don't have anything against blood and gore in areas.. I have always been a little iffy about the static blood and gore in some areas..
for example.
In the Werewolf caves there are several rooms that are filled with bones and pools of blood. The first time entering and even up to the 10th time entering it's easy to RP reactions to the blood and bones and bodies. But after the thousandth time? Not so much. And the lack of response to it when in there with players that have never been in there before I feel detracts from their immersion. Now alot of times I just fake it, but often it comes across as fake and forced, or at least it feels that way to me, which detracts from my feelings and immersion.
The best way I think of solving this IMHO would be to remove static fresh blood and gore from areas, things like bones and mummified corpses and the like would stay.. but fresh blood, gore and bodies could be left to purely DM placed placeables... then when fresh blood and gore is encountereed.. it is fresh.. not a stale static placeable..
I'm not saying the areas don't look great, but I feel that placeables that should be effected by time and entropy should be temporary and not permanent fixtures.
If you agree.. vote yes.. if you disagree.. vote no.. If you don't care.. vote don't care