Which still brings us back to the point that Light, doesn't last long enough to be useful given the speed of game time (even extended versions), and Continual Flame, Should go back to being Continual.
~Rex
Light = turns/level (One real life minute per level)
Continual Light = hours/level (Six real life minutes per level)
How's that? I don't like permanent, magical light sources for some reason.
Someone said they didn't want continual flame to take up one of their spell slots, so I guess the suggestions they should be making are:
a) Does continual flame keep the suggested duration until it wears off, or does it wear off when the caster rests?
b) Does continual flame dispell when the caster chooses to dispell all self contained spell effects?
c) Can continual flame be dispelled by dispell magic?
d) (It's been so long since I've used the spell, so I don't remember if you can cast it on others or not, but assuming you can:) If someone else hits you with a continual flame, how can you put it out if [a)] the spell does not go away on rest or [b)] definately wouldn't go away when the casters self contained spells are dispelled.
When making suggestions, all of these problematic scenarios should be evaluated and given possible solutions by the suggesters.
P.S. Those problems tie in to the duration... which is why I quoted Ethanos. Because really we're discussing not only the duration, but if the duration carries past a rest and the problems beyond that.