We actually discussed it, but you see if we lowered the dyes at the starting shop to say 1 g, we'd first need to make a new seperate item for every dye we'd wish to add (which would pollute the item palette), secondly there's the chance of players "stocking up" 100 dyes.. much cheaper than what they are once you get in game.
But why not just add a script that destroys excessive dyes once you leave then? You might ask, because if you do it would require a check script that goes through the entire inventory which in turn creates a lot of lag.
There are ofc other solutions .. like crafting dummies etc, but as it's been said before, we'll wait for the next patch before we do anything with stuff like that, if we do.