Ranger
-Further brought them in line with 3.5E PnP with the following changes:
-Hit Dice changed from d10 to d8
-Number of skills per level changed from 4 to 6 (6*4 at creation)
-Two Weapon Fighting moved from level 1 to level 2 and Improved Two Weapon Fighting moved from level 9 to level 6
-Removed Medium Armor Proficiency
1) It'd be nice if we implemented the Combat Style choices from 3.5, letting the ranger choose between getting TWF/ITWF and getting Point Blank/Rapid Shot. Even better if this was expanded for our system to allow for Point Blank/Rapid Reload and a pair of free feats if someone goes firearms.
2) Losing Medium Armor Proficiency will make things harder for non-dex rangers. Even now Strength-based rangers have to choose between sinking enough into dex to wear their medium armor without a big loss or just giving in and buying heavy armor proficiency. Even before, choosing to go strength ranger meant losing one of the benefits of your class features (not a lot of strength-weapons lend themselves to dual-wielding, save the double-sided family). Now that will have an extra one or two feat tax.
Definitely true, though the team has done so much work to make different builds viable for different classes (Cha feats for fighters?) that it's a shame to see certain options becoming less viable with the update, especially since taking that route already meant losing class features.Quote2) Losing Medium Armor Proficiency will make things harder for non-dex rangers. Even now Strength-based rangers have to choose between sinking enough into dex to wear their medium armor without a big loss or just giving in and buying heavy armor proficiency. Even before, choosing to go strength ranger meant losing one of the benefits of your class features (not a lot of strength-weapons lend themselves to dual-wielding, save the double-sided family). Now that will have an extra one or two feat tax.
I think the point of the 3.5 ranger is that it's really a Dex-oriented build more than Str.
Bards with 6 + int skillpoints as per 3.5 when? Rangers didn't really have a problem while Bards are always skill-tight.
Otherwise, cool changes all around.
Bards with 6 + int skillpoints as per 3.5 when? Rangers didn't really have a problem while Bards are always skill-tight.
Otherwise, cool changes all around.
Ranger has a ton of skills you really wanted if you're going for the actual woodsman concept. This is a really useful change for them. I will also agree that Bard skill point should go up as well, though I'm not as familiar with the changes in Bard between 3e and 3.5
Since this means an entire subsection of the class becomes unplayable, is there anything planned on how to deal with that or will those who went with strength rangers have to shelf their PCs then?
For me basically the only option would be to abandon my old build entirely and rebuild for dex, which would mean having to entirely regear the PC which I can't say I look particularly forward to, especially since some things are rather a PITA to get presently.
Bards with 6 + int skillpoints as per 3.5 when? Rangers didn't really have a problem while Bards are always skill-tight.
Otherwise, cool changes all around.
Since this means an entire subsection of the class becomes unplayable, is there anything planned on how to deal with that or will those who went with strength rangers have to shelf their PCs then?
For me basically the only option would be to abandon my old build entirely and rebuild for dex, which would mean having to entirely regear the PC which I can't say I look particularly forward to, especially since some things are rather a PITA to get presently.
Let me get this straight. Having to take one feat makes the entire class unplayable? And no there are no plans to do that.
In the future please try to be constructive when presenting your pount. There is nothing to gain from posting like that.
Bards with 6 + int skillpoints as per 3.5 when? Rangers didn't really have a problem while Bards are always skill-tight.
Otherwise, cool changes all around.
Bards don’t absolutely need them but I’ve been considering it and it’s an easy change. As per 3.5, I’ll remove medium armor proficiency from bards and change to 6 ranks.
-Uncanny Dodge II (as per EE) now grants immunity to flanking and thus sneak attack from flanking except from rogues four levels higher than the character. This is hardcoded with EE.
Quote-Uncanny Dodge II (as per EE) now grants immunity to flanking and thus sneak attack from flanking except from rogues four levels higher than the character. This is hardcoded with EE.
Can we please rethink adding this or if that's not possible make it gated behind a deeper level investment? Becoming immune to flanking sneaks and the AB increase it provides as early as level 5 for barbs and 6 for rogue really leaves a sour taste in my mouth. Never mind the added difficulty this will add to NPCs with this feat (Ghastrian bandits for example), we keeping being promised improvements for rogue but making them increasingly less effective.
There's enough stuff that's immune to sneak attack on this server, I'd prefer to not extend this to players excluding ampc/npc and certain PRCs.
Bards don’t absolutely need them but I’ve been considering it and it’s an easy change. As per 3.5, I’ll remove medium armor proficiency from bards and change to 6 ranks.
I still Think it's not completely invalid to maybe look with soft Eyes on a rebuild for rangers feeling they have to Little hp after the change, i suppose i'm personally affected as well though i do not really feel as if i would be in a particularly bad situation from this change either.
Bards with 6 skill points + int please. If you have to retweak the bard song benefits to balance this out, I would be all for it still.
has the EE made chain shirts into light armor rather than medium armor as NWN erroneously had it?
Well, Hide Armor is supposed to be Medium armor, so you'd be swapping one for the other in the end, which I guess would be fine. However, yes, I really hope bards can cast spells in light armor! This is a very annoying bug in the current iteration of NWN.
That’s not a NwN bug. The light armor casting thing is 3.5. NwN is 3E and was released before 3.5. And it’s hardcoded. There are some wonky workarounds but they’re messy.
That’s not a NwN bug. The light armor casting thing is 3.5. NwN is 3E and was released before 3.5. And it’s hardcoded. There are some wonky workarounds but they’re messy.
Will that remain true of EE?
"-Uncanny Dodge II (as per EE) now grants immunity to flanking and thus sneak attack from flanking except from rogues four levels higher than the character. This is hardcoded with EE".
Is it posible from EE choose this feat as class or general feat? because now is very powerful, for example, the barbarian gets a great improvement with this feat.
Ranger
-Further brought them in line with 3.5E PnP with the following changes:
-Hit Dice changed from d10 to d8
-Number of skills per level changed from 4 to 6 (6*4 at creation)
-Two Weapon Fighting moved from level 1 to level 2 and Improved Two Weapon Fighting moved from level 9 to level 6
-Removed Medium Armor Proficiency
-Uncanny Dodge II (as per EE) now grants immunity to flanking and thus sneak attack from flanking except from rogues four levels higher than the character. This is hardcoded with EE.
Do we know if:
A) It is counting total character level, or class level of the class that granted it?
and
B) It is referring to sneak attacks from someone with rogue levels that is four levels in total character levels higher, or someone with four more rogue levels than the UMDII character? Or with four rogue levels higher than the UMDII character's class that granted UMDII?
I assume its probably "character level" in both cases, but it's worth inquiring.
On second thought, the underlined section makes me pause.
Rangers didn't have Two Weapon Fighting, they had a unique feat called Dual-Wield, granting them Ambidexterity and Two-Weapon Fighting. Have they lost access to Dual Wield, or has it simply been moved to level 2 and the wording was imprecise?