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Module Feedback and Suggestions / Re: Are Wizards in Need of a Nerf?
« Last post by Terant92 on January 25, 2023, 01:47:26 PM »I personally do not see the need for another wizard nerf. They have already been diminished quite considerably over the years to the “ward bot only” role. If I am being honest the warder role wizards play is crucial in this server, since after all there are no ridiculous items with +5 AC or Mind Immunity helms or whatever. Is up to arcane casters to cover these weaknesses, to make possible going to a dungeon and not dying to the first mob. All that said the warder only role is the most BORING and unfulfilling gameplay any player can experience. I played both sorcerers and wizards up to lvl 20 and while we understand the necessity of wards in a party, every sane player will want to do more than just ward.
Magic is flashy yes, scary maybe, if you are not familiar with it. What makes a wizard powerful is not the magic itself. Is the player’s experience and knowledge they draw upon after running the same encounters again and again. Knowing the mobs weaknesses, saves, behaviour and layout of the dungeons gives the wizard an edge, but this can also be said about any and all other classes. Give a newly misted and a veteran an lvl 20 wizard and tell them to solo something. The results will be noticeably different. I have wailed, kicked and cried every time a nerf has run me over while playing my wizard. But after some time however I have seen the wisdom of these decisions to the point I no longer complain, at least not wholeheartedly anyways.
If any changes are to be implemented I personally would prefare something that adds RP flavour to the class, not only changing core mechanics. Wizards drop their spell book after death? Would be fun to battle your nemesis and steal their arcane knowledge yes. No more scrolls waiting in a store gathering dust for you? Give wizards the ability to create their own! Create a new scroll economy. Maybe it would require more than just a blank scroll, maybe a special ink distilled from Alhoon Ichor (after so many years I still have no clue what good is for). Spell components? Are you sure? Well maybe will stop wizard turning into Dragons just to show off. All in all the developer team does an excellent job for us all without getting a cent for it and they have my thanks! Whatever the community decides to do they have my full support.
Magic is flashy yes, scary maybe, if you are not familiar with it. What makes a wizard powerful is not the magic itself. Is the player’s experience and knowledge they draw upon after running the same encounters again and again. Knowing the mobs weaknesses, saves, behaviour and layout of the dungeons gives the wizard an edge, but this can also be said about any and all other classes. Give a newly misted and a veteran an lvl 20 wizard and tell them to solo something. The results will be noticeably different. I have wailed, kicked and cried every time a nerf has run me over while playing my wizard. But after some time however I have seen the wisdom of these decisions to the point I no longer complain, at least not wholeheartedly anyways.
If any changes are to be implemented I personally would prefare something that adds RP flavour to the class, not only changing core mechanics. Wizards drop their spell book after death? Would be fun to battle your nemesis and steal their arcane knowledge yes. No more scrolls waiting in a store gathering dust for you? Give wizards the ability to create their own! Create a new scroll economy. Maybe it would require more than just a blank scroll, maybe a special ink distilled from Alhoon Ichor (after so many years I still have no clue what good is for). Spell components? Are you sure? Well maybe will stop wizard turning into Dragons just to show off. All in all the developer team does an excellent job for us all without getting a cent for it and they have my thanks! Whatever the community decides to do they have my full support.