Old thread was too large.Sometimes, we miss out on some of the very basic minor bugs and misconfigurations in the heat of topics turning into principal, more long-winded discussions. As much as the latter is still relevant, I think we would still benefit from making it a bit more effective and separating the two.
This topic is intended to make aware all the minor issues that's very forward to evaluate what's wrong and just a matter of getting around fixing it - like an item missing from a crafting store, a placeable placed wrong etc. Compiling it here should reduce the possibility of it . As the things are fixed, the posts will be removed from the topic.
Feel free to post anything that might already have been reported before in other topics but never got around to be fixed. No matter how minor, it usually takes very little time fixing these things, especially if we are already working with the area involved. Insignificant as it may seem, the little quirks tend to spoil the natural immersion into the game experience.
Thanks for helping :)
Carpentry.
Every placeable in the Structures/Walls category is no longer there. Other things could be missing, this is just what I found so far.
It wasn't empty... It had plenty of useful placeables. Some of which I've been using to setup for a current player event and was planning to use later on.
Problem: Crit range on a pistol is larger than intended.
How: Using Keen + Improved critical on a flintlock, while it is in the offhand allows the Gun to crit on a 16-20. (Mainhand weapon is a shortsword, I haven't tested to see if that changes it.)
Dementlieu, Fetes Champetres rentable location.
The placeables built onstage re-appeared in the same spot but under the stage once the server reset.
- I havent had a roll for cold weather in a long while. Now it was -8°C and i have beenchilvibing outdoors for hours and not a single roll has been made.
- It seems that as of late I'm having troubles dropping items in closed bags even though there's plenty of room inside.
The changes to the head color structure have tied hoods and helmets to hair color. This has left my hooded and bearded old man (male human head id 36) consistently cosplaying Ezio. The hood had previously been colored based off of the equipped armor, is that changing post this update?
Enchanted magic bags can not be given a label. Attempting to do so creates the error message: "Error: This item carries a custom name and thus cannot be labelled."
They can be labeled before being enchanted, and that will stick. But afterwards it is unchangeable
The blacksmith in Berez is labeled 'Dementelieu Commoner'
Might clear up with a server reset, but none of the beggars in the Ouvrier is taking coin.
The dialogue runs, but you don't lose any gold from your inventory.
Since the last reset, the mist camp Trader's Vardo merchant Djordji's conversation menu is bugged. When you ask for Herbalism wares or Alchemist's wares, it opens up the normal shop with all the non-crafting equipment instead.
The boat entrance in werewolf caves is no longer accessible.
The holy water pool in the outskirts church was not blessing gloves. It could include weapons too, but I did not test. This was during the DAY. It gave the usual confirmation message "blessing weapons till dusk" however there were no bonuses listed on my gloves. Not sure how to recreate this bug. I even restarted the client and logged back in effort to fix it.
Another PC gave me a room key to the room he rented. When I logged back in, I had that key plus a second (unidentified) key.
Upon examining it, the second key was for the same location as the first key.Spoiler: show
Another PC gave me a room key to the room he rented. When I logged back in, I had that key plus a second (unidentified) key.
Upon examining it, the second key was for the same location as the first key.Spoiler: show
Where did you relog?
Was it after a reset?
The Printing Press seems to take either a random or the first stored piece of paper in your inventory whether it's been written on or not. I.e. It does not necessarily take a 'Blank Piece of Paper', in the inventory.
Since the last reset, the mist camp Trader's Vardo merchant Djordji's conversation menu is bugged. When you ask for Herbalism wares or Alchemist's wares, it opens up the normal shop with all the non-crafting equipment instead.
The boat entrance in werewolf caves is no longer accessible.
Might clear up with a server reset, but none of the beggars in the Ouvrier is taking coin.
The dialogue runs, but you don't lose any gold from your inventory.
The blacksmith in Berez is labeled 'Dementelieu Commoner'
Enchanted magic bags can not be given a label. Attempting to do so creates the error message: "Error: This item carries a custom name and thus cannot be labelled."
They can be labeled before being enchanted, and that will stick. But afterwards it is unchangeable
The changes to the head color structure have tied hoods and helmets to hair color. This has left my hooded and bearded old man (male human head id 36) consistently cosplaying Ezio. The hood had previously been colored based off of the equipped armor, is that changing post this update?
Received the "minor progression by roleplay message" while in Dementlieu near the gate.France is no longer safe.
I had not been RP'ing in a low RP XP zone previously, having logged in from the OOC after a reset
Might clear up with a server reset, but none of the beggars in the Ouvrier is taking coin.
The dialogue runs, but you don't lose any gold from your inventory.
Looking for roleplay mode will show a disguised character's undisguised account name in @lfrp list
I was at the Mist Camp - Tser Pool - Barovia recently and I saw some "Ferrets". Ferrets are a distinct sub species bred from the wild European Polecat, I think it would be more accurate to rename them Polecats. Just putting it out there.
The Blue Water Inn is charging twice for a key.
(https://i.imgur.com/qRdhvK2.png)
Miners in the Zeklos mines apparently have run away from the Kroftburg mines?
https://ibb.co/1L3J1cX
Not sure if it should go here.
However; earlier on before a few server updates, drinks/items/food put under the tables appeared on the tables, but now they just hang mid-air. It was a cool RP prop to use, and I wonder if it's on purpose or if it can be changed, if it's a bug.
(https://media.discordapp.net/attachments/579382722615574534/776518778636468264/unknown.png)
The "Domains and Other Worlds" book in the OOC lounge does not seem to be working.
Looking for roleplay mode will show a disguised character's undisguised account name in @lfrp list
Miners in the Zeklos mines apparently have run away from the Kroftburg mines?
https://ibb.co/1L3J1cX
The Blue Water Inn is charging twice for a key.
(https://i.imgur.com/qRdhvK2.png)
Login: Mark Johansen
Character: Ivory Cunningham
Discord:
I was changing the locks on Shop II which worked fine but it apparently decided that I'm suddenly banned when i went to have more key's made.
Southern most transition of Sithicus -Border's Edge Mountains - Mantle Woods - The Weeping Glades leads right into a Salt Shadow ambush. This causes two issues: One, long loading times (mist placeables, maybe) result in frequently loading in half dead. Two, the transition back isn't a transition, but scriped to fade away to black and then load. This means PCs attempting to escape this encounter die inside the transition zone. Recovering bodies/gear becomes an exercise in frustration as the game continuously shifts would be-rescuers away.
Feel free to Discord for more details.
The same happens for the Governor's Hotel in Port-A-Lucine, though if you leave the area and let it reset after 15 mins, it usually fixes this issue temporarily. Unsure on the cause of this, maybe someone barred from renting speaks to the NPC and it causes that interaction to everyone that comes after them for that specific instance of the area?
The OOC Room Pool of Scrying appears to have ceased function.
The OOC Room Pool of Scrying appears to have ceased function.
I couldn't recreate this. Was it a one-shot thing?
Fiery Beetle Mandibles and Damaged Fiery Beetle Mandibles somehow stack inside the alchemist's flasks, converting one into another. I had a bag containing two undamaged mandibles and two damaged ones. Using a flask on the bag hoovered all four of them up, converting them into the undamaged variety in the process.
Screenshot: https://imgur.com/a/GYcv8GY
The hand models on "Gendarme Uniform (F)" are what I assume to be the wrong model/number. Given the male version sets your hands to option 0/1 I'd assume they are meant to match such?Spoiler: show
in the slums of vallaki, someone using animal empathy somehow turned the dog hostile against nearby npcs, a garda npc yelled at it, it killed a cat, then a barovian civilian npc, before the garda finally slew it.
Finals observation seems to be more in line. You have to hit it just right now. It did appear at first to be entirely non functional. Sorry for the delay in response.
Fiery Beetle Mandibles and Damaged Fiery Beetle Mandibles somehow stack inside the alchemist's flasks, converting one into another. I had a bag containing two undamaged mandibles and two damaged ones. Using a flask on the bag hoovered all four of them up, converting them into the undamaged variety in the process.
Screenshot: https://imgur.com/a/GYcv8GY
I had assumed you could only alchemize like with like, even if they're functionally the same in terms of output, though I'll try and test that when I get the chance. Though if I recall correctly, the ranger in the outskirts only accepts the undamaged mandibles (though everyone's better off if they're sold to an alchemist).
Quote above currently on generic requests.
The same happens for the Governor's Hotel in Port-A-Lucine, though if you leave the area and let it reset after 15 mins, it usually fixes this issue temporarily. Unsure on the cause of this, maybe someone barred from renting speaks to the NPC and it causes that interaction to everyone that comes after them for that specific instance of the area?
Shackles count trying to eat food as casting a spell...
Shackles count trying to eat food as casting a spell...
Fiery Beetle Mandibles and Damaged Fiery Beetle Mandibles somehow stack inside the alchemist's flasks, converting one into another. I had a bag containing two undamaged mandibles and two damaged ones. Using a flask on the bag hoovered all four of them up, converting them into the undamaged variety in the process.
Screenshot: https://imgur.com/a/GYcv8GY
The hand models on "Gendarme Uniform (F)" are what I assume to be the wrong model/number. Given the male version sets your hands to option 0/1 I'd assume they are meant to match such?Spoiler: show
in the slums of vallaki, someone using animal empathy somehow turned the dog hostile against nearby npcs, a garda npc yelled at it, it killed a cat, then a barovian civilian npc, before the garda finally slew it.
Finals observation seems to be more in line. You have to hit it just right now. It did appear at first to be entirely non functional. Sorry for the delay in response.
Shackles count trying to eat food as casting a spell...
Quote above currently on generic requests.
The same happens for the Governor's Hotel in Port-A-Lucine, though if you leave the area and let it reset after 15 mins, it usually fixes this issue temporarily. Unsure on the cause of this, maybe someone barred from renting speaks to the NPC and it causes that interaction to everyone that comes after them for that specific instance of the area?
I don't now the correct term but I think it's pathing? I can say in Alhoon, Tergs and a couple other dungeons it's very hard to enter some rooms and your characters will routinely either not go in or try to go in a longer way around. So you can be in combat and not able to reach your party due to invisible forces blocking you.
I don't know how this works, but it's a thing.
tl;dr Recently crafted potions aren't reliably stacking with ones previously crafted and stored, despite not having been an issue previously. Additionally, previously stored potions cost more to re-store, and can be sold to vendors.I experienced this too.
More specifically: I had a number of potions crafted and stored previously, which I withdrew from the Drain to transfer to Port. At the same time, I crafted some additional potions to store alongside them (done countless times before, no issues with stacking). Now, the bank at Port is demanding 200gp to store the older potions, but 10gp for the ones crafted today (so it seems the system is assigning different values to the previously stored potions?). Additionally, while crafted potions generally cannot be sold to vendors, I now have the option to sell most of the previously crafted ones.
The druid "Hare" wild shape doesn't replace the strength score of the character when shifted.
The minimap in "Dementlieu - Baie de Sable - Beach" only shows the entry point.
the minimap/navigation map only shows the entry point, then you walk in a blank/undiscovered map
Player name: zDark Shadowz
I'm unable to log into the server, it was on the list and then timed out as I attempted to log in and now it's no longer on the list.
When attempting to direct connect with the IP address I receive this message:
(https://i.imgur.com/pG3frLq.png)
None of the rooms at the Old Anchor Inn in the Wachter lands are safezones. You cannot go to the OOC lounge from them/rest. Also there are some tile issues I think, even when doors are closed you can hear the people speaking inside/sometimes see them.
Barovia - Old Svalich Road - Along Lake Zarovich
The new area with the diary can't be moved through with WASD, only by clicking. The building must be sunken into the ground in the toolset to prevent players becoming stuck when using WASD movement.
None of the rooms at the Old Anchor Inn in the Wachter lands are safezones. You cannot go to the OOC lounge from them/rest. Also there are some tile issues I think, even when doors are closed you can hear the people speaking inside/sometimes see them.
no idea if it is unavoidable because hardcoded or what, but moving items into cointainers (such as putting your craftables in order into their containers) is perceived as a combat activity by the exhaustion meter. Boring as it might be, such an activity should not pileup onto exhaustion as it is not combat nor running.
Shelgarn's Persistent Blade can't be Extended like other summons can. (I know it's Evocation and not a real "summon" but so is Mord's Sword and that can be Extended)
Shelgarn's Persistent Blade can't be Extended like other summons can. (I know it's Evocation and not a real "summon" but so is Mord's Sword and that can be Extended)
None of the rooms at the Old Anchor Inn in the Wachter lands are safezones. You cannot go to the OOC lounge from them/rest. Also there are some tile issues I think, even when doors are closed you can hear the people speaking inside/sometimes see them.
This should now be fixed.
They are safezones now, but the see-through/hear through problem is still there. Especially this one.
(https://media.discordapp.net/attachments/579382722615574534/799063583865700413/unknown.png)
They are safezones now, but the see-through/hear through problem is still there. Especially this one.
(https://media.discordapp.net/attachments/579382722615574534/799063583865700413/unknown.png)
There's always a delay in NwN with inn rooms where you see people through a door briefly and hear them, that's nothing new.
(https://cdn.discordapp.com/attachments/281585063060307969/799068851014205460/enchanting.png)
Hexblades could use a mention for their level requirement and capable in the enchanting crafting info message through the rest menu.
And while we're at it, could gilding have some sort of mention that it requires level 30 smithing to partake in the craft info as well? The only place it mentions this currently is the first time you try to use gilding tools on a tub otherwise.
Greater Weapon Focus (Unarmed) doesn't seem to be working. (Don't ask why I have it)
Lost my trade licenses when I logged in after a reset, even though they were still valid. See screenshot here (https://ibb.co/zQJfp5Y) with in-game date circled.I can confirm this too, I've been losing my valid trader's licenses every reset/crash for a few rotations now.
Lost my trade licenses when I logged in after a reset, even though they were still valid. See screenshot here (https://ibb.co/zQJfp5Y) with in-game date circled.
Ghastria - West Point - Bandit Camp
Too many placeables with sound (fires/torches particularly) are probably causing sound bugs in this map. Easier to notice at the end: when all the spellcasters have auras up and are spamming AOEs, and there's tons of torches and fires in the last room, spells you cast, attacks you launch, voice lines you send, etc. will be muted.
The "Large Bone" item (dropped by Experimental Zombie) is able to be crafted into a wand using some crafting system PotM doesn't or only partially implements. The bone wand item it makes says that you can use it to craft a magic wand using the Craft Wand skill.
Replication: Collect large bone from Experimental Zombie -> Radial menu -> Use: Craft Weapon Component
Trade licenses are automatically removed when seasons change. I'll add a feedback message to make it clearer.I think Green Monster means they are disappearing regardless of season and time purchased. I've lost three sets of winter+spring without there being a change of season yet too. Something recently updated has made licenses getting removed every/nearly every reset/crash, and when they usually only disappeared when there was a reset + season rotation, and it would only delete the expired paper.
Trade licenses are automatically removed when seasons change. I'll add a feedback message to make it clearer.
Lost my trade licenses when I logged in after a reset, even though they were still valid. See screenshot here (https://ibb.co/zQJfp5Y) with in-game date circled.
Derro seem to be missing their racial spells, or at least I haven't been able to figure out how to use them. They should have Darkness like drow/tieflings, as well as sound burst once a day.
Some weird behavior still happening with trading licenses. Since shortly after Green Monster's queries since February 5th, I still kept my previous Winter, Spring, Summer, and Fall for 15+ days; Today it took away both my Summer (correct) and Fall (current season, incorrect), and still left my previous winter/spring papers.
Some weird behavior still happening with trading licenses. Since shortly after Green Monster's queries since February 5th, I still kept my previous Winter, Spring, Summer, and Fall for 15+ days; Today it took away both my Summer (correct) and Fall (current season, incorrect), and still left my previous winter/spring papers.
There is a mist creature that drops a bone which can be crafted into a wand (which is un-enchantable on this server).
Is should probably be removed from the corpse and/or be replaced with a skeleton knuckle.
(https://cdn.discordapp.com/attachments/662293587656179731/816269449614983168/unknown.png)