I think the ooc frustration that has given this thread some heat has resulted from players feeling that the relationship between 'realism' and 'fantasy game' isn't what it should be, based on their experiences as players in game. I'd also caution to expressing too much passion though in posts, since there will always be folks in every pw community who will disagree on what the relationship or balance ought to be between 'realism' and 'fantasy.' So share your experience and post feedback as neutrally as possible, though at the same time, when players' frustrations are peaking through, give a little room since the frustration is also due to the fact that they are the ones who may be experiencing the systems day after day.
I think players see that an effort was made to use a system to fix a problem with crafters, but has resulted in a lot of time being devoted in game to players trying to overcome a death situation. One could argue that not being able to carry a body down the mountain, could also foster some role play. But that form of argument, while looking good, can't be sufficient. The amount of ooc time a player has when logging in is a crucial factor I believe to balancing a game. The time needed to run down a mountain such as Ghakis, which is gigantic, and the time it would take to find a cleric or a strenght buiild to come back to tend to the fallen, while perhaps fostering some nice role play, also brings things to a hault, and also can be very time consuming. The str needed in the new system to carry a corpse might also leave out all the other role playing options. In Shady's situation, his fighter build was the one to die, and even though he had companions with them, they could not use their combined strength to carry his body down the mountain. We've seen it movies probably, where someone rigs up something to drag a body behind them.
Could there be an item that could be specifically used to drag someone or something behind them? I gues the issue then might be couldn't someone drag ore behind them, and maybe one the purposes of the new system was to limit the amount of ore to slow down the pace of crafters mastering their trade.
Well, I'm confident Soren and the Dev Team will work something out to help ease the players' frustrations they're experiencing when it comes to trying to carry corpses.