well, unless the xp loss is some how tied to the custom system here then it would be a rather painful issue. Considering if it is taken directly off of the char then it will instantly de-level them. That could fore seeably be a problem.
As for the crafting feats, well, after learning that none of them work currently, and wont with cnr in unless the system is vastly rescripted. The only reason why I haven't taken any of the crafting feats is for that reason, why would i waste a feat slot on something that does absolutly nothing.
Honestly, if they feats were simply enabled again i would be quite happy with that. Wouldn't be able to make weapons or anything, but wands and scrolls are vastly useful.
There is more to cnr that we haven't even seen yet, probably because there is still ongoing discussion on how to tweak and edit them and the recipies, but this is a general gist:
TINKERING – Tinkering requires that the player posses a Set of Tinkers Tools in their inventory. Tinkers can make a variety of different items ranging from glass ingots to crafting tools to deadly traps. These items are created at the following crafting devices:
Tinkers Device – This strange looking device is used to create arrowheads and misc. tinkering items. When closed, there is a small chance this device will cause an explosion. <g>.
Tinkers Toolkit – This device is used to create traps and crafting tools.
Tinkers Furnace – This device is very similar to the forge except that it uses lumps of clay to make various clay molds and bags of sand to make glass ingots and various glass products.
Tinkering uses two raw materials that can be mined. These are sand and clay. To mine these, the player must have a Shovel in their inventory. Sand deposits yield bags of sand and clay deposits yield lumps of clay. Shovels, like the miner’s pickaxes, will wear out from time to time when used. The frequency is configurable by the builder.
The Tinkering devices work similar to the other CNR crafting devices in that upon success the crafted item will be placed in the players inventory and upon failure, the recipe items will be destroyed. Dexterity (50%) and Intelligence (50%) are key abilities for Tinkering.
ALCHEMY – The art of alchemy consists of brewing potions. Alchemists can also make some of the oils used by the other trade skills, but brewing potions is the bulk of an alchemists work. Potions consist of two main ingredients. These are an essence and a key ingredient. Essences are made by combining several ingredients and pouring the mixture into a glass vial. This is done at the Alchemists Table. If successful, the essence will be placed in the player’s inventory. If unsuccessful, the recipe ingredients will be destroyed, however the player will get back the glass vial. Potions are made by combining an essence and various ingredients along with an empty flask. This is also done at the Alchemists Table. If successful, the potion will be placed in the players inventory along with an empty glass vial. If unsuccessful, the recipe ingredients will be destroyed, however the player will recover both the glass vial and empty flask. Wisdom (60%) and Intelligence (40%) are key abilities for Alchemy.
ENCHANTING – Enchanters can make a variety of items as well as enchant weapons, armor and shields. Enchanters require items made by Tinkering, Gem Crafting, Weapon Crafting, Armor crafting, Baking, Alchemy and Smelting. Enchanters use the following crafting devices:
Enchanting Alter – Used to create elemental bags, enchanted gems and enchanted ingots.
Enchanting Statue – Used to enchant shields.
Enchanting Pool – Used to enchant weapons.
Enchanted gems and ingots are created by combining the desired item with enchanting oil. Elemental bags are created by combining a leather pouch with gem dust and a key ingredient. Enchanted shields and weapons are created by combining the weapon or shield with an elemental bag and enchanting oil. Please consult the CNR Recipe Spreadsheet for the exact item recipes. The Enchanting devices work similar to the other CNR crafting deices in that upon success the crafted item will be placed in the players inventory and upon failure, the recipe items will be destroyed. Intelligence (60%) and Wisdom (40%) are key abilities for Enchanting.
GEM CRAFTING – The process of working with gems is a very detailed one that involves multiple steps and multiple crafting devices. These are as follows:
Gem Deposits – First you must gather gem minerals from the gem deposits.
Gem Cutting Stone – Used to cut gems.
Gem Crafters Table – Used to detail cut gems.
Mineral Wash – Used to identify the mystery minerals that are found while mining.
Jewelers Bench – Used to create rings, scarabs, necklaces and amulets.
To begin, the player must locate a gem deposit and successfully dig an uncut gem mineral. The player must have a Gem Chisel equipped in order to mine gem minerals. Once a gem mineral is extracted, it needs to be cut. This is done at the Gem Cutting Stone. The player will need to have a Set of Gem Crafter’s Tools in their inventory. This process will yield either cut gems or flawed gems and gem dust as a bi-product. To detail a cut gem, the player will again need to have a Set of Gem Crafter’s Tools in their inventory. This process is done at the Gem Crafters Table and will yield either fine gems or flawed gems.
To create rings, necklaces, scarabs and amulets, the player must use the Jewelers Bench. These items require a mold, enchanted gems and enchanted ingots.
Occasionally, players will find mystery minerals while mining. These minerals can be identified by washing them in the Mineral Bath. Dexterity (80%) and Charisma (20%) are key abilities for Gem Crafting.
whether or not we will actually see any of this, I could not tell you, though I can imagine the possibilities of it all. It is important to note however, that all of these are required to work together, can't really do much of one with out the others since they mesh together.