Author Topic: Systems Wishlist  (Read 286867 times)

Alan Hunter

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Re: Systems Wishlist
« Reply #1450 on: September 14, 2016, 05:27:20 AM »
Maybe this is dumb i dont know all thr custom mechanics to potm but dont evil clerics and blackguards rebuke undead and control them? Also Potm also uses some prc spells right? Why not use that wierd once Army of the Dead? Seen that spell in Gate Crashers and it sumons 2 to 10 Zombies strength and type vary depending on caster level. I know in Shin Kogi they had a altered Greater Summon Undead where they could Summon a Draco Lich but that may be OP for this server.
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Nemesis 24

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Re: Systems Wishlist
« Reply #1451 on: September 14, 2016, 06:37:07 AM »
I know in Shin Kogi they had a altered Greater Summon Undead where they could Summon a Draco Lich but that may be OP for this server.

Yes.

SevenStormStyle

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Re: Systems Wishlist
« Reply #1452 on: September 14, 2016, 12:09:28 PM »
This may be a little strange, but maybe in order to up the stakes a liitle in certain areas/dungeons, have enemies that continue to damage downed and corpsed characters, badly impairing said corpse if no upright and fighting character remains to draw their attention? What made me think of this is the realization that enemies like ghouls and some animals would probably play with and/or attempt to eat their kill instead of just moseying away after a while. Maybe that's too unfair though.
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Re: Systems Wishlist
« Reply #1453 on: September 14, 2016, 12:49:59 PM »
This may be a little strange, but maybe in order to up the stakes a liitle in certain areas/dungeons, have enemies that continue to damage downed and corpsed characters, badly impairing said corpse if no upright and fighting character remains to draw their attention? What made me think of this is the realization that enemies like ghouls and some animals would probably play with and/or attempt to eat their kill instead of just moseying away after a while. Maybe that's too unfair though.

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Syl

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Re: Systems Wishlist
« Reply #1454 on: September 14, 2016, 12:51:33 PM »
This may be a little strange, but maybe in order to up the stakes a liitle in certain areas/dungeons, have enemies that continue to damage downed and corpsed characters, badly impairing said corpse if no upright and fighting character remains to draw their attention? What made me think of this is the realization that enemies like ghouls and some animals would probably play with and/or attempt to eat their kill instead of just moseying away after a while. Maybe that's too unfair though.

quiet... Can't tell you how many times I've flipping been corpsed because the knight kept attacking me while I'm bleeding out.

Sometimes it happens instantly they will drop you to zero HP getting the kill and get the Great cleave or cleave attack back against you and finish you off.

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armybrat69

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Re: Systems Wishlist
« Reply #1455 on: September 14, 2016, 07:33:23 PM »
Agreed with Syl, this suggestion is completely unnecessary as the recovery script is already hard enough. Having a monster continue to beat on your body (which happens anyways) is hardly adding to any immersion.
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DrXavierTColtrane

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Re: Systems Wishlist
« Reply #1456 on: September 15, 2016, 08:58:10 AM »
What made me think of this is the realization that enemies like ghouls and some animals would probably play with and/or attempt to eat their kill instead of just moseying away after a while.

Frisky ghouls play with your body; lazy ghouls mosey away ;)

Perhaps the recovery roll represents whether your particular ghoul is frisky or lazy. Instead of saying, "you are bleeding to death," the script could say "the frisky ghoul plays with your corpse and damages it further."

If you save, "the bored ghoul decides to mosey away and drink a mimosa with his ghoul buds." :)
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Syl

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Re: Systems Wishlist
« Reply #1457 on: September 15, 2016, 10:15:12 AM »
What made me think of this is the realization that enemies like ghouls and some animals would probably play with and/or attempt to eat their kill instead of just moseying away after a while.

Frisky ghouls play with your body; lazy ghouls mosey away ;)

Perhaps the recovery roll represents whether your particular ghoul is frisky or lazy. Instead of saying, "you are bleeding to death," the script could say "the frisky ghoul plays with your corpse and damages it further."

If you save, "the bored ghoul decides to mosey away and drink a mimosa with his ghoul buds." :)

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Janarah

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Re: Systems Wishlist
« Reply #1458 on: September 16, 2016, 03:13:42 PM »
so, i had a thought, first take the adamantium bracers out of the shop in port. . .then add a bit to the smelter so that say ten or eleven bracers could make one ingot. They drop in loot, so it would be another way to possibly get adamantium with out it being too easy. Of course, I have no idea what the drop rate is for them, but I personally don't find them very often.
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Syl

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Re: Systems Wishlist
« Reply #1459 on: September 16, 2016, 03:36:48 PM »
I don't really see why they don't have special properties [ they being adamantium bracers like +1 deflect AC since you know... they are made of really hard metal, [ imagines them like wonder woman's bracers] all they are is some expensive worthless bracers.

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Alan Hunter

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Re: Systems Wishlist
« Reply #1460 on: September 16, 2016, 07:28:53 PM »
I don't really see why they don't have special properties [ they being adamantium bracers like +1 deflect AC since you know... they are made of really hard metal, [ imagines them like wonder woman's bracers] all they are is some expensive worthless bracers.


Argh now I cant unimagine Mariska with a couple of Flame  lashes of truth and a perrty Tiara in bikin chainmail! But I do belive admantine bracers should offer some defense bonus but more likely dmg reduction of some sort.
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Re: Systems Wishlist
« Reply #1461 on: September 16, 2016, 07:43:34 PM »
I don't really see why they don't have special properties [ they being adamantium bracers like +1 deflect AC since you know... they are made of really hard metal, [ imagines them like wonder woman's bracers] all they are is some expensive worthless bracers.


Argh now I cant unimagine Mariska with a couple of Flame  lashes of truth and a perrty Tiara in bikin chainmail! But I do belive admantine bracers should offer some defense bonus but more likely dmg reduction of some sort.

. . .

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Re: Systems Wishlist
« Reply #1462 on: September 16, 2016, 10:26:22 PM »
Currently we can cook meat over player made campfires to make food rations. Any chance of making it so you can do the same with 'Campfire with Pot' placeables? There are some in the Vistani camps and one in the Drain and neither allow for making rations despite being obvious candidates for doing so. This would be nice as well since some of these locations are indoors where can't make a campfire. Thanks!
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EO

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Re: Systems Wishlist
« Reply #1463 on: September 17, 2016, 08:28:35 AM »
so, i had a thought, first take the adamantium bracers out of the shop in port. . .then add a bit to the smelter so that say ten or eleven bracers could make one ingot. They drop in loot, so it would be another way to possibly get adamantium with out it being too easy. Of course, I have no idea what the drop rate is for them, but I personally don't find them very often.

...What shop sells adamantine bracers?

Found it; I won't remove them since they have no magical properties and if we went by that logic, we'd remove copper, gold, silver, platinum and electrum items sold in shops since they also could be smelted back, which would leave these shops pretty bare.
« Last Edit: September 17, 2016, 08:37:06 AM by EO »

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Re: Systems Wishlist
« Reply #1464 on: September 17, 2016, 08:47:02 AM »
Currently we can cook meat over player made campfires to make food rations. Any chance of making it so you can do the same with 'Campfire with Pot' placeables? There are some in the Vistani camps and one in the Drain and neither allow for making rations despite being obvious candidates for doing so. This would be nice as well since some of these locations are indoors where can't make a campfire. Thanks!

Good idea.

Janarah

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Re: Systems Wishlist
« Reply #1465 on: September 17, 2016, 12:17:51 PM »
so, i had a thought, first take the adamantium bracers out of the shop in port. . .then add a bit to the smelter so that say ten or eleven bracers could make one ingot. They drop in loot, so it would be another way to possibly get adamantium with out it being too easy. Of course, I have no idea what the drop rate is for them, but I personally don't find them very often.

...What shop sells adamantine bracers?

Found it; I won't remove them since they have no magical properties and if we went by that logic, we'd remove copper, gold, silver, platinum and electrum items sold in shops since they also could be smelted back, which would leave these shops pretty bare.

I would be so forever grateful if we could melt them down.  :D
I realize that if such ever happened it would probably take enough to equal ore weight, but still. Some times you find yourself that one ore short.
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Re: Systems Wishlist
« Reply #1466 on: September 17, 2016, 12:23:31 PM »
That would throw balance off. There's a reason Adamantine is where it is (in a very high level and difficult to access area) and that we limit the quantity that can be harvested.

If players could melt these bracers (or other items), that would greatly increase the availability and it wouldn't be as hard to get as it is now.

Janarah

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Re: Systems Wishlist
« Reply #1467 on: September 17, 2016, 12:36:54 PM »
That would throw balance off. There's a reason Adamantine is where it is (in a very high level and difficult to access area) and that we limit the quantity that can be harvested.

If players could melt these bracers (or other items), that would greatly increase the availability and it wouldn't be as hard to get as it is now.

That is true. And I completely agree with you on it, but say one found weapons or armor made from adamantium. If they still drop, ie, the balck spur, would it make any sense to make anything like that able to be melted down, say for half the ingots of said possible construction?  I've seen an adamantium armor, but that was years ago.
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NecropolisV

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Re: Systems Wishlist
« Reply #1468 on: September 23, 2016, 08:44:05 PM »
A necromancer fan here.. is it at all possible.. that in the future.. Create Undead could be made a lower level spell for Wizards, maybe 6th? And Create Greater Undead be added as maybe a 8th level spell for wizards? Animate dead itself made maybe 4th? Or kept at 5th, but Create Undead be made a lower level option, and Create Greater Undead made an option at all. I always feel pretty lame with my necromancy school specialist with GSF: Necromancy  necromancer can't create an awesome undead through a spell but any schmuck cleric can do it once they are high enough.

Edit: Sorcerors too of course, not just wizards to clarify
« Last Edit: September 23, 2016, 10:53:02 PM by NecropolisV »
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Janarah

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Re: Systems Wishlist
« Reply #1469 on: October 02, 2016, 04:08:36 PM »
This might be a dumb request, but I'd like to see a system add on with crafting. Ie, crafted items have a "crafted by (said pc)" at the end of their description or something, so that hopefully one of my alts wont mistakenly buy something sudhri made. Or even items in general, ie, this was found by (said pc). I hate looking in a shop and having to be super weary of, what if one of my other chars might have touched that at one point in time.
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