Given that someone your character is aware of whispers:
- The character rolls a listen check to know there was a whisper, seeing "[whisper]" from the whisperer or somesuch if it was passed.
- If the DC is passed by a lot (10 in PnP), you see what was whispered.
- The DC would be based on distance from the whisperer, weather/environment and whether the whisperer is in line of sight.
Seems to me that this would require a lot of work on the developer side for little in game benefit. Listen already has greater utility than spot because it allows you to detect invisible characters without the use of spells.
Listen already has greater utility than spot because it allows you to detect invisible characters without the use of spells.
I am also unsure on what the opposed DC would be for the people you are trying to overhear. Have any thoughts on that?
Also, only if the listening PC understands the language spoken, should the DC occur.
Listen already has greater utility than spot because it allows you to detect invisible characters without the use of spells.
This is only partly true. Listen only reveals invisible characters that are within melee range. Anomalously, one still requires See Invisibility to hear invisible, stealthing targets at any greater range than arm's length. When they're within that short range, though, even a blind/deaf character can "hear" them, and one can in fact "hear" ethereal creatures who come too close, which is likely not supposed to be the case.
Call me a pessimist, but I think this suggestion will just result in more people seeking out secluded spaces and locking themselves in rooms, further spreading people apart and driving people away from meeting places.
I am opposed to this for a number of reasons, but most strongly on the simple principle that whispers are the only thing that keep busy events, particularly those in the styles common to Port (performances, balls, lectures), even mildly coherent.
I am opposed to this for a number of reasons, but most strongly on the simple principle that whispers are the only thing that keep busy events, particularly those in the styles common to Port (performances, balls, lectures), even mildly coherent.
This as well. A lot of the times when I am using whispers, it's to use the changed text color to point out my conversation from the 12 other people around me.
I am opposed to this for a number of reasons, but most strongly on the simple principle that whispers are the only thing that keep busy events, particularly those in the styles common to Port (performances, balls, lectures), even mildly coherent.
Great now I have to go to the moon to be sure I’m not being spied on. I don’t hate this idea, but given that listen and spot aren’t class skills for reasons I will never understand for most of us, I would really love to see absolutely massive spot bonuses to anyone within 5’; especially if it’s light in the room. Stealthers get bonuses for cloudy days, massive amounts of gear and their only existing foil is cross class for most everyone. I hate that stealthers can and do simply walk through any doorway or area with absolutely no place to hide WHILE I am actively watching it... even in a open area without a single object to hide behind and I will -never- under any circumstance hear or spot them. Even if my friend spots them; he can’t point them out to me. It’s bad enough never knuowing who is standing 1” from me, but now I can’t even run to a locked door without someone listening in from 20’ away? If there were other ways to drag people out of stealth such as a small AoE spell if you happen to guess where they are hiding; I’d feel a bit better about giving stealth even more advantages.
Great now I have to go to the moon to be sure I’m not being spied on. I don’t hate this idea, but given that listen and spot aren’t class skills for reasons I will never understand for most of us, I would really love to see absolutely massive spot bonuses to anyone within 5’; especially if it’s light in the room. Stealthers get bonuses for cloudy days, massive amounts of gear and their only existing foil is cross class for most everyone. I hate that stealthers can and do simply walk through any doorway or area with absolutely no place to hide WHILE I am actively watching it... even in a open area without a single object to hide behind and I will -never- under any circumstance hear or spot them. Even if my friend spots them; he can’t point them out to me. It’s bad enough never knuowing who is standing 1” from me, but now I can’t even run to a locked door without someone listening in from 20’ away? If there were other ways to drag people out of stealth such as a small AoE spell if you happen to guess where they are hiding; I’d feel a bit better about giving stealth even more advantages.
What are you on about? Detectors have all the advantages when it comes to stealth/detect. If you arent willing to put the points into detection then you can hardly get cranky over the stealthers that put everything into both hide and move silently. Whether it's feats&skills, gear or buffs, Detectors have the advantage. You cant expect ot be able to just avoid being spied on unless you prepare yourself with the necessary precautions.
Whether it's feats&skills, gear or buffs, Detectors have the advantage.
Also this thread is about Listen, not Spot.
It's relatively easy to adjust the listening range for an individual character, the question is whether it should be done and if so, how best to implement it.
Detectors have the advantage. You cant expect ot be able to just avoid being spied on unless you prepare yourself with the necessary precautions.
Detectors have the advantage. You cant expect ot be able to just avoid being spied on unless you prepare yourself with the necessary precautions.
Hardly, there are several more slots of items that provide move silently than listen, and listen as a skill has significantly more situations where the DC is increased. Adding to the fact that it is a wisdom skill and no classes who actually preference wisdom have it as a class skill with the sole exception of monk.
To the topic on hand, i've thrown in my opinion on culture but mechanically listen, as a detection skill, is impeded by range. For the skill to be balanced if people want to eavesdrop and are hiding they should be forced into a closer proximity.
Then again, skill values already result in weird abstractions of numbers like a bard feeling bad that they only rolled a 26 performance because the average higher level bard will routinely break higher than 60, performances worthy of higher powers - so maybe it's not such a bad thing if we get peculiar mundanity-shattering things like having your ears bleed from high listen.
Hardly, there are several more slots of items that provide move silently than listen, and listen as a skill has significantly more situations where the DC is increased. Adding to the fact that it is a wisdom skill and no classes who actually preference wisdom have it as a class skill with the sole exception of monk.
The totals are +49 vs. +59 (disregarding equal base ranks in either skill), Which means she would only need to roll 10 better in listen than in MS a single time to detect her own master sneaker butt. That's not valuble to spy on anything, it will have happened once three rounds have passed.
The other modifiers, I guess I think of them as something that both parties just need to get good at. A stealther needs to learn only to move when a listener does, a listener needs to move through a room a bit to search it efficiently, forcing any stealthers to be close to her for a while or to move at a loss of +5 MS for standing still. I think that's fair.
Not hardly at all. Until you've played a character utilising both stealth and detection you haven't seen the sheer wall that stealthers must overcome to be able to avoid being seen.