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Author Topic: Disarm bug?  (Read 3503 times)

LoLJohnFerro

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Disarm bug?
« on: April 24, 2009, 08:22:08 AM »
When i fight the vamps from the three coffins at the entrance I try to get one of the weapons but when ever i use disarm it isn't on the floor i tested this with hobs and Skelly's and they drop their weapons why don't the vamps? Its kinda dishearting to a lev 8 to go and solo 2-3 vamps at the same time win btw and not get to use the vamps sick looken weps.

Axel

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Re: Disarm bug?
« Reply #1 on: April 24, 2009, 08:30:07 AM »
It's not a bug it's a feature. It's deliberate made that way so you won't get the vampires "sick looken weps".

LoLJohnFerro

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Re: Disarm bug?
« Reply #2 on: April 24, 2009, 08:42:59 AM »
But then why not just make them have high displine thus ensureing that any low level will not be able to get one.

ethinos

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Re: Disarm bug?
« Reply #3 on: April 24, 2009, 08:44:20 AM »
They don't want anyone to get them.
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LoLJohnFerro

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Re: Disarm bug?
« Reply #4 on: April 24, 2009, 08:45:11 AM »
Are they tanited blades i just want to know what they are. Its helps for rp reasons for john has often disarmed the vamps at least once.

Axel

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Re: Disarm bug?
« Reply #5 on: April 24, 2009, 08:50:41 AM »
I honestly don't know. What are tanited blades?

LoLJohnFerro

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Re: Disarm bug?
« Reply #6 on: April 24, 2009, 08:55:58 AM »
O.o Its in the weapon ideas page.

Also why even make it possible to disarm if you cant take the blades it kidna kills the rp. For when you disarm and opponet the only real reason you did so was to take the weapon or to make the oppent easier to kill. *Shrugs*

ethinos

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Re: Disarm bug?
« Reply #7 on: April 24, 2009, 08:59:14 AM »
Some of the weapons used by the monsters could easily be +1 or better weapons. Considering how often these kinds of critters can spawn, that would mean there would be a lot of magical weapons out there in circulation, if they could be disarmed or looted. Get over it. :)
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Axel

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Re: Disarm bug?
« Reply #8 on: April 24, 2009, 09:06:20 AM »
O.o Its in the weapon ideas page.
Ok.

Also why even make it possible to disarm if you cant take the blades it kidna kills the rp. For when you disarm and opponet the only real reason you did so was to take the weapon or to make the oppent easier to kill. *Shrugs*

You are of course quite right in your assessment.

We try to kill your roleplay because we aim to have as few people on the server as possible. Also, even though the server is listed under roleplay, we really don't like roleplayers that much.

Before we got good results by having old hardware, that caused the server to be rather laggy at times, but now that the community have donated a newer server we have to find other ways of making your life miserable.

Chrisman888

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Re: Disarm bug?
« Reply #9 on: April 24, 2009, 09:39:39 AM »
O.o Its in the weapon ideas page.
Ok.

Also why even make it possible to disarm if you cant take the blades it kidna kills the rp. For when you disarm and opponet the only real reason you did so was to take the weapon or to make the oppent easier to kill. *Shrugs*

You are of course quite right in your assessment.

We try to kill your roleplay because we aim to have as few people on the server as possible. Also, even though the server is listed under roleplay, we really don't like roleplayers that much.

Before we got good results by having old hardware, that caused the server to be rather laggy at times, but now that the community have donated a newer server we have to find other ways of making your life miserable.


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failed.bard

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Re: Disarm bug?
« Reply #10 on: April 24, 2009, 10:10:20 AM »
  This system of disarming also keeps people from summoning skeleton chieftiens, helmed horrors, and Balors just to disarm them for their weapons.  Certain things can be disarmed, certain things it goes into their inventory as opposed to the floor, for balance reasons.

fulkren

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Re: Disarm bug?
« Reply #11 on: April 24, 2009, 11:23:33 AM »
not to mention. the devs might want to look into increasing the difficulty on those 3 vampire's. there was an update not to long ago i think that made all vampires [specially fledglings] very strong. what doesnt make seance is that, those vampire's are so easy to kill. yet you attack a fledgling vampire warrior and you will get owned hehe.

might want to look into that Dev team.

Wids

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Re: Disarm bug?
« Reply #12 on: April 24, 2009, 12:20:06 PM »
Also why even make it possible to disarm if you cant take the blades it kidna kills the rp. For when you disarm and opponet the only real reason you did so was to take the weapon or to make the oppent easier to kill. *Shrugs*

You are of course quite right in your assessment.

We try to kill your roleplay because we aim to have as few people on the server as possible. Also, even though the server is listed under roleplay, we really don't like roleplayers that much.

Before we got good results by having old hardware, that caused the server to be rather laggy at times, but now that the community have donated a newer server we have to find other ways of making your life miserable.
:lol: :lol: :lol:

*adds Axel's name to the Big List of People for Whom Wids Would Go Gay*   :lol:

*...then goes back to pestering Delph*   :devil:

Kadtreko

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Re: Disarm bug?
« Reply #13 on: April 24, 2009, 01:16:49 PM »
Yeah...the fledgelings were very tough. Which is totally opposite of my past encounters with them.


Also, NPCs don't necessarily follow the same atmospheres of players when it comes to combat. In many games you'll see them using a powerful weapon that you can't normally get--but they do drop a weaker version of it.
For the sake of balance and common sense, those are their weapons and theirs alone.
They could easily have vamp regen and +1 on them, along with vulnerabilities and on-hit effects meant only for an NPC.
As far as any character should be concerned, that vampire is holding a crummy sword it looted or just happened to find and will use it to try to kill you.
In short: These effects shouldn't exist in your character's knowledge anyway. If it's mean and it's swinging at you...kill it or run!

Not much RP in disarming no-drop weapons, other than it can be explained by you making a stunning blow on their arm or hand and they have to take a moment to recover. Of course it vanishes from sight, but keep in mind this is an old game so you have to use what's at hand.
Same explanation with knockdown. Both attacks are powerful swings (hence the penalty) and you can only expect to do either so many times before taking a hit on your own stamina or losing balance. You can disarm hundreds of NPCs in fights, but the one point still stands: You're killing it in regular combat (or it you), thus the RP is short-lived.
RP-fights of course are a different story but they follow the same principles.

Remember, you're just using a tough hit in a standard NPC fight. Unless it's possessed by a DM, don't expect too much from it. Usually controlled NPCs do RP fights anyway unless someone's really screwed.

Purist

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Re: Disarm bug?
« Reply #14 on: April 24, 2009, 02:24:03 PM »
we have to find other ways of making your life miserable.

Apparently your plan of ruining our RP is proceeding smoothly, according to the schedule, no XP for RP hehehe J/k kids :p
« Last Edit: April 24, 2009, 02:26:18 PM by Natan'nael »

Anarcoplayba

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Re: Disarm bug?
« Reply #15 on: April 24, 2009, 08:00:09 PM »
Come on... make the blades an standar dagger wounding Dc-14.

That's pretty much uselless IMO and is IC'ly acceptable.
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Jana

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Re: Disarm bug?
« Reply #16 on: April 25, 2009, 03:58:10 PM »
Whatever happened to the whole... the vampire enchanted it, the vampire died.... the enchantment then isn't maintained and a standard 2 gp short sword is dropped instead? I mean its not like the vampire went out and bought this weapon from the store. Heck for all we know it could have been an illusionary blade that never existed.
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Kadtreko

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Re: Disarm bug?
« Reply #17 on: April 26, 2009, 04:08:11 AM »
[waves fingers]
These aren't the weapons you are looking for.

failed.bard

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Re: Disarm bug?
« Reply #18 on: April 26, 2009, 04:52:01 AM »
Come on... make the blades an standar dagger wounding Dc-14.

That's pretty much uselless IMO and is IC'ly acceptable.

I'm pretty sure wounding weapons have the glowing red effect, ans it's entirely possible that's all the vampires are carrying.  They would still be a high value item for vendor trashing if they dropped, and would be imbalanced from that point of view.

Bad_Bud

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Re: Disarm bug?
« Reply #19 on: April 26, 2009, 08:18:42 AM »
Bleh, if all monsters started dropping their fancy weapons, it would kind of kill the balance and purpose of the current loot system that's had so much effort put into it.

Perhaps another time, another place, another game.

LoLJohnFerro

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Re: Disarm bug?
« Reply #20 on: April 26, 2009, 05:39:50 PM »
Wow this topic is actualy getting some where i thought i would get to responses saying stuff it and that would be the end..... :shock: