Ravenloft: Prisoners of the Mist
Public (OOC) => Tech discussion => Topic started by: littlefishy on August 16, 2010, 06:18:34 AM
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Since a loooooooong time, I have issues with the jiggleweight on the clothing of my halflings (not just this server) in general everything with jiggleweight will deform roughly twice the amount it should which is annoying and looks like crap.
Does anyone know of a way to fix this? I've been googling like nuts but haven't come across anything relevant. the human and elf models are unaffected by this...
(http://i33.tinypic.com/2w238yr.jpg)
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Would probably be crazy-hard to change the clothing like that.
Could try using non-jigglebone clothing, if possible. It rules out some nice stuff, but there's no clear-cut solution otherwise.
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I expect the problem lies with the original modelers being lazy and not tinkering the jiggle for smaller models. Thus, unfixable client-side?
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I expect the problem lies with the original modelers being lazy and not tinkering the jiggle for smaller models. Thus, unfixable client-side?
I seem to recall reading that all the original gear (with the exception of Aribeths boobs don't ask me why) was unjiggly :D
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Bioware are programmers, programers are geeks and often men, men and geeks love womens jiggly bits
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Bioware are programmers, programers are geeks and often men, men and geeks love womens jiggly bits
:allears: :allears: :allears:
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You can open the models and change the values for the constraints, but it has to done per model. There'll be a list of "constraints" in the model node, matching each vertex. Setting all to 0 would probably be the easiest solution, since that remove any jiggleness.
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You can open the models and change the values for the constraints, but it has to done per model. There'll be a list of "constraints" in the model node, matching each vertex. Setting all to 0 would probably be the easiest solution, since that remove any jiggleness.
hmm, so I'd have to do it the hard way in max :( auw
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Actually, no, you can open the files in notepad. Probably the easiest way for this type of operation... :)
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erm could you point me in the right direction, I see a models.bif, is it thatone?
edit, dug up nwnexplorer, looking now :lol:
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erm could you point me in the right direction, I see a models.bif, is it thatone?
edit, dug up nwnexplorer, looking now :lol:
Yeah, that's the way to go :)