The point of the bolt was to prevent the snipe and run technique, I do believe. Giving them good damage reduction versus piercing (10/- or higher) and moderate versus bludgeoning (5/-) ought to make arrows, bolts, and bullets an unlikely choice of combat.
But yeah, they would provide an ugly sight for a low level to see charging you.
Yeah. I suggested the higher piercing DR way back when the bolt attack first came in on the scene. Alas, it was not implemented.
Or, heck, if the bolt attack only knocked you down for one
turn action round, it would still serve it's purpose... to slow down PCs from doing the running-in-circles-sniping game, but wouldn't actually cause you to be tush-raped every time you get knocked down for 12 full seconds.
But in the end, I'd rather see them with, say... +1/15 piercing DR, which would effectively negate most people doing the "run around" on them. And give them some throwing axes.
I never understood why the run-around was such a big deal anyway. Having been one of the people who used it at low levels to gain mad xp, I can tell you, it wasn't easy and I occasionally died. It took *forever* to kill those things even with a +1 mighty 3 composite bow, steel arrows, and plenty of bow skills. For most people, it wouldn't really have been time effect. Sure, a real lowbie with a LOT of patience could do it -- but, the ranged touch attack wasn't needed to stop that. Giving them some missle weapons would have kept the lowbies from pulling that stunt without a lot of planning, and - as for highbees - they wouldn't resort to the running and shooting trick. It's far easier to pick them off in other ways, takes less time, and isn't as irritating.