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Announcements and Notices / Re: Lanterne d'Espoir - Open/Closed Notices
« Last post by apeppertoo on February 25, 2024, 03:45:03 PM »
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The Lanterne d'Espoir Food Bank is
CLOSED
We will open again Tuesday!

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Bug Reports / Re: Topic for minor issues v6
« Last post by Wilkins1952 on February 25, 2024, 03:03:41 PM »
Top Floor is Zragev is abysmally dark. To the point that it's night impossible to see anything if I have HDR enabled. Would be nice for it to get a rework to have a few more light sources.
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Module Feedback and Suggestions / Re: System Wishlist v4
« Last post by Spazzer on February 25, 2024, 02:58:46 PM »
We should probably make a proper thread out of this topic, but I agree with Grandeur; there is already divine resist items that exist, and adding a lining for it won't break balance. If you are that worried about balance regarding divine damage, you could make it a rare drop I suppose.
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Module Feedback and Suggestions / Re: System Wishlist v4
« Last post by zDark Shadowz on February 25, 2024, 02:23:05 PM »
Logically, there should be more forms for evil to resist divine damage in Ravenloft.

If there's a creature to kill and skin that makes sense for divine resistance feel free to suggest it. There's gloves, cloak, a ring and an amulet i'm aware of for 5/- to 10/- divine resist so it's not like its breaking balance, it fits in a tailoring and a leatherworking slot already. Shamans also have that new Substitution spell, and scroll, to add % immunity.
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Module Feedback and Suggestions / Re: Addition of Conjure Water and Bless Water
« Last post by Wilkins1952 on February 25, 2024, 02:08:59 PM »
If the dehydration system were made any more inconvenient than it already is I would just stop going to areas that use it altogether.

I already don't care about it from a mechanics standpoint it adds little to RP other than "Oops forgot to buy water time to delay a party by 5 mins while I run to buy some."
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Module Feedback and Suggestions / Re: System Wishlist v4
« Last post by ASymphony on February 25, 2024, 02:02:22 PM »
Divine damage is not inherently "good".
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Module Feedback and Suggestions / Re: System Wishlist v4
« Last post by Grandeur Accepted on February 25, 2024, 01:55:15 PM »
It doesn't mean it doesn't exist. No where did I say that divine magic doesn't exist.  Ezrites do not talk to Ezra like clerics of a sufficient level could do in Forgotten Realms. You cannot communicate directly with your God and your capability in using that divine magic against undead is limited. See Turn Undead. See Divine Sense.

Logically, there should be more forms for evil to resist divine damage in Ravenloft. Anyways, I'll leave it to the devs to discuss now that it's been raised.
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Module Feedback and Suggestions / Re: System Wishlist v4
« Last post by ASymphony on February 25, 2024, 01:46:55 PM »
Divine isn't alignment specific as well.

Gods are cut off from the domain of dread.

There is very obviously divine magic in the domains of dread.
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Module Feedback and Suggestions / Re: System Wishlist v4
« Last post by Maiyannah on February 25, 2024, 01:34:44 PM »
Hey, its ya gal, Ezra.
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Announcements and Notices / Lecture - On the Goblyn
« Last post by Vastgoten on February 25, 2024, 01:11:53 PM »
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ON THE GOBLYN

A lecture by Graduate Azoth Sepret
On this lecture Azoth Sepret, an academy graduate, will lend his insights from his recent research regarding the Goblyn. A creature very few has taken into account when dissecting the fauna of the core.
The lecture will take place on Thursday in the main lecture hall at the illustrious Red Academy, Ramulai.

All Mulan and their rashemi servants are welcome to attend. Foreigners are welcome if they have a mulan sponsor actively vouching for their good standing with the glorious nation of Hazlan.

Long live Lord Hazlik!
Glory to the black god!



OOC timer:


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