Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: Pagliacci on December 26, 2015, 09:11:46 PM

Title: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 26, 2015, 09:11:46 PM
I'm curious if a system like this could exist without being too taxing on the server, but, essentially, a system wherein through the resting menu you could see other people who are flagged as being "looking for RP". Obviously a lot of RP is random and spontaneous, and that's fine and dandy, but on the other hand, a little meta to put yourself in the vicinity with others isn't so bad either, since it means you actually get to RP.

The system would also list off where they're at. And since it's opt in only those who wish to participate would have to.

This might also assist in getting people into some of the more obscure watering holes, for example, since it they might spot a handful of people there and decide to head over as well.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Feronius on December 26, 2015, 09:28:49 PM
I would not mind seeing PotM adopt a feature like that. I think it would encourage character interactions and help players find RP.

As long as there is an option to stay anonymous or to not show up on the list at all, there is no real downside to having such a feature.
A different server allowed you to toggle yourself as anonymous and this preference would even stick after relogging or server restarts.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 26, 2015, 09:45:56 PM
Well that's what I mean by opt in. You'd have to opt in to the system to get into it by default, and would have the option to opt out again at the time of your choice.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Snipehunt on December 26, 2015, 10:02:20 PM
I would also like such a system, as it'd help shyer players like myself get accustomed to playing in the server. And a toggle to differentiate between people looking for 1x1 style conversations, and people hoping to set up a group, would also be cool.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Maiden on December 27, 2015, 01:36:42 AM
Also being an exceptionally shy player, l think a system like this would be great. I like meeting new characters (and don't really stick to any one group) but at times, it can be difficult to find spontaneous, in-depth RP. Not for lack of trying. Some people are just interested in different play styles (and 'intensity' of RP), which is fine.

I want to RP more!

:)
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: _Kaz on December 27, 2015, 04:11:21 AM
I'm peeved by my inability to find people to RP with so I could very much use a feature like this.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: EO on December 27, 2015, 11:31:45 AM
It's a pretty good idea.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: herkles on December 27, 2015, 05:16:43 PM
We are all looking for rp here, as this is an rp server. The bigger issue is finding it. having something like what MPCs get to find people would be nice :)
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Snipehunt on December 27, 2015, 06:22:16 PM
We are all looking for rp here, as this is an rp server. The bigger issue is finding it. having something like what MPCs get to find people would be nice :)

Yeah, maybe not something as simple a system as "rp y/n" as all of us would be yes , given the nature of the system.

Maybe something with more detailed tags. Like one to note if someone if having a private or 'intimate' (not sexuality obvious because rules) role playing moment that they don't want ruined by some random person jumping in.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Arawn on December 27, 2015, 07:26:26 PM
We are all looking for rp here, as this is an rp server. The bigger issue is finding it. having something like what MPCs get to find people would be nice :)

Yeah, maybe not something as simple a system as "rp y/n" as all of us would be yes , given the nature of the system.

Maybe something with more detailed tags. Like one to note if someone if having a private or 'intimate' (not sexuality obvious because rules) role playing moment that they don't want ruined by some random person jumping in.

Under this system, though, you'd be able to toggle it off, right?
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Merry Munchkin on December 27, 2015, 07:43:02 PM
I am admittedly confused as to what the tag is supposed to accomplish?

If everyone is already default tagged as "looking for RP", then having a tag doesn't really help anyone "find" RP.  Nor does it necessarily help for RP privacy purposes, since a tag of "not looking for RP" is not really accurate -- you are engaged in RP, you just don't want any outsider to participate in it (which is a little clique-ish and exclusionary to my sensibilities). 

Conversely, it could serve as a red flag for trolling or worse.  My fear would be that someone uses the tag as an equivalent of "afk" or "don't bother me", which might actually attract someone to come bother you.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 27, 2015, 08:09:39 PM
The idea was more simply Your Name - Your Location. Nothing fancy or anything like that.

And technically you'd have to toggle it on for it to occur in the first place, at least in as I saw it. Default is you're not in, then you can toggle in, then if you aren't into ti you can toggle off again.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Feronius on December 27, 2015, 08:22:25 PM
The idea was more simply Your Name - Your Location. Nothing fancy or anything like that.

And technically you'd have to toggle it on for it to occur in the first place, at least in as I saw it. Default is you're not in, then you can toggle in, then if you aren't into it you can toggle off again.

This is precisely how that system worked on the two servers I have seen it used on.
But on top of your character name and location, it also displayed your account name.

By default your character's location did not appear on the list, you needed to toggle that option first.
Players that had themselves set to anonymous could also still use the feature to find other players.


If the system is optional (and needs to be toggled on first), adding options for additional statuses should not be needed. If you don't want to be found, just don't turn the tracker on. And if you know you are going to be AFK for a prolonged period of time, you should simply log out. I have not had negative experiences with systems like this on this game.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: herkles on December 27, 2015, 08:57:56 PM
The idea was more simply Your Name - Your Location. Nothing fancy or anything like that.

And technically you'd have to toggle it on for it to occur in the first place, at least in as I saw it. Default is you're not in, then you can toggle in, then if you aren't into ti you can toggle off again.

The MPC system is better.  How it works is thus, say there are 50 people on.

@locate

Barovia - Vallaki - 20
Dementlieu - Port-a-Lucine - 20
Har'akir - 5
Barovia - village of barrovia - 5

No names, just place areas and number of people there.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: A normal snake on December 27, 2015, 09:56:16 PM
The idea was more simply Your Name - Your Location. Nothing fancy or anything like that.

And technically you'd have to toggle it on for it to occur in the first place, at least in as I saw it. Default is you're not in, then you can toggle in, then if you aren't into ti you can toggle off again.

The MPC system is better.  How it works is thus, say there are 50 people on.

@locate

Barovia - Vallaki - 20
Dementlieu - Port-a-Lucine - 20
Har'akir - 5
Barovia - village of barrovia - 5

No names, just place areas and number of people there.

Even with a system like this I'd still want an opt-out, if I'm playerside and off in one of my secret meeting spots I don't want it broadcast that I'm in there even if my name isn't shown.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 27, 2015, 10:06:13 PM
Well yes, it's just as simple as R - Associated # - 1 for "Remove Me". And then when you want it back on, ditto but hit "List me"

This is assuming you've already opted in to the system. Thats why it should be opt in, rather then default on.

Also, for my opinon, I dislike it being vague. It's one thing with the MPC's because they are by their nature hostile and pvp based. The whole point of the system would be to allow people to see people more accurately so meet ups can occur. I've seen like, 40+ people on and not seen a soul. Telling me people are in "Valliki" isn't really helpful because Valliki consist of like a dozen massive zones with exponentially greater number of subzones.

But if I see like five people hanging out at The Drowned Rat or something, that's far more useful.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Merry Munchkin on December 27, 2015, 10:07:36 PM
To be honest, if this system were implemented, I'd probably have it toggled "off" for the entire time I am logged in.  I don't necessarily want anyone to know where I am. 
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 27, 2015, 10:10:41 PM
You wouldn't be toggled on in the first place.

I'm sorry I might be misspeaking here, but I've been trying to get this point across. Such a system would require you to manually turn it on, meaning you would only be in it if you opted into it. Hence the 'opt in" part.

If that's not your thing, that's cool, but if I'm sitting in La POrta in Quarter Publique and would like people to come by, I'd flip it on. Even more so if I'm at like, The Gilded Rose or Le Cafe de Artiste.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: herkles on December 27, 2015, 10:24:21 PM
Perhaps it is best we don't bother with this and just continue as we have been doing as super secret rp could be compromised.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: qwertyuioppp on December 27, 2015, 10:25:08 PM
I didn't like this idea when this was originally posted, but it's grown on me a bit. A lot of the time my characters are sitting in out-of-the-way places, waiting for RP that's never going to happen, and that definitely does frustrate me because there's some really cute and cool places in the module that never get used. I think an opt-in would be better than an opt-out, and it would definitely be necessary in my opinion.

I think my biggest concern is forgetting about it; I really do like to think of myself as an inclusive person, but if I forget to toggle off one day, and everyone can see what secret meeting place, or what high-loot dungeon I'm doing, and people decide to randomly show up halfway through RP or whatever and interrupt, I can see it grinding me the wrong way. Preferably it would have to be toggled-on each time you logged in, I'd even go so far as to suggest that it would have to be toggled on each time you change area.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Maiden on December 27, 2015, 10:30:55 PM
I'd forget the location thing entirely. What do people do when they want to hang out with their friends? They send a tell. That's actually what I assumed would happen!

Organizing to cross paths OOC doesn't seem bad to me. People seem to arrive mysteriously to underway dungeon runs after all...
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Tarmikos1 on December 27, 2015, 10:46:54 PM
If you can manually opt in and out of it then it wouldn't disrupt things, but I have known dozens of players
who I have attempted to get into roleplay and the server quit, due to not being able to find roleplay or people and
become frustrated after spending hours in empty zones, and not knowing the community, because joining
a community like this can be intimidating to some.

When hanging about in an inn or port-a-lucine, you could opt in so others know those areas are populated
if you wanted general roleplay, if it is a secret hush hush thing then don't. And with the size of the world and
new areas being added makes places like Har Akir and Hazlan which are wonderful areas less likely to be
roleplayed in, Har Akir from my own experience is entirely a dungeon run place.

Turning it off is a must though, because I can imagine the nightmares of having people turning up to secret meetings,
dungeon runs or even people who have bounties.

I like the idea of a voluntary system which can be used to sort of light a candle to roleplay hotspots.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 27, 2015, 10:53:24 PM
I didn't like this idea when this was originally posted, but it's grown on me a bit. A lot of the time my characters are sitting in out-of-the-way places, waiting for RP that's never going to happen, and that definitely does frustrate me because there's some really cute and cool places in the module that never get used. I think an opt-in would be better than an opt-out, and it would definitely be necessary in my opinion.

I think my biggest concern is forgetting about it; I really do like to think of myself as an inclusive person, but if I forget to toggle off one day, and everyone can see what secret meeting place, or what high-loot dungeon I'm doing, and people decide to randomly show up halfway through RP or whatever and interrupt, I can see it grinding me the wrong way. Preferably it would have to be toggled-on each time you logged in, I'd even go so far as to suggest that it would have to be toggled on each time you change area.

I dunno about per area. But per login, yeah.

Functionality has to meet server load, after all, and I think flicking it off every time you zone might be an increase on server load? I dunno.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: EO on December 27, 2015, 11:14:06 PM
If I were to implement it (if!), you'd toggle it on and it'd stay on until you toggled it off but you'd get a reminder message whenever you logged in or something like that. It'd be simpler to manage that way.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 27, 2015, 11:22:33 PM
NO IM PRETTY SURE YOU JUST  CONFIRMED HALF LIFE THREE GOOD JOB.

But yeah that system works. I think I've gotten my point across about why I feel such a system would be useful and how it should be voluntary to prevent ze secrets being let out.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: LivingWasteland on December 28, 2015, 12:48:32 AM
I like it. Beats standing around Port or the Skirts waiting for someone to come along.

A concern I saw was it staying on when people go into super secret RP. . .well, that's personal accountability and we shouldn't get rid of a great system idea because of individual forgetfulness :P
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Nemesis 24 on December 28, 2015, 06:26:34 AM
I really like it personally.  I love the idea of finding roleplay through this system, making and meeting new friends and building the community.  But I don't like the idea of it saying where the player is.  I think a simple alert saying that the person is looking for either dungeoning or serious RP and then following up with a tell could be really great for improving the community communication as a whole, bring us all together.

How you deliver the tell could be interesting too.  You could just go ooc and say something like:

//Hey there, I'm out and about here, and looking for some roleplay - care to catch up somewhere?

Or you could go more story telling, and do the following, via tell.

*The armoured figure stepped off the caravan, as it ground to a halt, looking around for a moment to gather his bearings, eyeing the willow girded pool nearby, the Vistani caravan captain winking at him in a mocking fashion as he approached.*  'Welcome to Barovia, fellow.  Take care'.  *With a glint of a gold tooth and a wicked grin, he stepped away.*

Long winded, but it tells the other player that the person is in Barovia, probably at Tser pool, and possibly, maybe, you could bump into each other.  You just have a better idea of who to send that invitation to, with this tool.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Feronius on December 28, 2015, 09:32:01 AM
If you have a character that is involved in super secret RP a lot, I would choose to leave the feature permanently turned off on that PC.

I would love to be able to use it on all my other characters though, preferably with (somewhat) exact locations. I have used the MPC version in the past and, depending on the area, it really does not narrow down the locations at all. It works well for MPCs, but you can still end up looking for people for hours and never bump into anyone.


I think that is, at least for me, the biggest turn off about PotM. Almost everything requires such a big time investment. It really puts me off from playing here altogether when I already know I do not have seas of time or the time it would take to achieve anything memorable and worthwhile.
If this system lets me save up to a few hours (easily) each week that is normally spend trying to locate people to RP with, then I am all for it.

I am not really opposed to having to send players a tell first, but I thought the idea behind a system like this was that you would no longer have to resort to constant OoC communication to find people willing to RP? You already know where the players are and that they are up for RP, additional OoC communication feels a bit unnecessary. I would prefer walking by and doing the emote then, it just feels more spontaneous. Especially if there are multiple players gathered in one zone it just cuts out a ton of OoC chatter and allows everyone to focus on simply RPing. I don't know if other people feel the same about this though.
The exception would be if I see someone is in a dungeon area. Then I would consider it polite and would feel obliged to send a tell first.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 28, 2015, 09:52:29 AM
In my mind, at least, there wouldn't be any rules associated with the system. The system is a thing unto itself. If you don't want people to RP with you that you don't know, well, don't include yourself in the system.

Sending a tell might be the polite thing to do, but making it a hard and fast rule is not something I would support personally.

I mean, on a scale I would say "yea sure send a tell", but I wouldn't tell you you HAD to.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: ladylena on December 28, 2015, 10:59:46 AM
Perhaps it could be done the same way as what we have in place for (A)MPCs. Shows the locations and how many people are in there, but not giving names.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: booksarefun666 on December 28, 2015, 01:59:48 PM
I don't see how I can say no to this if you can just opt out when you want your SECRET CLANDESTINE MEETING because I've been in a situation where a place is empty and there was thirty or more people on one server.

 Just knowing where the majority of the server is at the time would help.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Snipehunt on December 28, 2015, 02:06:58 PM
I don't see how I can say no to this if you can just opt out when you want your SECRET CLANDESTINE MEETING because I've been in a situation where a place is empty and there was thirty or more people on one server.

 Just knowing where the majority of the server is at the time would help.

Exactly. I understand that most people are on here for roleplay, so obviously it's not like it's thin on the ground, but it's not a bad idea to have a system of people who are actively looking for RP.

I sort of misspoke on my reply yesterday about it (damn my distraction with work. why can't RP be fulltime?). What's most important, to me, is knowing if someone's 'up' to starting an RP right now, or to a new person joining in on an RP session in-progress.

Maybe a character is in the middle of crafting and can't talk, maybe they're finally having a heart-to-heart with someone that they don't want interrupted, or maybe they're plotting to kill you and don't want you to know where they are. There are a million reasons why having it would do well, each one different for every person, but only as an optional setting (which many people have already repeated in this thread, a lot).
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Merry Munchkin on December 28, 2015, 02:07:35 PM
In my mind, at least, there wouldn't be any rules associated with the system. The system is a thing unto itself. If you don't want people to RP with you that you don't know, well, don't include yourself in the system.


This is an unwanted side-effect of having a system like this:  I am perfectly willing to RP with anyone I cross paths with, but I don't necessarily want players to be able to locate my characters in a meta way (because that thwarts good secret RP or PvP that may be developing).

Your method assumes that someone not "opting in" is somehow not interested in RP.  That is not the case. 

I don't necessarily mind an MPC-style system that let's you see where concentrations of players are located, since that helps go to where the population is, and improves your chances of running into RP opportunities.  Knowing that there are 20 people around Vallaki helps narrow down the areas a player should be roaming without giving away plot locations or secret rendezvous sites (and there aren't that many logical locations per area that people will tend to congregate anyway, so no one should be wandering too long before running into people). 

However, a system that lets you track down a specific player or character to a specific location is not necessarily supportive of RP any more than it is supportive of griefing or stalking or some other immersion breaking activity.  Moreover, such a system could be counter-productive to the extent it encourages players to simply run with the same clique of people over and over, and not interact with strangers. 

Knowing where the crowds are makes sense to me, so long as the locations are not too specific (like the MPC sytsem).  I would be a bit leery of knowing exact numbers of people at a location --- knowing there is  only 1 person in a specific location could be sufficient identification by itself to jeopardize a plot or secret intrigue going on.  Being able to locate specific individuals seems like it might trigger the law of unintended consequences.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 28, 2015, 02:15:20 PM
In my mind, at least, there wouldn't be any rules associated with the system. The system is a thing unto itself. If you don't want people to RP with you that you don't know, well, don't include yourself in the system.


This is an unwanted side-effect of having a system like this:  I am perfectly willing to RP with anyone I cross paths with, but I don't necessarily want players to be able to locate my characters in a meta way (because that thwarts good secret RP or PvP that may be developing).

Your method assumes that someone not "opting in" is somehow not interested in RP.  That is not the case. 

I don't necessarily mind an MPC-style system that let's you see where concentrations of players are located, since that helps go to where the population is, and improves your chances of running into RP opportunities.  Knowing that there are 20 people around Vallaki helps narrow down the areas a player should be roaming without giving away plot locations or secret rendezvous sites (and there aren't that many logical locations per area that people will tend to congregate anyway, so no one should be wandering too long before running into people). 

However, a system that lets you track down a specific player or character to a specific location is not necessarily supportive of RP any more than it is supportive of griefing or stalking or some other immersion breaking activity.  Moreover, such a system could be counter-productive to the extent it encourages players to simply run with the same clique of people over and over, and not interact with strangers. 

Knowing where the crowds are makes sense to me, so long as the locations are not too specific (like the MPC sytsem).  I would be a bit leery of knowing exact numbers of people at a location --- knowing there is  only 1 person in a specific location could be sufficient identification by itself to jeopardize a plot or secret intrigue going on.  Being able to locate specific individuals seems like it might trigger the law of unintended consequences.

BUt that makes the system useless, because "20 players in barovia" is 20 players over over t wo dozen major zones and what, thrice to quadruple that number of sub-zones such as inns, banks, bars, clubs, etc.?

Also, this would have no effect on cliques, because the cliques would simply not bother using the system. They're already going to send a /tell to those who are "in" where they're going to be.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Merry Munchkin on December 28, 2015, 02:20:44 PM
I understand what you are saying, and I think some sort of "population detector" is helpful, but I don't think people are trying to make an effort to understand what I am saying, which I guess can be summed up in one sentence:

"I am happy to RP with anyone I run across, but I don't want anyone meta-locating my characters"

Opting out of the system solves my second point, but if I opt-out of this system, players like you are going to assume that I am not interested in RP, which is false and undermines my first point.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: herkles on December 28, 2015, 02:25:24 PM
Why not place it in the OOC lounge area? this is after all an OOC tool to figure out where people are to roleplay. that way the main way to figure it out would be to go to an inn room and go to the ooc lounge.  the point with the MPC system is that it is vague.

When you read barovia - vallaki - 20, what you are reading is of all the areas(including the dungoens) in vallaki. It is a rather vague system.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 28, 2015, 02:28:00 PM
I understand what you are saying, and I think some sort of "population detector" is helpful, but I don't think people are trying to make an effort to understand what I am saying, which I guess can be summed up in one sentence:

"I am happy to RP with anyone I run across, but I don't want anyone meta-locating my characters"

Opting out of the system solves my second point, but if I opt-out of this system, players like you are going to assume that I am not interested in RP, which is false and undermines my first point.

If you opt out of the system, then I assume you're not interested in actively being sought out. That's all. And from what I've seen on the server, that's basically what's going down anyway, but not always by choice.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Snipehunt on December 28, 2015, 02:32:16 PM
Alternatively, I've noticed that a lot of people advocating for this system (myself included) are newer or less experienced players that haven't gotten a hold of the system well.

Maybe a mentor system? Not so much an actual script, but maybe even something as simple as a forum post where older players can meet new people and get them started?

Now that I actually write this out, I've realized that a system like this is already in place... kind of. We have the Welcome Mat thread, and in my own experience I ran into another player right as I reached the arrival map who guided me around IC-ly. It was actually really embarrassing and nerve wracking at the time since I had no idea what I was doing then, but I appreciate it (and hate myself, because I've forgotten the man's name...I think Kashia still owes him money.)

My response is getting off topic but my point is, maybe there are other ways to fullfill this need, and maybe we already have them. WE just need to be more conscious about using them. Be more of a community, yadda yadda.

Also re: Herkles. The OOC lounge actually sounds like a good idea! It's not like people use it much now, anyway...
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: ladylena on December 28, 2015, 05:16:20 PM
The system that is availible for the (A)MPC is a bit more specific than just 20 in barovia. It actually lists the map they are on, for the most part. So like, you might see "3 in Vallaki sewers" "20 in POrt-a-Lucine" "1 in Edrigan" "4 in Krofburg" etc, so rather than listing "Edrigan - Lucy Mcgee" it provides some information but not all the information which could be used for metagaming. Especially if you have a character who is being hunted.

A system that displays your name and location can be risky. Where as, one that provides the amount of people in each area is great. I mean if you are always looking for someone in particular you can just send them a tell and ask.

The idea to opt out is nice, but eventually it might become seen as "so and so isn't opted to display their location, so they must be wanting to avoid rp" when in fact they might have it opted out to protect their character from metagaming hunters.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: EO on December 28, 2015, 05:23:11 PM
I'm working on a proposal dev-side; if it's approved, it'd work something like this:

@lfrp to opt in/out of it
@lfrp list to display a list of people interested in RP and their location (see below)
@lfrp loc to hide/show your location to others; if you choose to hide your location, people won't see in which area you are but you won't be able to see where others are either (goes both ways)

It'd work with emotes and you'd get a reminder when you log in that you are in LFRP mode.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Snipehunt on December 28, 2015, 05:25:43 PM
I'm working on a proposal dev-side; if it's approved, it'd work something like this:

@lfrp to opt in/out of it
@lfrp list to display a list of people interested in RP and their location (see below)
@lfrp loc to hide/show your location to others; if you choose to hide your location, people won't see in which area you are but you won't be able to see where others are either (goes both ways)

It'd work with emotes and you'd get a reminder when you log in that you are in LFRP mode.

Assuming I'm reading this right that means you can choose to be on the list without giving away your location, yes? So a best of both worlds option, in my opinion.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: EO on December 28, 2015, 05:26:54 PM
Quote
Assuming I'm reading this right that means you can choose to be on the list without giving away your location, yes? So a best of both worlds option, in my opinion.

Yeah, you can choose to be there without displaying your location but at the same time you won't be able to see where others are.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Feronius on December 28, 2015, 05:54:16 PM
I'm working on a proposal dev-side; if it's approved, it'd work something like this:

@lfrp to opt in/out of it
@lfrp list to display a list of people interested in RP and their location (see below)
@lfrp loc to hide/show your location to others; if you choose to hide your location, people won't see in which area you are but you won't be able to see where others are either (goes both ways)

It'd work with emotes and you'd get a reminder when you log in that you are in LFRP mode.

Assuming I'm reading this right that means you can choose to be on the list without giving away your location, yes? So a best of both worlds option, in my opinion.

Yeah, you can choose to be there without displaying your location but at the same time you won't be able to see where others are.

That third command honestly makes no sense to me. If you do not want your location to be shown, just turn the feature off?
I'd think that allowing players to put their names on the list without revealing any information would only add chat spam for those that do actively use the feature.

If you want to see the names of all the characters that are online, you would just open up the player list.
The fact you are logged in on an RP server makes it a given you are up for RP. Isn't it against the server rules not to be? Unless you are in an OoC area, of course.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Soul Suspect on December 28, 2015, 10:27:47 PM
Im fairly sure the idea of players (non MPC) with this system got shutdown before because it took away immersion, sort of why we cant see "whos playing" before you log in.
Maybe instead of having it available when ever you like as a typing in command, maybe have a "noticeboard" or "scrying orb" in the OOC lounge that did the same as @locate would please both parties?
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: herkles on December 28, 2015, 10:29:32 PM
I'm working on a proposal dev-side; if it's approved, it'd work something like this:

@lfrp to opt in/out of it
@lfrp list to display a list of people interested in RP and their location (see below)
@lfrp loc to hide/show your location to others; if you choose to hide your location, people won't see in which area you are but you won't be able to see where others are either (goes both ways)

It'd work with emotes and you'd get a reminder when you log in that you are in LFRP mode.

Assuming I'm reading this right that means you can choose to be on the list without giving away your location, yes? So a best of both worlds option, in my opinion.

Yeah, you can choose to be there without displaying your location but at the same time you won't be able to see where others are.

That third command honestly makes no sense to me. If you do not want your location to be shown, just turn the feature off?
I'd think that allowing players to put their names on the list without revealing any information would only add chat spam for those that do actively use the feature.

If you want to see the names of all the characters that are online, you would just open up the player list.
The fact you are logged in on an RP server makes it a given you are up for RP. Isn't it against the server rules not to be? Unless you are in an OoC area, of course.

Perhaps with this system you can go ooc where-ever you want without anyone stoping you as you aren't interested in rp. after all you didn't opt in for rp.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: EO on December 28, 2015, 10:59:47 PM
That third command honestly makes no sense to me. If you do not want your location to be shown, just turn the feature off?
I'd think that allowing players to put their names on the list without revealing any information would only add chat spam for those that do actively use the feature.

If you want to see the names of all the characters that are online, you would just open up the player list.
The fact you are logged in on an RP server makes it a given you are up for RP. Isn't it against the server rules not to be? Unless you are in an OoC area, of course.

It's very likely that many players online don't want to hook up for roleplay because they are already roleplaying with people, they are off adventuring, they are spending hours crafting, they are in some secretive RP, etc, so they won't go into LFRP mode.

People that toggle it are interested in RP; they may not want their location broadcasted for metagaming concerns (a legit concern unfortunately). It'll make it easier to differentiate those who are actively looking for RP (and to whom you can send tells) and those who aren't because they're occupied or antisocial or whatever.

And nothing stops someone who's hiding his location to change that setting to see where others are.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: EO on December 28, 2015, 11:11:26 PM
Quote
Perhaps with this system you can go ooc where-ever you want without anyone stoping you as you aren't interested in rp. after all you didn't opt in for rp.

Once again herkles, your passive aggressive attitude is unwelcome. If you can't be constructive, don't post.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: -Wing on December 28, 2015, 11:17:59 PM
If time is to be spent on this, I would suggest the @lfrp opt in/out without a location component.

My personal opinion is that the location component introduces potential issues within a PvP server.  I see potential issues where people who are looking for location privacy have to coordinate ooc whenever they are travelling with others.  I see potential issues where a player doesn't know they need to be cautious about their location, but it is used against them.  It opens up another method of metagaming which will end up as arguments put in lap of the cc and dms.  Where possible, I prefer to see programming implemented that limits this kind of issue (rather than creating more).

I also don't think it achieves the goal, which is to help people find and engage in more rp across the community.  My experience with this kind of system is that people don't use it consistently, so you end up spending time chasing peoples locations when they are 'looking for rp' only to find out ic that their status is simply not updated.

I would make the @lfrp a toggle between the following (except phrased better):
RP in game only / Open to tells to coordinate RP meet up

This allows everyone insight into who doesn't want their immersion/rp interrupted, and who is comfortable with being messaged for ooc coordination. 

This does have the disadvantage of breaking immersion for some players who would be happy to have their character stumbled upon via published location, but don't like having to ruin the surprise and interrupt their focus with tells.  To me, the balance of pros and cons still weighs in favor of avoiding the location level detail.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: herkles on December 28, 2015, 11:28:40 PM
Quote
Perhaps with this system you can go ooc where-ever you want without anyone stoping you as you aren't interested in rp. after all you didn't opt in for rp.

Once again herkles, your passive aggressive attitude is unwelcome. If you can't be constructive, don't post.

My point is thus. are we not all looking for rp here? If you opt out, is that not a signil to others that you don't want to rp, on an rp server? This is an rp server and as such are we not all wanting rp. if everyone is in and no one is in the result is the same.  Personally I don't see the issue with the MPC system, if it was in the ooc lounge.

You could just make it even vaguer, not really helpful though.

barovia - western half(vallaki, krezk, midway and in between) - 30
barovia - eastern half(everything past the chocking mists) - 5
dementlieu - 15
hazlan - 5
har'akir - 8
mists(including the camp) 20
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on December 28, 2015, 11:36:47 PM
If time is to be spent on this, I would suggest the @lfrp opt in/out without a location component.

My personal opinion is that the location component introduces potential issues within a PvP server.  I see potential issues where people who are looking for location privacy have to coordinate ooc whenever they are travelling with others.  I see potential issues where a player doesn't know they need to be cautious about their location, but it is used against them.  It opens up another method of metagaming which will end up as arguments put in lap of the cc and dms.  Where possible, I prefer to see programming implemented that limits this kind of issue (rather than creating more).

I also don't think it achieves the goal, which is to help people find and engage in more rp across the community.  My experience with this kind of system is that people don't use it consistently, so you end up spending time chasing peoples locations when they are 'looking for rp' only to find out ic that their status is simply not updated.

I would make the @lfrp a toggle between the following (except phrased better):
RP in game only / Open to tells to coordinate RP meet up

This allows everyone insight into who doesn't want their immersion/rp interrupted, and who is comfortable with being messaged for ooc coordination. 

This does have the disadvantage of breaking immersion for some players who would be happy to have their character stumbled upon via published location, but don't like having to ruin the surprise and interrupt their focus with tells.  To me, the balance of pros and cons still weighs in favor of avoiding the location level detail.

I can understand the concerns, but the problem is approaching someone oocly without knowing them for most people is kind of a hard thing to do. Sending that /tell is difficult because what if they don't want to talk to? There are players, I am sure, who never roleplay in public, who never leave their gruop of friends; i'm fine with that.

But there's people like me on the other hand, who are always willing to engage with new people 90% of the time. I think this is why EO is offering a hybrid as a compromise, since his system incorporates both elements while defaulting to yours, while allowing my position to be toggled.


REMEMBER PEOPLE, PAGLIACCI IS ALWAYS DOWN TO CLOWN.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: EO on December 28, 2015, 11:42:56 PM
Quote
I can understand the concerns, but the problem is approaching someone oocly without knowing them for most people is kind of a hard thing to do. Sending that /tell is difficult because what if they don't want to talk to? There are players, I am sure, who never roleplay in public, who never leave their gruop of friends; i'm fine with that.

That. Everyone is here to roleplay but not everyone is here to roleplay with just everyone everytime. If I'm in the middle of a DM plot in Souragne or adventuring in Perfidus, I won't broadcast my availability to RP since it'll just mislead people. And for someone looking for RP, it'll be one less random person to approach when looking for RP.

It can be daunting when you log on alone in the Outskirts and can't find anyone around you. Most people, including posters here, won't start spamming the entire player list. What they'll do instead? Either log out of boredom or solo. With a system like that, you get a chance to hook up with people who may either be alone too and looking for RP or looking to include people in their RP.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Feronius on December 28, 2015, 11:45:49 PM
I thought the player list was removed to prevent people from metagaming which class characters were?

Anyway, I strongly urge the dev team to go for specific locations, as you would be able to opt out of it anyway.
If it's so vague that you still won't be able to locate the RP, then the feature fails to do what it was created for.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Mereyn on December 29, 2015, 12:47:05 PM
Perhaps the feature could be designed in the way that it is more of a rumour.
Something along the lines of: "You've heard that Person-X has been sighted around Location-Y not long ago."
This would still leave it more or less IC, as rumours can spread about people. (NPCs do talk, afterall - word gets around.)
On the other hand it should still be toggleable, as the rest of the Debug-messages, for sake of privacy, etc.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: FinalHeaven on December 29, 2015, 12:55:28 PM
I actually really like that rumor idea in theory but my concern would have to do with situations like criminal rp, or taking into account different variables like stealth or a disguise.

For instance someone hearing rumors that so and so was there the day farmer Bogdan got his turnips stolen doesn't bode well if we're worried about potential metagaming from the system.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Soul Suspect on December 29, 2015, 02:13:44 PM
(Sort of summing up other peoples comments)

If the location is too vague people looking for RP will get frustrated and will find it hard to find others.
If the location is too accurate people engaging in secret RP will get frustrated as they wouldn't want their location broadcasted.
Spoiler: show

I'm working on a proposal dev-side; if it's approved, it'd work something like this:
@lfrp to opt in/out of it
@lfrp list to display a list of people interested in RP and their location (see below)
@lfrp loc to hide/show your location to others; if you choose to hide your location, people won't see in which area you are but you won't be able to see where others are either (goes both ways)
It'd work with emotes and you'd get a reminder when you log in that you are in LFRP mode.

EO's idea would work fairly well but it would be nice if some area's auto fire the @lfrp loc so that it changes from Show to Hide I.E some faction bases.
Or the command is @lfrp hide and @lfrp show so that if you are already in @lfrp hide it doesn't switch to @lfrp show as soon as you enter the area.
An indicator in the combat log every so often saying that you are broadcasting your location would be helpful as I grantee I'm going to forget what mode I'm in after a while or a new sub menu in the Rest menu?
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Feronius on December 29, 2015, 02:36:32 PM
An indicator in the combat log every so often saying that you are broadcasting your location would be helpful as I grantee I'm going to forget what mode I'm in after a while or a new sub menu in the Rest menu?

If this system will end up working like EO suggested, you could simply type "@lfrp loc" to see whether your location is shown or hidden.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Soul Suspect on December 29, 2015, 02:48:36 PM
An indicator in the combat log every so often saying that you are broadcasting your location would be helpful as I grantee I'm going to forget what mode I'm in after a while or a new sub menu in the Rest menu?
If this system will end up working like EO suggested, you could simply type "@lfrp loc" to see whether your location is shown or hidden.

AH I see, it would be great if we could get specific locations.
I'm sure the area triggers would be fairly easy?
Would be a pain if it came up "Joe Bloggs - Ba’al Verzi HQ"
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: ladylena on December 29, 2015, 03:27:22 PM
An indicator in the combat log every so often saying that you are broadcasting your location would be helpful as I grantee I'm going to forget what mode I'm in after a while or a new sub menu in the Rest menu?
If this system will end up working like EO suggested, you could simply type "@lfrp loc" to see whether your location is shown or hidden.

AH I see, it would be great if we could get specific locations.
I'm sure the area triggers would be fairly easy?
Would be a pain if it came up "Joe Bloggs - Ba’al Verzi HQ"

I remember the system used for the MPCs would show faction bases and hidden places such as the Church or Nerull
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: EO on January 26, 2016, 10:37:51 PM
I'll implement the LFRP system in my next update but it won't include the option to hide your location for now (though secretive faction bases will by default be hidden); we considered having the option to hide it but figured that may encourage people to leave it on all the time even when not really seeking RP. Instead, people will activate it if they do look for RP.

We'll evaluate that choice as time goes.

Fyi, the commands will be:

@lfrp to toggle it on or off
@lfrp list to view the list of players on LFRP along with their location
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: qwertyuioppp on January 26, 2016, 11:19:06 PM
 :thumbup:
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Crimson Shuriken on January 26, 2016, 11:31:59 PM
Would this setting be on a per character or per username basis?
Just curious as I could see myself wanting one setting on one character, but perhaps more apt to opt in on a change of pace character.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: Pagliacci on January 27, 2016, 06:45:16 AM
I wuold think by character would be way less workload then by account?

But I'm not a coder-dude-guy.
Title: Re: LFRP Opt In System (I'm bad at names)
Post by: booksarefun666 on January 31, 2016, 12:38:55 AM
This system will ruin POTM forever and will never be implemented.