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Module Feedback and Suggestions / Re: Hak Update 2_32 - Detailed List of Changes
« Last post by EO on April 17, 2025, 10:03:30 PM »
We will soon be releasing another version of the hak to test on the test server, which will contain the following two spells:

Chill Touch
Spoiler: show
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Spell Level: Duskblade 1; Monster Hunter 1; Warmage 1; Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or creatures touched (up to one/level)
Duration: Instant
Additional Counter Spells:
Save: Fortitude partial or Will negates
Spell Resistance: Yes

A touch from the caster's hand, which glows with blue energy, disrupts the life force of living creatures. The caster can make a number of melee touch attacks equal to their caster level, limited by the number of attacks they can make per round. Each touch deals 1d6 points of negative energy damage. In addition, the target creature must make a successful Fortitude saving throw or take 1 point of Constitution damage and 1 point of Strength damage. If the target's save is successful, it only takes 1 point of Strength damage.

An undead creature touched takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.


Channeled Pyroburst
Spoiler: show
Quote
Spell Level: Duskblade 4; Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: See text
Duration: Instant
Additional Counter Spells:
Save: Reflex Half
Spell Resistance: Yes

This spell creates a bolt of fiery energy that blasts the caster's enemies. The spell's strength depends on the amount of time spent channeling energy into it:

If the spell is cast as a quickened action, it deals 1d4 points of fire damage per two caster levels (maximum 10d4) against a single target.

If the spell is cast as a standard action, it deals 1d6 points of fire damage per caster level (maximum 10d6) to all creatures in a 10-foot-radius.

If the spell is cast as a full-round action, it deals 1d8 points of fire damage per caster level (maximum 10d8) to all creatures in a 15-foot-radius.

If the caster spends 2 rounds casting this spell, it deals 1d10 points of fire damage per caster level (maximum 10d10) to all creatures in a 20-foot-radius.
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Barovia / Re: The Asterism In Shop III - Open/Closed
« Last post by Agony on April 17, 2025, 09:35:21 PM »


Quote

The candles are extinguished and the door to the Asterism in Shop III is locked.

Write us for questions about:

  • Our Delicious Meals
  • Newly Misted Aid Kits
  • Buying Discounted General Wares
  • Commission Orders
  • Healing Services (Mundane and Divine)
  • Counseling and Guidance
  • Divination Card Readings
  • Speaking to Prospective Members




Quote from: OOC
Join our Discord to be notified of future openings!
3
Biographies / Garland for the Pyre; Brooke of Tepest
« Last post by Despot on April 17, 2025, 09:03:28 PM »

Quote
"The inferno of the living is not something that will be; 
if there is one, it is what is already here-- 
the inferno where we live every day, 
that we create by being together." 
- Italo Calvino, Invisible Cities

Quote
Chapters
  • To be added...


Quote
The hearth crackled quietly in the humble hut, two figures sitting illuminated by the orange glow of its flames. They rocked gently in creaking wooden chairs, their gazes fixed on the embers, silently musing.

"You understand, Goody Neasa, what this will bring for you?" one of them said, breaking the silence. She was an elderly woman with greying hair, though sprinkles of carrot-orange still clung to the strands. Her voice was rough, thick with a Tepestani accent.

"This is a child without a father, born outside of marriage - and the father is unknown. That is three omens of illness, bound to stir ire and gossip."

The other woman, much younger - and a radiant beauty even by Tepestani standards - sat quiet and still, like a glade untouched by wind.

"Mother..." she said softly. Even for a Tepestani, her voice lacked any harshness; it was lithe, like water over stone. "You don’t need to explain how this came to be. But what other choice do I have for my own mistake?"

"There is a tonic, quite easy to brew. It will end your cycle before it even fully begins." 
The older woman turned to look at Neasa now, frowning heavily at her daughter’s choice in the matter of the pregnancy.

"My sweet daughter, full of song... this is a bastard - one without a father. I must repeat it again, for you are not seeing clearly what is to come. Not to mention, the Inquisition believes bastards are born of wicked people. You are risking a life of pain for this simple child..."

Neasa’s lips thinned at the words. She knew well how dark Tepest had become since the Grand Conjunction. The Inquisition’s embering flame now blazed high, their actions growing more unhinged by the season. Anyone who stood out - whether socially or physically - was at risk of being tried for ill-acts. Tepest was becoming unsafe with every passing season, and a bastard child would surely draw suspicion.

"I trust there is a reason this child was given to me," she said softly, placing a hand over her stomach. No bump showed yet, but she knew well her cycle had already begun.

The older woman let out a long sigh, massaging her temple with quiet disappointment.

"I will not force this decision upon you, Neasa… though I will keep encouraging it. Whatever may come, I will support you as my daughter, and love you, as the kind gods surely intended. But know this - the child will likely face hardship. Not here… but from the community. You understand this?"

"Beicht," Neasa replied softly, "what comes of it will be as so. But this will be my daughter - one I will raise to love, to cherish…" 
Her hand settled gently on her chest, a bright smile rising to her lips.

"Mmm." Her mother hummed. "I don’t know if we’ll be able to find you a match, and your minstrel training may have to be set aside…" 
She exhaled heavily, shaking her head before reaching out to take her daughter's hand into her own - holding it with a love that needed no words.

"What comes, does come. I am certain it will be fine." 
The younger Tepestani smiled again, radiant with the quiet hope that her daughter would find light in this world - even without a father’s name, and without Neasa herself remembering the man she’d lain with. A truth she had not fully shared with her mother, knowing how tangled it would make things.

"You’ll need a name for her..." her mother murmured, the words soft as snowfall. "Any thoughts yet?"

Neasa paused, her thoughts drifting to her ancestors - brave, bold, and kind. 
"There’s a voice in me that says it will be a girl… and if so?"

She smiled.

"She will be named… Brooke.."

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Barovia / Re: The Asterism In Shop III - Open/Closed
« Last post by Agony on April 17, 2025, 07:16:44 PM »


Quote

Candles are lit and the door to the Asterism in Shop III is unlocked.

Today we are open for:

  • Serving Delicious Meals
  • Newly Misted Aid Kits
  • Selling Discounted General Wares
  • Commission Orders
  • Healing Services (Mundane and Divine)
  • Counseling and Guidance
  • Divination Card Readings
  • Speaking to Prospective Members

 Today, we are buying:

  • All herbs, except woundwart
  • All alchemical reagents
  • Ore, except copper
  • Animal Hides, except common game or those of sapient creatures
  • All fibers for weaving cloth





Quote from: OOC
Join our Discord to be notified of future openings!
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Barovia / Re: [Vallaki] Monastery of the Godhand - Announcements and Notices
« Last post by softdrink on April 17, 2025, 06:46:16 PM »
Quote
The Monastery has closed its doors for the day.

Stop by to practice, for conversation or for study.

Open to and reviewing orders for smithing.
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Module Feedback and Suggestions / Re: Running in Dementlie
« Last post by kionemauka on April 17, 2025, 05:16:49 PM »
I know it's illegal to run mindlessly in Dementlieu, dunno about Dementlie.

Dement the cake is a lie
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Module Feedback and Suggestions / Re: Running in Dementlie
« Last post by Maiyannah on April 17, 2025, 03:55:01 PM »
There is no function to return how fast a PC is going, but it can be worked out from 'first principles' speed equals time over distance I am sure my GCSE physics teacher is very proud of me.
But running that on every guard's OnPerception script would be pretty resource hungry, and probably not a good idea.

I mean, to preface: this is not very high on the order of concerns to figure out, which I say as someone who would support it being added, it's like, we have bigger fish to fry and I don't actually care that much.

Buuuuuut the programmer in me wants to point, you can run this on the player using NWNX_Events_SignalEvent when they run and have a single area level script as the consumer, which can then only have it look at guards in a radius around the OBJECT_SELF whom raised it - you do have to attach scripts to all the affected areas though.  Or otherwise find a way to abstract it to just effect Dloo.
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Module Feedback and Suggestions / Re: Running in Dementlie
« Last post by Cassius on April 17, 2025, 03:46:14 PM »
I know it's illegal to run mindlessly in Dementlieu, dunno about Dementlie.
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Module Feedback and Suggestions / Re: Running in Dementlie
« Last post by phantasia on April 17, 2025, 03:37:06 PM »
so much talk about running in dementlie

and not so much talk about running in the 90s
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Module Feedback and Suggestions / Re: Running in Dementlie
« Last post by CosmicRay on April 17, 2025, 03:35:25 PM »
Well, the true reason not to implement the OP proposal has to do with what is feasible to implement in the game.  Can an NPC be made to respond in any way to a running character?

There is no function to return how fast a PC is going, but it can be worked out from 'first principles' speed equals time over distance I am sure my GCSE physics teacher is very proud of me.
But running that on every guard's OnPerception script would be pretty resource hungry, and probably not a good idea.
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