Sometimes, we miss out on some of the very basic minor bugs and misconfigurations in the heat of topics turning into principal, more long-winded discussions. As much as the latter is still relevant, I think we would still benefit from making it a bit more effective and separating the two.
This topic is intended to make aware all the minor issues that's very forward to evaluate what's wrong and just a matter of getting around fixing it - like an item missing from a crafting store, a placeable placed wrong etc. Compiling it here should reduce the possibility of it . As the things are fixed, the posts will be removed from the topic.
Feel free to post anything that might already have been reported before in other topics but never got around to be fixed. No matter how minor, it usually takes very little time fixing these things, especially if we are already working with the area involved. Insignificant as it may seem, the little quirks tend to spoil the natural immersion into the game experience.
Thanks for helping :)
Have been having a strange issue with the caravan master in the mist camp. When the problem first happened I crashed and when I came back I could not speak to the caravan master. Now I can but when others talk to him I don't see any dialogue.
This is in my character Azcath
Login:FireBad
As far as I am aware that NPC has never had dialogue of others visible.
Sullen woods east use to have a lot of drops in the form of bodies and skeletons, only the crypt seems to be left.
I noticed that my High OCR character seems to set off the Wizards outside the house in Degannwy, in which they start buffing my character.
Yeah, it seems more random now.
When I use the examine feat from the radial menu, I always get my own character's info. I can't use it to target any other creatures or items. Is there another way to use the ability?
When I use the examine feat from the radial menu, I always get my own character's info. I can't use it to target any other creatures or items. Is there another way to use the ability?
You need to use the feat pick target, then click on the target you want to examine.
Special abilities --> your class (wizard for example) --> Pick target
The floor of a few part of the lower Scrag cave is totally black, seems like the tiles are just missing, you can just walk true it.
https://s11.postimg.org/oy2z0r11v/Knipsel_nwn.png
I saw this before around the last nce so it has been like this for a while.
If a character dies, respawns, and does not rest between then and a reset, the save locations anchor to the Near Ethereal, resulting in the character being alive in the Near Ethereal (no other portals available). If they respawn again, they lose XP again.
I was trying to brew a Heal potion, and after the first attempt, the crafting process (EDIT: for this particular potion - others still work) no longer worked and the console threw an error at me. Tried a new mortar and pestle item. No love. This was in the Sisters of Compassion Hospice.
I believe that is a problem with the engine as the same thing happens with a lot of similar spells, such as Delayed Blast Fireball or Storm of Vengance.
The Smithy at the Barovia Mt. Baratak Mining Camp is locked. I'm sure there are IC reasons for this, but the door can be picked, and the smith can be spoken too without problem. However, the bug is that the door cannot be bashed or crowbarred.
The model for medium green slimes is bigger than the model for large green slimes.
The Crawler in the Drain still references Vesur in his dialogue despite the undead faction merchant having been gone a long time ago.
The last line of the herb Giogrio's Omen reads 'for it's supposed ability to protect against the Necromancy'. The 'the' is redundant. 'protect against Necromancy' works just fine.
The poison Whisper Spider Poison doesn't follow the naming convention for poisons. It should be 'Poison, Whisper Spider Poison' instead.
There is a small square to the right of the fishing lodge, patio style. When you step on them you become frozen. The dire wolves that were chasing me took full advantage.If a dm could return my character to life and return his things I would appreciate it.
Silver Wind Fire Wheel: This weapon has the special property of Armor Bonus vs Shapechanger +1 AC instead of an attack bonus, as the description seems to indicate.
Just an addendum: black puddings also have the wrong size model. I'm not sure about ochre/gray ooze.
The Mummy's Shroud Sling is still worth only one gold.
Mountain Morels are routinely spawning in deeply embedded into the ground; you can still loot them, but they're invisible without tabspam.
I am (pretty sure) I saw the dagger named 'The Dark Emissary' in an NPC's shop with updated (functional) Wounding properties (DC-14).
However, those possessed by several of my characters still have the broken ones that list Wounding as a property, but with no DC, rendering them useless for that purpose.
Do I need to get them manually swapped out?
Wrack spell only exists as a scroll, no class has it in their spell list. I don't know if this is intentional or a mishap.
Wrack spell only exists as a scroll, no class has it in their spell list. I don't know if this is intentional or a mishap.
http://imgur.com/a/6yFvF
Unable to renew the stay at the Hotel Governor, even if nobody is in the room, and I have the gold needed. Yesterday night it used to tell me how much it would cost, and now I only get that "unrecognize token" message.
There is an abandoned inn with a usable bucket right inside the door. Using it turns on a light effect. A lit bucket. The area is Barovia - Old Svalich Road - Old Inn - Inside.
Upstairs, in the middle room is an armoire that is 90% sunken into the floor.
Also, the doors upstairs like to close themselves and lock? Might've just been a DM with that bit though.
There is an abandoned inn with a usable bucket right inside the door. Using it turns on a light effect. A lit bucket. The area is Barovia - Old Svalich Road - Old Inn - Inside.
Upstairs, in the middle room is an armoire that is 90% sunken into the floor.
Also, the doors upstairs like to close themselves and lock? Might've just been a DM with that bit though.
The sunken armoire might be an issue, we'll have a look at it. But for the rest... well, maybe you ought to question why the place is abandoned in the first place? ;)
http://imgur.com/a/6yFvF
Unable to renew the stay at the Hotel Governor, even if nobody is in the room, and I have the gold needed. Yesterday night it used to tell me how much it would cost, and now I only get that "unrecognize token" message.
I made some changes to that conversation, which caused this. I'll have it fixed in my next update.
Also when you rent a Guest suite, it says the cost will be 500, but charge 1500
Bien sûr. I normally have four guest suites available. They are quite comfortable and perfect for longer stays in our magnificient city. The cost of this luxurious suite is of fifteen hundred solars per week. If you want, I can find you an available room or you may tell me which one you would prefer and I will see if it is available. Alors, what will it be <Sir/Madam>?
There is an abandoned inn with a usable bucket right inside the door. Using it turns on a light effect. A lit bucket. The area is Barovia - Old Svalich Road - Old Inn - Inside.
Upstairs, in the middle room is an armoire that is 90% sunken into the floor.
Also, the doors upstairs like to close themselves and lock? Might've just been a DM with that bit though.
Also when you rent a Guest suite, it says the cost will be 500, but charge 1500
Are you sure? Here's the text you should receive when trying to rent a guest suite (not a Traveller's suite):QuoteBien sûr. I normally have four guest suites available. They are quite comfortable and perfect for longer stays in our magnificient city. The cost of this luxurious suite is of fifteen hundred solars per week. If you want, I can find you an available room or you may tell me which one you would prefer and I will see if it is available. Alors, what will it be <Sir/Madam>?
Yeah, I'm sure, I've been renting the rooms for a while, and that,s why I was surprise when the text was saying 500 solars, and was charged 1500. Wanted to point it out as it seems to be like that since we cannot renew the room until the rent is over.
Yeah, I'm sure, I've been renting the rooms for a while, and that,s why I was surprise when the text was saying 500 solars, and was charged 1500. Wanted to point it out as it seems to be like that since we cannot renew the room until the rent is over.
Ah yes, found it. Will also fix for next update.
You should be able to quick slot it and then "equipt" it, and then clear the quick slot to fix the issue.
Smithing station on Baratak, by the Lodge. The door now doesn't need to be picked to enter, but if you're in and close it it autolocks.
The Red Vardo Traders faction tool spawns a 'Red Vardo key' that doesn't seem to work with any of the doors (at least in Vallaki). This issue cropped up initially with my character, Tarius Gilthar (login: brimstone14114), and was confirmed after adding new members to the faction. My key was replaced by DM Bastellus with a working one.
I tried the powder kegs today, and they eat the black powder without getting full... I saw on the last minor issues that this happened in the past and was supposed to be fixed.
I tried the powder kegs today, and they eat the black powder without getting full... I saw on the last minor issues that this happened in the past and was supposed to be fixed.
That's normal. A gunpowder pouch contains 10 gunpowder whereas a keg can hold up to 50.
Not really a bug, but still, the description of the safe in the vallaki bank reads: "A simple object of the sort you would find in a bathroom"
I believe the counters in the PAL Bank also have an unfitting description, something about a bar if I remember correctly.
Not really a bug, but still, the description of the safe in the vallaki bank reads: "A simple object of the sort you would find in a bathroom"
If you tell me where there are others and how to sneak in, I don't mind checking them ;)
The Broken Bell Theater has one of the bathroom safes.
Inscribed the long of its shaft with incantations of cleansing and warding, this magnificent crossbow can only be wielded by those of noble intent.
When I just now logged in, my last location was wrong. It should have been the Terg Ruins because I'm certain that's where I logged out from because it was very late, and we had finished everything, and I needed to go to bed.
I understand that once you log in a script can trigger that moves you to your safe location if you wind up in an unsafe place. But the Terg Ruins was not one of my choices on the Pool.
No biggy, but it made me think that perhaps there'd been a server rollback?
* The last few times I've interacted with Petre and clicked "Leave" it stays in a loop and offers the same choice again. I have to walk far enough away or hit escape to end the conversation. Used to clicking "Leave" ended it? I was turning in worg furs when this happened so maybe it depends on which branch of the conversation you were in before.
After updater with directions.
Bianca stop talk with my character after picking option [Ask about something else] after it was asked direction to Village of Barovia.
She reacts when my character holds weapon and asks put it away but still when clicking to talk, Bianca just turn to my character.
I asked OOCly try to talk other character with Bianca and she works fine for other characters. But still not speaks with my character.
At the Hotel Governor, when you ask if there is any Guest suites available and there isn't, the clerk says there is no traveller's one left. Small typo here I think.
Zdravka Herczog isn't selling herbalist bags. She sells the other herbalism items. This is not caused by a player buying one with a full inventory. It happened immediately after the reset.
Steel plated trollskin boots are supposed to give +3 fort total (+2 from troll and +1 universal). Equipped, they provide only +2. Is there a fix for that?
I don't see any sensible reason for these not to stack. There are other items that give universal saves, which work with each other perfectly.
Also to add to this it's not as if I'm ignoring that I'm thirsty. Even at night when the sun is down I get the messages. As soon as I get the first message I'm thirsty I drink water and I have to drink anywhere from 8 to 10 bottles to be sated. Fearghas is a very thirsty domn.
Logging off in Barovia - Mt. Ghakis - Foot of Mt. Ghakis causes you to be punted to a safe resting zone.
Might this be intentional given the crag cats and semi-outdoor dungeon mentioned before?Logging off in Barovia - Mt. Ghakis - Foot of Mt. Ghakis causes you to be punted to a safe resting zone.
Will fix in my next update.
Vallaki noticeboard is bugged, no interaction toggle. (Not seen below is my cursor hovering over it, thanks NWN screenshotting)
(http://i.imgur.com/QBl1r4U.png)
Edit: This actually extends to every preset placeable in the outskirts at current.
Grimishkas are spawning upstairs in the Lady's Rest.
Grimishkas are spawning upstairs in the Lady's Rest.
Those pest are just getting more bold.
Krofburg - the tent city
the transition to the big red tent transitions you to the basement of the burgomaster, with no way of getting out.
There are some leather gloves in the loot tables with no item propertys attached to them, but the description is for some sort of monk gloves of burning hands.
There are some leather gloves in the loot tables with no item propertys attached to them, but the description is for some sort of monk gloves of burning hands.
These are from the starting area so monks have something to equip and get spells placed on, etc.
(https://i.imgur.com/I4v83Wc.png)
This specific stool in the Drain, behind Hoth's bar, seems to be poorly placed.
It seems the Vaasi leather satchels sold in Krofburg are not reducing weight for any items.
Payout for packages is incorrect
(https://i.imgur.com/nyeoxqB.png)
Normally I would think this is my usual cluelessness, but since it's new content, I thought I would post:
I took a delivery of letters to the Tent City in Krofburg for "Gauthier de la Jeunesse." I spent a solid hour roaming around looking for this person--think I went over every piece of ground--and couldn't find anyone with that name.
Is he for sure implemented and in that location?
Thanks.
Thanks. The visibility in all of that area is always bad for me on my monitor but i did try to be thorough
Yep
There might be some cross-wiring in the criminal bounties.
In the Drain I asked for opium to Wachter Province, but received a bag of grubby missives instead.
https://imgur.com/a/7yv3s So this does not look quite right to me! The general store NPC in Krofburg asks you to deliver cheese, but hands you the letters instead.
Creative orthography is very period-correct.
I don't like this particular change, as every failed attempt triggers traps additionally. I think it's a bit overkill.
I'm not sure if my character Mishandra is bugged or if these are server wide issues but....Just tried it, [grins] does the same for me.
A lot of emotes are causing my character to do a bow. [grins] for example and several other things I did last night caused her to do this. At one point last night it seemed anything in [ ] caused this response. This was most noticeable in the Mist Camp but not exclusive to it.
Inspire courage has become entirely unreliable. It is still working on her raising her own will save which I do not think it supposed to do. Sometimes it just works on her, sometimes one or two people, even when in the centre of a group.
(https://i.imgur.com/k6zRU6L.png)
Guessing the Set0 is not supposed to be there?
The dark grey cloth dye sold in Degannwy appears to dye silvery and reflective
Seems this Wachter Serf has learned some sick new dance-moves! Which.. I suspect was not the intention, given that the description states she's trying to crack the ice. She is certainly on fire though.
https://i.imgur.com/ZQqaRKy.png
(NPC is named: Burly Wachter Serf)
You will find our server at IP Address & Port: 46.4.59.55 - use it for "Direct Connect" when in game.
If you are playing an elf and talk to the Vallaki warehouse manager asking for delivery work it immediately jumps to supplying instead.
The guy who sells vallaki trade licenses gives native rates if you buy two at the same time.
(https://cdn.discordapp.com/attachments/378677817245827072/388176395722817538/unknown.png)
If you are playing an elf and talk to the Vallaki warehouse manager asking for delivery work it immediately jumps to supplying instead.
There was very odd thing with Greater Sanctuary spell.
I was not able repeat this bug but I will left about it here.
For some reasons when I hostiled few characters and tried walk near in GS spell - they was able to see me.
Even more, attacking under GS spell not breaking GS effect and other characters was not able to target my own character.
But picking up item was breaking spell.
I thought what it may be somehow connected with timestop spell since now caster visible under this spell.
After casting timestop spell and then casting Greater Sanctuary(in timestop) it seems all returns to normal.
I tried to relog in game and repeat Greater Sanctuary spell again and it worked well.
I asked another wizard to cast GS spell and it was also all working well.
Not sure what triggered and broke my Greater Sanctuary spell. But something did so.
So this happened:Spoiler: show
I didn't say anything, but the text in the text box appeared both in my text box and over my sprite's head (not positive about the second since it's not in the screen capture, but I think it did).
As you can tell, I'd just passed through the Mists and was under Greater Sanctuary. I knelt to pick an herb, and the text spontaneously appeared afterward. One player suggested it might be an accidental voice emote, but when I clicked on my tiny portrait, it showed my identity, whereas voice emotes don't do that. Plus, the text is written like a Barovian speaking.
DM Brimstone helped me change my cleric of Majere's domains to Good / Law today, upon doing so and discussing what these changes to my domains meant ability wise, we noticed that Fear is listed as a Cleric [1] spell as well as a Cleric Law [1] Spell. It does not appear to be quick-castable like the healing domain system (sacrifice an equal level spell to cast an unprepared heal). Is this intentional or is this an oversight? Thought it would be worth bringing up
DM Brimstone helped me change my cleric of Majere's domains to Good / Law today, upon doing so and discussing what these changes to my domains meant ability wise, we noticed that Fear is listed as a Cleric [1] spell as well as a Cleric Law [1] Spell. It does not appear to be quick-castable like the healing domain system (sacrifice an equal level spell to cast an unprepared heal). Is this intentional or is this an oversight? Thought it would be worth bringing up
Domain spells cannot be spontaneously exchanged for healing or harm spells!
It is intentional, but its implementation within nwn is somewhat strange - under usual rules a cleric has a domain spell slot on each spell level (so 9 in total if he gets that high), in which he has to prepare one of his two domain spells of that level. These might be duplicates, they might be spells a cleric normally doesn't get access to, that doesn't matter. These domain slots can also not be converted into healing spells. This, translated to our systems, results in you being able to prepare your domain spells as much as you want, but you cannot convert them even if they're usually cleric spells, or atleast that's how I remember it.
not what im saying, im saying the domain gives two copies of the spell remove fear to the cleric. There is no difference between the two.
Not sure if this is the correct thread to post. Last night I accidentally attacked Petre instead or bartering, so Vistani are now rednamed for Nephthys. Could it be fixed? :roll:
(Tip: stop playing when you are already falling asleep)
Slow effect from Acid Fog spell not fades when target walks out from this spell. Character (or traget) remains slowed until rest or freedom spell/potion.
Slow effect from Acid Fog spell not fades when target walks out from this spell. Character (or traget) remains slowed until rest or freedom spell/potion.
Hey, noticed one of my items that got accepted into the server, the Blackmoon Hide, doesn't have the description I wrote! It's just the default one.
Description should read as follows -Spoiler: show
In the Merriment in the Tent City, if you ask for Ciphered Inventories for the Drain, Ciuruc agrees, but what you receive is actually Fresh Fish for Gauthier in the Tent City.
The spell also slows PC's in the ghost state...Slow effect from Acid Fog spell not fades when target walks out from this spell. Character (or traget) remains slowed until rest or freedom spell/potion.
This. After character leaving area of Acid Fog spell it still suffers from movement penalty. Bug can't be fixed via relog. Resting and freedom spell help.
Tonight the cauldron in the Herczog Apothecary was working inconsistently. About every third time it would just act as though it was going to do something, with the crafting initiating message, then leave Suspiria in the crafting emote until I gave up and activated it again.
This has happened rarely before, but not so repeatedly.
Tonight the cauldron in the Herczog Apothecary was working inconsistently. About every third time it would just act as though it was going to do something, with the crafting initiating message, then leave Suspiria in the crafting emote until I gave up and activated it again.
This has happened rarely before, but not so repeatedly.
I would say it was due to the lag.
During crafting when the lag is huge your character gets stuck in action performance. This is not restricted only to brewing, can happen while smithing, woodworking or other crafts.
Not sure if this was mentioned before and/or if it's a graphical issue on my part, but in the harvest temple dungeon, the stairs down to the door leading to the final/boss room are submerged into the ground that you can walk through.
Not sure if this was mentioned before and/or if it's a graphical issue on my part, but in the harvest temple dungeon, the stairs down to the door leading to the final/boss room are submerged into the ground that you can walk through.
Exactly the same issue occurs in Governor Hotel with stairs down to basement.
Plate Mail of Etherealness seems to ignore appraise, can be bought and sold for 1gp.
Assuming this may be a bug or unintentional. I have only tried selling it to Petre.
Confirmed to work as intended. High end dungeons have lethal traps and they fire again if not properly disarmed.
(https://i.imgur.com/XCVFskA.png) The quickest way to go from good to evil right here :P
Iridni put on the ring "Keepers Guide" (think that's what it's called) to supplement her Search skill. She had Detect Mode activated when she put on the ring, which was slowing her movement. When she tried to deactivate Detect Mode, she received the message "You may not disable this mode. Characters with Keen Senses always receive the benefits of active search mode." So the ring, which should have been allowing passive Detect, locked her into slow-movement Detect.
Fixing it required removing the ring, deactivating Detect Mode, and then equipping the ring. Not a big deal, but it kept her locked in slow movement, which can be deadly when suddenly needing to flee.
The following spell's duration has been changed:
-Shelgarn's Persistent Blade: Changed from one Hour + 1 Turn/2 Levels to 1 Turn + 1 Round/Level to be consistent with the other summons. The 24 hour total duration also applies.
I don't think that 1 turn is factoring in. I experimented with a new mage last night and I was getting one attack and it vanished. It was so useless I stopped using it after the 2nd try.
I think maybe it is set at 1 round +1/level
This is a bit weird, but the +1 Enhancement Bonus on the Sentinel battleaxe doesn't seem to work. I was doing no physical damage until I cast magic weapon, which produces the exact same effect: a +1 Enhancement bonus. Something to do with the order of properties?
This is a bit weird, but the +1 Enhancement Bonus on the Sentinel battleaxe doesn't seem to work. I was doing no physical damage until I cast magic weapon, which produces the exact same effect: a +1 Enhancement bonus. Something to do with the order of properties?
Looks like the Luminious Figure had Stoneskin that was absorbing the physical damage until it ran out.
Had 2 instances in the last two days of my character Monique's stealth being ignored. Once by an npc vampire and another time by a worg. Neither made a roll and neither had a realistic chance of seeing or hearing my character.
Also, had an item disappear from my inventory with no sign of it in the log. Stalker shortbow. Obviously it's an important piece.
had an item disappear from my inventory with no sign of it in the log. Stalker shortbow. Obviously it's an important piece.
Quotehad an item disappear from my inventory with no sign of it in the log. Stalker shortbow. Obviously it's an important piece.
You’re not the only one who can stealth. Might want to consider investing in spot and listen skill points... I must say, it is a nice short bow! ;)
Never mind, this guy is just trolling me.Quotehad an item disappear from my inventory with no sign of it in the log. Stalker shortbow. Obviously it's an important piece.
You’re not the only one who can stealth. Might want to consider investing in spot and listen skill points... I must say, it is a nice short bow! ;)
I'm not sure if you are joking or not but if you aren't.....you did not hostile me and now you have just publicly admitted to a rule violation.
Could a DM help here?
The Chaos Diamond item has no charges associated with it, thus making two of its abilities unusable.
(https://i.imgur.com/DgKLo96.png)
During NCW in EE-
The @walk command works, but goes wonky with an elf at random locations. So far it has happened at the vistani fire, and in the morninglord church. What happens is the PC switches from normal non encumbered walk animation to heavily encumbered slow walk.
The Journal entries are out of sorts. the main type @read whatever is missing, several of the entries are up (never typed @read anything) and the one for e-mote is up but has bad streff listed in its heading.
Animals (a big stupid grizzly bear in particular )that are empathy-ed to a druid have a hard time following the simple commands. follow- they just stand there for a long time. then follow. Guard me, they walk away from the PC. They also keep switching to the walk/ detect mode rather than match the PC. Animal companions seem to be behaving normal.
The "You are in great pain" message seems to spam now. Before I remember it only when your PC got back up, but was still near death.
Just now it was being issued even when I was still bleeding out, sometimes with no pause at all (i.e., twice concurrently).
Another PC was bleeding out beside me, so that might be why I was seeing two?
There seems to be something off with the door to the Militia Hut in Korfburg. I'll find it unlocked after resets when I know no one's unlocked it and left it open since.
This was reported a long time ago, but doesn't seem to have been fixed: at the Gold Wolf inn on Ghastria, the room keys are disappeared when one enters their room rather than departs it, so you cannot lock your door behind you.
In the Krezk Outpost, the Dockmaster conversation: If you choose the option to ask her where you are, she breaks off the conversation.
Could we have a barrel or other trash container in the WK Lodge?
It comes up every now and then needing to dispose of something in the Lodge--most often returned keys and amulets but occasionally something like the Harbinger's shield. I lock them away and wait for server reset, but it would be nice if they could be disposed of more quickly without having to bug a DM.
If there is one and I just keep overlooking it, sorry!
Thanks.
There are some leather gloves in the loot tables with no item propertys attached to them, but the description is for some sort of monk gloves of burning hands.
The 'Fell boots' description doesn't match the propertys for antagonize that they give, I think it's something about disarming traps in the city of Amn lol
Could we have a barrel or other trash container in the WK Lodge?
It comes up every now and then needing to dispose of something in the Lodge--most often returned keys and amulets but occasionally something like the Harbinger's shield. I lock them away and wait for server reset, but it would be nice if they could be disposed of more quickly without having to bug a DM.
If there is one and I just keep overlooking it, sorry!
Thanks.
I'll add one in the kitchen on the main floor.
The sewer grate located in the Vallaki Docks District to the east of the main road (there's a map pin) is in an inaccessible location. If you are in the actual sewers there is a ladder leading up that works, however the grate cannot be utilized to get back down since it's stuck in the middle of a static building.
Zdravka Herczog isn't selling herbalist bags. She sells the other herbalism items. This is not caused by a player buying one with a full inventory. It happened immediately after the reset.
Zdravka Herczog isn't selling herbalist bags. She sells the other herbalism items. This is not caused by a player buying one with a full inventory. It happened immediately after the reset.
Same issue with the alchemist in the basement and reagent storage bottles. This has always been the case as far back as I can remember.
Two issues. Half the cinnabar in perf can't be accessed. As it seems it's to far in the wall or you can't get up there once u cut it from the wall. You keep getting thrown back away from it even on what looks far out from the wall.
Second issue. Oddly noticed that the seam out there stopped producing cinnabar from the seam. Even if you continue to have at it for full miuntes with high strength and a mining tool. Maybe produced 8 ore worth. Then stopped.
The amulet that gives +6 vs death is not applying. Found this out against Trilochs.
Handing bags of loot to ox found it had dug into them and put on some fell boots. A cloak against law. And equiped some bolts. XD
The amulet that gives +6 vs death is not applying. Found this out against Trilochs.
I think it has more to do with Trillochs than the amulet. I'm adjusting the Trilloch death save anyway to be Fort rather than Will (closer to PnP).Handing bags of loot to ox found it had dug into them and put on some fell boots. A cloak against law. And equiped some bolts. XD
Hah, good one. I'll fix it in the next update though (along with other non humanoid creatures).
When a dialogue is started with Nadia Ionelus, she runs away and sits in Simona Grecu's lap. (City Hall, Citadel).
I can drag Healing Circle III to a quick slot without praying for it (i.e., "spontaneous cast" healing).
It doesn't work for Healing Circle IV.
This may be how it's supposed to work, but I can't figure out why that would be the case.
In the upstairs of the bookshop in Vallaki, one of the rooms has a bucket. The bucket functions like a light.
Use it, the room brightens. Use it again, the room darkens.
An unidentifiable corpse finds its way into the walls of the Sanctuary of Blessed Succor, laid on the upon the floor infront of Father Miklos. It's origin and identity a mystery to many - The Church invites any that may have information on the deceased and the circumstances involved to please come forth and share what they know.Spoiler: show
HM01 and I were talking about this in Discord, and apparently no DM knows anything about how this corpse came to be there? It's not a standard corpse in that it acts as though it can be raised, but it's not a PC. When you use it on the priest, you are informed of that, but its description says the corpse *can* be raised for the proper amount of gold.
Just to throw a possible explanation out there until a better comes along:
My PC was badly impaired and then her party tried to use a Lesser Orb of the Mists on her, which naturally didn't work. Her corpse was brought to the VoB temple and raised. Thereafter I logged out for the night.
When I next logged in, that corpse was in front of the priest.
My PC functions fine, but I'm wondering if something in that sequence might have caused the corpse artifact to appear.
Hi, I was doing some inventory management when the server crashed. I lost quite a few items that my buddy had given me, and they're not in his inventory. However, I specifically -saved- my character before I started sorting things into boxes. However, when the server came back up, all of the items he had given me were gone, including the boxes I had bought and labelled to start sorting. Some of the items in question were valuable, and we need them back.
I was hoping my saved character could be used to overwrite the character currently in the vault.
My character: Verent Ogders (bestbardna)
My buddy's character: Perin Hille (Thaylorn)
I believe he said he saved, but it didn’t stick. This sometimes happens with crashes, unfortunately. The best way to prevent it is simply to log out and back in.
I was hoping my saved character could be used to overwrite the character currently in the vault.
Nope, I saved it using the save command in the radial, not the export character option in the menu.
Recently I've hostiled other PCs twice. I didn't notice the countdown when I did so, alerting me to enough time had passed so it was okay to attack them.
Seeing as how I'm not the most experienced PvPer this could be me, but if it's a bug, I thought I'd call attention to it.
Krofburg Minor Seam respawn
Over the life of today and some yesterday this has been an ongoing issue. Seems the seams dont respawn as often as they should or at least the particular one I am dealing with. Half hour will pass or more. Still wont show up. No one on the map. And it has been played with to check it. Giving longer and longer times to respawn in without success up to and including 1 hour real time. Eventually gave it 3 hrs and it spawned in. As I understand it should be much less than that
Jackdaws and squirrels still have a chip on their shoulder with doors in Degannwy, including the entrance gate. Their AI has them bashing them in order to pass through.
Faction issue.
During NCW in EE-
The @walk command works, but goes wonky with an elf at random locations. So far it has happened at the vistani fire, and in the morninglord church. What happens is the PC switches from normal non encumbered walk animation to heavily encumbered slow walk.
Delvens does not work with Special Bullets. I don't know if Gearlings Superposed is the same, but while using Oil Coated Bullets I had to load each manually.
Gearling Amazing Enchanted Pistols are buyable for 1gp.
Delvens does not work with Special Bullets. I don't know if Gearlings Superposed is the same, but while using Oil Coated Bullets I had to load each manually.
Can confirm, came here to write the same.
Floating herb placement in "Dementlieu - Baie de Sable - Coast" the immediate area passed the boars. Since the latest server update. Still able to gather it.
https://i.imgur.com/LcbHwwp.jpg
This Mistway being blocked prevents visiting any other exit on the map.Spoiler: show
When making thick chitin-plated boots, their name is steel-plated boots.
(https://cdn.discordapp.com/attachments/382988129897807874/487054579184304156/SteelChitin.PNG)
In addition, I think it's supposed to say they've been reinforced with pieces of thick monstrous chitin.
Richard Montrose in the D'loo cemetery has a female gnome's portrait.
Spoiler: show
Self explanatory. Scroll sideways.
NPCs at the Krezk Outpost flophouse have the same dialogue issue. The dwarves speak as though they're in Dvergeheim. Didn't check the halfling.
The racial ability of Longstrider doesn't work on Athasian Elves
Speaking of racial abilities, this may also be the case for racial ability Silence for whisper gnomes. It gets treated as 1round/caster level. If you're not a caster, the ability doesn't function.
The racial ability of Longstrider doesn't work on Athasian Elves
Good catch. This will be fixed (along with a few other racial abilities at the same time).
Would it make more sense to instead of the longstrider ability, to have the endurance feat? Given their stamina to run and setting they live in.
I keep randomly finding my Garda marked as jailed. So has another Garda. I didn't notice when it happened, but upon reset, the scrying pool told me my only available location was X because I was jailed.
I keep randomly finding my Garda marked as jailed. So has another Garda. I didn't notice when it happened, but upon reset, the scrying pool told me my only available location was X because I was jailed.
The guard barracks in the slums- we think the NPCs may be opening the door, since I often find it unlocked and or ajar (a few times directly after a reset).
Docks of Vallaki. South facing entrance to the Angler's Dive is facing the wrong way, so you always end up behind the door and facing the building upon exiting.
Regarding the Relevel Crystal and the @deity command.
I used the relevel crystal to set my deity today. Leveled me to 1, as it should, went along to level 2 but when it came time to set my deity I did what I was supposed to and nothing happened. No confirmation that my deity was set and no leveling up. I am stuck at level 2. Let me clarify this...I LOST ALL OF MY XP AND IT DOES NOT SEEM TO BE COMING BACK.
Any help or advice would be grand! Thank you!
Apostrophes and commas don't seem to parse properly when copied from a document and pasted into the NWN chat box. After pasting, they all vanish from the chat line.
I tried using Word and Notepad++ with the same results.
I just had a bad time in the death plane. lag is so bad there it takes a good while to get out. The scripts were messed up in there also talking about invalid tokens.
I've noticed that the door to the Broken Bell Theatre locks automatically when it is shut.
In the Wayfarer Kinship, there's always been a problem with either people forgetting to lock the door behind them, or its otherwise mysteriously being unlocked. Members have always been told to be careful about locking every door--even the internal ones, which are all lockable.
Could it be changed so that those doors lock automatically as well?
Sometimes, we miss out on some of the very basic minor bugs and misconfigurations in the heat of topics turning into principal, more long-winded discussions. As much as the latter is still relevant, I think we would still benefit from making it a bit more effective and separating the two.
Spoiler: show
The benches in lounge area of the Red Vardo Traders store in Port-à-Lucine appear to have changed from Red Vardo, red to white-pink.
aka: They have gotten really faded and need to be reupholstered!
The tailor's in Vallaki has no crafting station, and her shop doesn't have an unlimited supply of tailoring items. They're set to be only one item, so when you buy it, that's the only copy you can get. It also lacks the clothing blueprint item to produce an outfit.
EDIT: Also there's a NWN 2 building prop in the unused portion of the shop, just behind the merchant.
Spoiler: show
The benches in lounge area of the Red Vardo Traders store in Port-à-Lucine appear to have changed from Red Vardo, red to white-pink.
aka: They have gotten really faded and need to be reupholstered!
I think this is related to one of your graphic settings; try turning off the one that brightens everything, and see if the color is fixed.
Spoiler: show
The benches in lounge area of the Red Vardo Traders store in Port-à-Lucine appear to have changed from Red Vardo, red to white-pink.
aka: They have gotten really faded and need to be reupholstered!
I think this is related to one of your graphic settings; try turning off the one that brightens everything, and see if the color is fixed.
I've tried juggling a couple of graphics settings around, but can't seen to get these to return to the original color. I've also had three other people inspect them and they're seeing the pink-ish color as well. Not a big deal - but wanted to report back on it!
Can't burn my parchments on the permanent campfire in the MC.
The Strawberries and cream at the Halfling Restraint in Port are not actually set as a food item.
In Port-a-Lucine, going from Public Quartier to Western gate will transict you in other area then the usual.
In Port-a-Lucine, going from Public Quartier to Western gate will transict you in other area then the usual.
Related to Ard's post above, the transition from Quartier Ouvrier to Quartier Savant is gone entirely. There is no transition. The one north of it that remains is one that leads to a dead end, as it has before.
https://i.imgur.com/yYwaaPT.jpg
Floating bed inside the Guard's Quarters in the CitadelSpoiler: show
The Abridged History of Barovia typo 1Spoiler: show
The Abridged History of Barovia typo 2Spoiler: show
Shingle at The Miner's Merriment just says 'Spot' with the description being 'A spot.'.
(https://i.imgur.com/WGy5Qsk.png)
The left kitchen window in Mariska's Bakery: the 'box' that shows the street outside pokes over the top of the wall in a large white rectangle.
No transition: Port-a-Lucine - Quartier Ouvrier >> Quartier Savant
Used to be a transition here. Gone-sauce.
Faulty transition: Port-a-Lucine - Western Gate
Leaving Publique takes you here, but when returning through this transition it takes you behind the wall, getting your PC stuck + erroneous map pin.
Sometimes, the player character is forcibly dragged from the OOC room to their last saved location - even if they haven't approached/clicked one of the entry portals. Haven't noticed any pattern, aside from clicking the area around the Scrying Pool.
Vallaki's Market and Warehouse districts count as Wilderness for Ranger HipS. Likely they also do not grant stealth boni for the purpose of the Urban stealth feat.
Greater Wolfwere's cast Magic Weapon, a redundant spell for creature weapons.
In Port-a-Lucine, going from Public Quartier to Western gate will transict you in other area then the usual.
Related to Ard's post above, the transition from Quartier Ouvrier to Quartier Savant is gone entirely. There is no transition. The one north of it that remains is one that leads to a dead end, as it has before.
https://i.imgur.com/yYwaaPT.jpg
Thanks for the reports. I'll fix the transitions.
Navarre in the Old Cottage in the Western Outskirts.
Conversation choices:
4. Ask if he has anything for sale
If you click on it, he will conclude the next dialogue with "Care to take a look at my supplies?" But the options aren't yes or no.
Instead:
1. Ask to see his wares.
5. Ask to see his wares.
When passing through the detention area (not inside the cells themselves) in the Citadel Jails, I found my guard PC would randomly be flagged as 'jailed'. His clothing would then be stripped from him (not his helmet or cloak, weirdly).
On server resets, I would often find my garda flagged as jailed after having worked in the jail area, and thus, only one entry point would be available.
When Iridni left the Governor's Hotel, a "no key" object appeared in her inventory, although she had not stayed there nor entered any of the rental rooms. She went upstairs and stood outside an unopened door only, but I noticed the object when looking at her inventory later.
She would have had a key to Room 3 in the Tenements, if that might possibly cause the glitch.
When Iridni left the Governor's Hotel, a "no key" object appeared in her inventory, although she had not stayed there nor entered any of the rental rooms. She went upstairs and stood outside an unopened door only, but I noticed the object when looking at her inventory later.
She would have had a key to Room 3 in the Tenements, if that might possibly cause the glitch.
Very strange. Do you still have your tenement key? Normally it doesn't create a key, it renames an existing one. Is it possible Iridni rented a room at the Governor's Hotel a long time ago and you forgot you had a key on you?
Weapons with elemental damage seem to prevent subdual mode from applying.
Tested between a 1d6 physical damage Halberd compared to a 1d4 fire damage halberd on various foes (and this applies to subduing people as well.)
When using the @voice command as an MPC, one word doesn't seem to come through correctly, ever, and that's "willowy". I tried it multiple times over several rests and relogs now, and I have no idea why this happens.
Imgur of result: (https://i.imgur.com/u4tKZSX.png)
The "willo" bit of it gets erased. Why?
Apparently Agnes of the Fanes has an identity crisis, her overhead name says Agnes, her description says Annis
https://imgur.com/a/dlBCmv7
When passing through the detention area (not inside the cells themselves) in the Citadel Jails, I found my guard PC would randomly be flagged as 'jailed'. His clothing would then be stripped from him (not his helmet or cloak, weirdly).
On server resets, I would often find my garda flagged as jailed after having worked in the jail area, and thus, only one entry point would be available.
Are you wearing your guard uniform when that happens?
I'm not sure if this is intended, but the hag in the Fane still drops greater sanctuary scrolls.
I'm not sure if this is intended, but the hag in the Fane still drops greater sanctuary scrolls.
How do you delete another person's post?
I'm not sure if this is intended, but the hag in the Fane still drops greater sanctuary scrolls.
The herballist of the two Herczvog sisters reacted to my casting, calling it "Foul magic!"--and I gained a point of OCR. I think I've cast in front of her before without reaction...and generally herbalists don't react. I assume this is because the stuff brewed in their cauldrons creates "foul magic."
Didn't know if this was a bug, change, or bad memory.