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Module Feedback and Suggestions / Re: Poisoned Food
« Last post by zDark Shadowz on May 17, 2024, 11:56:37 PM »
With the way hidden tags work either poisoned food becomes unstackable or stacking in certain ways can remove or spread the poison used.

If you give someone a bottle of poisoned wine or plate of food, give them a unique vintage that they're probably not holding already or it may unpoison itself

But otherwise yeah you can poison food & drink.
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Module Feedback and Suggestions / Re: AMPCS Additions:
« Last post by zDark Shadowz on May 17, 2024, 11:48:52 PM »
While I can't speak for the other lycanthropes, the spell resistance is applied to the northwestern shore werewolves because they're the loup garou variant of the strain so canonicaly do have it over the regular werewolf templates that are applied for.

It's possible that the spell resistance isn't applied to the templates we have available because if you let in one template exception it opens the door to many different template exceptions people may find in some obscure additional resource or dragon magazine printout.

On the other side of things, linking & sourcing variant templates could open up other options to how players roleplay their AMPC. Not all vampires are the same, maybe not all lycanthropes should be either. Different strains have different ranges of mental awareness and speaking capability.
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Announcements and Notices / Re: [Vallaki Garda Bounties and Proclamations]
« Last post by Viridian on May 17, 2024, 11:34:12 PM »
Quote
ATTENTION
WANTED: DEAD or ALIVE

Cervantes du Maare

Possession of black powder, Trespassing into the Citadel, Using stolen Garda equipment   

REWARD: 10,000 FANGS

This aging Dementlieuse man is commonly known by his grey hair, foppish attire, and feather hat. He has been seen to roam the land using a robed disguise with a hideous fake beard.

Be it known that should any harbor this individual or entreat them while within the borders of Vallaki will suffer severe consequences.

Lance Corporal Bengescu
VALLAKI BOUNTY AND COMMISSIONS OFFICE
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Module Feedback and Suggestions / AMPCS Additions:
« Last post by Facilis on May 17, 2024, 10:41:49 PM »
As it stands to my knowledge npc werewolves and possibly other Lycanthropes come with spell resistance on their templates.  Yet AMPC/MPC templates do not come with this SR, I wish to see for this point whether or not this was an oversight or explicitly done, given that these are players manning these monsters, not robots.  If possible, if this was an oversight, that this SR scale with level to some degree. 

Next point:  After playing a wereboar and speaking with other AMPCs who use their claws (Lycanthropes, ghouls, wights, etc), I would like to state to those aspiring to play those who use a lot of their claws that things that give specific unarmed bonuses (like some gloves) do not apply to claws as it stands now.  If perhaps a change could go through to allow for this (I understand that the engine has a stroke with every subtle change sometimes) or that AMPCS/MPCS be made specifically specific sets of gloves for their claws so that they aren't stopped by the guy with a singular ghostly visage, because the gloves didn't fit on their ugly claws

Please do not derail my thread, I like my thread.


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Module Feedback and Suggestions / Re: Poisoned Food
« Last post by Skelni on May 17, 2024, 10:28:02 PM »
You can poison food I'm pretty sure
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Module Feedback and Suggestions / Poisoned Food
« Last post by kunou126 on May 17, 2024, 10:17:50 PM »
We have a spell for Detect Poison.

Can we poison food?  I would love to be able to take a vial of poison and target a bowl of Tocana for example so we can RP out a deadly feast or other devious assassination plots.  Is this possible to do already?

If not... can we add it?

The dark curtain it might draw over socialite activities could be fun indeed.
False flag attacks on say the Bergomeister can start campaign plots from NPC underlings that report to him that frame factions for purpose of pursecution.

The ideas are endless.  Let me know if this is already a thing, and if not... can we add a system like this and have some fun?
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Announcements and Notices / [University of Dementlieu] Monologues
« Last post by herkles on May 17, 2024, 08:28:53 PM »
Quote
Monologues

Department of Fine Arts - Monologues

On Friday, the 24th of May, an open lecture will be held in the Fine Arts Auditorium

In this lecture delivered by Maitresse Josephine Perigord, We will go over monologues.  This is the second part of Maitresse Perigords lessons on the Dementlieuse Performing Arts.
 

OOC: 6 PM EST
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Announcements and Notices / Re: Lanterne d'Espoir - Open/Closed Notices
« Last post by apeppertoo on May 17, 2024, 07:05:28 PM »
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The Lanterne d'Espoir Food Bank is
CLOSED
We will open again Sunday!

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Module Feedback and Suggestions / Re: Suggestions for new animations in NWN
« Last post by Maiyannah on May 17, 2024, 02:40:05 PM »
A swimming/treading water animation, so we're not just walking on the bottom of Raduta's underwater section.
Or the lake.
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"In Dementlieu, night taverns are enchanting places where shadows dance and whispers fill the moonlit air. Patrons gather to share stories and enjoy haunting melodies, creating an atmosphere rich with mystery and magic.

Elvith Ma'for, with his celestial presence and enigmatic charm, adds to the allure as he sits in the corner. These taverns become portals to dreams and nightmares, offering a unique delight to every visitor until dawn."
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