Ravenloft: Prisoners of the Mist
Suggestions, Feedback & Bug Reports (OOC) => Bug Reports => Fixed Bugs => Topic started by: cooachlyfe on October 19, 2021, 03:16:44 PM
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Seems the summon from Create Greater Undead is permanent or at least much longer than what the duration says. Don't feel like you have to fix this though :)
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Seems the summon from Create Greater Undead is permanent or at least much longer than what the duration says. Don't feel like you have to fix this though :)
If I'm not mistaken, the duration is now (by now, I mean since I started to play again) measured in combat only. It means that you may summon something, stay out of combat for a loooooong time and there is no problem on theat: the clock will ticks only in combat.
Was that the case?
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No, I was in combat longer than the duration I believe.
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It's not permanent but yeah it lasted longer than it should. I'll fix the spell durations of Animate Dead, Create Undead, Create Greater Undead, Summon Shadow and Endure Elements.
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This should now be fixed.
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would be great if the summoner could to choose the summon type after full level requirement. "Doom kinight and Vampire are far more useful than the greater mummy that suposed to be the stronger.. dont make sense.
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would be great if the summoner could to choose the summon type after full level requirement. "Doom kinight and Vampire Knight are far more useful than the lich that suposed to be the stronger.. dont make sense.
Necro-ing a necro thread... Nice 8)
Apart from that- There was already a recent thread about this i believe.
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being necro or not.. a druid can choose its wild form.. otherwise it should to transforme in the last form acquired ... [Thanks for the tip, found the other trhead]