Ravenloft: Prisoners of the Mist

Public (OOC) => Tech discussion => Topic started by: Geiger on May 22, 2015, 05:48:45 PM

Title: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Geiger on May 22, 2015, 05:48:45 PM
Hello POTM shoppers. Here are the links to basically everything you'd need linked to in regards to overrides. From time to time if the community finds something worth putting in the OP, it'll be put under HOT HOT COMMUNITY FINDS.

OFFICIAL POTM FILES:
OFFICIAL FILES, YEAH! (http://www.nwnravenloft.com/forum/index.php?topic=862.0)

OLD THREADS:
OLD FILES I (http://www.nwnravenloft.com/forum/index.php?topic=1546)
OLD FILES II (http://www.nwnravenloft.com/forum/index.php?topic=23628.0)

WHERE TO GET NWN MODS & OVERRIDES:
Neverwinter Vault (http://neverwintervault.org/)
Nexus (http://www.nexusmods.com/neverwinter/?)

WHERE TO STORE YOUR OWN:
Mediafire (http://www.mediafire.com/)
Dropbox (http://www.dropbox.com/)

HOT HOT COMMUNITY FINDS: :flame:

THANKS TO:
Feronius for link finding and help formatting!
Miuo for contributing and link finding!
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Heretic on May 22, 2015, 08:22:35 PM
I really brainwashed you with Ezrite 4th sect stuff.

Im sorry. :(
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Miuo on May 23, 2015, 01:59:41 PM
Removed.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Miuo on May 23, 2015, 02:10:15 PM
Removed.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Feronius on May 28, 2015, 05:14:42 AM
Improved Models Override

I took the liberty of combining several improved model overrides and compiling them into a single download, but more importantly I only added the improvements that should not cause any visual conflict with the original aesthetic of the game. If you want to slightly improve the default models, without straying too far from the vanilla look of the game and without perceiving things drastically different from those that do not have the same overrides installed, then this override might be for you.

Spoiler: show
 (http://i235.photobucket.com/albums/ee296/Feronius/Improved%20Models%20Override_zpsktvvfcmy.jpg)



Improved_models override.rar (http://www.mediafire.com/download/bloa2lny58z2e51/Improved_models%20override.rar)
(Click the link to download, extract the downloaded files to the override folder in your game directory)

Includes the following:

 
  • Improves about 9 existing vanilla heads, does not add any new content
  • Includes the hand update for the broader body type as well (male only)
  • Other (body)parts from the overrides were intentionally left out for better consistency with the vanilla game content and CEP content


All credit goes to the original authors of the mods. Unfortunately due to the disappearance of IGN's NWVault I no longer possess up-to-date links back to the original mods.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: dark_majico on June 10, 2015, 06:01:03 AM
Working link to the City Trees and Rural Trees override

[not my content]

http://neverwintervault.org/project/nwn1/hakpak/tileset/bioware-rural-trees-override

Working link to Rural Winter Override

[not my content]

http://neverwintervault.org/project/nwn1/hakpak/tileset/bioware-winter-rural-trees-override
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: dark_majico on June 10, 2015, 06:45:43 AM
Does anyone have the link to override that removes the lens flare from the bioware tilesets? I know I downloaded it once upon a time and now I can't find it anymore.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Feronius on October 23, 2015, 07:03:47 AM
This override is just a small personal project. The appearance of some creatures was bothering me, so I decided to fix these 'purple eagles' and to slightly upgrade some of the more commonly encountered creatures on the servers I play on. The updated textures stay pretty true to the original aesthetic of the overall game.


No Purple Eagles Override (http://www.mediafire.com/download/au0uo09rdqvbtpz/No_Purple_Eagles_Override.rar)

(http://i235.photobucket.com/albums/ee296/Feronius/RavenTextureOverride_zps3010d3ec.jpg~original) (http://www.mediafire.com/download/au0uo09rdqvbtpz/No_Purple_Eagles_Override.rar)


This override may be expanded on in the future, but these are the retextures it currently includes:

Deer - Deer are less brightly coloured, less orange tinted and slightly more realistic looking
Demon (Balor) - Demons are less brightly coloured and have more ancient looking bone armour
Earth Elemental - Earth Elementals should have an overall more down-to-earth and earthly appearance
Fire Mephit - Fire Mephits received some minor touch ups
House Cat - House Cats (black & white) no longer have that creepy Cheshire Cat look on their face
Ice Mephit - Ice Mephits received some minor touch ups
Imp - Imps are less brightly coloured, now have an impish smile and their eye colour matches their portrait
Raven - Ravens no longer look like purple eagles
Troll / Troll Chieftain - Trolls and Troll Chieftains are less brightly coloured
Wereraven - Wereravens no longer look like wereblackbirds and colour match with the new Raven texture
 
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Crimson Shuriken on October 24, 2015, 10:15:06 PM
 Krenshar texture override (https://www.dropbox.com/s/kh94d0ko43514on/c_cat_kren.tga?dl=0)

Screenshot:
(http://s13.postimg.org/8aacxmtjr/krenshar_compare_2resized.png) (http://postimage.org/)
Left - Original NWN,  Right my re-texture

I basically just tried to make look more like this:
(http://s13.postimg.org/ku0w7msd3/model_for_krenshar_override.png) (http://postimage.org/)

Edit: to keep this thread neat and tidy, if you have any comments about this or anything else I made, probably wiser just to use this existing thread.
It also contains some other overrides.
...  My wererat override, take it if you want. (http://www.nwnravenloft.com/forum/index.php?topic=33306.0)
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Miuo on November 07, 2015, 04:08:05 AM
Toro's Rural Override: http://neverwintervault.org/project/nwn1/images/texture/toros-rural-override

I recommend keeping dark_majico tree override if you have it, it adds to the tileset.

(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1276697669fullres.jpg)
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1224895055fullres.jpg)
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1224894982fullres.jpg)
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Crimson Shuriken on December 06, 2015, 04:45:40 AM
I made a small override to make the spell numerals match the Ravenloft GUI more, its simply roman numerals with the Kargatane's Nosferatu font.
I will look out of place if you use another gui, I'm sure.

Ravenloft GUI companion spell level radials (https://www.dropbox.com/s/j47it2r159l45fb/Ravenloft%20Spell%20Level%20Radials.7z?dl=0)

(http://i.imgur.com/CS2Bbvt.png)
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: dark_majico on December 11, 2015, 07:51:28 AM
Re post of the Baldures Gate 1 & 2 spell casting chants/sounds. Please note not all spell schools have a unique set of chants, Divination and Abjuration share the chants with another school I can't remember which at the moment, it won't work renaming the files using the same name format for the missing schools (a shame, I tried). You can use either set provided or mix your own preferred versions. Ive included my own personal preferred mixture of 1 and 2.

(Not my content)

Baldures Gate 1:

http://www.mediafire.com/download/94ka5zk1105yc5i/BG+Spell+Incantations.zip

Balbures Gate 2:

http://www.mediafire.com/download/x9s20dk3hoo5umf/BG2+Spell+Incantations+-+V2.rar


My personal mixture of the two:

http://www.mediafire.com/download/23a12tmijwp66wf/Prefered+Spell+Casting+Chants.rar



-------------------------------------------------
-------------------------------------------------

An updated version of the Neverwinter Nights spell icons. Different variations exsist on the internet of this but this is my preffered version.

(Not my content)

Neverwinter Nights Spell Icons Generation 2:

http://neverwintervault.org/project/nwn1/other/gui/colorized-spell-icons-generation-2



-------------------------------------------------
-------------------------------------------------


Toro's Rural Override: http://neverwintervault.org/project/nwn1/images/texture/toros-rural-override

I recommend keeping dark_majico tree override if you have it, it adds to the tileset.

(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1276697669fullres.jpg)
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1224895055fullres.jpg)
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1224894982fullres.jpg)

Will Toro's override the Rural sets I mentioned previously? The transition for the stream and forrest entry is amazing.


Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Feronius on December 28, 2015, 09:13:03 PM
Updated the No Purple Eagles Override. It now also includes an updated texture for the Deer model.

No Purple Eagles Override (http://www.mediafire.com/download/au0uo09rdqvbtpz/No_Purple_Eagles_Override.rar)

Deer - Deer are less brightly coloured, less orange tinted and slightly more realistic looking
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Strigoi on January 07, 2016, 02:04:15 PM

(http://i643.photobucket.com/albums/uu152/Stravokov/Ravenloft%20-%20Prisoner_0007d_zpsrznamtob.jpg) (http://s643.photobucket.com/user/Stravokov/media/Ravenloft%20-%20Prisoner_0007d_zpsrznamtob.jpg.html)

(http://i643.photobucket.com/albums/uu152/Stravokov/Ravenloft%20-%20Prisoner_0013_zpsgbcj52qm.jpg) (http://s643.photobucket.com/user/Stravokov/media/Ravenloft%20-%20Prisoner_0013_zpsgbcj52qm.jpg.html)

ALTERNATIVE GOTHIC CITY RESKIN




http://neverwintervault.org/project/nwn1/images/texture/alternative-gothic-city-reskin

i recolored and altered this City tile override to fit more with Ravenloft since i liked it so much.

enjoy :)


Edit: does not remove the iconic Ravenloft Signs!!!
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: A normal snake on January 07, 2016, 02:05:42 PM
I put the override in yesterday, it adds to the atmosphere in ways the screenshots don't really show. Good work Strig!
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: greeneggs on January 07, 2016, 02:39:20 PM
Love it Strigoi! 
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Soren / Zarathustra217 on January 29, 2016, 04:23:56 AM
This is a little side project I've worked with for a while, felt it was finally polished enough to share it:

http://neverwintervault.org/project/nwn1/images/texture/specular-environment-maps

It tweaks the reflection of objects (such as metals). Here's a before and after image:

(http://neverwintervault.org/sites/neverwintervault.org/files/project/20172/images/envmaptestold.jpg)

(http://neverwintervault.org/sites/neverwintervault.org/files/project/20172/images/envmaptestnew.jpg)

And an in-action shot:

(http://neverwintervault.org/sites/neverwintervault.org/files/project/20172/images/envmaptestnew2.jpg)
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Crimson Shuriken on February 02, 2016, 09:54:29 PM
This is not an override per se.
It does function like one, but has a modified rladdons.hak to allow it to overwrite all assets that are unique to PotM, and all the original NWN assets and marry to two to form a singular look.

This is an alternative gui/icon set specifically tailored for PotM 2.0 and later. It provides custom icons for all original NWN content and PotM's custom feats such as Lightning Rage, and all custom spells, such as Withering Palm and attempts to make them all feel like they were designed together. Another goal of this project was to make the gameplay easier, especially as it pertains to the status/condition icons so that you can tell if you are dazed, diseased, level drained, hastened, strength increased, dexterity increased et al. These icons are all based on the spell effects that they represent and will make sense to anyone who is using them all together and covers PotM's custom statuses as well. The feats for the metamagic feats and their spellbook radials correspond to each other now for ease of play as well. And since these sort of icon packs usually only provide the spellbook icons for spells but no scrolls I made my own scroll pack for all the spells too, that share the same icon.

The base icon set should at least be partially familiar to anyone that has ever used the NWN2 icons that were once available, but while the old one that was on NWNVault for a long time was just spells, this one is everything and I exported/converted them all myself to achieve the best quality/consistency that I could.  All radial icons, all status/condition icons, all feats, all spells, all skills, all class features, all classes, all cleric domains and anything else that could be made uniform was modified. I attempted to ensure everything had an accurate representative icon. I have been working on this (instead of playing, hah!) since PotM 2.0 came out and I think I have filled all gaps, so that spells like Darkfire, Negative Energy Protection etc that were not in the NWN2 set had unique and representative icons, as well as making new ones for all our new spells and feats and class features.

I don't have an Assassin or a Blackguard or a Pale Master or high level Bard etc etc so I was not able to verify that it all looked right in-game. So please, anyone that uses this pack let me know what you think if you play some of these more unique characters. I am very open to criticism, hit me up in pm or tell. I realize these won't be everyone's cup of tea, its merely an attempt to provide an alternative to NWN's monochromatic look that is compatible with all our custom content. I went through several drafts on most of these icons before being satisfied, but if one or two are not to your liking, feedback would be more than welcome.

As far as how they are packaged, I considered just putting the whole lot into the hak and as it IS unique to potm that would suffice and make it easier to install and manage. However, doing it this way means that if you are a player who plays on multiple servers that all the shared assets between the two will use the same set. Pluses and minuses to each way.

Anyway, enough explaining, better to show you...

A sampling of spells, showing the look of the set:
Spoiler: show
(http://i.imgur.com/GLxnZ4E.png)


What the scrolls look like:
Spoiler: show
(http://i.imgur.com/DGEeXXj.png)


A sampling of the status / condition icons that appear at the top of the screen:
Spoiler: show
(http://i.imgur.com/FEK3aPI.png)


A sampling of the feats as they appear in-game.
Spoiler: show
(http://i.imgur.com/Vi9cl7D.png)



You get the idea.
And here are the files:
hosted from my dropbox (https://www.dropbox.com/s/mathl8a69g2o7nv/PotM%202%20dot%200%20icon%20and%20gui%20pack.7z?dl=0)
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: DM Brimstone on February 02, 2016, 11:31:08 PM
You get the idea.
And here are the files:
https://www.dropbox.com/s/v10fdfsx6enzams/PotM%202%20full%20icon%20pack.7z?dl=0

These are great!  I've installed them and I'm digging it!  The vibrant colors and obvious differentiation between the different spells, scrolls and feats really pops out on the screen. 

Thanks for taking the time to put this together man.  It's dope!   8)
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Dusk on February 02, 2016, 11:42:38 PM
Nice ones, Crimson and Soren!
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: herkles on February 03, 2016, 01:10:27 AM
I like them, though there are a few Icons that I prefered the original to such as save Character.  Though it might be that I am just not used to seeing these icons :P
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Crimson Shuriken on February 03, 2016, 01:37:12 AM
To remove the Floppy Disk icon for save character, go into your override and delete ife_x2skfoc.tga.
That icon was sort of an easter egg, I came up with that as an homage to the games of our youth. :P
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: herkles on February 03, 2016, 10:25:01 AM
To remove the Floppy Disk icon for save character, go into your override and delete ife_x2skfoc.tga.
That icon was sort of an easter egg, I came up with that as an homage to the games of our youth. :P

Alright thanks/ what would I need to delete to get the old Activate item icon back? :)

I really like these Icons particularly for spells and abilities. If I encounter any bugs I shall let you know :)
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: herkles on February 03, 2016, 09:52:40 PM
The Attack Increased and Decreed symbols are reversed it seems.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: DrXavierTColtrane on February 03, 2016, 10:14:17 PM
You get the idea.
And here are the files:
https://www.dropbox.com/s/v10fdfsx6enzams/PotM%202%20full%20icon%20pack.7z?dl=0

These are great!  I've installed them and I'm digging it!  The vibrant colors and obvious differentiation between the different spells, scrolls and feats really pops out on the screen. 

Thanks for taking the time to put this together man.  It's dope!   8)

+1
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Crimson Shuriken on February 03, 2016, 10:40:06 PM
The Attack Increased and Decreed symbols are reversed it seems.
Indeed, good catch.  After a while, I will update the link above with any corrections.

But, eh
hit me up in pm or tell.
to keep the overrides thread clear of any superfluous posts.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: dark_majico on February 04, 2016, 03:41:40 AM
Toro's Rural Override: http://neverwintervault.org/project/nwn1/images/texture/toros-rural-override

I recommend keeping dark_majico tree override if you have it, it adds to the tileset.

(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1276697669fullres.jpg)
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1224895055fullres.jpg)
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1224894982fullres.jpg)

I installed Toro's overrides with the previously posted Rural Trees and Rural Winter overrides  to my own override folder and they do not appear to conflict. They look very nice together.  :cheer:
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: DM Nocturne on February 05, 2016, 03:38:42 AM
...This is an alternative gui/icon set specifically tailored for PotM 2.0 and later...

Really like it, nice job! Particularly the emotes.

A few things to note if the aim is for total rework / completion:

> Endurance was changed to Bear's Endurance - retains a standard icon, uncertain if intentional or not.
> The 7th and 8th Circle are X (which means 10, not VII and VIII respectively).
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: dark_majico on February 07, 2016, 12:32:29 PM
...This is an alternative gui/icon set specifically tailored for PotM 2.0 and later...

Really like it, nice job! Particularly the emotes.

A few things to note if the aim is for total rework / completion:

> Endurance was changed to Bear's Endurance - retains a standard icon, uncertain if intentional or not.
> The 7th and 8th Circle are X (which means 10, not VII and VIII respectively).

The default NWN radial doesn't use VII, or VIII, it uses a X for the final tiers, probably owing to space constraints. They are just lumped together.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Crimson Shuriken on February 07, 2016, 01:25:18 PM
I am thinking of making it a plus sign, as X is a roman numeral as well and can confuse.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Dusk on February 07, 2016, 10:23:47 PM
Working on combing ProjectQ, NWNCQ, and some edits from Strigoi's override and my own tinkering.

Thus far:

Spoiler: show
(http://i3.photobucket.com/albums/y91/Folex/SSO1_zpsp6odndee.png)


Spoiler: show
(http://i3.photobucket.com/albums/y91/Folex/SSO2_zpsj30ezb1l.png)


Spoiler: show
(http://i3.photobucket.com/albums/y91/Folex/SSO3_zps1au6emgo.png)


Spoiler: show
(http://i3.photobucket.com/albums/y91/Folex/SSO4_zpso3fsb1wm.png)
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Dusk on February 07, 2016, 11:43:31 PM
Of the caves:

Spoiler: show
(http://i3.photobucket.com/albums/y91/Folex/SSO6_zpsemqfhhvq.png)


Spoiler: show
(http://i3.photobucket.com/albums/y91/Folex/SS5_zpsq5okni47.png)
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Crimson Shuriken on July 27, 2016, 11:28:54 PM
The link to the PotM 2.0 NWN style icon pack is updated.  Moved to my new dropbox. Thanks for those that were kind enough to remind me of the broken link.  I also fixed the attack increase/decrease bug that was reported. It was the only bug ever mentioned but if you notice something please let me know.

Link here again for convenience, if you want preview images they are a page or two back in this thread.
New Link for PotM 2.0 NWN style icon and gui (https://www.dropbox.com/s/mathl8a69g2o7nv/PotM%202%20dot%200%20icon%20and%20gui%20pack.7z?dl=0)
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Miuo on December 16, 2016, 02:20:32 AM
Not a override exactly, but i was asked about my chat colors when i shared a SS. So i thought id share how to change them for anyone wanting to.

Quote
- Added the ability for users to specify their chat colors using settings in nwnplayer.ini. The color values are specified by:

  Color=RedValue,GreenValue,BlueValue

  where the color values can be in the range of 1 to 255. You cannot use 0.

  Here are the default colors:

  [Chat Colors]
  TalkColor=240,240,240
  ShoutColor=255,239,80
  WhisperColor=128,128,128
  TellColor=32,255,32
  ServerColor=176,176,176
  PartyColor=240,240,240
  DMColor=16,223,255

  Here are some sample color settings:

  [Colors]
  Color=255,1,1   // Red
  Color=1,255,1    // Green
  Color=1,1,255  // Blue
  Color=1,255,255   // Cyan
  Color=255,1,255 // Magenta
  Color=255,255,1  // Yellow
  Color=255,255,255   // White

Mine are:

TalkColor=205,155,155
ShoutColor=255,255,0
WhisperColor=112,219,147
TellColor=152,245,255
ServerColor=176,176,176
PartyColor=255,255,255
DMColor=16,223,255
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Katahdin on December 28, 2016, 11:12:52 AM
Is there an override that will bypass the mist/fog in tilesets? The mod is beautifully made, the tilesets are amazing. But when you can't see a thing its frustrating.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: IrishIron on December 28, 2016, 11:28:51 AM
I will love an override or hak or whatever that showed what time it was in RL. Not only great for keeping track of your own life but good for keeping track of spell durations
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Sewerfish on May 05, 2017, 04:14:33 PM
Could someone provide link to the override that changes the weapon drawn walking and running animations so the arms swing?
Thanks

Might have found it https://neverwintervault.org/project/nwn1/hakpak/animation-fix-hotu
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: dark_majico on May 08, 2017, 06:51:40 AM
Is there an override that will bypass the mist/fog in tilesets? The mod is beautifully made, the tilesets are amazing. But when you can't see a thing its frustrating.

No this isn't possible, the game will render whatever items are placed in the area.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: harlock on June 01, 2017, 06:45:43 PM
Just installed project Q and is running fine so far.
The improvement of graphics is really amazing. If you want to give it a try follow the instructions under the video
https://www.youtube.com/watch?v=JZwzbNdu5F0
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: EberronBruce on September 05, 2017, 10:55:16 AM
Just installed project Q and is running fine so far.
The improvement of graphics is really amazing. If you want to give it a try follow the instructions under the video
https://www.youtube.com/watch?v=JZwzbNdu5F0

Using this Method I crashed at the Lower Vineyard. I removed the override and it works.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: k_moustakas on September 05, 2017, 07:50:45 PM
Yeah I have been having problems there as well (lower vineyard) with project q installed
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Miuo on November 23, 2017, 07:31:42 PM
Removed.
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: BahamutZ3RO on January 16, 2021, 12:58:40 PM
Not relevant for now!
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Strigoi on May 06, 2022, 09:50:34 PM
As per requested,

Here is My Override Collection (https://drive.google.com/file/d/1m39xLO6XsIAvDKzxyu2h-8dOfsw908vi/view?usp=sharing). Remember to make a backup of your own override folder in the event you do not like my additions.

To install: simply navigate to your C:\Users\name\Documents\Neverwinter Nights folder unzip and drop it inside.

Here are the workshop items i use:
Spoiler: show
(https://cdn.discordapp.com/attachments/486236706920726529/972062606871392297/unknown.png)
(https://cdn.discordapp.com/attachments/486236706920726529/972062663528022056/unknown.png)
(https://cdn.discordapp.com/attachments/486236706920726529/972062716141371433/unknown.png)


Enjoy, cheers!
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Strigoi on May 09, 2022, 08:41:32 AM
Strahd von Zarovich Override

(https://cdn.discordapp.com/attachments/917123928583970906/973187178639290398/unknown.png)
Download File (https://drive.google.com/file/d/1tXzMJPMHWQXcUSnwq4H76GbJRE22-DqY/view?usp=sharing)



Got tired of the bad textures and blue Skin. Im by no means a pro, but I am satisfied with how it turned out.

To install: simply extract the files into your C:\Users\Name\Documents\Neverwinter Nights\override folder. Then pray you never meet the Master of Barovia!  :dracula:
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Strigoi on May 11, 2022, 02:40:53 AM
As per requested,

Here is My Override Collection (https://drive.google.com/file/d/11ZCM-jsuGmxb1sse23nmxseqirwzr0u8/view?usp=sharing). Remember to make a backup of your own override folder in the event you do not like my additions.

To install: simply navigate to your C:\Users\name\Documents\Neverwinter Nights folder unzip and drop it inside.

Here are the workshop items i use:
Spoiler: show
(https://cdn.discordapp.com/attachments/486236706920726529/972062606871392297/unknown.png)
(https://cdn.discordapp.com/attachments/486236706920726529/972062663528022056/unknown.png)
(https://cdn.discordapp.com/attachments/486236706920726529/972062716141371433/unknown.png)


Enjoy, cheers!

Updated: Includes new title screen music and my Strahd Override
Title: Re: ULTIMATE OVERRIDES THREAD VOL. III
Post by: Miuo on October 24, 2023, 11:41:36 AM
I updated my custom-tweaked GUI, and thought id repost and share it.

Click Here To Download GUI (https://cdn.discordapp.com/attachments/681636597048934522/1166397236809314375/Miuo_Gui_Override.zip?ex=654a5713&is=6537e213&hm=5e17547dfaae42a06ca9c41cd85ddb9c2c17f656f792bafc096f6eea16d81f24&)

⌘ Edited Radial Menu
⌘ NWN2 Spell Icons
⌘ Changed Skill & Feat Icons
⌘ Changed Stat Icons
⌘ Changed Inventory Gear Slot Icons
⌘ Changed NWN Start Window
⌘ BG2 Borders, Windows & Mouse Icon
⌘ Updated Compass
⌘ Tiny Buff Icons
⌘ Edited Healthbar
⌘ Edited Player List Hostile Icon
⌘ Changed Arrows & Scroll Bar

Various other tweaks and recolors have been made as well.

Spoiler: show
(https://cdn.discordapp.com/attachments/997126567983579207/1166133598794035321/image.png?ex=6549618b&is=6536ec8b&hm=07144395e320fab124cd088673324dd82b10804f8c743b6b6a0e91326576e81a&)

(https://cdn.discordapp.com/attachments/681636597048934522/1166397833956560937/image.png?ex=654a57a2&is=6537e2a2&hm=45a93dab87ec948d74675edd4307c27d098b839f8e2a70cb61dbb72296c39dcc&)

(https://cdn.discordapp.com/attachments/997126567983579207/1166296833551765534/image.png?ex=6549f991&is=65378491&hm=8e5f08513edf33041be874e43c5ceef0903cfb0122ee79370437f01dfeedce7c&)


I am using edited channel colors as well, instructions on how to do so. Along with my own colors I used will be included in the spoiler.

Spoiler: show
First you have to open the nwnplayer.ini and edit in the following lines under [Game Options]
[Chat Colors]
TalkColor=240,240,240
ShoutColor=255,239,80
WhisperColor=128,128,128
TellColor=32,255,32
ServerColor=176,176,176
PartyColor=255,102,1
DMColor=16,223,255

Remember how I said first? I lied, thats all you gotta do. You can look at this website for a large number of colors and their codes. And obviously, they are listed as R,G,B
http://www.webdiner.com/annexe/hexcode/hexcode.htm

My colors:

[Chat Colors]
TalkColor=255,153,153
ShoutColor=255,255,51
WhisperColor=154,255,154
TellColor=152,245,255
ServerColor=153,153,153
PartyColor=255,255,255
DMColor=214,0,0