So in essence the system is now resulting in people logging off because they don't want to waste 2 hours of real time to get back to a healer and people not bothering with the crafting system because it simply isn't worth the nonesense to use it.
I've never heard anyone make an argument even remotely similar to that. If you can't carry enough, you can ask for help. In fact, part of the addition of the inability to move when overly encumbered was to encourage roleplay by making people find those that can do the job...
Letting a disease drain your strength to the point that you can't move is not reason for something needing to be changed. It must take around five minutes before disease even makes you roll a fortitude check, and by then you could have easily run to the Von Zeklos keep and asked for a disease removal... let alone by the time it took
all of the strength away. Or you could have asked for a player to help. We're always willing to come help when something unfortunate and fun-breaking happens. You can also buy potions of cure disease and antidote from herbalists, or carry lesser restores for emergencies when you get stuck.
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As for the effects in the silver mine, I think they has been tweaked to the point that they actually aren't ridiculous anymore, though I think the polymorphs should be changed to not affect a character's con score. Several times I got turned into a chicken and fell over because my con went from 16 to 8, and I don't think that's the intention.
The loot dropping in the rubble piles was very nice compared to what it was for the longest time. Gold rings, silver necklaces, mid level gems; pretty good stuff. I was very happy with what I found. Way better than 12-16 gp and some moldy arrows. I think it would be nice if there was a single treasure chest at the end, even if what was in it was never all that fancy. Maybe a chance for a litany stone or a diamond on max spawn.
The monsters at the end! Wow! The massive shadow bears truly are
MASSIVE now! That place is
hard. Level 14 sorceror couldn't get past two waves of those things. It was nice to have something be a challenge that couldn't just be waltzed through solo style. I'll have to bring some friends.