Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: Miuo on December 11, 2016, 05:43:49 AM

Title: Outskirt Tree Suggestion
Post by: Miuo on December 11, 2016, 05:43:49 AM
There seems to be one particular tree near ML Temple/graveyard towards the gallows, that werewolves always seem to get suck around. Could the tree be moved out futher to allow easier passage around it. Or perhaps sunken a little further underground so it doesn't effect the walk pathing?
Title: Re: Outskirt Tree Suggestion
Post by: modderpunk on December 11, 2016, 06:25:33 AM
Can you show a screenshot indicating which one it is?
Title: Re: Outskirt Tree Suggestion
Post by: Miuo on December 11, 2016, 05:01:09 PM
(http://i.imgur.com/2rfyKVw.png)

The tree was destroyed last night, when someone used electric jolt or something similar to attack one of the weres
Title: Re: Outskirt Tree Suggestion
Post by: Zwickelfaust on December 16, 2016, 08:28:37 AM
I shot a lightning bolt art the wolves while they were semi behind it. I managed to hit the wolves, but the tree completely vanished. I didn't test to see if the collision detection recognized if it was still there or not. A server rest fixed the issue though.
Title: Re: Outskirt Tree Suggestion
Post by: Miuo on December 16, 2016, 09:44:04 AM
Yup, has happened often in the past. But i still think it might be a good idea to move the tree. As the werewolf spawn frequently gets stuck with walkpathing.
Title: Re: Outskirt Tree Suggestion
Post by: EO on January 03, 2017, 11:05:37 AM
I'll move it to see if it helps.