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Local Gossip / Re: Vallaki - Market District - Broken Bell Inn
« Last post by Iridni Ren on Today at 10:16:06 AM »
Looking bruised and battered, the Lance Corporal of the Vallaki Garda paid a lengthy visit to the Broken Bell to discuss a bit of business with the theatre's voluptuous manager. Also seated at the table was a female Elf recognizable as having cheered on the Garda during a recent public beating, taking particular delight when the prisoner's hand was crushed. During their meeting, two Ezrites entered the Bell, one with his weapon drawn, but which was stowed immediately. Nevertheless, one Ezrite sat and observed the three women throughout the night.

At some point the Lance Corporal spoke suddenly in the voice of a man, which certainly attracted the attention of nearby patrons. Also, the name "Radkov" peppered their talk.
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General Feedback / Re: More helmet models request
« Last post by Ard on Today at 08:56:08 AM »
I'm 0 in modding , but arelith for example has this, the 0 option.

Would it be a solution then, maybe, to add all the head models as "helmet models" ? With "skin head color"  having "Leather 1" possibility of coloring, and "hair color" having "Cloth 1" , as an example ? Would this be possible as a replacement for those helmet models which are not used ?
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General Feedback / Re: Smithing Changes
« Last post by Sidhel on Today at 07:57:23 AM »
If they work for:

Ore, Ingots, Ammunition Tips
Wood Chunks, Wood Planks, Antlers/Horns. Bundle of Arrow Shafts
Hides, Leather Patches, Boiled Leather Patches

Definitely shouldn't work for any finished products, otherwise.
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General Feedback / Re: More helmet models request
« Last post by Troukk on Today at 07:12:51 AM »
Option 0 would be amazing (especially in a RP environment like this one) but if I'm not mistaken it's not possible because in NWN the helmet replaces your head model, so a transparent helmet would render you headless.
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General Feedback / Re: More helmet models request
« Last post by Ard on Today at 03:34:22 AM »
I will bring this thread back to life.
Lots of helmet models are silly looking, and most used ones are the "hood" ones, and the "hood & mask ones" , sometimes "elven helmet" , rarely "human head helmet" and "animal" ones, depending on the character. BUT the rest are just useless. Who will wear a helmet with a zombie head with eye falling off  , or those ones with some sort of head or mask and a whole damn temple on it. Who would even wear such?  Or those bugbears ones. These have no purpose imo.
I tried to choose yesterday a new model, but found out i have nothing to choose from without looking silly.
There are like at least 100 of those available that has no purpose or useless.

I would suggest either introducing the "option 0" like in cloacks , or adding some more relevant helmets..
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Local Gossip / Re: Port--Lucine - Quartier Savant
« Last post by herkles on February 20, 2019, 11:27:18 PM »
The Young noble woman, Yvette Sallembier has been seen in the city once again. Recently she has been seen asking to speak to a Gendarme. Rumors circulate that she might be looking to enlist...
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General Feedback / Re: Dementlieu Feedback V2
« Last post by BraveSirRobin on February 20, 2019, 11:10:28 PM »
I noticed that the Gendarme's interior doors get unlocked on resets some times. I presume that should not be the case?

That's one of those things that they said they were going to fix a while (6-7 months) ago, but I don't think it ever got fixed. Can't hurt to bump it.
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Biographies / Re: Natassa Ar-Feniel; Treading Soft Leaves
« Last post by InMyDarkestHours on February 20, 2019, 10:12:00 PM »


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General Feedback / Re: Dementlieu Feedback V2
« Last post by herkles on February 20, 2019, 08:27:55 PM »
I noticed that the Gendarme's interior doors get unlocked on resets some times. I presume that should not be the case?
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General Feedback / Fur Armours
« Last post by zDark Shadowz on February 20, 2019, 07:27:27 PM »
Just a minor suggestion. As fur gloves & boots made with certain types of bear fur can confer saving throws vs fear bonuses, could this be placed onto the armours as well?

Much like how crocodile, dire crocodile & ancient crocodile confer cumulative properties from all 3, I was hoping the bear furs could do the same to match.

Saving throws vs Fear may be mostly useless in the end-game content with the prevalence of mind warding spells, but it is still quite useful for a number of foes for low-mid content.

I've also noticed dire boar and dire wolf furs confer no bonuses to armours. If this is intended (as I understand not everything is going to have additional uses and they still serve well enough for crafting XP) that's fine as well.
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