Author Topic: Neverwinter Nights Overrides  (Read 20139 times)

Draxiss

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Re: Neverwinter Nights Overrides
« Reply #50 on: April 02, 2013, 06:15:53 PM »
Is it all right if I post a recolor of the Ravenloft GUI to NWVault? I turned it from red to blue. I like blue.
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Draxiss

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Re: Neverwinter Nights Overrides
« Reply #51 on: April 18, 2013, 09:36:18 AM »
Whelp, I found out it's all cool.
Are you tired of the color red? Try blue: http://nwvault.ign.com/View.php?view=Textures.Detail&id=210692&id=163

See the Ravenloft GUI in the all-new BLUE color! Goes great with other BLUE things!

All right, I decided to create a recolor of the Ravenloft GUI that was posted at the beginning of this thread, and it's blue! Other than that, it's the same.
If people are interested in other recolors, let me know (or do them yourself using the Color Balance tool and Gimp.)
Credit for the creation of the original goes to S[special character I don't feel like finding]ren and the PotM team, and all that.
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Miuo

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Re: Neverwinter Nights Overrides
« Reply #52 on: January 01, 2014, 06:21:30 PM »
Removed.
« Last Edit: May 22, 2015, 10:09:00 AM by Miuo »

Zarathustra217

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Re: Neverwinter Nights Overrides
« Reply #53 on: January 02, 2014, 02:31:06 AM »
Miuo - did you make that head model yourself?

Miuo

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Re: Neverwinter Nights Overrides
« Reply #54 on: January 02, 2014, 03:06:39 AM »
Removed.
« Last Edit: May 22, 2015, 10:09:13 AM by Miuo »

Zarathustra217

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Re: Neverwinter Nights Overrides
« Reply #55 on: January 02, 2014, 03:26:41 AM »
Alright, always make sure to give due credits then. I know I would personally hate my work being passed around without any mention of the source. Sadly, Shemsu-Heru haven't given credit to the authors either though :S

It's a very nice head though. But I recommend people only install overrides that only improve and not change the structural content (like hair style, foliage or whatever) of something as it generates issues in terms of roleplaying out details.

Miuo

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Re: Neverwinter Nights Overrides
« Reply #56 on: January 02, 2014, 12:38:24 PM »
Removed.
« Last Edit: May 22, 2015, 10:09:22 AM by Miuo »

Feronius

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Re: Neverwinter Nights Overrides
« Reply #57 on: January 03, 2014, 02:44:42 PM »
I took the liberty of combining several improved model overrides and compiling them into a single download, but more importantly I only added the improvements that should not cause any visual conflict with the original aesthetic of the game. If you want to slightly improve the default models, without straying too far from the vanilla look of the game and without perceiving things drastically different than those that do not have the same overrides installed, then this override may be for you.


Improved_models override.rar
(Click the link to download, extract the downloaded files to the override folder in your game directory)

Includes the following:

  • Improved tesselated heads (male and female)
  • Improved hand models (male and female)
  • Improved feet models (male and female)
  • Improved neck models (male and female)
  • Improved chest model (male only)
  • Improved pelvis model (male only)
 
  • Improves about 9 existing vanilla heads, does not add any new content
  • Includes the hand update for the broader body type as well (male only)
  • Other (body)parts from the overrides were intentionally left out for better consistency with the vanilla and CEP content


All credit goes to the original authors of the mods. Unfortunately due to the disappearance of IGN's NWVault I can no longer provide the links back to the original mods.
« Last Edit: March 14, 2015, 11:05:14 AM by Feronius »
Artur Balakov | Gerard Montte

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Re: Neverwinter Nights Overrides
« Reply #58 on: January 03, 2014, 02:51:22 PM »
I took the liberty of combining several improved model overrides and compiling them into a single download, but more importantly I only added the improvements that should not cause any visual conflict with the original aesthetic of the game. So if you want to slightly improve the default models, without straying too far from the vanilla look of the game and without perceiving things drastically different than those that do not have the same overrides installed, this may be of use to you.

Remember to back-up your override folder so you can always revert the changes.



Improved_models override.rar
(Click the link to download, extract to the override folder in your game directory)


Includes the following:

  • Improved tesselated heads (male and female)
  • Improved hand models (male and female)
  • Improved feet models (male and female)
  • Improved neck models (male and female)
  • Improved chest model (male only)
  • Improved pelvis model (male only)

 
  • Alters about 9 existing vanilla heads, does not add any new content
  • Male head number 2 (hooded one) was left out for being of subpar quality
  • Includes the hand update for the broader body type (male only)
  • Any other (body)parts were left out to prevent awkward graphical issues

 

Think you could put up some screenshots?
: )


Feronius

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Re: Neverwinter Nights Overrides
« Reply #59 on: January 03, 2014, 03:22:40 PM »
Think you could put up some screenshots?

Added links to the mods I used (parts of) in the compilation, all of those pages should contain screenshots.
EDIT: Unfortunately had to remove the links, they stopped working when IGN took down their NWVault website.

I mostly opted out of using new leg and arm models, because the creator did not alter the tattoo or clothed versions.
(If you do install those you get some very assymetrical looking characters and other visual conflicts with the CEP.)
« Last Edit: March 14, 2015, 10:09:03 AM by Feronius »
Artur Balakov | Gerard Montte

Feronius

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Re: Neverwinter Nights Overrides
« Reply #60 on: January 03, 2014, 03:35:48 PM »
I'm actually in the process of changing all of the ravens in-game to use Izk the Mad's new raven models from the Community Content Challenge: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=199387&id=8095

Keep this in mind, but if you happen to play on other servers as well this override is for you.
I've also noticed that familiars still use the old raven model, so it does have some use still.
And I have now also included an update for the wereraven in the same way as I did the raven.


  
  Raven texture override

Simply copy these .TGA files to the override folder under your Neverwinter Nights game directory.
Ravens are now much more realistically coloured and will no longer appear as purple eagles.

Now also includes an update for wereravens, who will no longer resemble giant blackbirds.
 
« Last Edit: April 26, 2014, 10:46:30 AM by Feronius »
Artur Balakov | Gerard Montte

Arael

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Re: Neverwinter Nights Overrides
« Reply #61 on: February 01, 2014, 04:06:57 AM »
Which of these Overrides are mostly suggested?

I don't want to make a mess and I would like to use the best ones to start.

Feronius

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Re: Neverwinter Nights Overrides
« Reply #62 on: February 01, 2014, 09:27:25 AM »
Which of these Overrides are mostly suggested?

A bit of a vague question, but if you simply make a back-up of your override folder you can't really go wrong.
That way you can always revert the changes. Carefully reading the page of the mod beforehand also helps.

I'd at the very least suggest one of the mods that improves the hand models, I think that's a must have.
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dark_majico

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Re: Neverwinter Nights Overrides
« Reply #63 on: February 03, 2014, 04:37:47 AM »
Which of these Overrides are mostly suggested?

I don't want to make a mess and I would like to use the best ones to start.

In my experiance the only ever override that has given me any trouble is the cave roof override. Everything else has been problem free. The override I would recommend though is the Baldures Gate 1 and 2 spell casting sounds. However they will replace one another, so its suggested you mix and match the ones you like and choose a mixture of the two.
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Re: Neverwinter Nights Overrides
« Reply #64 on: May 01, 2014, 03:15:27 PM »
And these overrides(most of them), work for Prisoners Of the Mist, right?

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Feronius

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Re: Neverwinter Nights Overrides
« Reply #65 on: May 05, 2014, 05:54:36 PM »
And these overrides(most of them), work for Prisoners Of the Mist, right?

Overrides replace things clientside, primarily exchanging stuff like UI, textures, sounds, models or animation.
So virtually any overrides works for this server, given the content is actually used somewhere on the server.

Just make sure to have a back-up of your override folder and it should be safe to try out any overrides you want.
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Kendric98

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Re: Neverwinter Nights Overrides
« Reply #66 on: May 05, 2014, 11:21:34 PM »
And these overrides(most of them), work for Prisoners Of the Mist, right?
Most just cause old machines to cry. Be sure to get the sky override and the pictures and music from the downloads section of this board because they are the ones worth having.

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dark_majico

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Re: Neverwinter Nights Overrides
« Reply #67 on: May 07, 2014, 09:37:08 AM »
Which of these Overrides are mostly suggested?

I don't want to make a mess and I would like to use the best ones to start.

Also I recommend the Rural Trees, and Rural Trees winter, its a few pages back and has two great big screen shots as a preview, as ive said before avoid the natural cave roof as in some rare circumstances it has cased my game to crash, so I avoid that one at all costs.
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Hlot

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Re: Neverwinter Nights Overrides
« Reply #68 on: August 10, 2014, 08:44:10 PM »
I don't know how I could play without these:



Natural Caves




Rural Trees

The trees can be slightly taxing on older systems though.



Rural Trees, Winter Version


As NWVault is down, does anyone have any of those still?

gainreduction

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Re: Neverwinter Nights Overrides
« Reply #69 on: August 16, 2014, 03:45:12 PM »
Overrides are bad for creating lag, mmkay.

http://neverwintervault.org/catalog

That's the new NWN vault. ;)

Hlot

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Re: Neverwinter Nights Overrides
« Reply #70 on: August 19, 2014, 01:23:18 PM »
Sadly new vault either lacks files or they aren't indexed same way as they did.

gainreduction

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Re: Neverwinter Nights Overrides
« Reply #71 on: August 20, 2014, 08:39:19 PM »
Thats the whole point of the project, to restore it to it's old glory.

Hlot

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Re: Neverwinter Nights Overrides
« Reply #72 on: September 14, 2014, 02:00:11 PM »
Is reforged added to potm hak, or does potm use it own modification or none?

Ali Akabba

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Re: Neverwinter Nights Overrides
« Reply #73 on: September 22, 2014, 12:18:16 AM »
Hello.

I'm using the hands override for ages and never had a problem with them. Now, I don't see them in this server, or in others using CEP. But they work fine in a server without the CEP. Can anyone help me in understanding what is going on? Is there a CEP-specific version I'm lacking? If so, where can I find it?

This is exactly the one override I think is hard to play without; the default hands are just horrible.

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Kendric98

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Re: Neverwinter Nights Overrides
« Reply #74 on: September 22, 2014, 03:40:00 AM »
Hello.

I'm using the hands override for ages and never had a problem with them. Now, I don't see them in this server, or in others using CEP. But they work fine in a server without the CEP. Can anyone help me in understanding what is going on? Is there a CEP-specific version I'm lacking? If so, where can I find it?

This is exactly the one override I think is hard to play without; the default hands are just horrible.


If im not mistaken the overide dosent work on potm anymore.

Samson/Tatyanna Costella