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Author Topic: Mobats  (Read 6203 times)

Bad_Bud

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Mobats
« on: June 25, 2008, 05:32:13 AM »
Are ridiculous.

The opposite of erroneous and ineffective.  More like overeffective + no exp + bad loot + too many spawn in a swarm.
« Last Edit: June 25, 2008, 05:34:22 AM by Bad_Bud »

failed.bard

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Re: Mobats
« Reply #1 on: June 25, 2008, 07:42:00 AM »
Mobats are killers.  Ask Auska about her two meetings with them, both of which ended with Dribo carrying her back to vallaki.

Can't say about the XP on them, since Dribo doesn't get dungeoning XP from non uber creatures anymore.

KoboldMafia

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Re: Mobats
« Reply #2 on: June 25, 2008, 01:14:05 PM »
They do get some scary DR for a monster from Zelda.

Serevain

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Re: Mobats
« Reply #3 on: June 25, 2008, 02:16:39 PM »
*waves about his perma +2 arrows* AHAHAHAH!


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Bad_Bud

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Re: Mobats
« Reply #4 on: June 25, 2008, 04:08:55 PM »
Crap, and I lost my talon blade.  I didn't know they had DR as well.  That makes them even dumber.

I'd like to know why a mobat is about five times harder to kill than a werebat, and also why they come in swarms, simply to guard a bleak cap or 20 coins.

Nightmare

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Re: Mobats
« Reply #5 on: June 25, 2008, 05:04:22 PM »
They have an Awesomeness rating of +15 from being taken from a Legend of Zelda game... despite being like, the second weakest creature in the game..

Should have flaming Mobats, and make THOSE the killer uber ones *nods sagely*
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Chrisman888

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Re: Mobats
« Reply #6 on: June 25, 2008, 05:07:39 PM »
Were-mobat. :shock:
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Bad_Bud

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Re: Mobats
« Reply #7 on: June 25, 2008, 09:14:37 PM »
Were-mobat. :shock:

The spawning of were-mobats is what keeps crashing the server.  NWN can't handle it.

ethinos

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Re: Mobats
« Reply #8 on: June 25, 2008, 09:58:39 PM »
Are ridiculous.

The opposite of erroneous and ineffective.  More like overeffective + no exp + bad loot + too many spawn in a swarm.

I actually kind of like a challenge. :?
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KoboldMafia

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Re: Mobats
« Reply #9 on: June 26, 2008, 12:01:26 AM »
Weremobats are the only creature that can survive a round house kick from Chuck Norris.

They die about five seconds later, but still.

Chrisman888

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Re: Mobats
« Reply #10 on: June 26, 2008, 12:43:18 AM »
Weremobats are the only creature that can survive a round house kick from Chuck Norris.

They die about five seconds later, but still.

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Bluebomber4evr

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Re: Mobats
« Reply #11 on: June 27, 2008, 04:11:14 AM »
They're not Zelda monsters...they're old school 1st edition AD&D monsters. :P

They shouldn't have DR...where are these uber-mobats being encountered? :?

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Bad_Bud

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Re: Mobats
« Reply #12 on: June 27, 2008, 04:29:41 AM »
That new cave between the bear cave in the woods south of Vallaki and the deep mines.  Sometimes it's umber hulks or hooked horrors, but the worst are mobats!

k_moustakas

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Re: Mobats
« Reply #13 on: June 27, 2008, 04:50:38 AM »
I only met the hulks once... so much XP!
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Soren / Zarathustra217

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Re: Mobats
« Reply #14 on: July 04, 2008, 09:31:28 AM »
Hmm, can't confirm any form of damage reduction on them. Is this still in effect?

Rex

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Re: Mobats
« Reply #15 on: July 04, 2008, 10:47:51 AM »
Haven't had much luck finding the mobats.  Those caves get massive amounts of traffic and they just don't respawn fast enough.

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failed.bard

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Re: Mobats
« Reply #16 on: July 04, 2008, 10:48:27 AM »
I've never noticed any, since if they had DR they should blow through ghostly visage and don't.

kenpen

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Re: Mobats
« Reply #17 on: July 04, 2008, 11:49:42 AM »
They spawn at the vamp caves on the high spawn setting. Third bat spawn after the carrion and doom bats fill their cycles. I've also seen them down in the mines, I think. Though it's rare. I think they must need the uber-umberhulk spawn to appear there.

ThAnswr

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Re: Mobats
« Reply #18 on: July 04, 2008, 12:44:50 PM »
I've seen them in the lower caverns along with the carrion bats.  They didn't seem that tough to me.  Then again, my char is one of the uber-godlike clerics.   :lol:
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Rex

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Re: Mobats
« Reply #19 on: July 04, 2008, 01:10:13 PM »
Mobats are supposed to be tough anyway.  Would be nice if they were worth XP though.

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kenpen

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Re: Mobats
« Reply #20 on: July 04, 2008, 03:28:16 PM »
The doombats actually seem harder to me, for some reason.


Bad_Bud

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Re: Mobats
« Reply #21 on: July 04, 2008, 10:27:30 PM »
Doombats might have more hp, I'm not sure.  But the doombat howl doesn't do anything.  The mobat howl stuns you, though.

penny

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Re: Mobats
« Reply #22 on: July 09, 2008, 05:37:57 AM »
Mobats are pretty tough for an apparent lowbie spawn(they must be lowbie, for the XP they give me at level 7). I suggest toning them down, since if I can't manage fully buffed, bearformed, with my bear companion, I doubt even a party of lowbies could manage. Adriana's will save is pretty high for her level, so she didn't have to worry much about the howls, but imagine.. levels 4-5 have about.. 7 will? maybe a little bit more. They'd get stunned like, every time they howl(and they can get pretty spammy) and just die. There's nothing wrong with a challenging dungeon, but it's kinda boring when you just get slaughtered.

Maybe they should be toned down a bit, or be worth more xp if they're going to stay this tough.
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ethinos

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Re: Mobats
« Reply #23 on: July 09, 2008, 03:58:44 PM »
Mobats are lowbie spawn? I've been warned about being careful with them with my levels 10-12... :lol:

I think they are mid-level spawn, but just poor XP.
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penny

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Re: Mobats
« Reply #24 on: July 09, 2008, 06:24:03 PM »
Mobats are lowbie spawn? I've been warned about being careful with them with my levels 10-12... :lol:

I think they are mid-level spawn, but just poor XP.

They're a midbie spawn, and a level 7 doesn't even get somewhat decent XP from them? I'd say something is pretty wrong there. :shock:
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