Ravenloft: Prisoners of the Mist
Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: k_moustakas on June 09, 2017, 10:44:12 AM
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The werewolves that spawn aggrevate the guards and they go out and get summarily killed. Maybe have that door get locked at night?
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Or just spawn the werewolves further away? being able to mine and risk the night near the outpost to get ore from there to smith and such is one of the perks of that spot....
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I'm talking about the Krezk outpost to the far side, not the Zeklos outpost with the mine that place is free of anything except mink as far as I can tell :D
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I'm talking about the Krezk outpost to the far side, not the Zeklos outpost with the mine that place is free of anything except mink as far as I can tell :D
Oh yeah....ok though moving the spawns further away would solve it too :P
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Makes sense.