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DM Raven:
Threefold Curse

Toradh an chrainn a thuitfeas an duilleabhar.



Features:
Domains: Barovia, Haslan and a couple you have not yet encountered.
Levels: All Level
Classes: Any, there is no Alignment Restrictions
Alignments: Any, survival is never subject to alignment
Risk Level:
                 Stage 1 - Low, there is always a chance of course
                 Stage 2 - Medium, risk is only high if your an idiot
                 Stage 3 - Very High, tread carefully a mistake can be your end
Themes: Stuck between the frying pain and the fire, which has the moral high ground, which has the low, betrayal and guilt, Natures vengeance on civilisation
How to Get Involved:  Small adventures all over the server, key NPC's will request aid.
% until plot is ready: 100%
% of plot completed in game: 5%

Keep your eyes open and tread carefully, things are not always what they seem even in the most well travelled locations.

Spoiler: showThings have started, some places have been found and some plants that are not very nice encountered, initial players that have had the encounters are researching what they have found.

Arawn:
Guards, Guards!


Features:
Domains: Barovia
Levels: 2-10
Classes: Any, although they must be able to enter the Garda.
Alignments: Lawful encouraged
Risk Level: Moderate
Adventure Type: Mystery, murder mystery, diplomacy, intrigue, crime, assassination, Barovians vs outsiders
How to Get Involved: Join the Vallaki Garda and be active online.
% until plot is ready: 80%
% of plot completed in game: 0%

DM Tarokka:
The Gloved Hands




Features:
Domains: Barovia and specifically Vallaki, then possibly Borca and Dementlieu
Levels: Any
Classes: Any
Alignments: Any
Risk Level: Medium-High
Themes: theatre, diplomacy, investigation, politics
How to Get Involved:  the main hub for this is the Broken Bell inn in Vallaki
% until plot is ready: 100%
% of plot completed in game: 3%

Enigma:
L'Anneau Rouge
(The Red Ring)


Domains: Dementlieu, Richemulot (Ste. Ronges), Hazlan
Alignments: Any
Risk level: Fatal
Themes: Crime, secret societies, underworld intrigue
% until plot is ready: 100%
% of plot completed in game: 30%
How to get involved: Become involved in Port-a-Lucine's law enforcement or underworld activities; Gendarmerie, The Black Market

DM Cataclysm:
Finished.
Spoiler: showThe Dream House



"It's hard to wake from a Nightmare, when the Nightmare is real."

Features
Levels: Any
Classes: Any
Alignments: Any
Risk Level: Moderate to High chance of PC consequences
Adventure Type: Investigation, Darkness, Deception, Isolation, Imprisonment, Sorcery and Conflict of Morality
% Until Plot is Ready: 100%
% of Plot Completed in Game: 100%
How to Get Involved: Follow in-game rumors and clues

Preview

Tales tell of a Hazlani House that was home to experiments and rituals so profane, that the House itself became tainted with darkness. The House is now said to be alive, though it is unknown if this came to be through dark magic – or if the House has become an amalgamation of the souls who perished and are now trapped there. The House appears at random – seemingly out of time and always out of place. . . seeking to lure in those brave enough to uncover its mysteries.


Thank you to everyone who participated in this event! Whether you confronted The House, helped those being haunted, witnessed a waking nightmare, or took place in the final confrontation - I appreciate you helping this story come alive!

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