Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Bug Reports => Fixed Bugs => Topic started by: Hatsune on April 14, 2019, 09:25:23 AM

Title: Death Issues
Post by: Hatsune on April 14, 2019, 09:25:23 AM
Hello!

Had 2 issues last night after the Hak update related to death.

The first occured after dying, I zoned back into the dungeon, and my ghost was "killed" by a trap. It dropped me to -5, but i was not bleeding. I crashed and logged back in, still unconscious, and it triggered the trap again, re-"killing" me, but did the "magic damage" thing it normally does when sometihng hits you for excessive damage, putting me to -3 this time. I was raised in this state, but of course it did not port me to the body, I was stuck.

Eventually a kind DM killed me and got me to my body, and seemed fine.

Later in the day I died again, and acted like a normal ghost this time, but was not ported upon being raised again.

I wasn't sure if this was due to the original issue, or not. Asking on Discord I was told other people were having the 'non-porting' issue as well, so wanted to make an official note of it.

Character name: Elizabethany Joelle. First Issue in occured in Anubis temple, second in an outside Desert area.
Title: Re: Death Issues
Post by: immasturgeon on April 14, 2019, 12:26:41 PM
Badly impaired corpse just raised, should have cost 3000, this is what the cost tag said.

Only cost 600.
Title: Re: Death Issues
Post by: Iridni Ren on April 14, 2019, 01:01:53 PM
Badly impaired corpse just raised, should have cost 3000, this is what the cost tag said.

Only cost 600.

Had the corpse been raised previously?

I ask because this has happened to me with a zombied corpse before: raise it, the corpse zombies, and after you kill it, the corpse is impaired. It doesn't charge the impaired cost for the second raise (thankfully).
Title: Re: Death Issues
Post by: immasturgeon on April 14, 2019, 01:14:10 PM
Yup, that's exactly what happened.