Yup, polymorph and shapechange have the 1 turn+1 turn/level duration now again.
Bear in mind though that Shape Change, by the book, Removes all existing Supernatural Abilities spells and what not and replaces it with the forms own. Hence, no Uber Buffing BEFORE you shape Shift then Shape Shift and Tah Dah, it all stacks! (having someone ELSE buff you though after you shapeshift is still workable).
As I read it:
You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms.
... you don't loose all supernatural effects, but only the supernatural abilities of prior shape. That makes much more sense to me too - if you were a drow mage before, you loose the drow's natural spell resistance - because effectively, you are no longer a drow. Not many spells work as supernatural effects anyway.
I'll try to convert tenser's transformation to something more useful as soon as I get around it. Concerning stoneskin, as interesting as the topic is, let's discuss it in a separate topic.
Separate topic for stoneskin is fine by me. I understand that everyone else is allowed to have a point but anything Rex comes up with is just nitpicking, and that everyone else can fire off G-D damned this or that at a whim without the fear of being banned or hammered senseless like Rex, in a barrage of anti Rex spite and hate, but you are missing the Point.
You as a Caster are not supposed to be the end all and be all of a Melee Attack. The Game of Dungeons and Dragons, is based around Parties. Not Solo Uberness. It is absolutely Earth Shaking, the Melee Power of a properly Buffed Fighter or Barbarian. That's their niche, in the Party. A proper set up of spells, makes the game easily more DnD, less World of Warcraft, less MMO, and more fun for a greater majority of players, as opposed to the "fun" of the three or four dedicated soloists out there that basically ream out the dungeons so that no one else ever gets to see them at their best.
Tensers and Shape Shift and Polymorph, are there to provide the Arcane Casters with something interesting if they have to use it, when their Party falls apart, or they get stuck somewhere alone. It's not supposed to be, "Look, I can layer this this this and this and with Haste I can flush out every dungeon in 8 minutes log off get a beer, come back in 20 minutes and repeat."
There's Post after Post, about "I'm bored I have nothing to do with my super powerful Caster..." Well, when the spells are balanced, then the boredom goes away. All but 2 of the classes, are nerfed out of contention vs anything with DR beyond +1, the balanced is skewed.
So far it looks like Soren is on the right track and I still like the idea if possible of modifying Tensers to be an enhancement like the Divine Might stuff as opposed to a Polymorph effect. Still lean towards components as well, since I think that would compliment the crafting system to.
The Longer duration is a nice touch as well since that does promote a few more RP possibilities. My question would be (since I refuse to play a Caster when the player list is 30 people long, and 27 of them are casters), was the Polymorph spell set up to be usable on other People (or is that even possible?).
~Rex