You know, speaking of all these stuck creatures and maybe something related... I noticed every since the NWN update (the big commerical one) that the pathfind AI really blows compared to before. You get stuck on more junk, you can't edge your way around anything, and it's a general pain in the ass. I get stuck on more bodies than I ever have previously. Places w/ narrow ledges, only one person can pass at a time, and if a person is fleeing you, they can just use the old back-up-and-blow-you-away-with-spells trick, and you can never catch up to them to whack them down, since you can't cut around their flank, and the engine won't let you get near enough to them and make a blow before they back away again. I'm not sure if it's the way the update works w/ some of our own pathfinders and edge finders here, or if it's something the company itself did upon update, but I can't help but think creatures getting stuck on corners, and at transitions, and on other bodies, is somehow related.
Can we get bodies to just be like they were before, where you could step on and over them?