Toro's Rural Override: http://neverwintervault.org/project/nwn1/images/texture/toros-rural-override
I recommend keeping dark_majico tree override if you have it, it adds to the tileset.
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1276697669fullres.jpg)
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1224895055fullres.jpg)
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1224894982fullres.jpg)
Deer - Deer are less brightly coloured, less orange tinted and slightly more realistic looking
You get the idea.
And here are the files:
https://www.dropbox.com/s/v10fdfsx6enzams/PotM%202%20full%20icon%20pack.7z?dl=0
To remove the Floppy Disk icon for save character, go into your override and delete ife_x2skfoc.tga.
That icon was sort of an easter egg, I came up with that as an homage to the games of our youth. :P
You get the idea.
And here are the files:
https://www.dropbox.com/s/v10fdfsx6enzams/PotM%202%20full%20icon%20pack.7z?dl=0
These are great! I've installed them and I'm digging it! The vibrant colors and obvious differentiation between the different spells, scrolls and feats really pops out on the screen.
Thanks for taking the time to put this together man. It's dope! 8)
The Attack Increased and Decreed symbols are reversed it seems.Indeed, good catch. After a while, I will update the link above with any corrections.
hit me up in pm or tell.to keep the overrides thread clear of any superfluous posts.
Toro's Rural Override: http://neverwintervault.org/project/nwn1/images/texture/toros-rural-override
I recommend keeping dark_majico tree override if you have it, it adds to the tileset.
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1276697669fullres.jpg)
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1224895055fullres.jpg)
(http://neverwintervault.org/sites/neverwintervault.org/files/project/7012/images/1224894982fullres.jpg)
...This is an alternative gui/icon set specifically tailored for PotM 2.0 and later...
...This is an alternative gui/icon set specifically tailored for PotM 2.0 and later...
Really like it, nice job! Particularly the emotes.
A few things to note if the aim is for total rework / completion:
> Endurance was changed to Bear's Endurance - retains a standard icon, uncertain if intentional or not.
> The 7th and 8th Circle are X (which means 10, not VII and VIII respectively).
- Added the ability for users to specify their chat colors using settings in nwnplayer.ini. The color values are specified by:
Color=RedValue,GreenValue,BlueValue
where the color values can be in the range of 1 to 255. You cannot use 0.
Here are the default colors:
[Chat Colors]
TalkColor=240,240,240
ShoutColor=255,239,80
WhisperColor=128,128,128
TellColor=32,255,32
ServerColor=176,176,176
PartyColor=240,240,240
DMColor=16,223,255
Here are some sample color settings:
[Colors]
Color=255,1,1 // Red
Color=1,255,1 // Green
Color=1,1,255 // Blue
Color=1,255,255 // Cyan
Color=255,1,255 // Magenta
Color=255,255,1 // Yellow
Color=255,255,255 // White
Is there an override that will bypass the mist/fog in tilesets? The mod is beautifully made, the tilesets are amazing. But when you can't see a thing its frustrating.
Just installed project Q and is running fine so far.
The improvement of graphics is really amazing. If you want to give it a try follow the instructions under the video
https://www.youtube.com/watch?v=JZwzbNdu5F0
As per requested,
Here is My Override Collection (https://drive.google.com/file/d/11ZCM-jsuGmxb1sse23nmxseqirwzr0u8/view?usp=sharing). Remember to make a backup of your own override folder in the event you do not like my additions.
To install: simply navigate to your C:\Users\name\Documents\Neverwinter Nights folder unzip and drop it inside.
Here are the workshop items i use:Spoiler: show
Enjoy, cheers!