To stick with Crallbri’s ideas for this thread I would like to include a few ideas about what I think the Ravenloft setting is all about. I am not expert, nor am I trying to preach at anyone. I just want to try and help if I may.
Here is a link to a Gothic Cinema site.
http://www.student.oulu.fi/~sairwas/frameX/horror/I think these are fine references to use to get the general “feeling” of Prisoners of the Mist.
I believe that the primary ingredient to any gothic novel or setting is the ideal of horror. According to Webster’s Dictionary horror means the following:
Main Entry: 1hor•ror
Pronunciation: 'hor-&r, 'här-
Function: noun
Etymology: Middle English horrour, from Middle French horror, from Latin, action of bristling, from horrEre to bristle, shiver; akin to Sanskrit harsate he is excited
1 a : painful and intense fear, dread, or dismay <astonishment giving place to horror on the faces of the people about me -- H. G. Wells> b : intense aversion or repugnance
2 a : the quality of inspiring horror : repulsive, horrible, or dismal quality or character <contemplating the horror of their lives -- Liam O'Flaherty> b : something that inspires horror
3 plural : a state of extreme depression or apprehension
Definition number 1 states that it refers to a “painful and intense fear, dread, or dismay.” These words open up a vast opportunity for characters within Prisoners of the Mist to custom fit or tailor their character for specific ways that he or she can deal with the perpetual “darkness” on the server. Whether this horror is expressed through terror, depression, melancholy behavior, or even madness, it simply must be expressed if one wishes to fully enjoy the mood and setting of the server. Remember, this is not a mild discomfort. Horror must be “to the bone” to be genuine.
There are many elements already hard coded in the server for us to react to that should inspire dread. The opening scenes after character creation places the character in a strange land, alone, vulnerable, and clearly taken advantage of by an unknown assailant. Then the player character awakens in the presence of the Vistani, only to be treated with indifference and a mysterious card reading. Such dark occurrences instantly should inspire at least a small sense of horror in both the player character and the player him or herself. Use this initial reaction, and then build upon it. In time, your character should develop a sense of horror. Then the character must either find a way to overcome it, or role-play a way to pacify it.
*note* It is my opinion that this should be a long and drawn out experience. Making it to level five, and then role-playing your character as if he fears nothing is a lazy way to play. I am not judging anyone; however, if you genuinely want to experience the gothic horror of Ravenloft, you have to prepare yourself for the future with your current role-play.
Now let us explore some ideas about what inspires fear. Is it the known dangers in life, or is it the disturbing unknown dangers that are lurking in the shadows? Known dangers are easy to deal with. If one knows there is a lion in the next crop of trees, then one will use common sense and avoid that area. However, if one is left alone in a strange jungle, and he or she knows not what lies ahead, behind, or to the sides, then every sound is potentially perceived as the stalking lion laying in wait for its prey. See the difference? This is what the ideal of gothic horror is all about in my opinion. It is not the seen, but the unseen that grips the heart and takes hold of a person’s very being.
Now envision that this jungle is not simply a patch of exotic trees and wildlife, but instead is a living and breathing entity within itself. It lives just a certainly as the flora and fauna within lives. The jungle itself, not only the lion, is the hunter…and you are the prey. This is the feeling one would wish to evoke within the Ravenloft setting, for in essence it is true. Barovia is a living breathing region in which the most harmless of creatures could in reality be a beast of measurable terror. A place where even the wind and trees have implied emotions as the wind howls with rage and the trees groan in despair. Couple this dark landscape with the very real experience of Count Strahd von Zarovich and his personal command over the very wolves, bats, and animals of the land. Add to this his ability to control the mists, and in affect control the destiny of a player character with only a whim and one can begin to feel the pulse of life that beats within the setting. Strahd is the land, and the land is Strahd. Of course this is not something the character knows, but it becomes more and more evident once the character begins to open his or her eyes to the ways of Barovia.
Definition Number 3 states, “a state of extreme depression or apprehension.” Ask yourself, “What in this role-playing environment brings my character to this condition?” If you cannot find anything, or if you are not role-playing something in your character’s life that mimics this feeling, then you are truly missing out on the most rewarding elements of Prisoners of the Mist. These need not be overt phobias. The most challenging and rewarding feelings of apprehension are those left in the shadows. A nagging fear of betrayal, a haunting feeling of paranoia, or even fear of romance or loneliness are good ways to drive your character into compelling role-playing situations.
Believe me, there is much more to Prisoners of the Mist then simply hacking and slashing your way to higher levels. For in time, many will want to experience the true darkness that lies in the server. Be it through the experience of lycanthropy, the futile attempts of maintaining your humanity while afflicted with vampirism or the despair caused when the champion of light has a friend, comrade, or loved one captured by the lieutenants of Count Strahd von Zarovich. I am certain that all of these particular scenarios will be reserved for those whom the DM Team deem worthy through dedicated role-play, excellent character development, and stringent adherence to self imposed role-played actions placed upon a player character by his or her player.
I personally try to find these things in my characters via stories written in the Ravenloft Roleplay Discussion section. The more I write, the better I know my character in how he would react to a situation. What he fears or what he holds dear is discovered as the words form on the page. It seems the more I write, the more developed my character becomes. This way, I am not simply creating a character and winging it. I believe it creates more of a genuine feel to a character, and it gives me the opportunity to truly infuse the ideals of gothic and horror into the character if it is lacking in these areas. Trust me. Some of my characters really need the help. Perhaps others could try this option.
As I say, I am not trying to preach or act as if I believe my roleplay is better than anyone elses. I know I have many shortcomings; therefore, I only say these things to try and help others. Please do not be offended by any of my words. I am not the uber role-player, but I aspire to be so.
I suppose my point is…Try not to miss out on the fruits of the server. Become a part of the mood by instilling horror into this gothic setting.
Hope this helps a bit, and I hope I added to what Crallbri was trying to say.
Kai