Is there anyway we can get this skill, when used, to break off attack?
Here's what I mean. It's considered an attack, according to the system. And, most everything else, even just casting a spell, will interrupt your current attack. Taunt (for me anyway) doesn't do this. If I am engaged, and I decide I want to taunt the person I'm fighting, I have to break off from combat to get rid of the little combat icon, then taunt them. This evokes all sorts of additional attacks of opportunity, beyond the normal one you get when taunting. And, if you're fighting a tough foe, every time your taunt runs out, you've got to run away from a far enough distance to have been considered "disengaged" and then you can retaunt it. You also can't taunt multiple targets, while engaged in combat. You have to break off. You can't just switch taunt targets to another person, like you could with an attack.
Unless there's something I'm missing, you should just be able to hit the taunt button and taunt another target, without having to go to an idle state first. Any way to fix this script so it interrupts the current attack to taunt? It seems like it would be fairly easy to do, since almost every other action in the game will interrupt an attack.