The Wachter Estate & SerfdomAt the moment of this post, the areas are not in yet, but at last, here it is : The Wachter Estate.
Game purpose: To offer an immersive, dynamic experience in which characters will be able to witness and be part of Barovia's history, allowing a wide range of stories to be told and roles to be played within and around Barovia's oldest noble family : The Wachter.
PC concept opportunities that will open in the future include & are not limited to:
- PC guards / house guards / militia
- House Servants (with many professions)
- House staff (food & ressource collectors)
- Diplomats / Envoys
- Artists
- Gravedigger - Mausoleum keeper
- Crafters
- Dungeon keeper & more
- Inn keeper staff
- Seedy exporter
- Bounty hunter
- Fist fighters & more.
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Credits : A huge thanks to those who helped in this project, starting by my developer peeps who answered a lot of my annoying questions and the players who inspire us to tell stories. Here's a list of people in particular that have contributed significantly.
Collaborators : Talek - co-builder of dungeons.
Strigoi - inspiration for Estate interior aesthetics
Holy_rage - for a NPC.
Stygian Witch - for a NPC contribution.
Vengeful Seraphim - Oleg Wachter NPC concept collaboration.
Inspirations :Rachel - inspiration for Wachter crypts & Mausoleum.
Oculus - inspiration for serfdom feel.
Testers & bug finders : herkles, dutchy, Bluebomber, EO, Vinculum, Macabre, Oculus, Nocturne, puckwolf, Geiger & more I can't remember.
Last and not least, a huge thanks to Soren for compiling & designing the systems that make the magic happen!