Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: Deceit on October 02, 2016, 10:46:44 PM

Title: Item Request Thread (Read The First Post Before Posting) v2
Post by: Deceit on October 02, 2016, 10:46:44 PM
Okay folks, we'll open this up for you guys to request items you'd like to see in the module. Bear in mind that posting a request here is not a guarantee that the item will be made. Also, please only post item requests for the loot tables here. This is not a general item feedback thread or a thread for asking a DM to give you a special item or a new system or crafting component. Posts discussing things and/or derailing the topic will be deleted.

Here are the guidelines:

Basic Item Design

When designing items, be it either for your PC or stores, it's always ideal if you can make them usable for general purpose as well. This is both because of performance consideration, and also because it would benefit in creating a wide array of items available for other situations like loot etc. In the same manner, try to not create new items if some of the items on the current palette could easily equate your needs.

Be in line with the setting when creating items. Make them Ravenloft, classical, gothic, stoic, raw and gritty. Humorous items can be fun the first time, but they rarely stay that way when repeated, and thus, their use quickly fade.

Also, be sure to set the items to unidentified magical. This even applies to items you want sold in stores, as they'll always be marked as identified there. Make a description for them as well, preferably with a background story. Avoid describing the specific item as unique however, as it also greatly reduce the potential use. Often, you can simply describe how the first of the specific item was made and tell it's story that way.

Item balance and target prices

One of the best ways to judge an item's power is by the cost of that item. It's easily visible in the toolset so you can adjust items to fit our agreements fairly easily. While there's several downsides and loopholes of judging by item price, it's really still the most feasible and practical way of determining and comparing an items power and establish some standards. It will also make sure we don't blow our economy by having items that are sellable at excessive prices, and the treasure system is designed to judge what to spawn by gold value. If we feel that some items properties are excessively imbalanced price-wise, we can alter the 2das associated and up the prices they generate.

For all regular, non-magical items, the cost increase of the item properties should never exceed 200 above the version of the item with no item properties applied. This does allow for some simple item properties to be applied to things, but mainly things that are reasonable within what's non-magical properties (like +1 hide for a black cloak). If you want to design non-magical varieties of items that provide more significant advantages, make sure they have drawbacks too that put them within this price range. This is also a consideration of conceivability. For example, if an extra large and weightily greatsword gives only clear advantages, it's fair to assume that all greatswords were designed this way per default.

Some non-magical items can exceed this bar of price increase, but then, they should be considered of exceptional craftsmanship. However, applying extra cost to reflect aesthetic/material value, like a jeweled sword or a golden armor should not count against these limits.

For magical items, the price increase against the base item itself should never go past 8000.

You might find it hard to stay within these ranges, but applying some negative properties should make it fairly easy - and likely create some much more interesting items. Please don't use the purely price reducing property to reduce price to be within range, however. That breaks the entire balance. In same regard, when designing drawbacks, make some that matter. A greatsword with a wisdom or intelligence penalty would hardly impact the wielder, for example. Of course, to enhance the roleplay/story aspects of the items, you can still apply these penalties, but don't use them to balance out the end price - e.g., don't count them when determining if the item is within the price limits.

Weapons

Weapons should generally apply to the same standards, but with a modifier applied. This is because individual weapons need to be balanced toward each other still, and NWN doesn't automatically consider that when determining price. As an example, a bastard should still have the same relative advantage over a long sword, to keep the exotic feat worth it - and sacrificing wearing a shield by using a two handed weapon should provide some relative advantage as well. Thus, to calculate the price range of a melee weapon, use the maximum noncritical damage of the weapon, divided by 8 and apply as modifier. As an example, a greatsword with a maximum damage of 12 would have the modifier of 12/8 = 1,5 meaning a greatsword could go up to 8000*1,5 = 12.000 gp value increase and a scimitar with maximum damage of 6 would have a modifier of 6/8 = 0,75 meaning a scimitar could go up to 8000*0,75 = 6.000 gp value increase.

Item properties you should generally avoid:

Ability Modifier - Starting to bring in ability modifiers is opening the gates to a mayhem of imbalances, exploits etc. An example workaround could be that instead of giving a +1 to charisma to represent aesthetic value, you can give a +1 influence/perform.

Immunity: Ability Drain - This property has the problem that it not only makes the wearer immune to attack-induced ability drains, but also all other forms, including those applied by our systems, like subracial modifiers, making it a major factor of imbalance.

* use/day - In most terms of NWN, a day only represents the time between resting, thus items that have uses per day are quickly becoming much more frequently used. Since these items never run dry, we could end up with individuals carrying such items for every needed situation, effectively making them more powerful than a spellcaster and incredibly hard to toy with as a DM.

Overly restrictive usability - Items that are only usable by one or a few classes or one specific alignment has a very narrow usergroup. This isn't ideal since it greatly reduce the potential diversity other classes experience. Therefore, try to limit the usage of these restrictions.

NWN Engine Quirks The NWN has some quirks that differentiate it from PnP D&D, and it also uses 3.0 D&D, not 3.5, and many of those aspects are hardcoded and cannot be changed.

 :arrow: Attack Bonuses are more powerful in NWN because they bypass Damage Reduction (remember also, NWN uses 3.0 D&D DR, which is very different from 3.5's DR). Be careful about giving an item too many attack bonuses, such items are more powerful than they appear to be.

 :arrow: On-Hit: Cast Spell effects can cause performance issues. Most spells were designed under the assumption that a character could cast at most two spells in a round. When it is triggered on-hit, however, a spell can be cast much more often, potentially twelve times per round. Injudicious use of this item property can cause the game to lag. Also, no matter how many On Hit: Cast Spell properties you give an item, only one will ever be used, the highest gp-cost one.

 :arrow: On Monster Hit abilities only work on creature items

 :arrow: Armor and Shields can have On Hit effects as well as weapons, triggering when the owner is hit instead of when the owner hits something with a weapon.

 :arrow: Missile-launching weapons such as bows, crossbows and slings do not benefit from damage bonuses and do not trigger On Hit effects, as you do not actually hit with that weapon. These must be applied to the ammunition instead.

Custom Content Quirks: We have used haks to open up previously unavailable item properties. Some of them work, some of them do not. Also, as we have made some changes to spell, On Hit: Cast Spell effects may not work as intended.

 :arrow: The following item properties do not work: Boomerang, Dancing, Vorpal (use On Hit: Vorpal instead), Wounding (use On Hit: Wounding instead)

 :arrow: The knock spell has been altered on this server to give a large bonus to the Open Lock skill instead of instantly unlocking something. As such, you should avoid the On Hit: Knock item property.

 :arrow: Item Cost Parameter works, but should not be used. It is used in a few exceptions for mundane weapons that lack abilities they should have but don't due to hardcoded engine limitations (for example, nunchaku and sais should be able to be used with the Flurry of Blows feat, but since the engine won't allow it, the weapons were given a +1 Parry bonus to compensate). These exceptions are only handled by the Dev team and will not be considered or allowed on items suggested here.

 :arrow: Not all feats listed under "Bonus Feat" will work when added to an item, particularly if it is a feat that requires levels of a particular class (e.g. Barbarian Rage).

 :arrow: We have a custom poison system on PotM. To use it, select a poison type from the Poison property. Each poison has its own cost attached.

Materials:
Certain materials have different properties when armor and/or weapons are made from them. These will count towards the item's cost. You will have to add them manually.

Weapons:
 :arrow: Stone: Attack and Damage Penalty -2, Weight Increase 5 lbs.
 :arrow: Bone: Attack and Damage Penalty -2, Base Item Weight Reduction 40% of weight
 :arrow: Obsidian: Attack and Damage Penalty -1, Base Item Weight Reduction 80% of weight
 :arrow: Bronze: Attack and Damage Penalty -1
 :arrow: Copper: Attack Bonus vs. Racial Group Fey +2, Base Item Weight Reduction 80% of weight, Decreased Damage -1
 :arrow: Iron, Steel: no changes
 :arrow: Cold Iron: Attack Bonus vs. Racial Group Outsiders +1
 :arrow: Silver: Attack Bonus vs. Racial Group Shapechangers +1
 :arrow: Mithral: Base Item Weight Reduction 40% of weight
 :arrow: Adamantine: Enhancement +1 (light or medium weapons) or +2 (heavy weapons)
 :arrow: Alchemical Silver: as Silver, above

Wooden Weaponry: Only certain weapons can effectively be made of wood. The club, quarterstaff, sap, and all bows and crossbows can be made from wood without suffering a penalty. Any bludgeoning weapon can also be constructed of wood, but those not noted above suffer a -3 penalty on attacks and damage. Weapons that deal piercing or slashing damage cannot be made of wood.

 :arrow: Darkwood: weapons that can normally be made of wood without penalty gain Attack Bonus +1 and Base Item Weight Reduction 40% of weight when made of darkwood. There is no bonus gained for weapons not normally made of wood.

Armor and Shields:

 :arrow: Bone: maximum AC of 3
 :arrow: Wood: maximum AC of 3 for armor, no change for shields
 :arrow: Coral: maximum AC of 6
 :arrow: Shell: maximum AC of 3
 :arrow: Bronzewood: same AC as metal but gains Base Item Weight Reduction 80% of weight
 :arrow: Chitin: same AC as metal but weight is doubled
 :arrow: Bronze: AC is always -1 that of steel armor
 :arrow: Mithral: Arcane Spell Failure -05%, Base Item Weight Reduction 40% of weight
 :arrow: Adamantine: AC +1, Damage Reduction +1/Soak 5, Weight Increase x2
 :arrow: Darkwood: Base Item Weight Reduction 40% of weight (shields only)



Format:

-Item name
-Item type
-Description of the item
-Statistics
-Appearance (for weapons: list the part number and color for the top, medium, and bottom. For armor, list the appearance number for each armor part and approx. color, for "miscellaneous" items, take a screenshot of the icon used and post it)

For example:
Quote
Item Name: EO's Hammer of Greatness
Item Type: Warhammer
Description:The original version of this hammer was forged in the depths of Toril by an angry dwarf who wished to create the most awesome hammer. Over time, many weaker replicas were made and some found their way into Ravenloft.
Statistics: +1 Enhancement Bonus, +1AC, +1/5- Damage Reduction

You should build the item in the toolset to get the right costs and appearance #s. DO NOT SUBMIT THE ITEM TO US. This is merely so you can get the appropriate costs. To do this, create a new module, then edit the module properties. Go to "Custom Content" and make sure the following haks are listed in this order, from top to bottom:

rl_2da_v2_21
rl_addons
rl_creatures
rl_placeables
rl_mountain
rl_ruralcity
rl_jungle
rl_swamp
rl_tilesetaddons
rl_fixes
cep2_top_2_60
cep2_ext_tiles
cep2_add_tiles1
cep2_add_tiles2
cep2_top_v24
cep2_add_doors
cep2_crp
cep2_custom
cep2_core7
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
ctp_common
ctp_loadscreens
ctp_elf_interior
ctp_exp_elf_city
ctp_goth_int
ctp_goth_estate

Under "custom TLK file", make sure it says "ravenloft"

Then compile/rebuild the module and save it. You should be able to make your own items at this point. In our module, negative effects lower the cost of an item. So giving an item an ability score penalty (ex: -2 WIS), will lower the cost of the item, as will damage vulnerability, etc.

PLEASE DO NOT SUGGEST ITEMS THAT REQUIRE CUSTOM SCRIPTS.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 03, 2016, 12:25:06 PM
Item Name: Cameo of Glamour

Item Type: Amulet

Description: Many tales have been whispered of the Great Moor of Mordent, but perhaps one of the most intriguing is that of the Crooked Coven. It is said that years ago, a coven of ancient witches once plied their dark wills amongst the gnarled trees and misty bogs of the Moor, preying on lost travelers for use in their nefarious rituals. While most of the residents of the scattered villages of Mordent knew very well to avoid such places, an occasional roaming adventure would seek to brave the bogs, determined to put an end to the dark tales. More often than not, they would fail to return.

However, as legend goes, a wandering Warden of the Fourth Sect of Ezra finally put an end to the witches dominance over the bogs. In a battle of faith against magic, faith proved stronger, and the entire coven was said to have been cut down by righteous steel.

In the years since, treasure hunters and otherwise have sought to recover baubles and items from the old lair of the Crooked Coven. These cameos, tied together with a strip of cured leather, are such. It may be believed that these peculiar necklaces possess the ability to charm and deceive, which may explain how the witches were able to claim so many victims, over the years. Beauty unnatural, usually comes with a price, however...

Statistics:
Cast Spell : Charm Person (10) [5 Charges/Uses] 50 charges
Skill Bonus: Perform [+2]
Decreased Skill Modifier : Spot [-2]
Material [Bone]
Material [Leather]
Material [Wood, Hemlock]

Appearance: itt_neck_088

(https://www.mediafire.com/convkey/8f05/o68ddowvgmcs6i54g.jpg) (http://www.mediafire.com/view/o68ddowvgmcs6i5/cameo.png)

Total Item Cost: 251


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 03, 2016, 02:14:43 PM
Item Name: Lightless Halberd

Item Type: Halberd

Description: In the year 770BC, a battle took place in the Lightless Wood of Mordent, south of Blackburn's Crossing. With shot and pike, arrow and sword, the combined forces of a Mordentish army and the Company of the Fox of the Republic of Dementlieu were able to turn back the Valachani horde, but at great cost. The bloody battle lasted over two days, and during the desperation, many tales emerged. One in particular, is of how the Fox Company halberdiers stood firm against countless charges against Valachani swordsmen, and, if rumors are to be believed, shapeshifting giant cats or panthers that emerged from the fog with suddenness and stealth, striking at the stalwart soldiers with great brutality.

Amidst the shifting fogs and the heavy rains that plagued the muddied woods, dozens of simple halberds were lost in the muck and mire, most unrecovered and abandoned. Over time, it seems, some of these weapons have absorbed the lingering energies and emotions present at the battle, both good and ill... Since then, some of these polearms have been found, claimed by various folk throughout the Core.

Statistics:
Damage Bonus: Negative Energy [1d4 Damage]
Enhancement Bonus vs. Racial Group: Shapechanger [+2]
Massive Criticals [2d4 Damage]
Decreased AC : AC Dodge Modifier [-1]
Decreased Skill Modifier: Parry [-5]
Decreased Skill Modifier: Tumble [-5]
Material [Steel]
Material [Wood, Hickory]

Appearance:
Top: 3/4
Middle: 23/7
Bottom: 23/1

Total Item Cost: 1390


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 03, 2016, 04:47:13 PM
Item Name: Waraji of the Lost Hero

Item Type: Boots

Description:
Outlanders know well of the dangers of the Mists, claimed as they were from their homelands by such. There is a tale from long ago of one such Outlander; a Hero who sought desperately to return to his home, and face a great evil there. Long did he travel about the Core and the Mists, searching with determination for a way to return. None are quite sure if he ever found the portal which he sought...

Over the course of his travels, he often found himself traversing treacherous terrain. Luckily, he was skilled at maintaining his equipment, and was able to fashion new sandals, or Waraji as he called them, from grass, reed, or other plant material with great dexterity, and some small help from minor magical scrolls. Sometimes it is said, the Lost Hero would discard his current sandals in favor of crafting new ones from stronger materials he found... a stronger type of vine, or a thicker piece of bark. His old ones were left alongside remote mountain trails, or deep forest paths. Such discarded sandals maintain some of their previous mastery of craftsmanship, and are exceedingly comfortable to wear for long journeys, giving one the endurance to keep moving, but the crunch of dried grass can give away one's position.

Statistics:
Cast Spell : Bear's Endurance (3) [5 Charges/Use] 25 charges
Decreased Skill Modifier : Move Silently [-4]
Material [Cord]
Material [Bark]

Appearance:
Top: 5/4
Middle: 1/3
Bottom: 1/9

(http://img.photobucket.com/albums/v615/rascatar/potmsandals_zpsaduzldtu.png) (http://smg.photobucket.com/user/rascatar/media/potmsandals_zpsaduzldtu.png.html)

Total Item Cost: 564


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 03, 2016, 05:59:23 PM
Item Name: Dementlieuse Boarding Axe

Item Type: Battleaxe

Description:
During boarding operations, sailors of Dementlieuse privateer ships often find use for these large boarding axes. They are heavy, brute, and ugly weapons, favoring those with strong arms and a desire to draw up close in combat, and a disregard to defense of their own. With such a heavy iron head, these axes can even batter through the strong oak hatches and deck doors of enemy vessels, breaking down defenses with ease. One could imagine that any similar stout materials can be battered down and splint asunder by these frightening, heavy axes.

Statistics:
Enhancement Bonus vs. Racial Group : Constructs [+1]
Extra Melee Damage Type : Bludgeoning
Massive Criticals: [1d6 Damage]
Decreased AC : AC Deflection Modifier [-1]
Decreased Skill Modifier : Discipline [-2]

Weight Increase [Amount: 10 lbs.]
Material [Iron]
Material [Wood, Teak]

Appearance:
Top: 15/1
Middle: 15/3
Bottom: 13/2

Total Item Cost: 1584


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: NecropolisV on October 04, 2016, 04:49:15 AM
Item Name: Ring Of Oath's

Item Type: Ring

Description:

Common to many knighthoods or clergies are the giving of oath's.. In a distant land long forgotten, their King had a few rings made for his most elite and loyal of knights and clerics, the ring gave great boons of power to the loyal followers, however served as a reminder to what they stood to lose for breaking their oaths, as the rings can only be worn by those who have given oaths to one being or another and continue to uphold them.. To break those oaths would be to find the ring burns to touch, and those of natures that are not lawful would find the ring slips off their hand every time they try to put it on. The ring is a simple gold band, with a small circular symbol of the sun and moon eclipsing, the symbol of that kingdom long forgotten.. These rings though few in number are surely precious, desired by many believing their oaths are infallible.

Statistics:

Discipline: +2
Bonus Spellslot's Cleric: 1, 2
Bonus Spellslot's Paladin: 1
OUB: Lawful

Appearance: iit_ring_029

Total Item Cost: 3466


Item Name: Knight Commander's Cloak

Item Type: Cloak

Description: There have been many great commander's in the history of many world's, and one of the greatest was said to have once worn a blue and white cloak just like this.. It's wearer's name has long been forgotten, only the title of "Knight Commander" remaining in the vaguest of legends, and his cloak was said to instill within him an uncanny discipline and concentration so as to be able to lead his men onward to many victories often taking the fore and crushing the foes that came before him.. This is certainly just a replica as it's powers are nowhere near as great as his legendary cloak, but it's powers are still formidable and not to be dismissed.

Statistics:

15 Charges

Discipline +1
Concentration +1
OUB: Lawful
Cast Spell: Battletide (9) 5 Charges Per Use
AC Bonus (Deflection) Vs Chaotic +2

Appearance: Torm Cloak, blue cloth in both cloth sections, white leather for the two leather slots, silver for both metal slots

Cost: 10417



Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 04, 2016, 06:30:40 PM
Item Name: Vos Boyarsky Bear Spear

Item Type: Spear

Description:
These long, sturdy spears are used by bands of elite Vos warriors, or Boyarsky, when hunting dangerous large game, such as bears. At nearly 8ft long, they feature heavy shafts of ash, and reinforced bay-leaf shaped iron heads. A stout crosspiece near the end of the blade offers protection, stopping attacking beasts or animals from plunging further down the shaft, where they could maul a hunter, even when impaled.

Large as they are, such weapons would prove unwieldy against smaller opponents, limiting one's ability to move about during combat, as they are designed to often be used in a stationary manner, braced against the ground to absorb a charging beast's impact.

Statistics:
Enhancement Bonus vs. Racial Group : Animal [+1]
Enhancement Bonus vs. Racial Group : Beast [+1]
Decreased Skill Modifier : Tumble [-3]
Material [Iron]
Material [Wood, Ash]

Appearance:
Top: 6/4
Middle: 6/1
Bottom: 9/4

Total Item Cost:
632


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 04, 2016, 10:15:50 PM
Item Name: Ring of Agony

Item Type: Ring

Description:
Pain can be a great motivator. Few know this better than Falkovnian soldiers. Lambrecht von Lekar, a wizard in service to the Ministry of Intelligence, put forth the motion to create several of these rings from the jagged carapace of a species of tough and lethal giant spider that dwells deep in the Dunkelhertzwald Forest.

Lambrecht's experimentations with enchanting produced rings that can not be worn without causing great pain to the wearer, the natural spikes of the spider's carapace digging wickedly into the skin. This agonizing pain however, allows one to focus almost solely on such, forgoing distractions, even the chaotic sounds of battle, or piercing war horns and shouts. So encompassed by this cruel pain, Falkovnian soldiers that wear them find themselves more focused to their battle orders, following them with intense will. The pain though, clearly makes some tasks extremely difficult, namely, anything that requires a steady hand.

Sometimes, Falkovnian Talon soldiers will wear these aptly named "Rings of Agony" outside of combat, as a show of devotion and strength, and occasionally, such rings have found their ways into the hands of adventures looking to enhance their tolerances. 



Statistics:
Damage Resistance : Sonic [Resist 5 / - ]
Increased Saving Throw Bonus : Specific Will [+1]
Skill Bonus : Antagonize [+3]
Decreased Saving Throws : Specific : Fortitude [-2]
Decreased Skill Modifier : Disable Trap [-5]
Decreased Skill Modifier : Open Lock [-5]
Material [Chitin]

Appearance:
iit_ring_143

(https://www.mediafire.com/convkey/04f8/682x7n5nt9l8o364g.jpg) (http://www.mediafire.com/view/682x7n5nt9l8o36/agonyring.png)

Total Item Cost:
1487


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: LeviShultz on November 28, 2016, 01:39:49 AM
Item Name: Cape of the Matador

Item Type: Cloak

Description: Passed down from dualist to entertainer and back again, these capes have served as a meager means of protection for a varity of fighting spectacles. A flick of the wrist and a trick of the eye, wearers of these capes are reknowned for their ability to dance and dodge their way around oppents- Though should their foes aim be true, it will surely mean their end.

The cape itself is crimson red and flows freely around its wearer. Closer inspection reveals several small punctures with dark brown stains surrounding them- perhaps revealing its previous owners demise.

Statistics:
+2 Parry
+2 Antagonize
+2 Deflection AC

-4 Concentration
25% Damage Vulnerability: Piercing

Cost: 7411
*updated with cost and changes*
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on December 02, 2016, 11:47:03 AM
Item Name:  Ceinture du Rιvolutionnaire

Item Type: Belt

Description:  The Dementlieuse Revolution of 770 BC saw a burst of patriotic fervor, some of which was true, and some of which simply for appearances. While more somber colors were en vogue after the events of the Revolution and Falkovnian War, before the Revolution, and indeed during, it was more commonplace to see loud splashes of color on the Dementlieuse of Port-a-Lucine.

Some Revolutionaries favored wearing bright red ceintures (or in Common, sashes) such as these, declaring their patriotism boldly. Usually looted from silk of the aristocracy, most are rather tarnished now, with holes or cuts. Those that witnessed the events of the Revolution, and the actions of mob justice and the guillotine, find such things hard to forget. Some of these sashes, a few of which are still seen, are stained heavily with blood, clearly having been through the worst of those grim times. They are a potent symbol of the blood that Port-a-Lucine so often thirsts for.


Statistics:
Skill Bonus : Antagonize [+5]
Decreased Skill Modifier : Influence [-5]
Material [Silk]

Appearance:
iit_belt_225
(https://www.mediafire.com/convkey/b06e/wxlnw1kb1i0e9324g.jpg) (http://www.mediafire.com/view/wxlnw1kb1i0e932/betttt.png)

Total Item Cost:
1000


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: NecropolisV on December 25, 2016, 03:35:25 AM
A few weapon idea's I stirred up in my brain today while just hanging around


Item Name: The Golden Sword

Item Type: Longsword

Description: This weapons origins come from the world Of Toril

This beautifully made sword is wrought entirely of solid gold, with a golden gaurd embossed with a single ruby at it's pommel, with a handle of gold wrapped in fine almost silk-like leather. The bottom of the handle ornate with a beautifully carved orb of gold, depicting a rearing lion. All along the blade is engraved runes in dwarvish, a prayer to the greed father Abbathor, that follows as such "They who covet gold in both their heart, and wield it as their weapon shall know Abbathor's favor" Resting at the bottom of the blade on the front the word in common "Greed".. The runes are obviously imbued with divine power as well, for when one speaks the word "Greed" they find that the blade strikes with magical divine might. The blade itself is not as sharp as a common blade, dealing less of a deep cut, however the enchantment does seem to make the blade strike truer as well.


Statistics:

Damage penalty: -1 damage
Attack Bonus: +1
Cast Spell: Divine Favor (5) 5 Charges per use. //Not entirely sure if a higher level version of the divine favor can be added, as it can't through my toolset but if it's doable it would be great to have it at 6 for a +2 bonus//
Charges: 25
Material: Gold

Total Cost: 1784


Item Name: Neuri's Claw

Item Type: Bastard Sword

Description: Many wretched weapons have come of Neuri cultists, and this is yet another.. Forged insidiously by blackened iron being doused in blood collected from a Neuri on it's first full moon and enchanted through dark rituals on the very same night, this horrid bastard sword is slightly curved to resemble a claw at the very top, and all along it's blade are engravings of howling Neuri and moon's in their full glory. The gaurd is curved inward to resemble yet again claws reaching for the wielding hand, and at the center it's pommel is that of a sunstones that in the process of it's creating ritual has turned a nearly utterly white color resembling the moon after it's corruption. The handle is wrapped in tanned and treated human flesh, and at it's bottom is a massive fang removed from only the largest of dire wolves. Luckily, such weapons are more often than not destroyed upon discovery, and only the most foul would ever consider wielding such a feral and savage weapon.

Statistics:

Attack bonus: +1
Attack Bonus Vs Good: +2
Damage Bonus Vs Good: 1d4 Slashing
OUB: Evil
Material: Iron
Gem: Sunstone (If possible to be added)

Item Cost: 5094


Item Name: Blade Of The Blood Moon

Item Type: Greatsword

Description: This hauntingly beautiful, and massive blade is forged of an unknown black metal, it becomes apparent quickly that it is a flamberge, as it would not only a strong arm to wield, but the blade itself stands rather tall. It is beautiful in that it is obviously forged of a masterful hand, and yet it possesses little to no ornamentation, being rather simple in appearance, a black blade, black wide pommel and black gaurd, and a longer than normal handle wrapped in black leather- Yet at the bottom of the hilt, is a rather beautiful moonstone that has turned a blood red color, it is a small orb in size, but large enough to match the size of the blade. The origins of the blade are not well known but a learned sage could perhaps tell that it is believed a coven of witches on a blood moon had taken a simple iron flamberge and weaved many hours of magic into it over the course of the moon that turned the entire blade black, and yet strengthened beyond any ordinary blade, and that the moonstone was dipped in a chalice of blood of the combined witch coven with many whispered incantations that upon being fasted onto the blades hilt, imbued in it a hunger for the blood of the enemies of it's wielder, and over time of having traded many hands and been wet with the blood of many enemies has obtained the ability to call upon an unnatural frenzy and bloodlust that drives the wielder to fight savagely and viciously.. However, the amount of times this can be called upon is very limited, with each use the moonstone grows a bit more dull and upon it's last use the moonstone fractures and shatters, losing the ability forever, and sadly- or luckily to some, no amount of sating the bloodlust of the blade can charge the moonstone further after it's first use.

Statistics:

Charges: 50
Cast Spell: Blood Frenzy (7) 5 Charges per use
Enhancement Bonus: +1
Regeneration: Vampiric: +1
Material: Unknown
Gem: Moonstone (If possible to be added)
OUB: Evil (Optional)
(Also if it can be added, additional weight to represent it's larger size, I couldn't add it with my toolset, not -too- much but it is a rather big blade, still able to be wielded, but heavier)

Total Cost: 7794


Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: MAB77 on December 27, 2016, 11:57:44 AM
-Item name
Leather Patch (Suggested Animal - Lion, or maybe some other animal)
-Item type
Patch
-Description of the item
This is the patch of a cured Lion hide.
-Statistics
+1 reflex when made into armor.

Its great that gargoyle hide can add +1 to fort, I think it would be nice if there was a patch available that added 1 to reflex.

Please refer to the rules for posting in this thread. It is only for regular items that would drop as loot in game. It is not for additions to the crafting system. There is another thread for that. Thanks.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Miuo on January 09, 2017, 08:09:01 AM
Item Name: Deaths Icy Touch

Item Type: Ring

Appearance: iit_ring_176

Description: The ring boasts little to truly look at with its simple silver band and a gem of a clear blue like hue that resembles ice. What it lacks for in appearance it makes up for in the power it conceals. Nicknamed "deaths icy touch" due to its wearer taking on a chilling touch that seems to steal heat from what or whoever the hands fall upon, draws up images of deaths hand being placed upon you. However there is little actual foulness to the ring, the cold touch of the wearer simply a side effect of the rings ability to consume heat, causing it to slowly die till it turns a muddy brown. A sign it has lost its power.

While the effects of simply wearing the ring can take a significant time to fully drain the ring. Its power can be harvested to more drastically deplete the stored coldness with in it should the need arise. When the need does arise, the owner need only focus the ring on releasing its power and hurling it away from them self. And watch as the ring strikes the ground and causes dozens of deadly ice flowers burst from the ground to harm what ever stands upon them, in a bloody if not beautiful display.

Statistics: Cast spell (Ice Flowers): 1 Use, Fire Resistance (5 / -), Damage Vulnerability : Cold 25%

Cost: 3158

Edited: Fixed a few things, i typed such up on very little sleep XD
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on January 16, 2017, 12:58:15 AM
(( Having seen a somewhat lack in proper druid gear, I'll be posting a few in the coming days. Hope they're up to snuff! ))

Item Name: Bullthorn's Vine

Item Type: Ring

Description: The Elder Treant Bullthorn occasionally uses broken parts of himself to craft items for worthy druids who seek him out in the Vale of Shadows. This particular piece is an eternally strong & sturdy vine, pieces of thorned bark still stuck to its exterior, tied together in a ring-like shape. Those who wield it feel a greater connection to the Woods....But this power comes at a price: the wielder will partly share the Wood's Weaknesses as well...
 
Statistics: Bonus Spell Slot Druid [Level 3], Bonus Spell Slot Druid [Level 4], Damage Vulnerability Fire [10%], Damage Vulnerability Slashing [10%], Class restriction [Druid]

Item Cost : 5193

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on January 16, 2017, 01:28:30 AM
Item Name: Bullthorn's Hands

Item Type: Gauntlets

Description: The Elder Treant Bullthorn occasionally uses broken parts of himself to craft items for worthy druids who seek him out in the Vale of Shadows. These gloves were once the trusty appendages of the mighty wooden titan. Tiny spikes litter the woodlike surface, the tips eternally oozing a remnant of the treant's poisonous defenses. While powerful and well-crafted, they are a bit unwieldy for humanoid hands...Not to mention made of magicked wood!
 
Statistics: Damage Bonus Acid [1d6], Damage Bonus Piercing [2], Extra Melee Damage Type [Piercing], Decreased Attack Modifier [-1], Damage Vulnerability Fire [5%]

Item Cost : 5962
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on January 16, 2017, 10:23:23 PM
Item Name: Blade's Bane

Item Type: Medium Armor

Description: This set of interlinked wooden scales was made out by an enraged forest spirit, after a deadly misunderstanding between a lumberjack and a dryad. Legends say the dryad's spirit remains within the wood, fighting off any axe or blade that may try to damage it further....

Armor Class : 4

Statistics:  AC Bonus [+1], AC Bonus Versus Slashing [+2], Damage Resistance Slashing [2], Base Item Weight Reduction [60% of Weight], Damage Vulnerability Fire [10%]

Item Cost : 5348

Appearance:

Neck : 013
Torso : 122
Belt : 031
Pelvis : 003

Right Shoulder : 007
Left Shoulder : 013
Right & Left Bicep : 004
Right & Left Forearm : 004
Right & Left Hand : 004

Thighs : 001
Shins : 008
Feet : 006

Robe : 000

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Miuo on January 17, 2017, 06:31:52 PM
Item Name: Amulet of Shifting Faces

Item Type: Necklace

Appearance: iit_neck_089

Description: These necklaces are shrouded in mystery, few if any know who make such things. The power of the necklace can be immensely useful in taking on the benefits of other creatures. But its power does not come without cost, simply wearing the necklace leaves ones mind exceedingly vulnerable to the will of others. Because the amulet allows one to quickly assume the form of others and shift back and forth at will. It also leaves ones true form susceptible to illness. The cost of the amulets power is often the downfall of the beholder. In a way, the amulets are almost cursed in that regard, since such amulets are found more often then not on whats left of its previous owner.

Statistics: Cast Spell: Polymorph 5 Charges/Use, Decreased Saving Throws -5 Disease, -5 Will, -5 Mind Affecting

Cost: 4251
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on January 18, 2017, 11:54:56 AM
Item Name: Rotfang

Item Type: Dagger

Description: This odious dagger was once wielded by an assassin called Deathwalker, both for his prowess and for smell of decay following him around. The cause of such was his preferred dagger of choice, Rotfang.

Made from the fang of an unnamed plague spirit, rumored to be Deathwalker's father. While the cursed blade's bite is potent indeed, the stench rising up from the serrated piece makes any attempt at stealth difficult.

Deathwalker vanished without a trace, years ago, after entering Barovia. His blade lost to the mists, but several lesser copies have appeared since then. Some consider them to be status symbols, showing that they can remain undetected, even with Rotfang. Other consider them a living testament to the folly of carrying such weaponry, a relic of stupidity.



Statistics:  Enhancement Bonus [+1], Damage Bonus Acid [1d4], Skill Bonus Antagonize [+1], Visual Effect [Acid], Decreased Skill Hide [-4], Decreased Skill Move Silently [-4], Decreased Skill Influence [-2], Material [Iron]

Item Cost : 2722

Appearance:

Top : 6 [Color 4]
Middle : 6 [Color 4]
Bottom : 2 [Color 2]


Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Nemesis 24 on January 31, 2017, 12:24:26 PM
Hope you don't mind, but got a fair few here to suggest for the CEP items, to try and bring them up to the level of some of the lootables.  Add some variety as it were!

Item Types - Heavy Maces

Bone of the Saint
Description -  This well made heavy mace has a grip of red leather, and is gilded in gold leaf.  The more exotic part of its construction is found in the centre of the flanged head of the mace - a shard of bone, set into the heart of the construction.
Legend has it that this piece of bone is harvested from a saint of the Morninglord faith.  Precisely 'which' saint it is varies considerably, and there is a great deal of contention over the accuracy of such a statement.  However, there is indeed an aura of compassion and goodness about the weapon, that nevertheless strikes with righteous fury upon the living dead, while offering blessings of healing to the injured - at least, until said blessings are used up entirely, at which point the bone crumbles to powder and is gone.
Appearance -    Top - 14  Colour  - 4
      Middle 14  Colour - 3
      Bottom - 14  Colour - 1
Stats- Cast spell - Cure light wounds (2) 1 charge per use, 12 charges
Damage bonus vs Racial type - Undead, 1d4 Divine damage
Light - 5m, Dim, white
Skill bonus - +2 concentration
Use Limitation - Alignment group:  Good
Material - Bone, Steel
Quality  - Very good.
Cost - 2456


Oppressors Sceptre
Description:  Blackened and cold to the touch, this heavy mace is less of a weapon, and more of a badge of office - but it is very, very useful as a weapon nevertheless.
Borne by priests of the Lawgiver, these heavy, weighted sceptres both remind the subservient of their position, as well as make clear their place in the world.  Swung with brutal force, these dreadful weapons reiterate the natural order of things - that might is the right of law, and those that defy it, shall be undone.  So sayeth the Lawgiver.
Appearance -    Top - 11  Colour - 1
      Middle - 11  Colour - 4
      Bottom - 12  Colour - 4
Stats - Damage bonus vs Alignment Group:  Chaos - 1D6 Bludgeoning
Decreased skill modifer - Influence, -3
Skill bonus - Antagonise, +2
Massive Criticals - 1d4 damage
Use Limitation - Lawful Neutral, Lawful Evil
Material - Darksteel
Quality - Very Good
Cost - 2426


Skallespricka
This dwarven heavy mace is a heavy, ugly, nasty weapon with specially designed flanges across the head.  The mace is traditionally used to first take out an opponents knees to get them to the right height, then brought with force to the top of the opponents skull.  The distinctive 'crack' the weapon makes then gives its name, as the heavy, leaded core of the weapon gives it a nasty impact.  Though the lead should unbalance the mace, it is nevertheless dwarven built - and as such it is well made and surprisingly wieldy in the hand.  This does not, however, stop it landing with tremendous force when applied correctly.
Appearance -    Top- 13 Colour -4
      Middle - 14  Colour - 1
      Bottom - 13 Colour - 4
Stats - +1 AB
Massive criticals  - 1D8
Material - lead, iron
Quality - Good
Cost - 2928


Heart of Embers
This heavy mace is strange, in that at its heart it bears a great red gem, strangely carved.  Fire blazes from it, wrapping around the mace, and powering its blows and protecting the wielder as well.  The most disconcerting thing about the weapon however, is the fact that the great red gem at the core of it almost beats, like a heart, patient and slow.  Oddly enough it seems to quicken when one is faced with a choice that might have dire consequences for the wielder, and this pulse suddenly becomes very distracting, leading the wielders to sometimes make decisions that they would come to later regret, sometimes bitterly, sometimes forever, and sometimes not for very long at all - for whatever reason as may be.
Appearance -    Top - 14  Colour - 3
      Middle - 14  Colour - 4
      Bottom - 14  Colour - 3
Stats - Damage Bonus, Fire 1D4
Damage Resistance - Fire, 5/-
Visual Effect - Flaming
Decreased Saves - Will -3
Light - Low, Orange
Quality - Excellent
Material - Steel, Elemental - Fire.
Cost - 5954



Item Type - Falchions

Headtaker's Promise
Heavy, brutal and ugly, this massive two handed sword has etched in the blade itself, the Hara'kir word for 'Promise'.  Rumour has it that the weapons are used by slavers during particularly brutal periods in history of the region to quell unruly slaves - or, far more savagely, to 'encourage' the majority of them by culling the weakest, to work harder.  The 'promise' was as brutal as the weapon itself, and with continued use they became more and more inclined to be used by the who wielded them.  These weapons are steeped in blood and misery, as uncaring as the desert sands from whence they come.
Appearance -    Top- 4  Colour - 2
      Middle - 5  Colour - 4
      Bottom - 5  Colour - 1
Stats - Decreased ability - Charisma  -2
Decreased saving throws - Mind affecting, Negative energy, -2
Massive crits - 1d8
Damage Bonus - Slashing - 1d6
Attack and Damage Penalty - -1
Material - Bronze
Quality - Very Good
Cost - 2758


Item Type - Razor

Jack's Toy
Jack be nimble, Jack be quick
Jack's gonna put your head on a stick
Looking to dance, looking to play
Looking to take your eyes away
Ezra won't come, won't save your soul
He'll cut, and slice
Chop, and dice
And eat.  You.  Whole.
-The Rippers Rhyme.

Appearance -    Top - 1   Colour - 4
      Middle - 1  Colour - 3
      Bottom - 1  Colour - 1
Stats - Decreased AC, -5
Decreased Saves, Universal, -2
Keen
Massive crits 1d8
Bonus slashing 1d6
Quality - Excellent
Material - Steel, Bone
Cost - 15678


Item Type- Heavy Picks

Gamla Agg
Gamla Agg translates into 'Old Grudge' and it was for this reason perhaps that these brutal heavy picks were made.  An ugly, nasty weapon, Gamla Agg thrums with discontent and annoyance, sitting in the hand like a surly weight.  It is said that at the sight of a golem the wielder curses, and at the sight of an elf, the wielder will alway spit.  But that might be just because its an elf, and dwarves tend to be like that at the best of times.
Appearance -    Top - 3  Colour - 4
      Middle - 1  Colour - 4
      Bottom - 4  Colour -4
Stats- +1 AB
1D6 Bludgeoning vs Constructs
1D6 Piercing vs Fey
Quality - Excellent
Material - Steel
Cost - 3500


Knδ Kross
The Knδ Kross, which translates as 'Knee Crusher' in the dwarven tongue, is a heavy pick with a specially designed head.  Made for dwarven rangers and prospectors on mountain tops, it is gifted only to the best explorers determined to travel the furtherest heights.  With one part of the weapon designed for fossicking, the other is designed to take on the foes of the mountain - specifically, giants.  Knowing that no giant is as effective on its back, this pick lives up to its name by being specially designed against such foes, crippling them and putting them down hard.  Sadly, against other foes it is considerably less effective, but is nevertheless fearsome.
Appearance -    Top - 1  Colour - 1
      Middle - 2  Colour - 4
      Bottom - 2  Colour - 4
Stats - Enhancement vs Giants - +2
Damage bonus vs Giants - 1D8 Bludgeoning
Quality - Excellent
Material - Steel
Cost - 3128


Firespike
Wrought of copper and iron, this heavy pick is warm to the touch, the metal haft feeling strangely comforting in the grip of the hand, a glowing light emanating from it.  Built by a smith who believed that heat would improve the efficiency of mining by hand, this nevertheless is a fearsomely effective weapon in the right hands, and indeed is of great comfort to the right sort of person, in the depths of the cold, dark earth.
Appearance -    Top - 2  Colour - 3
      Middle - 2  Colour - 4
      Bottom - 2  Colour - 4
Stats - AB +1
Damage bonus - Fire, 1d4
Light - 5m Red
Material - Copper
Matterial - Iron
Quality - Excellent
Cost - 4336


Item Type- Katar

Dabaee Kobara
The Dabaee Kobara, or 'Coiled Cobra' are curve blade katar specifically designed to driven into the foe in the back, leaping out at the enemy from concealment.  A weapon from Sri Raji, they have a dark reputation and are used for dark deeds - the malice of their intent making its way into their very construction.  Foul and murderous, these deadly blades have been the end of many a foe, particularly when used in pairs - but leave one vulnerable to the divine aspects of retribution and karma.
Appearance -    Top - 2   Colour - 4
      Middle - 2  Colour - 4
      Bottom - 2   Colour  - 4
Properties - Damage bonus -Negative - 2 damage
Massive Criticals - 1D6 damage
Decreased Skill Modifier - Pickpocket, -2
Damage Vulnerability - Divine 10%
Quality - Very Good
Material  - Darksteel
Cost - 1486


Kadave Zahar
These katar blades are designed to bring death, as are all other weapons, but the brutal truth of them is that they are more accurately designed to inflict pain.  Wrought with curses in their construction, they are made to cripple the victim as much as they are to harm them.  Living up to their name as 'Bitter Poison', these dark blades, driven home, causing lasting wounds in the flesh that are difficult to heal.  Even a scratch from them causes lasting pain and burning, so cruel is their construction.
Appearance -    Top - 3  Colour - 4
      Middle - 2  Colour - 1
      Bottom - 1  Colour - 1
Properties - Damage bonus - 2 acid, 2 Negative
Decreased Saving Throws - -2 will
Material - Darksteel
Quality - Excellent
Cost - 4422


Item Type:  Kama

Shāpujoruto
"The dragon spoke, with the voice of the storm, and from his voice came thunder, from his claw came lightning, and in that flash, the foe was undone."
These weapons are of a Rokuman origin, used in martial combat to combine the power of fist and of steel, and taken further still by the energy coursing through them.  Forged of an unusual metal, little is known about their secretive origins or who it is that uses them, but on occasion they are found, and put to lethal use.
Appearance -    Top  - 1  Colour - 9
      Middle - 1  Colour - 9
      Bottom - 6  Colour - 1
Properties - +1 AB
Damage Bonus - 1d4 Electrical
Quality - Excellent
Material - Meteoric Iron
Cost - 4324


Wave of the Green Dragon
This fan, made of bladed steel and with a beautiful woven image set onto the cloth, is in fact a deadly sharp weapon of murder.  Used by assassin geisha, they have edges dipped in venomous, burning poison that eats through flesh, designed to be sliced through flesh and eat into the muscle and bone beneath.  They are, however, a weapon of finesse and the poison in them can react badly when it comes into contact with other types of acidic substances, causing more harm to the wielder should they mix together.
Appearance-    Top -2  Colour - 1
      Middle - 2  Colour - 3
      Bottom - 2  Colour - 1
Properties - Damage Bonus - 1d4 Acid
Damage vulnerability - Acid 10%
Poison - Small Spider Venom.
Quality - Excellent
Material - Steel, Cloth
Cost - 5806


Item Type - Quarterstaff

Cripples Blessing
This weathered, well worn staff nevertheless has the fresh scent of the forest to it, fresh hewn sap despite being carefully laquered.  The staff of an Ilmatari monk or pilgrim, this item is for use by one who is to undertake a great, long journey.  A humble item, it nevertheless imbues the one who wields it with a touch of that grace - and also weakens them somewhat, in body but not in heart.  Through this is one taught not only the grace of Ilmater's blessing, but the reminder that all must also endure.  Though this is an outlander item, nevertheless they have found their way to the land of the Mists.
Appearance-    Top - 23  Colour - 4
      Middle - 23  Colour - 4
      Bottom - 23  Colour - 4
Properties - +1 AB
Damage Bonus - 1d4 Divine
Cast spell - cure light wounds (2), 1 charge use, 12 charges
Decreased saving through - Fortitude -2
Quality - Above Average
Material, Wood, Pine.
Cost - 5740


The Taming Hand
Wrought of heavy, darkened iron, this heavy quarterstaff requires an expert hand.  As much a weapon of taming for the wielders excesses as the target, this heavy metal quarterstaff demands singular, heavy strikes and counter strikes with little embellishment.  With the weight involved in each strike, and the sheer volume of force, the effect on the target is a shock to them to say the least.
Appearance -    Top - 2  Colour - 4
      Middle - 2  Colour - 4
      Bottom - 2  Colour - 4
Properties - On Hit- Stun.  DC 16, 10%, 4 Rounds
Material - Admantine
Quality - Masterwork
Cost - 4502


Item Type- Maul

Odium Mortis
"Render Death Unto Death."
This mighty, two handed hammer is heavy, unwieldy, and yet despite it nevertheless thrums with potent force when wielded against the living dead.  Fire and shocking concussions of force from its blows can fling the walking corpses struck by such blows across a room.
The origin of this hammer is not known, but its potent ability in striking down the dead would lend credence to the idea it is a relic of the faith of Belenus.  Strangely enough, it has little to mark it as such, save for the fierceness it affects the undead.
Appearance -    Top - 15  Colour - 3
      Middle - 14  Colour - 3
      Bottom - 13  Colour - 1
Properties - Attack Bonus vs Undead +1
Damage bonus vs Undead - +1d4 Fire, +1d4 Bludgeoning
Improved saving throws - +1 vs death, +1 vs negative energy
Material - Steel, Cloth
Quality - Excellent
Cost - 2457


Item Type - Light Picks

Icecutter
This light, small pick is largely ceremonial in its appearance - wrought of precious gold, and set with a brilliant blue sapphire, it is not however used as its name dictates.  The bladed spike is cold to the touch and can turn water to ice over time.  The coldness of the weapon seems to come from the gem itself - and as the stone does hold a faint, chilly glow to it. 
Appearance -     Top - 4  Colour - 1
      Middle - 2  Colour - 2
      Bottom - 4  Colour - 4
Properties - +1AB
Damage Bonus - 1D4 Cold
Light - Dim, 5m, Blue
Material - Steel, Gem- Sapphire, Gold
Quality - Masterwork
Cost - 4328


Invigoratum
This surprising implement is part tool, part weapon, and seemingly not designed entirely for combat.  Though it doubles as such extremely well, it is an object from out of Lamordia, used for the purpose of seperation of parts of the body during dissection.  Rather gruesomely, it has an electrical charge running through it that can be used to 'animate' parts of a corpse for demonstration purposes, showing the twitching of muscles and fingers as the charge is dispelled.  This electrical current has medical potency as well, and one can almost feel their heart beating stronger when one holds this implement.
Appearance    Top - 1  Colour - 4
      Middle - 4  Colour - 1
      Bottom - 4  Colour - 1
Properties - AB +1
Damage Bonus - 1D4 electrical
Saving Throw Bonus - +1 vs Death
Quality - Excellent
Material - Steel, copper.
Cost - 6062


//Edited by MAB. Most of the above coming soon in slightly modified ways.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Erebus on February 04, 2017, 01:06:18 PM
Lesser Cloak of Feathers
Cloak
Hooded Cloak
Bonus Spell Slot Ranger 1
Bonus Spell Slot Ranger 2
Vulnerability to Fire 25%
Use Limitation Ranger
Material Cloth
890

Greater Cloak of Feathers
Cloak
Hooded Cloak
Bonus Spell Slot Ranger 1
Bonus Spell Slot Ranger 2
Bonus Spell Slot Ranger 3
Vulnerability to Fire 25%
Use Limitation Ranger
Material Cloth
3449

These shuddering cloaks are crafted by guardians of sacred groves. The black feathers from which they take their name must be freely-given from wise birds like ravens and rooks. They enhance the wearer's connection to the primal magic of nature, but wise woodsmen know to keep a safe distance from the camp fire when wearing such a cloak.


Hanged Man's Boots
Boots
Top 4/2
Middle 4/3
Bottom 2/7
Bonus Feat: Evasion
Decreased Saving Throws: Death -3
Use Limitation Alignment Group Chaotic
978

In many places, the boots of a man condemned to hanging are claimed by the man that ties the noose.
These boots once belonged to such a man; a canny thief who's luck eventually ran out. These boots grant some of that thief's preternatural adroitness, but any who wear them is surely marked for death.


Illusionist's Cloak
Cloak
ManyStarred
25 Charges
Cast Spell: Displacement 5 Charges/Use

This elaborate, ostentatious cloak would be quite at home adorning a stage-magician or street performer.
It bears a simple enchantment; one twirl of the cloak and the wearer becomes semi-transparent. Whilst it may be impressive to gawkers in Port-a-Lucine, cunning adventurers have discovered it is equally as useful on the battlefield, to confuse their enemies.


Heart of a Star
Amulet
237
Spell Resistance 16
Light Low Blue
Weight Increase 5lbs
Material Starmetal

This faintly-glowing lump of dense metal hangs on a simple cord. If legend is to be believed, it was hammered into shape from the still-hot heart of a fallen star. Whether though some latent enchantment, or innate property of the metal itself, barers of these charms are able to dampen magic around them.


Crone's Hand
Amulet
195
Skill Bonus Spellcraft +5
Deceased Ability Score Charisma -2
Use Limitation Evil
Material Leather

This evil fetish is the cured claw of a hag or other potent witch. It grants the wearer some of the hag's deep knowledge of magic, though not without cost.


Eye of the Forest
Quarterstaff
5/1
5/1
5/1

Bonus Spell Slot Druid 1
Bonus Spell Slot Druid 2
Bonus Spell Slot Druid 3
Decreased Attack Modifier -2
Decreased Damage -2
Use Limitation: Druid
Material: Oak
5938

Staves like these, gifted by wise oak trees, make poor weapons. Nevertheless they are powerful foci from which druids can draw power.


Lead-Lined Helmet
Helmet
020
Decreased Skill Modifier Listen -1
Decreased Skill Modifier Spot -1
Increased Weight 5lbs
Saving Throw Bonus vs Mind-Affecting +3
Material Lead
Material Steel
636

This hefty helmet offers little by way of physical protection, but its lead-lined interior does proof the wearer against attacks of the mind. Helmets like these were first constructed by a paranoid Falkovnian armourer, who was convinced the Ministry of Intelligence was stealing his thoughts. What became of him is a mystery, and although the Ministry seized most of his stockpile, some managed to slip through and onto the open market.


//Editied by MAB. A modified version of this helm might be coming soon on a paranoid head near you.




Trollskin Bracers
Bracers
012
Damage Reduction +2/5
Damage Vulnerability Fire 50%
Famage Vulnerability Acid 50%
Material: Hide
3001

This pair of bracers are wrapped in trollskin. They grant the wearer troll-like resiliance, but at the expense of the creatures' weakness to acid and flame.


Gloves of Presdigitation
Gauntlets
099
Cast Spell: Acid Splash 1 Charge/Use
Cast Spell Electric Jolt 1 Charge/Use
Cast Spell Flare 1 Charge/Use
Bonus Spell Slot: Wizard 0
Bonus Spell Slot: Sorceror 0
Material: Cloth
908

These gaudy gloves are sewn with symbols and threaded with arcane designs in gold and silver wire. Different gestures activate the latent magic in the gloves, producing an array of minor magical effects. Their true power, however, is revealed only to real students of the arcane.


Coldforged Ward
Gauntlets
157
AC Bonus vs Racial Group Outsider +3
Weight Increase 5lbs
Material Iron
2078

These gauntlets are rough and chunky, cold-forged from a single ingot of iron. Far too weighty to be used as effective weapons, they nevertheless provide effective protection from the swiping claws of fiends.


Belt of Grounding
Belt
172
Damage Resistance Electrical 10
Material Elemental Earth

This belt is made from a strange, glossy material that is cold and smooth to the touch. It renders the wearer extremely resistant to electricity.


//Editied by MAB. A variation of this belt in coming soon in a random treasure chest near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on February 05, 2017, 04:35:26 PM
Item Name: The Greed's Creed

Item Type
: Greataxe

Description: The Original Greed's Creed was rumored to have been crafted with the fangs of a elder draconic vampire, a ravenous beast who drank lakes of blood in his rampages. Some say the dragon's spirit was trapped within the blade, it's hunger freed from restriction. Now it feasted on all forms of life, even unlife itself, using the blade's edge.

Over the ages, the weapon always resurfaced, usually in the hands of bloodthirtsty warriors. To the last, they died violent ends, either due to their blood rage....Or to the blade's own hungry, as the wielder was devoured. None was safe from Greed's Creed.

Until an unknown cleric took it upon itself to purify the weapon. The annals of times erased the specifics, but it is known that Greed's Creed was shattered, each fragment only possessing a portion of the axe's legendary power.

Even so, this darkened blade is a potent weapon. But beware two truths:

The Axe is not your friend.

And Greed's Creed Always Hungers....


Statistics: 

Advantages:
-Enhancement Bonus [+1]
-Damage Bonus Negative Energy [1d4]
-Vampiric Regeneration [+1]
-Massive Criticals [1d6]
-Visual Effect [Evil]
-Material [Iron]

Disadvantages:
-Decreased Constitution [-2]
-Decreased AC Natural [-2]
-Decreased Savings Throw Fortitude [-2]
-Damage Vulnerability Divine [50%]


Item Cost : 3716

Appearance:

Top : 2 [Color 3]
Middle : 2 [Color 4]
Bottom : 11 [Color 1]
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on February 05, 2017, 05:36:24 PM
Item Name: Slab

Item Type: Greatsword

Description: This isn't a weapon: It's a mockery of craftmanship. The 'blade'', if it can be called that, looks like someone grabbed a large slab of iron and hammered it vaguely into the shape of a sword. The only remarkable aspect of this thing is that the Slab doesn't fall apart under it's sheer weight.  A fluke or some unknown genius forging technique, who can tell?

Regardless, the improperly heavy blade's edge is dull, though a hit from this 'sword' would  admittedly still hurt like all hells. But it's greatest strength is also it's greatest weakness : Only the strongest warriors could hope to lift this thing, let alone wield it.
 


Statistics:

Advantages:
-Damage Bonus Bludgeoning [1d8]
-Material [Iron]

Disadvantages:
-Decreased Saving Throw Reflex [-2]
-Decreased Skill Tumble [-4]
-Weight Increase [30 lbs]


Item Cost : 6258

Appearance:

Top : 7 [Color 1]
Middle : 7 [Color 1]
Bottom : 25 [Color 1]
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on February 06, 2017, 03:21:08 AM
Item Name: Lightblade

Item Type: Longsword

Description:  This odd hilt shows up occasionally on the Streets of Sigil. The thing is unadorned with any fancy engravements, save for a single crystal placed on top. When held, the crystal manifests a blade made out of an unknown energy, which produces a faint hum when wielded. Upon closer inspection, one would also note that the initials 'L.S.' are scratched into the bottom of it.

As strong as a normal blade, yet much lighter, rumors are abound as to it's origins. Some claim an entity from a bygone age crafted it as a replacement upon the loss of a far superior blade. Others say it to be the weapon of an bizarre beholder cult, the Jarred Eye.

Regardless, the weapon is well-regarded for being a truly elegant weapon, well suited for defensive maneuvres.


Statistics:

Advantages
:
-Damage Bonus Positive Energy [1]
-Increased Saving Throw Reflex [+1]
-Increased Skill Parry [+2]
-Material [Gem, Peridot]
-Material [Iron]

Item Cost : 3006

Appearance:

Top : 21 [Color 2]
Middle : 13 [Color 1]
Bottom : 24 [Color 4]
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on February 06, 2017, 12:29:14 PM
Item Name: Savage Nut

Item Type: Miscellaneous Small

Description:  This nut comes from the tree of an enraged dryad. Eating the nut causes someone to temporarily grow bark-laden claws, infused with the dryad's anger, ready to be unleashed. These nuts are usually gifted to novice druids, though they are also widely sought by those specialising in unarmed combat.


Statistics:

Advantages:
Cast Spell Claws of the Savage (7) [Single Use]

Item Cost : 1050

Appearance:

Icon : iit_smlmisc_012


//Edited by MAB, coming soon in a druidic grove near you. Description will be expanded to provide further details on the Oak & Rowan druidic factions.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: BadStrref on February 17, 2017, 04:09:40 PM
Item Name: Expresso

Item Type: Miscellaneous Small

Description: The culinary invention of an unnamed mage, "Expresso" is guaranteed to give you the energy you need to get out of bed and on with your day. Rumored to be created in an a specially enchanted machine and possibly be detrimental to long term health, the exact formula remains a jealously guarded secret. Despite the uninformed nay saying, this beverage remains a favorite of University students and professors alike.

Statistics:
Expeditious Retreat (1) Five charges/use
25 Charges

Cost: 938
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: wildflame on March 13, 2017, 07:30:55 AM
Item Name: Silbervasbier
Item Type: Beer
Description:
This world famous beer from the summer house of the Kingfurher is meant to be savored slowly.
Solid as a rock, Silbervasbier lords over the evening meal with a color reminiscent of silver gleaming on a black pool, and every bottle boasts the dreaded Zweifalk embossed on the dark glass.
This brew is priceless and very rare, as it can only be commissioned by the most decorated soldiers and high ranking officers of the Talons. It is treason for a commoner to be caught with even an empty bottle.
The aroma delights the connoisseur: soft roasted accents and a nuance of dried fruit carrying a vein of caramel. Joined with an indisputable, flavor, mouthcoating and velvety, strong and yet as if to remind one of the bread basket, pleasantly malty – a powerful, robust body. As it lingers it develops its easily recognizable sweetness, embracing the drinker in shades of roasted cocoa and a light, bitter hoppiness.
Statistics: Alcohol (+stolen item, very rare, unstackable)
Quality: Excellent

Item Name: Vitus dunkelbier
Item Type: Beer
Description:
Deep, dark, rich blood red color with a frothy head of dark tan, this beer prides itself on aromas of roasted rye grain with rich and layered flavors. The longer it stays on the palate the more bitter it becomes. While this is the beer's distinct signature it is also the reason soldiers gave it the nickname Musarde, to the brewery’s disdain, after the river that flows from Falkovnia to Dementlieu.
Statistics: Alcohol (+stolen item)
Quality: Very Good

Item Name: Weissfalkundbier
Item Type: Beer
Description:
A light golden wheat beer with white foam with the aroma of vanilla and light citrus. It is light and smooth, with a light yeast taste. Meant to be enjoyed with the traditional Falkovnian veal sausage. Brewed according to centuries-old brewing tradition on Weissfalkund hill, and even though many more accessible breweries have tried to imitate the flavor, true aficionados return to this sought after drink again and again. This beer is one of the most famous to be legally exported out of Falkovnia, reluctantly praised even by the land’s most bitter enemies for its refreshing flavor.
Statistics: Alcohol
Quality: Good

Item Name: Seelenfeuer
Item Type: Beer
Description:
Affectionately named after a typical Falkovnian disease, this border-born brew is only marginally better than the disease infested rivers and lakes of the corpse-strewn lands of the front lines.
This commoner’s paltry comfort may come in all shades of yellow with a sickly pale green tinge to it, and usually made with what little leftover yeast a commoner can find, Mindfire brew may vary from pathetically watered down to throat-burningly strong.
Statistics: Alcohol
Quality: Very Poor

Item Name: Pumpernickel
Item Type: Food
Description:
A traditional whole-grain bread made from rye flour and coarse rye meal. It is a dark brown color and has light sweet aroma and taste. Pumpernickel bread has a long shelf life. And if it is wrapped properly, and untouched by the ergot infestation it can last for several months.
Statistics: Food

Item Name: Lekarkδse
Item Type: Food
Description:
A soft cheese produced from a massive local breed of milk producing beast, earthy with sour undertones. This soft cheese is one of one of the few delicacies available to any commoner that tends to one of the Kingfόrher’s cattle.
Statistics: Food

Item Name: Dunkelhertzwald Kirschtorte
Item Type: Food
Description:
This cake consists of several layers of chocolate sponge cake sandwiched with whipped cream and cherries. It is decorated with liquored sour cherries and chocolate shavings.
The dessert is named not directly after the Dunkelhertzwald forests in Falkovnia but rather from the specialty liquor of that region, known as Dunkelhertzwald Kirsch and distilled from tart cherries. This is the ingredient, with its distinctive cherry pit flavor and alcoholic content that gives the dessert its flavor.
Statistics: Food
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: BadStrref on March 29, 2017, 03:14:42 AM
Item Name: Domino of the Gilded Masquerader

Item Type: Hood

Description: Frequently worn at masquerades, a "Domino" consists of a mask to conceal the wearers face and a loose, hooded cloak for further obfuscation. This one in particular features a black velvet mask with gold trim and elaborate silver inlay spiraling into enchanting patterns. The cloak itself is made of tastefully dyed silk with silver and golden strands of embroidery matching the mask's embellishments.

The story goes that a young Dementlieuse noblemen cursed with his father's nose and mother's crooked teeth went to ball wearing one such domino. Though normally shy and reserved, he found himself finally able to let his considerable charm and wit shine through while his ugly features were hidden behind the gilded facade. When he saw Baron Durand's daughter, the woman who had rejected him twice before, he knew he'd finally be able to make his move. His disguise worked, effortlessly enchanting her. When she lead him to a balcony away from the festivities to place a kiss upon his face the man fell to folly. Wishing her to know it was he that she had fallen for, the man revealed his true face for but an instant. She drew back violently in equal parts disgust and horror. Realizing she'd been deceived she fled to the party. Embarrassed, rejected and heart broken the man had a moment of cynical clarity- he would never be able to escape what he was underneath the disguise. The cloak was neatly folded and mask placed atop...before he flung himself from the penthouse suite of the Governor's Hotel.

Then eminent fashion savant Laura Escher witnessed the scene and was inspired to create these reproductions. After her execution during the revolution of 770 these Domino have become a hot ticket collectors item and are highly sought after.

Statistics: +2 influence, +2 preform, +1 hide

Cost: 1565


//Edited by MAB, A slightly modified version of this (as a proper Fashion Accessory domino mask), is coming soon at a Bal Masquι near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ryltar/ Robert Archer on June 17, 2017, 10:36:03 PM
-Item name: The First Cut

-Item type: Kukri

-Description of the item: This Kukri known as The First Cut came from the forges of a crazed hermit of all things. No one knows exactly where in the dark lands of the Core this hermit lived only that he or she was known to prefer more exotic weapons to smith. Rumors say The First Cut was the first kukri this hermit smith forged of fine craftsmanship to sell to the locals of whatever domain he or she resided in. However, by a quirk of fate some of this hermits inattentive habits of scratching themselves and poor social graces also were imparted into this Kukri's construction making it that man and even beast could not take such a wielder seriously.

-Statistics: +1 attack, extra melee damage: bludgeoning, material: steel, decreased skill modifier animal empathy/antagonize/appraise/concentration/influence/perform all -1, total cost: 1,372

-Appearance: Top Model 1 Color 4, Middle Model 1 Color 3, Bottom Model 1 Color 1



-Item name: The Spikey Maggot

-Item type: Bagh-Nakh, Straight

-Description of the item: This dark obsidian made Bagh-Nakh seems normal enough at a first glance. However, a closer look would find the five spikes on it hollow with tubes leading to the hand end. It too is hollow encased inside by magical suspended animation appears to be hundreds if not thousands of tiny little maggots. Whoever crafted this made weapon from obsidian had its use not for normal combat, but for injecting magical maggots into their victim. For what purpose one could only imagine

-Statistics: attack/damage penalty -1, base item weight reduction 80%, On Hit Cast Spell: Infestation Of Maggots Level 1, total cost: 1,880

-Appearance: Top Model 1 Color 8, Middle Model 2 Color 4, Bottom Model 2 Color 4



-Item name: The Writer's Enemy

-Item type: Katar

-Description of the item: In ages past in a village now lost to the lore of the Core. A writer commissioned an inventive smith to create for him a katar that would not only allow his stumped arms to write, but also fight if need be. The inventive smith promised he could deliver such a device, and sure enough 3 months later on the agreed date the smith gave the katar he nicknamed 'The Mighty Pen' to the forgotten writer. However, by this point the writer had grown poor, and was unable to pay the smith for his prize craftsmanship. Before revealing this fact however to the smith, the writer eager to return to his craft stabbed the smith, who in his dying breath cursed the writer never to find skill in his own pursuits from then on. It was a year later when this writer was found dead slain by unseen hands, the finder of this katar though copied it after much effort selling it to a variety of merchants around the Core from then on.

-Statistics: +2 attack, extra melee damage: slashing, material: steel, decreased skill modifier concentration -2, decreased skill modifier lore/spellcraft/use magic device all -3, light dim 5m yellow, total cost: 2,718

-Appearance: Top Model 3 Color 2, Middle Model 1 Color 2, Bottom Model 3 Color 2
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:38:41 PM
Item Name: Blackmoon Hide
Item Type: Armor (hide armor)

Description:  Dreaded tales tell of a great wolf that once terrorized the region of Verbrek known as the Mourning Ridge, a jagged spine of wooded hills that dominate the area near the source of the Ulvflod River and hug the edge of the southern border with Sithicus.

The massive wolf, black as pitch and larger than a drafthorse prowled along the scattered hamlets that clung to the edge of the Ulvflod, causing havoc and death in its wake each autumn. Verbrekers in the region long dreaded the coming of the beastly creature, which they called "The Harvester", as it came nearly to the day at the time of their meager end of the year harvests.

A group of Outlander adventurers passing through the region heard of the local plight, and swore that they would take it upon themselves to rid the area of the great wolf. A long hunt ensued, lasting over many weeks. Each time the adventurers thought they were closing on the wolf, it managed to evading them, blending into the dark woods with an uncanny ease.

After much strife, the adventurers eventually came across the den of the beast, and slew it in a hard-fought battle amongst the ancient and fog-strewn pines. A ranger amongst the group, skilled in the ways of leatherworking, noted the properties of the hide of the monstrous creature, and skinned it then and there.

Unfortunately, when the adventurers returned to the hamlet from which they heard of the Harvester, they found it utterly destroyed... a pack of lycanthropes evidently had ravaged it, slaughtering the inhabitants to the last woman and child. Revenge, perhaps, for the killing of the great Harvester wolf.

Sets of darkly toned armor such as these are said to be from the hide of The Harvester, and indeed, their coloring is as black as pitch and extremely difficult to see in dark lighting. Very supple, they are quite effective at stalking through the woods, letting one slip quietly over branches or rocks. The fur they are made from, however, seems to bristle near arcane objects.

Statistics:
Decreased Skill Modifier : Use Magic Device [-5]
Skill Bonus : Animal Empathy [+2]
Skill Bonus : Hide [+1]
Skill Bonus : Move Silently [+2]
Material [Leather]

Appearance:
Neck : 000
Torso : 028
Belt : 000
Pelvis : 000
Shoulder : 033
Bicep : 044
Forearm : 040
Hand : 003
Thighs: 025
Shins: 036
Feet: 011
Robe:047
(https://www.mediafire.com/convkey/8c1d/n5gb3675w57aj8c7g.jpg) (https://www.mediafire.com/view/?n5gb3675w57aj8c)
Leather 1: Dark Grey
Leather 2: Dark Grey
Cloth 1: Black
Cloth 2: Black
Metal 1: Bleach
Metal 2: Bleach

Total Item Cost:
1000


//Edited by MAB, coming soon on a bear loving sneaker near you. Minus the Use Magical Device penalty.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:00 PM
Item Name:  Amulet of Blessed Refuge
Item Type: Amulet

Description:  Worn by those of pure heart and dedication, these amulets were said to have been blessed by Anchorites of the Second Revelation of Ezra, based in Mordentshire.

The depiction is of an image of a silver blade surrounded by a delicate wreath of belladonna, shielded by a small piece of tinted glass in a bronze frame. In the dark of night, the glass seems to glow softly in a gentle green hue.

Gifted to those that show true commitment to the aspects of aid, cooperation, and dedication, one can feel a sense of ease and peace when wearing these amulets. At the same time, there is felt a pull to forget distractions that are not placed at the benefits of others.

"Blessed are those that accept Her grace and guidance, and shun the temptations of the Legion, " reads an inscription on the back.


Statistics:
Skill Bonus : Concentration [+2]
Skill Bonus : Heal [+2]
Skill Bonus : Influence [+2]
Decreased Skill Modifier :  Antagonize [-2]
Decreased Skill Modifier :  Hide [-2]
Decreased Skill Modifier :  Use Magic Device [-2]
Light [Dim (5m)] [Color : Green]
Material [Bronze]
Material [Silver]
Material [Glass]


Appearance:
iit_neck_237
(https://www.mediafire.com/convkey/7b63/rey4rqc2znem4104g.jpg) (http://www.mediafire.com/view/rey4rqc2znem410/2ndsect.png)

Total Item Cost:
1440


//Edited by MAB. Coming soon around an anchorite's neck near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:06 PM
Item Name:  Shard of Sacrifice
Item Type: Longsword

Description:  Much can be achieved through great risk and sacrifice, and few know this as well as those dedicated to the lessons of the goddess Ezra, the apparent mortal who achieved what none before her could : Divinity, though at great price. Forever bound to the Mists of Death, she was a martyr for her followers.

One such group of her faithful, a cadre of Templar Knights of the Last Redoubt, the church that Teodorus Raine's established in Nevuchar Springs, were bestowed a set of blessed blades to battle the Legion of Night abroad.

Tasked by the clergy to destroy a dangerous and insidious necromantic cult that had been assaulting members of the faith, the "Last Knights" as they boldly declared themselves, set out on a long journey to eradicate the cultists. With bravery and determination, they brought down the justice of Ezra upon the wicked cultists time and time again, chasing them through the far reaches of the wilderness, and routing them from several hidden lairs.

Cunning though is the Legion, and their success did not last. An ambush set by the necromancers deep in an ancient system of tunnels under the Mountains of Misery in Darkon took the Last Knights by surprise, inflicting heavy losses amongst the Templars. A single Zealot covered their retreat to the surface, holding off the necromancers, and knowing full well that he would die to save the others. The dark energies of the cultists arcane magic tore into the lone Templar, draining and weakening him with terrible force, but he fought with iron discipline until his last breath. Very few Templars escaped the slaughter, but those that did knew that it was only because of the determined sacrifice of their brother.

In the years since the loss, a few shattered remains of their blessed blades have been found by explorers. They have been occasionally, reforged with other metals back into swords that are potent against the Legion, but carry echoes of the sacrifice and audacity of those dedicated Templars.


Statistics:
Attack Bonus vs. Alignment Group : Evil[+1]
Bonus Feat : Extra Smiting
Damage Bonus vs. Alignment Group : Evil [1d4 Damage] [Type: Divine]
Saving Throw Bonus : Mind Affecting [+1]
Damage Vulnerability : Negative Energy [50% Damage Vulnerability]
Decreased AC : AC Dodge Modifier [-2]
Decreased Saving Throws : Death [-1]
Decreased Saving Throws : Negative Energy [-1]
Material [Steel]
Material [Iron]
Quality [Masterwork]

Appearance:
Top 7/9
Middle 16/3
Bottom 10/4
(https://www.mediafire.com/convkey/6508/8tjytk66jvcesjy4g.jpg) (http://www.mediafire.com/view/8tjytk66jvcesjy/swwwww.png)

Total Item Cost:
4372


//Edited by MAB, a modified version is coming soon in a zealot's hand near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:14 PM
Item Name:  Burden of Faith
Item Type: Tower Shield

Description:  The Mists hold many secrets in their depths. Sights both dreadful and wondrous are rumored to be found in their expanse, but few are those that would brave them, and fewer still are those that may return.

Amongst those that do venture into the Mists with purpose are those Acolytes of Ezra that wish to become full Anchorites. Those that are either blessed enough (or lucky enough) to manifest Her Shield after their trials in the Mists are proclaimed members of the Ezrite clergy.

There is however, a tale of a former Acolyte that experienced an event so harrowing in the Mists, that they refused to speak hardly any word of it when they finally emerged, and as the tale goes, abandoned the faith after the terrible ordeal.

Though likely warped by time and repeated tellings, it is said that the Acolyte did witness shambling undead, wearing the tattered and bloodstained armour of Ezrite Anchorites and Templars... their rotted faces holding orbs of red mist where their eyes once were. The undead Ezrites were said to have carried towering shields plated with silver and steel, with five stars emblazoned on the polished metal, which may be seen as a sign of the heresy of the Fifth Sect.

The Acolyte fled in terror, heard from by few again...

In the years since the rarely discussed encounter, a few shields closely resembling that which the Acolyte described have turned up in various hands, somehow having been claimed by those who entered the Mists. The tower shields are heavily polished and smooth, their surfaces quite reflective. They seem to absorb heat quite readily though, and when exposed to flame, they almost instantly become unbearably hot. Occasionally, even a light touch to their surface will also produce a shocking effect, likely due to their extreme smoothness. Such shields are difficult to manage, requiring much of one's attention.


Statistics:
AC Bonus [+3]
Damage Vulnerability : Electrical [50% Damage Vulnerability]
Damage Vulnerability : Fire [50% Damage Vulnerability]
Decreased Skill Modifier : Concentration [-2]
Decreased Skill Modifier : Search [-2]
Decreased Skill Modifier : Spot [-2]
Material [Silver]
Material [Steel]
Material [Wood, Pine]


Appearance:
iashto_041
(https://www.mediafire.com/convkey/8b50/2pbospxkz75pp5f4g.jpg) (http://www.mediafire.com/view/2pbospxkz75pp5f/sdhield1.png)

Total Item Cost:
4900


//Edited by MAB, A modified version is coming soon in an anchorite's hand near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:20 PM
Item Name:  Gloomreaver's Bane
Item Type: Dwarven Waraxe

Description:  The dwarves of Dvergeheim have long guarded the secrets of master glyph and rune work in their forgeworks, and these axes are a fine example of such skill. Equally interesting, however, is the story of how they came to be.

Years ago, a team of miners uncovered a particularly pure vein of silver after clearing an old collapse, deep in the lower tunnels. The find promised marvelous crafting material, and fine profits, and plans for careful extraction were soon agreed upon. However, before the initial team of miners could bring back the first useable loads of silver, disaster struck.

From the shadowed gloom, a creature arose, darkness following it like a fell cloak. Before any could react, or even properly sight the beast, dozens of dwarves were cleaved through, nearly torn asunder by vicious claws. Retreat was quickly called, but after armored bands of dwarves warriors met similar fates against the unseen foe, a drastic solution was taken.

Mastersmiths and runeworkers took to creating a set of waraxes, each carrying with them a potent enchantment for dealing with enemies that thought themselves safe in the cover of shadow. Though somewhat challenging to defend with, they excelled at bringing tricky opponents to heel. An elite guard of dwarves was armed with the axes, and took themselves against the beast.

Unfortunately, the fight that ensued caused a collapse in the recently uncovered cavern, resulting in both beast and dwarf alike plummeting into an underground river thousands of feet below the surface. In the weeks since then, only a few of these axes were found, scattered in the depths below Mt. Ghakis.


Statistics:
Attack Bonus [+1]
Skill Bonus : Listen [+5]
On Hit Cast Spell : Faerie Fire [Level 1]
Decreased Skill Modifier : Parry [-5]
Decreased Skill Modifier : Search [-5]
Material [Steel]
Material [Wood, Beech]

Appearance:
Top: 8/3
Middle: 10/3
Bottom: 5/7
(https://www.mediafire.com/convkey/fa00/tldlmhwodp41z3a4g.jpg) (http://www.mediafire.com/view/tldlmhwodp41z3a/axxxeee.png)

Total Item Cost:
5864


//Edited by MAB, A modified version is coming soon in a dwarf's hand near you. Do remember that on hit spells on weapon is not a good idea at all.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:26 PM
Item Name:  Corvian Helm
Item Type: Helmet

Description:  At one point well known for its artisans and craftsmen, Corvia is one of Darkon's most striking settlements. Natural volcanic formations that have eroded into spires of glassy black stone vary in height from only a few feet to nearly two hundred feet at the heart of the city, presenting a unique sight. Nestled amongst the spires, and indeed, hollowed out into them, early dwarven settlers did construct warehouses, workshops, and homes, stretching into the sky.

Many raw materials traded along the once prosperous roads of Il Aluk before the Requiem highlighted the masterful skill of the dwarves in many pieces, including helms like these.

Wrought out of heavy steel, and trimmed with bronze weaved amongst the helm's visor, they are remarkable pieces, if somewhat restrictive to quick movement. Reinforced by several padded layers of the finest leathers, and silk, they do fine work at absorbing the blows of weapons such as maces or hammers.

Statistics:
AC Bonus vs. Damage Type : Bludgeoning [+3]
Damage Resistance :Bludgeoning [Amount: 1]
Decreased Saving Throws: Specific: Reflex [-2]
Material [Steel]
Material [Bronze]
Material [Leather]
Material [Silk]

Appearance:
helm_028
Metal 1 : Dark Steel
Metal 2 : Dark Gold
(https://www.mediafire.com/convkey/fee6/y8j26e6x7l4ejss4g.jpg) (http://www.mediafire.com/view/y8j26e6x7l4ejss/hellmm.png)

Total Item Cost:
2442


//Edited by MAB. A modified version is coming soon on a darkonian soldier's head near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:31 PM
Item Name:  Ritual Fangs
Item Type: Club

Description:  This simple club consists of shaft of alder wood, and a carved head of hard stone, with several dried strips of leather and tough sinew that have lashed together what appear to be jagged, yellowed teeth. It is not of the most sturdy construction, suggesting it was made by those without access to modern tools.

Close examination shows that the teeth are certainly of some sort of large, predatory animal, but disturbingly, the leather wraps about the shaft and binding the teeth together look to have been made from elven skin...

Could this be a weapon used by one of the savage wild elf tribes that are said to exist in the northeastern hills of Sithicus, on the far side of the Musarde? Those that wield these weapons for long, would likely seem to believe so, for the feelings of despair, savagery, and feralistic ritual seem to be centered in the macabre club.

Statistics:
Attack Bonus vs. Racial Group : Elf [+2]
Decreased Damage [-2]
Decreased Skill Modifier : Discipline [-5]
Decreased Skill Modifier : Influence [-5]
On Hit : Wounding [DC=14]
Use Limitation : Alignment Group : Chaotic
Use Limitation : Alignment Group : Evil
Material [Wood, Alder]
Material [Bone]
Material [Leather]
Material [Stone]

Appearance:
Top: 24/9
Middle: 5/1
Bottom: 5/1
(https://www.mediafire.com/convkey/e009/wb1258g9z909qyc4g.jpg) (http://www.mediafire.com/view/wb1258g9z909qyc/clubb.png)

Total Item Cost:
5998
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:37 PM
Item Name: Highwayman's Surprise
Item Type: Arrows

Description:  "Stand and deliver, or the Legion may take ye life!"

On dusty highways or winding backgrounds through dense forests, wealthy travelers would do well to take caution, for one may never know which boulder or bush a highwayman could lurk behind.

The gentry and merchant classes of Mordent are cautious indeed when travelling through the countryside, and more than a few have had their purses robbed by daring archers armed with tricky arrows such as these. Carrying an enchantment in their iron tips, those Mordentish that turn to highway robbery prize such ammunition for the edge it gives them in taking their targets unaware.

Statistics:
On Hit : Blindness [DC=16] [Duration 75% / 1 Round]
Material [Iron]
Material [Wood, Ash]

Stack Size: 10


Appearance:
Top : 1/4
Middle : 1/6
Bottom : 3/4
(https://www.mediafire.com/convkey/769e/yz5iq1328zyh1284g.jpg) (http://www.mediafire.com/view/yz5iq1328zyh128/arrrr.png)

Total Item Cost:
500


//Edited by MAB. Coming in robbers arsenal soon. Also in bolts and bullets forms.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:43 PM
Item Name: Medallion of the Grasses
Item Type: Amulet

Description:  Vague tales suggest that amulets such as these were used by sects of reclusive monster hunters in a realm beyond the Mists in order to increase their sensitivity to magical beasts or illusions of the arcane. Whilst it is difficult to discern as to if this is indeed one of such fabled artifacts, it does seem to hum very softly and emit a small amount of heat when in the presence of the arcane. 

Silver medallions of this sort are very well detailed, displaying an artistic depiction of an animal, generally.

Statistics:
Arcane Spell Failure [+5%]
Skill Bonus : Search [+2]
Skill Bonus : Spellcraft [+2]
Skill Bonus : Use Magic Device [+2]
Decreased Skill Modifier : Move Silently [-2]
Material [Silver]

Appearance:
iit_neck_089
(https://www.mediafire.com/convkey/8956/dye9q9er21dr3g34g.jpg) (http://www.mediafire.com/view/dye9q9er21dr3g3/ammmm.png)

Total Item Cost:
2160


//Edited by MAB. Coming soon around a magic item user enthousiast's neck near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:50 PM
Item Name: Sklaventreiber Whip
Item Type: Whip

Description:  Falkovnian aggression has long been held fast in Dementlieuse memory, but few that saw them can ever forget the depravities that were witnessed during the battle along the Avenue du Progress in 770 BC.

During the battle, some of the first waves of attackers that descended on the Dementlieuse fortifications stretching across the Avenue were not Falkovnian soldiers, but captured slaves, forced to die for the Kingfurher. Dementlieuse citizens from Edrigan, which had been taken by Falkovnian forces, were driven toward the lines of their brothers and sisters, forced by the cruel whips of the Falkovnains. Many of such were blown apart by Dementlieuse mines... thus, clearing the way for Falkovnian troops.

Whips such as there were used by Falkovniain slave drivers, or Sklaventreiber, to force their captives to do their bidding. While typical whips are generally of leather and may have a single barbed tip, Falkovnian whips are another matter.... a sharp, doubled bladed iron head is attached to the end of the whip, with a reinforced leather coil that is the perfect length for inflicting terrible harm against the backs of the preferred humanoids the Falkovnians claim for slaves. Little matter it if the slave dies from the wounds... for Falkovnians place meager value on the lives of such.

Statistics:
Attack Bonus vs. Racial Group : Dwarf [+1]
Attack Bonus vs. Racial Group : Elf [+1]
Attack Bonus vs. Racial Group : Half-Elf [+1]
Attack Bonus vs. Racial Group : Human [+1]
Damage Bonus vs. Racial Type : Dwarf [1d4]
Damage Bonus vs. Racial Type : Elf [1d4]
Damage Bonus vs. Racial Type : Half-Elf [1d4]
Damage Bonus vs. Racial Type : Human [1d4]
Material [Leather]
Material [Iron]

Appearance:
Top : 1/1
Middle : 25/1
Bottom : 1/1
(https://www.mediafire.com/convkey/1aa0/vf8khkcg7h0bv6j4g.jpg) (http://www.mediafire.com/view/vf8khkcg7h0bv6j/wwwwwwss.png)

Total Item Cost:
6698


//Edited by MAB: Coming soon in a sadist's hands near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:55 PM
Item Name: Vial of Incendiary Sun
Item Type: Miscellaneous Medium

Description:  Excavations for a new underground wine warehouse in Ste. Ronges in Mordent uncovered a series of ancient stone-walled laboratories below the streets. While most of the contents of the labs had degenerated with time, a crate of preserved glass vials with a strangely glowing golden substance inside that seemed both liquid and gas appeared intact. Arrangements were made to bring the crate up to street-level by workmen, but just as the proper tools were brought forth, the crate was discovered to have vanished.

Many suspected that the Ste. Ronges underworld was responsible. As the local nobles are aware, though loathe to admit, the criminal element of their walled city is one step removed from out of control.

Indeed, a few of these vials have turned up on the black market, praised for their ability to combat the undead. They are highly unstable, however, and recommendations are always made to cradle them well in soft wool or hay when transported. Several areas of scorched and bleached stone in one of the back alleys near the uncovered laboratory seem to lend credence to this caution.

Statistics:
Cast Spell : Sunburst [20] [Single Use]

Appearance:
iit_midmisc_149
(https://www.mediafire.com/convkey/63e7/ys7v61i316ttc204g.jpg) (http://www.mediafire.com/view/ys7v61i316ttc20/via.png)

Total Item Cost:
6000


//Edited by MAB, coming soon in a shady dealer near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Erebus on August 06, 2017, 09:34:45 AM
Some mid-tier rogue items.

Manual of Mechanisms
Quote
Fashion Accessory

Appearance
Top 1/1
Mid 9/3
Bottom 1/1

Skill Bonus: Disable Trap +3
Material: Paper
Use Limitation Class: Rogue
563

This book contains a theoretical knowledge and practical advice on the design and disarmament of almost any trap conceivable. Its dense verbage and complicated diagrams means it is only of use to people with some understanding of such mechanisms already.


Manual of Mechanisms, 2nd Edition
Quote
Fashion Accessory

Appearance
Top 1/1
Mid 9/3
Bottom 1/1

Skill Bonus: Disable Trap +5
Material: Paper
Use Limitation Class: Rogue

This book contains a theoretical knowledge and practical advice on the design and disarmament of almost any trap conceivable. Its dense verbage and complicated diagrams means it is only of use to people with some understanding of such mechanisms already. This version is the 2nd, updated edition; 'Now with 101 MORE uses for pressure plates.'


//Edited by MAB, variants of those books will be added soon.

Lesser Boots of Muffling
Quote
Boots

Appearance
Top 1/1
Mid 4/1
Bottom 3/3

Skill Bonus Hide +2
Skill Bonus Move Silently +3
Material: Leather

1563

These calfskin boots are soft and supple to the touch. They bear a minor enchantment which deadens the wearer's footsteps. They also, remarkably, seem to leave no footsteps behind, but whether this is by happy accident or design is unclear.

Greater Boots of Muffling
Quote
Boots

Appearance
Top 1/1
Mid 4/1
Bottom 3/3

Skill Bonus Hide +3
Skill Bonus Move Silently +4
Material: Leather
3063

These calfskin boots are soft and supple to the touch. They bear a minor enchantment which deadens the wearer's footsteps. They also, remarkably, seem to leave no footsteps behind, but whether this is by happy accident or design is unclear.

Lesser Cloak of the Chameleon
Quote
Cloak

Appearance
Ragged

Skill Bonus Hide +3
Material: Hide

563

This cloak is made from a soft reptile leather which changes colour to match the wearer's environment, making them harder to see. What manner of beast was slain to harvest such a miraculous material doesn't bare thinking about.

Greater Cloak of the Chameleon
Quote
Cloak

Appearance
Ragged

Skill Bonus Hide +4
Material: Hide

1001

This cloak is made from a soft reptile leather which changes colour to match the wearer's environment, making them harder to see. What manner of beast was slain to harvest such a miraculous material doesn't bare thinking about.

Lesser Safecracker Ring
Quote
Ring

Appearance
186

Skill Bonus Listen +1
Skill Bonus Open Lock +2
Material: Brass
Use Limitation Class: Rogue
703

This ingenious ring was designed by an enterprising, but absent-minded gnomish tinkerer. She was always forgetting the combinations to the many safes in which she housed her most precious inventions, so she invented these rings so she could break into them easier. Unfortunately for her, it never occured they could be used by other, less honest folk, to rob her of her life's work.

Greater Safecracker Ring
Quote
Ring

Appearance
186

Skill Bonus Listen +2
Skill Bonus Open Lock +3
Material: Brass
Use Limitation Class: Rogue
1953

This ingenious ring was designed by an enterprising, but absent-minded gnomish tinkerer. She was always forgetting the combinations to the many safes in which she housed her most precious inventions, so she invented these rings so she could break into them easier. Unfortunately for her, it never occured they could be used by other, less honest folk, to rob her of her life's work.

Filcher's Flighty Friends
Quote
Glove

Appearance
157

Skill Bonus Pick Pocket +3
Material: Leather
Use Limitation Class Rogue
563

These gloves bear a minor enchantment which cause small objects, such as coins and gems, to be ineoriably drawn towards the wearer's hands.. almost as if they 'wish' to be stolen. This, at least, was the justification of the original owner, who swiftly lost his hands after being caught-out once too often. Since he no longer had any need for his collection, and deprived of his source of income, he was forced to sell them on.

Filcher's Trusty Friends
Quote
Glove

Appearance
157

Skill Bonus Pick Pocket +5
Material: Leather
Use Limitation Class Rogue
1563

These gloves bear a minor enchantment which cause small objects, such as coins and gems, to be ineoriably drawn towards the wearer's hands.. almost as if they 'wish' to be stolen. This, at least, was the justification of the original owner, who swiftly lost his hands after being caught-out once too often. Since he no longer had any need for his collection, and deprived of his source of income, he was forced to sell them on.

Lesser Nocturnal Cowl
Quote
Helmet

Appearance
033

Skill Bonus Hide +2
Skill Bonus Search +1
Material: Cloth
Use Limitation Class Rogue
565

This grey hood is of uncertain providence, having originated beyond the realm of the Mists. Some say it was stolen from an evil goddess of shadow and trickery by the greatest thief to have ever lived, though if true, its power must have waned over the ages. Others say it is nothing but simple enchanted cloth. Either way, it aids the wearer in going unnoticed.

Greater Nocturnal Cowl
Quote
Helmet

Appearance
033

Skill Bonus Hide +3
Skill Bonus Search +2
Material: Cloth
Use Limitation Class Rogue
1565

This grey hood is of uncertain providence, having originated beyond the realm of the Mists. Some say it was stolen from an evil goddess of shadow and trickery by the greatest thief to have ever lived, though if true, its power must have waned over the ages. Others say it is nothing but simple enchanted cloth. Either way, it aids the wearer in going unnoticed.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Erebus on August 06, 2017, 01:19:40 PM
Midnighter's Cape
Quote
Cloak

Appearance
Elegant

Base Item Weight Reduction: 60%
Skill Bonus: Parry +5
Material: Silk

2103

The Midnighters were a secret order of spies and enforcers in a city of glass towers far beyond the Mists. They were famed for their swordplay, and the practice of using their silken capes to disrupt their opponents and disguise their deadly strikes.

Cloak of Confidence
Quote
Cloak

Appearance
Fancy

Base Item Weight Reduction 60%
Skill Bonus: Influence +5
Material: Silk
2103

This elegant cloak emboldens the sweet lies and silken promises of the wearer, lending their honeyed words great weight. The present owner should be careful, as many former bearers have come undone by getting caught in their own web of lies.

//Edited by MAB. Both capes coming soon at a Red Vardo Auction near you.

Whistling Axe
Quote
Handaxe

Appearance
3/1
2/1
2/1

Damage Bonus: 1d4 Slashing
Damage Bonus: 2 Sonic
Decreased Skill Bonus: Concentration -2
Decreased Skill Bonus: Move Silently -2
Material: Steel
3790

This hardened steel axe has dozens of tiny holes drilled through the head. When spun at high speed the air rushing through these holes becomes a high-pitched wail, resulting in devastating blows. The noise is quite distracting, and not conducive to stealth.

//Edited by MAB. Coming soon in a non-subtle adventurer's hand near you in a very slightly altered way.

Howling Axe
Quote
Handaxe

Appearance
3/1
2/1
2/1

Damage Bonus: 1d6 Slashing
Damage Bonus: 1d4 Sonic
Decreased Skill Bonus: Concentration -4
Decreased Skill Bonus: Move Silently -4
Material: Steel

5446

This hardened steel axe has dozens of tiny holes drilled through the head. When spun at high speed the air rushing through these holes becomes a high-pitched wail, resulting in devastating blows. The noise is quite distracting, and not conducive to stealth.

//Edited by MAB. Coming soon in a non-subtle adventurer's hand near you in a very slightly altered way. Reworked as a battleaxe.


Blackjack of the Nameless City
Quote
Light Mace

Appearance
2/1
3/1
11/1

Onhit: Stun dc 16 50% 2 rounds

4510

This weighted mace is of simple and unremarkable construction. It does, however, bear a remarkable legacy of skullduggery and back-alley bludgeonings. If legends are true, it was once weilded by a master thief in a city with no name, as he single-handedly took on the tyrannical ruling class and relieved them of every penny they had. It's a nice story, but unlikely to be true.


//Edited by MAB. Coming soon in a brigand's hand near you (as a club, not a mace).

Swashbuckler's Armour
Quote
Armour AC2

Appearance
Neck 0
Torso 82
Belt 0
Pelvis 79
Shoulders 0
Biceps 24
Forearms 1
Hands 1
Thighs 36
Shins 32
Feet 46
Robe 0

AC Bonus +1
Base Item Weight Reduction 60%
Skill Bonus: Parry +3
Material: Leather

3432

This well-made suit of leather armour is constructed with flexibility and ease-of-movement in mind. It is ideal for swashbucklers and fighters who value swordplay and being light-on-their-feet.

Flynn's Armour
Quote
Armour AC2

Appearance
Neck 0
Torso 82
Belt 0
Pelvis 79
Shoulders 0
Biceps 24
Forearms 1
Hands 1
Thighs 36
Shins 32
Feet 46
Robe 0

AC Bonus +1
Base Item Weight Reduction 60%
Skill Bonus: Parry +5
Material: Leather

5532

This well-made suit of leather armour is constructed with flexibility and ease-of-movement in mind. It is ideal for swashbucklers and fighters who value swordplay and being light-on-their-feet. This particular version has been further modified for comfort. The collar has been signed with the word 'Flynn'.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: MAB77 on August 20, 2017, 04:26:41 PM
FYI, it would be helpful if you could keep your suggestions to a single item per thread. Thanks!
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Legion XXI on November 14, 2017, 02:58:36 PM
Quote
Item name: Amulet of Jealousy

Item type: Amulet

Description of the item: This once pristine amulet is now corroded and worn, a rather unimpressive sight to see.  As the legend goes, a distant desert wasteland was once home to magic users of great power.  These spellcasters, all known to be beautiful women, are said to have drawn their power from strange and powerful amulets dedicated to a goddess they served.  This particular amulet was at some point "acquired" by a cabal of male sorcerers and somehow altered to serve their own ends.  Strangely, the once vibrant green gem set in the center of the amulet now glows a dim red color.

Statistics:
Bonus Spell Slot: Sorcerer Level 1
Bonus Spell Slot: Sorcerer Level 2
Gender Limitation: Male
Light: Dim (5m) Red


Appearance: iit_neck_034
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on January 20, 2018, 02:53:21 PM
Item Name: Necklace of Grasping Ivy

Item Type: Amulet

Description:
Tales speak of a great mass of rapidly growing, almost monstrous ivy that once spread throughout the wild woods of Forlorn. As known by those versed in the domain's history, the goblyn hordes that infest the land seek to eradicate the forests there, but are countered by a reclusive order of druids. One such druidic gathering harnessed the power of the wilds, supplementing a species of fast growing ivy, in the hope that it would help create a tangle so thick, that not even goblyn blades could cut through it.

The druids, however, lost control of empowered ivy, which soon spread over an old stone circle, taking a life of its own... Nature took its course then, and the ivy seemed to draw a power from the ancient edifice. Pockets of the woodlands beneath the slopes of Mt. Mathonwy became enveloped in the hearty plant, preventing almost all travel through the area.

This necklace seems to be woven out such ivy, and the mysterious power within it seems to keep the growth alive, even unrooted and dry as it is. Its leaves and shoots seem to quiver frequently, as if still alive, and those that can manage to concentrate while wearing it will find themselves more deeply tied to the wilds. Unfortunately, whilst the ivy seems to hold up well to slashing or tearing, fire, is another matter…


Statistics:
Bonus Spell Slot of Level : Druid [Level 3]
Bonus Spell Slot of Level : Ranger [Level 3]
Decreased Saving Throws : Fire [-4]
Decreased Skill Modifier : Concentration [-4]
Damage Resistance : Slashing [Resist 3/-]]
Use Limitation: Class : Druid
Use Limitation Class : Ranger
Material [Wicker]


Appearance:   iit_neck_247

(https://i.imgur.com/zbfxWrN.png)


Total Item Cost: 5635

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on January 20, 2018, 02:54:00 PM
Item Name: Vos Cave Bear Hide

Item Type: Hide Armor

Description:
Vorostokov is a harsh land, trapped in the snare of a neverending winter. Such dreadful conditions make every day survival a deadly trial, but so to do they breed great heroes.

In the foothills west of Nordvik, hunters tell stories of massive beasts, great cave bears that could fell a man in a single swipe, which dwelled in remote canyons crested with ice. Woe to the traveller that finds himself alone in the cold dark wilderness of Vorostovok, for death is nearly assured if injury occurs, and a monstrous bear takes scent of blood. However, glory and tales that could be passed down from generation to generation could be had by any hunter strong enough to take down such a prize, for surely, they are a hero amongst all.

More realistically, such animals can only be killed by a concentrated effort by a large band of hunters, and often, over the course of several days. Such shared glory is often not enough for any individual, and squabbles have been known to erupt over who can rightly claim the hearty prize pelts won from the great cave bears. Inevitably, Vorostokite blood is stained over the jealous fights for such things, and rarely, a few have even been taken from those frigid wilds, and found in other parts of the Core.. though those that wear such hides find that the sight is frightening to both man and animal.

Statistics:
AC Bonus [+1]
Damage Reduction : +1 [Soak 3 Damage]
Skill Bonus : Antagonize [+5]
Decreased Skill Modifier : Animal Empathy [-5]
Decreased Skill Modifier : Discipline [-5]
Decreased Skill Modifier : Influence [-5]
Material [Hide]
Material [Leather]
Material [Bone]

Appearance:  
Neck : 048
Torso: 096
Belt: 033
Pelvis: 066
Shoulders: 032
Biceps: 065
Forearms: 040
Hands: 003
Thighs: 055
Shins: 043
Feet:029
Robe: 000

Leather 1 : 122 Clay
Leather 2 : 9 Light Tan
Cloth 1 : 127 Dark Toasted Ash
Cloth 2 : 130 Snail Brown
Metal 1 : 121 Smokey Silver
Metal 2 : 121 Smokey Silver

(https://i.imgur.com/UNhiVnr.png)


Total Item Cost: 6682
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on January 20, 2018, 02:55:23 PM
Item Name: Shiv du Gang des Sable Noirs

Item Type: Dagger

Description:
Off the coast of Dementlieu, the dreaded Isle de’Orleon, is home to a prison known as Pierre du Mort, the Rock of Death. The worst criminal offenders of the Serene Republic potentially find themselves serving term its dark halls, and many a Gendarme wishes dearly to never serve duty there. Several years ago, a particularly foul group of convicts was said to have grouped together to escape the Isle, brutally murdering several guards in the process with makeshift blades. Eventually, they stole a small craft and rowed their way across Sable Bay, making landfall with covered crimson stains marking their foul deeds. It is said that the convicts made a pact on that beach to remain together, their bond forged in the blood of their jailers. In the years since, whispered tales are sometimes attributed to the so called “Black Sands Gang”, whom are said to be eager to take more blood from the Gendarmes of Dementlieu… vengeance, for their time on the Isle.

Sometimes these roughly crafted blades, often nothing more than just stone-sharpened pieces of metal with leather or cloth wrapped around one end, appear in caches of weapons, or traded amongst those that operate in the shadowy circles beneath Port-a-Lucine. Those that dare use such vile knives risk succumbing to the foul influences that a thirst for revenge can play on a mind and soul, which can eventually lead to a live focused on nothing else...

Statistics:
Keen
Damage Bonus : Negative Energy [1d6 Damage]
Decreased Ability Score : Intelligence [-3]
Decreased Ability Score : Wisdom [-3]
Decreased Attack Modifier [-1]
Material [Iron]
Material [Cloth]

Appearance:  
Top : 20/4
Middle : 2/6
Bottom : 16/3

(https://i.imgur.com/2cJTZBZ.png)


Total Item Cost: 6962
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on January 20, 2018, 02:57:42 PM
Item Name: Whispering Staff

Item Type: Quarterstaff

Description:
Along the northern border of Mordent rests the Forest of the Ancients, a great wood of towering evergreen trees. The Mordentish tell many tales of the Forest, including that of the de Boistribue family manor, which is rumored to change its location every night and claim any that cross its path, as well as rumor of savage beasts and lost spirits. One rarely discussed story tells of how travelers are sometimes pulled from the forest paths by not glimpses of a ruined manor house, nor of shimmering lights seen just in the distance, but by indistinct whispered words heard softly on the breeze...

Those that follow the sounds of the quiet whispers are said to eventually find a grove of strange larch trees, staged in a circle, that seem rather out of place amongst the evergreens of the Forest. Perhaps once tended by folk of the woods, druids, the larch trees seem to whisper in an almost unheard voice of secrets of ancient times, nearly lost. A few daring souls have harvested wood from some of the fallen or dead larch trees of the circle, but none are able to remain long, for the whispers are said to eventually become too much for any mind to bear.

Such claimed staves are surprisingly durable for larchwood, far more solid than typical, but take a deal of concentration to hold, for even removed from the Forest of the Ancients, a soft whispering can sometimes still be heard in one’s head…

Statistics:
Damage Bonus : Magical [1 Damage]
Massive Criticals : [1d8 Damage]
Skill Bonus : Lore [+4]
Decreased Saving Throws : Mind Affecting [-2]
Decreased Skill Modifier : Concentration [-4]
Decreased Skill Modifier : Listen [-4]
Material [Wood, Larch]

Appearance:  
Top : 1/5
Middle : 8/1
Bottom : 8/3

(https://i.imgur.com/2aVDFnx.png)

Total Item Cost: 3008
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on February 04, 2018, 07:58:53 PM
Item Name: Spiderweave Vest

Item Type: Medium Armor

Description:

This vest appears to be made of thousands of strands of spider silk. Suprisingly durable for its weight, it stands up remarkably well to the rigors of combat.

Vague tales suggest that such vests were painstakenly crafted by elves, whom harvested silk from a specific species of giant spider that dwelled deep within the forbidding Fumewood of Sithicus.

Occassionaly, strands of silk come loose from the vest, inferering with fine movements, but by and large, such a garment is effective for those seeking both speed and protection.

Statistics:
AC Bonus [+3]
Saving Throw  Bonus : Specific Reflex [+1]
Decreased Skill Modifier : Heal [-3]
Decreased Skill Modifier : Disable Trap [-3]
Decreased Skill Modifier : Open Lock [-3]
Decreased Skill Modifier : Set Trap [-3]
Decreased Skill Modifier : Pick Pocket [-3]
Material [Silk]


Appearance:  
Neck : 002
Torso: 118
Belt: 026
Pelvis: 040
Shoulders: 037
Biceps: 057
Forearms: 026
Hands: 003
Thighs: 070
Shins: 029
Feet: 022
Robe: 000

Leather 1 : 60 Hidden Grey
Leather 2 : 60 Hidden Grey
Cloth 1 : 60 Hidden Grey
Cloth 2 : 79 Smoky Slate Blue
Metal 1 : 0 Bleach
Metal 2 : 0 Bleach

(https://i.imgur.com/aj2Eq7l.png)


Total Item Cost: 8141
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Nemesis 24 on February 06, 2018, 08:31:20 PM
There's going to be quite a few of these, so here goes!

Whips
Pain’s Last Kiss

This wretched whip, holy in the eyes of Loviatar the Mistress of Pain, is an awful weapon blessed with the agonising torment of the one to whom it is devoted.  A weapon purely of torture and of agony, it is cursed to cause torment to the one struck by it, while leaving the wielder vulnerable to cutting blades in reply.  Loviatar, after all, prefers that all suffer.
Spoiler: show
Appearance -   Top – 1      Colour – 1
      Middle – 22   Colour – 1
      Bottom – 9    Colour – 1

Properties: Whip Disarm
Damage vulnerability – slashing 5%
On Hit Cast Spell: Wrack (level 1)
Use limitation:  Alignment group:  Evil
Material – Leather
Material - Iron
Quality - Masterwork
Cost - 2890

Witch Seeker
The dreaded flaming whip of the Tepestani inquisition, this blazing whip is made to be the curse of all witches, to burn their flesh away and sear at the cursed souls within.  Despite its role in destroying evil, it nevertheless has a darkness to it, that condemns one who holds it as a soul most cruel.
Spoiler: show
Appearance-   Top – 9      Colour – 1
      Middle – 9   Colour – 1
      Bottom – 9   Colour – 1

Properties – Whip Disarm
Damage bonus vs Evil – 1D6 Fire
Damage bonus vs Evil – 1D8 Slashing
Alignment group restriction – Evil
Material – Flametouched Iron
Material – Leather
Quality – Masterwork
Cost – 3500


Battle Axes
Penance of Thieves
(https://i.imgur.com/WOLgRfg.jpg)
This brutal, notched blade of darkened steel is the preferred weapon for dealing with thieves by the more brutal law enforcement groups of the core.  With its edge remaining sharp regardless, it has a strange ability to sear a wound closed, which makes it suitable to its task - removing the hand of a caught thief.  The weapon has an insiduous quality that once held, it seems to make putting it to use the preferred option - predisposing the wielder towards violence.
(Warning: Do not modify appearance)
Spoiler: show
Appearance –   Top – 1      Colour – 8
      Middle – 1   Colour – 8
      Bottom – 1   Colour – 8

Properties – Attack Bonus +1
Damage Bonus – Acid (1d4 damage)
Decreased Save Modifier – Will (-1)
Material – Steel
Quality – Average
Cost – 5686

Rippenspalter
(https://i.imgur.com/pHydBlh.jpg)
"The hewing axes of the murderous Falkovnian's served many purposes the day that they took the City of Lights.  Be it barred doors, barricades, the flesh and bone of the valiant defenders, they cut us to pieces.  May Ezra curse them, as I have cursed them, for the blood that ran those streets red."
Sergeant Pierre Du Moncrief, Gendarme.
One of the dreaded axes wielded by the Falkovnian infantry that stormed the city of Port A Lucine, these ugly axes were left behind when the army retreated.  Perhaps as a warning, that one day they would return.  May that day never come.
(Warning:  Do not modify appearance)
Spoiler: show
Appearance -    Top – 2      Colour – 6
      Middle – 2   Colour – 6
      Bottom – 3   Colour – 6

Properties:  Decreased Charisma (-2)
Use limitation:  Racial type Human
Enhancement Bonus +1
Massive Criticals (1D8 Damage)
Light – Dim, 5m, Red
Material – Iron
Material – Ironwood
Quality – Excellent
Cost – 4432

Dwarven Waraxes
Glem Aldri
(https://i.imgur.com/WjXEkP4.jpg)
Translating to 'Never Forget', this mighty axe is one made for a dwarven hand, and a dwarven hand alone.  When asked what it is a dwarf should not forget, one holding this axe will get the glint of old grudges, and speak but a single word.
"Everything."
What grudge formed this weapon?  What gave it such a terrible coldness?  It is not for one whom is not a dwarf to know.
(Warning:  Do not change appearance)
Spoiler: show
Appearance -    Top – 2      Colour – 9
      Middle – 2    Colour – 9
      Bottom – 2   Colour – 9

Properties – Damage Bonus – Cold (1d4)
Damage bonus vs Undead – (Slashing, 1D6)
Skill bonus – Listen (+2)
Racial Limitation – Dwarf
Material – Gold
Material – Steel
Material – Wood, Oak
Quality – Masterwork
Cost – 4864

Dψdseter
(https://i.imgur.com/tzb9r2f.jpg)
The Death Eater axe, as it is known in Dwarvish, is an ancient weapon, of the old kingdom.  Wielded by the guards of kings against the walking dead, they are blessed with runes of destruction and power - but also recklessness.  Perhaps the death they shall devour, is the wielders own.
Spoiler: show
Appearance -    Top – 1      Colour – 9
      Middle – 1   Colour – 9
      Bottom – 1   Colour – 9

Properties – Damage Bonus: Magical 1d4 damage
Decreased Wisdom - -2
Enhancement Bonus - +1
Quality – Masterwork
Material – Gold, Steel, Wood (Ironwood)
Cost - 6382

Great Axes
Schδdeldrόcker
(https://i.imgur.com/DL3sIyl.jpg)
"I watched them.  They dragged people at random into the middle of the street, and one of the brutes would come, with a foul, bloodied axe at his shoulder, and cut the head off as sure as by the strike of the guillotine.  I was lucky.  I was hiding among the dead.  Otherwise I'd have joined them."
Christof Dupont, of Dementlieu.
Skull Taker axes, as they are translated, are the weapons of the brutal executioners of the Falkovnian armies.  Their blades are cursed with the perpetual presence of blood, marking them for their foul purpose, of execution and murder.  A terrible and potent weapon in the right hands, they are nevertheless highly distasteful.
Warning:  Do Not Change Appearance
Spoiler: show
Appearance –    Top – 2      Colour – 9
      Middle – 2   Colour – 9
      Bottom – 2   Colour – 9

Properties – Damage bonus vs Racial Type Human – 1D4 Slashing
Enchancement Bonus +1
Massive Criticals – 1D8 Damage
Decreased Charisma (-2)
Use Limitation – Human
Material – Steel
Material – Wood, Ironwood
Quality – Excellent
Cost – 5788

Fate of Traitors
(https://i.imgur.com/8hrOSsq.jpg)
This mighty blade, of all black metal, has an enormous weight and heft to it.  Etched in the handle is the name - a curious epitaph, for apart from its shocking ability to stun an individual in their tracks, it does not appear to be a proper executioners blade.  As confusing as that may be, however, its impact in battle cannot be denied.
Spoiler: show
Appearance -    Top – 13   Colour – 1
      Middle – 13   Colour – 2
      Bottom – 13    Colour – 2

Properties- On Hit – Stun (DC 16) (Duration: 75%/1 round)   
Weight Increase – 10lbs
Material – Adamantine
Quality – Excellent
Cost – 4534

Shortbow
Ξntristare
(https://i.imgur.com/IqSWLqB.jpg)
This horn and duskwood bow has hanging from it a lock of white hair, twisted around the upper arm and hanging free.  The hair seems perpetually damp, with slightly salty water.  One might even think it were the mark of tears, but from where do they come from?
Whomever bore this bow, or crafted it - one thing is sure.  Its name is well suited.  "Sorrow."  Holding it, one might even imagine that they can feel the regret that created it – but without ever knowing the story behind it.
Spoiler: show
Appearance -    Top – 1      Colour – 4
      Middle – 16   Colour – 4
      Bottom – 4   Colour – 4

Properties – Damage Bonus – 1d4 magical
Mighty +2
Massive Crits – 1d4
Material- Horn
Material – Hide
Material – Wood, Duskwood
Quality – Excellent
Cost - 4484

Sharpeye’s Shooter
(https://i.imgur.com/Euf34sF.jpg)
This short, oddly designed shortbow is made of an old, grey wood.  It has a word etched rather crudely into the simple grip - 'Sharpeye'.  This simple weapon nevertheless has a strange sense of alertness to it, an almost wakeful presence that aids the bearers senses.
Spoiler: show
Appearance -    Top – 11   Colour – 5
      Middle – 1   Colour – 5
      Bottom – 1   Colour – 5

Properties – Mighty +2
Skill Bonus - Spot +2
Skill Bonus – Search +2
Quality – Good
Material – Wood, Yew; Wood, Ironwood
Cost – 4864

Longbows
Wardens Bow
(https://i.imgur.com/U04y179.jpg)
This heavy, reinforced bow was designed for the Wardens of Barovia, who watch over the lake Zarovich.  Made in such a way as to be effective against the main opponents that might be faced by those wardens, these bows are valuable weapons and only given to the most effective members of the Wardens.
Spoiler: show
Appearance -   Top- 3      Colour – 4
      Middle – 13   Colour – 1
      Bottom – 7   Colour – 4

Properties – Damage bonus vs Humans – 1d4 Piercing
Damage bonus vs Shapechanger – 1d4 Piercing
Damage bonus vs Undead – 1d4 Piercing
Mighty +4
Material – Leather, Steel, Wood (Yew)
Quality – Very Good
Cost – 4876

Oathbow
(https://i.imgur.com/6TUkPiN.jpg)
An Oathbow is a weapon of elvish origin, originating in Toril.  Each bow is written with runes of silver into the wood itself, describing the oaths of the one who made it - and in protection against the forces of darkness and evil.  This bow is a potent force against evil - however, its oath becomes the oath of the one who chooses to wield such a weapon, and eventually, it may drive a wielder into depths of seeking justice that it eventually consumes them.
Spoiler: show
Appearance -    Top- 1      Colour – 9
      Middle – 1   Colour – 9
      Bottom – 1   Colour – 9

Properties – Material – Silver, Wood (Ironwood)
Quality – Excellent
Damage bonus vs Evil – 1d8 Electrical
Might +3
Use Limitation – Good
Cost – 4876

Light Flail
Koponya
(https://i.imgur.com/np4qNh8.jpg)
This hateful flail, made of hardened bone filled with lead and iron, is a vile weapon of execution and murder.  Used by the wretched Gundarakite murderers of Nerull, this weapon is made from the bones of human sacrifices - and used then to claim the lives of further victims.  To bear such a weapon is to warrant death from any garda in Barovia, should it be shown that its use is for its made purpose - or not, considering that many sons and daughters of Barovia provided the very bones to make these weapons.
Spoiler: show
Appearance -    Top – 1      Colour – 5
      Middle – 1   Colour – 5
      Bottom – 1   Colour – 5

Properties – Damage Bonus – 1d4 Negative
Light – Dim 5m Red
Use Limitation – Evil
Material – Iron, Lead, Bone
Quality – Average
Cost – 1140


Bastard Swords
Blaustein Boat Hook
(https://i.imgur.com/NalHA4J.jpg)
These brutal, heavy weapons are kept by sailors out of Blaustein, used to maintain and help dock ships and boats.  But more than that, they're used by the crews of such ships when 'liberating' other vessels of their goods.
WARNING:  Do not change appearance.
Spoiler: show
Appearance-    Top- 4      Colour – 9
      Middle - 4   Colour – 9
      Bottom- 4   Colour – 9

Properties: Extra Melee Damage: Piercing
1D8 Massive criticals
Material: Steel, Wood- Pine
Quality – Above Average
Cost – 2020

Unbroken Will
(https://i.imgur.com/doXycpR.jpg)
This beautifully crafted blade, of steel and a bronze hilt, is seemingly ceremonial in purpose.  But once one places their hand upon this weapon, a sense of purpose and indomitability comes to them, driving them forward, and onward.  An implacable need to defy, to withstand, to endure.  Etched into the blade is a phrase - "receptum nimis pertinacis".  What it means is a mystery.  But this fine weapon will drive its wielder to one day, perhaps, understand.
Warning – Do Not Change Appearance
Spoiler: show
Appearance:   Top- 3      Colour – 9
      Middle - 3   Colour – 9
      Bottom - 3   Colour – 9

Properties: Damage Bonus – 1d4 Divine
Saving Throw Bonus: Specific: Will +1
Material – Bronze, Steel
Quality – Excellent
Cost – 4390


Greatswords
Thorn
(https://i.imgur.com/9MiLSJG.jpg)
No light touches this blade.  A seeming shadow given form, it creates a glint in darkness but does not reflect one.  A weapon of mystery as much as it is of awful strength, it thrums in the hand with power and potency, and is enormously heavy.  In the hands of some it weighs as much as a millstone, but in the right hands, it sings a bloody story, in words of war.
Spoiler: show
Appearance:   Top – 11   Colour – 3
      Middle – 11   Colour – 3
      Bottom – 11   Colour – 3

Properties – Decreased Ability Score – Wisdom (-2)
Material:  Unknown.
Quality – Masterwork
Enhancement Bonus +1
Massive Criticals – 1D10
Weight Increase – 10lbs
Visual Effect:  Shadow
Cost – 4866

Armours.
Gunnery Armour
(https://i.imgur.com/bUtiyxb.jpg)
Base:  Breastplate
This well made armour, while rather pompous and noisy with its design, is nevertheless a rather intimidating suit.  Strongly put together and insulated well against fire and heat, the armour has a smell of gunpowder to it.  It's not sure where this armour came from - perhaps it is a product of the mists - but whomever it was that designed and used it, was clearly intimate with the use of artillery such as cannons. 
Spoiler: show
Appearance:   Neck: 002      Torso – 120   Belt – 054    Pelvis – 004   
Shoulders – 035      Biceps- 004   Forearms – 004      Hands – 004
Thighs – 004   Shins- 072   Feet – 054   Robe – 169
Colour –    Leather 1 – 2nd Row, 6 across
      Leather 2 – 1st Row, 3 across
      Cloth 1- Bottom row, 5 across   
      Cloth 2- 3rd Row, 6 across
      Metal 1 – 1st row, 1 across
      Metal 2 – 1st row, 1 across

Properties: AC Bonus - +1   
Decreased Skill Modifier - -4 Hide, -4 Move Silent, -2 Listen
Saving Throw Bonus - +2 Fire
Skill Bonus – Parry +2, Antagonise +2
Material – Cloth, Leather, Steel
Cost – 5462

Deeping Gear
(https://i.imgur.com/qSp9My8.jpg)
Base – Chain Shirt
This sturdily built armour of chain and leather is of a time honored tradition of cave divers.  This remarkably strong darksteel chain is also set with pockets and tools for dealing with traps, a magnifying device for searching, and good, sturdy boots for holding ones ground.  Lightweight and useful, its design is tried and true.
Spoiler: show
Appearance: Neck – 001    Torso – 110   Belt – 030   Pelvis – 018
Shoulders – 034      Biceps – 030   Forearms – 043   Hands – 005   Thighs – 038   Shins – 064
Feet – 003   Robe – 144
Colours-    Leather 1- 1st Row, 2nd Last
      Leather 2 – 1st Row, 5 across
      Cloth 1 – Bottom Row, 3rd from last
      Cloth 2 – Bottom Row, 3rd from last
      Metal 1 – 1st Row, 4 across
      Metal 2 – 1st Row, 7 across

Properties: AC Bonus +1
Skill Bonus – Disable Trap, Discipline, Set Trap, Search +1
Material – Darksteel, Leather
Quality – Very Good
Cost – 4940

Hunters Coat
(https://i.imgur.com/i2bL6dA.jpg)
Base – Chain Mail
This coat is heavy leather, with chain and steel reinforcements.  It has a multitude of pockets and other useful objects - holsters for cigars, notebooks, wooden stakes and more.  Silver is woven into the chain, and threaded into the hems of the coat itself.  Designed to protect against the attacks of shapeshifters in particular - whoever it was that wore this armour before, they were a hunter of the most awful kinds of monsters.  Rare to find, but often found in states of disrepair, to wear this gear is to name oneself a hunter.
Spoiler: show
Appearance:   Neck- 001   Torso – 125   Belt – 011   Pelvis – 029   Shoulders – 004      Biceps – 004   Forearms – 004      Hands – 004   Thighs – 016   Shins – 067   
Feet – 039   Robe – 010   
Colours    Leather 1 – 1st Row, Last across   
      Leather 2 – 9th row, 4 across
      Cloth 1 – 1st row, 4 across
      Cloth 2 – 1st row, 4 across
      Metal 1 – 1st row, 3 across
      Metal 2 – 1st row, 8 across

Properties: AC Bonus +1   
AC Bonus vs Racial Group:  Shapechangers +2
Saving Throw Bonus Specific:  Will +2
Skill Bonus Lore +1
Decreased Skill – Influence – 2
Material – Leather, Silver, Steel
Quality – Excellent
Cost – 15035

Warden Gambeson
(https://i.imgur.com/MV9sky1.jpg)
Base – Leather Armour
The gambeson of the Barovian warders who watch the lake Zarovich and the northern side of Vallaki.  Sturdy and utilitarian, the gear wards off the seeming never ending chill, as well as lending some measure of the keen senses and woodland stealth to the one who wears it.  Only given to the elite of the wardens, it can sometimes be found in the wilderness - the work itself being very risky, with all there is to face in the wilds of Barovia.
Spoiler: show
Appearance:   Neck – 002   Torso – 077   Belt- 000   Pelvis – 004   Shoulders – 000      Biceps – 004   Forearms – 004    Hands – 028   Thighs – 004   Shins – 072   
   Feet – 054   Robe – 147
Colour -    Leather 1 – Bottom Row, 8 across
      Leather 2 – 1st row, 4th from last
      Cloth 1 – Bottom row, 2nd from last
      Cloth 2 – 8th row, 3 across
      Metal 1 – 1st row, 3 across
      Metal 2 – 1st row, 2 across

Properties: Skill Bonus – Hide, Listen, Move Silently, Search, Spot +1
   Saving Throw Bonus - +1 Fortitude
Material – Hide, Leather, Steel
Quality – Above Average
Cost – 3890

Wanderer’s Gear
(https://i.imgur.com/ZF5iBXX.jpg)
Base – Padded Armour
This padded, sturdy armour is dyed a deep, dark green, designed to conceal the wearer in the undergrowth.  It also has reinforcement on the wrists, and strong, sturdy boots.  The boon of rangers everywhere, this useful garb is of great benefit to an archer or other quiet, patient hunter.
Spoiler: show
Appearance:   Neck – 002   Torso – 075   Belt – 011   Pelvis – 008
Shoulders – 009      Biceps – 082   Forearms – 045      Hands – 002
Thighs – 008   Shins – 009   Feet – 008   Robe – 055   
Colours-    Leather 1 – 1st row, 4 across
      Leather 2 – 8th row, 4 across
      Cloth 1 – 8th row, 4 across
      Cloth 2 – 2nd row, 8 across
      Metal 1 – 1st row, 1 across
      Metal 2 – 1st row, 1 across

Properties: +1 AC
Skill Bonus – Discipline, Hide, Move Silently, Parry +1
Material – Cloth, Leather, Steel
Quality – Very Good
Cost – 4845

First Cavalry Armour
(https://i.imgur.com/73VyV8v.jpg)
Base:  Breastplate
This extremely well polished, bright and shining armour appears more suited to a parade ground than a battlefield, but it nevertheless has an extraordinary resilience to it.  Designed for sabre armed cavalry, it can easily be made useful by more conventional forces on the ground, making use of the fine steel  to protect the wearer and impress - or intimidate - the opposition.
Spoiler: show
Appearance:    Neck – 003   Torso – 120   Belt – 008   Pelvis – 025
Shoulders – 035      Biceps – 056   Forearms – 029      Hands – 004
Thighs – 008      Shins – 075   Feet – 058      Robe – 000
Colours      Leather 1 – 3rd row, 6 across   
      Leather 2 – 3rd row, 6 across
      Cloth 1- 3rd row, 4th from last
      Cloth 2 – 2nd row, 7 across
      Metal 1 – 1st row, 1 across
      Metal 2 – 1st row, 4th from last

Properties: AC +1   
Decreased Skill – Hide, Move Silently -4
Skill Bonus – Antagonise, Discipline +2, Influence +1
Materials – Steel, Leather, Cloth
Quality – Very Good
Cost – 4711

Forfarian Highlander Armour
(https://i.imgur.com/wZ5QgKj.jpg)
Base – Chain Shirt
Few are those who live now in Forlorn, the all but destroyed land ruled by goblyns.  But, in that pit of despair and anarchy, a few brave souls fight and endure, clinging to a tentative survival.  This garb was worn by one of their warriors - stolen from their grave or left on the body when they fell, or passed along, its hard to tell, but it neverthless is a well made, effective but rustic garb, to aid the wearer against the evil forces that plague that land - or any other.
Spoiler: show
Appearance:   Neck – 000   Torso – 115   Belt – 000   Pelvis – 004   Right Shoulder – 018
Left Shoulder – 000   Biceps – 010   Forearms – 031      Hands – 002   Thighs – 000
Shins – 015   Feet – 009   Robe – 152
Colour -    Leather 1 – 1st row, 4 across
      Leather 2 – 1st row, 4 across
      Cloth 1 – 1st row, 4 across
      Cloth 2 – 7th row, 12 across
      Metal 1 – 1st row, 4 across
      Metal 2 – 1st row, 4 across

Properties: AC bonus vs Alignment Group: Evil +2
Skill bonus – Parry +3
Saving Throw Bonus – Fort +1
Decreased Skill Modifier – Influence -4
Material – Cloth, Leather, Steel
Quality – Average
Cost - 6343
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Phantasia on February 06, 2018, 08:43:38 PM
Very nice work on the weapons, Nem. I approve of the lack of need to give them obscene drawbacks for arguably, very small benefits.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Norture on February 06, 2018, 10:12:02 PM
Yeah, some of these items fill in areas that I don't think there's a whole lot of items for. One thing I'd ask for bows though is if there could be more bows with a +1 on it like masterwork, and some other minor benefit. The idea is, not all chars who use bows have a str modifier. And, all of the craftable bows come with mighty. Offhand I can't remember what attributes actually work on bows, I think adding damage types doesn't work-- You add that to arrows. Otherwise I'd offer more helpful suggestions.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Arawn on February 06, 2018, 10:19:36 PM
Guys. (http://www.nwnravenloft.com/forum/index.php?topic=44497.0)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: MAB77 on February 06, 2018, 10:20:26 PM
Please use the item discussion thread for comments. This only is only to post suggestions.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dread on March 30, 2018, 02:39:17 PM
Looking for new suggestions for items, share with me your ideas and I'll be sure to weigh in with my thoughts whenever I can.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: emptyanima on March 31, 2018, 06:23:17 AM
Now I've finally worked out how the toolset basically functions, I've come up with a an item. I wanted to make something that was similar to the Blade of the Cattle, but in a ranged weapon.

Kethyar (Sithican for 'Pride')
(https://i.imgur.com/JlRYpKL.png)
+3 AB vs Humans
Mighty +5
Use Limitation: Elf, Half Elf
Decreased Skill Modifier: Influence [-4], Tumble [-4]
Material – Wood, Ash
Quality – Very Good
Cost – 6046

Description: Kethyar, or 'Pride' in the Common tongue, is the result of long lifetimes and frigid outlooks. Born of the Sithican people's disdain for those not of their kin (held for many years), the bow's construction has been refined for a single purpose - killing humans. While Sithican life is defined by its apathy and coldness, they continue to train warbands. They hold to their traditions for reasons they have long forgotten, believing that Sithicus will remain in spite of any threat. How this longbow was taken from the marksman's hands will never be known, but one can only wonder what sort of attacker could have pried it from such long-lived people.

The bow stands at a great height, and is clearly constructed for Elven hands. Even in the hands of Elves, however, it is somewhat cumbersome to wield. The weight of an unflinching burden presses heavily upon this weapon, as though it bears a fragment of its people's curse. One may struggle to speak impassioned or persuasive words while holding it, knowing but a taste of the elves' ennui.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Erebus on March 31, 2018, 10:13:31 AM
I have been toiling in my secret laboratory on a number of miscellaneous consumables. For your delectation..

Beguiling Musk
Quote
This bottle contains a thin oily perfume. Its scent is difficult to define; at once both floral and earthy, sweet and deep. Whatever it's made of, it has a remarkable soporific effect, beguiling all those around to the wearer.
   Thin Misc
   thinmisc 073
   Cast Spell: Glibness (7), 5 charge / use
   Material: Crystal
   Charges 15   
   Cost 3937

Boritsi Tasting Spoon
Quote
Amongst the upper echelons of Borcan society, death by poisoning is a constant danger. The Boritsi family were the first to invent these fine silver spoons, which tarnish instantly should they come into contact with any poison. Unsurprisingly the idea proved popular, and have since spread to other families and even abroad.
   Thin Misc   
   thinkmisc 033
   Cast Spell: Detect Poison, 1 charge / use
   Material: Silver
   Charges 5
   Cost 376

Blessed Chalice
Quote
Many religions make use of holy water for ritual purification, ceremonial rites and in confronting the unholy. It is unclear to which god this slightly battered gilded chalice was dedicated, and how it came to be discarded. It stills holds a small amount of divine power, and can instantly bless any water held within it; transforming it into potent holy water.
   Thin Misc
   thinmisc 013
   Cast Spell: Holy Water, 1 charge / use
   Material: Gold   
   Charges 10
   Cost 26

Bottled Pixie
Quote
This bottle contains the shriveled husk of a small fey creature. Vigorously shaking the bottle releases a cloud of luminous powder which sticks to everything. Even a cursory inspection of the bottle reveals that the neck is clearly too small for the creature to have gotten inside in the first place.
   Thin Misc   
   thinmisc 016
   Cast Spell: Faerie Fire (2), 1 charge / use
   Material: Glass
   Charges 3
   Cost 1501

Copying Quill
Quote
This ornamental quill is bedecked with jewels, making it completely impractical for writing with. The quill holds a marvelous secret however. Upon speaking the correct command word the quill will stand on end and diligently create a perfect copy of almost any document. These quills are prized by many a lazy clerk the Core over, from the contract-makers of Borca to the Ezrite illuminators of Port-a-Lucine.
   Thin Misc
   thinmisc 051   
   Cast Spell: Amanuensis, 1 charge / use
   Material: Ivory
   Material: Gem
   Charges 5
   Cost 376

Dancing Blade
Quote
This simple dagger hides a remarkable secret. Upon command it will leap from the wielder's hand and into the air, where it will continue to do as the wielder commands. Once little more than a novelty, adventurers have found myriad uses for enchanted daggers of this type.
   Dagger
      Top 1/1
      Middle 5/1
      Bottom 5/1
      Charges 6
   Cast Spell: Shelgarns Persistent Blade 2 charge / use
   Material: Steel
   Charges 6      
   Cost 1804

Divine Compact
Quote
This golden scroll shimmers slightly in the light. The beautiful, flowing script describes an understanding between the original author and a celestial being. Perhaps the being will still honour it.
   Medium Misc   
   midmisc 131
   Cast Spell, Planar Binding, Single Use
   Use Limitation, Alignment Group: Good
   Material: Papyrus
   Cost 2475

Footpad's Mastic
Quote
This inkwell-sized pot contains a clear, tacky substance of uncertain alchemical providence. It has the remarkable quality of deadening the sound produced by anything it is applied to. It has found great popularity amongst burglars, who smear it on the soles of their boots before housebreaking. This has earned the substance its unusual moniker.
   Small Misc   
   smallmisc 077
   Cast Spell: Light Step (10), 5 charges / use
   Material: Clay
   Charges 15
   Cost 3750

Fragment of the Millford Church Bell
Quote
This fragment of twisted iron is riven with cracks. It still bears scraps of silver gilt.
In the year 700BC the sleepy hamlet of Millford in Mordent was besieged by a horde of undead. The villagers retreated to the safety of the Ezrite chapel on the hill overlooking the river. All day and all night the Toret of the chapel sounded the church bell, keeping the undead at bay. When he fell down exhausted, unable to ring any longer, he prayed to Ezra for aid. Miraculously, the bell continued to peal, clear and loud. The undead were driven off and the mists dispersed.
When the chapel was struck by lightning years later, many fragments of the bell were saved. Each relic, when struck, produces a clear peal that stops the undead in their tracks, just as the bell once did.
   Medium Misc   
   midmisc 062
   Cast Spell: Halt Undead (10), 5 charge / use
   Charges 15
   Weight Increase: 1 lbs
   Material: Iron
   Material: Silver
   Cost 5623

Greater Divine Compact
Quote
This golden scroll shimmers slightly in the light. The beautiful, flowing script describes an understanding between the original author and a powerful celestial being. Perhaps the being will still honour it.
   Medium Misc   
   midmisc 131
   Cast Spell, Greater Planar Binding, Single Use
   Use Limitation, Alignment Group: Good
   Material: Papyrus
   Cost 4500

Greater Stygian Contract
Quote
This rich, creamy paper is disturbingly warm to the touch. It is covered in miniscule, nigh-incomprehensible script.
It seems to outline an agreement of service between a powerful denizen of the lower planes and the bearer. Who originally drafted the contract, and how they came to lose it, is a mystery.
   Medium Misc
   midmisc 033   
   Cast Spell: Greater Planar Binding, Single Use
   Use Limitation, Alignment Group: Evil
   Material: Vellum
   Cost 4500

Luckstone
Quote
This stone sits comfortably in the palm of the hand. It has one smooth, worn side whilst the others are coarse and rough. It has clearly come from a larger object.
Many cultures in the Core have 'lucky' objects, from Mordentish pennies to the dubious charms of the Vistani. Luckstones are more reputable; objects blessed by mystics or fragments of holy idols chipped of from holy idols. Simply squeezing the stone is enough to grant the bearer good fortune.
   Small Misc
   smallmisc 125
   Cast Spell: Aid, 2 charge / use
   Material: Stone, Marble
   Charges 6
   Cost 2700

Oracle Stone
Quote
Many cultures have shamanistic traditions, from the strange Abber nomads of the ever-shifting Nightmare Lands to he mysterious Voodan of the fetid swamps of Souragne. These wise men and women converse with spirits and gaze into the future with the help of objects such as this.
This small fetish is carved with symbols of prophecy and foresight and was once used in such shamanistic rites. Now its power is mostly depleted, but it can still grant the bearer a facsimile of the true seer's power.
   Small Misc
   smlmisc 125
   Cast Spell: Vision of the Omniscient Eye 4 charge / use
   Material: Stone
   Charges 12
   Cost 3375

Stalker's Grease
Quote
This small bowl contains a small amount of dark green greasepaint. A small application on the skin is enough for the substance to work its magic, allowing the wearer to blend in with their surroundings. It was originally concocted by the hunters of Verbrek for use in the wolf-infested forests of that land.
   Small Misc   
   smallmisc 011
   Cast Spell: Camoflage (10),  3 charges / use
   Material: Clay
   Charges 9
   Cost 3000

Stygian Contract
Quote
This rich, creamy paper is disturbingly warm to the touch. It is covered in minuscule, nigh-incomprehensible script.
It seems to outline an agreement of service between a denizen of the lower planes and the bearer. Who originally drafted the contract, and how they came to lose it, is a mystery.
   Medium Misc   
   midmisc 033
   Cast Spell: Planar Binding, Single Use
   Use Limitation, Alignment Group: Evil
   Material: Vellum
   Cost 2475

Voodan Zombie Blood
Quote
This vessel contains a thick, green, foul-smelling liquid. The Voodan are known to concoct this vile brew from plants and roots native to the Souragne bayou. Imbibing the entire dose transforms the drinker into a creature much like the undead that haunt the cypress trees and dark waters there.
   Thin Misc
   thinmisc_198
   Cast Spell: Feign Undeath Single Use
   Material: Clay, Earthenware
   Cost 1687
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: QDS on April 09, 2018, 07:31:28 AM
My first item suggestion:

Lacramioara (translation: Small tear; it is a quite common Romanian woman name)

Spoiler: show

Description:  A Barovian smith crafted this shield to protect his daughter from the Neuri that kept creeping up around his smithy during the night. Soon, the Neuri attacked again and both the smith and his daughter were killed. His apprentice though learned the recipe and started making them in bulk, not knowing that what he added to the shields was his sorrow for losing his love... Lacramioara, the smith's daughter. //I am bad at storytelling

Large Shield (model is not important)
AC Bonus against racial group (Shapechangers) +2 (I would like a +3)
Imunity slashing 5%
Discipline -6
Material: Silver
Quality: Good
Use limitation: Human
Price: 4700
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on April 18, 2018, 10:23:21 PM
Item Name : Rattigan

Item Type : Light Flail

Description :
No-one knows who made the first Rattigan. A young Red Wizard's experiment, some horrible transmutation spell gone wrong or a necromancer with a macabre sense of humor. Regardless of it's origin, it can't be denied that an vampiric, nearly indestructible rat fused to a stick is one of the Core's most bizarre and revolting weapons.

Armed with sharpened and elongated incisors, the rat remains placid, never attacking the wielder. Once the rat is swung towards something, however, it will become a flailing ball of frenzied clawing, hissing as it tries to draw blood ( or other viscera) on whatever it hits. While useful as an additional source of damage, it takes a strong will to keep focused with a rat shrieking near your ears.

Despite the oddness of the weapon, it has found popularity with calibans and other unsavory types, who delight in the disgust factor of slamming a shrieking rat  into someone's face. Some even consider the creature to be a pet of sorts, or even a mascot.


Model:
Top : 5
Middle : 3
Bottom : 5

Properties:
Damage Bonus : 1 Piercing
Vampiric Regeneration : +1
Decreased Skill : Influence (-2)
Decreased Skill : Concentration (-2)
Material [Unknown]

Cost : 2030
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dread on May 11, 2018, 09:25:36 AM
Hello, fine folks! I am looking for items to add specifically to Har'Akir. If you've got some sweet Egyptian-themed ideas in your head, post them here!
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: derkotushka on May 11, 2018, 03:21:10 PM
Feel free correct/edit/change description since english not my native language. Dread, if you likes this items - I can think easy about few more for other classes.


Item name: Cloak of Greed.
Item type: cloak

Description:
This golden cloak blessed by priests of Nephythys and worn by few wealthy merchants of Amber Wastes. Cloak is blessed to bring luck in any trades but one who wears long enough this cloak becomes very greed with time.
//OOC: can't be dyed

model:
Fancy
Any gold color on cloth 2 slot.

Properties:
Decreased Skill : Influence (-5)
Skill Bonus : Appraise (+5)

Cost: 1000


Item name: Robe of Thoth.
Item type: clothes

Description:
This robe is worn by scholars and priests of Thoth. This robe visible enchanted both by divine and arcane power. Many robes was losted with time but still many remains and can be found under sand and forgotten temple.
//OOC: robe model can't be changed

model:
robe 4
colors: black and blue what you may see fit better

Properties:
Bonus Spell Slot: Cleric level 1
Bonus Spell Slot: Cleric level 2
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 2
Only usable by: Neutral

Cost: 4202

Item name: Shattered Greater Amulet of Isis
Item type: amulet

Description:
Ancient amulet worn and crafted by high priests to service Akiri goddess Isis. This amulet looks very old, huge emerald in center is broken and seems it is impossible to restore. But still broken emerald remain great arcane power. When it worn, broken emerald begins glow with green light. As side effect this amulet can be worn both by female and male.

model: iit_neck_159

Properties:
Bonus Spell Slot: Sorcerer level 4
Bonus Spell Slot: Sorcerer level 5
Light Normal (15m) Green

Cost: 7563
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on July 27, 2018, 10:29:15 PM
Time for the first two of 'Horrifically Effective Artifacts'! As in, VERY useful artifacts…..But you'd have to be either desperate, brave, twisted or exceedingly stupid to use them.



Item Name: Fool's Crown
Item Type: Helmet
Item Appearance: Helm_106
Description:The Fool's Crown is a morbid practical joke by evil, petty wizards. More commonly called the Crown of Invincibility, it bestows it's wearer with protection against all physical damage. However, the wearer is also magically compelled to think himself invincible against all things. Feeling no need for spells or even dodging attacks, they will stroll into battle, firmly thinking themselves immortal. The ensorcelled metal is also highly conductive to pure magical force, making the wearer an easy target for any adept mage.  Naturally, most wearers don't tend to survive long beyond donning the seemingly glorious artifact....

Statistics:
Damage Resistance Slashing 5/-
Damage Resistance Piercing 5/-
Damage Resistance Bludgeoning 5/-

Arcane Spell Failure : +50% (is such a thing possible as general spellcasting failure?)
Damage Vulnerability Magical : 25%
Decreased saving throw, Reflex : -4
Decreased saving throw, Mind-Affecting : -4
Decreased Ability Score Wisdom : -2
Decreased Ability Score Intelligence : -2



Item Name: Infant's Cry
Item Type: Amulet
Item Appearance: iit_neck_005
Description:The amulet is the colored of dried blood, the young-seeming face on it twisted into a pained scream. The twisted experiment of a Red Wizard, it was an attempt at gaining the regenerative powers of trolls. To bridge the gap between man and troll, this unknown mage fused the flesh together of a human and a troll, both infants. Using the wretched siamese child in an unholy ritual, he actually managed to somewhat succeed in his task. Donning the ring grants one the power to heal any wound, unless the wielder is struck dead on impact, or set aflame. This unnamed terror of a mage made several more amulets, before being gutted one day by a begrieved father who's child he had stolen.
 
Sadly, those craving this sort of power are legion, and copies are still being made to this day....

It is said that distant, anguished cries emanate from the ring when worn. Always barely hearable, the sounds a constant distraction.....And a way to locate the foul person who'd wear such a monstrous amulet.

Statistics:
Regeneration : +1

Decreased AC (Armor) : -2
Decreased Attack : -2
Decreased saving throw, Universal : -2
Decreased Skill Modifier, Concentration : -4
Decreased Skill Modifier, Move Silently : -4
Decreased Skill Modifier, Hide : -4






Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: noah25 on August 08, 2018, 11:15:53 PM
I have been looking to fill in the gap for small shields and large shields I am seeing in the loot tables. Here are a few ideas in keeping with the harakir theme.

Item Name: Pharaohs lesser blessing

Item Type: Small Shield

Item Appearance: AshSw_032

Description: This shield is of ancient origin. Scholars believe that the pharaohs most loyal servants used to use these shields to travel the realm more freely. However, harakir is not blessed with an abundancy of wood an iron. As a result, the shields are made of tin and offer virtually no physical protection.

Statistics
Damage Resistance Divine 5/-
Damage Resistance Fire 5/-
Decreased Armor Class, Shield AC -1

Pharaohs Greater Blessing

Base Item: Large Shield

Appearance: AshSw_032

Description:
This shield is of ancient origin. Scholars believe that the pharaohs most loyal servants used to use these shields to travel the realm more freely. However, harakir is not blessed with an abundancy of wood an iron. As a result, the shields are made of tin and offer virtually no physical protection.


Statistics:

Damage Reduction Divine 10/-
Damage Reduction Fire 10/-
Decreased Armor Class, Shield AC -2


This helmet may also be nice as a side note

Item Name: Merchants Mask

Item type: Helmet

Appearance: Helm_026

Desciption: Traders from harakir developed these masks as a way of escaping dust devils. These helms are made from the skull of dead camels and help to protect their eyes from blindness. However, these masks make merchants far more suscpetible to pick pockets and make them much less atuned to their surrounding due to their limited hearing and vision while wearing the masks.

Statistics:
Immunity to spell blindness/defness
Spot decreased -5
Listen decreased -5
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: zDark Shadowz on September 03, 2018, 03:37:09 PM
Name: Barbarian's Buckler
Type: Small Shield
Description: Often when raiding villages and farmsteads, the greatest threats are the guards posted with longbows and crossbows at the ready. A simple design, this small but reinforced shield is worn and swung around the front with two hands to endure arrowfire before being disposed of once the Vikings are within melee range.

Item Property: Deflect Arrows

(Note, deflect arrows won't work unless there is a free main-hand, or free off-hand.)

Name: Bundle of- Potion Bottles / Resin / Alchemical Containers etc
Type: Misc medium
Description: This is a bundle of XXX, neatly packaged for convenience.
Item Property: Unique Power Self Only (Destroys object and generates 10 of the relevant item)
Weight: Equivalent of relevant item +0.5lbs for the packaging.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: bestbardna on October 10, 2018, 12:09:43 PM
Name: Lumberjack's Rack
Type: Misc Large
Description: This is a bundle of wood, neatly arranged on a backpack frame
Item Property: Equivalent of Herbalist Pouch or Alchemist's container, only that it can store up to 20 chunks/planks of the same type of wood.
Weight: Equivalent of relevant items +1lbs for the packaging.

Name: Trapper's Rack
Type: Misc Large
Description: This is a bundle of furs, neatly arranged on a backpack frame
Item Property: Equivalent of Herbalist Pouch or Alchemist's container, only that it can store up to 20 of the same type of Hide/Fur/Skins
Weight: Equivalent of relevant items +1lbs for the packaging.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: SunZhao on October 17, 2018, 08:14:52 AM
So, I've been asking around and I could be wrong but I've noticed a lack of druidic casting items. This is a compilation of a few things I think would really help druids out.
I'm not the greatest at making items, so I'm not suggesting this be the final description or properties merely just throwing my lot in to offer some improvements to have druids keep up with all the spell slots the other casters get.

Name: Shield of the Oak Father
(https://i.imgur.com/Ccg78Nr.jpg)

Description: This shield is of great importance to followers of The Oak Father, it is said to be blessed by the god himself.

Properties: Ac+1 / Druid Bonus Spell Slots Level - 1 / Druid Bonus Spell Slots Level - 2 / Animal Empathy + 1 / Concentration + 1

Notes: (I originally was thinking of a symbol of nature but I couldn't find anything under that in CEP. So I went with the next best thing I could find.)



Name: Totem of the Grove
(https://i.imgur.com/OTsO9wX.jpg)

Description: An ornamental necklace woven of plant fibers, upon it rests an idol in the shape of a grove. It's said to calm the minds of those who worship nature.

Properties: Druid Bonus Spell Level - 2 / Druid Bonus Spell Level - 3 / Light (Green) Dim
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Craugh on October 19, 2018, 02:40:57 AM
Note: The two items below are identical but for the enhancement bonus. Only one is meant to be chosen. The idea is to have a musket that matches the Gearling +2 pistol. However, since muskets can be used as melee weapons, it might be considered unbalanced to have a +2 EB melee weapon for regular sale, regardless of being in Port for a rather high price. Thus, please consider a +1 EB musket instead.

Quote
Name: Gearling's Amazing Enchanted Musket
Type: Spear
Description: A partnership between the Gearling family and the University of Dementlieu, this musket combines the most advanced design techniques with the latest developments in enchantment to create a musket that will deliver increased accuracy and damage, and affect even supernatural beings. Due to having a far longer bore than a pistol, flaws in the musket's forging have been magnified, thereby decreasing the enchantment's effectiveness.
Statistics: +1 Enhancement Bonus
Material: Steel
Quality: Excellent

Appearance: Unsure. I couldn't find the right combination in the Toolset to look like a musket. I suspect it's "23" across the board, since that didn't show up as anything in the picture.

Price: 2882



Quote
Name: Gearling's Amazing Enchanted Musket
Type: Spear
Description: A partnership between the Gearling family and the University of Dementlieu, this musket combines the most advanced design techniques with the latest developments in enchantment to create a musket that will deliver increased accuracy and damage, and affect even supernatural beings.
Statistics: +2 Enhancement Bonus
Material: Steel
Quality: Excellent

Appearance: Unsure. I couldn't find the right combination in the Toolset to look like a musket. I suspect it's "23" across the board, since that didn't show up as anything in the picture.

Price: 9682
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Silas Rotleaf on October 19, 2018, 02:59:09 PM
(WIP) Item:  Thaani Battleaxe
Material: iron.
Damage: 1d8 slashing,
1d3 bonus electrical damage.
Quality: average
Properties: Light (5m purple, low).
Attack bonus: +1AB.
Skill increase: +1 improved fortitude saves
Skill  decrease: -1 willpower

Description: The Thaani are human refugees from forsaken Bluetspur. Some of them have strange latent powers as a result of having been experimentally altered during their captivity and came away from the horrific experience brainwashed, later revering their former illithid captors as gods. This axe made and used by one such band of fleeing refugees while not forged with exceptional skill feels eerie in your hands. It was designed with the harsh and twisted physical dangers of its origin domain in mind but the wielder is made nervous... As though surrounded by barely discernible alien whispers while using it.

Name: Peacebringer's Harvester:
Base weapon: Sickle.
Damage: 1D6 slashing damage
Attack bonus: +1AB vs undead, +1AB vs shapechangers.
Material: Metal: Alchemical silver, Gem: Chrysoberyl.
Quality: Good.
Properties: light (5m green, dim).
Skill increase: +1 improved willpower saves.

Description: Blessed by and handed down through generations of Valachani Moarnekone, this deceptively humble appearing rustic weapon emits a faint green light and when touched gives its holder a feeling of serene calmness. In your hands it instills the sense it has been used for a very long time in defense against lycanthropes and hungry undead. Its handle is capped by a small cut and polished cat's eye gem.

Name: Claw of the Reaper:
Base weapon: Scythe
Damage: 2D4 slashing,
1D4 negative energy.
Attack bonus: +1AB.
Material: Unknown metal (normal, like iron, steel), Gem: Onyx.
Skill decrease: -2 to will saves.
Skill decrease: -3 influence.
This ugly and fundamentally unnatural weapon was at one point wielded by a grim reaper. How it became tangibly solid when no longer in possession of its original host is unknown. The scythe appears organic; where the onyx starts and odd blackened metal stops are hard to distinguish. It still emits negative energy.  The damning power it has comes with a price: It frightens the holder, increasing anxiety. They also physically begin to appear more emaciated, their eyes sunken, becoming the slightest bit incrementally closer to reapers themselves.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Erebus on December 20, 2018, 11:36:42 AM
Cloaks!

Backstabber's Bane
Quote
This simple cloak belies a cunning secret. The cloth is interwoven with strands of steel wire, giving it improved resistance to penetration. It is only mildly effective against inclement weather, however.

Damage Resistance: Cold 2
Damage Resistance: Piercing 3
Material: Cloth
Material: Steel
2103

Armoured Cloak
Quote
This cloak has the added protection of steel boning, sewn into the lining. The plates are capable of turning away bladed weapons, but offer no protection against crushing or stabbing.

Damage Resistance: Cold 2
Damage Resistance: Slashing 3
Material: Cloth
Material: Steel
2103

Trophy Cape
Quote
This massive cape is formed from a motley collection of scales, bony plates and patches of cured hide. Each one was torn from the corpse of a monster of legend, and painstakingly assembled together over many years.
The weight, and rattle of the garment, is more than offset by the incredible protection it gives.

Damage Reduction +2 / 5
Decreased Skill Modifier Move Silently -2
Decreased Skill Modifier Tumble -2
Increase Weight 3 lbs
Material: Hide
4607

Apostate's Mantle
Quote
Legend holds that these capes, embroidered with crude slights to the gods and mocking prayers, once belonged to a cult that squats in the ruined temple of a murdered god.
True or not, the garment insulates the wearer against divine magic.

Damage Resistance Divine /5
Saving Throw Bonus Divine +3
Material: Cloth
2497

Lesser Rune-Woven Cloak
Quote
A fine garment of muted colours. Close inspection shows the most extraordinary weaving; the cloak is knitted almost entirely of minute runes and sigils.
This wonderous craftsmanship grants the wearer some protection against hostile magic.

Spell Resistance 14
Material: Cloth
2251

Greater Rune-Woven Cloak
Quote
A fine garment of muted colours. Close inspection shows the most extraordinary weaving; the cloak is knitted almost entirely of minute runes and sigils.
This wondrous craftsmanship grants the wearer great protection against hostile magic.

Spell Resistance 16
Material: Cloth
5063

Survivor's Cloak
Quote
Survivor's Cloak

Many groups inhabit strange and inhospitable places throughout the Core. From the scorching deserts of Pharazia, to the frozen desolation of Sanguinia, to the tempestestous wilderness of the Nightmare Lands, human beings strive to survive.
Hardy, easily-mended cloaks such as these are a great boon to those that seek to eke-out an existence in such places.

Bonus Feat: Endurance
Material: Cloth
1001
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Darkside of Heaven on January 20, 2019, 12:50:40 AM
Had an idea for a great RP item.
These would be great for garda events where there is a public execution or whipping.

Rock.
Its a Rock.

Grenade Type weapon.
Deals 1 Bludgeoning damage.
Area of effect 5m

Rotten Fruit.
A piece of fruit presumably picked up from the trashpile.

Grenade type weapon
Area of effect 5m.
Places "flies" visual effect on PC for 10 rounds.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Thundron on March 26, 2019, 01:49:51 PM
Just few ideas I shall better detail later.

Roots of Treant

These roots wrap around your feets and root you to the ground starting to cover your whole body nourish you with nature's energy. You are unable to move during the process.

Item type: boots
Regeneration +1(+2 too strong?)
STR -12
DEX -12
DR 5/- physical
Damage vulnerability Fire 50%

Basically just ment for off-combat healing, but I think free healing could still be too strong, was normal regen on item even forbidden, could be regen wounds charles.. but then IT would suck..


Shadow Harness

This 'suit of armor' is made purely from negative energy and thus weakens you greatly. It is weightless but wearing this requires profiency with heavy armor to endure it's  immense effect to your physical form. Whirling shadows around you makes your form harder to pinpoint giving you slight concealment.

Item type: half-plate
Enchantment bonus +2
Concealment 20% (not sure If it's possible, could be replaced with ghostly visage charges)
STR -4
Con -4
Weight reduction 100%

Ring of lackey

Rumor has it, that ''bussines man" who had trouble controlling his lackeys gave a ring to each of them, so they were easier to control. Those ring also made his lackeys skilled negotiators.

Item : ring
Materials: silver, Ruby
Will save -6
Influence +4
Charm person 1 charge per use
4/6 charges (or varies, if possible)

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: MAB77 on May 11, 2019, 01:54:10 PM
FYI, as of the latest HAK update use the following HAKs in the following order when toying with the toolset to create items.

rl_2da_v2_21
rl_addons
rl_creatures
rl_placeables
rl_mountain
rl_ruralcity
rl_jungle
rl_swamp
rl_tilesetaddons
rl_fixes
cep2_top_2_60
cep2_ext_tiles
cep2_add_tiles1
cep2_add_tiles2
cep2_top_v24
cep2_add_doors
cep2_crp
cep2_custom
cep2_core7
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
ctp_common
ctp_loadscreens
ctp_elf_interior
ctp_exp_elf_city
ctp_goth_int
ctp_goth_estate
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Pav on May 15, 2019, 07:26:06 PM
Item Name: Remi's Rapier
Item Type: Rapier
Item Appearance:

Top Model/Color: 1/1
Middle Model/Color: 2/2
Bottom Model/Color: 1/2

Description:

This rapier is said to have changed hands many times over, each time the new owner fashioning its name and fittings to meet his or her needs. While this makes the blade light and easy to wield it has also spawned many forgeries made by unscrupulous arms dealers looking to make a quick Corona or Crown. It is unclear how the previous owner came to lose this blade, but one thing is known...

He wants it back.

Statistics:
+1 Enhancement Bonus
1d4 Slashing
-1 Wisdom
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Nemesis 24 on October 27, 2019, 09:29:04 AM
A bunch of stuff for perusal!

CLOAKS

Cloak Of Charisma
Appearance – Sharess (Estelindis)
Properties – Cast Spell: Eagles Splendour (3) 3 charges/use
Charges – 36
Materials – Silk, Cloth
Cost – 1801

(https://i.imgur.com/z3gdEZg.jpg)   (https://i.imgur.com/5iPglSP.jpg)


Description:  These cloaks, of a warm, deep red and of a splendid shimmering weave, seldom seem to stain or tear.  A device of Faerun, they are known there as a symbol of the Goddess Sharess, and are worn by her celebrants.  Here, in Ravenloft, they are sometimes found, but the magic of them fades, or is corrupted.  Eventually, the fabric rots, and falls apart, the lustre and shine turning dull and dead. But before that happens, they can be worn to improve ones appearance to the observer, heightening their physical features.  Eventually however the dread nature of the Demiplane of Dread turns the beauty within them to dust.


Cloak of Protection
Appearance – Great Cloak
Properties – Universal Saves +1
Materials – Wool
Cost – 1441

(https://i.imgur.com/HvPliSS.jpg)  (https://i.imgur.com/Vjig6LZ.jpg)

Description:  These sturdy, well woven cloaks are of a strange wool, soft and soothing to the touch.  A creation from beyond the mists, they bear an ancient magic and have what appears to be vaguely elven lettering stitched into the edge.  They are sometimes found, in good condition despite their circumstances, and impart a strange sort of luck to their wearer – giving them a faint edge to avoid, resist or endure circumstances that otherwise could well be fatal.  Whatever luck is within them passes to those that wear them.  But all luck must run out eventually.



Greater Cloak of Charisma
Appearance – Sune  (Estelindis)
Properties – Decreased Saving Throw, Will, -2.  Skill Bonus Influence +3.  Use limitation – Good.  Cast Spell: Aura of Glory (7) 5 charges/use.  Cast Eagles Splendour (10) 5 charges/use.
Charges - 50
Materials – Silk, Cloth.
Cost – 5885

(https://i.imgur.com/UfCDzDJ.jpg)  (https://i.imgur.com/heZIhFu.jpg)

Description: These magnificent cloaks bear the symbol of the outlander deity Sune, a goddess of love and beauty.  Wearing these fine cloaks, a figure can take on an almost unearthly beauty and force of personality, drawing all eyes to them as they stride with confidence, a bright light in the midst of the darkness of the Core.  However, this very confidence can descend all too easily into reckless hubris, and though the magic of these cloaks is strong, it does not last forever.  Eventually the colours fade, the material frays, the stains of blood can no longer be washed out, and what was once beautiful turns distraught.  At that point, the eyes turn away, the confidence withers, a perhaps fleeting, torturous glimpse of what life could be, denied and to slip endlessly through grasping fingers.



Greater Cloak of Protection
Appearance – Paisley (Lisa)
Properties – Damage Reduction: Slashing -/3.  Universal saves +1.
Materials – Wool, Mithral.
Cost – 4453

(https://i.imgur.com/I2DkyKA.jpg)   (https://i.imgur.com/BYYsha9.jpg)

Description: These magnificent cloaks, look of a similar but improved style to other, lesser cloaks.  Wrought of warm, soft wool, by some secret method the thinnest possible strands of silver mithral are mixed in with the threads.  So very faint as to be naught but a mere shimmer to be seen, but in such quantity as to provide a simply extraordinary level of protection.  Whatever magic and technique is used is one beyond replication or even proper identification, but in certain moonlight when the cloak shifts, the reflection of the mithral sometimes forms elven style lettering, or at least the vague impression of it.  Rarely seen, but highly sought after, they are a cloak to be treasured.



Lords Cloak
Appearance – Lords Alliance (Estelindis)
Properties – Saving throw bonus +1 Will, Skill Bonus: Parry +3, Influence +3.
Materials – Wool, Cotton, Gold.
Cost- 4929

(https://i.imgur.com/YjCEcPa.jpg)  (https://i.imgur.com/ON17hFo.jpg)

Description:  This bold, ostentatious cloak is of a rich tone and colour, with gold thread woven into the material.  It is almost obscene in its display of wealth, in such a way as to make one frown at the garishness of it, but it nevertheless has a way of making one seem taller, their shoulders straighter.  A power of arrogance and perhaps hubris makes itself felt in the wearer, hardening the mind and the heart as well as steadying the hand.  But power is its own trap in the Mists, and the power that this mighty cloak can grant can also be the undoing of the one who wear it, pulled along by their own confidence into a fate worse than death; or to rise above, into power otherwise never known.



Soldiers Cloak
Appearance – Plain.
Properties – Skill Bonus: Discipline +2, Saving throw bonus +1 Fortitude.
Materials – Cloth, wool
Cost – 1489

(https://i.imgur.com/x48F4qx.jpg)

Description:  This cloak is a simple, well woven and sturdy cloak, designed to be worn on long marches.  Set so that it does not impede movement nor combat, it is a handy, well made object that was the standard for an armed force that made use of them regularly.  Who that force was?  None could now say.  There is no insignia, no mark upon them to denote who bore them.  No memory of who wore them and into what war.  They bear signs of stitching and repair, and some appear old indeed.  What war have they seen, what blood has stained them?  None could say.  They could be the mark of a liberator, or a tyrant.  There is no way to know.



Cloak of Eyes
Appearance – Cloak of Eyes
Properties – Cast Spell: Clairaudience/Clairvoyance (5) 5 charges Per use.  Skill Bonus: Search +3.  Light: Low (5m), Blue.  Decreased Skill:  Influence -5.
Charges: 50
Materials – Wool, Hide.
Cost – 2812

(https://i.imgur.com/7WnWbfk.jpg)  (https://i.imgur.com/y0hrs95.jpg)

Description: A somewhat extraordinary design of cloak, these are wool over a hide backing, and woven in such a way as to give the appearance of eyes on the cloak itself.  The peculiar movement and weave of the cloak makes the eyes shift, and blink and open, as it moves about, a particularly unsettling look that can create anxiety in the observer, but it nevertheless seems to make those that use it more alert, more observant.  And the eyes are not truly moving, of course.  Almost certainly not.  Just a trick of the light.
Has to be.


AMULETS

Broken Heart of Innocence
Properties – Decreased AC -1, Decreased Universal Saves -1, Bonus Spell Slot – lvl 1 Paladin
Materials – Gold, Ruby
Cost – 1000 (added cost, original 0).

(https://i.imgur.com/6Y3deim.jpg)

Description:  This amulet of gold is stained by a patina, though gold cannot normally rust.  The ruby at its heart is shattered, as though from within.  To hold it in ones hand is to feel a pang, a sorrow of something lost.
It is difficult to tell what this once was from looking at it.  But to gaze into the shards of ruby still inset into the gold, one sees the reflection of a violent death, a memory of a passing of a brave soul in darkness, forgotten and alone.  There are many such deaths in the Domain of Dread.  You will never know which one this was.


Heart of Innocence
Properties – Decreased AC -2, Decreased Universal Saves -2, Bonus Spell Slot – lvl 2 Paladin
Materials- Gold, Ruby
Cost – 2000 (added cost, original 0)

(https://i.imgur.com/ycTNKfm.jpg)

Description: The ruby that shines in this setting of gold has no tarnish to it, but nevertheless there is a fading light at its heart.  To hold it in prayer is to hear a fading voice that speaks with your own, a voice that fights against the darkness, that adds its fading strength to those that have the power to call upon it.  This strength however is strength of spirit, for a strange exhaustion can also come to those that wear it of the body, as though the struggle of that voice to be heard wears the wearer down.  Should the wearer fall, however, the stone at its heart shall darken further, or even shatter, the voice that it once had, a mere echo to the words of the one who holds it shall vanish, and the sorrow of the one who bore it in death shall replace it.  Innocence cannot survive in the Domain of Dread.  But it may endure, for a little while.


Purest Heart of Innocence
Properties – Decreased AC -3, Decreased Universal Saves -3, Bonus Spell Slot – lvl 1, lvl 3 Paladin.  Light (Low, 10m) Red.
Materials – Gold, Ruby
Cost – 5000 (added cost, original 0)

(https://i.imgur.com/PHNnm5X.jpg)

Description: In whatever hands hold it, this amulet brings an odd sensation.  The muscles lock, a weight comes down upon the shoulders.  A feeling indescribable overwhelms the senses, that could be sorrow, or regret, or fear, nearly crippling the one who carries it. 
But in the hands of some, a special, rare few, that feeling turns to exaltation.  A power, a force unlike any other, as the flawless, brilliant ruby at the heart blazes between fingers clasped in heartfelt prayer.  Strength of heart and spirit magnified, a beauty beheld in the heart alone.
It cannot last.  Eventually even that light will fade, will be burned away.  It cannot last.  But it may, for just a little, last just long enough.


BELTS

Duelist Belt
Properties – Skill Bonus: Discipline +3, Parry +2
Materials – Leather, Iron
Cost – 1563

(https://i.imgur.com/dKt1i8G.jpg)

Description:  Awarded in Dementlieu to exceptional warriors of excellence in formal duelling tournaments, these sturdy belts are worn as a replacement sword belt.  They are generally awarded to the final groupings of the grand tourneys, as a reward for reaching the position of achievement – but it must be said that rather too many are made, as sometimes deaths do (albeit rarely) occur, or injuries instead that cause individuals to excuse themselves.  As such, these belts can make their way into the open market instead, where people who may – or may not – have the skill to warrant their wearing display them instead; but its so well known that they may in fact be simply a castoff, that they have near no prestige left to them at all.


Master Duellist Belt
Properties – Skill Bonus:  Discipline +4, Parry +5
Materials – Gold, Steel, Leather
Cost – 5063

(https://i.imgur.com/N6nEsUR.jpg)

Description:  Only the champion of duellist tournaments are awarded these belts; marked with an unusually garish mark of gold, rare in Dementlieu, these championship belts carry with them a skilfully woven enchantment to make a master of the art of the rapier even more dangerous still.  Unlike the lesser, participatory belts handed out to those who make the final groupings of tournaments, only a master may bear such a belt – but there is nothing to stop them being taken from their body.  Many a master of the blade has met their end by overextending themselves in a place they should not have gone.  Others still have met death by poison, or by bullet, or a knife that came for them in the dark.  One thing is for sure, whoever might bear it, be they the original or the finder, they are certainly lucky.


Mark of the Hawk
Properties – Cast Spell: Battletide (9) Single Use, Blood Frenzy (3) 5 charges use, Clarity (3) 5 charges use.
Charges – 50.
Materials – Hide, Steel
Cost – 3095

(https://i.imgur.com/UDmdrqX.jpg)

Description:  After defeat in battle due to the manipulations of magics, the mists and other forces beyond his control, Vlad Drakov was livid with a fury beyond even his normal evil, hateful mood.  But ever the tactician, he created the Talons, a force designed to resist any affect on their mind, to become perfect but unfeeling killing machines.
These belts were one of the products of his experimentation to create the ultimate soldier, unquestioning and absolutely obedient.  Discarded at some point as a device of mass production, the means of creating them nevertheless made its way out of the Tower where it was first created.  Designed to empower soldiers but also, if need be, to clear their mind of harmful effects, it remains a potent weapon – but in the end, Drakov preferred enchantments that would not fade, and this belt with its temporary measures did not give him the surety he desired.  Nevertheless, even if they do not meet his standard, they are nevertheless potent.


Tunnel Ranger Belt
Properties – Bonus Feat:  Crossbow Sniper, Darkvision.
Materials – Brass, Leather.
Cost – 4001

(https://i.imgur.com/pFlrag7.jpg)

Description:  In the dark of Dvergheim, and other underground locales, the tunnels are silent, empty places – save for the click and clatter of creatures of monstrous means.  Hunters and predators, they are met in the darkness by hunters of another kind – dwarven snipers, bearing specially tuned crossbows to fire from out of the shadows over exceptional ranges in the dark.  With a reinforcing brace, special tuning instruments and more than a touch of magic imbued into the brass wrought sigils set in the black leather of a hook horror hide, these belts can help turn even an amateur hunter into a deadly stalker in the darkness beneath the earth, or the night sky above, where there may be no warning save for the whistle and thud of a bolt fired to lethal effect.


Belt of the Balance
Properties – Decreased skill modifier: -3 Hide, -3 Move Silently. Skill Bonus: +3 Concentration, +3 Heal, +3 Spellcraft.
Materials – Hide, Silk, Silver.
Cost – 4252

(https://i.imgur.com/EENtGPc.jpg)

Description: This bright white belt, set with symbols of wrought silver, has small clapping bells set behind raised metal studs set along it.  The symbols set upon it are of Halan origin, their meaning only known to a select few.
Studying the symbols brings a sense of strange, innate understanding, and peace.  A deftness of touch and imparted serenity which is rare to find in the Domain of Dread.  It makes these belts highly sought after amongst a select few, but even knowing what they do, and the faith that represent, the means of their making, and how and why they impart what they do, is simply not known.


TOWER SHIELDS

Defender of Purity
Properties - +3 AC vs Evil.  Vulnerability Negative energy 10%, Light Low 10m White
Materials – Iron.
Cost – 2169

(https://i.imgur.com/KiBIWup.jpg)

Description:  This shield is old, and heavy. Built of battered iron, it bears rust around its edges that never seems to be able to be buffed away.  Its metal is stained in places by black marks that speak of a long campaign of use against forces of a dire sort.
And yet, when raised in defence against the foulest, most terrible creatures in the Core, this shield glows with a fitful, but defiant white light.  Cast into the eyes of the wicked, it becomes both a beacon and a protective boon.  Heavy and yet steadfast, bearing the weight of all its past battles – and yet still struggling on.  This shield is a bulwark against darkness, that empowers those who bear it, to face any shadow, and bring the light to it.


Shield of the Raptor
Properties - +1 AC.  Decreased Saving throws: -1 Fortitude, -1 Reflex.  Increased Saving throws, +1 Will.
Materials – Iron.
Cost – 3425

(https://i.imgur.com/g3fkZ1Z.jpg)

Description: This massive iron shield bears on it a harsh motif, the mark of the Zweifalk.  These shields, carried into battle by the shock troops of Vlad Drakov, are ugly things.  Instilled with the force of will of their terrible Kingfuhrer, the heavily armoured Talons bear this along with the rest of their dread wargear.  That said, even those terrible warriors can die.  And these shields make their way into the world.  They embody the stiff necked, defiant in the face of death nature of those who bear them, their mind too taken by discipline to recognise death when they face it.  The perfect soldier resulting, but only if their purpose is to die.


SMALL SHIELDS

Razors Edge
Properties - +1 AC.  Decreased Saving Throws: Spells -1.  Skill Bonus: Parry +3.
Materials – Bronze, Steel.
Cost – 3748

(https://i.imgur.com/y6BgZWB.jpg)

Description: This light, swift shield is wrought of woven steel over a bronze base, designed to sit lightly in the hand and twist and turn easily.  Worn by dancing blade duelists bearing light blades and in light armour, it has a magnificent ability to both draw the eye and deflect blades lightly and easily.  The metal in its construction however can also attract magic, a strange sort of magnetism to certain spells that makes their effects slightly more potent.  Neverthless, in a fight between more mundane opponents, this shield can grant a truly astonishing edge – and from that comes its name, for there are few that are sharper than this.


LARGE SHIELDS

Sterkt Hjerte
Properties - +2 AC vs evil.  Increased saving throws vs spells +1.
Materials – Bronze, Lead
Cost – 2940

(https://i.imgur.com/XIIkQL0.jpg)

Description:  ‘Strong Heart’ in dwarvish, this heavy shield is made of bronze, with a thin core of lead at its centre.  It makes the shield heavier, it is true, but this Dvergheim made shield has runes around its rim that are in an old, old language, from a time before that not even the dwarves there remember.  There are few of these stout shields, and despite attempts whatever gives them their powerful properties has not been replicated.  Rare, and precious, they are carried with great respect and pride.


Shard of Niflheim
Properties - +2 AC vs slashing.  Cold resistance 5/-
Materials – Bone, Chitin, Steel
Cost – 5340

(https://i.imgur.com/IJbwy6n.jpg)

Description:  This shield is unsual, in that its origins, design, and maker is a complete mystery.  What is known is that the bone and chitin that makes up the chitin, bound together with steel, is unusually cold to the touch.  Carrying it, one gets the impression of a place of endless chill, boundless plains made of bone and shell, covered over with frost. A cold place, a dead place, a place without hope.  How it came to the Core is anyones guess.  But in such features, it is well suited.