Author Topic: Crafting System - New backing +2 save vs acid  (Read 2938 times)

Nefensis

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Crafting System - New backing +2 save vs acid
« on: September 08, 2008, 12:37:28 PM »
Such a hype for something like that, i hope the next implement will be actually useful, can anyone name a monster on this server that uses acid attack? Save against electricity would have been more useful.

Stela Cojocaru - barovian snake
Crina Ovidiu - barovian guard

EO

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Re: Crafting System - New backing +2 save vs acid
« Reply #1 on: September 08, 2008, 12:39:03 PM »
There's more than one new ingredient. ;)

Soren / Zarathustra217

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Re: Crafting System - New backing +2 save vs acid
« Reply #2 on: September 08, 2008, 12:40:31 PM »
Yeah...

In it's defence, effects will also have the possibility augmentation once enchanting gets in...

failed.bard

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Re: Crafting System - New backing +2 save vs acid
« Reply #3 on: September 08, 2008, 12:45:21 PM »
Yeah...

In it's defence, effects will also have the possibility augmentation once enchanting gets in...

That was my assumption, that things were getting put in place for preperation for enchanting.  If enchanting pumps it up to 5 points acid DR, it'll be the ultimate low level slime hunting armour, also good for those pesky acid traps that litter the server.

  As it is, there are at least three smiths already doing the DC 60 to make it, it's great CXP both for tanning and smithing, and we'll wait quite willingly to see what future additions bring.

Kaspar

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Re: Crafting System - New backing +2 save vs acid
« Reply #4 on: September 08, 2008, 12:45:57 PM »
Not sure if this would classify as On Topic, but, what if you put a Fort save Vs Acid with the Spell Acid Sheathe on Mages? This bonus could be applied to that. Could do the same thing with the Fire shield.

Could be a 10 + Character Level = DC

Success means 50% less damage from the spell. Fail it you get full damage.

Rex

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Re: Crafting System - New backing +2 save vs acid
« Reply #5 on: September 08, 2008, 01:28:55 PM »
Just change it to DR vs Acid (though in truth 99 percent of Rock, plus acid, bad thing) and it's useful.

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Helaman

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Re: Crafting System - New backing +2 save vs acid
« Reply #6 on: September 08, 2008, 02:09:56 PM »
DR 5 vs acid would be great, we have DR 5 vs cold afterall, but its already in game... so... oh well.

Will wait and see.

And Otake, Wulfgang Eberhardt, Aesin, Humiko, Bonereaver, Anthrania + whatever concept I am playing with...

Nefensis

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Re: Crafting System - New backing +2 save vs acid
« Reply #7 on: September 08, 2008, 02:16:55 PM »
Yeah at least DR would help with spells like acid sheath or arrows etc. Im not even sure what the save is for anyways. Against touch attack?

Stela Cojocaru - barovian snake
Crina Ovidiu - barovian guard

Kung Fu Orc

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Re: Crafting System - New backing +2 save vs acid
« Reply #8 on: September 08, 2008, 05:10:28 PM »
Keeps those damn slimes off I guess.

Daciana Varzaru- "If fate is a principle beyond Human comprehension which capriciously torments man, then it is karma that man confront fate with sorcery."

Rex

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Re: Crafting System - New backing +2 save vs acid
« Reply #9 on: September 08, 2008, 05:35:54 PM »
Keeps those damn slimes off I guess.

If it has DR.....if it's just a save.....Protects you from ....hmm.....Not much.  Still, nice to get something out of them at least other then a gargoyle skull.

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Helaman

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Re: Crafting System - New backing +2 save vs acid
« Reply #10 on: September 22, 2008, 07:21:01 AM »
Looking forward to the newer skins... buggered if we can get bodak hide to tan properly but my bet is +2 vs death saves... which is damn useful.

I'm sure there are other, as yet undiscovered hides out there and there is that damn shadow wood... taunting me - 'cause I can't work out how to use it. My guess? Wands.

And Otake, Wulfgang Eberhardt, Aesin, Humiko, Bonereaver, Anthrania + whatever concept I am playing with...

Badbelly

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Re: Crafting System - New backing +2 save vs acid
« Reply #11 on: September 22, 2008, 02:06:11 PM »
buggered if we can get bodak hide to tan properly but my bet is +2 vs death saves... which is damn useful.

huh? I have had no issue tanning Bodak skins.

Knas

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Re: Crafting System - New backing +2 save vs acid
« Reply #12 on: September 22, 2008, 02:29:27 PM »
There's still acid cloud, melf's acid arrow etc 

And I don't really think it's cool to use this the tone I've seen in this topic about the new stuff Sören has made.

Nefensis

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Re: Crafting System - New backing +2 save vs acid
« Reply #13 on: September 22, 2008, 02:43:35 PM »
There's still acid cloud, melf's acid arrow etc 

And I don't really think it's cool to use this the tone I've seen in this topic about the new stuff Sören has made.

It's called a constructive critic, nothing about being cool or not.

Facts are that there is no monsters on the server that actively use acid to make it worth having an armor with acid save backing. Electric would be a more interesting choice.

So far i've seen the new +2 hide, not a bad one and fortitude save one. Both very useful in comparison to acid save.
« Last Edit: September 22, 2008, 02:45:41 PM by Nefensis »

Stela Cojocaru - barovian snake
Crina Ovidiu - barovian guard

failed.bard

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Re: Crafting System - New backing +2 save vs acid
« Reply #14 on: September 26, 2008, 01:12:56 PM »
At the moment, the gargoyle backing to me seems to be too high a smith DC for what it does, and possibly tan DC as well.  Gargoyles are easy to kill, show up in decent numbers, and the bonus is more suited to lower level characters that could be acid arrow spammed in the thouls cave.  I think the bonuses are fine, but an adjustment in the smithing DC might make it more sought after, since it could be a lower cost alternative to the scrag backing, which is my favourite at the moment.