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Author Topic: Ravenloft PotM Server Rules - Changelog  (Read 25387 times)

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Re: Ravenloft PotM Server Rules - Changelog
« Reply #25 on: February 07, 2023, 10:15:20 PM »
Updated the following sections of the rules to add support for templates:

Section 1: Character Story & Creation

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- Hair, skin and eye color must be natural for the character's race, origin and template.

- Characters must not have (or have had) any traits, powers or abilities upon creation that a regular character of the same class, level, race and template would not have.

- Characters must represent the setting of origin for their subrace and template and cannot have experiences beyond this setting with the exception of their arrival within Ravenloft.

- Characters from unsupported settings and homebrew worlds can only choose the standard supported D&D races and must adhere to the standard D&D appearance and traits for that race (eg. no gelflings, no witcher, no dark elves from WoW, no snow elves from The Elder Scrolls). They cannot start with a template.

Section 4: Interacting and Roleplaying

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- No "Cheesing": "Cheesing" is the act of playing your character as if they have an ability or feat which the NWN engine would not otherwise allow them to have. "Cheesing" could also mean playing your character as being a race, template, class or otherwise that isn't applied to your character through the game. An example could be playing out a character as a vampire even if the character is not setup to be that.

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Re: Ravenloft PotM Server Rules - Changelog
« Reply #26 on: February 09, 2023, 07:37:06 PM »
Added a new section to the rules, section 7, to cover live streaming on Prisoners of the Mist. Read the following announcement for further context.

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- Players should have informed consent about being livestreamed at all times. If that is in doubt or not practical, streamers must stop broadcasting.

- When broadcasting, streamers should activate streamer mode using @streaming. Using @streaming list will show all players currently streaming.

- Streaming of public roleplay taking place in open areas such as the Western Outskirts, Keep of the Dyad - Arrival, open taverns, etc., is always allowed - consent is assumed in these places. If in doubt, consult a DM.

- Streaming of semi-private roleplay such as whispered conversations, dungeon runs, encounters with monstrous player characters, etc., should only be done with the consent of those present.

- Streaming of scheduled DM and player-run events can be done only with the consent of the event organizer, consent which must be announced publicly ahead of time.

- Streaming of private or secretive roleplay and high-stakes conflict is not allowed.

- Failure to follow the live streaming rules constitutes a rulebreak under General Neglect of the Rules.

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Re: Ravenloft PotM Server Rules - Changelog
« Reply #27 on: June 08, 2023, 10:19:17 PM »
Updated Section 1: Character Story & Creation to add support to favored souls with no favored weapon following the hak update:

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- Favored souls must worship a deity from their setting of origin. They are required to select the favored weapon of their chosen deity, as listed on the forums. If the chosen deity has no favored weapon, they cannot have one and must select the Favored Weapon (None) feat.

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Re: Ravenloft PotM Server Rules - Changelog
« Reply #28 on: July 02, 2023, 02:13:45 PM »
Updated Section 1: Character Story & Creation to reflect the recent Voodan Loa changes:

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- Voodan must worship a loa from their setting of origin and have domains and a school of magic given by that loa. Supported loa are listed on the forums or in the OOC Lounge.

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Re: Ravenloft PotM Server Rules - Changelog
« Reply #29 on: October 03, 2023, 09:03:32 PM »
Updated Section 1: Character Story & Creation to add support for shamans:

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- Shamans must pick one domain from this list: Air, Animal, Death, Earth, Fire, Healing, Plant, Repose, Sun, Undeath or Water, and another from the following list: Chaos, Darkness, Destruction, Dream, Evil, Good, Knowledge, Law, Luck, Magic, Protection, Strength, Time, Travel, Trickery or War. More information on patron spirits can be found on the forums.

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Re: Ravenloft PotM Server Rules - Changelog
« Reply #30 on: February 19, 2024, 09:53:01 PM »
Updated Section 1: Character Story & Creation to add support for healers:

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- If required by the setting of origin, druids, healers, paladins and rangers must also possess a deity, or they will be unable to level up.

- Generally, paladins and healers may not follow evil deities. However if the setting of origin explicitly supports such a concept, an application for an exception may be submitted to the DM Team for review.

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Re: Ravenloft PotM Server Rules - Changelog
« Reply #31 on: June 17, 2024, 08:44:40 PM »
Updated Section 5: Player Versus Player to add spying rules:

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Spying & Hidden Characters

- Hidden characters are those in stealth or under invisibility, sanctuary, or ethereal effects.

- Legitimate methods of detection are limited to:
 - Detection through the Spot and Listen skills.
 - Invisibility Purge, Alarm, or other spells and abilities which grant see invisibility.
 - The paladin's Detect Chaos ability.

- Telltale signs of a hidden character's presence (eg. opening/closing doors, casting sounds) may alert your character.

- Other means of detection (eg. area of effect spells, dispel magic, caltrops) are not allowed.
 - Using the combat log is considered metagaming.

- Hidden characters detected in a private location are considered to have refused to opt out to determine if they can be PvPed. For the purpose of this rule, private locations are locked indoor locations. These include, but are not limited to, private inn rooms, faction headquarters, and rentals. Outdoor and travel areas, dungeons and openly accessed areas, are never considered private.

- In any other situation, hidden characters must be given a chance to deescalate before PvP can occur.

- Hidden characters cannot initiate PvP unless standard conflict rules apply.

- All standard conflict rules apply to situations involving hidden characters.

Examples of possible situations:
Spoiler: show
Situation #1: You're in a private area. No detection skills, spells or abilities have revealed hidden characters, and no suspicious signs are present.
Rule: You cannot use spells, abilities, or items to detect hidden characters.

Situation #2: You're in a private area. Suddenly, a door opens and closes on its own, raising suspicion.
Rule: Offer an opt-out to the hidden character. If they don't accept the terms, you may initiate PvP actions.

Situation #3: You're in a public area and legitimately detect a hidden character.
Rule: Offer the hidden character an opt-out before any PvP action occurs.

Situation #4: You're in a private area and legitimately detect a hidden character.
Rule: The hidden character is automatically opted in for PvP, but strive to roleplay the situation first.
« Last Edit: June 18, 2024, 08:52:52 AM by MAB77 »

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Re: Ravenloft PotM Server Rules - Changelog
« Reply #32 on: June 19, 2024, 09:40:37 PM »
Added Detect Law and Detect Chaos as legitimate abilities to detect spying characters to the Section 5: Player Versus Player spying rules:

Quote
Spying & Hidden Characters

- Hidden characters are those in stealth or under invisibility, sanctuary, or ethereal effects.

- Legitimate methods of detection are limited to:
 - Detection through the Spot and Listen skills.
 - Alarm, Detect Chaos, Detect Law, Invisibility Purge, and spells and abilities which grant see invisibility.

- Telltale signs of a hidden character's presence (eg. opening/closing doors, casting sounds) may alert your character.

- Other means of detection (eg. area of effect spells, dispel magic, caltrops) are not allowed.
 - Using the combat log is considered metagaming.

- Hidden characters detected in a private location are considered to have refused to opt out to determine if they can be PvPed. For the purpose of this rule, private locations are locked indoor locations. These include, but are not limited to, private inn rooms, faction headquarters, and rentals. Outdoor and travel areas, dungeons and openly accessed areas, are never considered private.

- In any other situation, hidden characters must be given a chance to deescalate before PvP can occur.

- Hidden characters cannot initiate PvP unless standard conflict rules apply.

- All standard conflict rules apply to situations involving hidden characters.

Examples of possible situations:
Spoiler: show
Situation #1: You're in a private area. No detection skills, spells or abilities have revealed hidden characters, and no suspicious signs are present.
Rule: You cannot use spells, abilities, or items to detect hidden characters.

Situation #2: You're in a private area. Suddenly, a door opens and closes on its own, raising suspicion.
Rule: Offer an opt-out to the hidden character. If they don't accept the terms, you may initiate PvP actions.

Situation #3: You're in a public area and legitimately detect a hidden character.
Rule: Offer the hidden character an opt-out before any PvP action occurs.

Situation #4: You're in a private area and legitimately detect a hidden character.
Rule: The hidden character is automatically opted in for PvP, but strive to roleplay the situation first.

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Re: Ravenloft PotM Server Rules - Changelog
« Reply #33 on: October 15, 2024, 09:31:52 PM »
Section 3: Character Progression to add support for tattooed monks:

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- Monks can only multiclass with the following classes: Assassin, Blackguard, Divine Champion, Dwarven Defender, Shadowdancer, Tattooed Monk, and Weapon Master.