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71
Module Feedback and Suggestions / Re: Yuan-Ti Pureblood
« Last post by Wilkins1952 on April 16, 2024, 12:51:42 PM »
Ignoring the stats and even the monsterous aspects (Of which personally I don't think that should be a consideration given that we have far more monsterous things. Than greenish skinned people with serpentine features. And stats can be adjusted to suit NWN anyway. Something that has been done considerably in the past with both races and classes to a large degree in certain cases.)

 The fact of the matter is the Yuan-ti offer a RP avenue that can't be explored on POTM currently. Sseth is a god with a lot of very unique worshiping aspects. The culture of the Yuan-Ti and personality of the purebloods as lessers in society. The fact that they are unique biologically being obligate carnivores. (Something that no other race we have on POTM currently is.) Is also an incredibly Unique RP angle to explore and uncover. It would also prove to be a potential interesting conflict even within Yuan-Ti races in terms of religion given that some could come from a time when Merrshaulk was the name and aspect of Sseth. All of these along with the demon worshipping and the fact that many Yuan-Ti live on the surface in Toril leads to a race that could add a considerable amount of RP weight to the server and be a good addition to the Gothic Horror setting as they explore all aspects of their life in this new world that is vastly different from the one of their home.

The Extaminaars are a good option though as well given they are functionally identical to Yuan-Ti purebloods in all but stats. In essence they are Yuan-Ti that were members of House Extaminos. I could see justification for extending that to allow them to come from any house as a way to give playable option to explore that RP.

As for the default Yuan-Ti being purely MPCs I disagree with this as it portrays the race as very much one dimensional. Something we as a community should be trying to avoid. Characters should be complex individuals as that makes for richer RP all around. Gothic Horror is as much Romanticism as it is Body Horror as it is Psychological Horror. Often blending these aspects together. "Let the Right one in." Is a prime example of this. if you have ever seen it.
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Module Feedback and Suggestions / Re: Yuan-Ti Pureblood
« Last post by MAB77 on April 16, 2024, 12:32:56 PM »
Furthermore, it is not our custom to tone down PC races per se. Features that cannot be implemented are usually dropped and not replaced, with the remaining features replicated as closely as possible to the original. But here even if we dropped the humanoid levels, you are still left with a race we consider unsuitable for PC play.

A breed of lesser yuan-ti that could be easier to justify as a PC race would be the Extaminaars of Forgotten Realms. But that's a rather marginal and lackluster subrace which is partly why we left them out when we last reviewed the roster of PC races. Dropping the features that can't be replicated they'd look like this in NWN. I doubt many would play them, if at all.

  • -2 STR, +2 DEX
  • Lowlight Vision
  • +2 ST vs poison
  • Spell-like ability: Charm Person or Animal 3x day*

* IF it could be made to work on snakes only.
Because they'd retain the bonus feat and skils of humans, they'd be ECL +1.
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Module Feedback and Suggestions / Re: Yuan-Ti Pureblood
« Last post by Talis on April 16, 2024, 12:28:17 PM »
snip

Wistfully stares at Kobolds, Goblins and Pixies.
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Announcements and Notices / Re: [Persons Summoned by Vallaki] v2
« Last post by hobbknacass on April 16, 2024, 12:12:26 PM »
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SUMMONS

Cara O'Modhra

Your testimony is requested towards an ongoing investigation.
Present yourself to Private Melikov at your earliest convenience.


You have SEVEN DAYS to comply.

Private Roman Melikov
VALLAKI BOUNTIES AND COMMISSIONS OFFICE
75
Module Feedback and Suggestions / Re: Yuan-Ti Pureblood
« Last post by MAB77 on April 16, 2024, 12:06:30 PM »
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nothing prevents you to play a tiefling that takes on after a serpentine demon,

I'm pretty sure this wouldn't be allowed currently due to the WYSIWYG rules regarding races. There are no mechanically supported Serpentine Tiefling traits that are allowed. And AFAIK Marilith Teifers are a subrace of their own. Due to the fact they have snake like lower body.

It is perfectly valid to have "patches of scales" as your tiefling physical trait. It's not limited to vfx effects and such traits can be listed in your character description. Demons can take plenty of shapes, serpentine ones are not limited to the marilitih. Nor is the sire of a tieflings bloodline required to be of a specific breed of fiend.

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or even a human that'd like to gain the traits of a yuan-ti
This flat out ignores the Yuan-Ti culture and unique racial elements of the Race. They are not just humans with snake traits but their own entire culture different from any other. The religion they have is very insular and only open to Yuan-Ti, No other race would know the intricasies and be able to portray that without falling for the Epic Background issue. Something that no other race provides

I have not said you'd play a yuan-ti, I said you can roleplay similar themes. Even the yuan-ti started out as humans worshiping snakes and snake-like deities for the qualities they represent. Nothing prevents a human from doing so now even if yuan-ti exist out there in the world. You don,t need to be a yuan-ti to accomplish that.

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They are a monstrous race and any exception to this norm should be overwhelmingly rare and restricted to NPC status IMHO
This ship has sailed a long time ago, Caliban/Drow/Tannarukk/Tieflings are all far more monsterous than Yuan-ti Purebloods. Should these races also be limited to NPCs only. In which we would be reduced to a human centric server that completly ignores the entire facet of what DND is.

Calibans, Drow and Tieflings all are standard PC races for their given settings. Tanarukk and Yuan-Ti are not. The ship has sailed for Tanarukk, yes, but that is not an argument justifying adding the yuan-ti pureblood. If you insist on normalization, I would be happy to oblige and remove the tanarukk from available subraces. A scale can be tipped both ways.

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a bonus 4 humanoid levels (not currently supported for PCs)
Per RAW from the Serpent Kingdoms book they do not get this and are a flat ECL +2 Given POTMs insistance on sticking as close to RAW as possible this shouldn't be an issue. Of course I do agree that they should be rebalanced stat wise for a PW and NWN with it's many differences from PNP
RAW, Yuan-Ti pureblood get

  • +2 Dexterity, +2 Intelligence, +2 Charisma.
  • Medium size.
  • A yuan-ti pureblood's base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Racial Hit Dice: A yuan-ti pureblood begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
  • Racial Skills: A yuan-ti pureblood's monstrous humanoid levels give it skill points equal to 7 × (2 + Int modifier). Its class skills are Concentration, Disguise, Hide, Knowledge (any), Listen and Spot.
  • Racial Feats: A yuan-ti pureblood's monstrous humanoid levels give it two feats. Yuan-ti purebloods receive Alertness and Blind-Fight as bonus feats.
  • +1 natural armor bonus.
  • Spell-Like Abilities: Caster level 4th. The save DCs are Charisma-based. 1/day - animal trance, cause fear, charm person, darkness, entangle.
  • Alternate Form (Sp): All yuan-ti can assume the form of a Tiny to Large viper (see the Snake entry, page 280) as a psionic ability. This ability is similar to a polymorph spell (caster level 19th), but a yuan-ti does not regain any hit points for changing form, and it can only assume viper forms. The yuan-ti loses its natural weapons (if any) and gains the natural weapon of the viper form it assumes. If the yuan-ti has a poisonous bite of its own, it uses its own or the viper's poison, whichever is more potent.
  • Detect Poison (Sp): All yuan-ti have the psionic ability to detect poison as the spell (caster level 6th).
  • Spell resistance equal to class levels + 14.
  • Automatic Languages: Yuan-ti, Common. Bonus Languages: Abyssal, Draconic.
  • Favored Class: Ranger.
  • Level adjustment +2.
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Module Feedback and Suggestions / Re: PvP Opt-In & Geographic Scope of Bounties
« Last post by FinalHeaven on April 16, 2024, 12:02:27 PM »
They're a tool, they're going out and killing for money -- That's all they do. In some respects, it might be likened to going out and petting a deer before killing it, instead of just shooting it.
There is an OOC expectation for the character to do it, however -- if a righteous undead-hunting paladin sneaks into a cave where the infamous necromancer Bon "Funnybone" Skeletescu is raising the dead, the paladin, who would by all means very likely be inclined to strike first, ask questions later, has to, by the PvP engagement rules, to first approach the necromancer with a possible opt-out of, for example, "Begone and trouble this land no more, foul fiend!", or at least reach out OOCly first. Why should a 50 fang and half a turnip jaywalking bounty on Funnybone's head suddenly change their dynamic so drastically?



Yes, in that example they would. However; That stage of the interaction has already passed. The requisite roleplay necessary is performed between the Guard faction and the player, and the option to opt-out is given via turning themselves in.

The Bounty Hunter is just an extension of the system. You're opted-in to PvP with the Guards already. The Bounty Hunter is just a weapon used by the Guard faction. What is little-known, is that players can also issue bounties against characters who they are in conflict with whom haven't opted-out of the conflict. However, since these are not issued by a legitimate government, we call these assassins.
Having played from the assassin side of things, I'll be honest. Most people are not happy with it oocly. There's a lot of issues that arise for the assassin oocly and icly from people who get prices put on their head and you almost always have to have a dm help because of how some will act. That's one class that I'll never play again on potm.
This is hardly unique to the assassin class though.  I've actually experienced very little drama on my Assassin compared to other characters I've PvPed on, and you also don't have to PvP with the assassin class - it's terrible lol. I took it because I thought the RP to train others would be super cool, but then I remembered nobody in their right mind would take it over even regular Rogue/Fighter.

This is something that happens in any sort of gank PvP and just comes down to what sort of player the victim is.  It's a perfect example of why there's trust issues regarding PvP, though I'll also say it goes both ways and each side feeds off the other.
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Module Feedback and Suggestions / Re: PvP Opt-In & Geographic Scope of Bounties
« Last post by Janarah on April 16, 2024, 11:52:57 AM »
They're a tool, they're going out and killing for money -- That's all they do. In some respects, it might be likened to going out and petting a deer before killing it, instead of just shooting it.
There is an OOC expectation for the character to do it, however -- if a righteous undead-hunting paladin sneaks into a cave where the infamous necromancer Bon "Funnybone" Skeletescu is raising the dead, the paladin, who would by all means very likely be inclined to strike first, ask questions later, has to, by the PvP engagement rules, to first approach the necromancer with a possible opt-out of, for example, "Begone and trouble this land no more, foul fiend!", or at least reach out OOCly first. Why should a 50 fang and half a turnip jaywalking bounty on Funnybone's head suddenly change their dynamic so drastically?



Yes, in that example they would. However; That stage of the interaction has already passed. The requisite roleplay necessary is performed between the Guard faction and the player, and the option to opt-out is given via turning themselves in.

The Bounty Hunter is just an extension of the system. You're opted-in to PvP with the Guards already. The Bounty Hunter is just a weapon used by the Guard faction. What is little-known, is that players can also issue bounties against characters who they are in conflict with whom haven't opted-out of the conflict. However, since these are not issued by a legitimate government, we call these assassins.
Having played from the assassin side of things, I'll be honest. Most people are not happy with it oocly. There's a lot of issues that arise for the assassin oocly and icly from people who get prices put on their head and you almost always have to have a dm help because of how some will act. That's one class that I'll never play again on potm.
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The Market Square / Seeking Scroll of 'Gate'
« Last post by gesseritt on April 16, 2024, 11:38:24 AM »
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Madam Volyakova seeks to purchase a scroll of 'Gate.' She can be reached by letter at the Keep of the Dyad.

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The Market Square / Re: Madam Volyakova's Wonders
« Last post by gesseritt on April 16, 2024, 11:33:50 AM »
The flyers are updated with lower prices and a 'Hector's Knuckle Duster' ring.
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Module Feedback and Suggestions / Re: Yuan-Ti Pureblood
« Last post by remnar on April 16, 2024, 11:00:19 AM »
yuan-ti?
i sure don't yuan-ti that on the server
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