Rashemani who have valuable skills as craftsmen may be able to escape serfdom. The Mulan have little interest in manual labor of any kind, yet they crave finely manufactured goods. A Rashemani with the talents to produce such goods, whether of cloth, leather, wood, or stone, may be able to generate enough income to live comfortably and independently. Such skills are rare among the Rashemani, however, and those who have them are reluctant to share them lest they reduce their own value.
The Rashemani want little to do with arcane magic, having seen too many of their kinfolk taken to the Tables for experimentation. Those who do travel to the Red Academy to study wizardry become outcasts among their peers.
Humans are by far the most common race in Hazlan, but nonhumans are better represented here than in msot of the Core. Gnomes and halflings are commonly found in Hazlan, though actively discouraged from mingling socially with their human "betters."
Education in Hazlan is done mostly through foreign private tutors, as teaching is too common and mundane a task for most Mulan, while the Rashemani are not permitted an education. Gnomes have proven particularly popular as tutors.
Toyalis features three inns worthy of note. The best is undoubtedly the Blushing Swan, that caters Mulan and wealthy foreigners.
The Mulan are highly ethnocentric. Non-Mulan humans, including the Rashemani, increase their Outcast Rating by +1 when dealing with the Mulan. Half-elves and half-Vistani without a Mulan parent also increase OR by +1 when dealing with the Mulan. The OR of other races remains the same.
I'd say that the only time you will see a "Catch him and purify his body with lashes!" situation is if you're a cleric of another god, or you're an arcane caster who is not a Red Wizard.Yeah, this is especially so for Hala's followers:
And that comes mostly from the Lawgiver Church. The rest just kind of play along out of fear of being branded as heretics by the church and suffering the same fate.
Followers of Hala in Hazlan are even more secretive than in any other realm, save perhaps those in Tepest. The Mulan seek to stamp out the religion wherever they can find it, fearing the hope it offers and the feelings of community and equality it generates. The Rashemani protect the locations of the Halans as much as they can, however, and the religion has continued to thrive in secret.
Clerics of the Iron Faith, perhaps rightfully, view the church of Ezra as their primary rival for spiritual control of the Core. Thus, the Church of the Lawgiver is bitterly unforgiving toward the Church of Ezra's efforts to spread its message into the Vaasi Plateau. Ezra's anchorites face withering oppression, and their presence in Hazlan is accordingly limited to one or two wardens, or traveling anchorites.
<name> travels a regular circuit through Hazlan's settlements, healing the sick and aiding the downrodden. She bears the taunts and barbs of the Lawgiver's clerics with grace, retaining her composure in the face of danger.
Great post. Very complete.Thanks a lot! :)
Also remember stuff exclusive to the server , the Lawgiver Church has declared war on the Ezrite & Hala Church, so any caught preaching (or even bearing the colours of the Ezrite Church) and such are going to face issues:
Wearing garments of Ezra/Hala:
http://www.nwnravenloft.com/forum/index.php?topic=28046.msg343421#msg343421
Preaching Ezra/Hala:
http://www.nwnravenloft.com/forum/index.php?topic=28046.msg592802#msg592802
War on the Ezrite/Halan Faith:
http://www.nwnravenloft.com/forum/index.php?topic=45084.msg565774#msg565774
I have to ask though, is it 'truly' a misconception if that is the IC response? After all, the lore doesn't support it, but perhaps IC actions 'do' support the point of view that is held in game. I'm not contending the lore, but there are things and statuses in game that have deviated from the lore due to IC actions in the past and constant, and word of mouth that has resulted. Is this a case of lore deviation by IC actions?Well, the trouble is that different people may have a different idea how the NPCs etc should react. i.e. we can have an elf in Hazlan, the NPCs wont react with hostility, and the player might not be aware if they should or should not. And if our lore has differentiated without explicitly making note of this, it can lead to no one really knowing how the NPCs should react.
So, to clarify. If I bring my Elf to Hazlan, I WONT be enslaved?It might depend a bit on who you meet. The church of the Lawgiver views elves especially negatively. There would probably be no legal consequences from killing or enslaving a foreign elf. The Red Wizards also like to kidnap folk for their experimentations.
So, to clarify. If I bring my Elf to Hazlan, I WONT be enslaved?Oh please do come. Visit Ramulai, I'll buy you a drink at Zagrev's and give you a tour of the academy while I wait for the sedative to take affect.
I act my inherent mistrust of Hazlan only due to in game considerations.Huh. I didn't know we actually had an IC decree about nonhumans being enslaved. Only now noticed that part in the decrees.
THIS http://www.nwnravenloft.com/forum/index.php?topic=28046.msg593857#msg593857 (http://www.nwnravenloft.com/forum/index.php?topic=28046.msg593857#msg593857) takes precedence over info in the Gazetteer.
It is a promulgated law issued in-game. Non-Hazlani are therefore 100% justified in thinking non-humans will be enslaved if daring to set foot in Hazlan. It needs not be the truth, but the perception is entirely warranted due to in-game actions from some Hazlan rulers, and it should not be dispelled in OOC manner.
I act my inherent mistrust of Hazlan only due to in game considerations.
THIS http://www.nwnravenloft.com/forum/index.php?topic=28046.msg593857#msg593857 (http://www.nwnravenloft.com/forum/index.php?topic=28046.msg593857#msg593857) takes precedence over info in the Gazetteer.
It is a promulgated law issued in-game. Non-Hazlani are therefore 100% justified in thinking non-humans will be enslaved if daring to set foot in Hazlan. It needs not be the truth, but the perception is entirely warranted due to in-game actions from some Hazlan rulers, and it should not be dispelled in OOC manner.
Nonhumans are to be immediately enslaved upon entering the lands of Hazlan, as per the decrees of our Lord Hazlik, and the thralls of foreign visitors to Hazlan are required to have collars marking them as such. Moreover, they must be properly restrained using shackles, rope, et cetera. Any who attempt to give a slave manumission without my express permission or aid and abet those who participate in such, shall have a bounty placed upon their head no less than 2,000 soulorbs for each slave unlawfully freed. Bring these criminals to the barracks near the estate of House Kyrillian dead or alive, but preferred alive, so that they might be put into slavery themselves for their reckless disregard for the laws of the land.
My bad, but yeah I am referring to the first post of that thread. Fact is this edict was never rescinded and must be considered as ig law in effect. The choice is yours to respect it or not, and the proclamation needs not reflect the truth of the matter. Non-humans like gnomes may very well be tolerated despite the law. My point remains merely that non-hazlani are justified to think of Hazlan as a place where one can quickly get enslaved and that efforts to dispel the notion needs to be done ICly not on the forum OOCly.
Say you call every Mulan you meet a dirty slaver then the actual ones who hold slave auctions go: I beg your pardon, I wash daily, thank you... What an imbecilic, ill-bred, long haired foreigner. Yeah, then you are probably gonna have a bad time.