Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Bug Reports => Fixed Bugs => Topic started by: Hatsune on March 09, 2019, 12:07:06 PM

Title: Vestibule Skeletons
Post by: Hatsune on March 09, 2019, 12:07:06 PM
Hello!

I've done this dungeon several times in the past couple weeks, and it appears the 'skeleton spawns' are broken. All the zombies on both halves spawn, but non of the locations for skeletal spawns seem to trigger. The area's they guard still spawn loot, just the spawns arn't triggering!
Title: Re: Vestibule Skeletons
Post by: EO on April 13, 2019, 07:36:20 PM
I’ve tried to fix this. Can you test again and let me know if it reoccurs?
Title: Re: Vestibule Skeletons
Post by: Hatsune on April 24, 2019, 07:52:26 PM
I’ve tried to fix this. Can you test again and let me know if it reoccurs?

Tested several times. On a few occasions we have had a couple of the skeleton spawns across the dungeon spawn, but never once have I seen a proper population. 2 or 3 of the 11+ spawns are the most I've seen in any runthrough. And 'which ones spawn', if any, seems to change.
Title: Re: Vestibule Skeletons
Post by: Ophie Kitty on April 26, 2019, 01:18:55 AM
I've done it several times as well. I've had the skeletons spawn entirely once out of several tries, and never, the rest of the time. They also seem to be tied to a seperate variable of power as the rest of the dungeon, as I had full spawn for the other half of the dungeon, but skeletal knights only, instead of lords.
Title: Re: Vestibule Skeletons
Post by: EO on September 19, 2021, 03:07:36 PM
This should now be fixed as per the last update. Are there still issues?
Title: Re: Vestibule Skeletons
Post by: Irumi on September 19, 2021, 03:21:55 PM
I have since tested it and the spawns are regular now and the skeletons are in the right place!
Title: Re: Vestibule Skeletons
Post by: EO on September 19, 2021, 03:22:25 PM
Great! And no other unintended side effects? No weirdness in other dungeons since the last update?