Ravenloft: Prisoners of the Mist
Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: Emomina on April 14, 2010, 12:26:02 AM
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I searched the forums, because I know there have been threads about Cleric Domains before... but just decided to make a new topic, not finding the one that I remember.
Is it possible, pardon, is it feasible to add to the cleric domains list?
Primarily I have always wondered why Law and Chaos domains are missing, being as they are alignment based.
The Ravenloft cleric domains of Repose, Mist, etc would be great too.
and this is much less in relation to PotM and just to NWN in general, but...
custom feats, custom spells, custom classes and prestige classes.... is it possible to make these?
If anyone has some tutorials/online knowledge base about how to make these types of things, I find myself motivated to see what is possible with this, the ultimate of customizable games.
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I think they are short in personnel. Forgive me if I happen to be wrong, but people want a lot of features, and the server has it's "priorities", but there are some things that are priority for the player base, perhaps those things could be arranged if they had more personnel. I'd become a volunteer and accept training if the PotM staff happens to be considering hiring new personal to help with developing and other stuff that does involve working on the tool set. I know almost nothing about the toolset but I have experience in some few programming languages. Even though I'll need training I'm whiling to help if need be.
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Yeah, the question I am asking is not one of whether there is enough manpower and motivation to do such, but rather is it something that can be done, and would be able to be added to what we already run with minimal fuss.
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It can be done, because those things exist "out there". But only they know how would it settle here :S
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Wile your at it add all the pathfinder campain setting domains please. mmm fire domain and clerics with fireballs...drool
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The main reason I added the (should be in the tech discussion probably) part about the custom feats/spells/classes being possible is because the Law and Chaos domains would be best with having Protection from Chaos and Protection from Law spells at level 1. Since there is Pfe and Pfg and I know items that grant AC bonuses against Law and Chaos, it would seem to me to be a relatively easy couple of spells to custom make, to go with those two domains. I am just wishfully thinking aloud though, and in no way am I making anything more than a cautious inquiry.
To be completely accurate, all Cleric domains add a spell per level to the list, and in many cases differ from the actual Domain spells in dnd mainly because the spells are nigh useless except in roleplay, such as the Plant domains spell to help crops grow healthier and more fruitful.
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http://nwvault.ign.com/View.php?view=Other.Detail&id=99
http://nwvault.ign.com/View.php?view=Other.Detail&id=1027
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I think EO was over a year ago working on the domains for the Lawgiver, not sure how thats going
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Mmmm.......Weave & mist domains.. :cloud9:
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The problem EO ran into was that in multiplayer mode haks aren't loaded until you've entered the module--in other words, AFTER you've created your character--so the custom domains couldn't be selected because you can only pick them at level 1. The only workaround is to make an override package, but there's no way to require overrides to be present to enter the module like haks, so people who don't download the override can't pick the domains, or will have weirdness ensue around characters who do have them, etc. It's an overall technical mess due to NWN1's engine.
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The problem EO ran into was that in multiplayer mode haks aren't loaded until you've entered the module--in other words, AFTER you've created your character--so the custom domains couldn't be selected because you can only pick them at level 1. The only workaround is to make an override package, but there's no way to require overrides to be present to enter the module like haks, so people who don't download the override can't pick the domains, or will have weirdness ensue around characters who do have them, etc. It's an overall technical mess due to NWN1's engine.
But there's a relatively simple "workaround": If you play a cleric and want the custom domains, download the overrides. If you don't play a cleric or don't want the custom domains, don't download the overrides. That's how it works on one other server I used to frequent. I never encountered any trouble between characters whose players had the overrides and those who didn't.
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Or yer like me and download everything on the download page :D
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The problem EO ran into was that in multiplayer mode haks aren't loaded until you've entered the module--in other words, AFTER you've created your character--so the custom domains couldn't be selected because you can only pick them at level 1. The only workaround is to make an override package, but there's no way to require overrides to be present to enter the module like haks, so people who don't download the override can't pick the domains, or will have weirdness ensue around characters who do have them, etc. It's an overall technical mess due to NWN1's engine.
Great explanation Blue, thanks. Shame though.
I have to assume that if you had customed feats, classes and spells, then the same thing would apply to them too then.
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Or yer like me and download everything on the download page :D
My method of choice too. :lol:
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Bundle the override with the auto installer / manual install pack
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Since most new players wisely choose true outlanders over Core natives as their first toon, I dont think there would be any problem with having such bundles in override folders.
Its something I would love to see 7 would be willing to ptu up with the genral "wierdness" that comes with such things.
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Overrides wouldnt work either. You need a launcher program because it uses specific resrefs. Such a program is somewhat troublesome as it's external to NwN.
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Overrides wouldnt work either. You need a launcher program because it uses specific resrefs. Such a program is somewhat troublesome as it's external to NwN.
I've never got why these programs are supposedly troublesome.. They aren't. It's beyond me why usage of overrides overall seems to be such a challenge; Since on servers that make extensive use of them, I've never personally encountered any problems with it. It's a slight bit of extra trouble to get used to and to maintain, but the trouble is insignificant in comparison to overall time the average person spends to playing NWN.
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Overrides wouldnt work either. You need a launcher program because it uses specific resrefs. Such a program is somewhat troublesome as it's external to NwN.
I've never got why these programs are supposedly troublesome.. They aren't. It's beyond me why usage of overrides overall seems to be such a challenge; Since on servers that make extensive use of them, I've never personally encountered any problems with it. It's a slight bit of extra trouble to get used to and to maintain, but the trouble is insignificant in comparison to overall time the average person spends to playing NWN.
I have yet to find any server using high modification such as that to be very long lived. Too much trouble to get in going makes for less new faces on the server.
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Overrides wouldnt work either. You need a launcher program because it uses specific resrefs. Such a program is somewhat troublesome as it's external to NwN.
I've never got why these programs are supposedly troublesome.. They aren't. It's beyond me why usage of overrides overall seems to be such a challenge; Since on servers that make extensive use of them, I've never personally encountered any problems with it. It's a slight bit of extra trouble to get used to and to maintain, but the trouble is insignificant in comparison to overall time the average person spends to playing NWN.
I have yet to find any server using high modification such as that to be very long lived. Too much trouble to get in going makes for less new faces on the server.
I must agree with this, I have been involved with two previous persistant worlds.
The first one used basic CEP and was a blast there was always a good mix of RP'ers and Powergamers, passing traffic and dieheards - you need a mix to avoid inbreeding and stagnation:)
After a few years we closed that server and tried a more ambitious project ( it was still pre CEP 2 / 1.69 version), coincidently this was also a Ravenloft server. We had large haks, rideable horses, firearms and all manner of pretties - the problem was we only had a small population of diehards that would invest in the massive download (> 1GB) to play on the server. And although a fun project that lasted a while, the server has been closed for a number of years now.
The point is if you make it too hard to play you will lose out on the passing traffic that keeps things fresh.
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Servers like the Ways Inn and Escaped From the Underdark use overrides and it has worked quite well. EFU has lasted for years and they have customized domains, protection against law and chaos spells, all without a single hak. I don't quite see how it's impossible, unless it poses a problem to how PoTM is already set up
. But there's nothing preventing NWN from it, because I've seen it done myself quite successfully.
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Servers like the Ways Inn and Escaped From the Underdark use overrides and it has worked quite well.
I was actually referring to these two examples myself too. :P