Well, I leave that to you guys. Made the armor variations just to show how to obtain that higher SR and have it drop. Just remember that if you want SR 18, the penalty has to hurt and make sense. The lowered skills/stat/whatever shouldn't be things you'd never miss, but things that you would need somewhat. Remember you can't have it all.
If you want to experiment and later submit it to the Item Request Thread so that the armors might be changed, open up your toolsets and remember to load the RL hakpacks in order so that the pricing system works.
Why not? The other 3/4's of the classes get it.
On a side note, there is always the option of a DM stepping up and dropping some loot to. I suppose it really is no small wonder though that the Witch Hunter Armors end up as junk loot since they are completely ineffective against anything that said people would be hunting once that Witch is past 3rd level. The problem isn't coming in under the cap of value, it's the fact that the loot system won't DROP the item because it's to busy regurgitating Horribly Dull Blades and Boots of Whatever. System needs a tweaking. I for one, am tired of walking around with PILES of 4th level Paladin Spell Scrolls, Arcane Caster Scrolls of 6th level or higher, Cleric Scrolls of 6th level or higher, Cleric Items, Paladin Items, THIEF items, but stuff usable for a Fighter?
*Unveils his new Store Selling Fell Boots, Wrist Guards, and an entire Wing devoted to Falkovnian Talon helms.*
Considering the number of Static Spell Chucking Monsters out there now, COMBINED with the number of Need +2 or better to Hit DR Monsters and Encounters, Things that Have MORE AB, then your total AC possible with ANY combination of available Heavy Armor and Tower Shield, that are CASUAL encounters hanging out with things that will fireball you to death, a Few things to spread the love around should not be to much to ask for. 8K is to low of a ceiling considering the elements within the current environment.
Eh. 36 SR would make you completely immune to all but the most powerful casters. Considering how common the SR objects are to come by, that might be a little bit overkill.
Maybe we should just throw out the money limit as far as SR goes. Give some more special armors SRs of 20-24, and make them only uber drops.
Considering How Common CASTERS are, I don't see the issue. The Armor, doesn't show up that often and I have yet to see WHERE it drops or if it drops in something heavier then banded mail. The Amulets, I might find 1, every 2 months or so.
~Rex
Man, this stuff drops ALL the time. It's not uncommon. I find one every couple of days.
You can not measure the Availability of Items and Items dropped, as a balanced system, based on the observations and results of Players dedicated to Grinding and Raping XP and Loot (Not my terms btw), Using Builds Designed Just for that Purpose. There is no Control in that exercise to base a valid observation off of, especially when structured in a viewpoint of a balanced field of play, and a static environment. It's skewed. As for the Low Magic setting excuse. Once Again I state that Low availability of Magic should also equate to a low number of MAGIC USERS. However in the name of PC, we don't have that, nor do we impose environmental restrictions such as components on those PC's as they run amok willy nilly leaving a wake of devastated Lootless dungeons behind them.
I've never understood why in the name of Low Magic, that the Main perpetrators of it are supported with every means and those that should be in the fore front of such a setting are denied even the basic means to get by. GOOD, spell resistant armors and such, Which come from the Setting as a Whole and from an area of the setting, that specializes in such things, should be set to a different scale.
~Rex