Author Topic: "twitchy" characters, teleporting, etc.  (Read 10489 times)

Bluebomber4evr

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"twitchy" characters, teleporting, etc.
« on: March 28, 2008, 10:50:11 PM »
If you are experiencing weirdness where your character is playing multiple ambient animations in rapid succession--making it appear as if your character is "twitchy," or your character seems to teleport everytime you try to walk somewhere, it's not lag. You have a multi-core processor with both cores running the game, which puts the game into overdrive. You need to set your game to only run off of one processor.

from http://nwn.bioware.com/forums/viewtopic.html?topic=445423&forum=49&sp=60

Quote
So to all you guys still haveing the problem, just
change the nwnplayer.ini`s entry:

"Client CPU Affinity=-1" into -> "Client CPU Affinity=0"
you can also set it to: "Client CPU Affinity=1"
doesn`t matter what you choose, the effekt is the same:

Your NWN works nice as it should, if you tab out into
the Windows Taskmanager and look into affinity you`ll
notice that nwnmain.exe will belong to only one of CPU0
or CPU1, depending on what you have entered in the
nwnplayer.ini: "Client CPU Affinity=0" (CPU0) or
"Client CPU Affinity=1" (CPU).

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archonzero

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Re: "twitchy" characters, teleporting, etc.
« Reply #1 on: March 29, 2008, 01:45:38 AM »
  and... what if you don't have a multi-core processor?

Rex

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Re: "twitchy" characters, teleporting, etc.
« Reply #2 on: March 29, 2008, 01:47:04 AM »
  and... what if you don't have a multi-core processor?

Good question.  Could it also be a really MODERN processor thing?

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Unana / Rapsutin

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Re: "twitchy" characters, teleporting, etc.
« Reply #3 on: March 29, 2008, 07:25:19 AM »
Oh.. So thats the reason... Finally. This is one of the things thats been bugging me for a long time..

roberto

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Re: "twitchy" characters, teleporting, etc.
« Reply #4 on: April 02, 2008, 03:37:51 PM »
Unfortunately even if I put "Client CPU Affinity=0" or "Client CPU Affinity=1", it doesn't work well... the lag or "twitch", both in multi and single player mode, still go on.

Probably it's a problem related with new Nvidia Drivers... if I fix it by downloadying old drivers, I'll let you know it. ;)

tzaeru

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Re: "twitchy" characters, teleporting, etc.
« Reply #5 on: April 02, 2008, 05:53:21 PM »
Just for the case.. Remember to restart NWN after changing them. -.O

Which you probably knew, but just for making sure.

roberto

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Re: "twitchy" characters, teleporting, etc.
« Reply #6 on: April 02, 2008, 05:58:01 PM »
Just for the case.. Remember to restart NWN after changing them. -.O

Which you probably knew, but just for making sure.

:lol:

Probably I've fixed rightly the Nvidia's settings and now the framerate seems to be acceptable... it still twitches but very rarely...

So, if Ezra wish... Augustus will come back.  ;)

edit: if someone need http://nwn.bioware.com/forums/viewtopic.html?topic=564606&forum=49

And on page 5 of that discussion:
Quote
3D settings:
Multi-display/mixed GPU acceleration: single display
Texture Filtering - Trilinear opt: off
Threaded opt: off
Triple Buffering: off
« Last Edit: April 02, 2008, 06:01:27 PM by roberto »

gainreduction

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Re: "twitchy" characters, teleporting, etc.
« Reply #7 on: August 20, 2014, 08:49:01 PM »
change value to -1 if you're on an i7 or quad core. :)

works well for me.

gainreduction

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Re: "twitchy" characters, teleporting, etc.
« Reply #8 on: September 30, 2014, 07:36:33 AM »
-2 also works.

gainreduction

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Re: "twitchy" characters, teleporting, etc.
« Reply #9 on: May 08, 2016, 02:57:13 PM »
bump for new players.