Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Bug Reports => Topic started by: Deceit on October 02, 2016, 10:35:28 PM

Title: Topic for minor issues v2
Post by: Deceit on October 02, 2016, 10:35:28 PM
Old thread was too large.

Sometimes, we miss out on some of the very basic minor bugs and misconfigurations in the heat of topics turning into principal, more long-winded discussions. As much as the latter is still relevant, I think we would still benefit from making it a bit more effective and separating the two.

This topic is intended to make aware all the minor issues that's very forward to evaluate what's wrong and just a matter of getting around fixing it - like an item missing from a crafting store, a placeable placed wrong etc. Compiling it here should reduce the possibility of it . As the things are fixed, the posts will be removed from the topic.

Feel free to post anything that might already have been reported before in other topics but never got around to be fixed. No matter how minor, it usually takes very little time fixing these things, especially if we are already working with the area involved. Insignificant as it may seem, the little quirks tend to spoil the natural immersion into the game experience.

Thanks for helping :)
Title: Re: Topic for minor issues v2
Post by: bocian on October 06, 2016, 06:53:37 PM
I admit that it's my fault, but I had no idea it might happen. My equipment was completely full, I tried to give someone items via barter but hit the cancel button instead and two containers - ivory chest and magic pouch, full of dark shadow residues - fell to the ground and were unable to pick up anymore.


http://i.imgur.com/gv5v89Z.jpg
http://i.imgur.com/XOTZ0CC.jpg
Title: Re: Topic for minor issues v2
Post by: Teamplayer on October 07, 2016, 05:33:53 AM
Have been having a strange issue with the caravan master in the mist camp. When the problem first happened I crashed and when I came back I could not speak to the caravan master. Now I can but when others talk to him I don't see any dialogue.

This is in my character Azcath
 Login:FireBad
Title: Re: Topic for minor issues v2
Post by: Deceit on October 07, 2016, 05:37:41 AM
Have been having a strange issue with the caravan master in the mist camp. When the problem first happened I crashed and when I came back I could not speak to the caravan master. Now I can but when others talk to him I don't see any dialogue.

This is in my character Azcath
 Login:FireBad

This might be because you have a weapon out? He won't even talk if you have a mage staff or a quarterstaff out.
Title: Re: Topic for minor issues v2
Post by: Teamplayer on October 08, 2016, 04:52:38 AM
I know I didn't have my staff out so it wasn't that. There was another player in the camp that oocly was trying to help me out with it. Though I can talk to the captain now I am unsure if I can still see the text of others talking to him atm. Makes it very strange when u just see ppl walk over near the captain and board with no dialogue.
Title: Re: Topic for minor issues v2
Post by: urathraviel on October 08, 2016, 09:56:12 AM
As far as I am aware that NPC has never had dialogue of others visible.
Title: Re: Topic for minor issues v2
Post by: julienchab on October 08, 2016, 09:58:41 AM
As far as I am aware that NPC has never had dialogue of others visible.

I remember it used to show the conversation to everyone who was around. I think both options have benefits, but I agree it makes more sense to see the dialogue
Title: Re: Topic for minor issues v2
Post by: ladylena on October 11, 2016, 01:55:28 PM
Sullen woods east use to have a lot of drops in the form of bodies and skeletons, only the crypt seems to be left.

Sometimes the corpses will spawn, but it's not meant to be as abundant as it has been.. Apparently.. Not sure if the post about it got deleted or not
Title: Re: Topic for minor issues v2
Post by: aprogressivist on October 11, 2016, 01:56:57 PM
Yeah, it seems more random now.
Title: Re: Topic for minor issues v2
Post by: Pants on October 13, 2016, 11:00:25 PM
I noticed that my High OCR character seems to set off the Wizards outside the house in Degannwy, in which they start buffing my character.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on October 14, 2016, 02:40:54 AM
I noticed that my High OCR character seems to set off the Wizards outside the house in Degannwy, in which they start buffing my character.


This happens to everyone.

Yeah, it seems more random now.

Yep. The Shadow Caves previously had 9 drops including the chest, but now you're lucky to get one (even on max spawn).
Title: Re: Topic for minor issues v2
Post by: Deceit on October 14, 2016, 08:13:51 AM
Speaking of those shadow caves, this script seems to be bugging out when the zone is active?
The server has just been reset recently, but whenever someone is in the zone, this pops up over and over until the zone deactivates. Happening at the same time as this post, hit @debug.

Barovia - Balinok Mountains - Deep Under the Mountain
Barovia - Balinok Mountains - Deep Under the Mountain - Shadowy Cavern

(http://i.imgur.com/5rj26CL.png)
Title: Examine Feat
Post by: Eragor on October 18, 2016, 12:08:50 PM
When I use the examine feat from the radial menu, I always get my own character's info. I can't use it to target any other creatures or items. Is there another way to use the ability?
Title: Re: Topic for minor issues v2
Post by: julienchab on October 18, 2016, 12:15:28 PM
When I use the examine feat from the radial menu, I always get my own character's info. I can't use it to target any other creatures or items. Is there another way to use the ability?

You need to use the feat pick target, then click on the target you want to examine.

Special abilities --> your class (wizard for example) --> Pick target
Title: Re: Topic for minor issues v2
Post by: Eragor on October 18, 2016, 06:52:26 PM
When I use the examine feat from the radial menu, I always get my own character's info. I can't use it to target any other creatures or items. Is there another way to use the ability?

You need to use the feat pick target, then click on the target you want to examine.

Special abilities --> your class (wizard for example) --> Pick target

That works, thanks!
Title: Re: Topic for minor issues v2
Post by: SanneJ on October 23, 2016, 04:55:02 PM
The floor of a few part of the lower Scrag cave is totally black, seems like the tiles are just missing, you can just walk true it.

https://s11.postimg.org/oy2z0r11v/Knipsel_nwn.png
 

I saw this before around the last nce so it has been like this for a while.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on October 23, 2016, 09:03:27 PM
The floor of a few part of the lower Scrag cave is totally black, seems like the tiles are just missing, you can just walk true it.

https://s11.postimg.org/oy2z0r11v/Knipsel_nwn.png
 

I saw this before around the last nce so it has been like this for a while.

Client-side issue. It's all fine for me.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on October 29, 2016, 11:30:51 PM
If a character dies, respawns, and does not rest between then and a reset, the save locations anchor to the Near Ethereal, resulting in the character being alive in the Near Ethereal (no other portals available). If they respawn again, they lose XP again.
Title: Re: Topic for minor issues v2
Post by: BahamutZ3RO on November 04, 2016, 05:57:17 PM
Iron Knuckles not properly capitalized!

(http://i.imgur.com/YhLSXOs.jpg)
Title: Re: Topic for minor issues v2
Post by: ethinos on November 04, 2016, 07:56:22 PM
Bachelor's Leathers: I just saw this leather armor the other day and it possesses the attribute of "Attack bonus vs Shapechangers". I don't believe this attribute does anything on something that isn't a weapon.
Title: Re: Topic for minor issues v2
Post by: AnOldFriend on November 04, 2016, 08:39:10 PM
If a character dies, respawns, and does not rest between then and a reset, the save locations anchor to the Near Ethereal, resulting in the character being alive in the Near Ethereal (no other portals available). If they respawn again, they lose XP again.

Fun fact, at least when this happened to me. I choose the option that normally places your ghostly self on top of your body, and it did that, and I wasn't ghostly.
Title: Re: Topic for minor issues v2
Post by: Master Librarian on November 09, 2016, 02:17:46 PM
The Ezrite Toret at Raduta sells her goods (Identical selection of stock to the Sentire of Vallaki) even to the non-faithful aka not labeled faction friends, including the magical scrolls that are pretty much meant for Anchorites. Even with her being a Pure Heart ,I'm not thoroughly sure this was an intended change, so I'll just bring it up here.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on November 11, 2016, 03:27:46 AM
I was trying to brew a Heal potion, and after the first attempt, the crafting process (EDIT: for this particular potion - others still work) no longer worked and the console threw an error at me. Tried a new mortar and pestle item. No love. This was in the Sisters of Compassion Hospice.

(http://i.imgur.com/N2gFlfD.png)
Title: Re: Topic for minor issues v2
Post by: MAB77 on November 11, 2016, 07:01:58 AM
I was trying to brew a Heal potion, and after the first attempt, the crafting process (EDIT: for this particular potion - others still work) no longer worked and the console threw an error at me. Tried a new mortar and pestle item. No love. This was in the Sisters of Compassion Hospice.

I experienced a few glitches myself yesterday with crafting, npcs not spawning properly, and saw one player being ported to the wrong area after I just used that same transition without issues. I thought it was just the server having been up for a long time, can you try again after a reset and see if the problem persists?
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on November 11, 2016, 08:35:09 PM
Transition into the Shadow Caves (Barovia - Balinok Mountains - Deep Under the Mountain) simply is not working.

EDIT: Weird... a relog fixed it. Until that, I couldn't use any transition.
Title: Re: Topic for minor issues v2
Post by: ethinos on November 15, 2016, 07:17:22 AM
Silver Wind Fire Wheel: This weapon has the special property of Armor Bonus vs Shapechanger +1 AC instead of an attack bonus, as the description seems to indicate.

Edited to add:

Also noticed something about Copper Throwing Axes. A stack of 50 weighs absolutely nothing. Weight: 0.0. Might be an oversight? I know we made most throwing axes weigh about 1/10th of what they used to so folks would use them. These things went a bit over board. Though I do remember some Akiri throwing axes that weren't lowered in weight yet as of a couple weeks ago. A stack was 250 pounds or so.
Title: Re: Topic for minor issues v2
Post by: julienchab on November 16, 2016, 05:07:36 AM
Ball lightning doesn't seem to take into account the bonus saves vs spells from Protection from spells nor spellcraft.
Title: Re: Topic for minor issues v2
Post by: Night of Reod on November 16, 2016, 05:59:03 AM
I believe that is a problem with the engine as the same thing happens with a lot of similar spells, such as Delayed Blast Fireball or Storm of Vengance.
Title: Re: Topic for minor issues v2
Post by: julienchab on November 16, 2016, 06:28:29 AM
I believe that is a problem with the engine as the same thing happens with a lot of similar spells, such as Delayed Blast Fireball or Storm of Vengance.

I've only really realize it with ball lightning, but ill teat delayed fireball when i log in later. For storm of vengeance, i got caught in the spell this week, and i thought it took into account the +8, since my saves were so high. Would need to test it again though.
Title: Re: Topic for minor issues v2
Post by: Night of Reod on November 17, 2016, 06:10:37 AM
I believe it might just be spellcraft that doesn't work for Storm of Vengance, but I haven't tasted it in detail because my experiences with SoV so far have been rather hectic. I can confirm that both PFS and Spellcraft doesn't work for Delayed Fireball however.
Title: Re: Topic for minor issues v2
Post by: dazza555 on November 19, 2016, 01:15:59 PM
The Smithy at the Barovia Mt. Baratak Mining Camp is locked. I'm sure there are IC reasons for this, but the door can be picked, and the smith can be spoken too without problem. However, the bug is that the door cannot be bashed or crowbarred.
Title: Re: Topic for minor issues v2
Post by: Helaman on December 01, 2016, 09:18:52 PM
Tailoring bench in Vallaki will not accept 4 silk, 2 wool and pattern to make Silk lined wool clothing. Tailor bench at elf camp actually works for this recipe
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on December 05, 2016, 11:53:13 PM
The model for medium green slimes is bigger than the model for large green slimes.

(http://i.imgur.com/QLlWW3l.png)
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on December 10, 2016, 03:06:20 AM
Stored weaponry can be gilded.
Title: Re: Topic for minor issues v2
Post by: Erebus on December 10, 2016, 06:17:37 AM
Thugs and Mobsters in Port-a-Lucine have been equipping fancy clothing if it's spawned in their inventory as loot instead of their armour.
It is quite hilarious.
Title: Re: Topic for minor issues v2
Post by: Dumas on December 10, 2016, 11:36:54 AM
I like it, actually. It's like they beat up a noble and stole such to wear as a trophy!
Title: Re: Topic for minor issues v2
Post by: Erebus on December 11, 2016, 10:50:11 AM
The last line of the herb Giogrio's Omen reads 'for it's supposed ability to protect against the Necromancy'. The 'the' is redundant. 'protect against Necromancy' works  just fine.

The poison Whisper Spider Poison doesn't follow the naming convention for poisons. It should be 'Poison, Whisper Spider Poison' instead.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on December 18, 2016, 12:56:32 AM
So, a bug I described in Discord a week ago reared its ugly head again today.

Here is a breakdown of what happens:
My inventory vanishes. It is different to lag in that I am experiencing no stalling when entering dialogue into the chat box, and my inventory is immediately responsive when I use the radial to un-equip an item. I am confident of this because I play PotM on a ridiculously high ping and can compare this to the usual (horrendous) lag I get.
My carried:carry limit is still there and correct., and when I do un-equip an item, it jumps to the tab where it would have been placed, but nothing appears. At all.
Examining items comes up with a blank box, except for this:

(http://i.imgur.com/ckyx8Vz.png)

Lol, what. Note that I haven't timed out, either, since I can still enter dialogue and have it pop up for others.

Then, the game freaks out and crashes shortly thereafter. Is this client-side, or a server problem?

AME WOING M
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on December 19, 2016, 05:25:30 AM
Similar circumstances today, but... this happened:

(http://i.imgur.com/I5kwB01.png)

Then the game crashed.
Title: Re: Topic for minor issues v2
Post by: ethinos on December 24, 2016, 05:52:24 AM
The Crawler in the Drain still references Vesur in his dialogue despite the undead faction merchant having been gone a long time ago.
Title: Re: Topic for minor issues v2
Post by: Inti on December 24, 2016, 06:51:29 AM
I don't know how easy it would be to fix, but Asian-style instruments seem to have incorrect animations on them - held down at the side, like a weapon, rather than held up to play them, like other musical instruments. In particular:


Erhu  (and Erhu bow)


Dizi


(possibly come others)

Since my only active PC at the moment is an 'RP only' bard from medieval China, it would be a real boon to have these functioning properly.  Thanks!  :)


Edit: also Masquerade mask seems to have the same problem, though I remember it functioning fine (i.e. being held up properly) some time ago.
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on December 31, 2016, 08:26:42 AM
There is a small square to the right of the fishing lodge, patio style. When you step on them you become frozen. The dire wolves that were chasing me took full advantage. If a dm could return my character to life and return his things I would appreciate it.

Character: Boris Dipsecu
Title: Re: Topic for minor issues v2
Post by: EO on January 03, 2017, 01:02:24 PM
The Smithy at the Barovia Mt. Baratak Mining Camp is locked. I'm sure there are IC reasons for this, but the door can be picked, and the smith can be spoken too without problem. However, the bug is that the door cannot be bashed or crowbarred.

I'll just remove the Lock. It makes little sense anyway at this point.

The model for medium green slimes is bigger than the model for large green slimes.

Will fix in my next update.

The Crawler in the Drain still references Vesur in his dialogue despite the undead faction merchant having been gone a long time ago.

Will fix in my next update.

The last line of the herb Giogrio's Omen reads 'for it's supposed ability to protect against the Necromancy'. The 'the' is redundant. 'protect against Necromancy' works  just fine.

The poison Whisper Spider Poison doesn't follow the naming convention for poisons. It should be 'Poison, Whisper Spider Poison' instead.

Will fix both in my next update.

There is a small square to the right of the fishing lodge, patio style. When you step on them you become frozen. The dire wolves that were chasing me took full advantage. If a dm could return my character to life and return his things I would appreciate it.

Could you post a screenshot?
Title: Re: Topic for minor issues v2
Post by: EO on January 03, 2017, 09:12:25 PM
Silver Wind Fire Wheel: This weapon has the special property of Armor Bonus vs Shapechanger +1 AC instead of an attack bonus, as the description seems to indicate.

I'll fix it in the next update.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on January 03, 2017, 10:57:01 PM
Just an addendum: black puddings also have the wrong size model. I'm not sure about ochre/gray ooze.
Title: Re: Topic for minor issues v2
Post by: EO on January 03, 2017, 11:14:39 PM
Just an addendum: black puddings also have the wrong size model. I'm not sure about ochre/gray ooze.

I've fixed the others for my next update (it affected almost all of the medium size ones).
Title: Re: Topic for minor issues v2
Post by: julienchab on January 05, 2017, 10:37:40 AM
Not sure if it's an issue, but hte couple last times I went to the Forest Fane, there was no ogres, even on max spawn!
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on January 08, 2017, 07:17:13 PM
I am (pretty sure) I saw the dagger named 'The Dark Emissary' in an NPC's shop with updated (functional) Wounding properties (DC-14).
However, those possessed by several of my characters still have the broken ones that list Wounding as a property, but with no DC, rendering them useless for that purpose.
Do I need to get them manually swapped out?
Title: Re: Topic for minor issues v2
Post by: SanneJ on January 09, 2017, 04:43:39 PM
The Mummy's Shroud Sling is still worth only one gold.
Title: Re: Topic for minor issues v2
Post by: Grendel on January 10, 2017, 05:55:03 AM
Mountain Morels are routinely spawning in deeply embedded into the ground; you can still loot them, but they're invisible without tabspam.

(http://i.imgur.com/G1dnYon.jpg)
Title: Re: Topic for minor issues v2
Post by: MAB77 on January 10, 2017, 06:11:46 AM
The Mummy's Shroud Sling is still worth only one gold.

Should it be changed though? How about considering merchants being wary to obtain it due to the thing's sinister nature?

Mountain Morels are routinely spawning in deeply embedded into the ground; you can still loot them, but they're invisible without tabspam.

We'll need you to be more precise, identifying in which zones it happens, and to pinpoint the location of the resources on the mini-maps. No need to spam it here, you can send it to me by PM.
Title: Re: Topic for minor issues v2
Post by: MAB77 on January 10, 2017, 06:16:25 AM
I am (pretty sure) I saw the dagger named 'The Dark Emissary' in an NPC's shop with updated (functional) Wounding properties (DC-14).
However, those possessed by several of my characters still have the broken ones that list Wounding as a property, but with no DC, rendering them useless for that purpose.
Do I need to get them manually swapped out?

Yes, the dagger's properties were adjusted and you can ask for a DM to replace the incorrect ones. A similar fix is coming soon for the "Bachelor's Leather" armor, where it will have the intended +2 AC vs shapechangers, instead of +2 AB vs them. Of late, Honed Razoraxes were also corrected, a +1 AB added to the properties.
Title: Re: Topic for minor issues v2
Post by: Erebus on January 10, 2017, 02:12:05 PM
The spell Delusions of Grandeur (Bard/Wiz-Sorc 2) is an Enchantment spell, but is listed on the PotM Wiki as Illusion. Both cannot be right.

The spell Wrack may have some problems. Wiz's/Sorcs can use scrolls of Wrack, but it cannot be added to a Wizards Spellbook as it is not an arcane spell?
Title: Re: Topic for minor issues v2
Post by: MAB77 on January 10, 2017, 03:59:59 PM
The wiki is not maintained by the PotM staff. It is a collective effort by the community. Some unintended errors may creep in sometimes. Feel free to correct the wiki.

We'll have a look at the wrack scroll and adjust if need be. It's not always a mistake though. Some scrolls can be used by all classes.
Title: Re: Topic for minor issues v2
Post by: DM Brimstone on January 10, 2017, 04:46:50 PM
Before you make a change to the wiki, this may warrant a bit more investigation. According to the 3.5 spell compendium  (pg 63) delusions of grandeur is an illusion spell. Is it possible the spell description doesn't match the spell?

Edit: I double checked it on the dev forums, it should be illusion.
Title: Re: Topic for minor issues v2
Post by: Night of Reod on January 10, 2017, 04:57:52 PM
Wrack spell only exists as a scroll, no class has it in their spell list. I don't know if this is intentional or a mishap.
Title: Re: Topic for minor issues v2
Post by: DM Brimstone on January 10, 2017, 05:02:21 PM
Wrack spell only exists as a scroll, no class has it in their spell list. I don't know if this is intentional or a mishap.

There are two or three spells like this. AFAIK it is intentional.
Title: Re: Topic for minor issues v2
Post by: MAB77 on January 10, 2017, 11:10:20 PM
Wrack spell only exists as a scroll, no class has it in their spell list. I don't know if this is intentional or a mishap.

After verifications. I confirm the wrack scroll is working as intended, and that it is also intentional that no classes has it in its spell list.
Title: Re: Topic for minor issues v2
Post by: Deceit on January 11, 2017, 05:01:14 AM
The OOC Lounge door/transition from the OOC Main Hall area seems to be entirely missing.

The "Your Community Council" pedestal also needs to be updated.
Title: Re: Topic for minor issues v2
Post by: dark_majico on January 13, 2017, 05:33:34 AM
There are two, possibly three 'Invisible objects' in Barovia; Lake Zarovitch, south western shore. They are seats on logs, I think fallen log would be a better title for them, they probably also have the description You look around you but see nothing suspicious
Title: Re: Topic for minor issues v2
Post by: julienchab on January 14, 2017, 08:03:08 AM
http://imgur.com/a/6yFvF

Unable to renew the stay at the Hotel Governor, even if nobody is in the room, and I have the gold needed. Yesterday night it used to tell me how much it would cost, and now I only get that "unrecognize token" message.
Title: Re: Topic for minor issues v2
Post by: EO on January 14, 2017, 09:31:34 AM
http://imgur.com/a/6yFvF

Unable to renew the stay at the Hotel Governor, even if nobody is in the room, and I have the gold needed. Yesterday night it used to tell me how much it would cost, and now I only get that "unrecognize token" message.

I made some changes to that conversation, which caused this. I'll have it fixed in my next update.
Title: Re: Topic for minor issues v2
Post by: ethinos on January 14, 2017, 04:51:16 PM
There is an abandoned inn with a usable bucket right inside the door. Using it turns on a light effect. A lit bucket. The area is Barovia - Old Svalich Road - Old Inn - Inside.
Upstairs, in the middle room is an armoire that is 90% sunken into the floor.
Also, the doors upstairs like to close themselves and lock? Might've just been a DM with that bit though.
Title: Re: Topic for minor issues v2
Post by: MAB77 on January 14, 2017, 09:25:45 PM
There is an abandoned inn with a usable bucket right inside the door. Using it turns on a light effect. A lit bucket. The area is Barovia - Old Svalich Road - Old Inn - Inside.
Upstairs, in the middle room is an armoire that is 90% sunken into the floor.
Also, the doors upstairs like to close themselves and lock? Might've just been a DM with that bit though.

The sunken armoire might be an issue, we'll have a look at it. But for the rest... well, maybe you ought to question why the place is abandoned in the first place? ;)
Title: Re: Topic for minor issues v2
Post by: ethinos on January 15, 2017, 01:46:21 AM
There is an abandoned inn with a usable bucket right inside the door. Using it turns on a light effect. A lit bucket. The area is Barovia - Old Svalich Road - Old Inn - Inside.
Upstairs, in the middle room is an armoire that is 90% sunken into the floor.
Also, the doors upstairs like to close themselves and lock? Might've just been a DM with that bit though.

The sunken armoire might be an issue, we'll have a look at it. But for the rest... well, maybe you ought to question why the place is abandoned in the first place? ;)

I can understand the doors being haunted. But a bucket that lights up? Heh.
Title: Re: Topic for minor issues v2
Post by: ethinos on January 15, 2017, 03:33:59 AM
Also, at the Vistani camp in the outskirts, it seems like the night spawning bats are setting off the Vistani into buff-mania mode. It's a bit silly.
Title: Re: Topic for minor issues v2
Post by: julienchab on January 15, 2017, 08:53:35 AM
http://imgur.com/a/6yFvF

Unable to renew the stay at the Hotel Governor, even if nobody is in the room, and I have the gold needed. Yesterday night it used to tell me how much it would cost, and now I only get that "unrecognize token" message.

I made some changes to that conversation, which caused this. I'll have it fixed in my next update.

Also when you rent a Guest suite, it says the cost will be 500, but charge 1500
Title: Re: Topic for minor issues v2
Post by: Inti on January 15, 2017, 09:14:17 AM
Also some 'Invisible Objects' in   :    'Barovia - Lake Zarovich  - Southwestern Shore'.


I would also be extremely grateful if the animations for the Asian musical instruments are fixed, to be held like other musical instruments, and not as 'weapons' at the toon's side.

It would also be nice if, once fixed, some of these models were made into names items with + to perform, though perhaps this one should go to the 'item request' thread. :)
Title: Re: Topic for minor issues v2
Post by: EO on January 15, 2017, 12:15:58 PM
Also when you rent a Guest suite, it says the cost will be 500, but charge 1500

Are you sure? Here's the text you should receive when trying to rent a guest suite (not a Traveller's suite):

Quote
Bien sŻr. I normally have four guest suites available. They are quite comfortable and perfect for longer stays in our magnificient city. The cost of this luxurious suite is of fifteen hundred solars per week. If you want, I can find you an available room or you may tell me which one you would prefer and I will see if it is available. Alors, what will it be <Sir/Madam>?
Title: Re: Topic for minor issues v2
Post by: EO on January 15, 2017, 12:18:16 PM
There is an abandoned inn with a usable bucket right inside the door. Using it turns on a light effect. A lit bucket. The area is Barovia - Old Svalich Road - Old Inn - Inside.
Upstairs, in the middle room is an armoire that is 90% sunken into the floor.
Also, the doors upstairs like to close themselves and lock? Might've just been a DM with that bit though.

I'll fix the armoire and the bucket. As for the doors, I don't know what may be causing it. There's no reason it would happen there without a DM present but I may have missed something.

Edit: Found the problem with the doors and will fix.
Title: Re: Topic for minor issues v2
Post by: julienchab on January 15, 2017, 01:23:01 PM
Also when you rent a Guest suite, it says the cost will be 500, but charge 1500

Are you sure? Here's the text you should receive when trying to rent a guest suite (not a Traveller's suite):

Quote
Bien sŻr. I normally have four guest suites available. They are quite comfortable and perfect for longer stays in our magnificient city. The cost of this luxurious suite is of fifteen hundred solars per week. If you want, I can find you an available room or you may tell me which one you would prefer and I will see if it is available. Alors, what will it be <Sir/Madam>?

Yeah, I'm sure, I've been renting the rooms for a while, and that,s why I was surprise when the text was saying 500 solars, and was charged 1500. Wanted to point it out as it seems to be like that since we cannot renew the room until the rent is over.
Title: Re: Topic for minor issues v2
Post by: EO on January 15, 2017, 03:00:08 PM
Yeah, I'm sure, I've been renting the rooms for a while, and that,s why I was surprise when the text was saying 500 solars, and was charged 1500. Wanted to point it out as it seems to be like that since we cannot renew the room until the rent is over.

Ah yes, found it. Will also fix for next update.
Title: Re: Topic for minor issues v2
Post by: julienchab on January 20, 2017, 11:58:50 AM
Yeah, I'm sure, I've been renting the rooms for a while, and that,s why I was surprise when the text was saying 500 solars, and was charged 1500. Wanted to point it out as it seems to be like that since we cannot renew the room until the rent is over.

Ah yes, found it. Will also fix for next update.

Nevermind that, mistake on my part.
Title: Re: Topic for minor issues v2
Post by: SanneJ on January 25, 2017, 06:12:13 AM
Just saw a piece of normal paper, written on by a pc, being sold at the mist vardo for 920 gold (estimated price 1000/1563). that can't be right.

As it might be a explode, DM please ask if you want screen shots.
Title:
Post by: Ard on January 25, 2017, 09:00:24 AM
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on January 26, 2017, 11:04:51 AM
Very minor not even an issue really.

The AI on Adeline the pup in the Kinship Lodge is sweet. She acts so much like she expects you to pet her and she keeps Iridni company when no one else is about.

When she bumps you though and she bumps you a lot because she wants attention, you start moon-walking. You have to click on your PC to stop.

it's funny when you're by yourself but when two or more PCs are talking it can be disruptive. I'm chatting a reply and look up to see Iridni heading off for parts unknown.

She also opens doors unless you lock them but that's because she's so smart!
Title: Re: Topic for minor issues v2
Post by: FlattedFifth on January 27, 2017, 11:58:15 AM
A few very minor issues:


1 Possible faction bug: Last night in the Tser Pool, there was a crab attacking all the birds. The birds couldn't seem to hit it at all, so rather than let the server run this pointless fight till every bird was dead, I killed the crab.

2 Store bug: The other day Crawler in The Drain was selling an infinite number of bundles of 20 arrows for 0 gold. If you wanted to spend eternity doing tedious things for little gain, you could spend time buying 5 sets of arrows for 0 gold, then selling back a set of 99 for 1 gold.  Obviously no one's going to do this, but it seems out of character for Crawler to be giving away free anything.

3 Grammatical error: In The Drain, the last part of the dialog for the door is "the door is slam shut". Should be "the door is slammed shut"
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on January 27, 2017, 05:19:25 PM
http://www.nwnravenloft.com/forum/index.php?topic=5501.msg53168#msg53168

"Patron deity: A divine champion must have a patron dirty, and it must be the one he serves as divine champion."

Pelor is  not dirty!!


Fixed...thanks!
Title: Re: Topic for minor issues v2
Post by: DrXavierTColtrane on January 29, 2017, 12:03:34 AM
This has appeared in my inventory the last couple of times I've logged in:

(http://nicholaskronos.com/images/Screenshot%20from%202017-01-28%2023:39:41.png)

Based on what it shows, I think it's a physical object representing KM's character background (chosen at new character creation). I don't know how the corruption occurred so that it's showing up as a creature hide or it might be fixed.

ETA: The little 1-square widget of player data still is in his inventory as it should be.
Title: Re: Topic for minor issues v2
Post by: Miuo on January 29, 2017, 12:08:14 AM
You should be able to quick slot it and then "equipt" it, and then clear the quick slot to fix the issue.
Title: Re: Topic for minor issues v2
Post by: DrXavierTColtrane on January 29, 2017, 12:46:47 AM
Thank you. I'll try that next time I'm in.
Title: Re: Topic for minor issues v2
Post by: Night of Reod on January 29, 2017, 09:24:21 AM
You should be able to quick slot it and then "equipt" it, and then clear the quick slot to fix the issue.

 Indeed, though keep in mind that you need to relog before the bonuses start working properly again after you equip it via a hotkey.
Title: Re: Topic for minor issues v2
Post by: DM Tarokka on February 07, 2017, 10:02:03 AM
Smithing station on Baratak, by the Lodge. The door now doesn't need to be picked to enter, but if you're in and close it it autolocks.
Title: Re: Topic for minor issues v2
Post by: EO on February 07, 2017, 10:15:45 PM
Smithing station on Baratak, by the Lodge. The door now doesn't need to be picked to enter, but if you're in and close it it autolocks.

Will be fixed in my next update.
Title: Re: Topic for minor issues v2
Post by: julienchab on February 09, 2017, 09:51:01 AM
I tried the powder kegs today, and they eat the black powder without getting full... I saw on the last minor issues that this happened in the past and was supposed to be fixed.
Title: Re: Topic for minor issues v2
Post by: DM Brimstone on February 09, 2017, 09:56:40 AM
The Red Vardo Traders faction tool spawns a 'Red Vardo key' that doesn't seem to work with any of the doors (at least in Vallaki).  This issue cropped up initially with my character, Tarius Gilthar (login: brimstone14114), and was confirmed after adding new members to the faction. My key was replaced by DM Bastellus with a working one.
Title: Re: Topic for minor issues v2
Post by: julienchab on February 09, 2017, 09:57:32 AM
The Red Vardo Traders faction tool spawns a 'Red Vardo key' that doesn't seem to work with any of the doors (at least in Vallaki).  This issue cropped up initially with my character, Tarius Gilthar (login: brimstone14114), and was confirmed after adding new members to the faction. My key was replaced by DM Bastellus with a working one.

There is two type of keys. The keys we use in Port don't work for the Vallaki shop. Might be an issue there.
Title: Re: Topic for minor issues v2
Post by: EO on February 09, 2017, 10:23:31 AM
I tried the powder kegs today, and they eat the black powder without getting full... I saw on the last minor issues that this happened in the past and was supposed to be fixed.

That's normal. A gunpowder pouch contains 10 gunpowder whereas a keg can hold up to 50.
Title: Re: Topic for minor issues v2
Post by: julienchab on February 09, 2017, 10:55:44 AM
I tried the powder kegs today, and they eat the black powder without getting full... I saw on the last minor issues that this happened in the past and was supposed to be fixed.

That's normal. A gunpowder pouch contains 10 gunpowder whereas a keg can hold up to 50.

I've put 5 full horns with 20 charges in each horn into the keg, and it was still at 0...
Title: Re: Topic for minor issues v2
Post by: EO on February 09, 2017, 11:35:57 AM
Ah, found the problem!

For now, use the keg on the horn instead and it should work. I'll fix it in an upcoming update.
Title: Re: Topic for minor issues v2
Post by: SanneJ on February 10, 2017, 09:20:54 AM
Not really a bug, but still, the description of the safe in the vallaki bank reads: "A simple object of the sort you would find in a bathroom"

Title: Re: Topic for minor issues v2
Post by: Iluvatar on February 10, 2017, 10:59:26 AM
Not really a bug, but still, the description of the safe in the vallaki bank reads: "A simple object of the sort you would find in a bathroom"

I thought everyone had a safe in their bathroom...

Taking note of it and can change it EO isn't already on it.
Title: Re: Topic for minor issues v2
Post by: Night of Reod on February 10, 2017, 01:53:49 PM
I believe the counters in the PAL Bank also have an unfitting description, something about a bar if I remember correctly.
Title: Re: Topic for minor issues v2
Post by: Iluvatar on February 10, 2017, 01:58:29 PM
I'll check both bank then.
Title: Re: Topic for minor issues v2
Post by: EO on February 10, 2017, 02:42:15 PM
I believe the counters in the PAL Bank also have an unfitting description, something about a bar if I remember correctly.

I fixed that a few weeks ago.
Title: Re: Topic for minor issues v2
Post by: Iluvatar on February 10, 2017, 07:48:58 PM
Not really a bug, but still, the description of the safe in the vallaki bank reads: "A simple object of the sort you would find in a bathroom"

Please let me know if you know any other place with safe like this one, many seems to have that bathroom description.
Title: Re: Topic for minor issues v2
Post by: SanneJ on February 11, 2017, 04:09:35 AM
If you tell me where there are others and how to sneak in, I don't mind checking them ;)
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on February 11, 2017, 07:52:29 AM
The Broken Bell Theater has one of the bathroom safes.
Title: Re: Topic for minor issues v2
Post by: Iluvatar on February 11, 2017, 12:26:49 PM
If you tell me where there are others and how to sneak in, I don't mind checking them ;)

If I knew where they were, I would check them directly with the toolset ;)

The Broken Bell Theater has one of the bathroom safes.

And got it! Thanks!
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 18, 2017, 02:16:01 AM
The Heavy Crossbow Dawn's Ray of Cleansing has this description:

Quote
Inscribed the long of its shaft with incantations of cleansing and warding, this magnificent crossbow can only be wielded by those of noble intent.

It's +2 versus Undead and does require Good Alignment to use.

But!!

It gives the Bonus Feat Dodge. Hunh?

I think the text is supposed to be "Inscribed the length" or "Inscribed along" and "shaft" should probably be "barrel" or "stock," but those are very minor. The flavor text gives no explanation for the odd grant of the  Dodge feat.
Title: Re: Topic for minor issues v2
Post by: modderpunk on February 18, 2017, 03:42:08 AM
I think the warding incantations provide the dodge bonus
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 18, 2017, 05:53:22 AM
Fair enough. I'm certainly glad it has the extra feature, but it struck me as weird for the overall item.
Title: Re: Topic for minor issues v2
Post by: EO on February 18, 2017, 10:22:41 AM
I'll fix the typos in the flavour text. As modderpunk mentioned, the "warding" covers the Dodge bonus.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on March 12, 2017, 11:29:52 PM
Gundula Mandelbaum in the Mandlebaum Tannery (Zeklos Outpost) no longer sells beeswax in spite of having a boiler pot. Has persisted through multiple resets. The merchant outside (Beniamen Serban) does not sell beeswax either, making a hike all the way back to Vallaki necessary to boil leather. Please fix!
Title: Re: Topic for minor issues v2
Post by: Erebus on March 13, 2017, 03:03:49 PM
The Mists - Vistani Camp Arrival and Vistani Camp

On-rest weather feedback, @ in-game 6th hour 2nd day 7th month reads 0 degrees C, 23F.
Freezing weather on a July morning seems a bit off, even for The Mists.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on March 15, 2017, 10:07:31 PM
When I just now logged in, my last location was wrong. It should have been the Terg Ruins because I'm certain that's where I logged out from because it was very late, and we had finished everything, and I needed to go to bed.

I understand that once you log in a script can trigger that moves you to your safe location if you wind up in an unsafe place. But the Terg Ruins was not one of my choices on the Pool.

No biggy, but it made me think that perhaps there'd been a server rollback?
Title: Re: Topic for minor issues v2
Post by: Stygian Messiah on March 15, 2017, 11:58:33 PM
When I just now logged in, my last location was wrong. It should have been the Terg Ruins because I'm certain that's where I logged out from because it was very late, and we had finished everything, and I needed to go to bed.

I understand that once you log in a script can trigger that moves you to your safe location if you wind up in an unsafe place. But the Terg Ruins was not one of my choices on the Pool.

No biggy, but it made me think that perhaps there'd been a server rollback?

I had this situation too. Saved some locations I haven't been at for days. But after some careful looking, I didn't see any evidence of a rollback.
Title: Re: Topic for minor issues v2
Post by: Deceit on March 16, 2017, 02:02:00 AM
AFAIK, the pool doesn't store hostile locations, so it would've just used whatever safer locations it had stored on your PC, post-reset or post-crash, whatever it was.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on March 16, 2017, 07:01:37 AM
Two other very minor things:

* The server seems to call itself "Prisoner" rather than "Prisoners" of the Mist. That's what I see when logging in.

* The last few times I've interacted with Petre and clicked "Leave" it stays in a loop and offers the same choice again. I have to walk far enough away or hit escape to end the conversation. Used to clicking "Leave" ended it? I was turning in worg furs when this happened so maybe it depends on which branch of the conversation you were in before.

Title: Re: Topic for minor issues v2
Post by: EO on March 16, 2017, 07:58:29 PM
* The last few times I've interacted with Petre and clicked "Leave" it stays in a loop and offers the same choice again. I have to walk far enough away or hit escape to end the conversation. Used to clicking "Leave" ended it? I was turning in worg furs when this happened so maybe it depends on which branch of the conversation you were in before.

Will fix in my next update.
Title: Re: Topic for minor issues v2
Post by: SanneJ on March 18, 2017, 01:02:17 PM
I bought a belt of light from another PC sometime ago, she said it was a old item, so I was really surprised to see another at a NPC shop.
But the price is ten times the one I have, something might be wrong.


uurgh.. I toke a screenshot, but I just accidentally deleted it :( the prices of my belt is between 606 and 646, the belt at the NPC shop 6068 and 6468 (or something like that) 
Title: Re: Topic for minor issues v2
Post by: Erebus on March 24, 2017, 05:12:27 PM
The new, cosmetically improved doors in Quarter Publique in the vicinity of the Governor's Hotel and throughout Quarter Savant are both unlocked and have untethered transitions behind them.
Title: Re: Topic for minor issues v2
Post by: foxtale on March 31, 2017, 01:43:09 AM
Broken Bell - upper floor - the Inn room right next to the women's lavatory removes the key on entrance, not exit.
Title: Re: Topic for minor issues v2
Post by: SanneJ on April 01, 2017, 07:18:05 AM
The shopkeeper in the tanneries in port keeps calling my male hin madame, and won't offer me work as "it's not a place for a woman".



Maybe it's my ponytail ;)
Title: Re: Topic for minor issues v2
Post by: derkotushka on April 10, 2017, 02:15:02 PM
After updater with directions.
Bianca stop talk with my character after picking option [Ask about something else] after it was asked direction to Village of Barovia.
She reacts when my character holds weapon and asks put it away but still when clicking to talk, Bianca just turn to my character.
I asked OOCly try to talk other character with Bianca and she works fine for other characters. But still not speaks with my character.
Title: Re: Topic for minor issues v2
Post by: bocian on April 10, 2017, 04:10:36 PM
After updater with directions.
Bianca stop talk with my character after picking option [Ask about something else] after it was asked direction to Village of Barovia.
She reacts when my character holds weapon and asks put it away but still when clicking to talk, Bianca just turn to my character.
I asked OOCly try to talk other character with Bianca and she works fine for other characters. But still not speaks with my character.


I second this. Happened when I asked for directions and closed the dialogue window.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on April 11, 2017, 03:18:07 AM
A lot of the crafts seem a bit wonky at the moment. Both woodworking and smithing used up incorrect amounts of ingredients today: usually less than required.

My steel ingots weren't consumed when crafting thick chitin tower and large shields.
Leather patches weren't consumed when crafting a steel chainmail with troll skin lining.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on April 11, 2017, 10:00:09 PM
Hazlan - Den Forhenvaerendman - Isolated Hamlet

Cannot pitch a tent here. Seems a bit odd, considering it's an outdoor area.
Title: Re: Topic for minor issues v2
Post by: TedFromDebate on April 13, 2017, 10:38:35 AM
Myself and the player who has a char by the name of Slougr (or something like that) have the bug that a server reset must of set us to a koed state, and then killed us, because neither of us remember dying. Could we get ressed? Also, the incidents with myself and him are different, in his case this has been this way for a while. And, reset wiped our bodies, so the only way is to take a xp hit.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on April 15, 2017, 09:51:30 AM
The Tser Falls Bridge has become a pop-up art gallery!

All of the torch brackets have been replaced by portraits of ladies.

(http://i.imgur.com/nPQs2F9.png)
Title: Re: Topic for minor issues v2
Post by: William Roberts on April 15, 2017, 10:20:15 AM
Isn't that character on the bridge prone to hallucinations, though?  :)

Or maybe Strahd decided to decorate the place with portraits of all the incarnations of Tatyana.
Title: Re: Topic for minor issues v2
Post by: BahamutZ3RO on April 15, 2017, 05:56:17 PM
The animated furniture strikes again.
Title: Re: Topic for minor issues v2
Post by: DrXavierTColtrane on April 19, 2017, 12:33:21 AM
Something that has bothered me for a long time is that when you go to this address...

nwnravenloft.com

...the forum doesn't load correctly. If you click on any (internal) links at the top, your browser loads a blank frame.

Since I figured out what was causing it, avoiding it is easy: I go to www.nwnravenloft.com instead. If you don't know what's causing it, though, it makes you think the forum is down or having issues. Moreover, the Bing search engine tends to send you to nwnravenloft.com. (Go to bing.com, type in "prisoners mist," and the first hit is nwnravenloft.com.)

Assuming the site admins have access to the Web server's configuration file, here's an easy fix so that nwnravenloft.com should work by redirecting the browser to www.nwnravenloft.com  (in Apache...I have never messed with IIS, although I assume you'd do something through a GUI that accomplished the same thing).

<VirtualHost *:80>
    ServerName nwnravenloft.com
    Redirect permanent / http://www.nwnravenloft.com/
</VirtualHost>

<VirtualHost *:80>
    ServerName www.nwnravenloft.com
</VirtualHost>


Title: Re: Topic for minor issues v2
Post by: k_moustakas on April 19, 2017, 06:36:29 AM
My two friends have been complaining about only being able to access the 'home' and 'link' tabs. I will tell them to try the www approach and see if that helps.
Title: Re: Topic for minor issues v2
Post by: julienchab on April 23, 2017, 11:49:21 AM
At the Hotel Governor, when you ask if there is any Guest suites available and there isn't, the clerk says there is no traveller's one left. Small typo here I think.
Title: Re: Topic for minor issues v2
Post by: EO on April 23, 2017, 04:49:13 PM
At the Hotel Governor, when you ask if there is any Guest suites available and there isn't, the clerk says there is no traveller's one left. Small typo here I think.

I'll fix that soon.
Title: Re: Topic for minor issues v2
Post by: Sewerfish on April 26, 2017, 10:02:51 PM
The bar maid in Tigan's rest constantly opens front door of the Tavern. To shoo flies out perhaps but it seems a bit odd.
Title: Re: Topic for minor issues v2
Post by: derkotushka on May 01, 2017, 06:26:26 PM
Petre not buying any merchant gloves saying what it is stolen goods.
(Found this gloves from Ice Queen place)
Title: Re: Topic for minor issues v2
Post by: harlock on May 03, 2017, 01:24:17 PM
Poker game in Village of Barovia doesn't let me discard cards.
Message says:
To discard a card you need to say discard card # where # is 1,2,3,4,5 the order of card you want to discard
I do type discard card and the number but nothing happens.
The discarded cards should go in [].
Title: Re: Topic for minor issues v2
Post by: julienchab on May 16, 2017, 07:54:13 PM
It happened to me a few times now, when taking a transition in Har Akir, sometimes you will take damage has wish you were in the wall in ra. It's only one tick, but it can be pretty annoying, and dangerous if you're running from something with low HP.
Title: Re: Topic for minor issues v2
Post by: Vasile on May 23, 2017, 06:44:59 PM
Name: Alchemical Steel Bullets

Where: Village of Barovia smithy

When: May 23rd, 2017 @ 6:00pm EST

What: Alchemical Steel Bullets not consuming strong magical essence when crafting.

Recreate: Anvil / Smith Hammer - Strong Magical Essence, Steel Ingot, Stamp (CTC), Template for alchemical bullets

All ingredients are consumed except for the stamp (intentional) and the essence (unintentional)

Ideas: I used to craft these bullets a few years back when the stamps weren't implemented. I'd throw a guess at the stamp messing up the recipe somehow.
Title: Re: Topic for minor issues v2
Post by: Basic Barovian on May 26, 2017, 01:22:17 PM
The sewer grate located in the Vallaki Docks District to the east of the main road (there's a map pin) is in an inaccessible location.  If you are in the actual sewers there is a ladder leading up that works, however the grate cannot be utilized to get back down since it's stuck in the middle of a static building.
Title: Re: Topic for minor issues v2
Post by: Vel Karsh on May 28, 2017, 12:04:14 AM
Zdravka Herczog isn't selling herbalist bags. She sells the other herbalism items. This is not caused by a player buying one with a full inventory. It happened immediately after the reset.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on May 29, 2017, 01:53:18 AM
Zdravka Herczog isn't selling herbalist bags. She sells the other herbalism items. This is not caused by a player buying one with a full inventory. It happened immediately after the reset.

Same issue with the alchemist in the basement and reagent storage bottles. This has always been the case as far back as I can remember.
Title: Re: Topic for minor issues v2
Post by: Iluvatar on May 30, 2017, 10:30:03 PM
Did she ever sell herbalist bags before? If not, it might simply be that she isn't selling them.
The same goes for the alchemist.

Title: Re: Topic for minor issues v2
Post by: booksarefun666 on June 07, 2017, 11:52:37 PM
THIS IS SUPER IMPORTANT GUYS.

It's a typo on an item. Pretty old item, too, wonder how it got away for so long.

(http://i.imgur.com/DajTo6N.png)
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on June 08, 2017, 01:11:51 AM
Typo thread. (http://www.nwnravenloft.com/forum/index.php?topic=44713.0) Go nuts.
Title: Re: Topic for minor issues v2
Post by: AnOldFriend on June 14, 2017, 08:54:54 PM
(https://cdn.discordapp.com/attachments/285544487537606656/324711959436197888/unknown.png)

Has happened a few times, all of the docks rat spawns stay pretty late, then the guard goes nuts and subdues them- and stands on top of them until they come up and hit them back down- all of those rats are subdued.
Title: Re: Topic for minor issues v2
Post by: bocian on June 15, 2017, 03:33:04 PM
Steel plated trollskin boots are supposed to give +3 fort total (+2 from troll and +1 universal). Equipped, they provide only +2. Is there a fix for that?
Title: Re: Topic for minor issues v2
Post by: Vasile on June 15, 2017, 03:37:42 PM
Steel plated trollskin boots are supposed to give +3 fort total (+2 from troll and +1 universal). Equipped, they provide only +2. Is there a fix for that?

The +2 fort should give you +2 to fortitude, and the +1 universal will give you a +1 to reflex/will. The two bonuses don't stack to make it +3. I hope that helps.  :)
Title: Re: Topic for minor issues v2
Post by: bocian on June 15, 2017, 03:51:52 PM
I don't see any sensible reason for these not to stack. There are other items that give universal saves, which work with each other perfectly.
Title: Re: Topic for minor issues v2
Post by: Vasile on June 15, 2017, 03:58:02 PM
I don't see any sensible reason for these not to stack. There are other items that give universal saves, which work with each other perfectly.

If they are separate items it will stack just fine, but those two bonuses together on the same item will not stack as I described a post up.
Title: Re: Topic for minor issues v2
Post by: modderpunk on June 15, 2017, 05:46:42 PM
It is just as a +1 sword, +2 vs undead. is also only +2 vs undead not + 3. General plusses and specific ones on one item do not stack.
Title: Re: Topic for minor issues v2
Post by: Teamplayer on June 17, 2017, 01:43:23 AM
Still having a real problem just being in the desert for any amount of time. Party has to keep stopping for me to chug 10 bottles of water at a time. Drank 22 bottles of water in 20-25 mins. Ongoing issue.
Title: Re: Topic for minor issues v2
Post by: Teamplayer on June 17, 2017, 09:06:00 AM
Also to add to this it's not as if I'm ignoring that I'm thirsty. Even at night when the sun is down I get the messages. As soon as I get the first message I'm thirsty I drink water and I have to drink anywhere from 8 to 10 bottles to be sated. Fearghas is a very thirsty domn.
Title: Re: Topic for minor issues v2
Post by: EO on June 17, 2017, 10:57:55 AM
Also to add to this it's not as if I'm ignoring that I'm thirsty. Even at night when the sun is down I get the messages. As soon as I get the first message I'm thirsty I drink water and I have to drink anywhere from 8 to 10 bottles to be sated. Fearghas is a very thirsty domn.

Seems like something is buggy with your character, not necessarily the system itself since it works fine for others. Best post in the Generic DM Thread to ask a DM to fix your character.
Title: Re: Topic for minor issues v2
Post by: Pav on June 21, 2017, 08:40:31 PM
Not sure if this has been reported, bumping if so. The scripts for several 'waiter' NPCs seem to be a bit finnicky. Specifically in the Tigan's Rest and La Croissant Bleu, wherein in the former they open the exit and the door to the backroom, and in the latter they open the western private room, even if it is locked. I assume this happens because the doors are in the way of their patrol routes, so could those be fixed? I'll be posting the names of the specific NPCs when I get around to them IG.

Tigan's Rest: Barovian Bar Maid
Croissant Bleu: Suzie Villamont
Title: Re: Topic for minor issues v2
Post by: Pagliacci on June 23, 2017, 03:06:26 PM
Logging off in Barovia - Mt. Ghakis - Foot of Mt. Ghakis causes you to be punted to a safe resting zone.
Title: Re: Topic for minor issues v2
Post by: k_moustakas on June 23, 2017, 03:41:42 PM
I'm guessing the foot of mount ghakis issue is due to the dungeon located there?
Title: Re: Topic for minor issues v2
Post by: EO on July 23, 2017, 04:07:58 PM
Logging off in Barovia - Mt. Ghakis - Foot of Mt. Ghakis causes you to be punted to a safe resting zone.

Will fix in my next update.
Title: Re: Topic for minor issues v2
Post by: peps on July 23, 2017, 05:22:16 PM
Logging off in Barovia - Mt. Ghakis - Foot of Mt. Ghakis causes you to be punted to a safe resting zone.

Will fix in my next update.
Might this be intentional given the crag cats and semi-outdoor dungeon mentioned before?
Title: Re: Topic for minor issues v2
Post by: Pav on September 01, 2017, 07:21:52 AM
Vallaki noticeboard is bugged, no interaction toggle. (Not seen below is my cursor hovering over it, thanks NWN screenshotting)

(http://i.imgur.com/QBl1r4U.png)

Edit: This actually extends to every preset placeable in the outskirts at current.
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on September 01, 2017, 10:39:04 AM
Vallaki noticeboard is bugged, no interaction toggle. (Not seen below is my cursor hovering over it, thanks NWN screenshotting)

(http://i.imgur.com/QBl1r4U.png)

Edit: This actually extends to every preset placeable in the outskirts at current.

We noticed this last night. During a dm event in the outskirts last night the benches all vanished and reappeared with the new versions being slightly different. I am not sure if it is related but I also notice Aura of Courage was also buggy last night. Standing in the middle of a group I was inspiring no one.
Title: Re: Topic for minor issues v2
Post by: RickDeckard on September 03, 2017, 07:27:38 PM
Whenever I get someone into the faction after putting on the Vallaki Guard armour and promote them using the faction tool, they are not getting any Guard keys or any other items that are supposed to be spawning in.
Title: Re: Topic for minor issues v2
Post by: Norture on September 08, 2017, 05:35:54 PM
Grimishkas are spawning upstairs in the Lady's Rest.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on September 09, 2017, 05:46:14 AM
The Animate Dead spell lists the summon from levels 1-3 being a Tyrantfog Zombie. My character is summoning a Skeletal Warrior at level 3 (Undeath Domain).
Title: Re: Topic for minor issues v2
Post by: modderpunk on September 10, 2017, 08:53:21 AM
Grimishkas are spawning upstairs in the Lady's Rest.

Those pest are just getting more bold.
Title: Re: Topic for minor issues v2
Post by: Arawn on September 10, 2017, 02:41:00 PM
Grimishkas are spawning upstairs in the Lady's Rest.

Those pest are just getting more bold.

Can confirm, not a bug. It's based on something IC.
Title: Re: Topic for minor issues v2
Post by: Tenth of Nine on October 01, 2017, 12:21:22 PM
Wasn't sure where to post this, but...

(https://i.imgur.com/rTSLlgT.png)



 :MadBlow:


This is fixed.

-EO
Title: Re: Topic for minor issues v2
Post by: Mordch on October 09, 2017, 04:28:06 PM
Krofburg - the tent city

the transition to the big red tent transitions you to the basement of the burgomaster, with no way of getting out.
Title: Re: Topic for minor issues v2
Post by: A minor Glamour on October 17, 2017, 03:53:40 AM
In the Vallaki warehouse in the warehouse district the back room with the book cases and writting desk has three candles which are part of the tileset, they have the animation active, but they don't have a light source. This means that at night the area is black but the candles are still animated, you can see this lack of light when you equip a light source of your own.

Will fix.

-EO
Title: Re: Topic for minor issues v2
Post by: Pav on October 17, 2017, 05:52:14 AM
Krofburg - the tent city

the transition to the big red tent transitions you to the basement of the burgomaster, with no way of getting out.

A very well known bug with a fix underway.
Title: Re: Topic for minor issues v2
Post by: A minor Glamour on October 18, 2017, 03:52:56 AM
There are some leather gloves in the loot tables with no item propertys attached to them, but the description is for some sort of monk gloves of burning hands.
Title: Re: Topic for minor issues v2
Post by: emptyanima on October 18, 2017, 03:53:56 AM
There are some leather gloves in the loot tables with no item propertys attached to them, but the description is for some sort of monk gloves of burning hands.

These are from the starting area so monks have something to equip and get spells placed on, etc.
Title: Re: Topic for minor issues v2
Post by: A minor Glamour on October 18, 2017, 03:54:51 AM
The 'Fell boots' description doesn't match the propertys for antagonize that they give, I think it's something about disarming traps in the city of Amn lol
Title: Re: Topic for minor issues v2
Post by: A minor Glamour on October 18, 2017, 03:56:29 AM
There are some leather gloves in the loot tables with no item propertys attached to them, but the description is for some sort of monk gloves of burning hands.

These are from the starting area so monks have something to equip and get spells placed on, etc.

There could easily be a much better description that explains what they are for without being OOC.
Title: Re: Topic for minor issues v2
Post by: Pav on October 20, 2017, 09:43:03 AM
(https://i.imgur.com/I4v83Wc.png)

This specific stool in the Drain, behind Hoth's bar, seems to be poorly placed.
Title: Re: Topic for minor issues v2
Post by: EO on October 20, 2017, 09:40:55 PM
(https://i.imgur.com/I4v83Wc.png)

This specific stool in the Drain, behind Hoth's bar, seems to be poorly placed.

Inaccessible?
Title: Re: Topic for minor issues v2
Post by: SingASongOfDeath on October 22, 2017, 09:59:50 PM
It seems the Vaasi leather satchels sold in Krofburg are not reducing weight for any items.
Title: Re: Topic for minor issues v2
Post by: Iluvatar on October 22, 2017, 10:02:41 PM
It seems the Vaasi leather satchels sold in Krofburg are not reducing weight for any items.

Those do not reduce the weight of items, but the weight of the bag itself. It's working as intended. :)
Title: Re: Topic for minor issues v2
Post by: SingASongOfDeath on October 22, 2017, 10:13:18 PM
Huh. The more you learn.
Title: Re: Topic for minor issues v2
Post by: derkotushka on October 24, 2017, 07:46:03 PM
There was very odd thing with Greater Sanctuary spell.
I was not able repeat this bug but I will left about it here.

For some reasons when I hostiled few characters and tried walk near in GS spell - they was able to see me.
Even more, attacking under GS spell not breaking GS effect and other characters was not able to target my own character.
But picking up item was breaking spell.

I thought what it may be somehow connected with timestop spell since now caster visible under this spell.
After casting timestop spell and then casting Greater Sanctuary(in timestop) it seems all returns to normal.

I tried to relog in game and repeat Greater Sanctuary spell again and it worked well.
I asked another wizard to cast GS spell and it was also all working well.

Not sure what triggered and broke my Greater Sanctuary spell. But something did so.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on October 28, 2017, 03:31:26 AM
Warehouse job: letters to Village of Barovia offer 0 gp reward..
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on October 29, 2017, 06:23:21 PM
Mink furs are still identified as rapiers when you loot the mink corpse.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on November 04, 2017, 12:27:07 AM
Normally I would think this is my usual cluelessness, but since it's new content, I thought I would post:

I took a delivery of letters to the Tent City in Krofburg for "Gauthier de la Jeunesse." I spent a solid hour roaming around looking for this person--think I went over every piece of ground--and couldn't find anyone with that name.

Is he for sure implemented and in that location?

Thanks.
Title: Re: Topic for minor issues v2
Post by: Homebrew Hokum on November 04, 2017, 06:18:23 AM
Payout for packages is incorrect

(https://i.imgur.com/nyeoxqB.png)
Title: Re: Topic for minor issues v2
Post by: Arawn on November 04, 2017, 06:28:17 AM
Payout for packages is incorrect

(https://i.imgur.com/nyeoxqB.png)

All tests I've done have been correct--have you seen it in more cases than just this one?
Title: Re: Topic for minor issues v2
Post by: Homebrew Hokum on November 04, 2017, 06:30:09 AM
No I'll check a few others later
Title: Re: Topic for minor issues v2
Post by: FlyingLotus on November 04, 2017, 07:15:08 AM
Mining supplies are supposed to be 3 packages, not 2. Was your inventory full when you accepted the quest? Did you start moving away from him before the last item was given to you? You received exactly 2/3 of the promised amount since you turned in exactly 2/3 of what the delivery is supposed to be.
Title: Re: Topic for minor issues v2
Post by: Homebrew Hokum on November 04, 2017, 07:50:15 AM
Hmm maybe the fault of lag then, but inventory was definitely not full, didn't leave anything on the ox, and I always stay still when the packages are given from NPC
Title: Re: Topic for minor issues v2
Post by: ASymphony on November 04, 2017, 09:01:18 AM
Normally I would think this is my usual cluelessness, but since it's new content, I thought I would post:

I took a delivery of letters to the Tent City in Krofburg for "Gauthier de la Jeunesse." I spent a solid hour roaming around looking for this person--think I went over every piece of ground--and couldn't find anyone with that name.

Is he for sure implemented and in that location?

Thanks.

Some delivery NPCs have day night cycles. He is definitely there during the day!
Title: Re: Topic for minor issues v2
Post by: Arawn on November 04, 2017, 09:12:12 AM
Uh, he is 100% there, by the large pile of crates in the Tent City market.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on November 04, 2017, 09:17:59 AM
Thanks. The visibility in all of that area is always bad for me on my monitor but i did try to be thorough
Title: Re: Topic for minor issues v2
Post by: Arawn on November 04, 2017, 09:18:51 AM
Thanks. The visibility in all of that area is always bad for me on my monitor but i did try to be thorough

Was it night?
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on November 04, 2017, 09:21:04 AM
Yep
Title: Re: Topic for minor issues v2
Post by: Arawn on November 04, 2017, 11:05:31 AM
Yep

He is day-only.
Title: Re: Topic for minor issues v2
Post by: Erebus on November 05, 2017, 05:17:11 AM
There might be some cross-wiring in the criminal bounties.
In the Drain I asked for opium to Wachter Province, but received a bag of grubby missives instead.
Title: Re: Topic for minor issues v2
Post by: Arawn on November 05, 2017, 07:08:03 AM
There might be some cross-wiring in the criminal bounties.
In the Drain I asked for opium to Wachter Province, but received a bag of grubby missives instead.

There shouldn't be opium to the Wachter Province yet! That's Phase II!

I'll get that fixed.
Title: Re: Topic for minor issues v2
Post by: Homebrew Hokum on November 10, 2017, 03:45:11 AM
To add to that, the NPC does say that he wants letters taken out to the location, not opium.

The reward is also wrong, he offers 600gp but the payout was only 150gp.
Title: Re: Topic for minor issues v2
Post by: Arawn on November 10, 2017, 12:14:51 PM
Whoops, somehow I edited your post instead of adding mine.

Anyway, yeah, it's almost definitely the wrong token. Easily fixed.
Title: Re: Topic for minor issues v2
Post by: ASymphony on November 12, 2017, 10:18:46 AM
https://imgur.com/a/7yv3s So this does not look quite right to me! The general store NPC in Krofburg asks you to deliver cheese, but hands you the letters instead.
Title: Re: Topic for minor issues v2
Post by: Arawn on November 12, 2017, 11:12:22 AM
https://imgur.com/a/7yv3s So this does not look quite right to me! The general store NPC in Krofburg asks you to deliver cheese, but hands you the letters instead.

I've found the issue and it will be corrected in the next update.
Title: Re: Topic for minor issues v2
Post by: foxtale on November 13, 2017, 10:37:22 PM
The dark grey cloth dye sold in Degannwy appears to dye silvery and reflective
Title: Re: Topic for minor issues v2
Post by: booksarefun666 on November 13, 2017, 11:18:31 PM
The opium option for the Wachter estate delivery gives grubby missives.

Alternatively, the wachter area is bugged too.

(https://i.imgur.com/m7sQ3DH.png)
Title: Re: Topic for minor issues v2
Post by: Snarling_Badger on November 13, 2017, 11:37:19 PM
Yes, they also don't give the reward that is said. Instead of 600, it's 150 for the Wachter estate run.
Title: Re: Topic for minor issues v2
Post by: Dumas on November 14, 2017, 03:12:51 PM
Hey, noticed one of my items that got accepted into the server, the Blackmoon Hide, doesn't have the description I wrote! It's just the default one.

Description should read as follows -

Spoiler: show
Item Name: Blackmoon Hide
Item Type: Armor (hide armor)

Description:  Dreaded tales tell of a great wolf that once terrorized the region of Verbrek known as the Mourning Ridge, a jagged spine of wooded hills that dominate the area near the source of the Ulvflod River and hug the edge of the southern border with Sithicus.

The massive wolf, black as pitch and larger than a drafthorse prowled along the scattered hamlets that clung to the edge of the Ulvflod, causing havoc and death in its wake each autumn. Verbrekers in the region long dreaded the coming of the beastly creature, which they called "The Harvester", as it came nearly to the day at the time of their meager end of the year harvests.

A group of Outlander adventurers passing through the region heard of the local plight, and swore that they would take it upon themselves to rid the area of the great wolf. A long hunt ensued, lasting over many weeks. Each time the adventurers thought they were closing on the wolf, it managed to evading them, blending into the dark woods with an uncanny ease.

After much strife, the adventurers eventually came across the den of the beast, and slew it in a hard-fought battle amongst the ancient and fog-strewn pines. A ranger amongst the group, skilled in the ways of leatherworking, noted the properties of the hide of the monstrous creature, and skinned it then and there.

Unfortunately, when the adventurers returned to the hamlet from which they heard of the Harvester, they found it utterly destroyed... a pack of lycanthropes evidently had ravaged it, slaughtering the inhabitants to the last woman and child. Revenge, perhaps, for the killing of the great Harvester wolf.

Sets of darkly toned armor such as these are said to be from the hide of The Harvester, and indeed, their coloring is as black as pitch and extremely difficult to see in dark lighting. Very supple, they are quite effective at stalking through the woods, letting one slip quietly over branches or rocks.
Title: Re: Topic for minor issues v2
Post by: Pav on November 15, 2017, 09:11:38 AM
(https://i.imgur.com/QYBK1cr.png)

Very minor issue that I'm not sure can be fixed all too easily, but, posting for posterity.
Title: Re: Topic for minor issues v2
Post by: Arawn on November 15, 2017, 09:14:09 AM
Creative orthography is very period-correct.
Title: Re: Topic for minor issues v2
Post by: Pav on November 15, 2017, 09:17:25 AM
Creative orthography is very period-correct.

More the fact that they mismatch (obviously can't tell if that was sarcasm, pls forgib).
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on November 15, 2017, 10:36:30 AM
Crowbars seem to be acting funny. Every attempt is coupled with an attempt to open the door or chest so you are spamming "the object is locked" and the moment you get a roll that is high enough if automatically opens the door/chest.
Title: Re: Topic for minor issues v2
Post by: Audric Lacroix on November 15, 2017, 10:51:11 AM
I don't like this particular change, as every failed attempt triggers traps additionally.  I think it's a bit overkill.
Title: Re: Topic for minor issues v2
Post by: Arawn on November 15, 2017, 11:53:33 AM
I don't like this particular change, as every failed attempt triggers traps additionally.  I think it's a bit overkill.

This thread is for pointing out minor bugs--please post feedback in the appropriate thread.
Title: Re: Topic for minor issues v2
Post by: Audric Lacroix on November 15, 2017, 01:11:21 PM
Apologies.  Replied to the post from the recent posts view and didn't see where it was posted.  Will be more mindful in the future.
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on November 17, 2017, 07:58:26 AM
I'm not sure if my character Mishandra is bugged or if these are server wide issues but....

A lot of emotes are causing my character to do a bow. [grins] for example and several other things I did last night caused her to do this. At one point last night it seemed anything in [ ] caused this response. This was most noticeable in the Mist Camp but not exclusive to it.

Inspire courage has become entirely unreliable. It is still working on her raising her own will save which I do not think it supposed to do. Sometimes it just works on her, sometimes one or two people, even when in the centre of a group.
Title: Re: Topic for minor issues v2
Post by: ASymphony on November 17, 2017, 08:04:50 AM
I'm not sure if my character Mishandra is bugged or if these are server wide issues but....

A lot of emotes are causing my character to do a bow. [grins] for example and several other things I did last night caused her to do this. At one point last night it seemed anything in [ ] caused this response. This was most noticeable in the Mist Camp but not exclusive to it.

Inspire courage has become entirely unreliable. It is still working on her raising her own will save which I do not think it supposed to do. Sometimes it just works on her, sometimes one or two people, even when in the centre of a group.
Just tried it, [grins] does the same for me.

Edit: Other emotes don't work properly either, like [smoke] producing instead the chin holding gesture
Title: Re: Topic for minor issues v2
Post by: Zarathustra217 on November 18, 2017, 05:37:21 PM
Onnit, thanks!
Title: Re: Topic for minor issues v2
Post by: ASymphony on November 20, 2017, 03:44:47 PM
(https://i.imgur.com/k6zRU6L.png)

Guessing the Set0 is not supposed to be there?
Title: Re: Topic for minor issues v2
Post by: ASymphony on November 20, 2017, 04:25:46 PM
Seems this Wachter Serf has learned some sick new dance-moves! Which.. I suspect was not the intention, given that the description states she's trying to crack the ice. She is certainly on fire though.
https://i.imgur.com/ZQqaRKy.png

(NPC is named: Burly Wachter Serf)
Title: Re: Topic for minor issues v2
Post by: EO on November 20, 2017, 09:04:19 PM
(https://i.imgur.com/k6zRU6L.png)

Guessing the Set0 is not supposed to be there?

Will fix!
Title: Re: Topic for minor issues v2
Post by: EO on November 20, 2017, 10:26:31 PM
The dark grey cloth dye sold in Degannwy appears to dye silvery and reflective

I'll pull it from the store.
Title: Re: Topic for minor issues v2
Post by: modderpunk on November 21, 2017, 05:03:37 AM
Seems this Wachter Serf has learned some sick new dance-moves! Which.. I suspect was not the intention, given that the description states she's trying to crack the ice. She is certainly on fire though.
https://i.imgur.com/ZQqaRKy.png

(NPC is named: Burly Wachter Serf)

This probably has to do with all the other emotes being bugged too
Title: Re: Topic for minor issues v2
Post by: DrXavierTColtrane on November 22, 2017, 10:58:42 PM
Upon resting in the Visitors Tent in the Mist Camp, I received a message of "Set0" between the "Cancelled Rest" message and the "Safe location stored" message.
Title: Re: Topic for minor issues v2
Post by: Pav on November 24, 2017, 01:46:07 AM
Keep receiving the message 'Clear0' upon levelup.
Title: Re: Topic for minor issues v2
Post by: Better Dread than Dead on November 24, 2017, 10:06:34 AM
Having a similar issue here, screenshot below:

Spoiler: show

(https://i.gyazo.com/8106da5fe0542405bc98318222d31450.png)
Title: Re: Topic for minor issues v2
Post by: Daboomer on November 24, 2017, 10:15:27 AM
I get the same resting on My characters i tried it on
Title: Re: Topic for minor issues v2
Post by: Erebus on November 24, 2017, 05:26:59 PM
There are still some bugs in the criminal delivery system.

The giver at Krofburg lists a 400 and 1000 option for silver, but choosing the high option results in suspicious meat, instead. A lot of crates of suspicious meat have been piling up in that area...

I also found today two crates of Mercantile Goods for Hoth, Bartender at the Drain. There was no option for Hoth to take them, nor did the Drain delivery-giver take them when  I provided all that surplus meat!
Title: Re: Topic for minor issues v2
Post by: William Roberts on November 26, 2017, 01:40:50 AM
Petre had Oil of Sharpness for sale for 1473 gold.

The description of it was single use Keen Edge, but its cost was many times what an enchanted whetstone is worth, even though an enchanted whetstone has multiple uses.

It said "Keen Edge (17)"--which might have something to do with the excessive value.

My PC has an appraise of 25 and drew a favorable reaction.
Title: Re: Topic for minor issues v2
Post by: A minor Glamour on November 26, 2017, 07:37:16 AM
If you walk from the Vallaki main docks down to the beach, in the upper right corner (if your facing the sea) of the area are a small group of Floating fishermen.
Title: Re: Topic for minor issues v2
Post by: modderpunk on November 26, 2017, 07:57:24 AM
There is suposed to be a boat for them to stand in spawning too. Can you check if it is a recurring bug? cause i think it was working correctly before
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on December 05, 2017, 12:07:16 AM
Quote
You will find our server at IP Address & Port: 46.4.59.55 - use it for "Direct Connect" when in game.

The port has gone missing from the above.

Quoted from here:

http://www.nwnravenloft.com/forum/index.php?topic=862.msg6940#msg6940
Title: Re: Topic for minor issues v2
Post by: Iluvatar on December 06, 2017, 12:51:41 PM
(https://i.imgur.com/1YkOEOu.png)

This appeared in my combat log after I leveled up.
Title: Re: Topic for minor issues v2
Post by: Tycat on December 07, 2017, 03:20:53 AM
The guy who sells vallaki trade licenses gives native rates if you buy two at the same time.

(https://cdn.discordapp.com/attachments/378677817245827072/388176395722817538/unknown.png)
Title: Re: Topic for minor issues v2
Post by: Silas Rotleaf on December 07, 2017, 04:15:09 PM
If you are playing an elf and talk to the Vallaki warehouse manager asking for delivery work it immediately jumps to supplying instead.
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on December 07, 2017, 05:50:59 PM
If you are playing an elf and talk to the Vallaki warehouse manager asking for delivery work it immediately jumps to supplying instead.

That is not true for all elves but I do recall some sub races get funny reactions from the warehouse.
Title: Re: Topic for minor issues v2
Post by: EO on December 09, 2017, 10:45:53 PM
The guy who sells vallaki trade licenses gives native rates if you buy two at the same time.

(https://cdn.discordapp.com/attachments/378677817245827072/388176395722817538/unknown.png)

Thanks. Will fix it.
Title: Re: Topic for minor issues v2
Post by: EO on December 09, 2017, 10:47:35 PM
If you are playing an elf and talk to the Vallaki warehouse manager asking for delivery work it immediately jumps to supplying instead.

If your OcR is too high he won't offer you jobs but will let you supply him with some things; that's not a bug.
Title: Re: Topic for minor issues v2
Post by: derkotushka on December 10, 2017, 08:44:14 PM
There was very odd thing with Greater Sanctuary spell.
I was not able repeat this bug but I will left about it here.

For some reasons when I hostiled few characters and tried walk near in GS spell - they was able to see me.
Even more, attacking under GS spell not breaking GS effect and other characters was not able to target my own character.
But picking up item was breaking spell.

I thought what it may be somehow connected with timestop spell since now caster visible under this spell.
After casting timestop spell and then casting Greater Sanctuary(in timestop) it seems all returns to normal.

I tried to relog in game and repeat Greater Sanctuary spell again and it worked well.
I asked another wizard to cast GS spell and it was also all working well.

Not sure what triggered and broke my Greater Sanctuary spell. But something did so.

Again this bug happened with me as my character casted extended GS spell - character was still visible for hostile players and spell was not breaking after attacking character or bashing something.
And again after casting timestop spell - this bug is fixed and not repeats.
I may suspect what extended GS after server reset my cause such bug. I will try recreate it after next reset.
Title: Re: Topic for minor issues v2
Post by: derkotushka on December 12, 2017, 06:23:34 AM
Slow effect from Acid Fog spell not fades when target walks out from this spell. Character (or traget) remains slowed until rest or freedom spell/potion.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on December 14, 2017, 11:45:59 PM
So this happened:

Spoiler: show
(https://i.imgur.com/rO9Y6X5.jpg)


I didn't say anything, but the text in the text box appeared both in my text box and over my sprite's head (not positive about the second since it's not in the screen capture, but I think it did).

As you can tell, I'd just passed through the Mists and was under Greater Sanctuary. I knelt to pick an herb, and the text spontaneously appeared afterward. One player suggested it might be an accidental voice emote, but when I clicked on my tiny portrait, it showed my identity, whereas voice emotes don't do that. Plus, the text is written like a Barovian speaking.

Could have been that a DM was messing with me, which is fine, but it seemed more like a very weird bug because I don't know why a DM would do that, and no flavor text appeared to indicate a DM was around.
Title: Re: Topic for minor issues v2
Post by: Philos on December 15, 2017, 01:02:42 AM
This might not match what happen to you entirely but I have experienced something lose to that. I had been beating on a pratice dummy when a player messaged me it show I had attacked them in their combat log. No damaged had actually been dealt or attacks hit despite it saying the contrary in the log, Sometime under periods of lag or packet loss I have attacks go to character or NPCs I'm no where near. Perhaps this might be the same thing but for voice emotes?
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on December 15, 2017, 01:17:12 AM
Sounds like a reasonable explanation (though I think someone typed it, rather than emoted it, because of the lowercase "i" at the beginning).

Derkot has also reported some weird bugs lately with GS, which is another reason I posted it.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on December 15, 2017, 11:22:38 AM
So this happened:

Spoiler: show
(https://i.imgur.com/rO9Y6X5.jpg)


I didn't say anything, but the text in the text box appeared both in my text box and over my sprite's head (not positive about the second since it's not in the screen capture, but I think it did).

As you can tell, I'd just passed through the Mists and was under Greater Sanctuary. I knelt to pick an herb, and the text spontaneously appeared afterward. One player suggested it might be an accidental voice emote, but when I clicked on my tiny portrait, it showed my identity, whereas voice emotes don't do that. Plus, the text is written like a Barovian speaking.

Another player in another area at the time has confirmed through PM that his PC said the text that appeared to come from my PC.
Title: Re: Topic for minor issues v2
Post by: julienchab on December 15, 2017, 11:52:27 AM
Maybe it was a DM that missclick a voice emote?
Title: Re: Topic for minor issues v2
Post by: Daboomer on December 15, 2017, 04:38:53 PM
No My char Said that
Title: Re: Topic for minor issues v2
Post by: AbraxasTH on December 19, 2017, 01:27:26 AM
DM Brimstone helped me change my cleric of Majere's domains to Good / Law today, upon doing so and discussing what these changes to my domains meant ability wise, we noticed that Fear is listed as a Cleric [1] spell as well as a Cleric Law [1] Spell. It does not appear to be quick-castable like the healing domain system (sacrifice an equal level spell to cast an unprepared heal). Is this intentional or is this an oversight? Thought it would be worth bringing up

Furthermore: Upon changing from Healing domain I retained the ability to caste cure serious wounds at a lower level without having that domain. A DM saw me do this, and I said I would report it and remove it from my quickcast bar
Title: Re: Topic for minor issues v2
Post by: SpaceHam on December 19, 2017, 01:55:25 AM
DM Brimstone helped me change my cleric of Majere's domains to Good / Law today, upon doing so and discussing what these changes to my domains meant ability wise, we noticed that Fear is listed as a Cleric [1] spell as well as a Cleric Law [1] Spell. It does not appear to be quick-castable like the healing domain system (sacrifice an equal level spell to cast an unprepared heal). Is this intentional or is this an oversight? Thought it would be worth bringing up

Domain spells cannot be spontaneously exchanged for healing or harm spells!
Title: Re: Topic for minor issues v2
Post by: AbraxasTH on December 19, 2017, 07:16:06 AM
DM Brimstone helped me change my cleric of Majere's domains to Good / Law today, upon doing so and discussing what these changes to my domains meant ability wise, we noticed that Fear is listed as a Cleric [1] spell as well as a Cleric Law [1] Spell. It does not appear to be quick-castable like the healing domain system (sacrifice an equal level spell to cast an unprepared heal). Is this intentional or is this an oversight? Thought it would be worth bringing up

Domain spells cannot be spontaneously exchanged for healing or harm spells!

not what im saying, im saying the domain gives two copies of the spell remove fear to the cleric. There is no difference between the two.
Title: Re: Topic for minor issues v2
Post by: snowfox on December 19, 2017, 01:06:26 PM
It is intentional, but its implementation within nwn is somewhat strange - under usual rules a cleric has a domain spell slot on each spell level (so 9 in total if he gets that high), in which he has to prepare one of his two domain spells of that level. These might be duplicates, they might be spells a cleric normally doesn't get access to, that doesn't matter. These domain slots can also not be converted into healing spells. This, translated to our systems, results in you being able to prepare your domain spells as much as you want, but you cannot convert them even if they're usually cleric spells, or atleast that's how I remember it.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on December 19, 2017, 01:12:06 PM
It is intentional, but its implementation within nwn is somewhat strange - under usual rules a cleric has a domain spell slot on each spell level (so 9 in total if he gets that high), in which he has to prepare one of his two domain spells of that level. These might be duplicates, they might be spells a cleric normally doesn't get access to, that doesn't matter. These domain slots can also not be converted into healing spells. This, translated to our systems, results in you being able to prepare your domain spells as much as you want, but you cannot convert them even if they're usually cleric spells, or atleast that's how I remember it.

That makes sense. Because clerics on POTM lose the domain slot, domain spells for spells the cleric already has (and at the same level) are useless.
Title: Re: Topic for minor issues v2
Post by: EO on December 19, 2017, 09:14:51 PM
not what im saying, im saying the domain gives two copies of the spell remove fear to the cleric. There is no difference between the two.

Good catch; it's something we meant to fix in 2015 but somehow it got forgotten. I'll replace it with Clarity at level 1.
Title: Re: Topic for minor issues v2
Post by: nephthys on December 21, 2017, 08:58:26 PM
Not sure if this is the correct thread to post. Last night I accidentally attacked Petre instead or bartering, so Vistani are now rednamed for Nephthys. Could it be fixed? :roll:
(Tip: stop playing when you are already falling asleep)


And while I am here... the "Domains and Other Worlds" book in the OOC library lists removed skills in the "Native Characters" sections (bluff, craft weapon and so on). Wouldn't it be more appropriate to adjust the descriptions to the server to avoid confusion to new players?
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on December 21, 2017, 10:13:53 PM
Quote
Not sure if this is the correct thread to post. Last night I accidentally attacked Petre instead or bartering, so Vistani are now rednamed for Nephthys. Could it be fixed? :roll:
(Tip: stop playing when you are already falling asleep)


This part you should post in the Generic Requests thread :)

http://www.nwnravenloft.com/forum/index.php?topic=11329.0
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on January 01, 2018, 07:05:55 PM
In the Merriment in the Tent City, if you ask for Ciphered Inventories for the Drain, Ciuruc agrees, but what you receive is actually Fresh Fish for Gauthier in the Tent City.
Title: Re: Topic for minor issues v2
Post by: buyonegetonefree on January 05, 2018, 01:02:43 PM
Slow effect from Acid Fog spell not fades when target walks out from this spell. Character (or traget) remains slowed until rest or freedom spell/potion.

This. After character leaving area of Acid Fog spell it still suffers from movement penalty. Bug can't be fixed via relog. Resting and freedom spell help.
Title: Re: Topic for minor issues v2
Post by: InMyDarkestHours on January 05, 2018, 04:28:51 PM
Jackdaws and squirrels still have a chip on their shoulder with doors in Degannwy, including the entrance gate. Their AI has them bashing them in order to pass through.

Faction issue.
Title: Re: Topic for minor issues v2
Post by: EO on January 05, 2018, 09:51:58 PM
Slow effect from Acid Fog spell not fades when target walks out from this spell. Character (or traget) remains slowed until rest or freedom spell/potion.

Thanks; I'll fix this.
Title: Re: Topic for minor issues v2
Post by: MAB77 on January 07, 2018, 01:16:45 PM
Hey, noticed one of my items that got accepted into the server, the Blackmoon Hide, doesn't have the description I wrote! It's just the default one.

Description should read as follows -

Spoiler: show
Item Name: Blackmoon Hide
Item Type: Armor (hide armor)

Description:  Dreaded tales tell of a great wolf that once terrorized the region of Verbrek known as the Mourning Ridge, a jagged spine of wooded hills that dominate the area near the source of the Ulvflod River and hug the edge of the southern border with Sithicus.

The massive wolf, black as pitch and larger than a drafthorse prowled along the scattered hamlets that clung to the edge of the Ulvflod, causing havoc and death in its wake each autumn. Verbrekers in the region long dreaded the coming of the beastly creature, which they called "The Harvester", as it came nearly to the day at the time of their meager end of the year harvests.

A group of Outlander adventurers passing through the region heard of the local plight, and swore that they would take it upon themselves to rid the area of the great wolf. A long hunt ensued, lasting over many weeks. Each time the adventurers thought they were closing on the wolf, it managed to evading them, blending into the dark woods with an uncanny ease.

After much strife, the adventurers eventually came across the den of the beast, and slew it in a hard-fought battle amongst the ancient and fog-strewn pines. A ranger amongst the group, skilled in the ways of leatherworking, noted the properties of the hide of the monstrous creature, and skinned it then and there.

Unfortunately, when the adventurers returned to the hamlet from which they heard of the Harvester, they found it utterly destroyed... a pack of lycanthropes evidently had ravaged it, slaughtering the inhabitants to the last woman and child. Revenge, perhaps, for the killing of the great Harvester wolf.

Sets of darkly toned armor such as these are said to be from the hide of The Harvester, and indeed, their coloring is as black as pitch and extremely difficult to see in dark lighting. Very supple, they are quite effective at stalking through the woods, letting one slip quietly over branches or rocks.


This oversight will be corrected shortly.
Title: Re: Topic for minor issues v2
Post by: Jamila on January 09, 2018, 10:47:31 PM
In the Merriment in the Tent City, if you ask for Ciphered Inventories for the Drain, Ciuruc agrees, but what you receive is actually Fresh Fish for Gauthier in the Tent City.

If you pretty much take any job from him, the results you get are other things with other rewards. Ask for silver for 1,000? Get suspicious meat for 150... etc. etc. He's all broken.
Title: Re: Topic for minor issues v2
Post by: nephthys on January 11, 2018, 11:54:34 AM
The cost of kunai, chakram and shuriken in the Curiosities from Abroad shop is shown as 0 GP, despite that the vendor is getting (correctly) 1 GP upon buying those.
Title: Re: Topic for minor issues v2
Post by: NWN_lovableweremink on January 11, 2018, 01:27:58 PM
Slow effect from Acid Fog spell not fades when target walks out from this spell. Character (or traget) remains slowed until rest or freedom spell/potion.

This. After character leaving area of Acid Fog spell it still suffers from movement penalty. Bug can't be fixed via relog. Resting and freedom spell help.
The spell also slows PC's in the ghost state...
Title: Re: Topic for minor issues v2
Post by: Zwickelfaust on January 12, 2018, 03:57:22 PM
I place a "Bone of the Saint" onto the temple floor. I went to pick it up and put directly into a bag and it duped. I picked it up again and I had two in my inventory for a brief time. Luckily it vanished after a bit. Not really an issue, but I feel it was worth reporting.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on January 13, 2018, 04:53:54 PM
Under Suggestions & Feedback, I just noticed that it's not possible to create a new topic in the Systems folder. I don't know whether it's a setting with my forum login or the folder itself, but no New Topic button appears, only Notify and Mark Read.

I'm still able to create new topics in other folders.
Title: Re: Topic for minor issues v2
Post by: Homebrew Hokum on January 25, 2018, 10:29:47 PM
It's negligible but could this head be shifted back a bit? It's sliding off the neck and it makes the spectacles sink into the face.

Head #62

(https://i.imgur.com/Co9k9BX.png)
Title: Re: Topic for minor issues v2
Post by: Tarnation! on February 01, 2018, 04:16:24 AM
Not sure if working as intended, the new thieves tools make you roll your open lock rather than the auto-20 when not in combat? I have probably just misunderstood the update.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 02, 2018, 02:33:53 AM
In the Krezk Outpost, the Dockmaster conversation: If you choose the option to ask her where you are, she breaks off the conversation.
Title: Re: Topic for minor issues v2
Post by: Arawn on February 02, 2018, 06:47:57 AM
Thatís because youíve just asked a very silly question.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 03, 2018, 08:53:35 PM
1. When you receive the quest in the Drain for the basement at the inn in the Wachter Estate, it is designated as Grubby Missives for the Gentleman. If you try to give it to the Gentleman, however, there is no option to do so. He also says he may have work for you in the future, but not now. Who you really need to give it to is one of the three Shady Looking Men, who will also offer a return quest for the Drain.

2. The return quest is the Slaving Accounts, but it has "Unrecognized Token" in the text.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 03, 2018, 08:57:01 PM
Tonight the cauldron in the Herczog Apothecary was working inconsistently. About every third time it would just act as though it was going to do something, with the crafting initiating message, then leave Suspiria in the crafting emote until I gave up and activated it again.

This has happened rarely before, but not so repeatedly.
Title: Re: Topic for minor issues v2
Post by: Ercvadasz on February 03, 2018, 10:41:25 PM
Tonight the cauldron in the Herczog Apothecary was working inconsistently. About every third time it would just act as though it was going to do something, with the crafting initiating message, then leave Suspiria in the crafting emote until I gave up and activated it again.

This has happened rarely before, but not so repeatedly.

I would say it was due to the lag.
During crafting when the lag is huge your character gets stuck in action performance. This is not restricted only to brewing, can happen while smithing, woodworking or other crafts.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 04, 2018, 01:13:28 AM
Tonight the cauldron in the Herczog Apothecary was working inconsistently. About every third time it would just act as though it was going to do something, with the crafting initiating message, then leave Suspiria in the crafting emote until I gave up and activated it again.

This has happened rarely before, but not so repeatedly.

I would say it was due to the lag.
During crafting when the lag is huge your character gets stuck in action performance. This is not restricted only to brewing, can happen while smithing, woodworking or other crafts.

Welp, but overall I didn't notice a lot of lag. However, I tried to rest on two different occasions later and it behaved similarly. I rested, and then I just stayed resting until I cancelled out of it. This was a problem because Suspiria almost died because of not being able to rest and regain her spells while passing through some areas that would have been easily manageable if she could have :)
Title: Re: Topic for minor issues v2
Post by: RedwizardD on February 12, 2018, 12:44:47 AM
My character appears to have an incorrect feat (Deathless Vigor) on their character sheet. If convenient, I would like to get in contact with someone to remove it.

Edit:
Character name is Quinn MazeÉŤll
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 16, 2018, 10:59:05 PM
Not sure if this is the right topic, but I don't think it's worth a topic of its own.

Many view endurance potions as largely worthless because the potion's wearing off can be so catastrophic. I thought they would at least be worthwhile in removing exhaustion, but it turns out that they're not too good at that either. When you drink one, your new Con isn't checked until the next tick of the exhaustion clock, so they don't have any immediate effect, despite the name.

Which is counter-intuitive.

But it also made me think that they might be worth something if they removed all exhaustion effects at the same time they buffed Con.
Title: Re: Topic for minor issues v2
Post by: aprogressivist on February 16, 2018, 11:09:20 PM
Removing all exhaustion effects is maybe kinda strong, but removing some exhaustion effects sounds like a good idea (even if it's as little as 4 exhaustion). I agree that this would make them more valuable.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 22, 2018, 12:05:13 PM
Could we have a barrel or other trash container in the WK Lodge?

It comes up every now and then needing to dispose of something in the Lodge--most often returned keys and amulets but occasionally something like the Harbinger's shield. I lock them away and wait for server reset, but it would be nice if they could be disposed of more quickly without having to bug a DM.

If there is one and I just keep overlooking it, sorry!

Thanks.
Title: Re: Topic for minor issues v2
Post by: ASymphony on February 23, 2018, 09:35:24 PM
Could the emote-trigger for [grin] get turned off? The full on laughter animation seems a bit out of place imo!
Title: Re: Topic for minor issues v2
Post by: ASymphony on February 28, 2018, 08:55:03 AM
I noticed that for my Krofburg character who is part of the House of Krofburg "faction", the faction base location (the Burgomaster houses basement) is occasionally also set to be the last location, despite me definitely not having logged out or rested there. (In fact the last time I did that is probably months ago now.) It does not happen every time, but frequently at least. I do not have this issue on any of my other PCs.

(https://i.imgur.com/mWq2zMr.png)
Title: Re: Topic for minor issues v2
Post by: peps on March 01, 2018, 02:45:44 AM
Vigil, the scimitar, is incapable of being modified visually. Wasn't sure if this was an oversight, or intentional given its specific history. Hadn't seen this happen anywhere else aside from on darkwood shields.
Title: Re: Topic for minor issues v2
Post by: Ciel on March 01, 2018, 08:54:04 AM
Not sure if this was mentioned before and/or if it's a graphical issue on my part, but in the harvest temple dungeon, the stairs down to the door leading to the final/boss room are submerged into the ground that you can walk through.
Title: Re: Topic for minor issues v2
Post by: buyonegetonefree on March 01, 2018, 11:59:23 AM
Not sure if this was mentioned before and/or if it's a graphical issue on my part, but in the harvest temple dungeon, the stairs down to the door leading to the final/boss room are submerged into the ground that you can walk through.

Exactly the same issue occurs in Governor Hotel with stairs down to basement.
Title: Re: Topic for minor issues v2
Post by: EO on March 04, 2018, 10:06:38 PM
Not sure if this was mentioned before and/or if it's a graphical issue on my part, but in the harvest temple dungeon, the stairs down to the door leading to the final/boss room are submerged into the ground that you can walk through.

Exactly the same issue occurs in Governor Hotel with stairs down to basement.

I'll fix those, thanks. Does this occur anywhere else?
Title: Re: Topic for minor issues v2
Post by: Ilu Asu on March 05, 2018, 09:16:05 PM
Plate Mail of Etherealness seems to ignore appraise, can be bought and sold for 1gp.

Assuming this may be a bug or unintentional. I have only tried selling it to Petre.
Title: Re: Topic for minor issues v2
Post by: EO on March 05, 2018, 10:39:00 PM
Plate Mail of Etherealness seems to ignore appraise, can be bought and sold for 1gp.

Assuming this may be a bug or unintentional. I have only tried selling it to Petre.

This should only affect existing ones, not newly looted ones.
Title: Re: Topic for minor issues v2
Post by: Zwickelfaust on March 11, 2018, 09:33:41 PM
Was the dye dummies in the new character area removed?
Title: Re: Topic for minor issues v2
Post by: SanneJ on March 12, 2018, 03:37:48 PM
Just bought a "staff of the demonologist" for 1gp, no idea if it's a old bug that is already fixed.
(it's fully charged, I checked)
Title: Re: Topic for minor issues v2
Post by: Maric Arnand on March 13, 2018, 09:41:44 PM
Kobolds in the small cave in the Outskirts each seem to have a Staff of the demonologist as loot. I have found 14 there so far
Title: Re: Topic for minor issues v2
Post by: ASymphony on March 16, 2018, 12:59:12 PM
(https://i.imgur.com/dMJHMEr.png)
The description for sound lance has a superfluous "to" in it.
Title: Re: Topic for minor issues v2
Post by: SanneJ on March 19, 2018, 12:54:41 PM
We had some problems with one of the chest in the last room in Perfidus, I'm not sure it's a bug. It's a pretty nasty high level trap, and it could just have a very very high search on it. but might be nice to check out.

There are four chests in the last room and the one most to the right when you face them seems to be bugged, I could see the traps on the other chests just fine but that one didn't light up. I though it didn't have a trap and opened it, it sprung (killing my pc), after that I opened it again after a minutes or so in search mode and it did nothing. After that we talked for a bit about loot we found and I was standing pretty close to it, someone opened it to check inside and it went off again.

Title: Re: Topic for minor issues v2
Post by: Philos on March 19, 2018, 04:50:36 PM
There are Epic Level traps in that dungeon. Looks like you found some of them
Title: Re: Topic for minor issues v2
Post by: MAB77 on March 19, 2018, 08:52:23 PM
Confirmed to work as intended. High end dungeons have lethal traps and they fire again if not properly disarmed.
Title: Re: Topic for minor issues v2
Post by: a peasant and his pitchfork on March 19, 2018, 10:06:54 PM
There seems to be something off with the door to the Militia Hut in Korfburg. I'll find it unlocked after resets when I know no one's unlocked it and left it open since.
Title: Re: Topic for minor issues v2
Post by: SanneJ on March 21, 2018, 11:08:18 AM
Confirmed to work as intended. High end dungeons have lethal traps and they fire again if not properly disarmed.

Thanks for checking.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on March 28, 2018, 02:03:48 AM
If an unidentified container type (in this case, magic bags) are placed on the Vallaki raunie's table, you cannot pick them up from the 'table' slot once they're identified. They get stuck on her bench (as in, the items are on top of it). Due to the angle, they cannot be picked up again. I was able to retrieve one with great difficulty, but the other was a lost cause.
Title: Re: Topic for minor issues v2
Post by: JayJay on April 01, 2018, 06:25:08 AM
(https://i.imgur.com/XCVFskA.png) The quickest way to go from good to evil right here :P
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on April 03, 2018, 12:26:42 AM
Iridni put on the ring "Keepers Guide" (think that's what it's called) to supplement her Search skill. She had Detect Mode activated when she put on the ring, which was slowing her movement. When she tried to deactivate Detect Mode, she received the message "You may not disable this mode. Characters with Keen Senses always receive the benefits of active search mode." So the ring, which should have been allowing passive Detect, locked her into slow-movement Detect.

Fixing it required removing the ring, deactivating Detect Mode, and then equipping the ring. Not a big deal, but it kept her locked in slow movement, which can be deadly when suddenly needing to flee.
Title: Re: Topic for minor issues v2
Post by: EO on April 03, 2018, 09:17:12 AM
(https://i.imgur.com/XCVFskA.png) The quickest way to go from good to evil right here :P

Will fix for next update.
Title: Topic for minor issues v2
Post by: Mereyn on April 05, 2018, 01:35:03 PM
Despite the update stating that crossbows may be gilded, they infact can't.
This was attempted with an adamantine crossbow and a platinum ingot.
Message was: "Could not find a suitable target item for recipe"
Title: Re: Topic for minor issues v2
Post by: DM Tarokka on April 06, 2018, 09:54:46 AM
It happened the same with a steel crossbow and silver.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on April 06, 2018, 11:30:53 AM
Iridni put on the ring "Keepers Guide" (think that's what it's called) to supplement her Search skill. She had Detect Mode activated when she put on the ring, which was slowing her movement. When she tried to deactivate Detect Mode, she received the message "You may not disable this mode. Characters with Keen Senses always receive the benefits of active search mode." So the ring, which should have been allowing passive Detect, locked her into slow-movement Detect.

Fixing it required removing the ring, deactivating Detect Mode, and then equipping the ring. Not a big deal, but it kept her locked in slow movement, which can be deadly when suddenly needing to flee.

I tried this a few more times. Keepers Guide always issues the message that Detect Mode is activated and running is disabled whenever it is equipped. So the nature of the bug is twofold:

1. If you equip it while in Detect Mode, you will be unable to run unless you unequip the ring first because it won't let you deactivate Detect Mode.

2. If you equip it while not in Detect Mode, you will erroneously receive the message that running has been disabled.
Title: Re: Topic for minor issues v2
Post by: MAB77 on April 06, 2018, 11:36:11 AM
The crossbow gilding issue is being investigated and will be corrected as soon as possible.
Title: Re: Topic for minor issues v2
Post by: MAB77 on April 06, 2018, 11:52:28 AM
There is no other solution to the Keeper's Guide ring issue but to equip it when the Detect Mode is off. By virtue of having the Keen Sense feature the system wil always tell you can't deactivate the Detect mode. Furthermore the detect mode is hard coded, so this is not going to change. Fortunately the work around is easy.

I will investigate that error about the message saying it is disabling run. But so long as it is just the message and not actually disabling run at least it still works as intended.
Title: Re: Topic for minor issues v2
Post by: Zwickelfaust on April 07, 2018, 11:14:58 AM
This one is minor. It seems that occasionally, when you have a dominated animal or your animal companion, you start exhibiting the behavior of the animal. For instance, I dominated a deer, then I started wandering automatic similar to what the deer does naturally. My character paced about automatically. It happened again with my animal companion. I haven't tested this further as it's not really an issue as it only affects rp.
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on April 07, 2018, 06:08:57 PM
The following spell's duration has been changed:

-Shelgarn's Persistent Blade: Changed from one Hour + 1 Turn/2 Levels to 1 Turn + 1 Round/Level to be consistent with the other summons. The 24 hour total duration also applies.


I don't think that 1 turn is factoring in. I experimented with a new mage last night and I was getting one attack and it vanished. It was so useless I stopped using it after the 2nd try.

I think maybe it is set at 1 round +1/level
Title: Re: Topic for minor issues v2
Post by: EO on April 07, 2018, 09:02:57 PM
The following spell's duration has been changed:

-Shelgarn's Persistent Blade: Changed from one Hour + 1 Turn/2 Levels to 1 Turn + 1 Round/Level to be consistent with the other summons. The 24 hour total duration also applies.


I don't think that 1 turn is factoring in. I experimented with a new mage last night and I was getting one attack and it vanished. It was so useless I stopped using it after the 2nd try.

I think maybe it is set at 1 round +1/level

Yeah, right now summons donít include the one turn. That will be fixed next update.
Title: Re: Topic for minor issues v2
Post by: NWN_lovableweremink on April 20, 2018, 05:53:17 PM
The cleric in Dvergeheim has the option to heal in his conversation, when it is selected nothing happens. His cure disease option works.

This should be fixed.

EO
Title: Re: Topic for minor issues v2
Post by: Tarnation! on April 20, 2018, 07:12:44 PM
If you split a stack in a full bag, the split amount vanishes entirely.
Title: Re: Topic for minor issues v2
Post by: Homebrew Hokum on April 21, 2018, 07:41:07 AM
This is a bit weird, but the +1 Enhancement Bonus on the Sentinel battleaxe doesn't seem to work. I was doing no physical damage until I cast magic weapon, which produces the exact same effect: a +1 Enhancement bonus. Something to do with the order of properties?

(https://i.imgur.com/xv7zhRN.png)
Title: Re: Topic for minor issues v2
Post by: Mayvind on April 22, 2018, 07:12:47 AM
Abernathy O Gearling gun seller seem broken he stand to far away cannot buy anything from him.
Title: Re: Topic for minor issues v2
Post by: ethinos on April 24, 2018, 12:48:41 PM
This is a bit weird, but the +1 Enhancement Bonus on the Sentinel battleaxe doesn't seem to work. I was doing no physical damage until I cast magic weapon, which produces the exact same effect: a +1 Enhancement bonus. Something to do with the order of properties?

Looks like the Luminious Figure had Stoneskin that was absorbing the physical damage until it ran out.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on April 24, 2018, 01:34:17 PM
This is a bit weird, but the +1 Enhancement Bonus on the Sentinel battleaxe doesn't seem to work. I was doing no physical damage until I cast magic weapon, which produces the exact same effect: a +1 Enhancement bonus. Something to do with the order of properties?

Looks like the Luminious Figure had Stoneskin that was absorbing the physical damage until it ran out.

Don't think so;  Stoneskin messages how many points are remaining.
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on April 25, 2018, 12:24:48 PM
Went to go mine silver on my claim today. None of them have active seams. Not sure if someone snuck in and mined it all or if this is a regular thing.
Title: Re: Topic for minor issues v2
Post by: derkotushka on April 25, 2018, 03:48:42 PM
Har'Akir permanent one-way mist exit it is something intended?
It is never possible to go from Har'Akir to mists.
Title: Re: Topic for minor issues v2
Post by: modderpunk on April 26, 2018, 02:37:32 AM
Some mistways are one way, yes.
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on May 02, 2018, 11:07:49 AM
Had 2 instances in the last two days of my character Monique's stealth being ignored. Once by an npc vampire and another time by a worg. Neither made a roll and neither had a realistic chance of seeing or hearing my character.

Also, had an item disappear from my inventory with no sign of it in the log. Stalker shortbow. Obviously it's an important piece.
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on May 03, 2018, 11:02:28 AM
Had 2 instances in the last two days of my character Monique's stealth being ignored. Once by an npc vampire and another time by a worg. Neither made a roll and neither had a realistic chance of seeing or hearing my character.

Also, had an item disappear from my inventory with no sign of it in the log. Stalker shortbow. Obviously it's an important piece.

Had another instance of this, shadows.

I should add each time it is always just 1, so far.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on May 03, 2018, 02:44:17 PM
I can drag Healing Circle III to a quick slot without praying for it (i.e., "spontaneous cast" healing).

It doesn't work for Healing Circle IV.

This may be how it's supposed to work, but I can't figure out why that would be the case.
Title: Re: Topic for minor issues v2
Post by: ttt4tt on May 03, 2018, 04:28:53 PM
Quote
had an item disappear from my inventory with no sign of it in the log. Stalker shortbow. Obviously it's an important piece.

Youíre not the only one who can stealth. Might want to consider investing in spot and listen skill points... I must say, it is a nice short bow! ;)
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on May 03, 2018, 05:12:36 PM
Quote
had an item disappear from my inventory with no sign of it in the log. Stalker shortbow. Obviously it's an important piece.

Youíre not the only one who can stealth. Might want to consider investing in spot and listen skill points... I must say, it is a nice short bow! ;)

I'm not sure if you are joking or not but if you aren't.....you did not hostile me and now you have just publicly admitted to a rule violation.

Could a DM help here?
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on May 03, 2018, 05:36:40 PM
Quote
had an item disappear from my inventory with no sign of it in the log. Stalker shortbow. Obviously it's an important piece.

Youíre not the only one who can stealth. Might want to consider investing in spot and listen skill points... I must say, it is a nice short bow! ;)

I'm not sure if you are joking or not but if you aren't.....you did not hostile me and now you have just publicly admitted to a rule violation.

Could a DM help here?
Never mind, this guy is just trolling me.
Title: Re: Topic for minor issues v2
Post by: SanneJ on May 07, 2018, 04:47:01 PM
There is a seagull out on the dock in port, between fogg and the ferry, that sometimes just keeps attacking a door. the door leads to a empty warehouse and can be opened, but the gull will just attack the open door if you do that. 

Will fix.

-EO
Title: Re: Topic for minor issues v2
Post by: Homebrew Hokum on May 11, 2018, 09:04:00 PM
This one is a bit odd. I prepared two extended silences, rested. They didn't replenish, and I figured I'd forgotten to rest. Rested a bit later. They still didn't come back.
Haven't noticed this with any other spells (yet).
Title: Re: Topic for minor issues v2
Post by: Tarnation! on May 16, 2018, 07:03:10 AM
The Chaos Diamond item has no charges associated with it, thus making two of its abilities unusable.

(https://i.imgur.com/DgKLo96.png)
Title: Re: Topic for minor issues v2
Post by: Dread on May 17, 2018, 03:21:05 PM
The Chaos Diamond item has no charges associated with it, thus making two of its abilities unusable.

(https://i.imgur.com/DgKLo96.png)

Good catch! I've seen to fixing this, in my upcoming update to the Treasury.
Title: Re: Topic for minor issues v2
Post by: Quartermaster on May 18, 2018, 06:10:06 PM
The lesser Alchemical fire steel bullets do not have an icon attaches to them, they show up in the inventory as a transparent square, with the number in the stack.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on June 01, 2018, 09:32:10 AM
(https://i.imgur.com/08SL9So.png)

Another item with no associated charges, rendering the ability unusable.
Title: Re: Topic for minor issues v2
Post by: Dread on June 01, 2018, 04:39:59 PM
Uh oh! Iíll fix before the switch to EE, Ezra willing.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on June 04, 2018, 02:27:03 AM
This was reported a long time ago, but doesn't seem to have been fixed: at the Gold Wolf inn on Ghastria, the room keys are disappeared when one enters their room rather than departs it, so you cannot lock your door behind you.


This will be fixed.

-EO
Title: Re: Topic for minor issues v2
Post by: Quartermaster on June 11, 2018, 04:41:23 PM
During NCW in EE-

The @walk command works, but goes wonky with an elf at random locations. So far it has happened at the vistani fire, and in the morninglord church. What happens is the PC switches from normal non encumbered walk animation to heavily encumbered slow walk.

The Journal entries are out of sorts. the main type @read whatever is missing, several of the entries are up (never typed @read anything) and the one for e-mote is up but has bad streff listed in its heading.

Animals (a big stupid grizzly bear in particular )that are empathy-ed to a druid have a hard time following the simple commands. follow- they just stand there for a long time. then follow. Guard me, they walk away from the PC. They also keep switching to the walk/ detect mode rather than match the PC. Animal companions seem to be behaving normal.


Title: Re: Topic for minor issues v2
Post by: SomeoneFromShou on June 13, 2018, 03:58:52 AM
Found a bug where an ox I was taking back to Vallaki from the Fishing Lodge kept having the oxen transition back to the Northwest Zarovich shore every time I transitioned. It eventually made it so I could not get the items transported back.

Eventually I just gave up trying. My guess is there is a script on the oxen that might be broken for on transition, but I am not sure.


I will note the oxen was found near the fishing lodge when I got it.
Title: Re: Topic for minor issues v2
Post by: EO on June 16, 2018, 07:11:49 PM
During NCW in EE-

The @walk command works, but goes wonky with an elf at random locations. So far it has happened at the vistani fire, and in the morninglord church. What happens is the PC switches from normal non encumbered walk animation to heavily encumbered slow walk.

The Journal entries are out of sorts. the main type @read whatever is missing, several of the entries are up (never typed @read anything) and the one for e-mote is up but has bad streff listed in its heading.

Animals (a big stupid grizzly bear in particular )that are empathy-ed to a druid have a hard time following the simple commands. follow- they just stand there for a long time. then follow. Guard me, they walk away from the PC. They also keep switching to the walk/ detect mode rather than match the PC. Animal companions seem to be behaving normal.

Thanks for the report; I fixed the issues with the journal entries and updated their content. As for animals, we've tried to fix them as well. For now there's no solution for the walk command but we may be able to overhaul it at some point.
Title: Re: Topic for minor issues v2
Post by: ViktorYouFool on June 19, 2018, 06:52:23 PM
Just a borked texture.

This shield:
(http://i.imgur.com/MCsGSnP.png)

When ghosted, turns into this shield:
(https://i.imgur.com/TQ3VjBx.png)
Title: Re: Topic for minor issues v2
Post by: Ryltar/ Robert Archer on June 19, 2018, 08:54:54 PM
I was trekking around the village on the way to zeidenburg (started with a B i forget its name sorry!) and i noticed sometimes in the distance NPC peasants would appear red hostile yet everyone else around Lauel wasnt, and then once i would leave their sight and come back they were fine. Seems to be a lag or something timing issue but figured I would mention this regardless
Title: Re: Topic for minor issues v2
Post by: SanneJ on June 21, 2018, 03:34:15 AM
I had the same thing happening in Hazlan, walking around and a few worker in the field where red, even when I walked closer, and about 1/3 of npc's in a bar where red as well.

I had a problem with personal reputation being bugged, it was 99 out of the blue, but a DM fixed it. and just after that I also got the "as time passes your actions.. " message.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on June 21, 2018, 08:26:41 AM
I had the same experience on Suspiria (Ghastor). She is an Aasimar, but has excellent OCR (no worse than 5).

Laborers in the Village of Barovia were red/hostile. They did not attack, however, and as she approached more closely, they changed to non-hostile.
Title: Re: Topic for minor issues v2
Post by: Daboomer on June 21, 2018, 10:36:11 AM
Been like this for me as well. I think the faction is just bonkers.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on June 21, 2018, 09:10:48 PM
The "You are in great pain" message seems to spam now. Before I remember it only when your PC got back up, but was still near death.

Just now it was being issued even when I was still bleeding out, sometimes with no pause at all (i.e., twice concurrently).

Another PC was bleeding out beside me, so that might be why I was seeing two?
Title: Re: Topic for minor issues v2
Post by: EO on June 21, 2018, 09:45:26 PM
The "You are in great pain" message seems to spam now. Before I remember it only when your PC got back up, but was still near death.

Just now it was being issued even when I was still bleeding out, sometimes with no pause at all (i.e., twice concurrently).

Another PC was bleeding out beside me, so that might be why I was seeing two?

I'll fix this in the next update.
Title: Re: Topic for minor issues v2
Post by: SanneJ on June 22, 2018, 10:06:54 AM
Found a "staff of the demonologist" for sale at MC for 1 gp, could be a bug or a old one that's still bugged.

Title: Re: Topic for minor issues v2
Post by: Always_a_hero on June 28, 2018, 11:35:22 PM
Recently tried a bard out and I realized the song was given back its ďcasting durationĒ of one round. I donít know if this was addressed before or if itís due to the EE scripts, which is why I put it in this minor problem thread.
Title: Re: Topic for minor issues v2
Post by: EO on July 02, 2018, 09:31:40 PM
There seems to be something off with the door to the Militia Hut in Korfburg. I'll find it unlocked after resets when I know no one's unlocked it and left it open since.

Will fix.
Title: Re: Topic for minor issues v2
Post by: EO on July 02, 2018, 09:41:52 PM
This was reported a long time ago, but doesn't seem to have been fixed: at the Gold Wolf inn on Ghastria, the room keys are disappeared when one enters their room rather than departs it, so you cannot lock your door behind you.

I'll fix this.
Title: Re: Topic for minor issues v2
Post by: EO on July 02, 2018, 09:53:32 PM
In the Krezk Outpost, the Dockmaster conversation: If you choose the option to ask her where you are, she breaks off the conversation.

This will be fixed.
Title: Re: Topic for minor issues v2
Post by: EO on July 02, 2018, 09:56:25 PM
Could we have a barrel or other trash container in the WK Lodge?

It comes up every now and then needing to dispose of something in the Lodge--most often returned keys and amulets but occasionally something like the Harbinger's shield. I lock them away and wait for server reset, but it would be nice if they could be disposed of more quickly without having to bug a DM.

If there is one and I just keep overlooking it, sorry!

Thanks.

I'll add one in the kitchen on the main floor.
Title: Re: Topic for minor issues v2
Post by: EO on July 02, 2018, 10:17:41 PM
There are some leather gloves in the loot tables with no item propertys attached to them, but the description is for some sort of monk gloves of burning hands.

I'll fix the description issue.
Title: Re: Topic for minor issues v2
Post by: EO on July 02, 2018, 10:18:35 PM
The 'Fell boots' description doesn't match the propertys for antagonize that they give, I think it's something about disarming traps in the city of Amn lol

Will fix.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on July 02, 2018, 10:28:24 PM
Could we have a barrel or other trash container in the WK Lodge?

It comes up every now and then needing to dispose of something in the Lodge--most often returned keys and amulets but occasionally something like the Harbinger's shield. I lock them away and wait for server reset, but it would be nice if they could be disposed of more quickly without having to bug a DM.

If there is one and I just keep overlooking it, sorry!

Thanks.

I'll add one in the kitchen on the main floor.

Thank you
Title: Re: Topic for minor issues v2
Post by: EO on July 02, 2018, 10:37:27 PM
The sewer grate located in the Vallaki Docks District to the east of the main road (there's a map pin) is in an inaccessible location.  If you are in the actual sewers there is a ladder leading up that works, however the grate cannot be utilized to get back down since it's stuck in the middle of a static building.

Somewhat late but will fix this.
Title: Re: Topic for minor issues v2
Post by: EO on July 02, 2018, 10:41:28 PM
Zdravka Herczog isn't selling herbalist bags. She sells the other herbalism items. This is not caused by a player buying one with a full inventory. It happened immediately after the reset.

Will add Herbalist pouches to her inventory.
Title: Re: Topic for minor issues v2
Post by: EO on July 02, 2018, 10:42:11 PM
Zdravka Herczog isn't selling herbalist bags. She sells the other herbalism items. This is not caused by a player buying one with a full inventory. It happened immediately after the reset.

Same issue with the alchemist in the basement and reagent storage bottles. This has always been the case as far back as I can remember.

Will add Alchemist Flasks to her inventory.
Title: Re: Topic for minor issues v2
Post by: Teamplayer on July 06, 2018, 01:39:03 PM
Jerkin of the Chameleon

Found brand new in dungeon. Suppose to have charges of camouflage spell on it. Has no listing in description of having charges to use on the item.

(https://i.imgur.com/v66e3kR.png)

So spell charges cannot be used.

Title: Re: Topic for minor issues v2
Post by: Teamplayer on July 07, 2018, 06:50:01 PM
Two issues. Half the cinnabar in perf can't be accessed. As it seems it's to far in the wall or you can't get up there once u cut it from the wall. You keep getting thrown back away from it even on what looks far out from the wall.

Second issue. Oddly noticed that the seam out there stopped producing cinnabar from the seam. Even if you continue to have at it for full miuntes with high strength and a mining tool. Maybe produced 8 ore worth. Then stopped.
Title: Re: Topic for minor issues v2
Post by: EO on July 07, 2018, 10:13:12 PM
Two issues. Half the cinnabar in perf can't be accessed. As it seems it's to far in the wall or you can't get up there once u cut it from the wall. You keep getting thrown back away from it even on what looks far out from the wall.

Second issue. Oddly noticed that the seam out there stopped producing cinnabar from the seam. Even if you continue to have at it for full miuntes with high strength and a mining tool. Maybe produced 8 ore worth. Then stopped.

I've tried mining cinnabar in Perfidus and all seams were accessible to my character. Can anyone test it?
Title: Re: Topic for minor issues v2
Post by: Teamplayer on July 08, 2018, 01:34:05 AM
I will try again next I'm out there. Will try grab a Dm to show if problem persists
Title: Re: Topic for minor issues v2
Post by: Teamplayer on July 09, 2018, 11:29:39 AM
The amulet that gives +6 vs death is not applying. Found this out against Trilochs.
Title: Re: Topic for minor issues v2
Post by: Teamplayer on July 09, 2018, 12:29:31 PM
Handing bags of loot to ox found it had dug into them and put on some fell boots. A cloak against law. And equiped some bolts. XD
Title: Re: Topic for minor issues v2
Post by: EO on July 11, 2018, 10:01:50 PM
The amulet that gives +6 vs death is not applying. Found this out against Trilochs.

I think it has more to do with Trillochs than the amulet. I'm adjusting the Trilloch death save anyway to be Fort rather than Will (closer to PnP).

Handing bags of loot to ox found it had dug into them and put on some fell boots. A cloak against law. And equiped some bolts. XD

Hah, good one. I'll fix it in the next update though (along with other non humanoid creatures).
Title: Re: Topic for minor issues v2
Post by: EO on July 12, 2018, 10:40:38 PM
The amulet that gives +6 vs death is not applying. Found this out against Trilochs.

I think it has more to do with Trillochs than the amulet. I'm adjusting the Trilloch death save anyway to be Fort rather than Will (closer to PnP).

Handing bags of loot to ox found it had dug into them and put on some fell boots. A cloak against law. And equiped some bolts. XD

Hah, good one. I'll fix it in the next update though (along with other non humanoid creatures).

Both issues should now be fixed.
Title: Re: Topic for minor issues v2
Post by: 1019 on July 13, 2018, 01:45:04 AM
There's a missing/bugged tile texture in the Dock Office building in Quartier Marchard of Port-ŗ-Lucine. It's been there for a couple of weeks now and was verified by another player as well, so I don't think it's something funky on my end. Let me know if more info would be useful!
Spoiler: show

(http://www.1019.net/potm_dockoffice_black.png)
Title: Re: Topic for minor issues v2
Post by: ASymphony on July 13, 2018, 08:56:39 AM
Opening and closing the office door fixes that iirc.
Title: Re: Topic for minor issues v2
Post by: Kellyjelly on July 20, 2018, 08:41:42 PM
https://imgur.com/6n74XFR

Waraji of the Lost Hero are bought and sold by Petre for 1gp, not sure if this is intentional or not.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on July 21, 2018, 11:55:29 AM
When a dialogue is started with Nadia Ionelus, she runs away and sits in Simona Grecu's lap. (City Hall, Citadel).

Title: Re: Topic for minor issues v2
Post by: EO on July 21, 2018, 09:28:24 PM
When a dialogue is started with Nadia Ionelus, she runs away and sits in Simona Grecu's lap. (City Hall, Citadel).

I'll fix that.
Title: Re: Topic for minor issues v2
Post by: EO on July 22, 2018, 12:29:55 AM
I can drag Healing Circle III to a quick slot without praying for it (i.e., "spontaneous cast" healing).

It doesn't work for Healing Circle IV.

This may be how it's supposed to work, but I can't figure out why that would be the case.

According to this: https://nwn.wikia.com/wiki/Spontaneous_cast you can't spontaneously cast healing spells on levels where you have a bonus domain spell.
Title: Re: Topic for minor issues v2
Post by: Haered Gwend on July 24, 2018, 09:45:04 PM
In the upstairs of the bookshop in Vallaki, one of the rooms has a bucket. The bucket functions like a light.

Use it, the room brightens. Use it again, the room darkens.
Title: Re: Topic for minor issues v2
Post by: EO on July 24, 2018, 10:05:35 PM
In the upstairs of the bookshop in Vallaki, one of the rooms has a bucket. The bucket functions like a light.

Use it, the room brightens. Use it again, the room darkens.

Will fix.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on July 26, 2018, 12:44:59 AM
An unidentifiable corpse finds its way into the walls of the Sanctuary of Blessed Succor, laid on the upon the floor infront of Father Miklos. It's origin and identity a mystery to many - The Church invites any that may have information on the deceased and the circumstances involved to please come forth and share what they know.

Spoiler: show
ping me here or on discord, or send a tell to Anghel Vantu in game.


HM01 and I were talking about this in Discord, and apparently no DM knows anything about how this corpse came to be there? It's not a standard corpse in that it acts as though it can be raised, but it's not a PC. When you use it on the priest, you are informed of that, but its description says the corpse *can* be raised for the proper amount of gold.

Just to throw a possible explanation out there until a better comes along:

My PC was badly impaired and then her party tried to use a Lesser Orb of the Mists on her, which naturally didn't work. Her corpse was brought to the VoB temple and raised. Thereafter I logged out for the night.

When I next logged in, that corpse was in front of the priest.

My PC functions fine, but I'm wondering if something in that sequence might have caused the corpse artifact to appear.
Title: Re: Topic for minor issues v2
Post by: DM Brimstone on July 26, 2018, 01:47:50 AM
HM01 and I were talking about this in Discord, and apparently no DM knows anything about how this corpse came to be there? It's not a standard corpse in that it acts as though it can be raised, but it's not a PC. When you use it on the priest, you are informed of that, but its description says the corpse *can* be raised for the proper amount of gold.

Just to throw a possible explanation out there until a better comes along:

My PC was badly impaired and then her party tried to use a Lesser Orb of the Mists on her, which naturally didn't work. Her corpse was brought to the VoB temple and raised. Thereafter I logged out for the night.

When I next logged in, that corpse was in front of the priest.

My PC functions fine, but I'm wondering if something in that sequence might have caused the corpse artifact to appear.

I looked into this and it is a far more mundane explanation than anything above.  It is a corpse item, unaffiliated with a player and accessible by the DMs through the item palette.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on July 26, 2018, 02:22:44 AM
Thanks :)
Title: Re: Topic for minor issues v2
Post by: Tarnation! on July 28, 2018, 02:25:55 AM
Yesterday it was month 11 in game, now it's month 5. What!
Title: Re: Topic for minor issues v2
Post by: PrimetheGrime on July 28, 2018, 03:25:44 AM
Suddenly we have summer and spring herbs at once. Maybe a rollback?
Title: Re: Topic for minor issues v2
Post by: Netrial on August 02, 2018, 12:33:19 AM
Should be self explanatory, after you read it ^^
(https://i.imgur.com/QR03T8O.jpg)
Title: Re: Topic for minor issues v2
Post by: MAB77 on August 02, 2018, 06:32:03 PM
Whot!?!? o.O must have been drunk doing that one. WIll fix
Title: Re: Topic for minor issues v2
Post by: Tarnation! on August 03, 2018, 12:54:28 AM
When the background selection in the New Character Area is cancelled due to a crash upon entering the server (or accidentally), there's no way to bring it back up again.
I remember DM Tarokka and I were struggling with this a while.
Title: Re: Topic for minor issues v2
Post by: bestbardna on August 03, 2018, 07:55:35 PM
Hi, I was doing some inventory management when the server crashed. I lost quite a few items that my buddy had given me, and they're not in his inventory. However, I specifically -saved- my character before I started sorting things into boxes. However, when the server came back up, all of the items he had given me were gone, including the boxes I had bought and labelled to start sorting. Some of the items in question were valuable, and we need them back.

I was hoping my saved character could be used to overwrite the character currently in the vault.

My character: Verent Ogders (bestbardna)
My buddy's character: Perin Hille (Thaylorn)
Title: Re: Topic for minor issues v2
Post by: Iluvatar on August 03, 2018, 09:29:21 PM
Hi, I was doing some inventory management when the server crashed. I lost quite a few items that my buddy had given me, and they're not in his inventory. However, I specifically -saved- my character before I started sorting things into boxes. However, when the server came back up, all of the items he had given me were gone, including the boxes I had bought and labelled to start sorting. Some of the items in question were valuable, and we need them back.

I was hoping my saved character could be used to overwrite the character currently in the vault.

My character: Verent Ogders (bestbardna)
My buddy's character: Perin Hille (Thaylorn)


We unfortunately do not do those kinds of things as there are no way to know what someone could have done to their saved character and the high risk of cheating involve into this. To save your character you should use the save option specially made to save your character on the server and not on your localvault.

If you have a screen shot of the item you lost a DM can give them back to you, if not, you can always make a request in the Generic Request thread, though item are usually not given back without a proof you truly had them.

It's very likely you lost your items for good if you don't have a screenshot, it's something that happens to everyone at some point, we then learn to save the character (on the server) every once in a while or after trading items, etc. There is unfortunately nothing else that can be done.
Title: Re: Topic for minor issues v2
Post by: Arawn on August 03, 2018, 09:36:33 PM
I believe he said he saved, but it didnít stick. This sometimes happens with crashes, unfortunately. The best way to prevent it is simply to log out and back in.
Title: Re: Topic for minor issues v2
Post by: Iluvatar on August 03, 2018, 09:38:56 PM
I believe he said he saved, but it didnít stick. This sometimes happens with crashes, unfortunately. The best way to prevent it is simply to log out and back in.

From what I understood he saved it in his local vault. I can be mistaken though.

I was hoping my saved character could be used to overwrite the character currently in the vault.

Title: Re: Topic for minor issues v2
Post by: bestbardna on August 03, 2018, 09:41:40 PM
Nope, I saved it using the save command in the radial, not the export character option in the menu.
Title: Re: Topic for minor issues v2
Post by: Iluvatar on August 03, 2018, 09:43:39 PM
Nope, I saved it using the save command in the radial, not the export character option in the menu.

Ah! Well Arawn's is right then. As he said, best way to be certain is to log out and back in after.
Title: Re: Topic for minor issues v2
Post by: bestbardna on August 03, 2018, 09:46:19 PM
The hope is that manually saved characters are saved in a backup vault and can overwrite characters in the new vault
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on August 06, 2018, 11:56:41 PM
Recently I've hostiled other PCs twice. I didn't notice the countdown when I did so, alerting me to enough time had passed so it was okay to attack them.

Seeing as how I'm not the most experienced PvPer this could be me, but if it's a bug, I thought I'd call attention to it.
Title: Re: Topic for minor issues v2
Post by: Philos on August 07, 2018, 12:24:50 AM
Recently I've hostiled other PCs twice. I didn't notice the countdown when I did so, alerting me to enough time had passed so it was okay to attack them.

Seeing as how I'm not the most experienced PvPer this could be me, but if it's a bug, I thought I'd call attention to it.

It depends on how you hostile them. If you hostile via the player list that yellow text saying "10 seconds have passed..." will not display. If you hostile them via the tool in your radial menu it should give you the message.

Also, that 10 second thing isn't a rule but a suggested amount of time.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on August 07, 2018, 12:26:56 AM
Ah. Thank you! That explains it.
Title: Re: Topic for minor issues v2
Post by: Teamplayer on August 08, 2018, 06:55:59 PM
Krofburg Minor Seam respawn

Over the life of today and some yesterday this has been an ongoing issue. Seems the seams dont respawn as often as they should or at least the particular one I am dealing with. Half hour will pass or more. Still wont show up. No one on the map. And it has been played with to check it. Giving longer and longer times to respawn in without success up to and including 1 hour real time. Eventually gave it 3 hrs and it spawned in. As I understand it should be much less than that
Title: Re: Topic for minor issues v2
Post by: Arawn on August 08, 2018, 07:13:24 PM
Krofburg Minor Seam respawn

Over the life of today and some yesterday this has been an ongoing issue. Seems the seams dont respawn as often as they should or at least the particular one I am dealing with. Half hour will pass or more. Still wont show up. No one on the map. And it has been played with to check it. Giving longer and longer times to respawn in without success up to and including 1 hour real time. Eventually gave it 3 hrs and it spawned in. As I understand it should be much less than that

Did you stand close to it? It spawns when you get close.
Title: Re: Topic for minor issues v2
Post by: Teamplayer on August 08, 2018, 08:37:14 PM
Yes walked all around there but especially around the small claim stone.
Title: Re: Topic for minor issues v2
Post by: Netrial on August 09, 2018, 10:59:24 AM
I and Asmobius (Mihai Ticmeanu) have noticed this on my claim as well. We thought it was intentional. Usually takes at least 1 IG day to respawn, occasionally more.
Title: Re: Topic for minor issues v2
Post by: EO on August 12, 2018, 04:09:20 PM
Jackdaws and squirrels still have a chip on their shoulder with doors in Degannwy, including the entrance gate. Their AI has them bashing them in order to pass through.

Faction issue.

I'll fix this in my next update.
Title: Re: Topic for minor issues v2
Post by: EO on August 12, 2018, 04:10:19 PM
During NCW in EE-

The @walk command works, but goes wonky with an elf at random locations. So far it has happened at the vistani fire, and in the morninglord church. What happens is the PC switches from normal non encumbered walk animation to heavily encumbered slow walk.

I think I found a fix for the @walk command. It will properly set the PC to actual walk mode. This should be implemented in the next update.
Title: Re: Topic for minor issues v2
Post by: BastardSon on September 03, 2018, 03:35:54 AM
Delvens does not work with Special Bullets. I don't know if Gearlings Superposed is the same, but while using Oil Coated Bullets I had to load each manually.
Title: Re: Topic for minor issues v2
Post by: WingsOfStardust on September 04, 2018, 05:34:39 AM
Delvens does not work with Special Bullets. I don't know if Gearlings Superposed is the same, but while using Oil Coated Bullets I had to load each manually.

Can confirm, came here to write the same.
Title: Re: Topic for minor issues v2
Post by: BastardSon on September 04, 2018, 08:28:26 AM
Whom ever is focused in developing the guns I would really appreciate being able to get in touch with!
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on September 04, 2018, 10:28:09 AM
Gearling Amazing Enchanted Pistols are buyable for 1gp.
Title: Re: Topic for minor issues v2
Post by: EO on September 05, 2018, 01:18:28 PM
Gearling Amazing Enchanted Pistols are buyable for 1gp.

Will fix in the next update.
Title: Re: Topic for minor issues v2
Post by: EO on September 05, 2018, 01:18:40 PM
Delvens does not work with Special Bullets. I don't know if Gearlings Superposed is the same, but while using Oil Coated Bullets I had to load each manually.

Can confirm, came here to write the same.

Will fix in the next update.
Title: Re: Topic for minor issues v2
Post by: ChrisRanHimselfOver on September 05, 2018, 08:22:42 PM
When making thick chitin-plated boots, their name is steel-plated boots.

(https://cdn.discordapp.com/attachments/382988129897807874/487054579184304156/SteelChitin.PNG)

In addition, I think it's supposed to say they've been reinforced with pieces of thick monstrous chitin.
Title: Re: Topic for minor issues v2
Post by: MAB77 on September 06, 2018, 12:53:56 PM
It will be fixed on the next update.
Title: Re: Topic for minor issues v2
Post by: Super Sugar on September 07, 2018, 02:40:52 PM
Floating herb placement in "Dementlieu - Baie de Sable - Coast" the immediate area passed the boars.  Since the latest server update.  Still able to gather it.

https://i.imgur.com/LcbHwwp.jpg
Title: Re: Topic for minor issues v2
Post by: EO on September 07, 2018, 10:04:52 PM
Floating herb placement in "Dementlieu - Baie de Sable - Coast" the immediate area passed the boars.  Since the latest server update.  Still able to gather it.

https://i.imgur.com/LcbHwwp.jpg

I'll fix it.
Title: Re: Topic for minor issues v2
Post by: foxtale on September 10, 2018, 04:13:55 PM
This Mistway being blocked prevents visiting any other exit on the map.

Spoiler: show
(https://cdn.discordapp.com/attachments/308014854504185856/488804027673346059/blocked.jpg)
Title: Re: Topic for minor issues v2
Post by: EO on September 10, 2018, 09:05:18 PM
This Mistway being blocked prevents visiting any other exit on the map.

Spoiler: show
(https://cdn.discordapp.com/attachments/308014854504185856/488804027673346059/blocked.jpg)


I'll fix it.
Title: Re: Topic for minor issues v2
Post by: LostinWonderland on September 12, 2018, 12:58:17 PM
In the transition just before Kroftburg, there are a couple of floating trees in that small cluster by the road!
Title: Re: Topic for minor issues v2
Post by: MAB77 on September 14, 2018, 03:10:23 PM
When making thick chitin-plated boots, their name is steel-plated boots.

(https://cdn.discordapp.com/attachments/382988129897807874/487054579184304156/SteelChitin.PNG)

In addition, I think it's supposed to say they've been reinforced with pieces of thick monstrous chitin.

This should be fixed. Please confirm.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on September 16, 2018, 09:54:37 AM
Richard Montrose in the D'loo cemetery has a female gnome's portrait.
Title: Re: Topic for minor issues v2
Post by: EO on September 16, 2018, 09:29:30 PM
Richard Montrose in the D'loo cemetery has a female gnome's portrait.

I'll fix it in my next update.
Title: Re: Topic for minor issues v2
Post by: Juxtaposition on September 17, 2018, 02:12:32 AM
Spoiler: show
(https://i.imgur.com/6XBujiv.jpg)


Self explanatory. Scroll sideways.
Title: Re: Topic for minor issues v2
Post by: EO on September 17, 2018, 09:26:55 PM
Spoiler: show
(https://i.imgur.com/6XBujiv.jpg)


Self explanatory. Scroll sideways.

I'll fix this.
Title: Re: Topic for minor issues v2
Post by: Gavin Mace on September 17, 2018, 11:03:05 PM
NPCs at the Krezk Outpost flophouse have the same dialogue issue. The dwarves speak as though they're in Dvergeheim. Didn't check the halfling.

Title: Re: Topic for minor issues v2
Post by: EO on September 18, 2018, 09:57:04 PM
NPCs at the Krezk Outpost flophouse have the same dialogue issue. The dwarves speak as though they're in Dvergeheim. Didn't check the halfling.

I'll fix the NPC.
Title: Re: Topic for minor issues v2
Post by: Jello! on September 24, 2018, 05:06:35 PM
The racial ability of Longstrider doesn't work on Athasian Elves
Title: Re: Topic for minor issues v2
Post by: EO on September 24, 2018, 09:14:38 PM
The racial ability of Longstrider doesn't work on Athasian Elves

Good catch. This will be fixed (along with a few other racial abilities at the same time).
Title: Re: Topic for minor issues v2
Post by: HM01 on September 24, 2018, 09:22:03 PM
Speaking of racial abilities, this may also be the case for racial ability Silence for whisper gnomes. It gets treated as 1round/caster level. If you're not a caster, the ability doesn't function.
Title: Re: Topic for minor issues v2
Post by: EO on September 24, 2018, 09:48:59 PM
Speaking of racial abilities, this may also be the case for racial ability Silence for whisper gnomes. It gets treated as 1round/caster level. If you're not a caster, the ability doesn't function.

I'll also fix that.
Title: Re: Topic for minor issues v2
Post by: Jello! on September 25, 2018, 09:52:00 PM
The racial ability of Longstrider doesn't work on Athasian Elves

Good catch. This will be fixed (along with a few other racial abilities at the same time).

Would it make more sense to instead of the longstrider ability, to have the endurance feat? Given their stamina to run and setting they live in.
Title: Re: Topic for minor issues v2
Post by: EO on September 25, 2018, 09:57:05 PM
Would it make more sense to instead of the longstrider ability, to have the endurance feat? Given their stamina to run and setting they live in.

They already get a bonus vs exhaustion.
Title: Re: Topic for minor issues v2
Post by: Jello! on September 25, 2018, 10:02:44 PM
Oh didn't know that!
Title: Re: Topic for minor issues v2
Post by: Tarnation! on September 28, 2018, 08:45:38 PM
NPCs at the Angler's Dive still speak to my Barovian PC as though he's an Outlander.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on September 29, 2018, 02:11:36 AM
The guard barracks in the slums- we think the NPCs may be opening the door, since I often find it unlocked and or ajar (a few times directly after a reset).
Title: Re: Topic for minor issues v2
Post by: Tarnation! on September 29, 2018, 05:46:08 PM
I keep randomly finding my Garda marked as jailed. So has another Garda. I didn't notice when it happened, but upon reset, the scrying pool told me my only available location was X because I was jailed.
Title: Re: Topic for minor issues v2
Post by: Arawn on September 30, 2018, 02:05:01 AM
I keep randomly finding my Garda marked as jailed. So has another Garda. I didn't notice when it happened, but upon reset, the scrying pool told me my only available location was X because I was jailed.

Did you log out in a cell?
Title: Re: Topic for minor issues v2
Post by: Tarnation! on September 30, 2018, 02:09:24 AM
Nope! Logged out at The Angler's Dive, which was my 'only available location'.
Title: Re: Topic for minor issues v2
Post by: EO on September 30, 2018, 08:33:42 PM
I keep randomly finding my Garda marked as jailed. So has another Garda. I didn't notice when it happened, but upon reset, the scrying pool told me my only available location was X because I was jailed.

I'll fix this.
Title: Re: Topic for minor issues v2
Post by: EO on September 30, 2018, 08:43:27 PM
The guard barracks in the slums- we think the NPCs may be opening the door, since I often find it unlocked and or ajar (a few times directly after a reset).

I'll try to fix this.
Title: Re: Topic for minor issues v2
Post by: dark_majico on October 03, 2018, 09:40:26 AM
Barovian Wardens.

The Barovian Wardens in the Shores of Lake Zarovitch says...

"Enjoy your stay, but leave the animals alone"

This seems out of character, a Barovia Warden is a tough outdoorsman who has to patrol to keep the area safe from poachers, bandits, and Were creatures appearing just as the sun sets, although they don't patrol at night I think their is some legitimate danger for them from this. Saying "Enjoy your stay" makes me feel they are park rangers in a holiday destination. A small conversation telling players not to dare poach or cause trouble seems like a more natural thing for them to say.
Title: Re: Topic for minor issues v2
Post by: Homebrew Hokum on October 06, 2018, 01:37:14 AM
I often find that my sneak attacks aren't triggering properly, even when all conditions are met.

My character is within the correct distance.
I have tried dis-engaging and re-engaging the opponent.
At no point did the sneak-vulnerable opponent switch its focus to my character.
I was not able to land a sneak attack on any opponent for the remainder of combat (not only that flurry).

Here's the example. I got a sneak. The character moved to another location for better targeting. Suddenly, no sneaks.

Spoiler: show
(https://i.imgur.com/fHmbvHF.jpg)


I have noticed this is happening very often against many different types of opponents.

EDIT: Just to clarify, the first attack in a round is not always a sneak. Sometimes they don't fire off, period, even when my character is not and has never been the target for the opponent, and the monster is engaged in combat with another character.

Title: Re: Topic for minor issues v2
Post by: zDark Shadowz on October 11, 2018, 02:43:54 AM
When making copper arrowheads with multiple templates and copper ingots on the anvil, having the item 'Copper Arrowheads' on the anvil prevents further crafting, returning the message 'Improper or lacking ingredients in crafting station.'

Upon removing the copper arrowheads from the anvil so that only the template and copper ingots remain, one can resume crafting.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on October 13, 2018, 10:55:25 PM
Docks of Vallaki. South facing entrance to the Angler's Dive is facing the wrong way, so you always end up behind the door and facing the building upon exiting.
Title: Re: Topic for minor issues v2
Post by: EO on October 14, 2018, 09:14:16 AM
Docks of Vallaki. South facing entrance to the Angler's Dive is facing the wrong way, so you always end up behind the door and facing the building upon exiting.

Thanks, I'll fix this.
Title: Re: Topic for minor issues v2
Post by: Little Lotte on October 15, 2018, 10:26:59 PM
Regarding the Relevel Crystal and the @deity command.

I used the relevel crystal to set my deity today. Leveled me to 1, as it should, went along to level 2 but when it came time to set my deity I did what I was supposed to and nothing happened. No confirmation that my deity was set and no leveling up. I am stuck at level 2. Let me clarify this...I LOST ALL OF MY XP AND IT DOES NOT SEEM TO BE COMING BACK.

Any help or advice would be grand! Thank you!
Title: Re: Topic for minor issues v2
Post by: Little Lotte on October 15, 2018, 10:41:24 PM
Regarding the Relevel Crystal and the @deity command.

I used the relevel crystal to set my deity today. Leveled me to 1, as it should, went along to level 2 but when it came time to set my deity I did what I was supposed to and nothing happened. No confirmation that my deity was set and no leveling up. I am stuck at level 2. Let me clarify this...I LOST ALL OF MY XP AND IT DOES NOT SEEM TO BE COMING BACK.

Any help or advice would be grand! Thank you!

If this happens to anyone else. Please just keep your cool (unlike I did) and relog. It fixes it. Thank you Wrath and EO.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on October 16, 2018, 05:42:45 AM
Apostrophes and commas don't seem to parse properly when copied from a document and pasted into the NWN chat box. After pasting, they all vanish from the chat line.
I tried using Word and Notepad++ with the same results.
Title: Re: Topic for minor issues v2
Post by: Edward on October 26, 2018, 02:10:47 AM
Apostrophes and commas don't seem to parse properly when copied from a document and pasted into the NWN chat box. After pasting, they all vanish from the chat line.
I tried using Word and Notepad++ with the same results.

Either do text emoji faces, I found this out the hard way.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on October 26, 2018, 04:30:48 AM
Mucked around a bit more with that. Sometimes I can get commas to work, but apostrophes, never!
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on October 26, 2018, 09:33:13 AM
I just had a bad time in the death plane. lag is so bad there it takes a good while to get out. The scripts were messed up in there also talking about invalid tokens.
Title: Re: Topic for minor issues v2
Post by: Sinful Mystic on October 26, 2018, 09:36:26 AM
I just had a bad time in the death plane. lag is so bad there it takes a good while to get out. The scripts were messed up in there also talking about invalid tokens.

Petre is showing me the unrecognized token script now.
Title: Re: Topic for minor issues v2
Post by: aprogressivist on November 20, 2018, 02:49:26 PM
Hi, my character AgnŤs Gauthier died, but when she died, I got a black screen and can't see anything.

I can see now but her body is in the Near Ethereal.


Thanks Drekavac!
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on November 22, 2018, 06:38:30 PM
I've noticed that the door to the Broken Bell Theatre locks automatically when it is shut.

In the Wayfarer Kinship, there's always been a problem with either people forgetting to lock the door behind them, or its otherwise mysteriously being unlocked. Members have always been told to be careful about locking every door--even the internal ones, which are all lockable.

Could it be changed so that those doors lock automatically as well?
Title: Re: Topic for minor issues v2
Post by: Iluvatar on November 22, 2018, 09:00:43 PM
I've noticed that the door to the Broken Bell Theatre locks automatically when it is shut.

In the Wayfarer Kinship, there's always been a problem with either people forgetting to lock the door behind them, or its otherwise mysteriously being unlocked. Members have always been told to be careful about locking every door--even the internal ones, which are all lockable.

Could it be changed so that those doors lock automatically as well?

I do not think faction door should lock themselves automatically when closed for the simple reason that I believe it can be abused. Someone could very well use that as a way to survive in a PvP fight. Also, remembering to lock the door is part of the game, if your character forgets to lock it, then it expose the place to potential threat or other things that could potentially happen, which is part of the game imo. I personally believe doors that lock automatically on close should only exist in special circumstances.

Locking the door behind you is an habit to take, just ask anyone who is playing or played a guard in the past. IC punishment can happen if a guard forget to lock a door behind them. Locking doors is something that can and should be handled IC'ly, not automatically, in my opinion.

That said, if you'd like to talk about this more, I suggest you make a thread about it in the appropriate section of the forum as this thread is for reporting bug, and from what I understand, what you describe isn't a bug, unless the door to the Broken Bell Theater shouldn't be locking itself on closing.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on November 22, 2018, 09:37:07 PM
I don't think it's anything that warrants a "long-winded discussion":

Sometimes, we miss out on some of the very basic minor bugs and misconfigurations in the heat of topics turning into principal, more long-winded discussions. As much as the latter is still relevant, I think we would still benefit from making it a bit more effective and separating the two.

And I don't disagree with any of the points you make (which is why I've never complained about how the Lodge doors work). Perhaps the issue is, then, that the Bell's door should not lock automatically?
Title: Re: Topic for minor issues v2
Post by: Salty_Soykaf on November 24, 2018, 12:37:57 AM
The tailor's in Vallaki has no crafting station, and her shop doesn't have an unlimited supply of tailoring items. They're set to be only one item, so when you buy it, that's the only copy you can get. It also lacks the clothing blueprint item to produce an outfit.

EDIT: Also there's a NWN 2 building prop in the unused portion of the shop, just behind the merchant.
Title: Re: Topic for minor issues v2
Post by: DM Cataclysm on November 24, 2018, 01:38:46 AM
Spoiler: show
 (https://i.imgur.com/nGMrwe2.png)


The benches in lounge area of the Red Vardo Traders store in Port-ŗ-Lucine appear to have changed from Red Vardo, red to white-pink.

aka: They have gotten really faded and need to be reupholstered!
Title: Re: Topic for minor issues v2
Post by: EO on November 24, 2018, 08:59:28 AM
Spoiler: show
 (https://i.imgur.com/nGMrwe2.png)


The benches in lounge area of the Red Vardo Traders store in Port-ŗ-Lucine appear to have changed from Red Vardo, red to white-pink.

aka: They have gotten really faded and need to be reupholstered!

I think this is related to one of your graphic settings; try turning off the one that brightens everything, and see if the color is fixed.
Title: Re: Topic for minor issues v2
Post by: EO on November 24, 2018, 09:04:45 AM
The tailor's in Vallaki has no crafting station, and her shop doesn't have an unlimited supply of tailoring items. They're set to be only one item, so when you buy it, that's the only copy you can get. It also lacks the clothing blueprint item to produce an outfit.

EDIT: Also there's a NWN 2 building prop in the unused portion of the shop, just behind the merchant.

The building is intentional; I also already have a fix coming for the non-unlimited supplies bug and I'll re-add the crafting station.
Title: Re: Topic for minor issues v2
Post by: DM Cataclysm on November 25, 2018, 09:38:24 PM
Spoiler: show
 (https://i.imgur.com/nGMrwe2.png)


The benches in lounge area of the Red Vardo Traders store in Port-ŗ-Lucine appear to have changed from Red Vardo, red to white-pink.

aka: They have gotten really faded and need to be reupholstered!

I think this is related to one of your graphic settings; try turning off the one that brightens everything, and see if the color is fixed.

I've tried juggling a couple of graphics settings around, but can't seen to get these to return to the original color. I've also had three other people inspect them and they're seeing the pink-ish color as well. Not a big deal - but wanted to report back on it!
Title: Re: Topic for minor issues v2
Post by: Chabxxu on November 26, 2018, 09:02:47 AM
Spoiler: show
 (https://i.imgur.com/nGMrwe2.png)


The benches in lounge area of the Red Vardo Traders store in Port-ŗ-Lucine appear to have changed from Red Vardo, red to white-pink.

aka: They have gotten really faded and need to be reupholstered!

I think this is related to one of your graphic settings; try turning off the one that brightens everything, and see if the color is fixed.

I've tried juggling a couple of graphics settings around, but can't seen to get these to return to the original color. I've also had three other people inspect them and they're seeing the pink-ish color as well. Not a big deal - but wanted to report back on it!

Can confirm it happened to me too
Title: Re: Topic for minor issues v2
Post by: EO on November 26, 2018, 08:16:57 PM
Yeah, I can recreate it as well. There's little we can do about it here but I brought it to Soren's attention since he works with Beamdog on lighting.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on November 28, 2018, 09:15:39 PM
The description for Black Hawthorn Thorns and Black Hawthorn Berries is identical and for the plant in general. This may be intentional, but the description doesn't say anything about the thorns or berries.
Title: Re: Topic for minor issues v2
Post by: MAB77 on November 29, 2018, 12:03:23 PM
I'll doublecheck, thanks.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on November 30, 2018, 01:32:11 AM
Custom labels for containers don't seem to be calculating the # of characters correctly. I get told the label may not have more than 20 characters, even when what I typed is, for examples, 12 characters including spaces.
Title: Re: Topic for minor issues v2
Post by: MAB77 on November 30, 2018, 05:23:01 PM
When crafting and changing a rapier's appearance, I can't go above 5 when selecting the "next" option, or below 11 when cycling through using the "previous" option. This seems to be for all top, middle and bottom sections of the weapon.

Server reset seems to have fixed the issue.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on December 01, 2018, 12:31:56 AM
Can't burn my parchments on the permanent campfire in the MC.

Title: Re: Topic for minor issues v2
Post by: EO on December 01, 2018, 05:52:28 PM
Can't burn my parchments on the permanent campfire in the MC.

I'll fix that.
Title: Re: Topic for minor issues v2
Post by: Always_a_hero on December 01, 2018, 10:42:13 PM
The tailor shopkeeper in Vallaki only sells one unit of the things she sells (i.e. you buy one wool ball and then she's out of stocks).
Title: Re: Topic for minor issues v2
Post by: Tarnation! on December 04, 2018, 07:07:53 AM
If entering the OOC lounge from the OOC Main Hall and trying to return, the player is told they cannot go back through unless they entered from the Main Hall. They are then forced to enter through the white pillar which leads to the last stored location.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on December 06, 2018, 07:39:41 PM
I noticed today that my character was getting struck unusually often by enemies.
Upon reviewing the combat logs, I noticed that foes were able to hit my character when their roll's total was far below my character's AC (24 vs. 30). They weren't rolling 20, and I wasn't flat-footed. Maybe I'm missing something, but wut?
Title: Re: Topic for minor issues v2
Post by: zDark Shadowz on December 06, 2018, 08:21:35 PM
We're missing a few bits of info for that bug.

What creatures were you fighting? Do you have Blind-Fight? Uncanny Dodge? Had you been subjected to Darkness & Ultravision recently? Had you been webbed or entangled recently?

If creatures are being treated as unseen, and you don't have blind-fight / uncanny dodge, the bonus they get to hit & the automatically-treated conditions of flat-footed can help them hit you a lot more often.

This can be caused by the darkness/uv bug when darkness is cast on a player and then ultravision is cast on the player while within darkness. When ultravision fades, all other creatures become treated as unseen.

The entanglement bug is when your dexterity having been reduced to 3 while entangled, affected your AC & wasn't correctly updated back to the value it shouldve been when the entanglement wore off.

Alternatively, if the creatures you were fighting are known to use stealth, and you only are detecting them via Listen, then their first attack can be treated as an attack from an unseen opponent.

Being treated as flat-footed when an unseen creature attacks can let them hit you for values below your character sheet AC, and entanglement bug reduces what your AC should be, in short.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on December 06, 2018, 09:10:19 PM
None of the above were applicable; I'm aware of all of these mechanics and bugs (and blind-fight is basically a requisite!).
The opponents were just ordinary werewolves, and earlier, ordinary crag-cats. I know these opponents do enter stealth if fleeing (or in detection range with LoS broken), but that was not the case.
Title: Re: Topic for minor issues v2
Post by: goldenelvensorceress on December 25, 2018, 09:44:43 AM
The Strawberries and cream at the Halfling Restraint in Port are not actually set as a food item.
Title: Re: Topic for minor issues v2
Post by: EO on December 25, 2018, 12:36:01 PM
The Strawberries and cream at the Halfling Restraint in Port are not actually set as a food item.

I'll fix this.
Title: Re: Topic for minor issues v2
Post by: Mordch on December 31, 2018, 09:27:41 AM
Picking up corpses while ethereal jaunt is on ports the corpses to the mist camp
Title: Re: Topic for minor issues v2
Post by: Ard on December 31, 2018, 10:57:08 AM
In Port-a-Lucine, going from Public Quartier to Western gate will transict you in other area then the usual.

(https://cdn.discordapp.com/attachments/332613614005387286/529326450084675590/unknown.png)

(blue where you get transicted, white circle - usual)

Going back from that transiction , you end up trapped and won't be able to get out (see photo and thanks Enigma for getting me out)

(https://cdn.discordapp.com/attachments/332613614005387286/529327079070629898/unknown.png)
Title: Re: Topic for minor issues v2
Post by: Fungal Artillery on December 31, 2018, 12:07:20 PM
In Port-a-Lucine, going from Public Quartier to Western gate will transict you in other area then the usual.


Related to Ard's post above, the transition from Quartier Ouvrier to Quartier Savant is gone entirely. There is no transition. The one north of it that remains is one that leads to a dead end, as it has before.

https://i.imgur.com/yYwaaPT.jpg
Title: Re: Topic for minor issues v2
Post by: EO on December 31, 2018, 01:09:33 PM
In Port-a-Lucine, going from Public Quartier to Western gate will transict you in other area then the usual.


Related to Ard's post above, the transition from Quartier Ouvrier to Quartier Savant is gone entirely. There is no transition. The one north of it that remains is one that leads to a dead end, as it has before.

https://i.imgur.com/yYwaaPT.jpg

Thanks for the reports. I'll fix the transitions.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on January 02, 2019, 02:44:04 AM
I was strolling around when suddenly every character on my screen (myself included) became invisible. A spam of activated combat modes appeared above my character's head, including ones I don't have (flurry of blows, the DD stance thing). It was very frightening, but a relog fixed that.
Title: Re: Topic for minor issues v2
Post by: goldenelvensorceress on January 02, 2019, 07:16:53 PM
(https://cdn.discordapp.com/attachments/166590338536964096/530176850220285952/unknown.png)

The Vardo merchant at NIGHT in port inside the wagon says he has no store >.<

I haven't checked outside during the day to see if the day Vardo merchant there is fine
Title: Re: Topic for minor issues v2
Post by: goldenelvensorceress on January 02, 2019, 07:19:24 PM
Outside is busted too

(https://media.discordapp.net/attachments/166590338536964096/530178218699784194/unknown.png)
Title: Re: Topic for minor issues v2
Post by: Silas Rotleaf on January 03, 2019, 04:24:57 PM
Yeah there’s a broken transition to Quartier Savant as well.
And I think maybe an iffy off one in Marchand???

Also, you can actually go inside that wagon??? I never knew that. 0_o
Title: Re: Topic for minor issues v2
Post by: Purist on January 08, 2019, 07:19:17 AM
Floating bed inside the Guard's Quarters in the Citadel
Spoiler: show

(https://steamuserimages-a.akamaihd.net/ugc/940590253631933481/B81698ACE7E5AFDEE8314F29FB7F6D11B6A22576/)


The Abridged History of Barovia typo 1
Spoiler: show

(https://steamuserimages-a.akamaihd.net/ugc/940590253631936828/6A86FF545092442772ED3EC39B14EC94374A84F6/)


The Abridged History of Barovia typo 2
Spoiler: show

(https://steamuserimages-a.akamaihd.net/ugc/940590253631937859/A682EE6AC4F1CBE3EF4806838827F9250A9F0807/)
Title: Re: Topic for minor issues v2
Post by: EO on January 09, 2019, 08:53:36 PM
Floating bed inside the Guard's Quarters in the Citadel
Spoiler: show

(https://steamuserimages-a.akamaihd.net/ugc/940590253631933481/B81698ACE7E5AFDEE8314F29FB7F6D11B6A22576/)


The Abridged History of Barovia typo 1
Spoiler: show

(https://steamuserimages-a.akamaihd.net/ugc/940590253631936828/6A86FF545092442772ED3EC39B14EC94374A84F6/)


The Abridged History of Barovia typo 2
Spoiler: show

(https://steamuserimages-a.akamaihd.net/ugc/940590253631937859/A682EE6AC4F1CBE3EF4806838827F9250A9F0807/)


Thanks; I'll fix all three.
Title: Re: Topic for minor issues v2
Post by: Homebrew Hokum on January 10, 2019, 03:58:01 AM
Shingle at The Miner's Merriment just says 'Spot' with the description being 'A spot.'.

(https://i.imgur.com/WGy5Qsk.png)

The left kitchen window in Mariska's Bakery: the 'box' that shows the street outside pokes over the top of the wall in a large white rectangle.
Title: Re: Topic for minor issues v2
Post by: EO on January 10, 2019, 09:36:18 PM
Shingle at The Miner's Merriment just says 'Spot' with the description being 'A spot.'.

(https://i.imgur.com/WGy5Qsk.png)

The left kitchen window in Mariska's Bakery: the 'box' that shows the street outside pokes over the top of the wall in a large white rectangle.

I'll fix both.
Title: Re: Topic for minor issues v2
Post by: InMyDarkestHours on January 11, 2019, 04:10:10 PM
Quote
No transition: Port-a-Lucine - Quartier Ouvrier >> Quartier Savant
Used to be a transition here. Gone-sauce.

Spoiler: show
(https://i.gyazo.com/a630b9b598121e9826a33a6894fd09d8.png)

(https://i.gyazo.com/76be3db194beeb84eb5860c582e2cd9e.png)


Quote
Faulty transition: Port-a-Lucine - Western Gate
Leaving Publique takes you here, but when returning through this transition it takes you behind the wall, getting your PC stuck + erroneous map pin.

Spoiler: show
(https://i.gyazo.com/17c9ba6e6b3ec7702b228363f5c0a886.png)

(https://i.gyazo.com/5563fd497386e4d06c3acb0f46ea98a8.png)
Title: Re: Topic for minor issues v2
Post by: Tarnation! on January 14, 2019, 12:09:43 AM
Vallaki Guard Lockers - storing a bag full of contents works, but when trying to convert items back to unstored version, you must place each individual item. Won't unstore the bag's contents.
Title: Re: Topic for minor issues v2
Post by: Tarnation! on January 14, 2019, 02:31:16 AM
Sometimes, the player character is forcibly dragged from the OOC room to their last saved location - even if they haven't approached/clicked one of the entry portals. Haven't noticed any pattern, aside from clicking the area around the Scrying Pool.
Title: Re: Topic for minor issues v2
Post by: Pav on January 14, 2019, 02:40:31 AM
Sometimes, the player character is forcibly dragged from the OOC room to their last saved location - even if they haven't approached/clicked one of the entry portals. Haven't noticed any pattern, aside from clicking the area around the Scrying Pool.

This is an old problem that persisted since 1.69 - I am unsure if the fix for this is the same for the bugged transition script. It may not be so, and then it might not be something within the purview of EE to repair.
Title: Re: Topic for minor issues v2
Post by: zDark Shadowz on January 16, 2019, 07:55:25 PM
Greater Wolfwere's cast Magic Weapon, a redundant spell for creature weapons.

An open road in Hazlan east of the fields of labour seems to be locked toward a dungeon/dangerous area zone, don't know if this is intentional or not. Staying in this open area prevents plants from respawning from the tusk forest nearby if they were picked, and upon logging out for overly long, logging back in sends one back to the Vistani caravans. I'll edit post to include area names when I get the chance.
Title: Re: Topic for minor issues v2
Post by: foxtale on January 16, 2019, 09:16:13 PM
Vallaki's Market and Warehouse districts count as Wilderness for Ranger HipS. Likely they also do not grant stealth boni for the purpose of the Urban stealth feat.
Title: Re: Topic for minor issues v2
Post by: EO on January 16, 2019, 10:02:12 PM
Vallaki's Market and Warehouse districts count as Wilderness for Ranger HipS. Likely they also do not grant stealth boni for the purpose of the Urban stealth feat.

These should be fixed in the next update.
Title: Re: Topic for minor issues v2
Post by: zDark Shadowz on January 16, 2019, 11:57:48 PM
Martial Supremacy feat with the req of +14 BAB doesn't appear when taking Rogue as the last class level, ex. 12 barbarian 3 rogue. It does however, appear if a high BAB class is selected.
Title: Re: Topic for minor issues v2
Post by: modderpunk on January 17, 2019, 05:12:00 AM
Quote
Greater Wolfwere's cast Magic Weapon, a redundant spell for creature weapons.

They are using weapons but they dont show because of the creature model.

https://www.nwnravenloft.com/forum/index.php?topic=4527.msg586586#msg586586
Title: Re: Topic for minor issues v2
Post by: The Great Unclean One on January 17, 2019, 01:58:59 PM
The bookcase in the northeast room (the bedroom) of the lab in Daemrings Lake in Hazlan is stuck floating halfway up the side of the wall.
Title: Re: Topic for minor issues v2
Post by: SevenStormStyle on January 18, 2019, 11:48:50 PM
Despite mentioning in their description that they carry a +1 attack bonus, ironwood maces instead have a +1 enhancement bonus listed at the bottom. (Ironwood quarterstaffs have a +1 attack bonus listed as it seems they should.)
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on January 25, 2019, 12:26:33 AM
Navarre in the Old Cottage in the Western Outskirts.

Conversation choices:

4. Ask if he has anything for sale

If you click on it, he will conclude the next dialogue with "Care to take a look at my supplies?" But the options aren't yes or no.

Instead:

1. Ask to see his wares.

5. Ask to see his wares.

Title: Re: Topic for minor issues v2
Post by: Pav on January 26, 2019, 04:16:52 AM
In Port-a-Lucine, going from Public Quartier to Western gate will transict you in other area then the usual.


Related to Ard's post above, the transition from Quartier Ouvrier to Quartier Savant is gone entirely. There is no transition. The one north of it that remains is one that leads to a dead end, as it has before.

https://i.imgur.com/yYwaaPT.jpg

Thanks for the reports. I'll fix the transitions.

Having been almost a month since these were posted, I am curious if this is going to go in the next update. Any word on when that would be?

Cheers.
Title: Re: Topic for minor issues v2
Post by: EO on January 26, 2019, 09:05:01 AM
When Soren has time to implement it.
Title: Re: Topic for minor issues v2
Post by: EO on January 26, 2019, 02:17:24 PM
Navarre in the Old Cottage in the Western Outskirts.

Conversation choices:

4. Ask if he has anything for sale

If you click on it, he will conclude the next dialogue with "Care to take a look at my supplies?" But the options aren't yes or no.

Instead:

1. Ask to see his wares.

5. Ask to see his wares.

The lack of yes/no is intentional; but I'll fix the double Ask to see his wares.
Title: Re: Topic for minor issues v2
Post by: becat on January 30, 2019, 06:57:33 AM
Where: Barovia - Vallaki - Lower Town - Warehouse District - Murnu's Mercantile

Who: Ciprian Murnu

What: Ciprian seems to spawn in his bedroom, meaning that if you walk into this store during the day, he will have to take time unlocking his bedroom door and wandering through the curtain, over to the store counter in the next room. This is slightly strange behavior and leaves his bedroom door open.
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on January 30, 2019, 03:48:42 PM
This may have been caused by fixing whatever crashed the forums today, or it may have been occurring longer and I just didn't notice it. But several forum icons are now missing. For example:

https://www.nwnravenloft.com/forum/Themes/Ravenloft/images/topic/normal_post.gif

https://www.nwnravenloft.com/forum/Themes/Ravenloft/images/topic/hot_post.gif

https://www.nwnravenloft.com/forum/Themes/Ravenloft/images/topic/veryhot_post.gif
Title: Re: Topic for minor issues v2
Post by: Tarnation! on January 31, 2019, 10:13:48 PM
When passing through the detention area (not inside the cells themselves) in the Citadel Jails, I found my guard PC would randomly be flagged as 'jailed'. His clothing would then be stripped from him (not his helmet or cloak, weirdly).
On server resets, I would often find my garda flagged as jailed after having worked in the jail area, and thus, only one entry point would be available.
Title: Re: Topic for minor issues v2
Post by: EO on February 04, 2019, 09:10:30 PM
When passing through the detention area (not inside the cells themselves) in the Citadel Jails, I found my guard PC would randomly be flagged as 'jailed'. His clothing would then be stripped from him (not his helmet or cloak, weirdly).
On server resets, I would often find my garda flagged as jailed after having worked in the jail area, and thus, only one entry point would be available.

Are you wearing your guard uniform when that happens?
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 16, 2019, 03:02:56 AM
When Iridni left the Governor's Hotel, a "no key" object appeared in her inventory, although she had not stayed there nor entered any of the rental rooms. She went upstairs and stood outside an unopened door only, but I noticed the object when looking at her inventory later.

She would have had a key to Room 3 in the Tenements, if that might possibly cause the glitch.
Title: Re: Topic for minor issues v2
Post by: EO on February 16, 2019, 06:42:21 PM
When Iridni left the Governor's Hotel, a "no key" object appeared in her inventory, although she had not stayed there nor entered any of the rental rooms. She went upstairs and stood outside an unopened door only, but I noticed the object when looking at her inventory later.

She would have had a key to Room 3 in the Tenements, if that might possibly cause the glitch.

Very strange. Do you still have your tenement key? Normally it doesn't create a key, it renames an existing one. Is it possible Iridni rented a room at the Governor's Hotel a long time ago and you forgot you had a key on you?
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 16, 2019, 07:06:05 PM
When Iridni left the Governor's Hotel, a "no key" object appeared in her inventory, although she had not stayed there nor entered any of the rental rooms. She went upstairs and stood outside an unopened door only, but I noticed the object when looking at her inventory later.

She would have had a key to Room 3 in the Tenements, if that might possibly cause the glitch.

Very strange. Do you still have your tenement key? Normally it doesn't create a key, it renames an existing one. Is it possible Iridni rented a room at the Governor's Hotel a long time ago and you forgot you had a key on you?

That's very likely it.

Sorry!
Title: Re: Topic for minor issues v2
Post by: zDark Shadowz on February 17, 2019, 03:50:49 PM
Weapons with elemental damage seem to prevent subdual mode from applying.

Tested between a 1d6 physical damage Halberd compared to a 1d4 fire damage halberd on various foes (and this applies to subduing people as well.)
Title: Re: Topic for minor issues v2
Post by: EO on February 17, 2019, 03:55:49 PM
Weapons with elemental damage seem to prevent subdual mode from applying.

Tested between a 1d6 physical damage Halberd compared to a 1d4 fire damage halberd on various foes (and this applies to subduing people as well.)

Thatís intentional. You canít subdue with elemental damage.
Title: Re: Topic for minor issues v2
Post by: Pav on February 21, 2019, 12:37:10 PM
When using the @voice command as an MPC, one word doesn't seem to come through correctly, ever, and that's "willowy". I tried it multiple times over several rests and relogs now, and I have no idea why this happens.

Imgur of result: (https://i.imgur.com/u4tKZSX.png)

The "willo" bit of it gets erased. Why?
Title: Re: Topic for minor issues v2
Post by: DM Nocturne on February 21, 2019, 03:23:48 PM
When using the @voice command as an MPC, one word doesn't seem to come through correctly, ever, and that's "willowy". I tried it multiple times over several rests and relogs now, and I have no idea why this happens.

Imgur of result: (https://i.imgur.com/u4tKZSX.png)

The "willo" bit of it gets erased. Why?

It's likely a bug in interpreting the '@voice will # text' command.
Title: Re: Topic for minor issues v2
Post by: Destinysdesire on February 22, 2019, 05:41:03 AM
Apparently Agnes of the Fanes has an identity crisis, her overhead name says Agnes, her description says Annis

https://imgur.com/a/dlBCmv7
Title: Re: Topic for minor issues v2
Post by: Nemesis 24 on February 22, 2019, 05:42:58 AM
Apparently Agnes of the Fanes has an identity crisis, her overhead name says Agnes, her description says Annis

https://imgur.com/a/dlBCmv7

Actually this is correct.  Agnes is her name.  Annis is her type of Hag.
Title: Re: Topic for minor issues v2
Post by: Edward on February 22, 2019, 06:34:52 AM
https://en.m.wikipedia.org/wiki/Black_Annis
Title: Re: Topic for minor issues v2
Post by: Iridni Ren on February 26, 2019, 12:00:05 AM
The herballist of the two Herczvog sisters reacted to my casting, calling it "Foul magic!"--and I gained a point of OCR. I think I've cast in front of her before without reaction...and generally herbalists don't react. I assume this is because the stuff brewed in their cauldrons creates "foul magic."

Didn't know if this was a bug, change, or bad memory.
Title: Re: Topic for minor issues v2
Post by: Homebrew Hokum on February 26, 2019, 01:53:29 AM
When passing through the detention area (not inside the cells themselves) in the Citadel Jails, I found my guard PC would randomly be flagged as 'jailed'. His clothing would then be stripped from him (not his helmet or cloak, weirdly).
On server resets, I would often find my garda flagged as jailed after having worked in the jail area, and thus, only one entry point would be available.

Are you wearing your guard uniform when that happens?

Yes.
Title: Re: Topic for minor issues v2
Post by: Danuvis on March 04, 2019, 08:20:57 PM
I'm not sure if this is intended, but the hag in the Fane still drops greater sanctuary scrolls.
Title: Re: Topic for minor issues v2
Post by: Dante101 on March 04, 2019, 08:22:23 PM
I'm not sure if this is intended, but the hag in the Fane still drops greater sanctuary scrolls.

How do you delete another person's post?
Title: Re: Topic for minor issues v2
Post by: Gods_Kill_People on March 04, 2019, 08:56:10 PM
I'm not sure if this is intended, but the hag in the Fane still drops greater sanctuary scrolls.

How do you delete another person's post?

You cant, you need a DM with forum powers to, contact DM Arawn or Brimstone.
Title: Re: Topic for minor issues v2
Post by: EO on March 04, 2019, 08:58:52 PM
I'm not sure if this is intended, but the hag in the Fane still drops greater sanctuary scrolls.

Thanks; no need to delete the post since it drops in the loot tables so can't be abused, short of being very lucky. I'll pull it in my next update.
Title: Re: Topic for minor issues v2
Post by: EO on March 04, 2019, 08:59:24 PM
The herballist of the two Herczvog sisters reacted to my casting, calling it "Foul magic!"--and I gained a point of OCR. I think I've cast in front of her before without reaction...and generally herbalists don't react. I assume this is because the stuff brewed in their cauldrons creates "foul magic."

Didn't know if this was a bug, change, or bad memory.

I'll fix this; they shouldn't react like that.