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41
Bug Reports / Re: Topic for minor issues v6
« Last post by Stormy on April 17, 2024, 10:10:14 PM »
The 2nd lvl wizard spell Death Armor causes negative energy damage to undead. It should heal them (Negative Energy).
I'm actually going to tag a completely different minor issue onto this
The 2nd level spell Death Armor does negative energy damage. It does untyped damage by the source material (Ghostwalk, Magic of Faerun).
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Bug Reports / Re: Topic for minor issues v6
« Last post by Wyldhunt on April 17, 2024, 10:02:01 PM »
The 2nd lvl wizard spell Death Armor causes negative energy damage to undead. It should heal them (Negative Energy).
43
Module Feedback and Suggestions / Re: Caliban Lurk
« Last post by Regular Ordinary Birdman on April 17, 2024, 09:53:53 PM »
This is a pretty neat idear. What happens when the caliban is discovered in a populated area for isntance? Would this incur a big OCR bump? Would it be temporary, until they lurk again, or would it become something that is well known and eventually lead to an inability to hide their deformities? (I'm thinking like a fallen paladin) Basically, if the pc is careless, it'll eventually be well known what they are and they'll be ostricized.

Maybe the disguise skill could help with this though?

I think the disguise skill will be part and parcel to it. Could work out mechanically where a Caliban Lurk with the feat is able to use Human race for it's OCR rather than caliban but only while disguised.

I mean it could be thwarted by something as simple as a garda going “good check, domn” which would take the wind out of a characters sails through no fault of their own at like level 2.  There are a lot of various different npcs with pretty high spot scores that I’m also unsure how feasible it would be for a low level to really adapt the concept without ignoring npcs.  In Port they allow caliban some small measure of social acceptance if they keep covered but they also don’t want them just lingering with high society either.  I only know of one exception and they’re a pc noble.  Unless caliban go really out of their way to go above and beyond to be accepted into society, they know what they’re signing up for.  Classes like sorcerer, favored soul, or bard (and warlock I suppose if they want a higher dc for their incantations) also wouldn’t feel much if any draw back in taking it.

Personally I think if you want to lean into that concept, disguise is a better and already established way to go about it.  It is in essence what you want to achieve by pretending to be something they arent which is in this case normal.  I played a high disguise character, it’s super fun, and you can always change it when you get discovered.

Context is everything. If your PC has a small vestigial tail hidden beneath heavy robes it's something that could reasonably missed during a search and couldn't simply be 'spotted'. Spot is just that. Spotting. It's not X-Ray vision.

That PC Noble isn't a caliban nor even in disguise.

Actually from an IC perspective no one signs up for anything they are simply born. On an OOC level I don't think it's at all avoiding what caliban players sign up for but instead embracing it and giving it a different perspective. Surely some of the less deformed caliban have thought "If I just do X they'd never know" instead of simply resigning themselves to the sewers or the woods. Caliban are generally undesired and unwanted. Some domains go as far as to drown them at birth. A good character motivation would be to try and ascertain precisely what they don't have; rather than simply not. People want most the very thing they can't/don't have.

The draw back is going any of those classes on Caliban in the first place... for the most part caliban and half orc are incredibly suboptimal. The +2 STR does not nearly weigh against -2 INT and -2 CHA. Sure many builds can ignore the CHA loss no problem, but the INT? That is crucial across the board. Not all classes require so much strength that it comes at the cost of 2 ability scores.

The 16 CHA would be the equivalent to another races 18 CHA. Most players espescially for some of the classes listed don't go to full max they go up to about 15 or so and then increase from there. A Caliban would have to invest so much more just to meet the human in those same classes. It's a harsh draw back; espescially since classes like Sorcerer don't usually use STR.

Disguise currently does not work because it is against the rules for one race to disguise as another. It also is foiled by WYSIWIG where someone can simply observe a character has the half orc model and then roll with that. My suggestion proposes an exception to that rule that comes with a cost, and addresses the issue with the model by having the feat unlocking access.
44
Module Feedback and Suggestions / Re: System Wishlist v4
« Last post by Snapped Fingers on April 17, 2024, 09:44:14 PM »
The Aboleth Lair Dungeon should have a exit from it's end somewhere so people don't have to run all the way through to get out.
45
Announcements and Notices / Re: [Vallaki Garda Bounties and Proclamations]
« Last post by Destinysdesire on April 17, 2024, 08:13:03 PM »
Quote
ATTENTION
WANTED: DEAD or ALIVE

Yishwan

Failure to respond to a summons, murder, association with vrolocks.

REWARD: 4,000 FANGS

He is described as Half vistani man, wearing earthly colors and a brown vest, baggy pants and no shirt. He is said to favor a two bladed sword.

This man is to be considered extremely dangerous. Approach with caution.

Be it known that should any harbor this individual or entreat him while within the borders of Vallaki will suffer severe consequences.

Private Ivanovich
VALLAKI BOUNTY AND COMMISSIONS OFFICE
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Module Feedback and Suggestions / Re: Caliban Lurk
« Last post by gesseritt on April 17, 2024, 07:45:21 PM »
Great idea! The CHA requirement should be even lower at 14. Dare I say 12 or 13?
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If barbarians in general could take this feat that would be awesome.  Like I see no reason a Dwarf, who already had an innate resistance to magic, couldn’t be like “No magic, not today.” While raging. It already comes baked into a pretty heavy feat investment, and I don’t think it would be game breaking. I understand Calibans need some love, but they already have a racial intimidation feat that is pretty stronk. It would be a cool way to slightly buff barbarian (not that I think it is in a bad place) and open up some more options. Having played a LOT of barbarian I think it would be ok to open it up to the general barbarian feat tree.

I do have to agree it's strange that it's specific to Caliban characters, when the Fury of Stone ability isn't Dwarf-tied, but simply anything with Darkvision -- Which is essentially Underdark races in general.
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Module Feedback and Suggestions / Channeled rage a general barbarian feat?
« Last post by Coal on April 17, 2024, 07:17:18 PM »
If barbarians in general could take this feat that would be awesome.  Like I see no reason a Dwarf, who already had an innate resistance to magic, couldn’t be like “No magic, not today.” While raging. It already comes baked into a pretty heavy feat investment, and I don’t think it would be game breaking. I understand Calibans need some love, but they already have a racial intimidation feat that is pretty stronk. It would be a cool way to slightly buff barbarian (not that I think it is in a bad place) and open up some more options. Having played a LOT of barbarian I think it would be ok to open it up to the general barbarian feat tree.
49
Bug Reports / Possible bug with the Lunatic Feat
« Last post by Day Old Bread on April 17, 2024, 07:15:56 PM »
Decided to take the Lunatic Feat, cause why not? It seems fun.

There is either a bug with the feat or the description of the feat is innacurate, either way I believe this should be addressed and corrected.

Currently the description is as follows.

Lunatic

Type of Feat: General

Prerequisite: None.

Specifics: The character's mind and body are tied to the cycles of the moon, making him more energetic and excitable as the moon waxes. This effect may be the result of subtle madness or a diluted supernatural heritage, such as Vistani blood. The character has a +1 bonus to all attack rolls, Fortitude and Reflex saves, and Charisma modified skill checks whenever the moon is gibbous (more than half full). This bonus rises to +2 during the three-night period of the full moon. During the four-night period of the new moon, the character suffers a -2 penalty to these rolls instead. The modifiers are reversed for Will saves: +2 during the new moon, -1 during the gibbous moon, and -2 during the full moon. This is a supernatural effect that affects the character day and night.
Use: Automatic.


The description suggests that the moon affects skills and checks along with AB when the moon is gibbous, full, and new, but does not say anything about the crescent moon. To me this suggests that during the crescent moon, the character with the feat should feel no good or ill effects. However, in game, the character suffers a negative to those scores and a positive to will (I think, I will have to confirm with screenshots over the next few days) during the crescent moon. The only time there seems to be no effect is during the half moon, which I believe makes sense.

Essentially, the Lunatic Feat description is either incorrectly written or is written correctly, and the feat is bugged, causing a malus to all but will (which gets a small bonus) during the crescent moon phase.
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Module Feedback and Suggestions / Re: Caliban Lurk
« Last post by myrddraal on April 17, 2024, 07:10:36 PM »
I'm having trouble seeing what the point of this race is- what exactly does it add
It adds a roleplay dynamic that is canon to Ravenloft lore. That not all caliban are going to be sewer dwelling freaks or weird cannibal men that live out in the wood and that some hide in society or even have their own secret society.

Quote
how are they supposed to be discovered?

That would depend on their deformity of course and how they hide it; but they aren't MPCs either and the discovery of their true nature should be the result of IC actions and consequences or as a means of the players story telling process. It could be that a caliban PC gets too comfortable and makes a mistake, or that heroic spies catch the dark truth about a caliban villain.

This is a very roleplay driven suggestion that takes strong mechanical drawbacks: more than half your creation points spent to even qualify for the feat, and then taking the feat itself. In exchange a caliban would be able to function and operate among human society in disguise provided they aren't exposed. It's a hefty price to pay and that's fine, what's suggested is a cool RP dynamic.

I mean it could be thwarted by something as simple as a garda going “good check, domn” which would take the wind out of a characters sails through no fault of their own at like level 2.  There are a lot of various different npcs with pretty high spot scores that I’m also unsure how feasible it would be for a low level to really adapt the concept without ignoring npcs.  In Port they allow caliban some small measure of social acceptance if they keep covered but they also don’t want them just lingering with high society either.  I only know of one exception and they’re a pc noble.  Unless caliban go really out of their way to go above and beyond to be accepted into society, they know what they’re signing up for.  Classes like sorcerer, favored soul, or bard (and warlock I suppose if they want a higher dc for their incantations) also wouldn’t feel much if any draw back in taking it.

Personally I think if you want to lean into that concept, disguise is a better and already established way to go about it.  It is in essence what you want to achieve by pretending to be something they arent which is in this case normal.  I played a high disguise character, it’s super fun, and you can always change it when you get discovered.
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