Then don't screw up.
Basically now, you get one rest per dungeon instead of three. To me, that's an important step in the right direction.
Which makes a lot more sense to me and If you are actually doing a Role Crawl, instead of scorched earth run and blast, you get more then One Rest per dungeon, especially if you are in a balanced party.
Maybe, but that mandatory 18 minute interval means you can't burn through three rests worth of spells on one dungeon. Each rest has become more important, with spells being more carefully used. And even that 18 minute interval I think should be extended a bit. As it is, you can rest three times with 18 minute intervals far more often than you used to as a 13+ level in the old system.
But you also don't get the option of doing something quickly, and like I said, if you screw something up, you're left waiting eighteen minutes.
So what are you playing a narcoleptic that falls asleep at the snap of someones fingers? Seriously, even professional soldiers take years to learn that and it's not like you are actually asleep for the 8 game hours you should be. Seems like a nice compromise. Hell my fighter has actually been more efficiant with this rest system, less likely to die by stupid so to speak, and it's been fun to set up camp for a bit and get in more pure RP on the Role Crawl.
maybe bonuses if you rest with a bedroll and tent and campfire while fully fed and without a full bladder.. Just because some people live their lives on the server doesn't mean I want it to be lifelike.. adding too much takes away from gameplay.. I'm not saying that making a few bonuses for props wouldn't be a bad idea.. but the day my character has to start taking a leak every so many hours is when the realism is way overdone and I think I'll find another server.
Anyways.. love the new rest system so far..
Some of us log on to the server to escape reality and not to find a new one.
And fine, I REALIZE, some people don't want to be bothered with such Minutia, but for every one of YOU, there is One of US, and as I pointed out above, Your not Asleep for 8 hours. Your not hampered by heavy armor, or lugging 300 pounds of crap, Your stuff doesn't get broke if you fall over. There is nothing wrong with a little bit of Structure, and if you are going to implement structure there is nothing wrong with debating what else could be added to it.
It's not like We're adding anything by talking about things like tent's and bedrolls, it's because we enjoy plumbing a game or even potential options in a game. Just because you could care less, is no reason to constantly pop up with a bunch of "I'm Escaping Reality Not Looking for a New One!" and
(to the one person that said it) or
(to the 8 or 9 people looking for more).
IF you have a point beyond ambivalence, Please by all means jump in and present an opposite view. To me, that whole "Some of Us" argument is right up there with my nephew trying to hold his breath until he gets what he wants. Give me some facts beyond abstract.
I'm curious as to the actual view. What's wrong, with a tent? Is it to heavy, to light, to green, to wrong looking, doesn't blow away in the wind. The items are IN the game, some people use them and some people don't but what's wrong with adding a few options that you don't even HAVE to take anyway, and most likely won't even get considered for implementation. It seems to me, especially considering how few people actually voice the "I don't like Lifelike or what have you" are doing so simply because they don't like the people that are having fun batting ideas around, or they are supporting their own little circle of friends.
These are also the same people, that can't be bothered to use a tent, Yet, are all for some developer adding 23 new areas to an encampment in the woods somewhere, since it's structured into the background they'll use it but if they have to get together with 4 other players pop tents, bed rolls, camp fires, make their own small settlement, that's Bad? To Much Reality? It's not reality we are looking for those of us that bat around these Ideas. It's the comraderie in discussing such with other people, it's the BALANCE, aspects of a dynamic system.
Oh, and no one mentioned having to take a leak. The thread is about the revision of the rest system, we've been reporting in on that, even though others like to pop up with a sentence that basically has nothing to do with it, just ends at a shot fired across the bow of those that look a bit further ahead down the road, and even threats of leaving.
That's just wrong. Remember there are multiple views on any subject. Commentary on Rest Systems welcome I'm having a blast testing it out with different types of PC's (made a bunch JUST to test the rest impacts) and batting the ideas and results around with others. Commentary on what you would like
reality wise, another thread please. Just my 2 cents. PM if you want the Reply in it's original format.
~Rex