Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: jugnaut on May 15, 2010, 03:02:58 PM

Title: Leatherwork
Post by: jugnaut on May 15, 2010, 03:02:58 PM
Any chance we could gain the ability to craft cloaks, gloves, and boots? 

It would be awesome to be able to make bearskin cloaks or gargoyle skin gloves.

Also would be nice to have more skin types.  Perhaps zombie, wight, or even werewolf or vampire skin.

It would really add to the craft. 

Title: Re: Leatherwork
Post by: DM Tarokka on May 15, 2010, 03:18:31 PM
Agreeing with this. Also to get a variety of leathers people use. I mean in my opinion at the end people use mostly sturdy-patched ones with either fortitude, negative energy or hide bonus. Maybe something different could be thought, according to different materials.

Plus, it's some time I haven't crafted leathers since I've reached a good level, no one asks me for them, so simply stopped. This is why I don't remember actually the kind of skins, but I could not help noticing there are some leathers which, combined, give a final result which is basically the same, but the DC varies consistently. And maybe I'm the only one pondering about this: bodaks are very high DC but the result is NOT that useful...
Title: Re: Leatherwork
Post by: KoopaFanatic on May 17, 2010, 11:36:26 AM
Yes please.
Three kinds of armor are nice, but boots, gloves and cloaks would add some much-needed variety to the craft.
Title: Re: Leatherwork
Post by: Bad_Bud on May 17, 2010, 01:55:32 PM
Then basic stealth boots might not be such a hot item!  Sounds good.
Title: Re: Leatherwork
Post by: Cebrimal on July 10, 2010, 06:50:26 AM
Struggling with leatherworking... I cure all my hides, boil etc... then assemble it all and craft and this is what it reads....

Quote
Lost Item: Pattern for Leather Armor
Lost Item: Leather Patch
Lost Item: Leather Patch
Lost Item: Boiled Leather Patch
Lost Item: Boiled Leather Patch
Lost Item: Boiled Leather Patch
Lost Item: Boiled Leather Patch
..... uses item's special power.
Crafting initiating
Crafting check (DC17) - Roll:25 (20 + (1+0+3+1)) - *success*
Crafting experience gained.
Crafting completed.

Now, call my crazy... this would lead me to believe I successfully crafted leather armor.  Then... where is it? Cause it's not on the table or in my inventory.....
Title: Re: Leatherwork
Post by: DM Tarokka on July 10, 2010, 07:52:10 AM
I know it may sound offensive but sometimes it's just a matter of distraction. It happens that the final object goes in some further page of the table inventory. Might have been there. After a while it's not used, though, it disappears so no point at rechecking after a while, just check as soon as you made a successful attempt.
Title: Re: Leatherwork
Post by: Cebrimal on July 10, 2010, 04:18:26 PM
8 hours later was still there.  Another question... does this system at all take advantage of the 'craft armor' skill points you can alot?
Title: Re: Leatherwork
Post by: DM Tarokka on July 11, 2010, 02:11:52 AM
You earn levels in craft just by crafting... craft weapon or armour are not put in any count.
Title: Re: Leatherwork
Post by: EO on July 18, 2010, 11:45:34 PM
Adding some new recipes in my next update.
Title: Re: Leatherwork
Post by: KoopaFanatic on July 19, 2010, 12:31:49 AM
Adding some new recipes in my next update.

I believe the term "happy dance" is in order! :wakka: :roflmao: :cheer:
Title: Re: Leatherwork
Post by: DM Tarokka on July 19, 2010, 03:21:58 AM
Adding some new recipes in my next update.

I believe the term "happy dance" is in order! :wakka: :roflmao: :cheer:

+1 :)
Title: Re: Leatherwork
Post by: EO on July 22, 2010, 09:48:56 AM
New recipes are in. Just a matter of finding them in-game. :)
Title: Re: Leatherwork
Post by: jugnaut on July 25, 2010, 08:32:03 AM
Anyone figured out what the new recipes are yet? Haven't seen any or even heard of any yet.
Title: Re: Leatherwork
Post by: jugnaut on July 27, 2010, 10:44:22 PM
*Bump*  Anyone found anything yet? I haven't seen any and I've actively been searching.  Same for others I know.
Title: Re: Leatherwork
Post by: Soren / Zarathustra217 on July 28, 2010, 05:22:41 AM
Spoiler: show
It lurks down the sewers beneath Port-à-Lucine
Title: Re: Leatherwork
Post by: jugnaut on July 28, 2010, 08:20:33 AM
Spoiler: show
It lurks down the sewers beneath Port-à-Lucine


Thanks, we were running all over the server trying to find it, but didn't think to check there.  We thought it might be devils in Perfidous or something.  If you add more in the future, demons, yetis, or zombie skin would be cool.
Title: Re: Leatherwork
Post by: respawnaholic on August 07, 2010, 11:15:59 AM
So has anyone found anything else to make besides armors? Just curious.
Title: Re: Leatherwork
Post by: DM Tarokka on August 07, 2010, 11:44:09 AM
No.
Title: Re: Leatherwork
Post by: Thoraion on August 15, 2010, 02:33:02 PM
There's a branch of items with a description saying it is usefull for embedding in armour, helmets and shields. Well, from what the description of the end result of armour made with it says, it seems to be the same as the one mentioned in the spoiler earlier.

Armour: found out, works. But i wonder if there's a difference between the lesser and greater type for metal armour. Maybe the difference is again relevant only for leather armour?
Shield: found out, works. Sidenote: Transfering shields from smithing to woodworking makes sense. Interesting that the shield-recipe is still known  :lol:
Helmet: Seriously - is such a recipe really implemented yet? Whatever i heap on the anvil - sooner or later the result is always the basic metal helmet. Or did you implement one template to be useable with different crafts, depending on the used basic material? That would be quite innovative, but quite unfair for finding out, since it abandons the rules of the known systems.
Title: Re: Leatherwork
Post by: Avatar6666 on August 15, 2010, 05:25:22 PM
If you make it into backing for armor it adds +1 to antagonize. I was hoping for something more but that's what it does.
Title: Re: Leatherwork
Post by: Soren / Zarathustra217 on August 15, 2010, 05:53:02 PM
Helmet: Seriously - is such a recipe really implemented yet? Whatever i heap on the anvil - sooner or later the result is always the basic metal helmet. Or did you implement one template to be useable with different crafts, depending on the used basic material? That would be quite innovative, but quite unfair for finding out, since it abandons the rules of the known systems.

Hah, yeah, I'll admit I was a bit unfair there. But yes, there are a few unique helmets you can make by leatherworking.
Title: Re: Leatherwork
Post by: Avatar6666 on August 15, 2010, 05:56:50 PM
That must be new?