You have been taken by the Mists

Recent Posts

Pages: [1] 2 3 ... 10
1
Tales Around the Campfire / Re: Joie de Vivre, Beauté de Mortalité
« Last post by MoonCrower on July 29, 2021, 10:17:20 PM »
Almost Made It

He was late. Exhaustion from his numerous deliveries up and down Mt. Baratak had caught him finally; to complicate things further, his exhaustion was also of the mind. A day filled with fighting a stubborn ox along rickety bridges and treacherous mountain paths was strangling his mind and senses. As he approached the beekeeper, well after nightfall, he thought that nothing would keep him from a warm and cozy-enough bed somewhere in Vallaki. Oh how wrong he would soon discover he was! Ten paces from the Beekeepers doorway, Pierce’s senses halted his steps as he caught something in the corner of his eye; this something, just outside of the direct light of his hefted axe was lying unmoving and silent in the road to Vallaki’s southern gate. He slowly approached, the humming axe resting easily on his shoulder illuminating more and more. It was a body without effects… no weapon nor coin purse to be seen, he discovered, as he knelt next to it. “Perhaps it was the wolves prowling about that caught you cornered outside of a locked, city gate,” he mused aloud, glancing nervously over his shoulders. “Or perhaps you were forcefully robbed and left with your life slowly draining from your veins into the ground below you,” he muttered in a hushed tone. “Best not tarry,” he explained to the lifeless corpse. Using his axe for stability, Pierce lofted the lifeless half-elf onto his shoulders. Instead of turning West into the forest, Pierce does the exact opposite: Turns East and pads off into the nearby grove next to the farmstead.

Inside the grove, Pierce props the less-than argumentative half-elf against a tree, head tilted skyward so the unseeing eyes might gaze upon the beautiful, night sky. With a grunt, his body screaming with contempt, Pierce follows suit against another nearby tree. “Mmm…,” Pierce muses, producing a bottle of cheap, Barovian wine and two mugs. “Not fit for kings, mind you, but I wear no crown upon my head,” he chuckled, pouring two mugs of wine and fitting one into the stiffening hands of the male half-elf. “To life and to making our exit from the stage of life, remarkable or… otherwise,” he toasts, half-smirking towards his unresponsive drinking partner. Sipping from the wine, he closes his eyes.

For nearly two hours Pierce sat conversing with the deceased half-elf, but perhaps it was more that Pierce was conversing with himself; perhaps the dead half-elf was merely a conduit for him to search deeper into his own mind. When the bottle of wine ran dry, at last, Pierce hastily delivered the half-elf to the Morninglord temple for Lizuca or another of the clergy to take care of; taking one last glance at the body whose frontside was covered in a mixture of dried blood and cheap wine, Pierce departs the temple to find respite.
Pulling a chair up to his bedside table in his room at the Lady’s Rest, he sat quill to his book… but he wrote nothing at first.

His night ended with a single sentence written and a peaceful night sleep in a warm bed. His journal, left open on the table, read, “Perhaps it best to keep tonight unwritten.”
2
Tales Around the Campfire / Re: Joie de Vivre, Beauté de Mortalité
« Last post by MoonCrower on July 29, 2021, 09:50:38 PM »
Some Humanity Remains

The Lady's Rest was Pierce's resting place on this night... somewhere close and needless of effort from him. As he slammed the room door behind him, turning the jade-hued key in the lock, a soreness overcame him; a soreness overcame him the resonated not only in his bones but near his spirit. He slumped into the hard, unforgiving wooden chair. Retrieving his journal from a bag, he half-heartedly tossed it onto the table in front of him. Oddly enough, or perhaps it was chance beckoning him, the next blank page was revealed. He sat there for minutes, perhaps an hour just staring at the blank page. A sneer grew upon his features like a sickness; contempt welled from him threatening to boil over. He snatched his inkwell and quill from the bag, messily plunging the tip into the well.

As he moves to begin writing, he smears blood across the page... his blood where it had pooled on his wrist. Grumbling he moves to tear that page from the binding but stops short. "No, no...," he thought. "This is fitting." He began writing, words flowing from his quill in anger, contempt, and frustration all at once.

He writes “Where do I even begin? I traveled with a group of to a cabin in the woods. The cabin itself was a cesspool of filth and rot; lives cut short with flesh being eaten dead or alive. You can almost hear the screams, the horrific screams full of raw fear and anguish as life slips through their hands like sand. There was a peculiar little thing that traveled with us with personal decorum of bones. Her teeth were blackened and filed to points. Anyways… long story short we reached the ghoul horde and a particular Palantír was of interest to me. I made the mistake of allowing myself to become angered when she took it without so much as regarding my spoken interest in it. I sauntered off in frustration and met an ambush; sudden pain, grogginess, then darkness… I cannot imagine the dread of never being able to do more. It is a haunting feeling, to be certain. I will speak no more of it.”

Pierce snapped the book closed, dried the quill, and sealed the inkwell. With an ache both in his bones and his soul, he slides into bed to meet a fitful, restless slumber filled with regret.
3
Bug Reports / Re: Hexblade Curse Seems to Trigger OCR increases in Vallaki
« Last post by NacreCicatrix on July 29, 2021, 09:47:37 PM »
Seems legit.
4
Module Feedback and Suggestions / Re: Replacing edelweiss
« Last post by Siobhan on July 29, 2021, 09:43:02 PM »
I think this thread is getting a bit derailed.

There's a ton of Ravenclaw on the server! Instead of farming gold for an NPC vendor, go flower picking, network with a herbalist, and get invis potions.

Or even just buy invis potions from a player for what you would have spent at the NPC. You can stock up and put them in storage until you need them.
5
Bug Reports / Hexblade Curse Seems to Trigger OCR increases in Vallaki
« Last post by King_Abear on July 29, 2021, 09:22:17 PM »
Name: King_Abear; Blaine Hendrix

Where: Vallaki Outskirts

When: During the day, really any time in front of NPCs

What: Hexblade Curse is triggering OCR checks, raised my OCR by 1 point.

Recreate: Only tried to recreate it once, the check happened with Radu.

Ideas: No clue.




6
Module Feedback and Suggestions / Re: Replacing edelweiss
« Last post by Dardonas on July 29, 2021, 09:07:44 PM »
Honestly, there are already places in the module you can find other invisibility options cheaper than 1,000 a bottle. You might considering seeking such things out, if that's your preference.

As to breaking stealth on picking up items while ninjalooting, if you can't pick up an item without breaking stealth, it means that you're PC clearly isn't meant to be trying to ninjaloot those places, yes?  If you can't open the chests without a lock pick, probably means the character shouldn't be attempting it, doesn't it?  In terms of ninjalooting, the well actually isn't a "simple dungeon." Monsters there actually have above average detect scores, so far as the things go. Some more than others. This means some chests are riskier to try. Some items are also riskier to try and pick up.

e: removed a negative sounding line.

If they can open the chest and get the loot, they can get the loot.  There isn't a "probably shouldn't be able to get it" if you get it at level 3 as opposed to level 17.  The removal of eidelweiss is only harming rogues more than anything.  Shadowdancers, classes with access to invisibility like Beguiler and Assassin, Monks -- all these classes are unharmed by the removal of it.  The addition of Beguiler already slaps rogue in the face pretty hard as a class.  It just makes it more and more harder to compete and justify playing the Rogue class as anything more than a dip when they are continually nerfed inadvertently by the introduction of a class that does everything better or the removal of items that make their lives more convenient.
7
Module Feedback and Suggestions / Re: Replacing edelweiss
« Last post by Kaninchen on July 29, 2021, 08:54:19 PM »
Honestly, there are already places in the module you can find other invisibility options cheaper than 1,000 a bottle. You might considering seeking such things out, if that's your preference.

As to breaking stealth on picking up items while ninjalooting, if you can't pick up an item without breaking stealth, it means that you're PC clearly isn't meant to be trying to ninjaloot those places, yes?  If you can't open the chests without a lock pick, probably means the character shouldn't be attempting it, doesn't it?  In terms of ninjalooting, the well actually isn't a "simple dungeon." Monsters there actually have above average detect scores, so far as the things go. Some more than others. This means some chests are riskier to try. Some items are also riskier to try and pick up.

e: removed a negative sounding line.
8
Module Feedback and Suggestions / Re: Increasing Crafting XP Gained
« Last post by Bad_Bud on July 29, 2021, 08:27:04 PM »
I imagine it will be hard to pass judgement until some hard numbers are presented as a proposal.
9
Module Feedback and Suggestions / Re: Replacing edelweiss
« Last post by Dardonas on July 29, 2021, 07:30:44 PM »
When we first introduced herbalism, we pretty much removed potions from all shops (you could buy potions of invisibility, healing, barkskin, etc.) everywhere to promote the crafting economy; we did the same thing with magical armor/weapons when we introduced smithing. We've kept a few consumables here and there.

A rogue who specializes in ninjalooting shouldn't be burning through invisibility anyway; if you have decent stealth and open lock (which a rogue would have), you can get around most places without these consumables or ever breaking stealth; it's not like we have dozens of monsters with +50 Spot/Listen. It's other classes that want to ninja that need invisibility more.

And yes, some changes will hurt people. Most of our changes in recent years have made things easier, sometimes things will be harder.

You also mentioned possibly putting in an alternative.  Is this still on the table?  Arguments aside for a moment, if the issue is eidelweiss is cheap then perhaps make it so that it’s more of an emergency option to buy invisibility for 1000 gold? 

Theyve already stated they removed a number of items when herbalism was introduced to move people onto herbalism.

A level 2 spell that invalidates someones detection training is pretty OP, but potions of invisibility were usually sold by players at a far cheaper price, and if you really are willing to pay more for invisibility potions than edelweiss was priced at I'm sure there are MANY herbalists that would love to accommodate you.

Buying off players instead of NPCs is healthier for the community too, there's no economic gold loss into the void with this transaction.

When possible my rogues would buy potions which sell for far cheaper than eidelweiss.  Eidelweiss as an invisibility supplement both weighs more and is more expensive than most player sold tonics.



There is this argument about just using hide and move silent and essentially rawdog these dungeons with those skills.  Even with a character with 70 hide/ms, you will break stealth and enemy monsters will see you.  You cannot use lock picks, a core rogue tool for certain chests, as they break stealth.  You will pick something up too fast and break stealth, it’s a given.  And if you lose stealth in a place like the well or another dungeon, you’re going to get killed.  For people to say otherwise, and I mean this respectfully, is out of touch with how stealth functions.  I invite people to try and do simple dungeons such as the well—low end stealth items, lower level—without an invisibility mechanic and watch how quickly enemies will pile on them by just slightly tickling an item the wrong way.
10
Announcements and Notices / Skrigende Hofnar - Now Hiring
« Last post by herkles on July 29, 2021, 07:27:33 PM »
Posters go up around the core and beyond, in Barovia, har'akir, hazlan, the mist camp, blauestien, Ghastria and dementlieu.

Spoiler: show

Skrigende Hofnar - Now Hiring
Skrigende Hofnar - Haebstzarn & Abhaebstza
Dancers, Artisans, and performers wanted! Our theater located in Ramulai, Hazlan is seeking: Actors, Actresses, Musicians, and performers. If interested leave a note for Dame Zolisa Jadmek at Skrigende Hofnar located in the city of Ramulai for details.
Pages: [1] 2 3 ... 10