So the non stop beating of things is rp. Well thats great I learned something
Again I will point out, Role Play, is the Playing of a Role. If your ROLE, is that of a herculean Barbarian Sword Swinger, and you go out and Swing a Sword, IN ADDITION TO EVERYTHING ELSE. You are playing Your Role. If however, you are barbarian herculean sword swinger, and you have never, Ever, Ever lifted or touched a Weapon, Never adventure, never go outside, and have mastered the Pinky Extension on your wine goblet while chatting about the turnip market at the Tavern, then you are not really playing said Role of the herculean sword swinger are you?
There is a term that goes about called Role Crawl. You sort of end up with what you get, at a table top game. It's not Grinding. grinding, aka the Non Stop Beating of things, is when you get people that log in on a schedule, rape a dungeon, stash loot log out and repeat. That's an Issue.
But that guy, that spends two hours talking folks into an adventure, gathers supplies, gathers people, emotes the trip, builds on all the previous while in the dungeon, continues such after the tedious chore of beating up an ogre, grabs the loot, heads back to town with his group to sell off the loot then go spend the next couple of hours bragging in the Tavern. That's a Role Player To. Just as much as that group of people that speak with nothing but disdain about those that wonder why Said Monster, that could kill the party in three hits, was worth less XP, then 4 minutes of talking about grapes rippening on the vine.
A DnD Game, is a mixture of Elements. Grind Grind Grind = MMO. Chat Chat Chat = Chat room. Mix both toss a DnD stamp on it and you got a Role Playing Game.
Now, topic 2.
One of the main things I liked right away about PotM was you didn't know how much xp you were getting and that you got xp for rp. My experience has been the higher level the pc, the more rp xp seems to benefit as opposed to killing npcs. I know not knowing bothers some folks, those with limited time often like to know they'll level up during a gaming session, if gives a feeling of accomplishment. However, one of the greatest things about PotM in my opinion is you do not have to grind to get to a certain level before jumping into rp and in fact can become immersed in the setting via rp with little ooc /need/ to kill npcs.
I personally think it's a shame people will stop playing a pc for no other reason than a message indicating they are getting 'less than the optimum' xp. I've ignored those messages and found it really doesn't make a lot of difference, I'm actually in favor of removing all the messages related to xp but doubt that's a popular opinion. However, the current emphasis, based on forum topics, about spawns and xp really gives the impression things are moving away from an rp oriented server. Adventuring, looking for good weapons, making money, these are things many characters have a need or drive to do and is as much a part of role play as chatting in inns or temples, there are many reasons to go 'dungeoning' that are totally ic I'm not trying to suggest they aren't part of the total picture. But looking at forum posts and topics it appears that a lot of dungeoning is self admittedly ooc driven and in fact arranged via tells and not rp. Being more concerned about a 'wasted trip' to a dungeon due to low spawns is disregarding part of the total picture just as much as those who assume entering any dungeon means you are a 'power player'. The implications and divisive attitudes of 'us' vs 'them' are counterproductive to a community and I honestly cannot understand why it always has to come down to validate me, MY way is the best way.
Basically, I'd say, don't stop playing a character just because of a message, if that pc interests you and has a lot of things going on icly, just keep having fun. You will still level up, perhaps not at the 'optimum level' but you are 'making progress' playing the character.
I could care less about the message In fact I tend to ignore it and often am an advocate for even SLOWER growth and LESS XP, so long as it is a Balance of Risk vs Reward. It's the folk that seem capable of EXPONENTIAL growth in comparrison to other observed states, in the same given time period. I know for sure, that I am not the only person that's logged in, scratched his head and asked someone, *Activates Walking on Eggshells Filter* "Wow, where did all these new 14th level people come from? Last I saw that one was 5th two days ago."
That's what makes me wonder about the XP set up. It looks from THIS END, that some people have found a way around it. Be it by Exploit, or other means.
~Rex