Author Topic: Props to the Developers / Designers!  (Read 44968 times)

gainreduction

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Re: Props to the Developers / Designers!
« Reply #275 on: March 05, 2018, 06:58:31 AM »
I love the new systems/options. Keep it up!

ThePwush

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Re: Props to the Developers / Designers!
« Reply #276 on: March 05, 2018, 12:14:07 PM »
As a returning oldie, keep up the great work guys. Fantastic systems and new areas in place!
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Phantasia

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Re: Props to the Developers / Designers!
« Reply #277 on: March 05, 2018, 12:19:01 PM »
i can live out my cha fighter dream
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aprogressivist

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Re: Props to the Developers / Designers!
« Reply #278 on: March 05, 2018, 03:28:11 PM »
Amazing work! Halfling Crossbow Sniper coming up!
ďMoral wounds have this peculiarity - they may be hidden, but they never close; always painful, always ready to bleed when touched, they remain fresh and open in the heart.Ē
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Pav

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Re: Props to the Developers / Designers!
« Reply #279 on: March 06, 2018, 02:30:27 PM »
Haven't been playing much lately but as ever, the new updates are amazing.

Can't wait to try a few things out! :D
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Iridni Ren

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Re: Props to the Developers / Designers!
« Reply #280 on: April 22, 2018, 10:50:06 PM »
Divine Vigor <3

Who could have thought a 20 percent increase in movement speed feat could improve an armor-encumbered cleric's quality of life so much?


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Iridni Ren

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Re: Props to the Developers / Designers!
« Reply #281 on: August 04, 2018, 12:13:12 AM »
I've had some pretty "spirited" exchanges with the Devs over the last couple of months :P Nevertheless, I do appreciate all the work that the Team does and wanted to offer special thanks to EO for the time he is clearly putting in addressing the many little bugs that we'll all take for granted once they're fixed.

Shiny new things are fun and exciting. The little touches, however, either help immersion or break it like a bad typo in a great story.

Thank you!


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Nemesis 24

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Re: Props to the Developers / Designers!
« Reply #282 on: August 04, 2018, 12:26:39 AM »
Have to second this.  I've been staggered by the number of fixes flowing into the 'fixed bugs' section today.  Brilliant work, truly.  Someone get that man a beer.

PrimetheGrime

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Re: Props to the Developers / Designers!
« Reply #283 on: August 04, 2018, 10:47:04 PM »
+1

Edward

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Re: Props to the Developers / Designers!
« Reply #284 on: September 08, 2018, 07:52:25 PM »
+1
~Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth~

Robogarda

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Re: Props to the Developers / Designers!
« Reply #285 on: September 18, 2018, 10:21:17 PM »
Loving the facelift for Mariska's Bakery!
Spring blossoms robbed of carnal bliss. The goddess of death their first kiss. Their first kiss.

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Nemesis 24

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Re: Props to the Developers / Designers!
« Reply #286 on: September 19, 2018, 03:28:44 AM »
Going to put my hand up for the recent change to allow 'legacy items' of particular significance to be handed down (or stolen) in enchanted items.  Love the work around and the idea behind it, and grateful it got put in quite unexpectedly.

Silas Rotleaf

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Re: Props to the Developers / Designers!
« Reply #287 on: October 18, 2018, 03:40:10 PM »
Kudos to MAB... The new craftable gauntlets, gloves & bracers are really cool.

BattleCupcake

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Re: Props to the Developers / Designers!
« Reply #288 on: January 20, 2019, 04:35:29 PM »
Sithicus is by far the most immersive landscape on PotM, and its partially finished nature is our greatest woe. The environment is full of evocative sculpture and flavortext that promotes questions rather than giving answers, and the challenges are... legitimately scary!

It's hard to express in words how much work has gone into this domain, but in appreciation of it, here's this:

Spoiler: show


Pav

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Re: Props to the Developers / Designers!
« Reply #289 on: January 27, 2019, 12:07:31 PM »
EO for all the hard work fixing that slew of problems!
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Edward

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Re: Props to the Developers / Designers!
« Reply #290 on: January 27, 2019, 08:21:06 PM »
Thank you Prophet Of Lies for making Sithicus, Iíve explored it throughoutly and yet the area still manages to impress me on how detailed and actually scary the domain is.

You have done a very good job, thank you.
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Re: Props to the Developers / Designers!
« Reply #291 on: February 16, 2019, 05:57:41 AM »
For the first time in almost 4 years of playing, I have gotten experience points for stealthing around.

I didn't believe this system existed until today.

BEAUTIFUL STUFF.
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HopeIsTheCarrot

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Re: Props to the Developers / Designers!
« Reply #292 on: February 16, 2019, 09:51:33 AM »
For the first time in almost 4 years of playing, I have gotten experience points for stealthing around.

I didn't believe this system existed until today.

BEAUTIFUL STUFF.

Iím curious about this system. Did you get a notification like the roleplay experience gained indicator? Or just based off your rest message you were able to infer that you gained xp from stealthing around?

Pav

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Re: Props to the Developers / Designers!
« Reply #293 on: February 16, 2019, 05:10:56 PM »
For the first time in almost 4 years of playing, I have gotten experience points for stealthing around.

I didn't believe this system existed until today.

BEAUTIFUL STUFF.

Iím curious about this system. Did you get a notification like the roleplay experience gained indicator? Or just based off your rest message you were able to infer that you gained xp from stealthing around?

Neither - the exp ticks, as if I killed something, suddenly & immediately (no space of time between them) showed up in my combat log.
Currently Playing: Fiora Vernesci, Red Vardo Trader... among other things.

HopeIsTheCarrot

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Re: Props to the Developers / Designers!
« Reply #294 on: February 16, 2019, 06:01:52 PM »
For the first time in almost 4 years of playing, I have gotten experience points for stealthing around.

I didn't believe this system existed until today.

BEAUTIFUL STUFF.

Iím curious about this system. Did you get a notification like the roleplay experience gained indicator? Or just based off your rest message you were able to infer that you gained xp from stealthing around?

Neither - the exp ticks, as if I killed something, suddenly & immediately (no space of time between them) showed up in my combat log.

Wow thatís really interesting! So does the system seem to be geared towards encouraging players to use stealth for role play or for stealthing around level appropriate monsters? Were you around PCís or monsters when you were awarded xp or both? Sorry for all the questions, Iíve just never heard of this system before now.

FinalHeaven

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Re: Props to the Developers / Designers!
« Reply #295 on: February 16, 2019, 06:19:19 PM »
This often happens to me while ninjalooting, though I'm not sure what the actual parameters are. 

Philos

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Re: Props to the Developers / Designers!
« Reply #296 on: February 16, 2019, 06:57:37 PM »
Over the years I've gotten a few of those xp ticks. There's really two conditions that I've noticed. One there have to be creatures around of sufficient CR to pose a significant danger to you. Two, you must stand a real chance of failing your passive hide and move silently checks

FinalHeaven

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Re: Props to the Developers / Designers!
« Reply #297 on: February 16, 2019, 07:12:35 PM »
Over the years I've gotten a few of those xp ticks. There's really two conditions that I've noticed. One there have to be creatures around of sufficient CR to pose a significant danger to you. Two, you must stand a real chance of failing your passive hide and move silently checks

This is very interesting.  I always assumed it had something to do with the difficulty of what you were doing, but I also noticed I was never in any danger of failing the active rolls that happen when actually doing the looting.  I didn't consider it might be based on the passive rolls instead.

Pav

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Re: Props to the Developers / Designers!
« Reply #298 on: February 16, 2019, 07:58:38 PM »
For the first time in almost 4 years of playing, I have gotten experience points for stealthing around.

I didn't believe this system existed until today.

BEAUTIFUL STUFF.

Iím curious about this system. Did you get a notification like the roleplay experience gained indicator? Or just based off your rest message you were able to infer that you gained xp from stealthing around?

Neither - the exp ticks, as if I killed something, suddenly & immediately (no space of time between them) showed up in my combat log.

Wow thatís really interesting! So does the system seem to be geared towards encouraging players to use stealth for role play or for stealthing around level appropriate monsters? Were you around PCís or monsters when you were awarded xp or both? Sorry for all the questions, Iíve just never heard of this system before now.

Your answer:

Over the years I've gotten a few of those xp ticks. There's really two conditions that I've noticed. One there have to be creatures around of sufficient CR to pose a significant danger to you. Two, you must stand a real chance of failing your passive hide and move silently checks
Currently Playing: Fiora Vernesci, Red Vardo Trader... among other things.