Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Bug Reports => Fixed Bugs => Topic started by: Zarathustra217 on June 21, 2009, 06:27:19 AM

Title: Topic for minor issues
Post by: Zarathustra217 on June 21, 2009, 06:27:19 AM
Sometimes, we miss out on some of the very basic minor bugs and misconfigurations in the heat of topics turning into principal, more long-winded discussions. As much as the latter is still relevant, I think we would still benefit from making it a bit more effective and separating the two.

This topic is intended to make aware all the minor issues that's very forward to evaluate what's wrong and just a matter of getting around fixing it - like an item missing from a crafting store, a placeable placed wrong etc. Compiling it here should reduce the possibility of it . As the things are fixed, the posts will be removed from the topic.

Feel free to post anything that might already have been reported before in other topics but never got around to be fixed. No matter how minor, it usually takes very little time fixing these things, especially if we are already working with the area involved. Insignificant as it may seem, the little quirks tend to spoil the natural immersion into the game experience.

Thanks for helping :)
Title: Re: Topic for minor issues
Post by: peluscious on July 06, 2009, 03:01:31 AM
Ok, this is really minor, but worthy of telling people at least to take care:

If you stack potions while hiding, you have to roll move silent and hide as getting a body from the ground.
Strange, but happens.
Title: Re: Topic for minor issues
Post by: Vespertilio on July 06, 2009, 02:15:22 PM
Ok, this is really minor, but worthy of telling people at least to take care:

If you stack potions while hiding, you have to roll move silent and hide as getting a body from the ground.
Strange, but happens.

This happens with every stackable item I am aware of; gems, scrolls, potions, varnishes etc.  Stacking just about anything will induce hide/ms checks if done in stealth mode.
Title: Re: Topic for minor issues
Post by: Minstrel on July 14, 2009, 07:30:42 AM
The Shrines to Ezra at the mist points could do with an OOC bit of information telling you what they're there for.


Title: Re: Topic for minor issues
Post by: vlowe72 on September 28, 2009, 01:31:00 PM
I've noticed that bats can no longer be dominated using animal empathy.  Is this by design?
Title: Re: Topic for minor issues
Post by: Kendric98 on September 28, 2009, 11:33:28 PM
I've noticed that bats can no longer be dominated using animal empathy.  Is this by design?
I wonder if it is so animal empathy cant by used to tell wether the bat is a normal one or a vampire?
Title: Re: Topic for minor issues
Post by: failed.bard on September 29, 2009, 01:49:26 AM
  If it was a deliberate change, it may have been to stop PCs from dominating shifted NPC vampires, which I'm pretty sure was possible before.  Snagging wild shaped broken ones certainly worked.
Title: Re: Topic for minor issues
Post by: Telkar on October 06, 2009, 06:14:59 PM
Tents turn the wrong way when you put them out, the entrance turning away from you.
Title: Re: Topic for minor issues
Post by: dutchy on November 05, 2009, 06:40:36 PM
artemis failure   a rapier

it says its dc is 14
yet when trying it out it has the dc at 12.


citadel jails
west ward when you walk in the bigger holding cells *first cell you see right infront of you)
that cell when the door opens and a prisoner is against the wall he gets ported into the wall and he cant get out without dm help.
Title: Re: Topic for minor issues
Post by: Mrjunkie on December 28, 2009, 06:28:31 AM
Sorry forgot her name.

The lass in Mage Tower who accepts Vampiric bodyparts seems to have a twisted dialogue, you have to question her several times before you get the choise to hand in items.
Title: Re: Topic for minor issues
Post by: dutchy on February 14, 2010, 08:40:45 AM
artemis failure a rapier.

it has a on hit desease applecation.
-it doesnt make the aponent roll at every hit
-the discription says dc 14 but the facts are that IF it makes the other person roll its dc is 12

stats wep:
parry-3
enhanceent bonus -2
on hit filt fever dc 14
saving trows desease -3

now there arnt any good rapiers  silver gilded and the blade of the cattle are your only options especially with this crap and the DC isnt even working.
hell it doesnt even does force a roll on every hit and im and pretty sure it says  ON HIT. 
Title: Re: Topic for minor issues
Post by: DM Nocturne on February 14, 2010, 06:04:34 PM
Paladin Detect Evil - spams the "This works differently in Ravenloft" message to everyone nearby whenever it is being used.

 - Perhaps send it as a private message to the user once at the beginning of the detect, rather than three times to everyone.
Title: Re: Topic for minor issues
Post by: Bad_Bud on February 14, 2010, 11:06:37 PM
Paladin Detect Evil - spams the "This works differently in Ravenloft" message to everyone nearby whenever it is being used.

 - Perhaps send it as a private message to the user once at the beginning of the detect, rather than three times to everyone.

I'm pretty sure it tells the entire server.
Title: Re: Topic for minor issues
Post by: herkles on February 17, 2010, 06:38:13 PM
In the blood of the vine inn, Bray martikova, the bar keep only sells 1 glass of tsukia but sells mutiplies of the other drinks. perhaps he should sell more glasses of tsukia?
Title: Re: Topic for minor issues
Post by: herkles on February 23, 2010, 08:11:56 PM
The broken Bell staff key doesn't work on the back door of the broken bell, the outside. Inside at that same door it works fine
Title: Re: Topic for minor issues
Post by: Dhark on April 05, 2010, 10:03:06 PM
Copper Kama description ...I mean we know the elves are a nasty bunch , but fiends ? thats a bit strong !
Title: Re: Topic for minor issues
Post by: Mrjunkie on May 06, 2010, 10:49:47 AM
Vicar Miklos, ML temple in Village offers ware's for purchase, yet has nothing in his vendor.
Title: Re: Topic for minor issues
Post by: Telkar on June 30, 2010, 08:34:48 AM
- Port-a-Lucine-Quartier Ouvrier: The door to the Smuggler's hideout is unbashable.

- The demons' chest in Lysaga's hill remains unbashable.
Title: Re: Topic for minor issues
Post by: Nemien Callishan on July 27, 2010, 03:18:22 PM
Wizard feats available at level 10 include Great Foritude & Iron Will but not Lightning Reflexes. The character in question does not already have Lightning Reflexes.
Title: Re: Topic for minor issues
Post by: Emomina on July 27, 2010, 03:34:18 PM
Lightning Reflexes is not available on PotM bonus feats.  Its only available on 3,6,9 etc
Title: Re: Topic for minor issues
Post by: Nemien Callishan on July 27, 2010, 05:32:24 PM
Lightning Reflexes is not available on PotM bonus feats.  Its only available on 3,6,9 etc

In which case why are the other two save boosters available? As far as I'm aware none of them should be available at level 10 because it should be item creation or metamagic feats only for wizard bonus feats.
Title: Re: Topic for minor issues
Post by: Dhark on July 31, 2010, 10:27:45 PM
Port-a-lucine - Sewers- Quater Ouvrier

Merchant : Bigio Gearing

You might want to look at the price he sells the "passeport key" at (+10 open locks) ...anyone buying such might be considered exploiting an oversight.


Also slugs vs caliban is a good fight to watch ....dont know what can be done there as its due to faction settings.
Title: Re: Topic for minor issues
Post by: DM Tarokka on August 05, 2010, 01:22:39 PM
Description of crossbow patterns states it's needed oak, while I've always used beech to make them: as a matter of fact it did not work with oak.
Title: Re: Topic for minor issues
Post by: DM Tarokka on August 11, 2010, 05:52:24 AM
Description of the greatsword pattern (smithing) says it's needed 3 ingots while it's needed 6. Not sure if it says really 3 to be honest right now, but for sure it doesn't say 6.
Title: Re: Topic for minor issues
Post by: Nemien Callishan on August 11, 2010, 09:48:35 AM
Copper chain shirt has the bad strref bug.
Title: Re: Topic for minor issues
Post by: KoopaFanatic on August 29, 2010, 11:31:57 AM
Currently, the Helm of Nobility flavor text has a couple typos.

It reads:
"Just as the Armour of Nobility reflects the true meaning of the word, so too does this helm. This helm adds extra protection to missile weapons.  Falling to a stray bolt or arrow is now way for a general to die...a stone from a catapult however is a different story entirely."

It should read:
"Just as the Armour of Nobility reflects the true meaning of the word, so too does this helm. This helm adds extra protection against missile weapons.  Falling to a stray bolt or arrow is no way for a general to die...  a stone from a catapult, however, is a different story entirely."
Title: Re: Topic for minor issues
Post by: Emomina on September 07, 2010, 02:46:33 AM
Green Slaads you summon have the incorrect alignment of NE. Slaads are not evil creatures, they are Chaotic Neutral, with emphasis on the Chaos.
Title: Re: Topic for minor issues
Post by: mayvind on September 07, 2010, 04:51:58 PM
Fogwarden get damage and dies under the sun (day time ) , just like vampires and MPC vampires spawn
Title: Re: Topic for minor issues
Post by: DM Tarokka on September 07, 2010, 04:58:37 PM
Fogwarden get damage and dies under the sun (day time ) , just like vampires and MPC vampires spawn

Confirmed.
Title: Re: Topic for minor issues
Post by: LawfulJoe on September 23, 2010, 12:20:42 PM
In adjusting the appearance of a dagger, using the "Next" is fine but if you use the "Previous" the price on the dagger (common Dagger, nothing fancy) jumps from 2 gold to change the appearance to over 2000. Just use the "Next" and it's all good, but it is a bug never the less.
Title: Re: Topic for minor issues
Post by: KoopaFanatic on September 30, 2010, 10:33:52 PM
Got Rumors from Comnstantin, I emptied 22 mugs and I got 4 differant rumors, I'll get the same rumor 3 tor 4 times in a row then he gives me a new one, and either he'll repeat the new rumnor he just gave me or give me the previous rumor, another 3 or more times.

22 mugs....  are you sure you didn't just black out and forget the other rumors you were getting?  ;)
Title: Re: Topic for minor issues
Post by: NightMood on November 25, 2010, 08:58:57 AM
Crafting with Monstrous Chitin and Thick Monstrous Chitin seems to be broken.  Neither previous use for these is currently functional, at least when I try with those obtained from Har'Akir scorpions.

(I'm being vague about the crafting specifics to keep recipes in character for those who have yet to learn them ;) )
Title: Re: Topic for minor issues
Post by: herkles on November 25, 2010, 09:51:06 AM
a girl in the port-a-lucine slums says "[The child sings a catch little child's song] Un, deux, trois, nous irons au bois! Quatre, cinq, six, cueillir des cerises! [The boy giggles]" problem is it is a girl singing not a boy, so shouldn't that be "The girl giggles"?
Title: Re: Topic for minor issues
Post by: DM Tarokka on December 08, 2010, 11:36:32 AM
In the great library of Port-à-Lucine all the books miss their text: it's just written something, on each of them, "Books are items which can be used to wrtie, blah blah". Somehow with some update they must have been erased. The titles, though, are still there.
Title: Re: Topic for minor issues
Post by: Dhark on December 08, 2010, 06:13:14 PM
Re: above post

This is also true for every book on merchants.
Title: Re: Topic for minor issues
Post by: herkles on December 09, 2010, 10:10:53 AM
speaking of the port there is a house near the governor's hotel that lacks a door.
Title: Re: Topic for minor issues
Post by: The Golden Road to Samarkand on December 14, 2010, 07:05:07 PM
Hookahs don't spawn a placeable on-use. Search informs me this was fixed a year ago, but it doesn't seem to work right now~.
Title: Re: Topic for minor issues
Post by: Telkar on December 24, 2010, 08:16:42 PM
Har'akir - Northern Desert - Village of Muhar - Alchemist's House

The Alchemist's Distillery in there doesn't work, always showing "Improper or lacking ingredients in crafting station."

Seems like the alchemical containers that can be bought at that location are the problem rather, since I tried distilling in Dementlieu with the same ones and they didn't work, then I bought some new containers there and they worked.
Title: Re: Topic for minor issues
Post by: Telkar on December 27, 2010, 08:08:59 AM
The Hospice of Hala in Port-a-Lucine

I can't 'reach' the herbalist's cauldron there to open up its inventory.  :| ...I've tried approaching from different angles to no avail.
Title: Re: Topic for minor issues
Post by: Dhark on December 27, 2010, 11:27:57 PM
Ditto , love the look though


[note to self] Read the last message posted ! 
Title: Re: Topic for minor issues
Post by: DM Tarokka on December 28, 2010, 12:20:02 AM
Confirming about the cauldron in the Hospice of Hala.
Title: Re: Topic for minor issues
Post by: BeautifulSorcery on December 28, 2010, 02:12:59 PM
I saw that there was a change to the books in the update and unfortunately all the books that I had bought that did already have descriptions about what was inside now have nothing >_<
Title: Re: Topic for minor issues
Post by: Emomina on December 28, 2010, 02:21:30 PM
The cauldron at Sister Beatrice is still unreachable.

As well, the door to the Hospice Sanctuary is not lockable from the inside, so when witches are inside the sanctuary, the door will remain unlocked above.
Title: Re: Topic for minor issues
Post by: Zedrik on December 28, 2010, 11:54:09 PM
I have a book "The Journal of Hans Wolfsklaue" that has reverted to a generic NWN book about the harpers or something.
Also this "Genesis of Ezra" has turned into some book on Ao with superpowers.
Title: Re: Topic for minor issues
Post by: Zedrik on January 14, 2011, 11:54:10 AM
I have noticed a bug in a crafter shop, Warehouse district - Pavels Woodworks.

If your characters inventory is full and you try to buy a template item
from the npc "Pavel". This will cause the item to vanish from Pavels shop
(template item will vanish from the selection of items that he is selling)
and you cannot buy the same template again after some time (possibly untill server reset).
I am not sure if this happens with other crafting merchants as well, but it could be so.

This will happen with all merchants and should be known by now.
There was a big fuss over it when herbalism first came around.
Title: Re: Topic for minor issues
Post by: Winter83 on January 16, 2011, 11:03:46 AM
Option to make a campfire inside caves? It was several times when my char seeked shelter in a cave from the rain  (and it makes no sense to make a campfire in the rain), but caves as indoor areas don't give the option for makins campires.
Title: Re: Topic for minor issues
Post by: Zedrik on January 16, 2011, 09:25:46 PM
Option to make a campfire inside caves? It was several times when my char seeked shelter in a cave from the rain  (and it makes no sense to make a campfire in the rain), but caves as indoor areas don't give the option for makins campires.


I would love for this to be done. MAny times have I been in a cave and thought... I wish I could set up a little cozy fire in here.
Title: Re: Topic for minor issues
Post by: Kenkaku on January 17, 2011, 12:01:06 PM
I just turned in a pair of head-hunter bounties from Vallaki and was paid 1600. This struck me as kind of odd since typically they're only worth 500 a piece. Was this changed recently or is this a glitch?
Title: Re: Topic for minor issues
Post by: Zarathustra217 on January 17, 2011, 01:19:03 PM
Sometimes, there's higher bounties for more notorious (powerful) bandits.
Title: Re: Topic for minor issues
Post by: Kenkaku on January 17, 2011, 01:44:42 PM
Even in the Vallaki area? I know in Port the bounties can range from a few hundred to upwards of two thousand, but i've never seen one like that around Vallaki and i've turned in at least a hundred bounties. I take it they're extremely rare, then?
Title: Re: Topic for minor issues
Post by: GeneralBonobo on January 18, 2011, 02:46:02 PM
I think this is self explanatory.

(http://img593.imageshack.us/img593/5999/1096734014.jpg) (http://img593.imageshack.us/i/1096734014.jpg/)

All hail Onar, Priestess of Dvergeheim.
Title: Re: Topic for minor issues
Post by: DM Tarokka on January 18, 2011, 03:38:13 PM
Well the proof female dwarves have a beard? :)
Title: Re: Topic for minor issues
Post by: Feronius on January 19, 2011, 04:44:42 AM
Like Respawnoholic mentioned, can Dimitru the beggar be set to the Morninglord faction or so?
He keeps ruining the Morning prayers with the dishing out of OCR rating, meh..
Title: Re: Topic for minor issues
Post by: Telkar on January 26, 2011, 10:03:57 AM
There is a "Storage Crate" in the Port-a-Lucine bank but no option in the banker conversation to store an item there.
Title: Re: Topic for minor issues
Post by: EO on January 26, 2011, 08:40:43 PM
There is a "Storage Crate" in the Port-a-Lucine bank but no option in the banker conversation to store an item there.

Uhm...
Title: Re: Topic for minor issues
Post by: urathraviel on January 27, 2011, 07:34:49 AM
Not sure if this is a bug or not but the saving throws for negetive energy traps aren't being helped by the spell negetive energy shield.

Some of the damage is still absorbed but the save is flagged as Vs traps so the added save bonus Vs negative energy doesnt apply
Title: Re: Topic for minor issues
Post by: herkles on January 27, 2011, 08:26:43 AM
clicked a female child in port-a-lucine slums and she said this, [The child sings a catch little child's song] Un, deux, trois, nous irons au bois! Quatre, cinq, six, cueillir des cerises! [The boy giggles]

should it not be either "the boy next to her giggles" or "the little girl giggles" ?
Title: Re: Topic for minor issues
Post by: Woodland Mist on January 27, 2011, 11:03:12 PM
The Wayfarer Kinship faction key will not open the upper stairway door when it is locked.

This becomes an issue when a dm occasionally locks the door for an upstairs dm event then forgets to unlock it.  Faction members who enter the kinship upstairs from the ooc area to faction base or last saved safe location, when applicable, are trapped until either server reset or after a dm unlocks the door again.
Title: Re: Topic for minor issues
Post by: Woodland Mist on January 27, 2011, 11:04:53 PM
Also, the first part of the description of a chitin chain shirt displays as "Bad Strref"
Title: Re: Topic for minor issues
Post by: Telkar on January 28, 2011, 05:51:38 PM
There is a "Storage Crate" in the Port-a-Lucine bank but no option in the banker conversation to store an item there.

Uhm...

To follow up on that, the option was put in the conversation.  :thumbup:

Though, I put an item in the crate from the Vallaki storehouse and could take it out of storage, as if it were stored in the bank. Not sure if it's intentional or not, but thought I'd mention it in case. It doesn't make sense ICly, but it's certainly nice to be able to not have to run huge distances to retrieve the stored items.
Title: Re: Topic for minor issues
Post by: Woodland Mist on January 29, 2011, 02:59:11 PM
Svalich Woods Southeast has a young yew tree that appears about 20 feet in the air.
Title: Re: Topic for minor issues
Post by: Emomina on February 01, 2011, 08:09:52 AM
Pavel Sibrovsky's first reaction to a hostile, even a rat, is to cast endure elements all over himself. Seems really over the top for a Barovian inside the city walls.
Title: Re: Topic for minor issues
Post by: HellsPanda on February 01, 2011, 08:14:11 AM
Pavel also seems to hate light, he has no light at all inside at night
Title: Re: Topic for minor issues
Post by: Kenkaku on February 02, 2011, 08:33:19 PM
It seems some of the head-hunter bounties around Vallaki have been getting miss-matched in the spawns again. I've already found one with Spiders and another with Fire Scarabs.
Title: Re: Topic for minor issues
Post by: Telkar on February 04, 2011, 03:50:10 PM
Tser Pool vistani camp...

"Svea" the vistani child still hasn't learned not to scream at high OCRs.
Title: Re: Topic for minor issues
Post by: CuddleGutz on February 05, 2011, 03:39:54 PM
I've noticed this issue in a few areas, but only had a chance to document one. Sometimes the cardinal directions (N, S, E, W) change when going from zone to zone. The one I made note of was Houlgrave's bookstore. Makes it really awkward when giving directions to someone. I'll post others as I see them.
Title: Re: Topic for minor issues
Post by: Bato on February 05, 2011, 03:55:00 PM
Can I has key?
In the Greater Catacombs under the Village of Barovia the pile of stones didn't spit a key out for any of us. Everyone clicked the stones. Though a DM opened the doors for us because we were kinda stuck at that point.
Title: Re: Topic for minor issues
Post by: HellsPanda on February 05, 2011, 04:10:32 PM
There is this dog in the Vistani camp at the Tser Pool, can he be tethered somewhere, so he stops blocking the transition?
Title: Re: Topic for minor issues
Post by: Kenkaku on February 05, 2011, 04:25:49 PM
There is this dog in the Vistani camp at the Tser Pool, can he be tethered somewhere, so he stops blocking the transition?

This.

Also, there's a chicken that can cause problems from time to time as well. >.> He would make a good dinner...
Title: Re: Topic for minor issues
Post by: DM Nocturne on February 05, 2011, 06:54:09 PM
Probably not worth fixing due to the limited number of people that it would be noticeable by. But posted here anyway.

(http://img543.imageshack.us/img543/9035/ratwhosthere.jpg)
Title: Re: Topic for minor issues
Post by: EO on February 06, 2011, 01:59:15 PM
I've noticed this issue in a few areas, but only had a chance to document one. Sometimes the cardinal directions (N, S, E, W) change when going from zone to zone. The one I made note of was Houlgrave's bookstore. Makes it really awkward when giving directions to someone. I'll post others as I see them.

Fixing that one for the next update. Noticed any others?
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on February 06, 2011, 06:06:50 PM
Can I has key?
In the Greater Catacombs under the Village of Barovia the pile of stones didn't spit a key out for any of us. Everyone clicked the stones. Though a DM opened the doors for us because we were kinda stuck at that point.
which key was it?
Title: Re: Topic for minor issues
Post by: Bato on February 06, 2011, 10:43:39 PM
Can I has key?
In the Greater Catacombs under the Village of Barovia the pile of stones didn't spit a key out for any of us. Everyone clicked the stones. Though a DM opened the doors for us because we were kinda stuck at that point.
which key was it?

It was the pile of stones near the well entrance.
I think Ternce has already posted about it in another thread though.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on February 07, 2011, 12:22:59 AM
alright, I tested it a few hours ago and it works
Title: Re: Topic for minor issues
Post by: herkles on February 07, 2011, 09:18:04 PM
I found a tiny bug. the art dealer in the grand bazzar does not seem to want to buy art. :P
Title: Re: Topic for minor issues
Post by: Kenkaku on February 10, 2011, 01:49:57 PM
In the Port sewers, in the area near the Crocodile Lair, There's a door called 'Secret Door' that is all, but secret (it's always there, no check needed) and it doesn't actually work. Clicking on it does the Opening Door animation, but that's all. Not even a message or anything comes up. Seems a waste if it's not being used.
Title: Re: Topic for minor issues
Post by: Kenkaku on February 11, 2011, 04:29:58 PM
And I've run into several more bounties around Vallaki that have been with miss-matched spawns. >.> This time was Gremishka....
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on February 13, 2011, 06:53:36 PM
In the Port sewers, in the area near the Crocodile Lair, There's a door called 'Secret Door' that is all, but secret (it's always there, no check needed) and it doesn't actually work. Clicking on it does the Opening Door animation, but that's all. Not even a message or anything comes up. Seems a waste if it's not being used.
fixed.
Title: Re: Topic for minor issues
Post by: Ternce on February 14, 2011, 07:49:08 AM
I have a batch of very minor typo's and suggestions to existing dialogues:


When selling an ox back to the Pack Ox Merchant in Vallaki, he emotes [scathes his hairy neck] instead of scratches.

The priest in the Morninglord Temple in the Village of Barovia uses a lowercase "I" when referring to himself in his opening dialogue.

Upon character creation, the word "inspiring" is spelled as "inspireing" in the opening dialogue, a space is missing between "each" and "other" in the fourth conversation string, the first sentence of the fifth conversation string should end with "you as a player".

In Misty Being's dialogue, "Ask about the Setting", a space should be between law enforcement.   

In Misty Being's dialogue, "Ask about Game Mechanics", the description of the crafting system should be updated to reflect the current system.

In Misty Being's dialogue, "Ask about Subraces", the description of available monstrous PC templates should be updated.





Title: Re: Topic for minor issues
Post by: Kenkaku on February 19, 2011, 05:39:51 PM
<.< Yea, the head-hunter bounties are still being miss-matched with other spawns. I just witnessed one poor fool attempt to combat several Sword Spiders >>


Edit: Make that two poor fools...
Title: Re: Topic for minor issues
Post by: DM Tarokka on February 21, 2011, 08:13:08 AM
Faction setting are in the area around ML church in Village Barovia somehow flawy...

(http://img829.imageshack.us/img829/3613/factionsetting1.png)
Title: Re: Topic for minor issues
Post by: Ryltar/ Robert Archer on February 21, 2011, 09:12:59 AM
 :lol: DP CHECK DP CHECK!  :lol:
Title: Re: Topic for minor issues
Post by: Saruven on February 22, 2011, 03:17:35 PM
The carpentry shop in Vallaki doesn't seem to have any lights in it so goes pitch black at night despite the store owner being there at night.  It's rather disturbing thinking of him playing with his wood in the dark.  Maybe the store could use a light fixture?
Title: Re: Topic for minor issues
Post by: InfiniteCascade on February 22, 2011, 05:10:08 PM
Cloak of the Arachnid - Immunity Web

-Makes you immune to spell being cast on you, doesn't make you immune to the effect itself
-Perhaps the different form of web is what caused it, the shadow conjure version
-Unsure if the effects work against normal web
Title: Re: Topic for minor issues
Post by: CuddleGutz on February 23, 2011, 08:26:49 PM
Bought 4 fireworks from the store in Port and they were all bugged. When I clicked use and clicked to place them, they left my inventory but didn't plant on ground. Tarokka made me a few and they worked (except I think the orange didn't.)
Title: Re: Topic for minor issues
Post by: Zarathustra217 on February 24, 2011, 03:33:20 PM
When did you purchase them? They were just fixed recently (at least we hope they were!), but if you purchased them before, ask a DM to be reimbursed.
Title: Re: Topic for minor issues
Post by: CuddleGutz on February 24, 2011, 04:04:54 PM
Tarokka helped and gave me working ones. I purchased mine 2 or 3 weeks back, I think, but at the time Tarokka nabbed some from Port for me and we tested and they were broken, too. This was a week ago, that we tested. So on my end it's resolved, but you might want to check the ones at the shop still.
Title: Re: Topic for minor issues
Post by: Sidhel on February 25, 2011, 03:43:43 AM
Has there been any decisions made about what is to be done with Rod's of Wonder? (Besides the 'fix' already done to the items)
Title: Re: Topic for minor issues
Post by: Kenkaku on February 26, 2011, 08:30:27 PM
The Tanner in Har'Akir has everything required for the craft except for the actual templates.
Title: Re: Topic for minor issues
Post by: Kenkaku on March 08, 2011, 08:14:52 PM
This is something I noticed a while back, but it seems the area Barovia - Lake Zarovich - Northern Shore doesn't reset as usual until actual resets. By this I mean, herbs don't regrow once they're initially picked, snow patches in Winter don't leave at all and most of the Minks and other creatures that die there, stay.
Title: Re: Topic for minor issues
Post by: Taty on March 09, 2011, 09:52:40 AM
Dreaded Ox of Devouring

So yesterday my insane smith dropped 6 boxes of arrow and bolt heads on Suz. In order to move and gather the wood needed to make the arrows I needed to get an Ox. I found the ox constantly breaking from me and running away and falling from party. Eventually I thought it might be because I had not claimed it so I did. Well it vanished with the boxes and a few other things. The message said it would reappear next session, so I logged off and on but no sign of an ox. This was last night. The ox has since reappeared today but was empty. One of the Devs was nice enough to inform me it had been destroyed.

The oxes are an awesome innovation but I think they need to be refined a little.

Also, woodworking crafting tables seem to be pretty buggy these days. With numerous experiments I found that sometimes it will show you have succeeded in making the item though it will not consume the ingredients nor produce the desired product. I found this to be the case particularly with shields but also with crossbows. I have not had this problem ever when making normal bows or arrows. Thought you might want to know.

Also the multiple potion brewing system works wonderfully. Wonderful addition !

~Taty~
Title: Re: Topic for minor issues
Post by: CuddleGutz on March 09, 2011, 06:36:47 PM
Daily Wares in Krofburg has the directional issue (north inside isn't north outside.)
Title: Re: Topic for minor issues
Post by: CuddleGutz on March 12, 2011, 12:41:34 AM
Hate to be a pain, but I was told Toret Ionelus in the Refuge of the Fifth Light was fixed, but he went dislike to me and I got 2 OCR for casting bless and other buffs in the church. Would love to have him really fixed. Meph fixed my OCR, for which I owe him my undying love.



ETA: love for Meph
Title: Re: Topic for minor issues
Post by: Ercvadasz on March 15, 2011, 10:32:57 AM
Not sure if any of you folks noticed this before.
It seems that many monsters that have gained the ability to hide, have mastered it quite well.
Wererats that you could outrun(allthough you could outrun them only slightly!) have been keeping up with you, while they are hidden.
If they attack you, and you start running, cross a transition, they become invisible, whereas once you stop, at your so called safe-place (aka: morninglordian temple, inn, whatever) they follow you, and become visible at their first strike. Werewolves do the same, but they are of course faster than most characters. So they hide hit you, and when you start to run, they hide and keep up with you. Since you have to be in search mode to spot enemies, this is quite a deadly effect. They allmost appear as if they would be using Hips, or be invisble.
It seems that the enemies have been chosing primary targets as well, which they follow through water, fire whatever. A black pudding recently followed a character, that was running away from them through three instances, even though it is quite easy to outrun them. (Same with a lot of other monsters) seems they are now marking primary targets that they are following and try to strike down. This combined with Hipsin is quite deadly.
Maybe this is caused by the series lagg spikes, if so, than hopefully a reset will fix it.

Title: Re: Topic for minor issues
Post by: Avatar6666 on March 15, 2011, 11:27:06 PM
Hate to be a pain, but I was told Toret Ionelus in the Refuge of the Fifth Light was fixed, but he went dislike to me and I got 2 OCR for casting bless and other buffs in the church. Would love to have him really fixed. Meph fixed my OCR, for which I owe him my undying love.



ETA: love for Meph

This has never been fixed and my char Logan has a ton of 2 pointers due to this issue. Please fix .
Title: Re: Topic for minor issues
Post by: Kenkaku on March 17, 2011, 06:24:13 PM
Barovia - Vallaki - Southern forest - West - Cave has the directional compass thing backwards.
Title: Re: Topic for minor issues
Post by: CuddleGutz on March 17, 2011, 07:07:23 PM
Houlgrave's doesn't ever seem to have the books of Ezra any more. And you can only buy the first in the temple. So I can't get copies for people without going to Port. If this is intended, cool. If not, I'd love for one or the other to sell them.
Title: Re: Topic for minor issues
Post by: Anarcoplayba on March 18, 2011, 08:58:55 PM
My outcast rating went up when I played last friday (march 11). It is still the same value when I logged off that day. Can a DM fiz it? Also: Murnus and the stablemaster are hostile to me right now.
Title: Re: Topic for minor issues
Post by: Avatar6666 on March 19, 2011, 02:15:30 AM
Hate to be a pain, but I was told Toret Ionelus in the Refuge of the Fifth Light was fixed, but he went dislike to me and I got 2 OCR for casting bless and other buffs in the church. Would love to have him really fixed. Meph fixed my OCR, for which I owe him my undying love.



ETA: love for Meph

This has never been fixed and my char Logan has a ton of 2 pointers due to this issue. Please fix .



This still is not fixed and someone needs to reset the Ezrite OCR's. It is raising them way to high for this Bug.
Title: Re: Topic for minor issues
Post by: GunzNrosZ on March 21, 2011, 03:52:57 PM
Found a knock key while playing Amber Lenabout 4 days ago. It had no charges.
I still have the key if you need to see it.
Title: Re: Topic for minor issues
Post by: tzaeru on March 25, 2011, 03:37:42 PM
Heya,

some vistani at the Tser Pool camp do influence rolls against high OCRs. I think it's the children mostly. I'm not sure how they'd react to a failed roll, since I didn't manage to not success.  :evil:
Title: Re: Topic for minor issues
Post by: urathraviel on March 28, 2011, 11:00:34 AM
one of the transitions in the university area in the port worked oddly for me and another recently, we entered the arcanre science building, talked for a while, then when we left we appeared outside the histroy building instead of the arcane science building. we didnt have time to see if we could recreate this though.
Title: Re: Topic for minor issues
Post by: Kenkaku on March 28, 2011, 06:47:16 PM
It looks like none of the Crafting shops in Port have a trash barrel in them. Seems a bit odd since every other shop I've been into have had one.

Also, the Tanner in Port is petrified of his own Curing Knives  :lol:
Title: Re: Topic for minor issues
Post by: EO on March 28, 2011, 09:56:46 PM
The Tanner in Har'Akir has everything required for the craft except for the actual templates.

Should be fixed in the next update.
Title: Re: Topic for minor issues
Post by: ineedanewname on March 29, 2011, 03:09:07 PM
there is a jut going towards the lake in the northwestern farm.  My char went there to retrieve a pelt, then could not leave the jut.  she was stuck! .. took a DM to rescue/move her to get off that jut.

As a location mark it is north of the beetles.  The first jut left that has what looks like reeds at the waters edge.



[did not see it in time but this belongs in the stuck thread .... sorry?   :oops:
Title: Re: Topic for minor issues
Post by: Kenkaku on April 01, 2011, 08:25:26 PM
The Transition on the Western edge of Har'Akir - Central Desert - Dune Sea seems to be missing. The area it once lead to still has a transition back, but yea. One way trip.
Title: Re: Topic for minor issues
Post by: Kenkaku on April 07, 2011, 10:41:59 PM
Down in the sewers by the Crocodiles, there seems to be a wall that you can shoot through, but nothing can actually move through. As in, you can freely fire missiles at the crocs, but they normally can't reach you since they try to move through the wall.
Title: Re: Topic for minor issues
Post by: urathraviel on April 12, 2011, 01:30:27 PM
been up to the liches tower a few times now and all it seems to have recently is many coppies of Vol I of the barovian times.

doesnt seem to be restricting other drops though found the book with tasha's hideous laghter there among the million coppies of the barovian times on the bookshelves one of the times i was up there
Title: Re: Topic for minor issues
Post by: Vespertilio on April 18, 2011, 03:37:19 PM
Guns-  Bought lead bullets from the npc merchant in the forge of Vincent in the port, bought gunpowder and a gun.  Used power and a bullet to load the gun and get the message "Barrel Full" then when I try to fire the gun receive the "Out of Ammo" message, but the gun doesn't fire.



Title: Re: Topic for minor issues
Post by: Miuo on April 18, 2011, 06:00:28 PM
Dunno if right spot. But noticed some slight things off in the Deg's new Kitchen, like some Pots half in and half out of the wall. A metal pot/basket half in and half out the stove. And a Goblet under/in the stove. Some fruit just slightly hovering over the barrel its on. Only noticed the last few things because of my height XD Dunno if anyone ever mentioned it before either. But the lady's rest had a dressed floating above the room in the wall last i as there as well.

Not trying to sounds like a :censored:, just thought i make a mention if anyone wanted to touch it up or suchs.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on April 18, 2011, 09:46:34 PM
Dunno if right spot. But noticed some slight things off in the Deg's new Kitchen, like some Pots half in and half out of the wall. A metal pot/basket half in and half out the stove. And a Goblet under/in the stove. Some fruit just slightly hovering over the barrel its on. Only noticed the last few things because of my height XD Dunno if anyone ever mentioned it before either. But the lady's rest had a dressed floating above the room in the wall last i as there as well.

Not trying to sounds like a :censored:, just thought i make a mention if anyone wanted to touch it up or suchs.
bah, looks like I have to tweak it further. I didn't catch that stuff when I tested it.
Title: Re: Topic for minor issues
Post by: Vissitude on April 18, 2011, 11:06:44 PM
Also, rather curious but is Adrone in permanant coma? Or is there a story coming for his reawakening/Death? :)
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 19, 2011, 04:13:58 AM
Dunno if right spot. But noticed some slight things off in the Deg's new Kitchen, like some Pots half in and half out of the wall. A metal pot/basket half in and half out the stove. And a Goblet under/in the stove. Some fruit just slightly hovering over the barrel its on. Only noticed the last few things because of my height XD Dunno if anyone ever mentioned it before either. But the lady's rest had a dressed floating above the room in the wall last i as there as well.

Not trying to sounds like a :censored:, just thought i make a mention if anyone wanted to touch it up or suchs.
bah, looks like I have to tweak it further. I didn't catch that stuff when I tested it.

Probably my fault, had to move around some rooms. I'll look at it.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on April 19, 2011, 01:36:14 PM
Also, rather curious but is Adrone in permanant coma? Or is there a story coming for his reawakening/Death? :)
I have a plan for a plot to reawaken him, but I have one more dungeon to build first (the dungeon will be part of the plot).
Title: Re: Topic for minor issues
Post by: HellsPanda on April 19, 2011, 01:52:59 PM
Finally, he has been in that coma since I got here, always heard there was some plot going on
Title: Re: Topic for minor issues
Post by: Norture on April 20, 2011, 05:10:10 PM
Using the Vardo armory and selecting padded armor gives me Morninglordian padded armor.


Gave me a good laugh, though. Completely unexpected.
Title: Re: Topic for minor issues
Post by: Kenkaku on April 22, 2011, 12:13:25 PM
I've noticed a few times now that, in the Monastery in the Southern Forest, if you don't take all the loot from each of the drops, they don't seem to respawn until those items are removed. I tested this several times while both ninja'ing and actually cleaving through everything. I found it kinna odd that the same chest had that /same/ scale mail and already identified quest item for three days...
Title: Re: Topic for minor issues
Post by: Hades on April 23, 2011, 08:25:06 AM
Knock Keys:

I've found a cumulative of twenty or more Knock keys over the past few weeks.  Every one I've found has been Unidentified and void of any charges.  The description says the key carries 50 charges of knock, but is void of said charges every time.  I even tried putting my own charges on the key, thinking they were meant to be filled by a knock spell.  No effect.  So the keys never actually have knock uses and nor can they be charged via a knock spell cast on the key.
Title: Re: Topic for minor issues
Post by: Miuo on April 23, 2011, 11:27:08 AM
Knock Keys:

I've found a cumulative of twenty or more Knock keys over the past few weeks.  Every one I've found has been Unidentified and void of any charges.  The description says the key carries 50 charges of knock, but is void of said charges every time.  I even tried putting my own charges on the key, thinking they were meant to be filled by a knock spell.  No effect.  So the keys never actually have knock uses and nor can they be charged via a knock spell cast on the key.

Was brought up before to's :3
Title: Re: Topic for minor issues
Post by: Norture on April 25, 2011, 01:08:11 PM
The swamp isn't respawning. I checked twice last night, after about 40 minute intervals, then gave up and went to bed. I checked this morning, and it still hasn't respawned. Everything is how I left it, right down to the same single herb I didn't pick. Is there an issue with the spawner, or is someone AFK in the zone?
Title: Re: Topic for minor issues
Post by: Hades on April 27, 2011, 08:07:35 AM
Zalaph hasnt been spawning either.  I've gone with groups a few times in the last couple days to no avail.
Title: Re: Topic for minor issues
Post by: HellsPanda on April 27, 2011, 08:12:22 AM
he only spawns on high, so if your going every day to check, it probably doesnt reach teh right level of spawn, or someone else is hitting him before you guys get there
Title: Re: Topic for minor issues
Post by: Miuo on April 27, 2011, 08:54:08 AM
Tser Pool Vistani camp, Little Vistani Girl "Svea" makes you roll a Influence check. OCR went up +1 now cause of her, someones fix her.
Title: Re: Topic for minor issues
Post by: Kenkaku on April 30, 2011, 12:56:36 PM
The fourth floor of the Governor's Hotel seems to be constantly shrouding in non-magical darkness (confirmed by an SD being able to see properly). I noticed shortly after a reset there was no darkness, but the very next day it was back. This is even during the day (IG) as well.
Title: Re: Topic for minor issues
Post by: Miuo on April 30, 2011, 02:30:37 PM
The ML temple in Vallaki seems pretty dark as well, seems to be really no lights/torches, same with the Deg Kitchen :/ No light there eithers :o
Title: Re: Topic for minor issues
Post by: Kenkaku on May 08, 2011, 02:40:48 PM
I've noticed a few times now that, in the Monastery in the Southern Forest, if you don't take all the loot from each of the drops, they don't seem to respawn until those items are removed. I tested this several times while both ninja'ing and actually cleaving through everything. I found it kinna odd that the same chest had that /same/ scale mail and already identified quest item for three days...

Okay, After some wandering around in the Nuereni Cave (the one that leads to Dvergeheim from the Vallaki Sewers), I've come to realize this seems to happen with any chest/loot drop with a bounty item in it.
Title: Re: Topic for minor issues
Post by: Mordch on May 09, 2011, 12:46:28 PM
Har'Akir weather acts funny. at hour 10, and 11 of month 12 I was being hit both by cold, and fire damage checks which is a bit..bizarre
Title: Re: Topic for minor issues
Post by: Kenkaku on May 12, 2011, 01:06:41 AM
Har'Akir weather acts funny. at hour 10, and 11 of month 12 I was being hit both by cold, and fire damage checks which is a bit..bizarre

Yup, saw the same thing just earlier. The cold saves are pretty low (around DC10-14, I think), but it seems kinna weird. The temperature system for Winter might be over-lapping with that of Har'Akirs personal system.


Also, There seems to be some issues with the porting to a safe location after having been logged out for whatever amount of time. Twice now I've logged back in to hostile territory. Once in the Ice Palace nearly 3 hours after being violently ripped from my computer (never deny a cuban his food. Ever.), and once just earlier in Har'Akir, in the Temple of the Harvest after my internet threw a temper-tantrum for an hour. Neither time did it really cause any issues, but I had to have a DM port me out of the Temple due to being locked in after it had reset (the looming mummy mooks didn't much help, either).
Title: Re: Topic for minor issues
Post by: Avatar6666 on May 12, 2011, 01:27:38 AM
Can i please get added to the Vardo Forum. I have asked multiple times. Seems i am sliping thru the cracks or something. Thank you in Advance.
Title: Re: Topic for minor issues
Post by: ethinos on May 13, 2011, 12:22:42 PM
I think this is self explanatory.

(http://img593.imageshack.us/img593/5999/1096734014.jpg) (http://img593.imageshack.us/i/1096734014.jpg/)

All hail Onar, Priestess of Dvergeheim.

Just wanting to mention that Onar is still cross-dressing apparently. Gave me a chuckle last night while playing, but undermines the awesomeness of the dwarves.
Title: Re: Topic for minor issues
Post by: Miuo on May 13, 2011, 12:50:06 PM
XD
Title: Re: Topic for minor issues
Post by: Zarathustra217 on May 13, 2011, 03:01:22 PM
Wait, what's the issue there? Onar is a female dwarf. That's how they look!
Title: Re: Topic for minor issues
Post by: ethinos on May 13, 2011, 03:14:35 PM
Wait, what's the issue there? Onar is a female dwarf. That's how they look!
:angel: All this time I though it was a "he"? I guess nothing stood out as to Onar being a female, and I'm used to seeing the occasional bearded dwarven female.
Title: Re: Topic for minor issues
Post by: Kenkaku on May 15, 2011, 04:19:48 PM
I noticed there was a new area dded to the Sullen woods today. After roaming around for a bit, I noticed Spring herbs were showing up in there, like Fey Leaves and Vistan's Tears. Not sure if that was intentional or just an over-sight, since the area is clearly a 'Forest'.


Also, there's an area on the North shore of the Lake that doesn't seem to reset every few hours like the rest. By this I mean, Once the herbs are picked, they won't grow back, and dead creatures will stay there, dead, until the next reset/crash/update.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on May 17, 2011, 06:44:10 PM
Wait, what's the issue there? Onar is a female dwarf. That's how they look!
:angel: All this time I though it was a "he"? I guess nothing stood out as to Onar being a female, and I'm used to seeing the occasional bearded dwarven female.
He's joking dude :P
Title: Re: Topic for minor issues
Post by: ethinos on May 17, 2011, 06:52:15 PM
Wait, what's the issue there? Onar is a female dwarf. That's how they look!
:angel: All this time I though it was a "he"? I guess nothing stood out as to Onar being a female, and I'm used to seeing the occasional bearded dwarven female.
He's joking dude :P
:doh:

I noticed there was a new area dded to the Sullen woods today. After roaming around for a bit, I noticed Spring herbs were showing up in there, like Fey Leaves and Vistan's Tears. Not sure if that was intentional or just an over-sight, since the area is clearly a 'Forest'.

Herbs can't grow in a forest?
Title: Re: Topic for minor issues
Post by: Kenkaku on May 17, 2011, 07:01:33 PM
I noticed there was a new area dded to the Sullen woods today. After roaming around for a bit, I noticed Spring herbs were showing up in there, like Fey Leaves and Vistan's Tears. Not sure if that was intentional or just an over-sight, since the area is clearly a 'Forest'.

Herbs can't grow in a forest?
[/quote]

No, plenty of herbs grow in the Forest areas, but there are a different set of herbs that grow in Forests. Fey Leaves and Vistan's tear are not part of that set as they are Plains herbs, growing in bright and sunny areas like the path to the Village or up to the Fishing Lodge.
Title: Re: Topic for minor issues
Post by: KoopaFanatic on May 17, 2011, 07:04:11 PM
No, plenty of herbs grow in the Forest areas, but there are a different set of herbs that grow in Forests. Fey Leaves and Vistan's tear are not part of that set as they are Plains herbs, growing in bright and sunny areas like the path to the Village or up to the Fishing Lodge.

If it's the part of the Sullen Woods that's built using the rural tileset, it makes sense -- you're still in a bright, sunny area like the road and not in the deep, dark forest yet.
Title: Re: Topic for minor issues
Post by: Mordch on May 19, 2011, 03:22:15 AM
Enchanted greatsword has the wrong damage types. It has duplicated slashing damage.
Title: Re: Topic for minor issues
Post by: Jay on May 19, 2011, 01:04:38 PM
Int he Library in Port Au Lucine. If you transition up the stairs on the Right hand side, you appear on the left in the upper floor. And vice versa. Not exactly game breaking but i figure you may want to know.
Title: Re: Topic for minor issues
Post by: Jay on May 21, 2011, 04:08:59 PM
In the description of the "Hands of the Dawn/Dusk" it said that the creator wore the Dawn hands during the day, and the Dusk after dark. No Problem.. but does that mean that his alignment was Evil Good (Due tot he alignment restrictions on the items.)
I know this sounds -really- nit-picky but i had to say something or my OCD would go banana's.
Title: Re: Topic for minor issues
Post by: KoopaFanatic on May 21, 2011, 04:41:53 PM
In the description of the "Hands of the Dawn/Dusk" it said that the creator wore the Dawn hands during the day, and the Dusk after dark. No Problem.. but does that mean that his alignment was Evil Good (Due tot he alignment restrictions on the items.)
I know this sounds -really- nit-picky but i had to say something or my OCD would go banana's.

Glad I'm not the only one to think of that... ;)  Seeing as the flavor text describes the creator as a druid (I think) it might be appropriate if Dusk allowed both neutral and evil while Dawn allowed both neutral and good, letting us assume the creator was on the neutral axis.  Only problem with that is that NGs could wear the Hands of Dusk and NEs could wear the Hands of Dawn...  :?
Title: Re: Topic for minor issues
Post by: HellsPanda on May 21, 2011, 05:09:41 PM
obviously he has two seperate personalities, depending on the daytime
Title: Re: Topic for minor issues
Post by: dark_majico on May 22, 2011, 05:04:24 AM
That petrified Dwarf in the mountains close to Kroftburg is floating in the air. Needs his location adjusting.
Title: Re: Topic for minor issues
Post by: Kenkaku on May 23, 2011, 11:51:17 PM
Could we possibly clean up the transition on the third floor of the Outskirts Crypts (the little hallway with the blown out wall) a bit? As it is, it's a pain in the backside to get it to work properly with all the debris there. Looks cool, but sucks when you try to escape that way to only get stuck instead of transitioning...
Title: Re: Topic for minor issues
Post by: ethinos on May 27, 2011, 12:17:59 AM
When you talk to the Misty Being during character creation, he says, "Welcome to Ravenloft - Prisonners of the Mist." Now, that might be the British spelling, but it differs from every other instance of the word in the game and on this forum.
Title: Re: Topic for minor issues
Post by: dark_majico on May 27, 2011, 06:41:02 AM
When you talk to the Misty Being during character creation, he says, "Welcome to Ravenloft - Prisonners of the Mist." Now, that might be the British spelling, but it differs from every other instance of the word in the game and on this forum.

Are you insinuating that the Britsh put unnecessary extra letters in words?! How dare you!

That is an error as Prisoner is only spelt with one n in British English.
Title: Re: Topic for minor issues
Post by: ethinos on May 27, 2011, 12:11:07 PM
Google "prisonner". There are an awful lot of instances.
Title: Re: Topic for minor issues
Post by: dark_majico on May 29, 2011, 05:07:38 AM
Google "prisonner". There are an awful lot of instances.

We should not be derailing the topic like this, and I promise this will be my last post on the matter, but I feel a lesson should be learned here. I have consulted my housemates Oxford English Dictionary (shame on me for not owning one myself) and the correct spelling is Prisoner, just because information is presented to us on the internet, it does not mean it is allways correct. This is really quite awful, as a generation we would rather google something than look in a dictionary.
Title: Har'Akir Temperature
Post by: Vaku on June 14, 2011, 03:04:59 AM
While in Har'Akir, sometimes the temperature comes down to rather bearable degrees, like 60's, 70's and I may have seen lower. I was thinking that possibly the thirst system could be disabled when it gets that low, or if that is impossible, maybe make it so the temperature can never go below 90 fahrenheit.
Title: Re: Topic for minor issues
Post by: Vaku on June 18, 2011, 07:13:21 PM
In the description of the item, Jackals' Ring, there are three different spellings of Jackals. I assume that all three different spellings were meant to be the same single spelling. They are: Jackals', Jackels x2 and Jackles. I believe they are all supposed to say Jackals  in the description section assuming that the name of the organization is correctly the plural of the animal, the Jackal.

Anyways...
Title: Re: Topic for minor issues
Post by: Vaku on June 19, 2011, 12:02:19 AM
Go invisible and try talking to a horse. They will ask, "Hmm, who's there?" It's funny, but I don't think was intended. :P I haven't tried this lately with other farm animals.
Title: Re: Topic for minor issues
Post by: Knas on June 19, 2011, 01:42:17 PM
Horses of course talk common when they think there are no humans around!
Title: Re: Topic for minor issues
Post by: Zarathustra217 on June 19, 2011, 04:49:26 PM
Go invisible and try talking to a horse. They will ask, "Hmm, who's there?" It's funny, but I don't think was intended. :P I haven't tried this lately with other farm animals.

Oh, you thought those were real horses? They are, of course, only actors.
Title: Re: Topic for minor issues
Post by: HellsPanda on June 19, 2011, 04:59:18 PM
[youtube=425,350]http://www.youtube.com/watch?v=QqkvuVIIQso[/youtube]

I know this is horribly bad of me to post here, but my impulses just can't take it. These are Vallaki's horsies
Title: Faction base glitch?
Post by: hugolino on June 27, 2011, 03:27:36 AM
Either my faction base location for my character Vher-elon is now the Vistani caravan in the Mists (not to be confused with the small one in Barovia) or entering through the OOC faction base portal now takes players to their last saved location instead of their faction base. This has happened to me without fail within the past week or two.
Title: Re: Topic for minor issues
Post by: urathraviel on June 27, 2011, 05:07:56 AM
players faction base changes to the mist camp when you log out anywhere that isnt barovia. which from your post im guessing you did.
Title: Re: Topic for minor issues
Post by: hugolino on June 27, 2011, 06:12:23 AM
players faction base changes to the mist camp when you log out anywhere that isnt barovia. which from your post im guessing you did.

Ah. Okay. I didn't realize that.
Title: Re: Topic for minor issues
Post by: CuddleGutz on June 27, 2011, 01:40:42 PM
The directions in the Broken Bell are off. The exit should be West on the compass, but once you're inside, it's South.
Title: Re: Topic for minor issues
Post by: Telkar on July 06, 2011, 06:55:18 PM
Background: Merchant doesn't give +1 appraise and influence as it should.
Title: Re: Topic for minor issues
Post by: Geiger on July 09, 2011, 03:07:53 AM
Possible death bug - raised someone today and they could pick up their body. Could not reform, relog didn't work.
Title: Re: Topic for minor issues
Post by: Jay on July 09, 2011, 10:54:55 AM
Transition into the Silver Thread Monistary doesn't work, you click the transition, fade out, and than appear in the same place you were before.
Title: Re: Topic for minor issues
Post by: Aahz on July 09, 2011, 11:27:43 AM
The option to sell mink hides to Petre is not showing up.

I got a couple more new mink hides and went back and it all worked fine.
Title: Re: Topic for minor issues
Post by: Kenkaku on July 13, 2011, 02:54:09 PM
The beehives outside of Bervis' place are showing up as what look like normal crates.
Title: Re: Topic for minor issues
Post by: ethinos on July 13, 2011, 02:58:24 PM
The beehives outside of Bervis' place are showing up as what look like normal crates.

I noticed that, but it may have been intentional? Beehives in real life look more like those crates than the book shelves that they used to look like.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on July 15, 2011, 07:41:55 AM
The wooded transition near the fishing lodge, to the werewolf cave, is still broken and only takes you back to where you go in, on both sides.
Title: Re: Topic for minor issues
Post by: Valiant_Destiny on July 16, 2011, 01:48:51 AM
Twice now i have logged out in dungeons, due to time constraints in RL (since the server came back up) and twice now i have been ported back into the same dungeon same spot, hours or days after logging out.  This didn't use to happen?

One more addition to this...

I logged out in the Barovian Crypts several days ago, in the area where the biggest baddie is (Demon, etc), and there was a reset...

Well i checked the Pool of Scrying, and it told me my last saved location was Tser Pool....

When i went to that portal, i got ported in right next to the demon, and the room started filling up with monsters, luckily i didn't die, but it cost me allot of potions. 

This was from the OOC lounge mind you, and the Pool of Scrying told me otherwise.  Both times this happened Tarokka has had to Port me out, and thankfully was really cool about it. 


Just wanted to let someone know this is happening, not sure if it's just me?

P.S. Once this happened before a reset, and once it happened after.  Not sure if that helps at all?


Title: Re: Topic for minor issues
Post by: Geiger on July 17, 2011, 02:26:19 PM
Is anyone else alarmed at the fact every single Book Case on the server has Barovian Times vol. 1 and that is it?
Title: Re: Topic for minor issues
Post by: Miuo on July 17, 2011, 03:13:57 PM
Yes, i love finding new books and having my char collect them and read them. Hard to when almost every time i check a bookcase they are all the same books.
Title: Re: Topic for minor issues
Post by: Kenkaku on July 18, 2011, 10:54:01 PM
It seems that Megan, the herbalist by Vallaki Shore, has a mildly glitched cooking pot. I tried every recipe for wolftail and none worked, but they worked perfectly fine in Port.
Title: Re: Topic for minor issues
Post by: The Prophet of Lies on July 19, 2011, 12:35:20 AM
Quote
Is anyone else alarmed at the fact every single Book Case on the server has Barovian Times vol. 1 and that is it?

ELKETH REQUIRES TEN VOLUMES OF BAROVIAN TIMES VOLUME I FOR HIS COLLECTION.

DO YOU QUESTION ELKETH?
Title: Re: Topic for minor issues
Post by: Emomina on July 23, 2011, 04:07:29 AM
Baba Zelenna is not dropping her heart
false alarm
Title: Re: Topic for minor issues
Post by: HellsPanda on July 23, 2011, 04:08:13 AM
its not in her little loot bag anymore?
Title: Re: Topic for minor issues
Post by: Emomina on July 23, 2011, 04:18:02 AM
its not in her little loot bag anymore?
Was picked up by another person in the group, since they left the rest of it, I made a false assumption.
Title: Re: Topic for minor issues
Post by: Mailbox-2100 on July 23, 2011, 08:32:46 AM

 Upon leveling up on my drow character, I noticed my +2 int racial does not yield another skill point (I have 13 int with it). Can anything be done about this? I also suspect I will not meet the prerequisite for such feats as improved knockdown, expertise, and improved expertise when my statistics dictate otherwise.
Title: Re: Topic for minor issues
Post by: HellsPanda on July 23, 2011, 08:34:17 AM
its a soft increase, and sadly cant/wont be fixed
Title: Re: Topic for minor issues
Post by: Vaku on July 24, 2011, 08:59:18 PM
I recall Zombie Golem Hearts as being the only ingredient required to extract an essence (+the alchemical container of course.) For some reason it doesn't work in Muhar's Alchemy shop.
Title: Re: Topic for minor issues
Post by: Kenkaku on July 24, 2011, 09:01:36 PM
I recall Zombie Golem Hearts as being the only ingredient required to extract an essence (+the alchemical container of course.) For some reason it doesn't work in Muhar's Alchemy shop.

This has recently been changed. You now require 3 Zombie Golem Hearts, but you get a special surprise upon success. ;)
Title: Re: Topic for minor issues
Post by: Amon-Si on July 25, 2011, 01:39:25 AM
Ehliels Darkvision trait appears to be non-functional lately.
Title: Re: Topic for minor issues
Post by: Mrjunkie on July 25, 2011, 04:45:07 AM
Ehliels Darkvision trait appears to be non-functional lately.

I noticed if your char has darkvision, perishes and is raised, Darkvision tends to glitch.
Title: Re: Topic for minor issues
Post by: Vaku on July 25, 2011, 06:45:05 AM
Tomb of Hotep traps are no longer present it seems.
Title: Re: Topic for minor issues
Post by: ethinos on July 25, 2011, 01:10:41 PM
Crawler still mentions Visur or whatever the name of that undead merchant was, who no longer appears to be a resident of the Drain.

The pillar of light that you enter to teleport back to your corpse had a name of 'Bad Streff" or something like it.

Masterwork Handaxe is the only masterwork weapon that appears to be +1 AB, instead of additional damage. I'm guessing this might be an oversight?
Title: Re: Topic for minor issues
Post by: Springer on July 25, 2011, 01:40:40 PM
Quote
Masterwork Handaxe is the only masterwork weapon that appears to be +1 AB, instead of additional damage. I'm guessing this might be an oversight?
I assume you confuse other items with master quality ones. Masterwork weapons all have +1 AB. Question is why only handaxe and longbow variants show up and not others,at least rapiers and bastard swords should have their variants available aswell. Especially rapiers.
Title: Re: Topic for minor issues
Post by: ethinos on July 25, 2011, 01:46:58 PM
Nope. I know that they are supposed to be that way, but all our items were nerfed to +1 or +2 extra damage instead. The handaxe remains the last holdout that I've seen.
Title: Re: Topic for minor issues
Post by: Vaku on July 26, 2011, 01:11:21 AM
The Dusano (I think that's how you spell their names), their disease does nothing to the player it seems. They're found in the Oasis. Additionally, the Temple of Harvest Traps are nowhere to be found.

Edit: None of the traps on the floor, anyways, but the door and chest traps work fine.
Title: Re: Topic for minor issues
Post by: Sidhel on July 26, 2011, 06:37:28 AM
The Dusano (I think that's how you spell their names), their disease does nothing to the player it seems. They're found in the Oasis. Additionally, the Temple of Harvest Traps are nowhere to be found.

Edit: None of the traps on the floor, anyways, but the door and chest traps work fine.

I think theres a problem with the floor traps not resetting anywhere.  Frozen Wastes, Hotep, I haven't checked Ice Palace, etc etc.
Title: Re: Topic for minor issues
Post by: Swiftar on July 27, 2011, 08:12:20 PM
Zone: Barovia - The Sullen Woods - South East - Northern Cave

Went there to collect a bounty, and it seemed as if undead had spawned inside the cave alongside the bandits.  It was a bit fun to have a little three-way brawl going on, but I'm wondering if this is intentional?  The bounty target was actually already dead by the time I got there.

To clarify, the undead spawning were Skeletal and Zombie champions.
Title: Re: Topic for minor issues
Post by: The_Reapers_Wraith on July 29, 2011, 02:06:37 PM
After the update today, I logged on to get spammed with errors like this:

(http://i52.tinypic.com/1zleo7s.jpg)
Title: Re: Topic for minor issues
Post by: Ercvadasz on July 29, 2011, 06:19:29 PM
After the update today, I logged on to get spammed with errors like this:

(http://i52.tinypic.com/1zleo7s.jpg)


detto...

other thing:
i think the aberrant swamp leeches need to have a look at them. I get hit by them saved the wounding and disease effects.
I checked the logg back....(damn hard because all these errors)
And it seems that the disease effect kicked in even though I saved it all the time, and the wounding effect kicked in a round or 2 rounds before i actually failed the save.
That rapid 9 hp per second hp loss (it does 3 hp damage per tick, but basicly it did 9 hp damage to me in a second!) this way seems quite harsh, especially since it is triggered even if you save it.
Title: Re: Topic for minor issues
Post by: Merrien on August 03, 2011, 11:30:22 AM
Very minor, but, the female tavern patron (not the older peasant NPC) in the Broken Bell Tavern does not recognize the "commoner" (aka, native Barovian) faction and calls them a stranger.  The others seem to be fine. 
Title: Re: Topic for minor issues
Post by: Geiger on August 04, 2011, 05:20:35 AM
This isn't like.. important really, but... one of the 'cows' on the Romulich Farm... is not a cow. But in fact a non-castrated bull.


Also, adding onto this, Hugh Houlgrave sells scrolls you can't use, sells quills and paper - but no ink well and also sells several gems for no perceivable reason. He sells a book about the Great Upheaval that seems a little bit meta. lol.
Title: Re: Topic for minor issues
Post by: Little Lotte on August 07, 2011, 12:16:21 AM
Not sure if this is a bug or not but at Megans brew hut in Vallaki the recipe for cowardice potion using 2 wolftails works just fine but when I tried to use it in the village I got the message stating I was missing one or more of the tertiary ingredient. Not sure exactly what that means but thought I would report it anyway!
Title: Re: Topic for minor issues
Post by: Sidhel on August 07, 2011, 01:27:56 AM
Not sure if this is a bug or not but at Megans brew hut in Vallaki the recipe for cowardice potion using 2 wolftails works just fine but when I tried to use it in the village I got the message stating I was missing one or more of the tertiary ingredient. Not sure exactly what that means but thought I would report it anyway!

Do you happen to know if either herb was bought from an NPC merchant? Any crafting herb/alchemy item has its variables wiped when its sold to a vendor.
Title: Re: Topic for minor issues
Post by: Little Lotte on August 07, 2011, 01:31:06 AM
Not sure if this is a bug or not but at Megans brew hut in Vallaki the recipe for cowardice potion using 2 wolftails works just fine but when I tried to use it in the village I got the message stating I was missing one or more of the tertiary ingredient. Not sure exactly what that means but thought I would report it anyway!

Do you happen to know if either herb was bought from an NPC merchant? Any crafting herb/alchemy item has its variables wiped when its sold to a vendor.


Nope picked them both myself. Tried it with different wolftails also.
Title: Re: Topic for minor issues
Post by: Ercvadasz on August 07, 2011, 07:37:02 AM
Not sure if this is a bug or not but at Megans brew hut in Vallaki the recipe for cowardice potion using 2 wolftails works just fine but when I tried to use it in the village I got the message stating I was missing one or more of the tertiary ingredient. Not sure exactly what that means but thought I would report it anyway!

Do you happen to know if either herb was bought from an NPC merchant? Any crafting herb/alchemy item has its variables wiped when its sold to a vendor.


Nope picked them both myself. Tried it with different wolftails also.

Sometimes due to lagg it takes away a herb more in barovia village, than it should, this may cause the problem, especially if you put in more ingredients than it is required for one potion. It happened to me with ravenclaw, it took away 3 ravenclaws instead of 2 so i could only make 1 potion instead of 2. Allthough this happens on very Rare occasions. And i've been brewing cowardice pots there for a while, but i'll check it for you again.
Title: Re: Topic for minor issues
Post by: urathraviel on August 08, 2011, 03:10:00 AM
Vampire AI might need a lookat. the vamps in sullenwoods caves will happily follow people out into the sun, and then stay there untill they become bbq flavoured. even if theres no-one to fight, they dont return inside.
Title: Re: Topic for minor issues
Post by: Ercvadasz on August 09, 2011, 08:57:38 AM
Jean Duval in the Mutinied Sailor asks what you would like to buy, food, drink a room?
But! He is not selling ANY food.
Title: Re: Topic for minor issues
Post by: Springer on August 10, 2011, 01:29:35 AM
Been bugging me for sometime, but falkovnian talon bracers have inapropriate picture for them. They are shown as orange glows, but they should be black bracers as far as I know. I think last CEP update changed the picture.
Title: Re: Topic for minor issues
Post by: Winter83 on August 10, 2011, 04:45:33 AM
The card dealer in the Nymph refuses to share the rules of the blackjack when asked, instead he just sits back to his chair.
Title: Re: Topic for minor issues
Post by: aprogressivist on August 10, 2011, 05:50:03 AM
Lack of the Books of Ezra:

One would think that a largely proselytising faith like Ezra's would produce more of these books but my collection is lacking and I have no idea where to obtain Books 2 - 4 D:
Title: Re: Topic for minor issues
Post by: Cadenza on August 10, 2011, 02:20:00 PM
I noticed that the priest in the Morninglord Temple in Barovia Village offers to show you his wares, yet actually has nothing in his shop inventory.

Don't know if someone just bought everything he sold or if he really doesn't sell a thing.
Title: Re: Topic for minor issues
Post by: Ercvadasz on August 10, 2011, 02:22:58 PM
Lack of the Books of Ezra:

One would think that a largely proselytising faith like Ezra's would produce more of these books but my collection is lacking and I have no idea where to obtain Books 2 - 4 D:

aw...i recently found a book of ezra III....shame i did not take it than:(
Title: Re: Topic for minor issues
Post by: HellsPanda on August 10, 2011, 02:28:05 PM
the Refuge is only of the 1st sect, so its natural they arent trying to sell you on the other 3 "lesser" sects
Title: Re: Topic for minor issues
Post by: Psyche on August 10, 2011, 03:22:02 PM
The Refuge shop doesn't sell to non-factioners anyway. This is about a lack of Ezrite books in Barovia. But there is a reason for it.
Title: Re: Topic for minor issues
Post by: Springer on August 10, 2011, 03:26:15 PM
I think ezrite religion isnt spread in Barovia that much, the main religion is Morninglord so there shouldnt be many ezrite books.
Title: Re: Topic for minor issues
Post by: Geiger on August 10, 2011, 06:21:49 PM
I think the religious preferences in Barovia are as follows (from greatest to least): Apathetic Superstition, Morninglord, Ezra, Forforian Druidism, Other
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on August 10, 2011, 06:25:50 PM
I think the religious preferences in Barovia are as follows (from greatest to least): Apathetic Superstition, Morninglord, Ezra, Forforian Druidism, Other
Correct.
Title: Re: Topic for minor issues
Post by: Masquerade Mask on August 11, 2011, 11:52:52 AM
Erm, I have a slight problem. When I logged on my Ravens Wing armor disappeared....I have a screenie of it being lost before my log in name joined as a player if you need to see that. Could I possibly have a little help in having it back? lol darn server making Suzette a streaker!
Title: Re: Topic for minor issues
Post by: aprogressivist on August 11, 2011, 12:43:03 PM
The Refuge shop doesn't sell to non-factioners anyway. This is about a lack of Ezrite books in Barovia. But there is a reason for it.

Are the books more common in other areas?

I can understand the notion that Ezrite books are rare in Barovia. But Dementlieu has the printing press and is home to the third sect, who value knowledge greatly. Surely they would have copies to spare? I know the third sect don't actively proselytise, but they do recruit people who come to them, so having spares on hand to give to potential aspirants would not only be sensible but logical.

Also, it's a bit weird that the Refuge shop doesn't sell the First Book to non-factioners, isn't it? As a proseltyizing faith they would surely be handing them out if they could... well, to people who can read. :D Not that I mind, I have my copy of the First Book still...
Title: Re: Topic for minor issues
Post by: aprogressivist on August 11, 2011, 12:43:21 PM
Erm, I have a slight problem. When I logged on my Ravens Wing armor disappeared....I have a screenie of it being lost before my log in name joined as a player if you need to see that. Could I possibly have a little help in having it back? lol darn server making Suzette a streaker!

Pics or it didn't happen!
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on August 11, 2011, 12:47:25 PM
I noticed that the priest in the Morninglord Temple in Barovia Village offers to show you his wares, yet actually has nothing in his shop inventory.

Don't know if someone just bought everything he sold or if he really doesn't sell a thing.
Does the shop actually open up and is empty, or does the conversation just end?
Title: Re: Topic for minor issues
Post by: Elfric on August 11, 2011, 12:55:57 PM
The conversation just ends. Along with the combat chat box saying "There is no shop here".
Title: Re: Topic for minor issues
Post by: herkles on August 11, 2011, 01:01:34 PM
The Refuge shop doesn't sell to non-factioners anyway. This is about a lack of Ezrite books in Barovia. But there is a reason for it.

Are the books more common in other areas?

I can understand the notion that Ezrite books are rare in Barovia. But Dementlieu has the printing press and is home to the third sect, who value knowledge greatly. Surely they would have copies to spare? I know the third sect don't actively proselytise, but they do recruit people who come to them, so having spares on hand to give to potential aspirants would not only be sensible but logical.

Also, it's a bit weird that the Refuge shop doesn't sell the First Book to non-factioners, isn't it? As a proseltyizing faith they would surely be handing them out if they could... well, to people who can read. :D Not that I mind, I have my copy of the First Book still...

what would be nice is if the first book in vallaki was readable like the one in Dementlieu. I know you can find them in the grand library; but well they are library books not ownable :P not sure if other shops have them or not. I would imagine that they do but I could be wrong.

Title: Re: Topic for minor issues
Post by: Masquerade Mask on August 11, 2011, 02:59:57 PM
Erm, I have a slight problem. When I logged on my Ravens Wing armor disappeared....I have a screenie of it being lost before my log in name joined as a player if you need to see that. Could I possibly have a little help in having it back? lol darn server making Suzette a streaker!

Pics or it didn't happen!

As stated in my post I do have a pic and can send it to whomever.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on August 11, 2011, 05:12:16 PM
The conversation just ends. Along with the combat chat box saying "There is no shop here".
okay, that should be an easy fix!
Title: Re: Topic for minor issues
Post by: Cadenza on August 12, 2011, 09:14:19 AM
The conversation just ends. Along with the combat chat box saying "There is no shop here".
okay, that should be an easy fix!

For me the shop actually opened, yet was empty. Don't know if that happens occasionally or if it was a one time thing.

Edit: When I was back there on Nephis this morning, it one again opened an empty shop inventory after asking to see his wares and did the same for the other person with me.
Title: Re: Topic for minor issues
Post by: vlowe72 on August 12, 2011, 11:06:00 AM
Any way that the miner's pick can be made useable by all classes?  Sure is making it a pain for my monk to collect ore...
Title: Re: Topic for minor issues
Post by: Springer on August 13, 2011, 05:58:42 AM
It seems that skeleton warriors with exotic weapons do not have feats to wield them. All skeleton warriors I met with two bladed swords and dire maces were attacking me with their fists.
Title: Re: Topic for minor issues
Post by: Norture on August 15, 2011, 03:12:20 AM
For some reason, my new Zach doesn't get the "claim wages" option from Nelu when I talk to him. I'm listed as a member of the faction when I use the faction tool on myself, I was just promoted to 4th rank today and I can add people to the faction, the only thing not working is "claim wages."
Title: Re: Topic for minor issues
Post by: Valerio Umberto on August 15, 2011, 03:23:42 AM
I require my faction rank changed to R5, I believe a DM is required to do this.

Character: Vasco Silivasi

Faction: Red Vardo Traders
Title: Re: Topic for minor issues
Post by: aprogressivist on August 15, 2011, 06:38:44 AM
Marcus Hulford: is supposed to be a follower of the Church of Ezra (which I think makes him a Friend of the Faction). However, apparently I'm part of the Faction now and my Faction location has been changed to the Rectory. This is a problem, because I gave back my key to Cote Poisson, so if I go there after a reset I am accidentally locked in.
Title: Re: Topic for minor issues
Post by: urathraviel on August 22, 2011, 02:53:36 PM
slightly minor thing i noticed, but lizuca in the outskirts casts "protection from good" which would suggest she's evil aligned.
Title: Re: Topic for minor issues
Post by: ethinos on August 22, 2011, 02:55:48 PM
slightly minor thing i noticed, but lizuca in the outskirts casts "protection from good" which would suggest she's evil aligned.

Or just paranoid.
Title: Re: Topic for minor issues
Post by: aprogressivist on August 22, 2011, 06:10:24 PM
slightly minor thing i noticed, but lizuca in the outskirts casts "protection from good" which would suggest she's evil aligned.

YOU KNOW TOO MUCH!
Title: Re: Topic for minor issues
Post by: Kenkaku on August 31, 2011, 05:22:52 PM
The wooden planks that are for sale in the Port's woodworking workshop are cannot be processed in crafting, the stations don't recognize those as a craft able resource. Is it intentional?

Actually, if you look closely, they're actually two different items. They're names are close, but just slightly different, meaning they're two different items. Only the ones you make from wood obtained from trees will work.
Title: Re: Topic for minor issues
Post by: Amon-Si on September 03, 2011, 09:07:24 AM
My Char is completely frozen, can't move, change or drop gear, etc. Little help?
Title: Re: Topic for minor issues
Post by: Chaszmyr on September 03, 2011, 12:22:17 PM
My Char is completely frozen, can't move, change or drop gear, etc. Little help?

Sounds like what happens when you haven't authenticated with a password via the new password system o.O
Title: Re: Topic for minor issues
Post by: herkles on September 03, 2011, 12:37:19 PM
A dm can reset your password if you lost it, I had to do the same with edmond when I got a new CD key. that might be the source of the issue.
Title: Re: Topic for minor issues
Post by: urathraviel on September 06, 2011, 04:48:08 AM
The Goveners hotel rooms dont seem to have the same script the other inn rooms have where if you log in inside a locked room without a key the door will open to let you out.
Title: Re: Topic for minor issues
Post by: MistJumper on September 10, 2011, 05:32:57 PM
The large humanoid rat (from the shadowy figure in Vallaki) is immune to silver bullets. {received the weapon has no effect notice on hitting it.}
Title: Re: Topic for minor issues
Post by: Kenkaku on September 10, 2011, 05:39:24 PM
The large humanoid rat (from the shadowy figure in Vallaki) is immune to silver bullets. {received the weapon has no effect notice on hitting it.}

This is a known issue with ammunition in NWN. AB on ammunition will not count for overcoming damage reduction, rendering most silver ammunition moot. Only the bonus divine damage works.

You need to get a bow with +1 AB vs. Lawful/Chaotic (depending on the were-beast) to overcome it.
Title: Re: Topic for minor issues
Post by: MistJumper on September 10, 2011, 07:50:54 PM
I believe a sling works better for launching bullets :)
Title: Re: Topic for minor issues
Post by: Kenkaku on September 10, 2011, 07:52:03 PM
I believe a sling works better for launching bullets :)

<.< Good luck finding a +1 Sling, though. I've never seen one in nearly a year and a half....
Title: Re: Topic for minor issues
Post by: LivingWasteland on September 10, 2011, 10:30:49 PM
My halfling rogue has one >_>
Title: Re: Topic for minor issues
Post by: archer4217 on September 12, 2011, 11:04:29 PM
Hi.
I don't know if this is a minor issue or not, but I've been freezing or crashing in certain areas of the Balinok Mountains and I can't log my character back in till the next day when she appears in the ooc area. What could be causing this?  :?
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on September 22, 2011, 12:52:16 AM
Hi.
I don't know if this is a minor issue or not, but I've been freezing or crashing in certain areas of the Balinok Mountains and I can't log my character back in till the next day when she appears in the ooc area. What could be causing this?  :?
Old, well-known problem. Fortunately, there's a solution: http://www.nwnravenloft.com/forum/index.php?topic=20426.msg244433#msg244433
Title: Re: Topic for minor issues
Post by: Kenkaku on September 22, 2011, 12:11:28 PM
It seems the Vardo HQ in Vallaki has had its lights turned off as of the latest reset. They're all stumbling about in the dark now...
Title: Re: Topic for minor issues
Post by: ethinos on October 02, 2011, 04:43:40 AM
1. The Bright Column of Light in the Ethereal plane is named 'Bad Strref' when you are discussing going back to the land of the living as a ghost.

2. The Port A Lucine woodworking shop doesn't have a garbage barrel. Not sure if the other craft shops have one.
Title: Re: Topic for minor issues
Post by: Wigglesquirm on October 04, 2011, 07:17:56 AM
I'm not sure if this is the same for all the Tenement rooms in Port-a-Lucine or not, but the Armoire in room 4 is facing the wall making it unopenable.
Title: Re: Topic for minor issues
Post by: Geiger on October 11, 2011, 12:13:32 AM
Gearling Risk Free pistols are still very much broken. It's only supposed to be a -2 AB but you end up having a -4. Don't know why.
Title: Re: Topic for minor issues
Post by: Mordch on October 20, 2011, 03:04:14 PM
I tried to enchant some dire crocodile boots, but it did not work, giving me invalid recipe warning as a result.
Title: Re: Topic for minor issues
Post by: Winter83 on November 02, 2011, 11:40:51 AM
Trasnsition gone: Map with the Old Inn towards Midway Haven, that allows one to enter the man with the misty woods where there are the treants.
Title: Re: Topic for minor issues
Post by: Ercvadasz on November 07, 2011, 04:56:21 AM
Apparantly negative energy protection potions do not protect you against ability drains.

The spell effect is/should be: The target creature is rendered immune to all negative energy attacks, including supernatural ability damage and level drains. (I know that it only soaks up the half of all negative damage, but it used to soak up all ability damage.)

But apparantly it is not so, a ghost stags str draining effect easily applied while i had negative energy protection on.
It seems that the temporary supernatural ability damages bypass the negative energy protection.
Title: Re: Topic for minor issues
Post by: Kenkaku on November 08, 2011, 12:29:20 AM
I've noticed that since rp xp no longer counts toward the cap, every time I rest, regardless of how much rp I'm in, I always get 'close to nothing has happened', even for sessions that are several hours long and quite active. Is that supposed to be normal now with the change, or might something be wrong?
Title: Re: Topic for minor issues
Post by: herkles on November 08, 2011, 12:48:43 AM
I noticed when I made my warhammer wood elf, that the little new play book suggests that freaks such as half-orcs, drow and similar outcast where a hood while in the city or don't go there at all. With the OCR system, might want to mention that the guards would attack you instead?
Title: Re: Topic for minor issues
Post by: Winter83 on November 08, 2011, 03:54:18 AM
I've noticed that since rp xp no longer counts toward the cap, every time I rest, regardless of how much rp I'm in, I always get 'close to nothing has happened', even for sessions that are several hours long and quite active. Is that supposed to be normal now with the change, or might something be wrong?

I often get satisfied messages for rp purely. so I think it's working fine.
Title: Re: Topic for minor issues
Post by: Winter83 on November 09, 2011, 09:13:13 AM
Trasnsition gone: Map with the Old Inn towards Midway Haven, that allows one to enter the man with the misty woods where there are the treants.


Still after several resets this seems to be persistent...if not intentional. The transition is not there at all, removing 3 areas from game.  :(
Title: Re: Topic for minor issues
Post by: Winter83 on November 11, 2011, 06:11:25 AM
Trasnsition gone: Map with the Old Inn towards Midway Haven, that allows one to enter the man with the misty woods where there are the treants.


Still after several resets this seems to be persistent...if not intentional. The transition is not there at all, removing 3 areas from game.  :(

 :bump:

Name:
Transition gone.

What:

No transition to the map.
Where:

Misty woods (Dread treant grove opening from the 'old inn' map near Midway haven
Title: Re: Topic for minor issues
Post by: Ercvadasz on November 14, 2011, 02:01:40 PM
Was dungeoneering to aquire level.
Finally got my level, after i spent the points, i got the following message: Error your character seems to be corrupted....
Since that time i cannot move with character, not even sheathe weapons anything. Other characters seem intact.
Title: Re: Topic for minor issues
Post by: Vissitude on November 24, 2011, 01:46:01 PM
Name: DM Renaming Tool (I think? Tarokka could chime in :D )

Issue: Tarokka tried to rename my new character twice and it booted, but the name didn't take.


Title: Re: Topic for minor issues
Post by: Rave on November 27, 2011, 05:46:45 PM
Hey.....I got ported into a wall in the rolling hills....any DMs around to help me please?
Title: Re: Topic for minor issues
Post by: Rave on November 27, 2011, 05:51:23 PM
I'm going AFK, just in case a DM logs and can be generous enough to port Lilith down. If its at all possible to port her somewhere safe, I will appreciate it.
Its better than logging back tomorrow morning and hoping to catch a DM, I think my safest bet would be, to keep her logged for a wider range of time for DMs to log on.

Again....Rolling Hills - behind the spectres in the abandoned tower
Title: Re: Topic for minor issues
Post by: herkles on November 27, 2011, 07:23:10 PM
Can it please be possible for when people trade items that the item traded messeage is not spammed publically to all who are nearby?
Title: Re: Topic for minor issues
Post by: Emomina on November 27, 2011, 07:31:44 PM
Can it please be possible for when people trade items that the item traded messeage is not spammed publically to all who are nearby?

I never really saw that as spam, but a notification of what your character would see.
Title: Re: Topic for minor issues
Post by: Mrjunkie on November 29, 2011, 02:39:25 PM
Red Vardo HQ Vallaki: Armements Drawer, the Padded armour is of the Ml faction.

Backdoor to Tigans, the locks are each one way, could they be made to effect both sides?
Title: Re: Topic for minor issues
Post by: Vaku on December 14, 2011, 03:48:17 AM
The streetlamps in and near Kroftburg do not provide any light at all.
Title: Re: Topic for minor issues
Post by: aprogressivist on December 20, 2011, 08:06:53 AM
I need a DM's assistance to set the correct transaprency colour for my cloak.... I tried to craft it into a shawl and now it looks weird :S
Title: Re: Topic for minor issues
Post by: HellsPanda on December 20, 2011, 08:17:11 AM
Darkvision seems unstable on my aasimar
Title: Re: Topic for minor issues
Post by: Badelaire on December 20, 2011, 09:38:57 AM
Darkvision seems unstable on my aasimar
It's a buggy feat, any light source equipped or radiance entered overrides it in the same way it does to ultravision. I experience the same thing with my Zenythri and Tannaruk.
Title: Re: Topic for minor issues
Post by: Gorasin on December 20, 2011, 02:21:01 PM
That is because its a programming limitation. It doesn't work like it should in pnp.
Title: Re: Topic for minor issues
Post by: LackofCertainty on December 24, 2011, 06:20:31 AM
Minor Crafting Bugs

Alchemy-  If a person puts enough materials into a distillery to make multiple essences, multiple groups of the mats are consumed, but you are only awarded xp as if you did one batch. (I tested this with minor dark essences from shadow residue.  Never tried a batch larger than 2x, because even that was painful for my character)

Smithing- If you try to craft while completed copper arrowheads are in an anvil, it pops up a "improper or lacking" crafting message.  Means that between each arrowhead craft you have to pause to pull the arrowheads out, whereas most crafts allow you to continue crafting while the completed item is in the anvil.  Basically just makes crafting large batches of arrowheads a pain.
Title: Re: Topic for minor issues
Post by: HoshaZilo on December 25, 2011, 07:58:17 PM
Some of the Stores in the Village of Barovia area only have 1 item stock. This is a problem especially with the Carpenter, and the Tavern, who sell only one of each Crafting Tablet or Drink. 
Title: Re: Topic for minor issues
Post by: herkles on December 31, 2011, 12:53:17 PM
the changelog book IG is gone!
Title: Re: Topic for minor issues
Post by: Dhark on January 15, 2012, 01:55:49 AM
Herbalist in Barovia village sells a healing kit listed with unlimited uses/day & costing 79gp .....however its a standard healing kit.
Title: Re: Topic for minor issues
Post by: Kagetora on January 27, 2012, 12:52:59 AM
Had an odd occurance in Degannwy just a few moments ago.  As I entered the zone, the Elf Mages and Rangers were attacking (and killing) the Feu Follets.  After they finished them off, two mages and a ranger ran over and buffed the unholy living daylights out of each other and a cooshee.

And, odder still, right after that, the ranger ran up to ME and started casting buffs.  I got a Mage Armor (why are Rangers casting Mage Armor?) and a Cat's Grace.  Neither lasted long, nor did the spells they had cast on each other...both Mages were "Injured" and after a few seconds "reset" to uninjured with the little spell dissipation animation over their heads (as if they had rested).  The Ranger wandered off, and shortly I got the spell dissipation animation over my head as well, as if the ranger had rested.

I am thinking none of this is normal.  I've been buffed by NPC's before, but only in a general Area-of-Effect way, like when Lizuca casts Bless or something.  I've never had any of them actually run up to me and start casting beneficial spells with me as the sole specific target.  Not that I minded...although it would have been nice if they had lasted a while longer.   :lol:
Title: Re: Topic for minor issues
Post by: LackofCertainty on January 27, 2012, 11:52:09 PM
Some monsters that shouldn't flee combat are fleeing.

Small ochre jelly
Medium ochre jelly
(I expect the other oozes might do this as well, but these two are the only ones I can confirm so far)


Pretty much all of the beetles in the nest dungeon flee.

Pretty much all of the spiders in the spider cave flee.
Title: Re: Topic for minor issues
Post by: DM Panic on January 28, 2012, 06:52:19 PM
Crawler, in the Drain, sells bolts, arrows, and anuminition in stacks of 20, and the price is listed as 0 gp.  He will buy a stack of 99 for 1 gp, but if you try to buy the free stacks, it will take 1 gp.  Very minor thing to fix involving modding his shop inventory.
Title: Re: Topic for minor issues
Post by: The Odd Fielding on January 28, 2012, 08:49:29 PM
I couldn't find this mentioned anywhere else on the forum, but I've seen it happen twice now: if you try to have the Hala Sisters of Compassion in Quartier Ouvrier raise a corpse, they'll usually be interrupted halfway through raising by their behavior script which tells them to wander randomly around the building.
Title: Re: Topic for minor issues
Post by: Meriana on January 29, 2012, 12:26:07 PM
The feat info for "Toggle dislike" says: "Activate this to have your character walk rather than running."
I HATE YOU SO MUCH I WILL WALK OVER.
Sorry.

Also, doombat howls do not seem to do anything?
Title: Re: Topic for minor issues
Post by: urathraviel on February 01, 2012, 11:55:22 AM
the werewolf cave north of lake zarovich still does not respawn at all.
Title: Re: Topic for minor issues
Post by: dutchy on February 01, 2012, 06:10:52 PM
the werewolf cave north of lake zarovich still does not respawn at all.

they are finnaly going extinct *sighs content*   

CHEERS TO YOU HUNTERS !
Title: Re: Topic for minor issues
Post by: LackofCertainty on February 02, 2012, 10:12:34 AM
Helm of the Bat should be non-craftable.

The helm's description talks specifically about how it looks, and mentions the big "ears" on the helm that funnel sound into it.  That's why it has +5 listen.

Recently saw one that was crafted to look like a hood, which makes no sense.  Even if you could cover the big bulky ears with a hood, it would still render the helmet useless.
Title: Re: Topic for minor issues
Post by: Meriana on February 02, 2012, 05:38:29 PM
Helm of the Bat should be non-craftable.

The helm's description talks specifically about how it looks, and mentions the big "ears" on the helm that funnel sound into it.  That's why it has +5 listen.

Recently saw one that was crafted to look like a hood, which makes no sense.  Even if you could cover the big bulky ears with a hood, it would still render the helmet useless.
...
Hood of the Flat?
Title: Re: Topic for minor issues
Post by: itfreak on February 03, 2012, 01:42:28 AM
War domain cleric power has a turn + 5 + cha rounds.  Strength domain just has 5+cha rounds.  Not sure which duration is right.

Edit: Maybe the issue wasn't clear.  Most things on the server get an extra turn + normal duration.  So do the domain powers also get it, or is it just the Strength domain that got missed.  Battle mastery definitely lasts way longer.
Title: Re: Topic for minor issues
Post by: Emomina on February 03, 2012, 02:38:59 AM
Divine Strength should be 5 rounds +CHA modifier rounds.
Same for battle mastery.
Title: Re: Topic for minor issues
Post by: Honoun on February 05, 2012, 11:20:18 AM
It's not really a bug but a loop hole I suppose so I'm posting here. Was fighting the trolls near the fishing station when I was knocked unconcious. All's good though cause I must have made some good saves cause I soon got that dialogue box which gives you the option to stand up and continue on doing. Trouble was the trolls that got me were hovering right over my prone form. I thus decided to quickly get up and down a invisble potion which I hoped would let me get far enough away that I could rest and buff up and tackle them trolls at full buff, something I wasn't at when they first attacked us. Anyway, what I did was try and use an invisible potion before selecting the option to get up via the dialogue, basically a missclick order. I was seriously panicked, you guys sure make this server panic riddin sometimes, never let it be said that the death system is not harsh enough, it is way harsh enough if I'm shaking like a leaf :P Anyway, I digress.... What this missclick did was exit me from the Dialogue box. I was therefore stuck there lying on the ground unable to do anything, didn't take the invis potion either, but that's not here nor there. Well anyway had to get a DM to help resolve the situation. DM got me standing I then managed to down the potion quickly, then got far away, rebuffed then went back to kill the trolls, then raise my fallen comrade. Huzzah!

Anyway, might want to do something about that dialogue box to make it unable to exit out no matter what. Just putting it out there ;)
Title: Re: Topic for minor issues
Post by: Dhark on February 05, 2012, 05:33:50 PM
It's not really a bug but a loop hole I suppose so I'm posting here. Was fighting the trolls near the fishing station when I was knocked unconcious. All's good though cause I must have made some good saves cause I soon got that dialogue box which gives you the option to stand up and continue on doing. Trouble was the trolls that got me were hovering right over my prone form. I thus decided to quickly get up and down a invisble potion which I hoped would let me get far enough away that I could rest and buff up and tackle them trolls at full buff, something I wasn't at when they first attacked us. Anyway, what I did was try and use an invisible potion before selecting the option to get up via the dialogue, basically a missclick order. I was seriously panicked, you guys sure make this server panic riddin sometimes, never let it be said that the death system is not harsh enough, it is way harsh enough if I'm shaking like a leaf :P Anyway, I digress.... What this missclick did was exit me from the Dialogue box. I was therefore stuck there lying on the ground unable to do anything, didn't take the invis potion either, but that's not here nor there. Well anyway had to get a DM to help resolve the situation. DM got me standing I then managed to down the potion quickly, then got far away, rebuffed then went back to kill the trolls, then raise my fallen comrade. Huzzah!
 
Anyway, might want to do something about that dialogue box to make it unable to exit out no matter what. Just putting it out there ;)

Indeed , openeing inventory or map will also exit the diologue.
Title: Re: Topic for minor issues
Post by: Amon-Si on February 05, 2012, 06:31:44 PM
Some of the helms sold by the black market blacksmith in Port have a +2 bonus to Bad Streff.
Title: Re: Topic for minor issues
Post by: Dread on February 09, 2012, 12:12:17 AM
Not sure if this is a problem for other people, but my ghost didn't port to my corpse when I was raised fairly recently.
Title: Re: Topic for minor issues
Post by: aprogressivist on February 09, 2012, 02:17:48 AM
Not sure if this is a problem for other people, but my ghost didn't port to my corpse when I was raised fairly recently.

Yeah. That seems pretty common these days.
Title: Re: Topic for minor issues
Post by: Little Lotte on February 12, 2012, 04:42:28 PM
Not sure if this is actually a big but in the Village of Mu'Har the heat is crazy intense!

(http://i27.photobucket.com/albums/c158/kaoticcutie/Hot.png)

Then you step outside and it becomes bearable!

(http://i27.photobucket.com/albums/c158/kaoticcutie/Lesshot.png)
Title: Re: Topic for minor issues
Post by: Honoun on February 12, 2012, 05:50:54 PM
59C  :shock: Holy crud! You would literary be cooking in that :P
Title: Re: Topic for minor issues
Post by: Cursed Ink on February 13, 2012, 07:03:37 AM
Not sure if this is a bug, most enemies give you a chance to run when you're struck down, a 10 second  window where you're invisable. Darklings in the forest fane do not, they attack immediately.
Title: Re: Topic for minor issues
Post by: urathraviel on February 13, 2012, 07:58:54 AM
(http://i56.photobucket.com/albums/g168/randomfied/bugugugug.jpg)
it seems the OCR system with the delivery's is a little glitchy still. my barovian has an OCR of 7 so not only should she not be failing that check. but should she fail it as the system message said, she shouldn't have gotten the delivery

not sure whats going on there.
Title: Re: Topic for minor issues
Post by: Honoun on February 14, 2012, 03:27:46 AM
Found some bad grammar, shame on yous :P

Anyway, the courier job in the Trading house the NPC says once you accept it....

Gabriel Balcescu: Very well, consider youself hired then. Stick around and we'll tell you when messages need to be delivered and send you on your way. You can claim wages at me here too.

That last sentence is really odd and incorrect and yes I'm being pedantic. However it should say something like ... "Speak to me when you wish to collect your wages."
Title: Re: Topic for minor issues
Post by: Zarathustra217 on February 16, 2012, 11:02:39 AM
Found some bad grammar, shame on yous :P

Anyway, the courier job in the Trading house the NPC says once you accept it....

Gabriel Balcescu: Very well, consider youself hired then. Stick around and we'll tell you when messages need to be delivered and send you on your way. You can claim wages at me here too.

That last sentence is really odd and incorrect and yes I'm being pedantic. However it should say something like ... "Speak to me when you wish to collect your wages."

I agree it's a bit primitive and not really fitting his dialogue - I'm curious though, how is it outright incorrect? Couldn't wrap my head around that part.
Title: Re: Topic for minor issues
Post by: Meriana on February 16, 2012, 11:28:34 AM
I agree it's a bit primitive and not really fitting his dialogue - I'm curious though, how is it outright incorrect? Couldn't wrap my head around that part.

'At' is used regarding places... It would be correct(?), though ugly, from an OOC-perspective treating the NPC as a location for this-and-that function, while it would be less correct coming from someone's mouth...

The only mention of 'at' being used regarding someone in the web dictionary I looked up was in an idiom:
Idioms
11.
be at (someone), to be sexually aggressive toward (a person): She's pregnant again because he's at her morning, noon, and night.

:lol:
Title: Re: Topic for minor issues
Post by: Nox on February 16, 2012, 01:20:17 PM
Hey'o

Sorry to be a bother but I had an instance happen on the road from Vallaki - Barovia, just a run of bad luck + a bug.

Long story short I took off my shield (blessed bulwark of the dawn), and popped it into a bag because I was encumbered and I guess the bag was full and the shield hit the dirt even though i had space available in my general inventory.  Anyways, I didn't notice until after I passed through the mists, at which point I tried to go back...but, no mist potions...so onto the vistani camp for a potion.  The mist potion guy is gone! so...i guess i leave it sitting in the dust.  No DMs on at the time of the issue to re-spawn him.  [ le sigh ]
Title: Re: Topic for minor issues
Post by: dimz on February 16, 2012, 01:53:31 PM
Hey,
I might be bugged but it seems that i cant be raised. Here's the story:

-I was fighting on 2nd floor of catacombs with a friend, got caught between 3 skeletal knight, been critted for 45,so i died. My first bleeding roll was 91.
-So i stopped bleeding but knights were still over me. My friend rolled 98 and got back on his feet.
-Ive waited 7-8 minutes for knights to go away so i could get back on my feet. I alt -tabbed and checked something with google.
-While im alt-tabbed, ive heard a scream coming from my character. I get back on the game quick. My character is dead and is a ghost. There is also a ''get back on your feet'' window. I pressed it but nothing happened.

My friend grouped up with a guy, they killed the knights and grabbed my corpse. My friend brought back my corpse to the priestess and tried to raise me. He has enough gold pieces. Still didnt work. Priestess says : ''not in range''.

There were no DM on so i couldnt get help. Any thought on this?
Title: Re: Topic for minor issues
Post by: Honoun on February 16, 2012, 03:28:24 PM
Found some bad grammar, shame on yous :P

Anyway, the courier job in the Trading house the NPC says once you accept it....

Gabriel Balcescu: Very well, consider youself hired then. Stick around and we'll tell you when messages need to be delivered and send you on your way. You can claim wages at me here too.

That last sentence is really odd and incorrect and yes I'm being pedantic. However it should say something like ... "Speak to me when you wish to collect your wages."

I agree it's a bit primitive and not really fitting his dialogue - I'm curious though, how is it outright incorrect? Couldn't wrap my head around that part.

I can't really explain it as I failed english in high school and have been paying for it ever since. The flip side is I can easily spot something done by another that is grammaticly incorrect. For my own work I can only walk away from it for a few days then come back and read it over again. Anyway, the sentence sounded funny to me, the words were not flowing as they should so I knew it was wrong. Best I can say is that the sentence was longer than it needed to be and it had at least one incorrect word which was the "at".

When using the word "at" your generally referring to some place other than where you are. For example, "Bill is not here he is at the fountain" or "The bus is at another stop". It makes no sense when the NPC says "You can claim your wages at me..." I mean he's right there in front of you, also you don't use "at" to refer to ones self. Another way to say that sentence would be "You can claim your wages here as well" or "You can claim your wages from me as well" however I figured you wanted to convey that the player needed to talk to the NPC to get their wages hence my first suggestion, just to make it real clear to the player.

Sorry, a teacher I am not....  :|

EDIT... Wouldn't you know it... Correcting grammar and spelling... How ironic :P
Title: Re: Topic for minor issues
Post by: dimz on February 16, 2012, 09:51:48 PM
Hey,
I might be bugged but it seems that i cant be raised. Here's the story:

-I was fighting on 2nd floor of catacombs with a friend, got caught between 3 skeletal knight, been critted for 45,so i died. My first bleeding roll was 91.
-So i stopped bleeding but knights were still over me. My friend rolled 98 and got back on his feet.
-Ive waited 7-8 minutes for knights to go away so i could get back on my feet. I alt -tabbed and checked something with google.
-While im alt-tabbed, ive heard a scream coming from my character. I get back on the game quick. My character is dead and is a ghost. There is also a ''get back on your feet'' window. I pressed it but nothing happened.

My friend grouped up with a guy, they killed the knights and grabbed my corpse. My friend brought back my corpse to the priestess and tried to raise me. He has enough gold pieces. Still didnt work. Priestess says : ''not in range''.

There were no DM on so i couldnt get help. Any thought on this?

Errr..i dont know if something has been done while i was logged off after the server reset, but now my character is alive O_o wtf???....dont get it.
Title: Re: Topic for minor issues
Post by: dutchy on February 17, 2012, 03:57:41 PM
Doors 2 to be precise.

RVT backdoor in the market district vallaki  its buggy one side it locks the other it doesnt.

Outskirts gate vallaki   at night when it locks  and gets unlocked   it only is able to be locked from one side and not the other.

Title: Re: Topic for minor issues
Post by: Honoun on February 18, 2012, 04:56:43 PM
Anyone else notice that night time on the server is very whitish... I think the last update changed the diffuse colour of night from black to white. Just a guess on my part though.
Title: Re: Topic for minor issues
Post by: Amon-Si on February 18, 2012, 05:02:46 PM
Need a DM in game ASAP :) Thank you.
Title: Re: Topic for minor issues
Post by: Gilad Abrams on March 01, 2012, 06:27:27 PM
Having trouble using the gypsy wagon in the mist camp to travel to anywhere. After I pay the gold the steps highlight blue as normal but will not allow me to enter. Just keeps making that "wrong" buzzer noise and walking me around it. It's odd because it highlights as normal to the transition, it just will not let me walk through it.
Title: Re: Topic for minor issues
Post by: Vaku on March 05, 2012, 09:59:49 PM
When you're put in the negatives while stealthed you remain stealthed and only people able to spot you will notice you're down. If no one can, all they will see is your backpack, weapon(s) or nothing at all.

I noticed this when I was dodging a skeleton archer and went into stealth before I left its line of sight.
Title: Re: Topic for minor issues
Post by: Crimson Shuriken on March 07, 2012, 08:27:02 AM
wights drop their tongues, but barrow wights do not drop a tongue item for alchemy. Not sure if oversight or by design.
Title: Re: Topic for minor issues
Post by: Little Lotte on April 04, 2012, 12:43:36 AM
Not sure if this is a bug or not but 114 degrees in a forest seems a bit...off to me. I was thinking maybe its a rain forest but the humidity is at Drought lol

(http://i27.photobucket.com/albums/c158/kaoticcutie/Skoven.png)
Title: Re: Topic for minor issues
Post by: urathraviel on April 13, 2012, 10:50:51 AM
So!.. it seems some of the people in midway haven Inn dont like pack oxen...
So much infact that some of them go into combat mode and start casting spells...
It also appears Ftriz and Eloissa do not like witches..
Since she ran around like a headless chicken while Fritz Killed Misha..
And Dyllan ran outside all blue and glowey with Ghostly Visage on himself...
Title: Re: Topic for minor issues
Post by: Miuo on April 13, 2012, 05:11:48 PM
Ahahahahahahahahh! I would of loved to see that XD
Title: Re: Topic for minor issues
Post by: Elfric on April 16, 2012, 03:57:51 PM
Seems the Inn in the village near Port has a bug. The transition sanc activates, for some reason it has this, then interupts. Trapping the player inside the Inn.
Title: Re: Topic for minor issues
Post by: Winter83 on April 19, 2012, 05:50:37 AM
Faction bug

My character was absent when the militia was disbanded, and he was at high rank.
Currently the system still recognizes him to be a Militia member, Faction actual : militia. (I got rid all of my faction equipment)
Currently the character is a recruiter in a different faction. Faction apparent : 'Different faction'

Consequences --> When I recruit someone, he receives militia gear and marked to be in the non-existent militia faction. Even though I wear the new faction's uniform when doing the recruitment.

Please remove my character's militia faction membership.
Title: Re: Topic for minor issues
Post by: CuddleGutz on April 19, 2012, 01:20:23 PM
Printing press in Port seems to copy titles but not content of a document. I mean the press in back. I haven't tested the conversation one that costs gold.
Title: Re: Topic for minor issues
Post by: Valiant_Destiny on April 22, 2012, 02:30:21 AM
All the books in my inventory have no script in them.  Just a generic description of what a book is.  Some of the books I own are very rare, I wouldn't care if I could just go buy it again. 

Has anyone else reported this issue?

I left for almost a year and just came back a week ago, perhaps it has something to do with a patch?
Title: Re: Topic for minor issues
Post by: Heretic on April 22, 2012, 04:08:25 AM
Printing press in Port seems to copy titles but not content of a document. I mean the press in back. I haven't tested the conversation one that costs gold.


Must be EO's fault!

 :ahem:
Title: Re: Topic for minor issues
Post by: CuddleGutz on April 22, 2012, 11:02:31 AM
All the books in my inventory have no script in them.  Just a generic description of what a book is.  Some of the books I own are very rare, I wouldn't care if I could just go buy it again. 

Has anyone else reported this issue?

I left for almost a year and just came back a week ago, perhaps it has something to do with a patch?

I had some written notes doing the same to me last night and I had to re-write them. May be more widespread than the printing press? Unless it's TWO EO-caused issues!
Title: Re: Topic for minor issues
Post by: KBlackwell on April 22, 2012, 01:37:25 PM
I was just crafting some armour for a new PC, and it was claiming to cost anywhere from 200gp to 450gp for me to craft a single piece on a regular cloth clothing.  I don't know this has been reported before, but it was just strange.  It says it costs several hundred gold, but it still only too 1-2gp to craft it.
Title: Re: Topic for minor issues
Post by: Vespertilio on April 22, 2012, 11:57:09 PM
Printing press in Port seems to copy titles but not content of a document. I mean the press in back. I haven't tested the conversation one that costs gold.

The dialogue via the npc doesn't make copies either, it only copies the title.  It also 'ate' the original work to copy, turning it into a title only paper with no text.


[sadfeyface]


Title: Re: Topic for minor issues
Post by: Erebus on April 23, 2012, 03:55:40 AM
Server down, or just me?
Title: Re: Topic for minor issues
Post by: HellsPanda on April 23, 2012, 04:01:54 AM
At least three others aswell
Title: Re: Topic for minor issues
Post by: monsinyana on April 23, 2012, 04:49:36 AM
Printing press in Port seems to copy titles but not content of a document. I mean the press in back. I haven't tested the conversation one that costs gold.

The dialogue via the npc doesn't make copies either, it only copies the title.  It also 'ate' the original work to copy, turning it into a title only paper with no text.


[sadfeyface]

i thought it was me that did it wrong

its done this to me as well



Title: Re: Topic for minor issues
Post by: monsinyana on April 23, 2012, 04:52:42 AM
At least three others aswell

i dont see the server either
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 23, 2012, 06:40:02 AM
Server is online but it seems we've suffered a temporary connection loss. This results in the server not showing up in gamespy until next reset, but you can join it as usual through direct connect or browsing to the "History" tab in GameSpy.
Title: Re: Topic for minor issues
Post by: HellsPanda on April 23, 2012, 08:09:05 AM
I can't do either.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 23, 2012, 09:44:18 AM
I can't do either.

Still unable to get in? We just had a reset earlier, perhaps that's what kept you out. The server should be showing up properly on gamespy too now though.
Title: Re: Topic for minor issues
Post by: DM Tarokka on April 23, 2012, 10:26:25 AM
Seems the Inn in the village near Port has a bug. The transition sanc activates, for some reason it has this, then interupts. Trapping the player inside the Inn.

Indeed.
Title: Re: Topic for minor issues
Post by: Vespertilio on April 23, 2012, 03:58:48 PM
Printing press in Port seems to copy titles but not content of a document. I mean the press in back. I haven't tested the conversation one that costs gold.

The dialogue via the npc doesn't make copies either, it only copies the title. 


Noticed the recent update mentioned fixing this. Tried to make copies via the npc and the presses directly and it is still not working via either method.  The title is copied but the text is not.



Title: Re: Topic for minor issues
Post by: Amon-Si on April 24, 2012, 01:55:37 AM
Dead and bugged, Mist orbs not working, could use a hand/claw.
Title: Re: Topic for minor issues
Post by: Valiant_Destiny on April 27, 2012, 12:38:16 AM
All the books in my inventory have no script in them.  Just a generic description of what a book is.  Some of the books I own are very rare, I wouldn't care if I could just go buy it again. 

Has anyone else reported this issue?

I left for almost a year and just came back a week ago, perhaps it has something to do with a patch?

According to this issue I am having I have narrowed down the problem.  It is not just books in my inventory, it is all book that I open with Vanquist.  We found some books today and everyone else could read them, but I just got a generic message telling me what a book is.

I am Bugged.  Not the books.  What can I do about this?
Title: Re: Topic for minor issues
Post by: Dusk on April 28, 2012, 10:17:54 PM
Posting on behalf of another player who doesn't use the forums often anymore.
Account: Kezzalord
Character: Narell
Problem: Stuck at the southern-most point in the Quartier Ouvrier in Port-a-Lucine, behind the wall. Will require DM assistance if the player logs back in before a reset.

Actually, lag jumping on this particular map is relatively frequent. Of the four times I've lag jumped to an inaccessible location after transitioning, three of those times were on this map, each time ending up behind the city wall on the south end of the map. A few other players I know of have had this occur as well. If no DM is present when this happens, the player is screwed, as far as I'm aware. If a one-way transition was put in to allow players trapped behind the wall a way to escape this unfortunate situation, it would be mult, mult helpful.
Title: Re: Topic for minor issues
Post by: herkles on April 28, 2012, 10:25:27 PM
Posting on behalf of another player who doesn't use the forums often anymore.
Account: Kezzalord
Character: Narell
Problem: Stuck at the southern-most point in the Quartier Ouvrier in Port-a-Lucine, behind the wall. Will require DM assistance if the player logs back in before a reset.

Actually, lag jumping on this particular map is relatively frequent. Of the four times I've lag jumped to an inaccessible location after transitioning, three of those times were on this map, each time ending up behind the city wall on the south end of the map. A few other players I know of have had this occur as well. If no DM is present when this happens, the player is screwed, as far as I'm aware. If a one-way transition was put in to allow players trapped behind the wall a way to escape this unfortunate situation, it would be mult, mult helpful.

all sections of dementlieu should have a way out of the walls to help fix these sort of problems iMO
Title: Re: Topic for minor issues
Post by: dark_majico on April 29, 2012, 08:36:04 AM
Barovia - Valaki - Lower Town - Slums

The female peasants with bonnets are walking around naked again.
Title: Re: Topic for minor issues
Post by: Jay on May 03, 2012, 06:10:51 PM
Armour smithing is bugged. uses Ingots and leather but leaves the template behind unchanged despite being successful.
Title: Re: Topic for minor issues
Post by: Jalthex on May 03, 2012, 08:05:55 PM
Floating tree in outskirts.
(http://i23.photobucket.com/albums/b397/Marivaldi/floatingtree.jpg)
That hasn't always been that way, da?
Title: Re: Topic for minor issues
Post by: Miuo on May 03, 2012, 08:47:25 PM
Has been that ways for a while, pretty sure there has been one or 2 posts about ti already to XD
Title: Re: Topic for minor issues
Post by: Valiant_Destiny on May 04, 2012, 05:26:21 PM
All the books in my inventory look like this when i open them.  



(http://i308.photobucket.com/albums/kk342/Justapauled/ravenloft2.jpg)


Expect the DM given books, which seem to be fine.  




(http://i308.photobucket.com/albums/kk342/Justapauled/ravenloft3-1.jpg)


Just to add to this in full detail.  All the books that I open of anytime recently, have also read just like the first picture.  Even though others have been able to read them fine.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on May 21, 2012, 09:59:52 AM
The dwarf miner on the first level cave in dervishhiem will allow you to sign up for the mining job/profession, however, never pays you. Convo is there, but when asking for pay it says he gives you coins but you receive nothing.
Title: Re: Topic for minor issues
Post by: herkles on May 24, 2012, 04:07:28 PM
the statue in the theatere, L'artiste, has the description: there is nothing strange about this object. perhaps it should have a description?
Title: Re: Topic for minor issues
Post by: Corsair6500 on May 24, 2012, 04:27:22 PM
I just encountered the Balinok Mountains crash, and I think it might be fixable just by switching off Grass (was on my computer, anyway), I don't think you need to dial general Graphics down to Fast. Wasn't sure where to put this, since all the threads on it are months old.
Title: Re: Topic for minor issues
Post by: dutchy on May 25, 2012, 12:35:38 AM
the old topics somewhere somehow wouldnt harm to revive if you have a solution for it.

cause eventually we will hit the next page and the info will be forgotten
Title: Re: Topic for minor issues
Post by: Winter83 on May 25, 2012, 02:49:24 AM
I just encountered the Balinok Mountains crash, and I think it might be fixable just by switching off Grass (was on my computer, anyway), I don't think you need to dial general Graphics down to Fast. Wasn't sure where to put this, since all the threads on it are months old.

So it's not only me. I am experiencing this every time when on graphic settings which my computer can run fairly easily. This mostly happen on the first map of the Balinoks, especially when it's raining.
Title: Re: Topic for minor issues
Post by: Ercvadasz on May 27, 2012, 04:45:02 PM
My character, who does not wear or have any cold damage protection gear, just does not make any roll against weather/enviromental cold.
Standing outside i just make no rolls.

Login name: Noname_zombie
character name: Jenő Kapisztrán

Another bug i just noticed:
I was crafting. I placed 9 bodak eyes inside and one bottle, than started to craft. It failed, than suddenly not one, but 6 bodak eyes disappeared.
Title: Re: Topic for minor issues
Post by: Dusk on May 30, 2012, 08:57:01 PM
Account: Aurora08
Character: Inari Delcroux

I have a Ring of Seeing Eyes on Inari that, when equipped, does not add the feat 'Darkvision' to her character sheet. The ring has the Darkvision property, but after over a week of having the ring, I've seen no difference at all in dark areas. Even swapping the ring on and off in seemingly pitch black areas has no effect. I had the idea to ask another character OOCly to test this next time I'm in a dark enough area with someone, which I'll report the result of when I can. Likewise I'll see if I can get hold of another item that grants Darkvision to test with. Both ideas I had while beginning to type this post out, heh... It was suggested I post to see if this is a problem with anyone else.

Update: Verified with another player who has the same ring that Darkvision did not function properly with the ring. Another player commented it was an issue with not being a creature feat (if I remember correctly).
Title: Re: Topic for minor issues
Post by: aprogressivist on June 02, 2012, 06:17:11 PM
Printing press in Port seems to copy titles but not content of a document. I mean the press in back. I haven't tested the conversation one that costs gold.

The dialogue via the npc doesn't make copies either, it only copies the title. 


Noticed the recent update mentioned fixing this. Tried to make copies via the npc and the presses directly and it is still not working via either method.  The title is copied but the text is not.

Still seems to be an issue.
Title: Re: Topic for minor issues
Post by: Dusk on June 03, 2012, 12:06:09 AM
Posting on behalf of another player who doesn't use the forums often anymore.
Account: Kezzalord
Character: Narell
Problem: Stuck at the southern-most point in the Quartier Ouvrier in Port-a-Lucine, behind the wall. Will require DM assistance if the player logs back in before a reset.

Actually, lag jumping on this particular map is relatively frequent. Of the four times I've lag jumped to an inaccessible location after transitioning, three of those times were on this map, each time ending up behind the city wall on the south end of the map. A few other players I know of have had this occur as well. If no DM is present when this happens, the player is screwed, as far as I'm aware. If a one-way transition was put in to allow players trapped behind the wall a way to escape this unfortunate situation, it would be mult, mult helpful.

all sections of dementlieu should have a way out of the walls to help fix these sort of problems iMO


Still an issue. My character, Inari Delcroux (account name: Aurora08) is stuck behind the wall in the Ouvrier in Port. It would be very, very welcome to see some sort of one-way transition placed outside of the wall on the eastern and (most of) the southern sections of the map, as if a DM is not online, AFAIK the PC trapped outside of the wall is stuck there.
Title: Re: Topic for minor issues
Post by: Dobian on June 03, 2012, 01:07:23 AM
Easy solution: place a small gap in the wall someplace.
Title: Re: Topic for minor issues
Post by: VeeTpl on June 07, 2012, 04:53:55 PM
Would like to ask a DM available to transfer my character over to Vallaki or starting Vistani Camp when I'm online.

All my starting zones are in Tigans Rest basement and http://www.nwnravenloft.com/forum/index.php?topic=28760.msg351337#msg351337 (http://www.nwnravenloft.com/forum/index.php?topic=28760.msg351337#msg351337). Can't get out.
Title: Re: Topic for minor issues
Post by: Corseth on June 07, 2012, 09:20:51 PM
Account: Corseth
Character: Ulraundir Dawnmist

Problem: Stuck in some sort of foliage in the southern forests of vallaki, tried to relog, tried to build a fire, nobody around to follow, and asked in dm chat but guessing nobody is on.  Just need to be moved a few feet.  Thanks.
Title: Re: Topic for minor issues
Post by: Dhark on June 07, 2012, 09:30:29 PM
If you have a bed roll, try that, if you haven't already
Title: Re: Topic for minor issues
Post by: Corseth on June 07, 2012, 10:03:17 PM
dont have one =/  Tried attacking nearby mobs but he stayed put.
Title: Re: Topic for minor issues
Post by: Winter83 on June 08, 2012, 01:25:08 AM
Account: Corseth
Character: Ulraundir Dawnmist

Problem: Stuck in some sort of foliage in the southern forests of vallaki, tried to relog, tried to build a fire, nobody around to follow, and asked in dm chat but guessing nobody is on.  Just need to be moved a few feet.  Thanks.

Keep relogging. Nothing else works. Save for a DM. But when none is on relogging usually solves it. (I once had to relog 7 times to get off the foliage)
Title: Re: Topic for minor issues
Post by: Jeebs on June 09, 2012, 06:33:35 PM
Account: Jeebs
Character: Shanathel Moonbrooke

When I try to take a new job at the Warehouse in Vallaki, the guy tells me I'm already signed up for one even though I completed my last one. This has persisted through several resets now.
Title: Re: Topic for minor issues
Post by: WiNG on June 12, 2012, 02:30:47 PM
I need a quick port out from the Citadel whenever possible. I have joined the Vallaki Garda as recruit but I lack keys to get out of where I am
Title: Re: Topic for minor issues
Post by: monsinyana on June 12, 2012, 05:32:38 PM
Account: Jeebs
Character: Shanathel Moonbrooke

When I try to take a new job at the Warehouse in Vallaki, the guy tells me I'm already signed up for one even though I completed my last one. This has persisted through several resets now.

Account: monsinyana
Character: Clydessa G.F. Swift

the same thing is happening to me as well :P

This and claim wages is my main source of income so its a big deal -to me- lol


Its fixed now. thanks
Title: Re: Topic for minor issues
Post by: Erebus on June 13, 2012, 03:26:56 AM

The Zarovan half-vistani template is supposed to add Spell Focus: Divination, however in a hak shuffle somewhere the references got mixed up and it adds spell focus: Evocation instead.

Whoopsy!
Title: Re: Topic for minor issues
Post by: Jeebs on June 13, 2012, 05:17:13 AM
Account: Jeebs
Character: Shanathel Moonbrooke

When I try to take a new job at the Warehouse in Vallaki, the guy tells me I'm already signed up for one even though I completed my last one. This has persisted through several resets now.

Still happening... haven't been able to find a DM online as of yet. Would very much appreciate if I can get some help with this ;)
Title: Re: Topic for minor issues
Post by: Zarathustra217 on June 13, 2012, 05:18:19 AM
Account: Jeebs
Character: Shanathel Moonbrooke

When I try to take a new job at the Warehouse in Vallaki, the guy tells me I'm already signed up for one even though I completed my last one. This has persisted through several resets now.

Still happening... haven't been able to find a DM online as of yet. Would very much appreciate if I can get some help with this ;)

Despair not, fix is underway. Hopefully, it'll be up later today.
Title: Re: Topic for minor issues
Post by: Jeebs on June 13, 2012, 05:26:03 AM
Account: Jeebs
Character: Shanathel Moonbrooke

When I try to take a new job at the Warehouse in Vallaki, the guy tells me I'm already signed up for one even though I completed my last one. This has persisted through several resets now.

Still happening... haven't been able to find a DM online as of yet. Would very much appreciate if I can get some help with this ;)

Despair not, fix is underway. Hopefully, it'll be up later today.

Ah good to know and thank you. I thought it was a character issue, I guess it's a server issue then?
Title: Re: Topic for minor issues
Post by: Zarathustra217 on June 13, 2012, 06:01:14 AM
It is, no one is ever cleared from having undertaken delivery quests. That will be fixed in a bit, and I've made sure all currently undertaken quest are cleared too.
Title: Re: Topic for minor issues
Post by: Juice on June 22, 2012, 11:25:14 PM
Account: Juice
Character: Victoria Graf

I deposited 5075 fang in to the bank and was deducted a tax of 710, is this correct i thought the tax was 10% of the deposit?
Title: Re: Topic for minor issues
Post by: urathraviel on June 23, 2012, 06:01:03 AM
In valaki the tax varies based on your OCR. I've known REALLY low OCR characters be charged only a 2% tax. while my Hin takes about an 11% tax.
Title: Re: Topic for minor issues
Post by: Winter83 on June 23, 2012, 06:30:53 AM
In valaki the tax varies based on your OCR. I've known REALLY low OCR characters be charged only a 2% tax. while my Hin takes about an 11% tax.

This was raised due to the Citadel Messacre. If I recall correctly
Title: Re: Topic for minor issues
Post by: HellsPanda on June 23, 2012, 06:37:34 AM
No it wasn't. What your thinking of is an NPC who goes around and taxes people based on what they have in their accounts
Title: Re: Topic for minor issues
Post by: Head Trauma on June 23, 2012, 11:48:47 AM
Lazarus is stuck in the OOC Hall again :( could he get a port out when a DM has the chance? Thanks.
Title: Re: Topic for minor issues
Post by: Vaku on June 23, 2012, 09:33:23 PM
Would be nice that in Prancing Nymph Gentleman's Club - Upstairs had a key that did not get removed upon unlocking the door, but instead stayed in the buyer's inventory and then removed upon leaving the room.

OR

If it the bouncer who is letting individuals in, that a system where the buyer pays the bouncer and then is teleported to the other side of the door.

Title: Re: Topic for minor issues
Post by: Vaku on July 13, 2012, 10:31:04 PM
Quartier Savant - The Blooming Rose

While within, if you've happened to shut the door, you cannot let yourself out. You're trapped until someone else opens the door for you.

The door placeable is somehow flipped or somesuch.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on July 28, 2012, 10:38:21 AM
Ocre jellies, black puddings are still splitting with every damage except slashing.  Tested this last night, they are still splitting when hit with fists and clubs, but not with a long sword. green slimes do not split so far.

Title: Re: Topic for minor issues
Post by: Daboomer on July 28, 2012, 11:42:07 AM
Quartier Savant - The Blooming Rose

While within, if you've happened to shut the door, you cannot let yourself out. You're trapped until someone else opens the door for you.

The door placeable is somehow flipped or somesuch.

bump, just fell for this deathtrap.
Title: Re: Topic for minor issues
Post by: EO on July 30, 2012, 11:31:54 PM
Quartier Savant - The Blooming Rose

While within, if you've happened to shut the door, you cannot let yourself out. You're trapped until someone else opens the door for you.

The door placeable is somehow flipped or somesuch.

bump, just fell for this deathtrap.

This should finally be fixed in my next update. I've sent it to be imported tonight. :)
Title: Re: Topic for minor issues
Post by: Phantom25 on July 31, 2012, 03:21:32 AM
Please delete this, I was putting it in the supplies crate like a noob.. :roll:
Title: Re: Topic for minor issues
Post by: PsychedelicShroom on August 05, 2012, 12:50:33 AM
Got transmobbed in the area north of outskirts near bridge by Lake Zarovich. When screen resolved, couldnt cast or do anything... can I get a dm to restore Nelithia plz.
Title: Re: Topic for minor issues
Post by: dark_majico on August 05, 2012, 07:46:08 AM
Houlgraves Book and Rareitys in Vallaki sells Books, Paper, and a Quill, but he dosent sell ink, that cant be right. What does he expect you to wriste with, blood? Can we get an ink bottle added to his store.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on August 05, 2012, 11:18:50 AM
The dwarf with the profession/job in the mines will give you the job, but never pay you. When you collect wages it says he gives you your wages, but you receive no coin ever.
Title: Re: Topic for minor issues
Post by: Dhark on August 05, 2012, 12:24:05 PM
Port-a-lucine professions, Dock Master , the dock master offers you a job as a fisherman but you cannot claim wages from him , or any other related NPC in the docks that I can find
Title: Re: Topic for minor issues
Post by: aprogressivist on August 05, 2012, 01:59:55 PM
Port-a-Lucine, Archivist job: my wizard with Intelligence >20 and Lore >20 base isn't "able to comprehend the topics" she would sort. :P
Title: Re: Topic for minor issues
Post by: herkles on August 05, 2012, 02:20:12 PM
Port-a-Lucine, Archivist job: my wizard with Intelligence >20 and Lore >20 base isn't "able to comprehend the topics" she would sort. :P
What is her wisdom score? I think wisdom is the derived trait, but yea the stat requirements should be made much lower then it currently is.
Title: Re: Topic for minor issues
Post by: VeeTpl on August 06, 2012, 01:21:47 PM
Since the Faction Tool seems to work for it, I'd like to request a DM just to fix my faction rank into Captain.
Whenever any is available.


Was told to wait for any fix before that.
Title: Re: Topic for minor issues
Post by: Head Trauma on August 06, 2012, 05:44:51 PM
Stuck on a ledge in Vallaki outskirts from a bad AT teleport. Would be very thankful for any DM that could get Daryl Umberwood out of this fix.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on August 08, 2012, 11:29:15 AM
saw one of the npc guards kill the beggar in barovia village yesterday.
Title: Re: Topic for minor issues
Post by: LackofCertainty on August 09, 2012, 06:57:05 PM
saw one of the npc guards kill the beggar in barovia village yesterday.

So everything's working fine then?  :twisted:
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on August 10, 2012, 12:30:00 AM
are the quarter staff templates working yet? Tried three different types of wood, anvil, carpentry, and wood working and still says that its inadequate/missing/wrong.
Title: Re: Topic for minor issues
Post by: harlock on August 10, 2012, 11:06:06 AM
Two days ago i noticed that if you place an item from container in quickslot after, re-loging it shows the container instead and not the actual item.

- Modify:Today i noticed that the quckslot doesn't go to the container  but to a random item
Title: Re: Topic for minor issues
Post by: dutchy on August 11, 2012, 12:30:34 AM
that is an nwn bug i think,  mostly happends for lets say when you have a sword and shield on a quickslot then the shield is in the bag and you relog or something and the quickslot has either some random item there or the bag.

ive seen it on every server i played on, so am pretty sure it is a nwn bug and not a fixable potm one.

Title: Re: Topic for minor issues
Post by: Geiger on August 11, 2012, 02:28:19 AM
Could racial spell abilities have their weight set to none?

As of now they have stuff, and while minor.. it can add against your weight count.. so.. um. Yeah.
Title: Re: Topic for minor issues
Post by: Elfric on August 13, 2012, 03:08:20 PM
So i entered the southern forest lake caverns and was automatically swarmed by the WHOLE cave spawn at the entrance. There was no way to exit or get a proper targeting due to the amount of wolves crowding me. It seems they just spawned at the trans and stayed there, only moving on after I've been killed.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on August 15, 2012, 09:15:44 PM
cavern under old slavich road, narrow passage - no loot spawns
Cavern - barovia balinok mountains lower caverns underground river - no loot spawns

Will check other variable areas, but I am thinking that they may not have loot spawns as well.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on August 16, 2012, 07:45:48 AM
No loot as in no containers (rubble, chests etc.)? Or no items in the containers? And was there creatures in the areas?
Title: Re: Topic for minor issues
Post by: harlock on August 16, 2012, 08:46:47 AM
No loot as in no containers (rubble, chests etc.)? Or no items in the containers? And was there creatures in the areas?

no containers at all, but it might be fixed on it's own if someone clears the place so it can respawn.
i think i've seen this happening in that place be4 and yest there were creatures inside.
Title: Re: Topic for minor issues
Post by: Ercvadasz on August 16, 2012, 09:13:15 AM
No loot as in no containers (rubble, chests etc.)? Or no items in the containers? And was there creatures in the areas?

no containers at all, but it might be fixed on it's own if someone clears the place so it can respawn.
i think i've seen this happening in that place be4 and yest there were creatures inside.

Oh that is when the random spawn is bats, or nothing. It happens a few times, usually the reset fixes it.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on August 16, 2012, 03:07:58 PM
spawn was large ocre jellies, 58 total, no containers - under the ruined tower in the pass
spawn was bears/ greater were bear/ and black puddings under balinoks - no containers
Spawn werebears/ grizzly/ dire/ ancient dire bears - barovia mount ghakis, towards the peak cave no loot spawns(containers)

sign in port, once clicked on - if you leave and rest the convo for the port bounty sign will pop up after rest - message also pops up after first looking and wandering off if some one else clicks on the bounty sign.

Not sure if they are suppose to drop the annubis hearts, but the acolytes and disciples of annubis do not currently drop them. I thought they did, but we killed a good 20 disciples and about 5 acolytes and nothing.
Title: Re: Topic for minor issues
Post by: Telkar on August 19, 2012, 04:20:21 PM
From the changelog:
Quote
- Made Flame Snakes now drop alchemy ingredients.

Don't see they do. Was looking forward to that. =)
Title: Re: Topic for minor issues
Post by: EO on August 20, 2012, 06:24:33 PM
From the changelog:
Quote
- Made Flame Snakes now drop alchemy ingredients.

Don't see they do. Was looking forward to that. =)

The update was never imported for some reason. I've resent it to import these changes for a next update.
Title: Re: Topic for minor issues
Post by: EO on August 20, 2012, 06:38:49 PM
Also, I'm going to tweak and update the values/conversations for the professions in Dementlieu.
Title: Re: Topic for minor issues
Post by: Hatsune on August 21, 2012, 08:12:02 PM
From the changelog:
Quote
- Made Flame Snakes now drop alchemy ingredients.

Don't see they do. Was looking forward to that. =)

The update was never imported for some reason. I've resent it to import these changes for a next update.

Just a note with the dropping of said ingredients. Nothing huge, but the 'corpse' of the snake, spawns as a persons corpse, instead of the typical 'treasure bag'... just a bit odd! At least on the Minor and Lesser Snakes, havent seen a Greater to check.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on August 22, 2012, 10:07:56 AM
Went into a variable cave near valliki, west on old salavich road, bandits were spawned. Loot was there, but, instead of there being a bounty with the bandits there was just a bandit leader. Not sure if that was suppose to happen, since any time i've seen bandits in those variable caves before they spawned a bounty boss.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on August 22, 2012, 10:52:02 PM
wagner silver mines - the 1-2 second timer for polymorphing/dominate/confuse/blind/dispell/ ect breaks ghosts once you're dead. Allowing you to use items and so forth. Also, is the times suppose to go off that frequently? It triggered every second applying a different negative effect making any type of combat impossible, and even nearly making escape impossible.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on August 24, 2012, 07:40:11 AM
Not sure if this is a bug, or if it's just because the black smithing isn't finished - silver ingots and weapon templates do not work together, cannot make silver daggers, short swords, long swords, ect.
Title: Re: Topic for minor issues
Post by: Ryltar/ Robert Archer on August 24, 2012, 08:03:21 AM
Not sure if this is a bug, or if it's just because the black smithing isn't finished - silver ingots and weapon templates do not work together, cannot make silver daggers, short swords, long swords, ect.

you gild silver upon a steel crafted weapon...
Title: Re: Topic for minor issues
Post by: Ryltar/ Robert Archer on September 18, 2012, 02:32:34 PM
The ruined temple of anubis in harakir does not port you out after a certain time as a result because i lsot power today during a rp there warn windwill is now stuck inside if a dm could come on and help out i'd appreciate it thanks i will be on as kes dalevich till then
Title: Re: Topic for minor issues
Post by: HoshaZilo on September 22, 2012, 09:35:25 PM
The bug in which they attack after being down is still happening here and there, and always to me apparently....Got attacked 8 times before death in this instance. http://i.imgur.com/G16CE.png (http://i.imgur.com/G16CE.png)

Edit: Please exclude the cussing...
Title: Re: Topic for minor issues
Post by: Blight on September 26, 2012, 02:09:56 AM
Wind Fire Wheels are not being treated as finessable weapons and despite being a slashing weapon, are also not able to have Keen cast upon them.
Title: Re: Topic for minor issues
Post by: Crimson Shuriken on September 26, 2012, 02:37:43 AM
CEP weapons like Fire Wheels can not be finessed. Its a game limitation that is not possible to fix.
Title: Re: Topic for minor issues
Post by: HellsPanda on September 26, 2012, 02:47:47 AM
Not sure why keen isnt working..
Title: Re: Topic for minor issues
Post by: Feronius on September 28, 2012, 07:32:37 AM
Unsure if it's a one time thing, but the hostile NPCs around the Port that come out at night in some districts are not despawning.
I caught glimpses of several named NPCs and two bruisers, but also a mob of mobsters outside of the Quartier Marchand (the slums district? forgot the name.)
Title: Re: Topic for minor issues
Post by: Telkar on September 30, 2012, 10:11:11 AM
Escaped slave heads in Har'akir don't yield any xp when turned in.
Title: Re: Topic for minor issues
Post by: EO on September 30, 2012, 11:38:12 AM
Escaped slave heads in Har'akir don't yield any xp when turned in.

They're not supposed to. They only should give you gold.
Title: Re: Topic for minor issues
Post by: RedwizardD on October 09, 2012, 12:33:27 AM
the feet on worg familiar appear to be backwards. The pads face the wrong direction when they pick up their feet. I'll try to bring up a screenshot tomarrow, although I imagine that's a texture issue and not something fixable.
Title: Re: Topic for minor issues
Post by: Telkar on October 10, 2012, 05:19:12 PM
Either helmets have been changed in the crafting system or a template for a helmet doesn't appear at the smith's in Port-a-Lucine. I'm assuming it's the latter. If it's not right, I'd like to know.
Title: Re: Topic for minor issues
Post by: Feronius on October 13, 2012, 12:16:43 PM
 ...are "Dung Balls" (bullets with damage and attack reduction, which apply somekind of filth disease?) really supposed to cost around 4 and a half thousand(!) fang..?!
It just seems a bit of a ridicilous price, since well... considering the name of the item and what it actually is. Unless it's highly valueable imported Souranje fertiliser dung...?


And my pack ox seems to go into detect mode at random, constantly. Causing it to walk slowly when you need it to run for a bit. Very annoying.
Title: Re: Topic for minor issues
Post by: Mcskinns on October 13, 2012, 03:02:29 PM
the inventory clean up script for merchants seems to not be working, have visited the same merchant multiple times over the day and found entire pages of the same item repeatedly.  Miss the days when twenty silver scimitars would be reduced to just 1 after a while.
Title: Re: Topic for minor issues
Post by: HoshaZilo on October 13, 2012, 10:00:27 PM
Summon Familiar
Quote
If the familiar dies, the character suffers 1d6 damage, but may summon the familiar again on the following day.

This does not properly reflex the nature of this spell on this server, is it possible to edit the toolkit for this?
Title: Re: Topic for minor issues
Post by: Purist on October 15, 2012, 09:20:42 AM
Pavel Sabrosky, the head of the wood working shop in Vallaki's warehose district either gets too "nervous" by seeing my 6 CHA dwarf or his ox. He casts some sort of Protection of Elements when I bring my ox into the area. Just seems odd that a Barovian would cast anything. I believe he is a ranger but still... Barovia.. magic...
Title: Re: Topic for minor issues
Post by: Erebus on October 15, 2012, 01:14:07 PM
Summon Familiar
Quote
If the familiar dies, the character suffers 1d6 damage, but may summon the familiar again on the following day.

This does not properly reflex the nature of this spell on this server, is it possible to edit the toolkit for this?

What?

Familiars function exactly as advertised.
Title: Re: Topic for minor issues
Post by: HouseTremere on October 15, 2012, 01:42:38 PM
Posting in my biography, I tried to post up a youtube video in it like my other entries, but for some reason its not showing. Has it been disabled or am I doing something wrong? The biography link is http://www.nwnravenloft.com/forum/index.php?topic=29395.msg372081#new

I haven't made a post in a while, so not sure if the youtube ability was disabled or if I'm just doing something wrong.
Title: Re: Topic for minor issues
Post by: HoshaZilo on October 19, 2012, 01:34:02 PM
Summon Familiar
Quote
If the familiar dies, the character suffers 1d6 damage, but may summon the familiar again on the following day.

This does not properly reflex the nature of this spell on this server, is it possible to edit the toolkit for this?

What?

Familiars function exactly as advertised.

I'm sorry for the late reply, but, on familiar death you can not just "summon it again the folllowing day" You have to raise it now. I think this should be included in some part...
Title: Re: Topic for minor issues
Post by: Erebus on October 19, 2012, 01:37:50 PM
Right, that makes more sense.
Title: Re: Topic for minor issues
Post by: Purist on October 21, 2012, 09:41:24 PM
Claimming wages in the dwarven mines is broken. No coins are given.
Title: Re: Topic for minor issues
Post by: Mcskinns on October 27, 2012, 02:09:53 PM
Wachter Outpost smithy shop

The trap kit template is not set to unlimited quantity
Title: Re: Topic for minor issues
Post by: Daboomer on October 31, 2012, 12:30:42 PM
Vaasi leatherbags don't appear to grant any actual weight reduction. My mistake i'm sorry   :)
Title: Re: Topic for minor issues
Post by: urathraviel on October 31, 2012, 05:37:31 PM
Vaasi leather satchels do not grant weight reduction on their contents. their property alters the weight of the bag itself form 1 lb to 0.2 lbs
Title: Re: Topic for minor issues
Post by: EO on October 31, 2012, 07:47:51 PM
Indeed. They're not supposed to be magic bags.
Title: Re: Topic for minor issues
Post by: Feronius on November 05, 2012, 06:37:00 PM
Are the "Mists camps" of the Vistani supposed to automatically save as both your faction base, safe location and last location stored as soon as you log out there?
This has gotten me stuck due to not having enough funds by myself to travel on from there when logging back in later.

If this could be changed, that'd be good to avoid further issues like this.
Title: Re: Topic for minor issues
Post by: aprogressivist on November 05, 2012, 10:36:52 PM
Are the "Mists camps" of the Vistani supposed to automatically save as both your faction base, safe location and last location stored as soon as you log out there?
This has gotten me stuck due to not having enough funds by myself to travel on from there when logging back in later.

If this could be changed, that'd be good to avoid further issues like this.

Unless you belong to a faction, in which case your Faction base location changes to whatever that is, then yes. Or at least that's the way it's always worked.
Title: Re: Topic for minor issues
Post by: herkles on November 05, 2012, 10:39:48 PM
Are the "Mists camps" of the Vistani supposed to automatically save as both your faction base, safe location and last location stored as soon as you log out there?
This has gotten me stuck due to not having enough funds by myself to travel on from there when logging back in later.

If this could be changed, that'd be good to avoid further issues like this.

yup unless you are part of a faction :)
Title: Re: Topic for minor issues
Post by: Feronius on November 06, 2012, 10:55:04 AM
My caliban used to be part of a faction, but I assume that faction is no longer in use then.

Either way, isn't this a bit messed up? If not bugged.
If I pass through the mists camp I automatically have all my saved locations reset to a small zone which requires payment to get out of.
Should I be forced to log out there while on less than 100 gold, leaving the group I came with to travel on, I am quite frankly.. royally fucked? Until a DM happens to free me.
Title: Re: Topic for minor issues
Post by: aprogressivist on November 06, 2012, 11:27:46 AM
Or you can see if anyone else is coming through the region... there's usually a fair amount of traffic at the Mist Camp.

It's a pain in the rear I acknowledge but it's a problem with a very simple solution: always make sure you have at least 200 gp on you before venturing through the Mists.
Title: Re: Topic for minor issues
Post by: Feronius on November 06, 2012, 03:34:45 PM
Or you can see if anyone else is coming through the region... there's usually a fair amount of traffic at the Mist Camp.

It's a pain in the rear I acknowledge but it's a problem with a very simple solution: always make sure you have at least 200 gp on you before venturing through the Mists.

My plan was to go there, buy some things and go back. But a reset happened while I was logged out and I was clueless about this "trap" / bug being in place.
Title: Re: Topic for minor issues
Post by: XeroSnake on November 21, 2012, 05:52:50 PM
EDIT: The guy who made this decided to make an account. So don't worry about it much.

After my character was cured of a story related curse by DM Macabre, his hair color has changed from blonde to black and his character sheet says he's suffering from decreased damage. To the best of my knowledge, since this happened some time ago, this is not a story related issue. The character's name is Vashin Typhede, with the account name "Chronox".
Title: Re: Topic for minor issues
Post by: docmartinst on November 27, 2012, 07:36:56 PM
Not so much a minor issue as a kinda big issue :P

I was doing some testing for DM Macabre of different scrolls and spells and stuff. He turned me into an undead creature, and forgot to change me back. Also, I have a scroll of Undeath's Eternal Foe from the testing that I need removed. I just fried myself with a heal spell, Lol.
Title: Re: Topic for minor issues
Post by: herkles on December 09, 2012, 01:15:24 PM
remove night garda's horn. please.
Title: Re: Topic for minor issues
Post by: airengale on December 21, 2012, 02:35:21 PM
A few moments ago, I just finished making my character. I went through the cut scene and nothing happened for a long time, just mist levels rising. Now I log out and log back in and now i'm stuck in the OOC lounge with no way to get inside NCW. Is a dm available to assist me?

Character name: Sethraan Synne
Title: Re: Topic for minor issues
Post by: Feronius on December 23, 2012, 05:53:29 AM
Remove the Alpha Deep Forest Wolf spawns at the Fishing lodge, they're quite frankly retarded. I'm sure this isn't the first time this has been mentioned.

Especially during NCW, where the invisibile wolves 2 hit everyone who steps near the fishing lodge and then camp it. But then I realised... even outside of NCW, they're pretty damn silly. Delivering supplies there earns you a whole 110 gold. And you're basicly walking into a deathtrap as soon as you step out from the ferry as well. The entire spawn there or at least the level of the spawns there make absolutely no sense given the very low levels it encourages to visit the zone.
Title: Re: Topic for minor issues
Post by: Feronius on December 23, 2012, 06:21:31 AM
Another small "bug", reporting it here since I'm not sure if it's intentional or not.

The Ezrites in the Noble district of Vallaki refuse to heal anyone who isn't a member of the actual faction, even if they do worship Ezra.
I find this rather odd, especially since most natives would sooner ask Ezra for a blessing and not step a foot inside the Morninglord church.
Could this be changed? My character actually has Ezra listed as an "@deity", but is still refused any aid. It's not as if allowing this could lead to abuse.
Title: Re: Topic for minor issues
Post by: EO on December 23, 2012, 11:24:03 AM
Another small "bug", reporting it here since I'm not sure if it's intentional or not.

The Ezrites in the Noble district of Vallaki refuse to heal anyone who isn't a member of the actual faction, even if they do worship Ezra.
I find this rather odd, especially since most natives would sooner ask Ezra for a blessing and not step a foot inside the Morninglord church.
Could this be changed? My character actually has Ezra listed as an "@deity", but is still refused any aid. It's not as if allowing this could lead to abuse.

Uhm, most Barovian natives would have nothing to do with Ezra...they distrust organized religions and especially the Ezrite Church. The fact they have a big church doesn't reflect their popularity; just that they have certain wealthy friends, but even that isn't a sign that they're a state religion or anything of the kind.

The way the healer works is he will heal members of the faction and friends of the faction. If you're a follower, you should check with an Ezrite PC in-game and get yourself set up as a friend of the faction.
Title: Re: Topic for minor issues
Post by: herkles on December 23, 2012, 12:36:33 PM
Another small "bug", reporting it here since I'm not sure if it's intentional or not.

The Ezrites in the Noble district of Vallaki refuse to heal anyone who isn't a member of the actual faction, even if they do worship Ezra.
I find this rather odd, especially since most natives would sooner ask Ezra for a blessing and not step a foot inside the Morninglord church.
Could this be changed? My character actually has Ezra listed as an "@deity", but is still refused any aid. It's not as if allowing this could lead to abuse.

need to find an ezrite PC online and have them faction freind you. Unfortunatly none on in NCE. However, I can see if I can apply it to you in the OOC room.
Title: Re: Topic for minor issues
Post by: Feronius on December 23, 2012, 02:32:13 PM
I guess that makes sense, but eh... doesn't the -exact- same principle apply for the Morninglord church?
The only difference being that they would be less picky on who to heal from their side, but it's still a bit crude to only have 1 "religion" that can heal and ress available.
Title: Re: Topic for minor issues
Post by: dutchy on December 23, 2012, 02:53:00 PM
I guess that makes sense, but eh... doesn't the -exact- same principle apply for the Morninglord church?
The only difference being that they would be less picky on who to heal from their side, but it's still a bit crude to only have 1 "religion" that can heal and ress available.

no you have more.
1: morninglordians   free for all
2: ezrites  (but that needs some work towards the faction)   
3: the drain?  (aint sure)
4: independant clerics
5: other domains (but lets not count that due to the fact most are in barovia)

so for the hack and slash and less rp oriented players we have option 1,4

for the more serious rpers we got option all other options.

so in short for each there own, its just a little difrant for ncw thats all when thats done all other means are available again.
Title: Re: Topic for minor issues
Post by: airengale on December 23, 2012, 03:38:52 PM
I guess that makes sense, but eh... doesn't the -exact- same principle apply for the Morninglord church?
The only difference being that they would be less picky on who to heal from their side, but it's still a bit crude to only have 1 "religion" that can heal and ress available.

no you have more.
1: morninglordians   free for all
2: ezrites  (but that needs some work towards the faction)   
3: the drain?  (aint sure)
4: independant clerics
5: other domains (but lets not count that due to the fact most are in barovia)

so for the hack and slash and less rp oriented players we have option 1,4

for the more serious rpers we got option all other options.

so in short for each there own, its just a little difrant for ncw thats all when thats done all other means are available again.

In regards to distrust, it is similar. Although the cult is less organized, they are still not trusted and regarded with suspicion by Barovians; this is because the religion is popular with Gundarkites. The religion is chaotic, so it's quite different than the Ezrites in regards with how they handle others outside their religion, which means they will be more liberal with whom they help and heal.

Oh and let's keep this thread clear from muddling discussions.
Title: Re: Topic for minor issues
Post by: Feronius on December 23, 2012, 04:20:23 PM
Unless you're counting things accesible to the mid to higher level players, such as a cleric character that happens to be around, there are actually only two factions / groups that can bring you back to live. The Morninglord, obviously, and the Ezrites. But the last option requires you to be part of the faction first. Everything else you named can only heal wounds, but there's many ways to do that. The main concern is that there's only one non-inconvenient way to raise the dead, which is the Morninglord church. Which in the case of most characters (everyone who isn't a follower or at least favours the Morninglord faith) means compromising your RP slightly, in exchange for mechanics.

It would just be nice to have another option to ressurect / raise dead (whichever is the right term), since not everyone knows a cleric of the appropriate level.



Anyhow, this isn't the topic ment for suggestions and I'm quite sure this suggestion has been made before. I simply thought it might not have been intentional for the Ezrite NPCs to only heal / ress faction members, as I personally see much more gain than any downside from removing the limitation. Hence why I posted here, instead of making a new topic about such a small change / unintended bug or whatever it is.

Feel free to remove all unneccesary replies / discussions as you wish.
Title: Re: Topic for minor issues
Post by: Zhernebog on December 23, 2012, 06:31:46 PM
A few maps from vallaki lies dvergheim where you can get rezzed.
Also I think every land accessible from the myst camp has a rez option.
Title: Re: Topic for minor issues
Post by: Ercvadasz on December 29, 2012, 10:37:02 AM
Dumitru's script seems to be broken, he goes out to take a suicidical stroll at night, regularly. He draws every rat to the slums temple regularly.

apparantly this is the cause at other places too.
In the lodge folks came in, then they turned around and walked out into the night. (They open the door too, manually and not just disappear before the door)
Title: Re: Topic for minor issues
Post by: ponygold on January 03, 2013, 03:10:53 PM
I'm not sure if this is a bug or not, but it is the third time it has happened. Just outside Krofburg in the transition before you get into the city, the game seems to crash. It has happened multiple times now and only just before you get to the transition to move into the city.
Title: Re: Topic for minor issues
Post by: Mark Johansen on January 06, 2013, 02:34:10 AM
The chicken at the nymph has cure minor wounds.. i've renamed it to the "Holy Chicken"
Title: Re: Topic for minor issues
Post by: Feronius on January 06, 2013, 10:21:26 AM
Not sure if the bounty villains in Port-A-Lucine are spawning and despawning as intended.

They were basicly all walking around until late in the day, they seemed to despawn again as the evening came near.
Then during the next night, they seemed to spawn again as intended. Although I believe they despawned halfway the night again.

The sailors and other Dementlieu NPCs during the day did spawn and head back inside as they were supposed to.
(However, the Bazaar NPCs seem to sometimes act strange, clogging up the entrance instead of going to their spots. Likely related to the same script.)
Title: Re: Topic for minor issues
Post by: DM Nocturne on January 15, 2013, 06:05:24 PM
Many Watcher areas, including Retezat Forest and surrounding lands are seemingly set as indoor areas. This means characters cannot set up campfires or tents.
Title: Re: Topic for minor issues
Post by: Ercvadasz on January 25, 2013, 02:27:44 PM
This used to be a minor bug a long time ago, but i just witnessed its resurfaceing.

So folks without OCR, without being hostiled to certain factions, basicly newly made human characters ( not even caster), without any OCR raise, are treated hostile by certain factions. The cause used to be that they were of chaotic allignement. It seems it is still the trigger.
A guy who was made like half an hour ago was bashed by Radu, for being of Chaotic Neutral allignement with having a total OCR of 8.
(This was a bug around 2 or 3 years ago if i recall well.)
Title: Re: Topic for minor issues
Post by: Stygian Messiah on January 29, 2013, 08:13:24 PM
Hi.

My left hand is missing. :o

Char name: Serghei Cornescu

Account: Stygian Messiah


Fixed. Thanks Robert Archer.
Title: Re: Topic for minor issues
Post by: Ryltar/ Robert Archer on January 29, 2013, 08:22:09 PM
Hi.

My left hand is missing. :o

Char name: Serghei Cornescu

Account: Stygian Messiah

Check your craft menu with armor on the left hand, scroll through its option see if it shows up, in some cases i've seen that happen where lag and/or a gfx glitch breaks the crafting images
Title: Re: Topic for minor issues
Post by: DangerousToGoAlone on February 04, 2013, 11:11:20 AM
Har'akir, the Village of Muhar - Temple of Muhar

The house slaves praying there do their worshipping literally in front of the doors, so they keep people from leaving, it being rather hard to get past them. Unless they are intended to keep people from leaving the temple. :P
Title: Re: Topic for minor issues
Post by: aprogressivist on February 04, 2013, 11:13:00 AM
Har'akir, the Village of Muhar - Temple of Muhar

The house slaves praying there do their worshipping literally in front of the doors, so they keep people from leaving, it being rather hard to get past them. Unless they are intended to keep people from leaving the temple. :P

Yeah, I've had this happen to me too. It usually happens if you're in the temple prior to dawn; they then spawn at dawn at the doors and block them.
Title: Re: Topic for minor issues
Post by: Geiger on February 04, 2013, 11:30:53 AM
I dunno if this is really "minor". But NPCs all over the server have just quit doing this jobs. Lots of them will cluster around doors in the port, garda will stop their patrol routes or hang out on transitions in Vallaki, slaves hang out in doorways. Hahah.
Title: Re: Topic for minor issues
Post by: BahamutZ3RO on February 04, 2013, 05:06:15 PM
Har'akir, the Village of Muhar - Temple of Muhar

The house slaves praying there do their worshipping literally in front of the doors, so they keep people from leaving, it being rather hard to get past them. Unless they are intended to keep people from leaving the temple. :P

Yeah, I've had this happen to me too. It usually happens if you're in the temple prior to dawn; they then spawn at dawn at the doors and block them.

Had this happen before. It was pretty creepy, actually. Lol.
Title: Re: Topic for minor issues
Post by: YouLitABonfire on February 07, 2013, 12:11:19 PM
Got A Small OCR bug issue On Rica Andrei Lupescu where my OCR in Barovia has become 105, if someone could help me get that reset at some point it would be greatly appreciated (pretty sure i know what happened)


FIXED thanks Decay
Title: Re: Topic for minor issues
Post by: Daboomer on February 10, 2013, 11:56:53 PM
Neither the smith in valaki or the one in dwergheim appears to be selling smith aprons.
Title: Re: Topic for minor issues
Post by: MistJumper on February 14, 2013, 04:06:59 PM
The chest (unique power activate item) that Murnu sells, is broken. When it is used a placeable chest appears, but no option to open it is given. (From the conversation, only leave, and pick it up.) if it is "used" on a bag or box in ones inventory, the chest item disapears, and no placeable is spawned in, meaning it is simply removed from the PCs inventory.
Title: Re: Topic for minor issues
Post by: Vaku on February 15, 2013, 05:50:40 AM
The chest (unique power activate item) that Murnu sells, is broken. When it is used a placeable chest appears, but no option to open it is given. (From the conversation, only leave, and pick it up.) if it is "used" on a bag or box in ones inventory, the chest item disapears, and no placeable is spawned in, meaning it is simply removed from the PCs inventory.


It will open when the player activates the chest, standing next to or very close beside it. While in the world, it will act as a storage with infinite windows generating as needed. Upon picking it up, the windows are collapsed to the original with the rest of the items being placed in available spaces of your inventory.

To pick it up again, do as you do, and activate the chest from afar. You can move around with the dialog box open if that suits you aesthetically to recover the chest while being beside it.
Title: Re: Topic for minor issues
Post by: MistJumper on February 15, 2013, 08:49:09 AM
The option to do so, atleast for the one being sold right now, does not work. I showed one of the DMs in game. They said to post here, as indeed, it is broken.
Title: Re: Topic for minor issues
Post by: Lucadia on February 15, 2013, 10:13:40 PM
Ugh..all spawns reset to minimum level after reset today instead of carrying over
Title: Re: Topic for minor issues
Post by: docmartinst on February 19, 2013, 10:34:30 PM
Bianca from the Lady's Rest got accidentally killed during a botched assassination attempt today. Can we get a DM to rez her, please?
 
Title: Re: Topic for minor issues
Post by: Telkar on March 17, 2013, 08:00:21 AM
I think, about the first time Elketh speaks in the tower, the word "recalcitrant" is misspelled as "recalictrant".
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on March 18, 2013, 06:42:08 PM
Continuously having issues with raise and resurrection not working, ie, spell cast, spirit moved to corpse, pick up corpse and still a ghost. I have had it happen to my chars at least three times in the past week. And I have seen it with three others in the past week.
Title: Re: Topic for minor issues
Post by: Ryltar/ Robert Archer on March 18, 2013, 08:47:37 PM
Continuously having issues with raise and resurrection not working, ie, spell cast, spirit moved to corpse, pick up corpse and still a ghost. I have had it happen to my chars at least three times in the past week. And I have seen it with three others in the past week.

 :lol: didnt you hear? its perma death all around  :twisted: raise/rez was removed  :lol:
Title: Re: Topic for minor issues
Post by: Amon-Si on March 18, 2013, 09:19:20 PM
Continuously having issues with raise and resurrection not working, ie, spell cast, spirit moved to corpse, pick up corpse and still a ghost. I have had it happen to my chars at least three times in the past week. And I have seen it with three others in the past week.

 :lol: didnt you hear? its perma death all around  :twisted: raise/rez was removed  :lol:

That. Would. Be. Awesome.
Title: Re: Topic for minor issues
Post by: Ryltar/ Robert Archer on March 18, 2013, 09:32:49 PM
Continuously having issues with raise and resurrection not working, ie, spell cast, spirit moved to corpse, pick up corpse and still a ghost. I have had it happen to my chars at least three times in the past week. And I have seen it with three others in the past week.

 :lol: didnt you hear? its perma death all around  :twisted: raise/rez was removed  :lol:

That. Would. Be. Awesome.

Indeed it would be also level caps at 15/16 server wide :P  :lol:
Title: Re: Topic for minor issues
Post by: MAB77 on March 22, 2013, 06:18:15 PM
Well, I'd like to see Raise Dead and Resurrection ineffective for chars of level 17 and above. Only ways to bring them back would be through the dedicated in-game efforts of the chars companions and then DM intervention. The real fear always comes with the risk of losing one's character. Time maybe for those high levels to fear death further.
Title: Re: Topic for minor issues
Post by: eyeofpestilence on March 22, 2013, 06:48:30 PM
Well, I'd like to see Raise Dead and Resurrection ineffective for chars of level 17 and above. Only ways to bring them back would be through the dedicated in-game efforts of the chars companions and then DM intervention. The real fear always comes with the risk of losing one's character. Time maybe for those high levels to fear death further.
Then why not for all char lvls?
Title: Re: Topic for minor issues
Post by: YouLitABonfire on March 22, 2013, 07:05:46 PM
Well, I'd like to see Raise Dead and Resurrection ineffective for chars of level 17 and above. Only ways to bring them back would be through the dedicated in-game efforts of the chars companions and then DM intervention. The real fear always comes with the risk of losing one's character. Time maybe for those high levels to fear death further.
Then why not for all char lvls?

Sounds Good! perm for everyone!
Title: Re: Topic for minor issues
Post by: herkles on March 22, 2013, 07:16:55 PM
I say just remove it from the NPCs and make PC clerics shine!
Title: Re: Topic for minor issues
Post by: MAB77 on March 22, 2013, 09:58:50 PM
That would be great too.
Title: Re: Topic for minor issues
Post by: Avatar6666 on March 22, 2013, 10:04:24 PM
Well, I'd like to see Raise Dead and Resurrection ineffective for chars of level 17 and above. Only ways to bring them back would be through the dedicated in-game efforts of the chars companions and then DM intervention. The real fear always comes with the risk of losing one's character. Time maybe for those high levels to fear death further.
Then why not for all char lvls?

Why don't we just leave it alone, its a pain enough that you have to leave the dungeon to find a safe place let alone this.
Title: Re: Topic for minor issues
Post by: PsychedelicShroom on March 23, 2013, 06:47:10 AM
haven't been able to log into the server for several days. Can fix nao?
Title: Re: Topic for minor issues
Post by: Legion XXI on March 23, 2013, 11:52:39 AM
haven't been able to log into the server for several days. Can fix nao?

Wait, so you mean you guys haven't been able to log on?  Hell,  I've been ninjalooting it up all week!
Title: Re: Topic for minor issues
Post by: RanDav12 on March 23, 2013, 02:00:01 PM
Couldn't log in the server for a few days too. It always looks like the server is down (not responding).
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on March 27, 2013, 09:38:48 AM
Not sure if anything can be done about this, but the darkness in the shadow caves under dervishhiem is still causing the darkness graphics glitch with makes visible things invisible, and invisible things visible. This includes invisible dms.  I'm not sure if its the constant spamming of darkness the spell from the shadows or the random darkness every few seconds  from the cave itself.
Title: Re: Topic for minor issues
Post by: Avatar6666 on March 27, 2013, 02:38:23 PM
My familiar just attacked me and died, I did not even get a chance to stop it...It was odd...Screen shot coming. I summoned it and then it attacked me....Odd...I would just like it raised please.


(http://img33.imageshack.us/img33/754/shadowasp2.jpg) (http://imageshack.us/photo/my-images/33/shadowasp2.jpg/)

Title: Re: Topic for minor issues
Post by: Amon-Si on March 27, 2013, 05:08:28 PM
Discovered this myself last night.
Sunlight instantly kills shadow asp familiars.
May or may not be a bug.
Title: Re: Topic for minor issues
Post by: Heretic on March 27, 2013, 05:13:35 PM
Discovered this myself last night.
Sunlight instantly kills shadow asp familiars.
May or may not be a bug.

Not a bug. :)
Title: Re: Topic for minor issues
Post by: Avatar6666 on March 27, 2013, 06:01:35 PM
Discovered this myself last night.
Sunlight instantly kills shadow asp familiars.
May or may not be a bug.

Not a bug. :)

Oh really....? wow that is a fatal flaw...
Title: Re: Topic for minor issues
Post by: Amon-Si on March 27, 2013, 06:25:55 PM
Discovered this myself last night.
Sunlight instantly kills shadow asp familiars.
May or may not be a bug.

Not a bug. :)

Oh really....? wow that is a fatal flaw...

Dis you say fatal flaw?
Because I heard: awesome rp opportunities!
Title: Re: Topic for minor issues
Post by: YouLitABonfire on March 27, 2013, 06:29:58 PM
Discovered this myself last night.
Sunlight instantly kills shadow asp familiars.
May or may not be a bug.

Not a bug. :)

Oh really....? wow that is a fatal flaw...

Dis you say fatal flaw?
Because I heard: awesome rp opportunities!

Agreed, i can't see anything but a world of possibilities with that. Do something special with it!
Title: Re: Topic for minor issues
Post by: Avatar6666 on March 27, 2013, 08:11:41 PM
Discovered this myself last night.
Sunlight instantly kills shadow asp familiars.
May or may not be a bug.

Not a bug. :)

Oh really....? wow that is a fatal flaw...

Dis you say fatal flaw?
Because I heard: awesome rp opportunities!

Agreed, i can't see anything but a world of possibilities with that. Do something special with it!

Would of been nice to know that to start with , either in description or something, Or did I miss that on the familiar?
 It is a great RP opportunity but just did not know this was the case....
Title: Re: Topic for minor issues
Post by: baedam on April 01, 2013, 05:48:13 PM
Everytime I go to buy a weapon from a merchant the game will freeze as soon as I switch to the second page of wares.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on April 03, 2013, 12:36:30 PM
Discovered this myself last night.
Sunlight instantly kills shadow asp familiars.
May or may not be a bug.

Not a bug. :)

Oh really....? wow that is a fatal flaw...

Dis you say fatal flaw?
Because I heard: awesome rp opportunities!

Agreed, i can't see anything but a world of possibilities with that. Do something special with it!

Would of been nice to know that to start with , either in description or something, Or did I miss that on the familiar?
 It is a great RP opportunity but just did not know this was the case....

Dude, it's a SHADOW asp. It's in the freaking name.

:bonk:
Title: Re: Topic for minor issues
Post by: Avatar6666 on April 03, 2013, 01:10:58 PM
Discovered this myself last night.
Sunlight instantly kills shadow asp familiars.
May or may not be a bug.

Not a bug. :)

Oh really....? wow that is a fatal flaw...

Dis you say fatal flaw?
Because I heard: awesome rp opportunities!

Agreed, i can't see anything but a world of possibilities with that. Do something special with it!

Would of been nice to know that to start with , either in description or something, Or did I miss that on the familiar?
 It is a great RP opportunity but just did not know this was the case....

Dude, it's a SHADOW asp. It's in the freaking name.

:bonk:

Still its a familiar, rather have another now that it is usless during the day. Besides, shadow beings survived in the day, they stand in the light in the shadow forest all the time.
Title: Re: Topic for minor issues
Post by: HellsPanda on April 03, 2013, 01:15:52 PM
Shadow forrest doesn't let in direct sunlight, its a cursed and permanant shadowy effect
Title: Re: Topic for minor issues
Post by: Loki's Cat on April 03, 2013, 01:22:17 PM
Shadow forrest doesn't let in direct sunlight, its a cursed and permanant shadowy effect

Vampires probably shouldn't burn up when they stand in sullen woods during daylight then.
Title: Re: Topic for minor issues
Post by: HellsPanda on April 03, 2013, 01:24:02 PM
Well I could go back to the PnP version of shadows and shadow asps... one takes damage, the other just looses the ability to hide in shadows
Title: Re: Topic for minor issues
Post by: Apocrypha on April 03, 2013, 01:46:58 PM
Shadow forrest doesn't let in direct sunlight, its a cursed and permanant shadowy effect

Vampires probably shouldn't burn up when they stand in sullen woods during daylight then.

I could be mistaken, but when on my former vampire I think I noticed that darker outdoor areas (Such as a the Village Swamp) seemed to have reduced sunlight damage.  Other examples are the Southern Haunted Woods (Overseer Monastary) and the aforementioned Sullen woods.

Does not prevent a sunburn, but maybe SPF 5.
Title: Re: Topic for minor issues
Post by: ladylena on April 04, 2013, 11:55:56 AM
Not sure if I am doing it wrong.. But whenever I try to use a pistol it says that I am out of ammo even though it says the barrel is full
Title: Re: Topic for minor issues
Post by: HellsPanda on April 04, 2013, 11:56:46 AM
its equipped? You have put gunpowder and bullets into it?
Title: Re: Topic for minor issues
Post by: ladylena on April 04, 2013, 12:07:42 PM
Yup, when I try to use it, it says I am out of ammo, I tried to reload it, thinking maybe I didn't do it right, but it says the barrel is full. I've put gunpowder in it. Not sure what is going on with it
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on April 04, 2013, 12:08:55 PM
Yup, when I try to use it, it says I am out of ammo, I tried to reload it, thinking maybe I didn't do it right, but it says the barrel is full. I've put gunpowder in it. Not sure what is going on with it
Do you have the right bullets? You have to use the special lead bullets the gunmaker sells. Sling bullets do not work.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on April 04, 2013, 04:12:10 PM
All the bears on mt ghakis seem to have gone extinct. I've checked for three straight days up around the mountain, and not a single bear other than a pair of grizzles in the cave by dervishiem.  Not but a week ago i couldn't even try going up the mountain with out getting mauled by an ancient dire, so is this a new seasonal thing or is there some type of spawning glitch going on? I doubt some one has been going up the mountain two or three times a day just a head of me to kill all the bears for the past three or four days.
Title: Re: Topic for minor issues
Post by: Mcskinns on April 04, 2013, 04:13:23 PM
All the bears on mt ghakis seem to have gone extinct. I've checked for three straight days up around the mountain, and not a single bear other than a pair of grizzles in the cave by dervishiem.  Not but a week ago i couldn't even try going up the mountain with out getting mauled by an ancient dire, so is this a new seasonal thing or is there some type of spawning glitch going on? I doubt some one has been going up the mountain two or three times a day just a head of me to kill all the bears for the past three or four days.

They hibernate during the winter months
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on April 10, 2013, 12:33:50 PM
Not sure if this is a bug or not, but spawns have been ungodly low since the update.
Title: Re: Topic for minor issues
Post by: PsychedelicShroom on April 10, 2013, 12:46:29 PM
Nelithia is reading hostile to the Barovian Garda NPC's for no reason.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on April 12, 2013, 11:12:21 AM
fortune teller at mist camp said to go to the were fox cave, no spawns, chest locked, when opened completely empty of loot.

smelting pot in barovia village isn't working at all. Correction, no crafting is working any more.

gisupe dolls, food, and other things with special on use properties are also not working at all.

Exhaustion script is no longer working as well.
Title: Re: Topic for minor issues
Post by: Hatsune on April 12, 2013, 11:26:18 AM
Not sure if its just me or not, but none of my crafting items are seeming to work anymore. I can use them on the proper station with no response, the improper station with no response... just seems like the scripts aren't triggering.

Tried relogging to see if that would help, no luck.

Anyone else having this issue?
Title: Re: Topic for minor issues
Post by: Snowflame on April 12, 2013, 11:33:09 AM
Not sure if its just me or not, but none of my crafting items are seeming to work anymore. I can use them on the proper station with no response, the improper station with no response... just seems like the scripts aren't triggering.

Tried relogging to see if that would help, no luck.

Anyone else having this issue?

having a similar issue with campfires
Title: Re: Topic for minor issues
Post by: armybrat69 on April 12, 2013, 11:39:07 AM
seems to be any time with special use properties, ie: crafting, campfires, and even eating rations. It will say you are using an items special power but nothing else will happen.
Title: Re: Topic for minor issues
Post by: Hatsune on April 12, 2013, 11:39:41 AM
Actually seems likes scripts in general are not working. There are no weather scripts firing, no Exhaustion scripts firing for me... no 'scripted' items that are usable, nothing.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on April 12, 2013, 11:56:05 AM
Transitions are starting to not work any more.

Rp xp is no longer working.

Checked three dungeons around barovia village, no spawns, no loot. Chests locked.

Whoot! resting for free with out timer.
Title: Re: Topic for minor issues
Post by: Loki's Cat on April 12, 2013, 11:57:08 AM
Rest function has now reverted to the NWN original instead of the servers usual conversation option.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on April 12, 2013, 05:14:04 PM
everything just stopped working again
Title: Re: Topic for minor issues
Post by: SwanSong on April 12, 2013, 05:15:32 PM
http://www.nwnravenloft.com/forum/index.php?topic=32741
Title: Re: Topic for minor issues
Post by: PsychedelicShroom on April 13, 2013, 11:08:05 AM
STILL GETTING ATTACKED AND KILLED BY GARDA FOR NO REASON... BEEN A WEEK NOW
Title: Re: Topic for minor issues
Post by: HellsPanda on April 13, 2013, 11:17:13 AM
Nelitha one thing you might want to check, is the OCR of your character.
Title: Re: Topic for minor issues
Post by: Mark Johansen on April 13, 2013, 11:22:42 AM
STILL GETTING ATTACKED AND KILLED BY GARDA FOR NO REASON... BEEN A WEEK NOW


It sounds like your OCR has been incrased, to check your ocr use the examin feature on yourself.

Have you been in contact with a NPC, the garda or alike?
Title: Re: Topic for minor issues
Post by: ponygold on April 13, 2013, 03:16:41 PM
Not sure if this has been discussed already, but seems weapon masters are missing a feat. Took level 3 of a weapon master and didn't get any feats but according to the charts about feat changes I should have gotten two.
Title: Re: Topic for minor issues
Post by: Sidhel on April 13, 2013, 03:57:56 PM
The charts are slightly different when multiclassing; it takes into account both the class level, and the total levels at which you take it.
Title: Re: Topic for minor issues
Post by: Avatar6666 on April 13, 2013, 04:24:36 PM
The charts are slightly different when multiclassing; it takes into account both the class level, and the total levels at which you take it.

Even if you go Fighter\ Weapon master? Or are you referring to something else?
Title: Re: Topic for minor issues
Post by: ponygold on April 13, 2013, 04:35:35 PM
I'm level 5 fighter, 3 weapon master, 8 total. I thought that even in multiclassing you lost only the feat gained at the first level. Even so, I thought fighers and weapon masters got a feat per level no matter what?
Title: Re: Topic for minor issues
Post by: Sidhel on April 13, 2013, 05:12:36 PM
The charts are slightly different when multiclassing; it takes into account both the class level, and the total levels at which you take it.

Even if you go Fighter\ Weapon master? Or are you referring to something else?

Yes, if you multiclass, you will not get a feat for the first level of the new class unless you take that level in a situation where you would normally get a feat on bioware.

The bonus feats are taken into account for both class levels and total levels, just a little confusion with the system.
Title: Re: Topic for minor issues
Post by: PsychedelicShroom on April 13, 2013, 05:14:55 PM

That's the first thing I checked. OCR is normal. It seems as if she was somehow set to Faction hostile in the Garda... probably software glitch, or someone made a mistake, but as I sometimes forget when walking by a guard post, I get chased. Today my invis lapsed as I was walking out the gates heading toward midway... and got a Garda beatdown...
Title: Re: Topic for minor issues
Post by: Avatar6666 on April 13, 2013, 05:42:20 PM
The charts are slightly different when multiclassing; it takes into account both the class level, and the total levels at which you take it.

Even if you go Fighter\ Weapon master? Or are you referring to something else?

Yes, if you multiclass, you will not get a feat for the first level of the new class unless you take that level in a situation where you would normally get a feat on bioware.

The bonus feats are taken into account for both class levels and total levels, just a little confusion with the system.

Well that should not be because your really not Multi-classing since Weapon Master is a PRC? Can I have a DM look into this please?
Title: Re: Topic for minor issues
Post by: Sidhel on April 13, 2013, 09:27:51 PM
The charts are slightly different when multiclassing; it takes into account both the class level, and the total levels at which you take it.

Even if you go Fighter\ Weapon master? Or are you referring to something else?

Yes, if you multiclass, you will not get a feat for the first level of the new class unless you take that level in a situation where you would normally get a feat on bioware.

The bonus feats are taken into account for both class levels and total levels, just a little confusion with the system.

Well that should not be because your really not Multi-classing since Weapon Master is a PRC? Can I have a DM look into this please?

..Taking a PRC is multiclassing.
Title: Re: Topic for minor issues
Post by: Avatar6666 on April 13, 2013, 09:40:57 PM
The charts are slightly different when multiclassing; it takes into account both the class level, and the total levels at which you take it.

Even if you go Fighter\ Weapon master? Or are you referring to something else?

Yes, if you multiclass, you will not get a feat for the first level of the new class unless you take that level in a situation where you would normally get a feat on bioware.

The bonus feats are taken into account for both class levels and total levels, just a little confusion with the system.

Well that should not be because your really not Multi-classing since Weapon Master is a PRC? Can I have a DM look into this please?

..Taking a PRC is multiclassing.

How does that count as a Multiclass... I do not think it should, You have to take feats, have certain skills and levels...I think that should be changed...
Title: Re: Topic for minor issues
Post by: Sidhel on April 13, 2013, 10:41:32 PM
How does that count as a Multiclass... I do not think it should, You have to take feats, have certain skills and levels...I think that should be changed...

... What you think it should, and what it actually is, are different things. Its been that way for years. Its not that hard to understand just need to know the few tips.
Title: Re: Topic for minor issues
Post by: Dread on April 14, 2013, 06:25:27 AM
(http://i.imgur.com/9MTJWlt.jpg)

(http://i.imgur.com/6dUBwUG.jpg)

(http://cdn.memegenerator.net/instances/400x/36990215.jpg)
Title: Re: Topic for minor issues
Post by: EO on April 14, 2013, 12:41:22 PM
Lol. It actually isn't a bug...it's the name of those gems.
Title: Re: Topic for minor issues
Post by: Crimson Shuriken on April 14, 2013, 12:57:47 PM
"blau stein" = "blue stone"
Deutsch dogg
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 14, 2013, 12:58:34 PM
However, if you do manage to bring him the entire domain of Blaustein, he will reward you the same as well...

 :P
Title: Re: Topic for minor issues
Post by: YouLitABonfire on April 14, 2013, 01:23:38 PM
(http://i1303.photobucket.com/albums/ag145/Werewolftimetraveler/f_199c0a2370_zpse5de0ae2.jpg) (http://s1303.photobucket.com/user/Werewolftimetraveler/media/f_199c0a2370_zpse5de0ae2.jpg.html)

(http://i1303.photobucket.com/albums/ag145/Werewolftimetraveler/12_zpsee47ec5a.jpg) (http://s1303.photobucket.com/user/Werewolftimetraveler/media/12_zpsee47ec5a.jpg.html)
 NEW ACCOUNT NAME?
Title: Re: Topic for minor issues
Post by: Draxiss on April 17, 2013, 05:22:45 AM
When I talk to female beggars in the Quarter Overture Ovaries Ovuluation Oviraptor Overdone in the slums of Port, they have a the default MALE beggar's voice.
Title: Re: Topic for minor issues
Post by: Avatar6666 on April 18, 2013, 08:08:33 PM
Forrum Name: Avatar6666

Char name: Bera BloodHammer

Issue: Lost Belt of interial Barrier and Armor of comformt when I logged in they were gone. I need the items replaced please. Yes I have password setup on my account as well before you ask , just missing from my inventory. Please any DM help.
Title: Re: Topic for minor issues
Post by: Head Trauma on April 19, 2013, 08:07:45 PM
Stuck behind the wall in port, could use a hand getting unstuck, please and thank you. Character is Nikolaz Maccon.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on April 22, 2013, 09:45:07 AM
Getting too many instructions error on log in :
cmd_pc_update
login_entry
Title: Re: Topic for minor issues
Post by: HellsPanda on April 22, 2013, 09:50:01 AM
Its a bug from the latest update, Soren is tracking it down.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on April 22, 2013, 10:14:11 AM
have a few more, heh:
cmd_print_poppwr
rl_mod_onhb
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 22, 2013, 03:26:26 PM
Hmm, surprised that that script triggered that. Anyway, please keep reporting the errors you see. Is the cmd_pc_update still showing up?
Title: Re: Topic for minor issues
Post by: Lucadia on April 22, 2013, 09:32:11 PM
Error reports on _treasure_
and _rubble_ earlier
Title: Re: Topic for minor issues
Post by: Avatar6666 on April 22, 2013, 09:50:13 PM
Forrum Name: Avatar6666

Char name: Bera BloodHammer

Issue: Lost Belt of interial Barrier and Armor of comformt when I logged in they were gone. I need the items replaced please. Yes I have password setup on my account as well before you ask , just missing from my inventory. Please any DM help.

Still not fixed. No I do not have a screen shot of something I did not know I would loose... :( :( :(
Title: Re: Topic for minor issues
Post by: Lucadia on April 22, 2013, 11:08:19 PM
rl_ai_onspawn, OID: 8005627d, Tag: Templatepal_thug
Title: Re: Topic for minor issues
Post by: Avatar6666 on April 22, 2013, 11:09:04 PM
rl_ai_onspawn, OID: 8005627d, Tag: Templatepal_thug

I noticed this in the mist camp as well...
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on April 22, 2013, 11:23:16 PM
rl_area_enter - ice palace spawns completely empty, no chests, no monsters
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 23, 2013, 01:01:30 AM
Thanks all. You have to be very precise with the error message content though for me to be able to work with it. It may be an idea to grab it from your log (if it shows there, not really sure on that) or simply screenshot it.
Title: Re: Topic for minor issues
Post by: Lucadia on April 23, 2013, 01:13:14 AM
Script rl_area_exit, OID: 8001609d, Tag: , ERROR: TOO MANY INSTRUCTIONS
Script rl_area_enter, OID: 8001a608, Tag:
Title: Re: Topic for minor issues
Post by: Avatar6666 on April 23, 2013, 07:20:17 AM
Here is another error , You said you wanted screen shots so here you go.

(http://img32.imageshack.us/img32/2657/crowbarerror.jpg) (http://imageshack.us/photo/my-images/32/crowbarerror.jpg/)



Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 23, 2013, 09:53:09 AM
Excellent, thanks!
Title: Re: Topic for minor issues
Post by: PsychedelicShroom on April 23, 2013, 12:36:30 PM
3rd post on the issue, third week OF the issue. I still have found nobody to assist me in getting the Garda NPC to stop reading as hostile. Tired of getting killed over it. I've been regularly posting into the DM channel asking for assistance every time I log on, to no avail.

OCR is normal. Only the Garda are acting in such a manner. It is a faction hostile, and there is no reason for it to be.


PLEASE FIX.

PLEASE.

Will be logged on for the next hour from thsi post.

Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 23, 2013, 07:51:52 PM
Excellent, thanks!


That's not to say you should stop posting more screenshots of these errors - I will likely need a good bit more to be able to track all the errors down.
Title: Re: Topic for minor issues
Post by: Miuo on April 24, 2013, 10:07:12 AM
Saw these last night, likely been brought up but for safe measure,

(http://i983.photobucket.com/albums/ae317/lux198/ERROR_zps9715afda.png) (http://s983.photobucket.com/user/lux198/media/ERROR_zps9715afda.png.html)
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 24, 2013, 10:19:21 AM
Can't post too many screenshots of it, anything can contain the clues I need :thumbup:
Title: Re: Topic for minor issues
Post by: aprogressivist on April 24, 2013, 11:25:01 AM
rl_treasure is also misfiring sometimes.
Title: Re: Topic for minor issues
Post by: Shadowthrone on April 24, 2013, 03:38:39 PM
(http://i.imgur.com/7flgTs8.jpg)

These happened at roughly 8:20pm GMT if that helps.
Title: Re: Topic for minor issues
Post by: Shadowthrone on April 24, 2013, 05:13:45 PM
10:05pm GMT:

(http://i.imgur.com/bXE4iV8.jpg)
Title: Re: Topic for minor issues
Post by: jimkaf on April 25, 2013, 04:30:46 AM
Yesterday while RPing with another garda PC in the citadel. Out of the blue. Still no idea what happened...

(http://i.imgur.com/Qiy9QIy.jpg?1)

Throwing the screenie in for both the sudden death and the script error >.>
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 25, 2013, 05:10:13 AM
The script error is send to all, so it doesn't have to be related to what you are doing.

I'd like some help in locating the cause of the rl_treasure and rl_area_enter/exit.

The rl_treasure fires when someone opens a treasure containing placeable (chest, rubble, etc), so if you see firing when you open something and the placeable isn't spawning any treasure, it'll help tremendously if you can pin point the location.

rl_area_enter/exit fires when entering or leaving an area, so if you notice it having fired just after you've entered/exited an area, letting me know what area it was would help a lot too.
Title: Re: Topic for minor issues
Post by: eyeofpestilence on April 25, 2013, 11:36:03 AM
Going from memory but I believe the rl_area_enter fired immediately upon travelling through the mist boarder from Tser Falls to the Mountain Pass after using the potion to pass through.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on April 25, 2013, 04:12:59 PM
it's also firing off up in the northern mountains of barovia, when entering the ice palace
Title: Re: Topic for minor issues
Post by: Lucadia on April 26, 2013, 09:47:23 PM
Script hb_shadowwaves, OID: ffffffcd, Tag: , ERROR: DIVIDE BY ZERO

maybe conicidence but this fired right after I got the gold key in the VOB dungeon on the first floor Script rl_treasure, OID: 8007b017, Tag: rl_tr_rubble, ERROR: TOO MANY INSTRUCTIONS
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 27, 2013, 02:39:53 AM
People, please, screenshots. I know it might look the same to you, but the crucial clues are in the tiny details here.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 28, 2013, 08:16:34 AM
After the update yesterday, have there been any similar errors? And if so, what did they say? Thanks!
Title: Re: Topic for minor issues
Post by: Draxiss on April 30, 2013, 02:01:54 AM
This isn't about the game, but rather the forums. Why is this thread, http://www.nwnravenloft.com/forum/index.php?topic=15065.0 (http://www.nwnravenloft.com/forum/index.php?topic=15065.0), locked? Isn't it kind of important?

I assume it's locked because I cannot reply to it.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 30, 2013, 05:49:48 AM
This isn't about the game, but rather the forums. Why is this thread, http://www.nwnravenloft.com/forum/index.php?topic=15065.0 (http://www.nwnravenloft.com/forum/index.php?topic=15065.0), locked? Isn't it kind of important?

I assume it's locked because I cannot reply to it.

No clue but unlocked it, thanks. Probably a missclick by someone.
Title: Re: Topic for minor issues
Post by: HoshaZilo on April 30, 2013, 09:38:25 AM
I was working with a DM (I forget which one I'm terrible with names think it started with a S), trying to change the name of one of my characters, Benoit Andre (with special characters I'm too lazy to find again) to Benoit Bellucci (no special characters) Instead of changing Benoit Andre to Benoit Bellucci, it changed another character of mine (the one I had just previously played, (Deorwine Aubrey) To Benoit Bellucci.

I'm greatly confused and I want my Deorwine back :S

In game username is : HoshaZilo   
Shocker.
Title: Re: Topic for minor issues
Post by: dutchy on April 30, 2013, 11:10:37 AM
I was working with a DM (I forget which one I'm terrible with names think it started with a S), trying to change the name of one of my characters, Benoit Andre (with special characters I'm too lazy to find again) to Benoit Bellucci (no special characters) Instead of changing Benoit Andre to Benoit Bellucci, it changed another character of mine (the one I had just previously played, (Deorwine Aubrey) To Benoit Bellucci.

I'm greatly confused and I want my Deorwine back :S

In game username is : HoshaZilo   
Shocker.

http://www.nwnravenloft.com/forum/index.php?topic=11329.0

its the generic request topic  ;)
Title: Re: Topic for minor issues
Post by: HoshaZilo on May 01, 2013, 11:31:43 AM

http://www.nwnravenloft.com/forum/index.php?topic=11329.0

its the generic request topic  ;)

Except it's not...because it's an issue. There may be some sort of bug, in addition to the already known one of the re-naming tool being unable to use special characters. Also I was directed here by a CC memeber, although he may not be completely sane.

Edit: Better word choice.
Title: Re: Topic for minor issues
Post by: jimkaf on May 04, 2013, 11:01:42 AM
Category: Crafting

Stations Tested: Only Vallki woodcrafting station

Bug: If you try to buy a template from the merchant without enough space in your inventory the template disappears altogether from the NPC merchant inventory. Unfortunately it seems it's restored only after a reset.

Steps to reproduce: Fill a PC inventory and try buying a template.

Title: Re: Topic for minor issues
Post by: Miuo on May 04, 2013, 12:07:11 PM
Category: Crafting

Stations Tested: Only Vallki woodcrafting station

Bug: If you try to buy a template from the merchant without enough space in your inventory the template disappears altogether from the NPC merchant inventory. Unfortunately it seems it's restored only after a reset.

Steps to reproduce: Fill a PC inventory and try buying a template.



Has been a issue with all craft materials for as long as i can remember.
Title: Re: Topic for minor issues
Post by: Ercvadasz on May 04, 2013, 07:27:15 PM
Category: Crafting

Stations Tested: Only Vallki woodcrafting station

Bug: If you try to buy a template from the merchant without enough space in your inventory the template disappears altogether from the NPC merchant inventory. Unfortunately it seems it's restored only after a reset.

Steps to reproduce: Fill a PC inventory and try buying a template.



Has been a issue with all craft materials for as long as i can remember.

exactly, it is this way with all the merchants.
(Solution leave the are for 4-6 IC hours, usually the merchant resets and will have the template again.)
Title: Re: Topic for minor issues
Post by: Ercvadasz on May 08, 2013, 06:07:03 AM
I do not know if it is a bug or not, so i'll post it here, but apparantly the Vallaki pawn shop guy does not sell the extra items he used to sell. Like ring of animal friendship and so forth. (Murnu is selling the extra weapons and armor, and miscellanous, but no magic items or accessories)
Title: Re: Topic for minor issues
Post by: Lucadia on May 13, 2013, 02:20:35 PM
(http://img9.imageshack.us/img9/9949/ravenloftprisoner0001.jpg)
This was right after I hit the transition to the shadow caves under the dwarven city
Title: Re: Topic for minor issues
Post by: dark_majico on May 14, 2013, 12:20:33 PM
(http://www.mediafire.com/convkey/c739/hfbhn50b1jzs4grfg.jpg)
Title: Re: Topic for minor issues
Post by: Ercvadasz on May 16, 2013, 05:37:18 PM
Well a very strange thing happened to my poor ranger.
His companion just disappeared. I had him summoned, i told it to stand ground, while my char disposed of some crag cats, while the last one ran away, i chased it and the animal companion suddenly disappeared from the party.
In my combat log there was no mention of it dying, nor that it got unsummoned, or that it was fighting(no rolls, no damage etc.). It had full hp, then the next moment, it is not in my party.
Sadly about 3 minutes later my character died, and had to respawn. Mechanically the animal companion is treated dead, even though no message in the combat log stated it.(looked it through three times!) No damage was taken by the animal companion and i was at maximum 1.5 half screen away from it.
So from full hp it disappeared, and now is considered dead.
Title: Re: Topic for minor issues
Post by: MistJumper on May 16, 2013, 05:41:21 PM
The summon AI, Animal Empathy AI, and the familiar AI is back to its old tricks. these summons have to be told to do each thing again, and will just stand there and take hits without fighting back. I witnessed a Huecuva skeleton warrior summon right next to my PC, and stand there like a rock as my PC wailed on the Huecuva.
Title: Re: Topic for minor issues
Post by: Ercvadasz on May 16, 2013, 06:40:52 PM
The summon AI, Animal Empathy AI, and the familiar AI is back to its old tricks. these summons have to be told to do each thing again, and will just stand there and take hits without fighting back. I witnessed a Huecuva skeleton warrior summon right next to my PC, and stand there like a rock as my PC wailed on the Huecuva.

Please read again then what I described.
The animal companion disappeared from the party. Second 1 full hp, second 2 it is not there.
I have reread the combat log 3(!) times to see if it died, got unsummoned accidentally or anything.
None of these has happened, nor was in the combat log any kind of message stating that it was damaged, harmed, or was attacked or it was fighting something.
Even when you are allmost a map away(You are on map east border and animal companion on west border), you still get the yellow text stating that:
Your animal companion died.

This time no such message appeared. It just disappeared. This is what surprised me, since I have quite an experience with animal companions.
In the 4-5 years I play here, I have mostly played ranger or druid.
Title: Re: Topic for minor issues
Post by: ethinos on May 16, 2013, 06:55:54 PM
I think he was just posting another 'minor issue' and not replying to your post.
Title: Re: Topic for minor issues
Post by: MistJumper on May 16, 2013, 07:43:25 PM
The summon AI, Animal Empathy AI, and the familiar AI is back to its old tricks. these summons have to be told to do each thing again, and will just stand there and take hits without fighting back. I witnessed a Huecuva skeleton warrior summon right next to my PC, and stand there like a rock as my PC wailed on the Huecuva.

New report of old returning issue. I did not witness any summon or companion disappear.
Title: Re: Topic for minor issues
Post by: Ercvadasz on May 17, 2013, 05:33:51 AM
In that case, sorry, and accept my humble apologies.
Title: Re: Topic for minor issues
Post by: crimsonrain15 on May 17, 2013, 04:47:49 PM
I was just wanting to let someone know that the guards in Krezk that the guards are called "Wachter Guards."  I'm not sure if it's a typo and supposed to be Watcher Guards or not, but I just thought I would let someone know.
Title: Re: Topic for minor issues
Post by: Ercvadasz on May 17, 2013, 05:15:07 PM
I was just wanting to let someone know that the guards in Krezk that the guards are called "Wachter Guards."  I'm not sure if it's a typo and supposed to be Watcher Guards or not, but I just thought I would let someone know.

I think it is deliberately so, because those lands are the Wachter families lands, who are the most loyal boyar/aristocratic family to the Count.
Title: Re: Topic for minor issues
Post by: Miuo on May 17, 2013, 05:22:42 PM
Not sure if it is just lag. . . .but now the Port bounty board convo continues to pop up at random moments. Even several maps later and seeing merchants and the caravan.

I will be walking and suddenly the convo pops up :/
Title: Re: Topic for minor issues
Post by: Legion XXI on May 17, 2013, 05:25:05 PM
Not sure if it is just lag. . . .but now the Port bounty board convo continues to pop up at random moments. Even several maps later and seeing merchants and the caravan.

I will be walking and suddenly the convo pops up :/


There is an interesting thing about that bounty board.  If you use it, you can walk off and go do whatever, but the next person that clicks on that board will cause the text to show up for you briefly.  Then the next person causes it to show up for the person that clicked on it after you.  So on and so forth.

Basically, it shows it for the last person that clicked on it.  It's why you have to click the board twice to make it work most times.
Title: Re: Topic for minor issues
Post by: respawnaholic on May 19, 2013, 08:50:08 PM
I went to the ruined outpost to do some fighting, but to my distress, nothing would fight back.  A hacuava cast a couple spells at me, but nothing charged me or even fought back if I engaged it.

Is cuz of lagg.

Maybe so, but I've never seen anything quite like this. Their not attacking at all. They will go into attack stance, and then just....stop. Over and over again. I'll bet Hara'kir is getting its ass farmed off right now.
Title: Re: Topic for minor issues
Post by: Ercvadasz on May 19, 2013, 10:17:26 PM
I went to the ruined outpost to do some fighting, but to my distress, nothing would fight back.  A hacuava cast a couple spells at me, but nothing charged me or even fought back if I engaged it.

Is cuz of lagg.

Maybe so, but I've never seen anything quite like this. Their not attacking at all. They will go into attack stance, and then just....stop. Over and over again. I'll bet Hara'kir is getting its ass farmed off right now.

Actually it did happen at times before, but usually when the server housed over 60 or so people.
Currently with the problems the server is having i would say that when the player count, is over 35-40 this bugg regularly occurs.
Also I am unsure, but as i noticed, it may be possible that they do not attack, because their autopath finder script seems to be broken, since most of the time they appear to try to move, but they cannot.(They do not have to be in attack stance, they try to move toward you, but cannot.)
Title: Re: Topic for minor issues
Post by: respawnaholic on May 20, 2013, 06:35:25 AM
One of the reasons I'm not sure its lags is because its only happening on their end. If it were lag your own character would be suffering from the same effects. What they are doing is acting like they are blinded and cant see you.
Title: Re: Topic for minor issues
Post by: Valiant_Destiny on May 20, 2013, 03:10:57 PM
Glitch in the Southern Forest Vallaki.  In this picture is where it starts, and it seem to be having my character run in the air.  

I ran around the forest and it seems to do this in multiple areas.   I then ran around near the Ladies Rest and the temple, and the problem did not seem to happen at all.  

I logged back in to see if it fixed anything and it did not.  

Also... the animals, when they walk over to a certain spot they look like they are in the air, then walking back they are on the ground once more.

Running around I saw that it seems to be at the beginning of each "Sectional" (I don't understand the toolset that well so excuse my terminology).


(http://i1334.photobucket.com/albums/w654/Valiant_Destiny/ravenloft-prisoner_0005e_zpse99d2b03.jpg) (http://s1334.photobucket.com/user/Valiant_Destiny/media/ravenloft-prisoner_0005e_zpse99d2b03.jpg.html)

(http://i1334.photobucket.com/albums/w654/Valiant_Destiny/ravenloft-prisoner_0006d_zps0757f001.jpg) (http://s1334.photobucket.com/user/Valiant_Destiny/media/ravenloft-prisoner_0006d_zps0757f001.jpg.html)

This was at the beginning of one of the sectionals, when I took steps forward I was running in the air (just like the deer) for perhaps ten steps, and then it dropped me to ground once more, then happened again a few steps later.

Hope this helps?

Title: Re: Topic for minor issues
Post by: Miuo on May 20, 2013, 03:46:16 PM
Not sure if it is just lag, but on my run to port i was repeatedly tossed up into the sky. Even while just running across flat maps on the road. Also when i got to the mountains i was sunken into them and running below the map. Iv never experienced such this bad with lag ever so brought it up.
Title: Re: Topic for minor issues
Post by: ponygold on May 20, 2013, 05:21:51 PM
Not sure if it is just lag, but on my run to port i was repeatedly tossed up into the sky. Even while just running across flat maps on the road. Also when i got to the mountains i was sunken into them and running below the map. Iv never experienced such this bad with lag ever so brought it up.

This has happened to me as well, seems anywhere there is a change in height levels while moving.
Title: Re: Topic for minor issues
Post by: MistJumper on May 20, 2013, 05:57:34 PM
I have seen some of these latest bugs before in my own mod. When you add tile set haks, the internal hak files, in this case the door 2da, over rides the version that was used. the result is, if the doors on the old don't match the entry on the new, they are removed from the area, because now every area is using the new door 2da.

As for the floating in air, that's a tile set issue, where the walk mesh of a tile set, in this case probably one of the CTP tile sets is overwriting the walk mesh for the rural/forest combo that the "error" occurred in. Sorting it out is going to take time. I suggest that you ask Bannor Bloodfist  http://harvestmoonconsortium.com/forums/viewforum.php?f=58
one of the CTP team members to look at the walk mesh for the forest/rural combo that PtoM has been using all along, and ask him to adjust it to work with the CTP tile sets.

Title: Re: Topic for minor issues
Post by: Miuo on May 20, 2013, 08:58:35 PM
Now experiencing the walking in air issue with Port in the slums area. The "Curb" is tossing me up in the air.

Also the bounties in port are now running about during the day slaughtering npcs.
Title: Re: Topic for minor issues
Post by: Apocrypha on May 21, 2013, 11:15:52 PM
 :arrow: NPCs may not be responding to Drawn Weapons by PCs when initiating conversations.
Title: Re: Topic for minor issues
Post by: Apocrypha on May 22, 2013, 02:00:19 PM
:arrow: NPCs may not be responding to Drawn Weapons by PCs when initiating conversations.

"may"? Where and who?

Djordi, the Mist Camp Vistani if I recall correctly, will sell to you even if you have a weapon equipped.  The Leatherworker in Vallaki, Aleksei, also doesn't mind if you're holding a curing knife when you talk to him. 

The Vistani Captain still says "you'd dare to threaten me" etc etc.  I'll be sure to test waving my weapons in front of more NPCs :)
Title: Re: Topic for minor issues
Post by: Feronius on May 22, 2013, 06:52:48 PM
Djordi, the Mist Camp Vistani if I recall correctly, will sell to you even if you have a weapon equipped.  The Leatherworker in Vallaki, Aleksei, also doesn't mind if you're holding a curing knife when you talk to him. 

Pretty sure that's not a bug or if it is, I wouldn't mind it. At least in the case of the leatherworker.
Else you have unequip the curing knife every time you have to buy more tanning or patterns.
Title: Re: Topic for minor issues
Post by: jlove916 on June 07, 2013, 03:03:50 PM
I have twice been locked inside the fishing lodge rooms.  The key is taken when you enter, and the door is locked form the inside.  Thud has also happened to another character Dirk. It has only happened in the fishing lodge, but I have not tested it elsewhere. 
Title: Re: Topic for minor issues
Post by: Pookzob on June 12, 2013, 04:44:25 PM
The feat info for "Toggle dislike" says: "Activate this to have your character walk rather than running."


This bug is still here.
Title: Re: Topic for minor issues
Post by: herkles on June 28, 2013, 12:13:34 AM
silver bolts can't seem to damage were-wolves

What are the stats on the bolts? I know there was an issue with the old crafted bolts that they'd do +1d4 divine damage (this would damage them), but the damage of the bolt itself wouldn't. I know this has been fixed for newly created bolts, but perhaps yours are old? Or possibly found bolts are still the old version?

My bolts were from the NPC silversmith in town.
Title: Re: Topic for minor issues
Post by: MadJKevlar on July 02, 2013, 12:41:51 PM
OK the locations in Hazlan I know (And these do effect every one who travels there)

Spoiler: show
(http://img189.imageshack.us/img189/5162/5u3h.jpg)
Itu Skoven South - Ramp down into forest just after entering the transition from the north - Blocked by invisible Barrier at the exact map location Jayne is standing.

Spoiler: show
(http://img22.imageshack.us/img22/2395/uatp.jpg)
Itu Skoven North - Abandoned Logging camp - First ramp heading southwards is partially blocked at the exact map location Jayne is standing.

Spoiler: show
(http://img94.imageshack.us/img94/4559/c1tw.jpg)
Northern Border region - Barovian border - As soon as you make your way down the ramp from the vistani camp you begin to air walk, whole road is like it more or less.
Title: Re: Topic for minor issues
Post by: ladylena on July 02, 2013, 02:10:40 PM
Yeah it is still happening in certain spots, the ascent to the path has some bad clipping, or whatever it's called when you are dropped beneath the map, also the darkling camp and forest fane
Title: Re: Topic for minor issues
Post by: monsinyana on July 02, 2013, 11:09:06 PM
Hmm, that doesn't make much sense. Can others confirm this? And could you try to re-download the haks to make sure you have the correct version?

The haks I have are from June 3rd unless they have been updated since then?
Title: Re: Topic for minor issues
Post by: Ercvadasz on July 04, 2013, 06:16:02 PM
Pretty sure the headless/invisible npcs in some areas is a known loading glitch. I know that some players can see it at certain times, while others can't.

It's not just me that sees it though. The other day another player told me that the NPCs were all gimpy in Tigan's, he said it was the loading bug. But when I went in there yesterday, the NPCs were gimpy in the exact same way. So I'm wondering if the NPCs are always gimpy.

I actually think it has more to do with the videocard, since for some folks there is no problem, for others one or two of the local patrons are missing.
Title: Re: Topic for minor issues
Post by: Snowflame on July 08, 2013, 04:14:34 PM
Not sure if this is a place to post personal bugs however!

I think my character "Runs with Wolves" is horribly horribly bugged.  I'm unsure exactly when it all started... but I started noticing my Abber Nomad "Runs with Wolves" began to recieve -4 to his will saves... I wonderded "Why?" I asked a DM and they told me I was in an underground place that did that. I'm usually under the understanding that when you enter such areas that do that, it tells you in the combat log; but I took his word for it. I still noticed the problem while dungeoning and thought maybe those were also area's where will was lowered. Then! there was the last straw!

Me and my gnomish sorcerer buddy just got back from an assassin bugs run... I was fully rested, and healed of all ailments, I have NO items that lower Will. We were having some fun in skype poking at eachother then he decides to cast "Colorspray" on me. I failed my save while I was in the wood working shop in port'a'luicine. I looked at the combat log and I noticed that I was missing 4 Will Bonus when he had attacked me with that spell. that I was rolling a +7 when it should have been a +11.

Unless of course the woodshop has one of those will reducing area of affects, or if for some reason Abber Nomads get a -4 to will (i'd be surprised if they did, but that would also be a logical explanation I suppose) then I think I am actually badly bugged out on him.

I currently have no items that lower will, I did at somepoint pick up a cloak of the savage but I never really wore it... perhaps for some strange reason it's negatives got stuck on me?
Title: Re: Topic for minor issues
Post by: Hatsune on July 18, 2013, 09:58:15 PM
The Transition from Hotep back into the Troll Chasm seems to be broken. I thought it was lag, but im not lagging at all now, and I cant exit the dungeon.
Title: Re: Topic for minor issues
Post by: Kendaric on July 24, 2013, 04:35:03 AM
Item weight for a holdable pipe is 3.0, which seems a bit odd and unintentional to me. I assume it was meant to be 0.3 instead.
Title: Re: Topic for minor issues
Post by: Lucadia on July 24, 2013, 04:53:57 AM
Item weight for a holdable pipe is 3.0, which seems a bit odd and unintentional to me. I assume it was meant to be 0.3 instead.

its also 3.0 for the spyglass and the magnify glass you can hold , which seems way over weight for those items
Title: Re: Topic for minor issues
Post by: redcrayon on July 26, 2013, 10:52:59 PM
While RP questing, my character, Mystaya was transition teleported to a weird place in the desert, and immediately burned to death. Now I am dead and completely unobtainable. I'm not entirely sure if this is the right place to post this, but there are no DMs on to get help from. The area is Har'Akir, Northwestern Desert - Northwestern Reach
Title: Re: Topic for minor issues
Post by: monsinyana on July 29, 2013, 05:05:45 PM
When you talk to Nadia Ionelus in Vallakil City Hall she runs away and despawns xD
Title: Re: Topic for minor issues
Post by: Snowflame on August 04, 2013, 05:28:12 PM
Well I go up to the general store guy today and he goes...

"No way I say!"

Of course, this isn't a proper greeting :P

It's not a major issue but thought the development team may like to know. I think some NPC's play the wrong voice.
Title: Re: Topic for minor issues
Post by: FullMoon on August 14, 2013, 08:47:58 AM
The printer in the Port does not seem to be working right, twice he charged me for copies (paper not book) that kept my title and had no text beyond the advertisement for the printing company.
Title: Re: Topic for minor issues
Post by: NecroDude on September 18, 2013, 06:04:02 PM
I cast control undead on a skeleton and it said it was immune to mind affecting spells :I even though it failed the save
Title: Re: Topic for minor issues
Post by: Grendel on September 19, 2013, 05:20:34 AM
I cast control undead on a skeleton and it said it was immune to mind affecting spells :I even though it failed the save

Undead are immune to mind-affecting spells, so that's working as intended. Failing the will save is irrelevant, the only bug about that is even seeing a will save. But that might just be how the engine works.
Title: Re: Topic for minor issues
Post by: Avatar6666 on September 19, 2013, 06:08:37 AM
I cast control undead on a skeleton and it said it was immune to mind affecting spells :I even though it failed the save

Undead are immune to mind-affecting spells, so that's working as intended. Failing the will save is irrelevant, the only bug about that is even seeing a will save. But that might just be how the engine works.

Control undead should work on undead, or its a useless spell....
Title: Re: Topic for minor issues
Post by: Sinful_Wishes on September 19, 2013, 06:31:45 AM
I cast control undead on a skeleton and it said it was immune to mind affecting spells :I even though it failed the save

Undead are immune to mind-affecting spells, so that's working as intended. Failing the will save is irrelevant, the only bug about that is even seeing a will save. But that might just be how the engine works.

Control undead should work on undead, or its a useless spell....

http://nwn.wikia.com/wiki/Control_undead (http://nwn.wikia.com/wiki/Control_undead)

Quote from: NWN Wiki
This spell bypasses immunity to mind-affecting spells. (It would be useless otherwise, since undead typically have that immunity.)
Its always been a bioware thing. Spell works as intended.

Title: Re: Topic for minor issues
Post by: NecroDude on September 19, 2013, 06:54:44 PM
Everytime I cast it, it incurs a will save and regardless of making the save or not says its immune to mind spells meaning it is considered one here I suppose
Title: Re: Topic for minor issues
Post by: queenofspades on September 20, 2013, 08:07:04 AM
does it come under your control, even though it states that it is immune? just curious. But it sounds like something here has been tweaked.
Title: Re: Topic for minor issues
Post by: Hatsune on September 20, 2013, 12:26:21 PM
Everytime I cast it, it incurs a will save and regardless of making the save or not says its immune to mind spells meaning it is considered one here I suppose

When you cast Control Undead, the creature will get a will save (as intended). It will also say "Immune to Mind Affecting Spells", which 'technically' it is, but Control undead has a hidden bypass scripted.

So while its showing you "Immune" It actually isn't. The spell functions as normal (If it fails its save, it should come under your control as a dominated follower), the only 'bug' with the interaction is it saying "Immune", when its not immune.

But the spell should still function as intended, just ignore the immune notice.
Title: Re: Topic for minor issues
Post by: NecroDude on September 20, 2013, 06:34:25 PM
But that's just it! The undead failed its save :o then it said it was immune and didn't work.
Title: Re: Topic for minor issues
Post by: Tamtam on October 17, 2013, 03:16:46 PM
Celenduil has picked up an annoying new habit. It's called dropping to -3 any time that I log in.
(http://i1251.photobucket.com/albums/hh547/Taamatama/Wry.png) (http://s1251.photobucket.com/user/Taamatama/media/Wry.png.html)

Title: Re: Topic for minor issues
Post by: Badelaire on October 21, 2013, 05:28:29 PM
Madame Keja's dialogue is broken. When prompted to select the "continue" option for her tarokka readings it just ends the conversation.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on October 22, 2013, 11:00:32 AM
Off and on the shadows and shadow fiends in the Shadow dragon/coal cave have been spawning dead. It seems pretty random whether they spawn dead or not.  Not effecting the snakes, spiders, cats, prowries, or the dragon itself though.
Title: Re: Topic for minor issues
Post by: -Blitz- on October 22, 2013, 06:58:41 PM
My character does not like to spawn out of dungeons, Malakai is now stuck atm in the Greater catacombs in the VoB after i had leave unexpectedly and had no choice but to log.
Title: Re: Topic for minor issues
Post by: queenofspades on October 25, 2013, 09:17:43 AM
Could we get a dm in game please .... One member of our party has stabilised but cannot recover... We think he may be glitched
Title: Re: Topic for minor issues
Post by: Geiger on November 08, 2013, 11:43:45 AM
Could von Zeklos Keep have a couple slight fixes? I've been spamming the Ezrite OOC forum for a few months, when I realized, maybe the powers that be haven't the time to browse that specific sub forum, sooo, here goes:

Our Templar NPCs are not part of the Ezrite faction. Could they simply be added to it?
Our chapel door is not locked. Could you lock it?
Lastly, there is a bunch of yellow text on the 'outside' of the keep having to do with blud curdling screams and physchic energy stuff, while not the highest priority could that sort of text be removed from the courtyard?
Title: Re: Topic for minor issues
Post by: Badelaire on November 10, 2013, 02:04:57 PM
Madame Keja's dialogue is broken. When prompted to select the "continue" option for her tarokka readings it just ends the conversation.

She's still broken.
Title: Re: Topic for minor issues
Post by: Dumas on November 18, 2013, 01:30:13 AM
Had an issue last night when the sever crashed. My character Dumas Rilfore was knocked out in the Blaustein cave, at 0 hp. Then the sever crashed, and upon logging in, he was dead. The ghost was at the entrance to Blaustein, and upon checking the cave, the corpse was nowhere to be found. Can I get a little assistance ?

Not sure if this should go in this section or in generic requests.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on November 18, 2013, 06:02:29 PM
Gloves of lassitude : on hit slow

The issue is that flame weapon / dark fire/ elemental dmg type varnishes do not work on these gloves at all. I have tried all kinds now, I can only guess that its some conflict with the on hit unique used by these instead of actually adding a temp dmg bonus.
Title: Re: Topic for minor issues
Post by: ladylena on November 18, 2013, 06:11:17 PM
I think I have a pair of broken Bracers of the merman, since I was able to drown.
Title: Re: Topic for minor issues
Post by: swbf2lord on November 18, 2013, 06:50:47 PM
I think I have a pair of broken Bracers of the merman, since I was able to drown.

As I found the hard way, that only works for the spell, not the ability. (i.e. Water Elemental using drown)
Title: Re: Topic for minor issues
Post by: Badelaire on November 19, 2013, 10:39:43 AM
Madame Keja's dialogue is broken. When prompted to select the "continue" option for her tarokka readings it just ends the conversation.

She's still broken.

Stiiiiiiiiill broken! Tried her out after the updates.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on November 19, 2013, 10:45:38 AM
Madame Keja's dialogue is broken. When prompted to select the "continue" option for her tarokka readings it just ends the conversation.

She's still broken.

Stiiiiiiiiill broken! tried her out after the updates.

Ack, f... forgot about that. Will be fixed by next update!
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on November 19, 2013, 01:13:26 PM
I think I have a pair of broken Bracers of the merman, since I was able to drown.

As I found the hard way, that only works for the spell, not the ability. (i.e. Water Elemental using drown)
The water elemental ability will be updated to not work if you're immune to the spell very soon
Title: Re: Topic for minor issues
Post by: Bad_Bud on November 19, 2013, 02:44:09 PM
Gloves of lassitude : on hit slow

The issue is that flame weapon / dark fire/ elemental dmg type varnishes do not work on these gloves at all. I have tried all kinds now, I can only guess that its some conflict with the on hit unique used by these instead of actually adding a temp dmg bonus.

Correct.  Darkfire, flame weapon, bless weapon, and (non-magic-type) varnishes are all on-hit spells, and a weapon can only have one on-hit spell.
Title: Re: Topic for minor issues
Post by: HoshaZilo on November 19, 2013, 07:11:50 PM
I was just walking along minding my own business going through a transition when suddenly (http://i.imgur.com/7nvzJxm.png)

I'm on a rock.

This also happened to Manius a few days back in the port, shot him over a wall and we had to use teleport bolts to get him back (DMs were offline) I haven't seen anything like this until recently, not sure if it has to do with an update or I'm just unlucky.



(This is an extremely /minor/ issue)

Edit: added "Going through a transition"
Title: Re: Topic for minor issues
Post by: Dumas on November 19, 2013, 10:32:33 PM
Fraternizing with the enemy! It seems as if the Vallaki Guardsmen and the Wachter Guardsmen at the river bridge like to hang out with each other while on duty.... I suspect they don't have waypoints that they return to when they all go run off to fight wandering monsters or wolves.

(http://img.photobucket.com/albums/v615/rascatar/Ravenloft-Prisoner_0000o_zps2bd611e2.png) (http://smg.photobucket.com/user/rascatar/media/Ravenloft-Prisoner_0000o_zps2bd611e2.png.html)
Title: Re: Topic for minor issues
Post by: HoshaZilo on November 21, 2013, 05:24:03 PM
Seems as if the problem from my previous post quoted below
Spoiler: show
I was just walking along minding my own business going through a transition when suddenly (http://i.imgur.com/7nvzJxm.png)

I'm on a rock.

This also happened to Manius a few days back in the port, shot him over a wall and we had to use teleport bolts to get him back (DMs were offline) I haven't seen anything like this until recently, not sure if it has to do with an update or I'm just unlucky.



(This is an extremely /minor/ issue)

Edit: added "Going through a transition"

Is slightly more serious than I thought, it wasn't just a random accurance but in fact every time anyone goes through that transition it happens, It's not a issue besides the fact that when traveling as a party it ruins the immersion.
Title: Re: Topic for minor issues
Post by: HoshaZilo on November 27, 2013, 11:46:59 PM
Slaves spawn dead in slave pits, similar to one I was reading about Shadow fiends where you click on it and start running in the opposite direction .

(http://i.imgur.com/seNpSN9.gif)
Title: Re: Topic for minor issues
Post by: Feronius on November 28, 2013, 10:43:25 AM
Night time hostile spawns do not always correctly despawn again in cities when the morning has already arrived.

Has been a returning minor issue in the Port, particularly the bounty NPCs that spawn near the piers at the docks.
But more recently I also noticed wererats and garda not always rotating shifts correctly in the Warehouse District.
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on December 01, 2013, 09:59:38 AM
Flame weapon on gloves of the balanced hand is nerfing away all damage except what flame wep is doing now.
Title: Re: Topic for minor issues
Post by: Lucadia on December 05, 2013, 03:29:20 AM
Madame Vadoma is no longer giving seer information on certain locations. I know the shadow caves and the ice queen are missing as iv visited both at max spawns but she never said anything . Been like that for a few months now.
Title: Re: Topic for minor issues
Post by: swbf2lord on December 05, 2013, 08:24:05 PM
Murlynd's Spoon is disappearing after a single use, however in the description, it is labeled as having One use/Day, so it should be usable again after a rest, not disappear from the inventory.

(http://i.imgur.com/gJYV6uo.jpg)
Title: Re: Topic for minor issues
Post by: RedwizardD on December 05, 2013, 09:47:45 PM
Murlynd's Spoon is disappearing after a single use, however in the description, it is labeled as having One use/Day, so it should be usable again after a rest, not disappear from the inventory.

(http://i.imgur.com/gJYV6uo.jpg)

Looks like an issue with the description. Ravenloft doesn't have use/day items..
Title: Re: Topic for minor issues
Post by: Bad_Bud on December 05, 2013, 09:48:49 PM
Murlynd's Spoon is disappearing after a single use, however in the description, it is labeled as having One use/Day, so it should be usable again after a rest, not disappear from the inventory.

(http://i.imgur.com/gJYV6uo.jpg)

Looks like an issue with the description. Ravenloft doesn't have use/day items..

That spoon is a very high value item that I believe is supposed to give food per rest.
Title: Re: Topic for minor issues
Post by: BahamutZ3RO on December 05, 2013, 09:53:55 PM
Murlynd's Spoon is disappearing after a single use, however in the description, it is labeled as having One use/Day, so it should be usable again after a rest, not disappear from the inventory.

(http://i.imgur.com/gJYV6uo.jpg)

Looks like an issue with the description. Ravenloft doesn't have use/day items..

That spoon is a very high value item that I believe is supposed to give food per rest.

Ravenloft has use/day items, there's the staff with Burning Hands, there's the dagger that applies poison once a day...
Title: Re: Topic for minor issues
Post by: swbf2lord on December 05, 2013, 09:56:12 PM
Murlynd's Spoon is disappearing after a single use, however in the description, it is labeled as having One use/Day, so it should be usable again after a rest, not disappear from the inventory.

(http://i.imgur.com/gJYV6uo.jpg)

Looks like an issue with the description. Ravenloft doesn't have use/day items..

That spoon is a very high value item that I believe is supposed to give food per rest.

That's exactly what it is, and yes, we do have items that do that. The dagger of venom, or some such is a poison weapon/day item.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on December 06, 2013, 12:47:34 PM
That must be an issue with the food script. That magic item uses the same script that the various food items use, so the script must have instructions to destroy whatever item is using it. I'll ask Soren to look into it after his finals are over.
Title: Re: Topic for minor issues
Post by: RedwizardD on December 16, 2013, 01:17:48 AM
The Vistani near vallaki turned hostile when fighting animals (mink/deer) within sight of the camp. Specificly, the Vistani began casting defensive spells when an alt attacked a mink. The dog then ran over and attacked, prompting the entire camp to become hostile.
Title: Re: Topic for minor issues
Post by: monsinyana on December 16, 2013, 03:50:34 AM
The Vistani near vallaki turned hostile when fighting animals (mink/deer) within sight of the camp. Specificly, the Vistani began casting defensive spells when an alt attacked a mink. The dog then ran over and attacked, prompting the entire camp to become hostile.

something similar happened to one of my characters once. i was on the beekeeper board and killed a mink next to the horse which immediatly went hostle and chased me. i was almost trampled to death before dm stopped it

xD

i took it as a life lesson to not kill things near neutral creatures or NPCs
Title: Re: Topic for minor issues
Post by: Ercvadasz on December 22, 2013, 09:29:45 PM
It seems that those dungeons in where a looted item is placed, will bug and will thereafter not respawn.
Example: take longsword from risen bones, place it on the ground and the crypts will bug thereafter and will not reset nor grow spawn untill server reset. (And perhaps untill ALL such items are removed from the crypts)
It seems it happens to other dungeons as well.
Title: Re: Topic for minor issues
Post by: Miuo on December 25, 2013, 06:13:10 PM
Not. . .sure if this a fluke, or a bug. But are there supposed to be Garda outside Vallaki guarding the gate :3?
Title: Re: Topic for minor issues
Post by: HoshaZilo on December 26, 2013, 09:37:16 AM
Not. . .sure if this a fluke, or a bug. But are there supposed to be Garda outside Vallaki guarding the gate :3?

I assume you mean at night?
Title: Re: Topic for minor issues
Post by: Miuo on December 26, 2013, 10:25:23 AM
Oops, yes at night. Noticed it a few times now. Usually when one is dead and  their corpse is left out the other seems to get stuck and just stands out there  well past dark. I haven't exactly stood next to them and waited to see if they stayed out the entire night, every night. Or if they eventually went in. [Char tends to try avoiding the garda as much as possible] Just thought id mention it though.
Title: Re: Topic for minor issues
Post by: vlaadfolth on December 26, 2013, 03:14:11 PM
they were dead and turned to stone
Title: Re: Topic for minor issues
Post by: Miuo on December 26, 2013, 03:21:09 PM
Well, iv yet to see two dead. Usually just one by the gate. With the other alive across from them just chilling there. XD Just made me go "oh hell" and sent me running the other way before i could be seen. XD
Title: Re: Topic for minor issues
Post by: HoshaZilo on December 26, 2013, 04:03:21 PM
I've noticed the same, I assume it's a pathing issue due to the new fortifications put there.
Title: Re: Topic for minor issues
Post by: Perkele on December 26, 2013, 04:10:31 PM
I've had to get them out of there with my garda on several occasions. One of them gets stuck down there and can't get up.

It's the guy on the well side of the wall. Might want to take a look at the pathing for that NPC?
Title: Re: Topic for minor issues
Post by: greeneggs on December 27, 2013, 02:09:40 PM
On Vijaya Maharaj she is corpse bugged and cannot be raised.  When I try to go into the corpse, she starts holding her own corpse in ghost form. 

Been told I need a DM to fix it for me.  Thanks !  :)
Title: Re: Topic for minor issues
Post by: swbf2lord on December 29, 2013, 02:44:15 PM
Has Dirge's spell duration been altered?


It isn't lasting the full round/level duration it should.
Title: Re: Topic for minor issues
Post by: RedwizardD on January 04, 2014, 08:39:31 PM
Could the timing on some of the night creatures be looked into? There was an Aberrant Wererat around at hour 14 in the Vallaki Slums. A bunch of guards and peasants were dead nearby.
Title: Re: Topic for minor issues
Post by: Arael on January 05, 2014, 04:48:35 AM
When they are in aggro they don't disappear. I have noticed it.
Title: Re: Topic for minor issues
Post by: dutchy on January 05, 2014, 02:52:12 PM
Also noticed that when you craft in my case smithing and melting. My melting attempt gets cut off when another script such as the time script. Cuts off the smelt script.

....time waits for no one I dub that "bug"
Title: Re: Topic for minor issues
Post by: dutchy on January 06, 2014, 09:06:37 PM
another one.

rotting hills barovia, that creepy house.

all chests cannot be crowbarred.

also the loot does not represent the level of danger, in other words it's not worth the effort.

cause dc 41 to lockpick and get zapped by a strong to dealdy electrical trap to get 5gp some wooden cup and some other useless item is not what i call reward.

 :D
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on January 06, 2014, 10:28:10 PM
Logged in and my enchanted gargoyle boots vanished from sudhri. Just wondering if something was changed and why they poofed.
Title: Re: Topic for minor issues
Post by: Avatar6666 on January 09, 2014, 01:04:00 PM
Seems no matter where I rest, I keep getting ported back to Tser Pool.

Account: Ivar_noneck
Forum Account Avatar6666
Character name chandra Wetten.

This has happen 4 times in a row now. I am not sure what is causing such. I rested at the ladies inn, the Elven villeage, the morning lordian temple and the drain and ever time I log back in it ports me back to Tser pool. Help please.
Title: Re: Topic for minor issues
Post by: swbf2lord on January 09, 2014, 02:31:13 PM
Seems no matter where I rest, I keep getting ported back to Tser Pool.

Account: Ivar_noneck
Forum Account Avatar6666
Character name chandra Wetten.

This has happen 4 times in a row now. I am not sure what is causing such. I rested at the ladies inn, the Elven villeage, the morning lordian temple and the drain and ever time I log back in it ports me back to Tser pool. Help please.

I've noticed this myself.
Title: Re: Topic for minor issues
Post by: Reaver on January 09, 2014, 06:03:10 PM
Seems no matter where I rest, I keep getting ported back to Tser Pool.

Account: Ivar_noneck
Forum Account Avatar6666
Character name chandra Wetten.

This has happen 4 times in a row now. I am not sure what is causing such. I rested at the ladies inn, the Elven villeage, the morning lordian temple and the drain and ever time I log back in it ports me back to Tser pool. Help please.

I can third this is an issue with my MPC, but it oddly doesn't happen on my normal PCs
Title: Re: Topic for minor issues
Post by: LivingWasteland on January 09, 2014, 08:26:02 PM
Me as well for the above issue.
Title: Re: Topic for minor issues
Post by: Little Lotte on January 09, 2014, 10:06:27 PM
Old Anchor Inn- Top Floor. Looks like the floor is a bit crooked! lol

(http://i27.photobucket.com/albums/c158/kaoticcutie/Floor_zps21521100.png) (http://s27.photobucket.com/user/kaoticcutie/media/Floor_zps21521100.png.html)
Title: Re: Topic for minor issues
Post by: Heretic on January 09, 2014, 10:22:01 PM
Gahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Title: Re: Topic for minor issues
Post by: Dread on January 09, 2014, 11:47:34 PM
that was the sound of Heretic having broken in case you weren't aware
Title: Re: Topic for minor issues
Post by: Heretic on January 10, 2014, 12:02:43 AM
Old Anchor Inn- Top Floor. Looks like the floor is a bit crooked! lol

(http://i27.photobucket.com/albums/c158/kaoticcutie/Floor_zps21521100.png) (http://s27.photobucket.com/user/kaoticcutie/media/Floor_zps21521100.png.html)

Thanks a lot Torrey. :)
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on January 10, 2014, 03:35:16 PM
another one.

rotting hills barovia, that creepy house.

all chests cannot be crowbarred.

also the loot does not represent the level of danger, in other words it's not worth the effort.

cause dc 41 to lockpick and get zapped by a strong to dealdy electrical trap to get 5gp some wooden cup and some other useless item is not what i call reward.

 :D
Odd, the lock shouldn't be that difficult, and the trap shouldn't be that deadly. Which chest was this? Screenshot it please.
Title: Re: Topic for minor issues
Post by: dutchy on January 10, 2014, 09:51:47 PM
another one.

rotting hills barovia, that creepy house.

all chests cannot be crowbarred.

also the loot does not represent the level of danger, in other words it's not worth the effort.

cause dc 41 to lockpick and get zapped by a strong to dealdy electrical trap to get 5gp some wooden cup and some other useless item is not what i call reward.

 :D
Odd, the lock shouldn't be that difficult, and the trap shouldn't be that deadly. Which chest was this? Screenshot it please.

i'l simplefy it

ALL chests, if you enter from the house go down that one so on so on
Title: Re: Topic for minor issues
Post by: Avatar6666 on January 11, 2014, 07:07:35 AM
I have tried everything to get gunpowder to work. Is it working, what is the formula, give me at least a hint Please.... :( :( :(
Title: Re: Topic for minor issues
Post by: Elfric on January 11, 2014, 09:50:09 AM
I have tried everything to get gunpowder to work. Is it working, what is the formula, give me at least a hint Please.... :( :( :(
Ludwig knows... [Twirls fake-mustache, as mustaches and beards are for savages] ...But he'll never tell the awesome.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on January 11, 2014, 10:19:02 AM
I have tried everything to get gunpowder to work. Is it working, what is the formula, give me at least a hint Please.... :( :( :(

Are you in doubt about what ingredients you need to craft it, how to conduct the process, or how to use the finished product?
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on January 11, 2014, 12:36:32 PM
another one.

rotting hills barovia, that creepy house.

all chests cannot be crowbarred.

also the loot does not represent the level of danger, in other words it's not worth the effort.

cause dc 41 to lockpick and get zapped by a strong to dealdy electrical trap to get 5gp some wooden cup and some other useless item is not what i call reward.

 :D
Odd, the lock shouldn't be that difficult, and the trap shouldn't be that deadly. Which chest was this? Screenshot it please.

i'l simplefy it

ALL chests, if you enter from the house go down that one so on so on
The house doesn't even have trapped chests, it's got a barrel, a pile of rocks, and a web coccoon, none of which are trapped or locked.
Title: Re: Topic for minor issues
Post by: swbf2lord on January 11, 2014, 01:22:28 PM
He may be thinking of under the house then, because, I know as well, that there are chests in the DC 38-40 range, with a few gold pieces inside, near that area.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on January 11, 2014, 02:53:11 PM
Well, I've readjusted the loot and added Bash DCs to the chests.
Title: Re: Topic for minor issues
Post by: monsinyana on January 11, 2014, 03:18:10 PM
I have tried everything to get gunpowder to work. Is it working, what is the formula, give me at least a hint Please.... :( :( :(

Are you in doubt about what ingredients you need to craft it, how to conduct the process, or how to use the finished product?

75% saltpeter (potassium nitrate), 10% sulfur, and 15% charcoal. you need to know this stuff in case society ever collapses people!

Title: Re: Topic for minor issues
Post by: Daboomer on January 11, 2014, 03:20:55 PM
I have tried everything to get gunpowder to work. Is it working, what is the formula, give me at least a hint Please.... :( :( :(

Are you in doubt about what ingredients you need to craft it, how to conduct the process, or how to use the finished product?

75% saltpeter (potassium nitrate), 10% sulfur, and 15% charcoal. you need to know this stuff in case society ever collapses people


I would say that you need it so you can collapse societey, but i wont seeing that might bring Monsinyana unwanted attention!
Title: Re: Topic for minor issues
Post by: Lucadia on January 11, 2014, 04:51:15 PM
Iv no idea if this has been reported but the trident Trishula can not apply greater magic weapon too.
Title: Re: Topic for minor issues
Post by: Avatar6666 on January 12, 2014, 05:02:40 AM
I have tried everything to get gunpowder to work. Is it working, what is the formula, give me at least a hint Please.... :( :( :(

Are you in doubt about what ingredients you need to craft it, how to conduct the process, or how to use the finished product?

I have the saltpeter, the sulpher and the charcoal, but when combined in alchemy table [Either table] with any sort of vessel it keeps coming up with invalid recipe. what am I doing wrong??
Title: Re: Topic for minor issues
Post by: Feronius on January 12, 2014, 06:20:03 AM
I have the saltpeter, the sulpher and the charcoal, but when combined in alchemy table [Either table] with any sort of vessel it keeps coming up with invalid recipe. what am I doing wrong??


I only know how leatherworking works, but maybe you lack a recipe item? Like how leatherworking requires patterns. That or insufficient reagants. Or a missing secret ingredient!
Title: Re: Topic for minor issues
Post by: Avatar6666 on January 12, 2014, 06:54:55 AM
I have the saltpeter, the sulpher and the charcoal, but when combined in alchemy table [Either table] with any sort of vessel it keeps coming up with invalid recipe. what am I doing wrong??


I only know how leatherworking works, but maybe you lack a recipe item? Like how leatherworking requires patterns. That or insufficient reagants. Or a missing secret ingredient!

Perhaps but I am not sure what that would be...If your basing it off real gun powder, then I have all the ingredients. If for instance your not, then I don't know and is why I posted such.
Title: Re: Topic for minor issues
Post by: monsinyana on January 12, 2014, 08:09:22 AM
I have the saltpeter, the sulpher and the charcoal, but when combined in alchemy table [Either table] with any sort of vessel it keeps coming up with invalid recipe. what am I doing wrong??


I only know how leatherworking works, but maybe you lack a recipe item? Like how leatherworking requires patterns. That or insufficient reagants. Or a missing secret ingredient!

Perhaps but I am not sure what that would be...If your basing it off real gun powder, then I have all the ingredients. If for instance your not, then I don't know and is why I posted such.

I bet you need a woodworking barrel
Title: Re: Topic for minor issues
Post by: Zarathustra217 on January 12, 2014, 09:56:43 AM
The base resources have to be processed before you can use them. Sulphur rocks have to go through a smelter and saltpetre needs to go through distillation.
Title: Re: Topic for minor issues
Post by: Avatar6666 on January 12, 2014, 10:54:46 AM
The base resources have to be processed before you can use them. Sulphur rocks have to go through a smelter and saltpetre needs to go through distillation.

Thank you!!
Title: Re: Topic for minor issues
Post by: Lucadia on January 13, 2014, 12:58:32 AM
Appears the fire trolls no longer take additional damage from cold damage. so not only does it nerf cold varnishes where they had a niche place to be used that, but also the only spell that casters can use in aiding their party.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on January 13, 2014, 02:20:29 AM
Appears the fire trolls no longer take additional damage from cold damage. so not only does it nerf cold varnishes where they had a niche place to be used that, but also the only spell that casters can use in aiding their party.
The desert trolls have not been altered. They still take extra damage from cold.
Title: Re: Topic for minor issues
Post by: Lucadia on January 13, 2014, 07:47:49 AM
Appears the fire trolls no longer take additional damage from cold damage. so not only does it nerf cold varnishes where they had a niche place to be used that, but also the only spell that casters can use in aiding their party.
The desert trolls have not been altered. They still take extra damage from cold.
They was not taking extra cold damage today. I had used cold varnishes of the 1d12 variety and for the entire encounter never rolled above a 12 including criticals. Including just doing 1 point of damage. This seems highly unprobably to roll a 1 on a critical for cold damage.
Title: Re: Topic for minor issues
Post by: aprogressivist on January 13, 2014, 08:03:06 AM
Criticals are not relevant for varnishes; they're an OnHit property and therefore don't get multiplied. That being said, it does sound like trolls are no longer vulnerable to cold...
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on January 13, 2014, 11:56:24 AM
Like I said, the trolls have not been altered. Their creature skins still show 50% vulnerability to cold and reduced saves vs. cold.
Title: Re: Topic for minor issues
Post by: BahamutZ3RO on January 13, 2014, 12:06:15 PM
Appears the fire trolls no longer take additional damage from cold damage. so not only does it nerf cold varnishes where they had a niche place to be used that, but also the only spell that casters can use in aiding their party.

This might or might not be related, I noticed last night that Frozen Corpses don't take fire damage. Also, that place is scary and doesn't give much in the way of reward for facing the potential 100+ dmg in a round from frostbite auras if you don't have scorching varnishes.
Title: Re: Topic for minor issues
Post by: Lucadia on January 13, 2014, 12:23:27 PM
went and tested again right after the fresh reset we had. Trolls are still not taking additional cold damage (least from varnishes). I tried a strong one this time, they do 1-8 cold damage, waited for about 30 hits to look at the log, no rolls over 8 for damage. many for just 1-2 points.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on January 13, 2014, 12:26:28 PM
went and tested again right after the fresh reset we had. Trolls are still not taking additional cold damage (least from varnishes). I tried a strong one this time, they do 1-8 cold damage, waited for about 30 hits to look at the log, no rolls over 8 for damage. many for just 1-2 points.
Lucadia, I'm not arguing that this isn't happening. I'm saying the trolls haven't been altered. As BahamutZERO posted, it's happening to other creatures with different damage types. It's a more widespread bug related to either damage or the spells themselves.
Title: Re: Topic for minor issues
Post by: Lucadia on January 13, 2014, 12:29:32 PM
went and tested again right after the fresh reset we had. Trolls are still not taking additional cold damage (least from varnishes). I tried a strong one this time, they do 1-8 cold damage, waited for about 30 hits to look at the log, no rolls over 8 for damage. many for just 1-2 points.
Lucadia, I'm not arguing that this isn't happening. I'm saying the trolls haven't been altered. As BahamutZERO posted, it's happening to other creatures with different damage types. It's a more widespread bug related to either damage or the spells themselves.
Frozen corpses have never taken fire damage since iv started playing here or had reduced fire damage . that one I have no idea if thats intentional or not.
Title: Re: Topic for minor issues
Post by: dutchy on January 14, 2014, 05:14:01 PM
Well, I've readjusted the loot and added Bash DCs to the chests.

thank youuuuu

looks neat btw since i first saw that house i always wondered what was going on in it.

Title: Re: Topic for minor issues
Post by: Lucadia on January 25, 2014, 12:52:31 AM
Blaustein Gem Bounty: These artifacts stack. If you turn them in while stacked, you only get quest reward and gold for one.
Title: Re: Topic for minor issues
Post by: Feronius on January 25, 2014, 06:53:32 AM
Wachter Lands, at the Wachter Outpost and some of the areas to the west of that.
These areas do not seem to count as outdoor areas, you can't build campfires there.
Title: Re: Topic for minor issues
Post by: monsinyana on January 25, 2014, 11:22:19 AM
Wachter Lands, at the Wachter Outpost and some of the areas to the west of that.
These areas do not seem to count as outdoor areas, you can't build campfires there.

I noticed that but if you go right off to the side there into the 'haunted woods' warning sign you can build one there.

Title: Re: Topic for minor issues
Post by: Feronius on January 25, 2014, 11:47:05 AM
Wachter Lands, at the Wachter Outpost and some of the areas to the west of that.
These areas do not seem to count as outdoor areas, you can't build campfires there.

I noticed that but if you go right off to the side there into the 'haunted woods' warning sign you can build one there.



I know, same for the Wachter Estate areas. It's still a minor bug I felt that should have be reported though.
It's a good two or more areas in a row that don't allow campfires still, not a high priority issue, but still.
Title: Re: Topic for minor issues
Post by: Gutshank on February 23, 2014, 06:23:36 PM
(http://i4.photobucket.com/albums/y143/Gutshank/Begone_zpsca2e5ed9.jpg) (http://s4.photobucket.com/user/Gutshank/media/Begone_zpsca2e5ed9.jpg.html)


Barovia - Old Slavich Road - Crossroads

Something odd about that Doberman..
Title: Re: Topic for minor issues
Post by: Amon-Si on February 23, 2014, 06:28:28 PM
(http://i4.photobucket.com/albums/y143/Gutshank/Begone_zpsca2e5ed9.jpg) (http://s4.photobucket.com/user/Gutshank/media/Begone_zpsca2e5ed9.jpg.html)


Barovia - Old Slavich Road - Crossroads

Something odd about that Doberman..


His grammar is appalling.  Silly dog.
Title: Re: Topic for minor issues
Post by: BahamutZ3RO on February 23, 2014, 06:52:51 PM
(http://i4.photobucket.com/albums/y143/Gutshank/Begone_zpsca2e5ed9.jpg) (http://s4.photobucket.com/user/Gutshank/media/Begone_zpsca2e5ed9.jpg.html)


Barovia - Old Slavich Road - Crossroads

Something odd about that Doberman..


"I mean... woof, woof."
Title: Re: Topic for minor issues
Post by: FullMoon on March 05, 2014, 10:49:51 AM
The ant caverns near villiage of Barovia has been eating my shields. Both times I have been killed there my shield has vanished while my money and weapon remain.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on March 05, 2014, 11:57:47 AM
(http://i4.photobucket.com/albums/y143/Gutshank/Begone_zpsca2e5ed9.jpg) (http://s4.photobucket.com/user/Gutshank/media/Begone_zpsca2e5ed9.jpg.html)


Barovia - Old Slavich Road - Crossroads

Something odd about that Doberman..


Seems it had 8 intelligence. Dog people, my dog is sooo clever.  :roll:
Title: Re: Topic for minor issues
Post by: BahamutZ3RO on March 05, 2014, 12:39:08 PM
Radu has laser eyes. Everyone else rolls influence checks on me... but not Radu. D: Anyone know why this might be? My OCR is just under the 16 limit.
Title: Re: Topic for minor issues
Post by: Elfric on March 05, 2014, 09:09:14 PM
For some reason I cannot post spoiler tags in my own journal in the bio topic.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on March 06, 2014, 07:46:29 AM
Radu has laser eyes. Everyone else rolls influence checks on me... but not Radu. D: Anyone know why this might be? My OCR is just under the 16 limit.

He might recognize your outfit. Try to slip into something else (both need helmet and cloth) and see if that triggers new influence checks.
Title: Re: Topic for minor issues
Post by: BahamutZ3RO on March 06, 2014, 12:12:32 PM
Radu has laser eyes. Everyone else rolls influence checks on me... but not Radu. D: Anyone know why this might be? My OCR is just under the 16 limit.

He might recognize your outfit. Try to slip into something else (both need helmet and cloth) and see if that triggers new influence checks.

O_o That's... pretty cool. BUT: nobody ever sees Marianne without her helmet because she literally looks like a walking corpse by now, so I'm not sure how Radu would have seen her to register the OCR thing in the first place! I'll give it a try though.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on March 06, 2014, 01:38:05 PM
Radu has laser eyes. Everyone else rolls influence checks on me... but not Radu. D: Anyone know why this might be? My OCR is just under the 16 limit.

He might recognize your outfit. Try to slip into something else (both need helmet and cloth) and see if that triggers new influence checks.

O_o That's... pretty cool. BUT: nobody ever sees Marianne without her helmet because she literally looks like a walking corpse by now, so I'm not sure how Radu would have seen her to register the OCR thing in the first place! I'll give it a try though.

If you do a crime or fail an influence check with that helmet on, people will recognise it even if they haven't seen her without the helmet. Effectively, it's then helmet that gives her away.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on March 06, 2014, 04:29:57 PM
For some reason I cannot post spoiler tags in my own journal in the bio topic.
Should be fixed now.
Title: Re: Topic for minor issues
Post by: Paragonville on March 06, 2014, 06:48:58 PM
Subdual doesn't seem to work for me.
Title: Re: Topic for minor issues
Post by: Legion XXI on March 06, 2014, 06:59:45 PM
Subdual doesn't seem to work for me.

If you're using a weapon/gloves with extra damage on them like Fire or Acid or what-have-you, if the extra damage is what puts them into negative HP, they won't be subdued.  (At least, in my testing this is what I've found.)  It makes sense, because is you're looking to restrain someone you should use a club or something, not a flaming greatsword renown for it's ability to split boulders in half.
Title: Re: Topic for minor issues
Post by: BahamutZ3RO on March 07, 2014, 01:25:57 PM
Radu has laser eyes. Everyone else rolls influence checks on me... but not Radu. D: Anyone know why this might be? My OCR is just under the 16 limit.

He might recognize your outfit. Try to slip into something else (both need helmet and cloth) and see if that triggers new influence checks.

O_o That's... pretty cool. BUT: nobody ever sees Marianne without her helmet because she literally looks like a walking corpse by now, so I'm not sure how Radu would have seen her to register the OCR thing in the first place! I'll give it a try though.

If you do a crime or fail an influence check with that helmet on, people will recognise it even if they haven't seen her without the helmet. Effectively, it's then helmet that gives her away.

Just in, and I'm not sure if it's just me or not... it might be an OCR thing, I can't tell. But if I try to talk to someone like Lizuca, she will just turn and flee the temple. No hostility because I'm below the OCR cap but she just flees, lol.
Title: Re: Topic for minor issues
Post by: Little Lotte on March 07, 2014, 05:53:11 PM
Radu has laser eyes. Everyone else rolls influence checks on me... but not Radu. D: Anyone know why this might be? My OCR is just under the 16 limit.

He might recognize your outfit. Try to slip into something else (both need helmet and cloth) and see if that triggers new influence checks.

O_o That's... pretty cool. BUT: nobody ever sees Marianne without her helmet because she literally looks like a walking corpse by now, so I'm not sure how Radu would have seen her to register the OCR thing in the first place! I'll give it a try though.

If you do a crime or fail an influence check with that helmet on, people will recognise it even if they haven't seen her without the helmet. Effectively, it's then helmet that gives her away.

Just in, and I'm not sure if it's just me or not... it might be an OCR thing, I can't tell. But if I try to talk to someone like Lizuca, she will just turn and flee the temple. No hostility because I'm below the OCR cap but she just flees, lol.

It's not just you. Leonar Ardon just tried to speak to Bianca and she ran away from him for no reason, when she came back I could no longer interact with her at all.
Title: Re: Topic for minor issues
Post by: Kebab Removal Unit on March 07, 2014, 06:19:03 PM
There are some really strange occurrences regarding certain NPC's as of late. For example, both Lizuca and Bianca tend to leave their designated areas upon being interacted with, and at times, they return, only to become incapable of conversation.
Title: Re: Topic for minor issues
Post by: Indigocell on March 07, 2014, 07:58:16 PM
Yes, this happened to our group yesterday.  She wouldn't leave one of us alone and couldn't be interacted with, at least by me.
Title: Re: Topic for minor issues
Post by: herkles on March 16, 2014, 09:32:14 PM
the candle vfx seems to get turned off for me if I log off and back on/leave the zone and come back later. The candle is still regarded as On though, but just no vfx.
Title: Re: Topic for minor issues
Post by: Tsarenir on April 06, 2014, 12:26:59 AM
Unfortunate that my first post isn't more important, but my friend and I are currently stuck inside of a hut in the goblin cave near the Vistani camp that you initially start by.
Just want to make sure this is known! It's quite devious, eheh.

(http://i.imgur.com/9wrB7gL.png)
Title: Re: Topic for minor issues
Post by: Rodarn on April 13, 2014, 04:17:46 AM
The armorer in Vallaki (Matatious) Seems to have his craft option bugged, i went to him with a elytra and 200 gold and picked the options for a tower shield for 125. I finished the conversation but no change was made to my pack

similarly the bartender at the old anchor inn had nothing happen after i replied yes to him after him inquiring if i wanted a drink.
Title: Re: Topic for minor issues
Post by: TornFear on April 13, 2014, 10:20:45 PM
Wow, I was supposed to do this days ago.

So, I have the Trickery domain as a cleric, and it seems to be blocking my Special Feat Self2 slot that lets my wererat become a regular old fat rat? Poked around for a while, had a generous DM fiddle around with it to see if they could help and so far no luck.  It's not really crippling not being able to become a rat, but I was told it was worth mentioning.  :D
Title: Re: Topic for minor issues
Post by: herkles on April 15, 2014, 12:00:46 PM
can't rest on the first floor of the blue water inn.
Title: Re: Topic for minor issues
Post by: Elfric on April 15, 2014, 01:23:57 PM
can't rest on the first floor of the blue water inn.
Dats because it's a high class barovian top notch inn with garda! U need room to rest.
Title: Re: Topic for minor issues
Post by: Onasaki on April 22, 2014, 12:27:29 PM
This isn't really a bug on the server, since I haven't actually joined up yet. However, I'm having problems with CEP allowing my character models to load in character creation. They do not show up, so I cannot adjust them to my liking.

I had this problem before, and both turning off the enviromental thinger for characters, and setting the compatibility to not use Desktop Composition fixed it at first. But since I installed CEP I cannot see my characters now in the creation menus.

Could someone help me out? I figure this is a minor issue, since it doesn't apply to the server itself.
Title: Re: Topic for minor issues
Post by: Feronius on April 22, 2014, 12:34:56 PM
Could someone help me out? I figure this is a minor issue, since it doesn't apply to the server itself.

You'll have more luck in the Tech Support section, since this is for minor bugs that do apply to the server itself.
Title: Re: Topic for minor issues
Post by: Onasaki on April 22, 2014, 12:35:36 PM
Alright. Thanks. My mistake.
Title: Re: Topic for minor issues
Post by: Feronius on April 23, 2014, 05:02:14 PM
During NCW I used Flame Lash on my character, more than once, but it never dealt any damage.
I checked the listed spell changes, which only says the reflex save roll has been removed altogether.

Is this a known bug? Or a yet to be listed spell change? I made sure my concentration checks did succeed.
I tested mainly on rats, who to my knowledge have no fire or spell ressistance, but couldn't harm any of them.
Title: Re: Topic for minor issues
Post by: Budly on April 24, 2014, 06:43:44 PM
I am not sure if this is known but the Blue Water in takes 30 coins twice upon asking for a room.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 25, 2014, 03:27:47 AM
During NCW I used Flame Lash on my character, more than once, but it never dealt any damage.
I checked the listed spell changes, which only says the reflex save roll has been removed altogether.

Is this a known bug? Or a yet to be listed spell change? I made sure my concentration checks did succeed.
I tested mainly on rats, who to my knowledge have no fire or spell ressistance, but couldn't harm any of them.

It has been changed to use a touch attack instead. Did you check whether you actually hit them?
Title: Re: Topic for minor issues
Post by: Feronius on April 25, 2014, 06:56:20 AM
During NCW I used Flame Lash on my character, more than once, but it never dealt any damage.
I checked the listed spell changes, which only says the reflex save roll has been removed altogether.

Is this a known bug? Or a yet to be listed spell change? I made sure my concentration checks did succeed.
I tested mainly on rats, who to my knowledge have no fire or spell ressistance, but couldn't harm any of them.

It has been changed to use a touch attack instead. Did you check whether you actually hit them?

Not entirely sure if I did, although the odds of missing 6 times in a row seem a bit unlikely. That would explain it though.
Title: Re: Topic for minor issues
Post by: Arael on April 25, 2014, 08:50:00 AM
Divine Favor duration doesn't double with the Duration Extended Feat.

It's duration only raises by 50%
Title: Re: Topic for minor issues
Post by: Kebab Removal Unit on May 01, 2014, 08:20:55 PM
Lesser Cheetah Cloak of the Amedio is not modifiable or lacks OOC note to state that it isn't.
Title: Re: Topic for minor issues
Post by: RedwizardD on May 19, 2014, 06:29:21 PM
The realistic mind-flayer mask seems to have an unreasonably large target radius for some reason and impedes use of objects and doors.
Title: Re: Topic for minor issues
Post by: xXCrystal_Rose on May 19, 2014, 06:45:24 PM
On the topic of doors, if you buy a key to a room for the night and rest in Constantin's Fishing Lodge it sets that as your last safe location. When logging in at your last safe location however it puts you back inside of that room trapping you behind a locked door that the key has already been long lost for.
Title: Re: Topic for minor issues
Post by: RedwizardD on May 19, 2014, 06:50:18 PM
On the topic of doors, if you buy a key to a room for the night and rest in Constantin's Fishing Lodge it sets that as your last safe location. When logging in at your last safe location however it puts you back inside of that room trapping you behind a locked door that the key has already been long lost for.

warp to the ooc from the rest menu. It will unlock when you return.
Title: Re: Topic for minor issues
Post by: Nikodemos called Torch on June 14, 2014, 07:09:39 PM
Sorry to bother you but in a recent DM event with Macabre, my character Saxton Ironfist cannot seem to craft or change appearance or color on clothing. Armor seems to work well, but cloaks are invisible--not sure if the effects work or not though....even new ones I pick up. Mac and I worked on this a bit last night, so perhaps he can tell you more, but no longer do cloaks appear on my character at all (he changes his cloaks to be "feathered hats"). i will try other things over the next few days to see if it is isolated to just cloaks, or worse. PM me ingame or here if you have any ideas or fixes please. thanks for all the hard work you guys do......jdsii (ingame log in)
Title: Re: Topic for minor issues
Post by: Feronius on June 14, 2014, 07:18:53 PM
I know that if your character has the old man / hunched over phenotype the cloak slot doesn't show up.
Is there something like that which may be concealing your cloak slot? Did anything else change recently?
Title: Re: Topic for minor issues
Post by: Nikodemos called Torch on June 15, 2014, 05:21:18 PM
Yes, Im not bent and broken (like old Janos or Fredek), but Saxton was recently tortured by Macabre, and he took a point of CON from him--to be returned later after he "heals" and such..or not? Mac didnt say, and I dont know fully what was done to the character and what was not. Only he can say with full knowledge. Surely Mac would have known this before he did it though.....hes been a longstanding DM since Ive been here the past 4 years. I will bring this up to him next time I see him online, unless he comes to me first. He mentioned a possible remake for the character, and if that is the only way to fix it, then I guess we will have to go that route...but I will speak to him about via PM. I prefer to not have to remake him to be honest, but I dont want him bugged.
Title: Re: Topic for minor issues
Post by: Avatar6666 on June 25, 2014, 06:12:25 PM
Name: Shield not being recognized when equipped on armor for modification.

Where: Tried at mist camp out side the resting tent and inside the resting tent. This made no difference.

When: This happen when I purchased a new shield from the Visanti and tried to modify the appearance.

What: I have tried reloging and requipping the shield it makes no difference.

Recreate: I have done this multiple times and can not modify such, However many other players can modify the shield. The other player that has issues with this is Talin Wintermark (Player Log in name Full Moon)

Ideas: I am not sure why this has occurred it worked just fine for me on 6\24\2014 but now it seems it does not reconize I have a shield. Below is a screen shot.

http://imageshack.com/a/img856/6036/kg21.jpg
Title: Re: Topic for minor issues
Post by: Legion XXI on June 25, 2014, 06:31:25 PM
Name: Shield not being recognized when equipped on armor for modification.

Where: Tried at mist camp out side the resting tent and inside the resting tent. This made no difference.

When: This happen when I purchased a new shield from the Visanti and tried to modify the appearance.

What: I have tried reloging and requipping the shield it makes no difference.

Recreate: I have done this multiple times and can not modify such, However many other players can modify the shield. The other player that has issues with this is Talin Wintermark (Player Log in name Full Moon)

Ideas: I am not sure why this has occurred it worked just fine for me on 6\24\2014 but now it seems it does not reconize I have a shield. Below is a screen shot.

http://imageshack.com/a/img856/6036/kg21.jpg


What's the name of the shield?  If it's one that has been recently added to the "Can't modify appearance" list, it might not have an OOC warning added to it yet (And older versions would be craftable, which is why some other people might still be able to do it).  It sounds like that's the problem though, from what you're describing.  For whatever reason it may have been appearance locked.

Edit - Also, try equipping a different shield and seeing if you can craft that.  Also, hand your specific shield to another player and see if they can craft it.
Title: Re: Topic for minor issues
Post by: Maleficar on July 03, 2014, 12:41:36 PM
The realistic mind-flayer mask seems to have an unreasonably large target radius for some reason and impedes use of objects and doors.

Normal target radius.
(http://i.imgur.com/OhP9chN.png)
Illithid model target radius.
(http://i.imgur.com/lwNQPmh.png)
Title: Re: Topic for minor issues
Post by: Ellana Twiggy on August 25, 2014, 02:54:05 AM
During practice / theater costume stuff and brain storming, accidentally hit the npc bard helper for the theater with the color spray crystal. Now, might be a bit wrong here, but I wouldn't think that would jump my ocr in port 100 points. . .but it did.
Currently making a few influence checks occasionally around port now. Not sure if the extreme jump in ocr is suppose to be that bad, or if its a bug. And given the situation where we were trying out different things to decide what might work well for a street festival I think we might have to cross off pretty colors,lol.
Title: Re: Topic for minor issues
Post by: FlyingLotus on September 16, 2014, 01:46:29 PM
There's an item I found, a spoon actually, that was described as being able to create food magically and had one use/day. Problem is apparently the custom script for it is broken because it's consumed immediately upon use, making it the most expensive and hard to identify food ration in the game. Would be a great item if this could be fixed.
Title: Re: Topic for minor issues
Post by: EO on September 17, 2014, 04:37:48 PM
If you need DM assistance, you should post in the following topic:

http://www.nwnravenloft.com/forum/index.php?topic=11329.0

This topic is for minor issues you noticed in the server, not for requesting DM assistance.
Title: Re: Topic for minor issues
Post by: emptyanima on September 17, 2014, 09:32:00 PM
I am not sure if this is known but the Blue Water in takes 30 coins twice upon asking for a room.

I noticed this just now.
Title: Re: Topic for minor issues
Post by: Syl on September 30, 2014, 12:09:55 PM
Does the fact that the vender in hazlan crafting hall can run out of gold count as a small bug? or is that suppose to happen.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on October 19, 2014, 05:56:58 PM
There's an item I found, a spoon actually, that was described as being able to create food magically and had one use/day. Problem is apparently the custom script for it is broken because it's consumed immediately upon use, making it the most expensive and hard to identify food ration in the game. Would be a great item if this could be fixed.
I've got a fix for this incoming. It will require replacing the item just like I'll have to replace poisoning items.
Title: Re: Topic for minor issues
Post by: FlyingLotus on October 19, 2014, 09:10:35 PM
There's an item I found, a spoon actually, that was described as being able to create food magically and had one use/day. Problem is apparently the custom script for it is broken because it's consumed immediately upon use, making it the most expensive and hard to identify food ration in the game. Would be a great item if this could be fixed.
I've got a fix for this incoming. It will require replacing the item just like I'll have to replace poisoning items.

Great! I don't have the item anymore, since it was consumed, but I'll let you know if I ever come across another :)
Title: Re: Topic for minor issues
Post by: ladylena on October 20, 2014, 03:18:28 PM
Not sure if this is a glitch (or the right thread), but I recently received a skeleton key item that claims it should act as +5 thieves tools, yet there is no class/alignment restriction. Now when I go to use said item it says I can not use it.
Title: Re: Topic for minor issues
Post by: Jeebs on October 20, 2014, 04:09:07 PM
Not sure if this is a glitch (or the right thread), but I recently received a skeleton key item that claims it should act as +5 thieves tools, yet there is no class/alignment restriction. Now when I go to use said item it says I can not use it.

Are you just trying to use the item, or are you using it's "open lock" special ability? You can't actually use the tools as items, so I'd imagine the key would work the same way.
Title: Re: Topic for minor issues
Post by: ladylena on October 20, 2014, 07:52:43 PM
Not sure if this is a glitch (or the right thread), but I recently received a skeleton key item that claims it should act as +5 thieves tools, yet there is no class/alignment restriction. Now when I go to use said item it says I can not use it.

Are you just trying to use the item, or are you using it's "open lock" special ability? You can't actually use the tools as items, so I'd imagine the key would work the same way.

It only gives me the option to 'open lock' with it.
Title: Re: Topic for minor issues
Post by: Kuroyose on October 25, 2014, 08:15:38 PM
Dwarven Quality Mace doesn't seem to work with weapon finesse, got screens if needed
Title: Re: Topic for minor issues
Post by: Lucadia on November 06, 2014, 11:23:13 AM
There's an item I found, a spoon actually, that was described as being able to create food magically and had one use/day. Problem is apparently the custom script for it is broken because it's consumed immediately upon use, making it the most expensive and hard to identify food ration in the game. Would be a great item if this could be fixed.
I've got a fix for this incoming. It will require replacing the item just like I'll have to replace poisoning items.

Great! I don't have the item anymore, since it was consumed, but I'll let you know if I ever come across another :)

I just tried one of these out. Im assuming the item was intended to have 50 charges of food then and uses a charge per use until gone?
Title: Re: Topic for minor issues
Post by: FlyingLotus on November 06, 2014, 01:35:03 PM
no, the item had one use/per day
Title: Re: Topic for minor issues
Post by: ShadyWraith on November 17, 2014, 02:30:37 PM
Is there still a script in place for pc's to be ported out of dungeon's after logging for 15+ minutes? I assumed there still was, and logged off in a dungeon today - I logged back in after an hour or so, was still in the dungeon and it had reset, meaning I was surrounded by npc enemies.  I logged off, waited 20 more minutes and logged back in.. the same thing happened.  I know that I have a safe location saved as I had just rested in a room in the Lady's Rest last night.  The dungeon that I was in was the Terg Ruins.
Title: Re: Topic for minor issues
Post by: Lucadia on November 17, 2014, 04:21:54 PM
Ah. As dm said, dont rely on this if you can hellp it. It does not always work.
Title: Re: Topic for minor issues
Post by: Super Sugar on November 25, 2014, 12:25:26 PM
Not sure where this is stemming from.  Happens whenever I enter a new area.

(http://i.imgur.com/XReGL23.png)
Title: Re: Topic for minor issues
Post by: Tycat on November 25, 2014, 12:29:59 PM
Not sure where this is stemming from.  Happens whenever I enter a new area.

(http://i.imgur.com/XReGL23.png)
This is because you have something in your quick slot that's in a bag.
Title: Re: Topic for minor issues
Post by: Super Sugar on November 25, 2014, 12:33:01 PM
Not sure where this is stemming from.  Happens whenever I enter a new area.
This is because you have something in your quick slot that's in a bag.

You're awesome.  Cleared all slots, problem fixed.  Need to reorganize them anyway.
Title: Re: Topic for minor issues
Post by: FlyingLotus on November 25, 2014, 04:07:42 PM
i have tons of stuff quickslotted that are in bags and this never happens to me  :|
Title: Re: Topic for minor issues
Post by: Super Sugar on November 25, 2014, 04:13:00 PM
It was a strange issue, only happened momentarily.  Not happening now that I have re-configured slots.
Title: Re: Topic for minor issues
Post by: Tycat on November 25, 2014, 04:40:56 PM
i have tons of stuff quickslotted that are in bags and this never happens to me  :|
It happens when your items that are quickslotted and put into bags are left there over resets. This is what i have found to be the case, anyway.
Title: Re: Topic for minor issues
Post by: Deceit on December 18, 2014, 05:28:09 AM
Are indoor temperatures broken or something? The weather pop-up is giving me 0°C in most buildings.
Title: Re: Topic for minor issues
Post by: FlyingLotus on December 18, 2014, 06:33:47 AM
i have tons of stuff quickslotted that are in bags and this never happens to me  :|
It happens when your items that are quickslotted and put into bags are left there over resets. This is what i have found to be the case, anyway.

Naaah, my stuff is kept in the same quickslots and same bags and has been for a loong time-never had this happen until recently when I was polymorphed. Never happens otherwise, dunno why
Title: Re: Topic for minor issues
Post by: de_reguer on December 18, 2014, 12:42:43 PM
Is there still a script in place for pc's to be ported out of dungeon's after logging for 15+ minutes? I assumed there still was, and logged off in a dungeon today - I logged back in after an hour or so, was still in the dungeon and it had reset, meaning I was surrounded by npc enemies.  I logged off, waited 20 more minutes and logged back in.. the same thing happened.  I know that I have a safe location saved as I had just rested in a room in the Lady's Rest last night.  The dungeon that I was in was the Terg Ruins.

Actually I think the terg ruins are one of the few dungeons you DONT port out of if you log out. I learned that the hard way a long time ago. Same for numerous caves in and under Dvergeheim. I think its so things like MPC vampires don't accidently get ported somewhere vulnerable.
Title: Re: Topic for minor issues
Post by: ShadyWraith on December 19, 2014, 12:19:35 AM
(http://i60.tinypic.com/14ub7g7.jpg)

Been noticing that since the new weather changes have gone in ALL interior areas have a temp of 32 degrees all the time.
Title: Re: Topic for minor issues
Post by: Deceit on December 19, 2014, 01:37:38 AM
Yeah, Shady, as well as that I think I remember the weather updates that pop-up are also giving the exterior weather, instead of interior weather. The ones that show up periodically, when you're staying in a zone. I was in Alexandru's Carpentry the other day and there was an 11m/s gale blowing through the stout building with no windows. Also, sometimes I was getting multiple weather updates upon entering some zones. I dunno whether all this is worth its own bug post.

I really like the weather system, by the way, it's great.
Title: Re: Topic for minor issues
Post by: Syl on December 19, 2014, 10:31:25 AM
I'm not sure if this is the right spot.. but i have two things that seem to be going on..

1: I noticed for a while now that i have 3 Greater sanctuary scrolls... two of them stack together but the third doesn't.. I'm not sure why since i have never seen a vender selling these scrolls unless someone sold it to said vender. but that one GS scroll wont stack onto the other two so i can condence them down..

and 2: I'm not sure where they came from but I bought some cure minor and light scrolls about a few months back or so... And the scrolls are wrong the scroll that looks like it should be using cure light is casting cure minor. and the cure minor was casting cure light. i used all my what should have been cure minors.. before i noticed.
Title: Re: Topic for minor issues
Post by: de_reguer on December 28, 2014, 06:06:28 AM
In The Wachtern Outpost the doberman watchdog is so eager to to be let out every morning he will start attacking the back gate. If you open it for him he will amble out and into the surrounding terrain, but if not he will eat a hole thru the back gates eventually. Not a game breaking bug but werewolves do spawn on that map and could use the lack of a gate there to get inside the walled area.
Title: Re: Topic for minor issues
Post by: herkles on January 06, 2015, 11:57:12 PM
at night in the port I got the message "The lack of light is imparing your visibility". considering that this was in the nobles districts, which have patrolled guards with lights in addition to the lamps, wouldn't this not be so much of an issue in this side of town?
Title: Re: Topic for minor issues
Post by: ShadyWraith on January 11, 2015, 01:23:18 PM
Lyana Turion (The healer located in Barovia - Lake Zarovich - Watery Cavern - Overturned Hull) is no longer healing people.  When you enter the area she automatically sits in a chair which prevents her from healing.  When interacting you'll receive the message that she's healed you and cannot heal you again, however she fails to cast the actual healing spell.
Title: Re: Topic for minor issues
Post by: RedwizardD on January 28, 2015, 02:48:46 PM
Was playing on a character, just rested after being knocked out and got a message about being "Badly wounded and in severe pain" My stats appear to have decreased. Is this a bug or some new system?

Edit: There is also some kind of flashing effect on me? Also Skills appear to have plummeted. Message is repeatedly triggering.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on January 28, 2015, 04:05:15 PM
Lyana Turion (The healer located in Barovia - Lake Zarovich - Watery Cavern - Overturned Hull) is no longer healing people.  When you enter the area she automatically sits in a chair which prevents her from healing.  When interacting you'll receive the message that she's healed you and cannot heal you again, however she fails to cast the actual healing spell.
Gah! My fault! I'll revert her to standing ASAP! Sorry!
Title: Re: Topic for minor issues
Post by: Zarathustra217 on January 28, 2015, 04:27:28 PM
Lyana Turion (The healer located in Barovia - Lake Zarovich - Watery Cavern - Overturned Hull) is no longer healing people.  When you enter the area she automatically sits in a chair which prevents her from healing.  When interacting you'll receive the message that she's healed you and cannot heal you again, however she fails to cast the actual healing spell.
Gah! My fault! I'll revert her to standing ASAP! Sorry!

Already ahead of you there so don't worry ;)

I'm considering resolving the issue entirely though so we can have NPC healers that defaults to sitting but haven't gotten to it yet.

Title: Re: Topic for minor issues
Post by: Vaku on January 30, 2015, 08:55:15 PM
If I remember correctly, Beggar's Cup and Troll Moss made endure elements by themselves, then when combined made Protection from Elements.

Now, both don't combine and both make a simple Potion of Endurance.

Before, they would only make an Endurance Potion if combined with Mountain Morel or Honey Lily. They still make Potions of Endurance if combined this way.



I take it this is intended? Just want to clarify.
Title: Re: Topic for minor issues
Post by: TheShadow on January 31, 2015, 09:13:10 AM
just a quick check, note sure if this is my end or the actual game, but hensirit in the fugue wo brings you back to life had the name, " bad streff"
Title: Re: Topic for minor issues
Post by: Telkar on February 02, 2015, 12:54:12 PM
In the description of crafted traps, it says "trap skill" instead of "set trap skill". Just to avoid ambiguity. :)
Title: Re: Topic for minor issues
Post by: Blight on February 02, 2015, 05:27:31 PM
Hi,

I'm currently stuck in a wall at the bottom of the morninglord crypts. naturally, eventually i was corpsed. im not even sure if anybody can grab my body, but some of my gear is floating off-screen. If a DM could pop in and help, that would be appreciated. Thanks
Title: Re: Topic for minor issues
Post by: Deceit on February 04, 2015, 04:19:13 AM
Potions Of Frenzy brewed through herbalism seem to have an actual value to them; they stack with and sell at the same price as the ones found in loot. Is this intentional? It seems weird, considering all other brewed potions seem to have a alue of 0.
Title: Re: Topic for minor issues
Post by: Vaku on February 06, 2015, 01:38:09 AM
Innkeeper at Blue Water Inn charges 30gp twice.

Once Before Key is received, then once again.

60gp loss.
Title: Re: Topic for minor issues
Post by: Iluvatar on February 08, 2015, 02:28:11 PM
Don't know if i 'm the first one to notice this , but lately Human NPC aren't spawning in the Vallaki slum. Animal NPC are there but i can't see any human NPC.

Is that just me having an unknow problem or is it a spawn problem??

This only happen during day when NPC are suppose to be there.

Thank you
Title: Re: Topic for minor issues
Post by: emptyanima on February 08, 2015, 02:39:30 PM
They do not during the winter. :)
Title: Re: Topic for minor issues
Post by: Iluvatar on February 08, 2015, 05:08:04 PM
They do not during the winter. :)

Cant believe i've never noticed that XD thank you
Title: Re: Topic for minor issues
Post by: ShadyWraith on February 15, 2015, 06:50:19 PM
Animals dominated using animal empathy are not respond to commands.  I've been told by others that summons and companions are also having similar issues.  Per the report of another player this started happening after one of the recent updates.
Title: Re: Topic for minor issues
Post by: Iluvatar on February 16, 2015, 11:48:48 PM
Name: Speach error

Where: Vallaki market district

When: When talking the NPC in question

Recreate: Talk to the NPC

(http://animes-hub.com/Media/bug/bug.png)
Title: Re: Topic for minor issues
Post by: monsinyana on February 17, 2015, 09:29:20 AM
Animals dominated using animal empathy are not respond to commands.  I've been told by others that summons and companions are also having similar issues.  Per the report of another player this started happening after one of the recent updates.

I can't answer for dominated animals but until its fixed I found this works for summons:
If you quickly right click on the toon or its portrait and use the command radial- that works
Title: Re: Topic for minor issues
Post by: Jeebs on February 19, 2015, 08:43:02 PM
Not sure if this was brought up, but I noticed when I entered Degannwy upon my return from a month-long absence to find a bunch of dead squirrels scattered across it. When I came back with some other players later, I saw pixies killing them and some of the elven guards were casting spells and the like.
Title: Re: Topic for minor issues
Post by: Feronius on February 20, 2015, 07:42:45 AM
I saw two weasels chasing and killing a squirrel, not sure if it was accurate to the real natural order of things, but it was a funny sight.


Anyhow, Masterwork Goad is classed as a 1 to 6 gold piece item, that does not seem right. Is it? Just found one in the slums' sewers.
Title: Re: Topic for minor issues
Post by: TheRingBearer on February 24, 2015, 09:10:14 PM
This herb is seemingly impossible to get

(http://i.imgur.com/hR6khFe.jpg)
Title: Re: Topic for minor issues
Post by: TheShadow on February 25, 2015, 11:14:08 AM
One thing i noticed: The Vaasi Leather Statchel ( -20% or 20% Weight reduction?) on Mariea Venustae is not working, for whatever reason, basically, it's acting like a normal bag. Thanks!
Title: Re: Topic for minor issues
Post by: EO on February 25, 2015, 11:15:15 AM
One thing i noticed: The Vaasi Leather Statchel ( -20% or 20% Weight reduction?) on Mariea Venustae is not working, for whatever reason, basically, it's acting like a normal bag. Thanks!

It's working as intended; it's not a magic bag. The bag just weighs 20% less than other bags.
Title: Re: Topic for minor issues
Post by: Syl on February 25, 2015, 11:38:30 AM
One thing i noticed: The Vaasi Leather Statchel ( -20% or 20% Weight reduction?) on Mariea Venustae is not working, for whatever reason, basically, it's acting like a normal bag. Thanks!

It's working as intended; it's not a magic bag. The bag just weighs 20% less than other bags.
Vaasi leather bag you say? More like Vaasi quiver! ;)
Title: Re: Topic for minor issues
Post by: -narwhal- on February 25, 2015, 06:18:04 PM
This herb is seemingly impossible to get

(http://i.imgur.com/hR6khFe.jpg)

i used to @seatme so its drops me there if i press S when seated, then to get out i use the same method... so you can have the herb !
Title: Re: Topic for minor issues
Post by: Hagiophage on February 26, 2015, 06:15:48 AM
Name: Vallaki Peasant Cynophobia

Where: Vallaki

When: if my character Animal Empathy-s a dog within Vallaki. Dogs found in and native to Vallaki trigger it. Cats, ravens, bats and oxen do not.

What: all peasants go hostile to the dog, until it is removed from the party.

To reiterate, this affects the Large Dog in the slums, and any dog from outside. But not cats, ravens, bats or oxen, local or foreign.

Recreate: be a Ranger or Druid, offer a treat to a dog, scratch its ears, use Animal Empathy. It will follow you anywhere - until the peasants start launching suicidal attacks against it. Even if they were happily playing beside it a minute ago...
Title: Re: Topic for minor issues
Post by: respawnaholic on February 26, 2015, 08:21:06 AM
One thing i noticed: The Vaasi Leather Statchel ( -20% or 20% Weight reduction?) on Mariea Venustae is not working, for whatever reason, basically, it's acting like a normal bag. Thanks!

What their useful for is carrying notices from the bank. especially if you sell things since 10 of those satchels weighs 2 or 3 pounds vs 10 magic bags (any type) which weigh 10 pounds so if your carrying around allot of things in storage which don't have weight its better to use the satchels.
Title: Re: Topic for minor issues
Post by: Ob on February 27, 2015, 03:34:08 PM
One thing and I'm not sure it's 100% a bug or me misreading the Updates

- I've noticed on my Drains character if I EVER go to the mist camp it resets my faction base to Mistcamp instead of drains.  It won't reset to Drains unless I run back and physically rest there.  Is this happening to all factions?  I know the ML church changes your faction base to BV after a certain level, something similar to that maybe?
Title: Re: Topic for minor issues
Post by: dazza555 on March 16, 2015, 05:24:07 PM
So uh natham got fed on by a vampire the other night (thanks ehver) and since she had so much hes skin colour has changed from dark brown to ghostly pale.

its not changed back. Is there a story behind this or was it simply a bug?
Title: Re: Topic for minor issues
Post by: RedwizardD on March 23, 2015, 05:54:41 PM
My faction base is incorrect for some reason. Someone else has mentioned their faction base turning up incorrect as well. Is this a known issue?
Title: Re: Topic for minor issues
Post by: A normal snake on March 24, 2015, 01:05:42 AM
The candle in the new player area is permanently lit, it is causing confusion since the sign says don't enter while it's lit.
Title: Re: Topic for minor issues
Post by: de_reguer on March 27, 2015, 08:14:07 PM
Was just curious about crafted linen and cotton clothing. Is there a reason both have the same exact non-enchanted stats? I think the only difference in them is the materials cost slightly differently. Moreover while I'm not disputing that clothing is prone to catching fire do they both really need a 25% vulnerability to fire? That alone makes them relatively unsuitable for enchanting and in fact I've never seen a suit of enchanted linen or cotton clothing for probably this reason, and of the hundreds of different suits of clothing players can buy in shops NONE of them have this vulnerability despite some of them likely being made of either cotton or linen.

The reason I ask is because I would like to see more variety in ENCHANTED clothing's for players who cannot or do not wear armor. While wool is useful for enchanting due to the cold resistance, silk clothing really only benefits bards. Monks and mages really have no suitable clothing for enchantment. Or at least nothing that provides genuine benefits to their classes in the same way silk garments do for bards.

Would it be possible to strip the fire vulnerability while adding benefits to both linen and cotton for enchanting purposes?

Maybe give linen bonuses to both concentration and spell craft.

Maybe cotton could have a 60% weight reduction benefit and bonuses to tumble or parry.

Just an idea to throw out there.
Title: Re: Topic for minor issues
Post by: Iluvatar on April 05, 2015, 04:30:15 PM
Name: Bird attacking themselve

Where: Dementlieu - Quartier Savant - Volière

When: Always... I guess

What: The bird in the giant birdcage attack each other which I think isn't suppose to happen

Recreate: Just go in the volière in the Quartier Savant

(http://i.imgur.com/DRBlBPo.png)
Title: Re: Topic for minor issues
Post by: RedwizardD on April 10, 2015, 12:47:32 PM
For some reason one of my characters has been unable to rest since the most recent update. It consistently says "Cannot rest while polymorphed", even though the character is not under any sort of polymorph effect.

(http://cloakandcoffee.ca/redmage/ravenstuff/issues/Feelingrestless.jpg)

Edit: Latest update seems to have fixed this!
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 10, 2015, 12:56:06 PM
Do you know if the character appearance have been modified by a DM in any way?
Title: Re: Topic for minor issues
Post by: RedwizardD on April 10, 2015, 02:36:23 PM
It was altered to a different model a few months back.
Title: Re: Topic for minor issues
Post by: Aduial on April 11, 2015, 01:22:24 PM


Houston, we have a problem in Degannwy

(http://imageshack.com/a/img540/861/7TS0zc.jpg)

I assume they are allerting  about the postions of the squirrels, which are very aggressice recently
Title: Re: Topic for minor issues
Post by: Knight of Crows on April 12, 2015, 08:50:48 AM
(http://i.imgur.com/6Rbnmgg.jpg)

This happened moments before the entire Vistani camp in Tser Pools went hostile on me and chased me off... I now have no way to get an Elixir to get back to the Outskirts or to grab a ride to the Mist Camp <_>
Title: Re: Topic for minor issues
Post by: ladylena on April 12, 2015, 05:27:13 PM
(http://i.imgur.com/6Rbnmgg.jpg)

This happened moments before the entire Vistani camp in Tser Pools went hostile on me and chased me off... I now have no way to get an Elixir to get back to the Outskirts or to grab a ride to the Mist Camp <_>

This just happened to me. A ferret was hostile and started it for me
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 13, 2015, 08:42:23 AM
(http://i.imgur.com/6Rbnmgg.jpg)

This happened moments before the entire Vistani camp in Tser Pools went hostile on me and chased me off... I now have no way to get an Elixir to get back to the Outskirts or to grab a ride to the Mist Camp <_>

Hmm, I reset should resolve any hostile settings but if not, please ask a DM to help you out.

Thanks for the bug report, will get it sorted asap. :)
Title: Re: Topic for minor issues
Post by: Knight of Crows on April 13, 2015, 09:49:10 AM
I left the area, waited for a while, and returned with a friend. Suddenly everything was back to normal - maybe something to do with my weapon being out the first time? I dunno, but it fixed itself at the time.
Title: Re: Topic for minor issues
Post by: A normal snake on April 13, 2015, 10:51:12 AM
A DM cannot fix it. Everything does it. It's persisted through resets.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 13, 2015, 11:09:34 AM
A DM cannot fix it. Everything does it. It's persisted through resets.

You can fix it by helping people out if they are stuck somewhere because of it.

I left the area, waited for a while, and returned with a friend. Suddenly everything was back to normal - maybe something to do with my weapon being out the first time? I dunno, but it fixed itself at the time.

Great. I suspect the main issue being one of their dogs or cats being scared causing the others to go hostile, but as long as you don't fight back it will reset after area re-init.  No matter what, I should have fixed all these issues by next update, hopefully later today or tomorrow.
Title: Re: Topic for minor issues
Post by: A normal snake on April 13, 2015, 11:19:54 AM
Oh, I thought you meant make the problem go away through resetting. Yeah of course we will help stuck players.
Title: Re: Topic for minor issues
Post by: DrXavierTColtrane on April 14, 2015, 12:11:03 AM
Regarding the issue of creatures / NPCs turning hostile for no reason, could it be related to the damage check for cold now that it is winter? The reason I ask is that I noticed when my character was checked for cold damage, he actually made his verbal battle cry just now, as though he was going into combat. At least that's what I think happened. In the context of some of the posts above, I thought that something may be causing the server to interpret the cold check and damage as combat.
Title: Re: Topic for minor issues
Post by: NWN_lovableweremink on April 16, 2015, 04:15:20 PM
another somewhat minor bug, the light sources in the vallaki outskirts morning lord crypts are constantly on, even after a reset. I assume they were meant to be off until someone lights them- however they never go out. The cost of torches and candles must be costing the faction a fortune.....
Title: Re: Topic for minor issues
Post by: peps on April 16, 2015, 09:15:54 PM
another somewhat minor bug, the light sources in the vallaki outskirts morning lord crypts are constantly on, even after a reset. I assume they were meant to be off until someone lights them- however they never go out. The cost of torches and candles must be costing the faction a fortune.....

Intentional now from what I know. They used to be always off.
Title: Re: Topic for minor issues
Post by: Merry Munchkin on April 17, 2015, 01:00:01 AM
another somewhat minor bug, the light sources in the vallaki outskirts morning lord crypts are constantly on, even after a reset. I assume they were meant to be off until someone lights them- however they never go out. The cost of torches and candles must be costing the faction a fortune.....

Intentional now from what I know. They used to be always off.

I would think that this would be an opportunity for players to communicate with one another indirectly as a courtesy -- if a group is going into the crypts, turn the lights on, and everyone will know that a group is already down there.  When you finish your run, turn the lights off when you finish your run and exit the crypts, that way others will know that no one else is down there.

Lights on when you go in, lights off when you leave.  A simple signal to everyone else.
Title: Re: Topic for minor issues
Post by: Cursed Ink on April 18, 2015, 04:16:16 AM
At approximately hour 11, a vampire from the cave in the rolling hills (which has randomly spawned enemies) followed my PC and another in fleeing from the cave. However, when we met it in combat outside it took no damage from sunlight.
Title: Re: Topic for minor issues
Post by: Geiger on April 18, 2015, 04:28:25 AM
At approximately hour 11, a vampire from the cave in the rolling hills (which has randomly spawned enemies) followed my PC and another in fleeing from the cave. However, when we met it in combat outside it took no damage from sunlight.

I had to kill it. Mark this issue for the fixening.
Title: Re: Topic for minor issues
Post by: Feronius on April 22, 2015, 05:32:53 PM
I keep getting the same error message in yellow letters, although I am not sure if it is only me or if the entire server that is receiving this error message.
Either way, I have no idea what it means, what might be causing this or if it is an already known bug. I took a screenshot for the dev team to look at.

http://i.imgur.com/u2p9fen.jpg?1 (http://i.imgur.com/u2p9fen.jpg?1)
Title: Re: Topic for minor issues
Post by: Destinysdesire on April 22, 2015, 06:08:41 PM
I am randomly getting these messages too.
Title: Re: Topic for minor issues
Post by: Syl on April 23, 2015, 12:21:03 AM
So..I believe this is a bug.. how ever the severity I'm not sure...


(http://i1262.photobucket.com/albums/ii616/Naminami3/Bone%20bat%20at%20dawn_zpss0hfyrk9.png) (http://s1262.photobucket.com/user/Naminami3/media/Bone%20bat%20at%20dawn_zpss0hfyrk9.png.html)

When traveling back from teser pool to Valiki at 8 AM Julie and Tsubaki came across bone bats... which is not suppose to happen since dawn was two hours ago at least..

Not sure if anyone else has seen this.. it was on the same map as the ant hill and hobbit hole.

I like to call it... Bats at dawn.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on April 23, 2015, 04:44:06 AM
I keep getting the same error message in yellow letters, although I am not sure if it is only me or if the entire server that is receiving this error message.
Either way, I have no idea what it means, what might be causing this or if it is an already known bug. I took a screenshot for the dev team to look at.

http://i.imgur.com/u2p9fen.jpg?1 (http://i.imgur.com/u2p9fen.jpg?1)

Thanks for the report. I've uploaded a hotfix that fixes this, which will be loaded the next time the server resets.
Title: Re: Topic for minor issues
Post by: Deceit on April 25, 2015, 07:21:42 AM
My PCs appear to have low-light vision, regardless of race, and the ability to see ghosted PCs (from a long, long distance) without True Sight, or See Invisibility. I've heard a few other people have the same issue.

Also, I'm not sure if ghosted PCs are still getting the Hide / Move Silently bonus that they used to? I don't know if I imagined it, but I was sure they got like a 40 point buff to it. I didn't get that buff the last few times I was ghosted.
Title: Re: Topic for minor issues
Post by: Syl on April 28, 2015, 01:00:39 PM
Not sure if it is ment to happen but last few times i was in the ML crypt and we got in a fight and no matter what it just draws everything to you again and swarm you... when did undead get a 90 to listen? hehe
Title: Re: Topic for minor issues
Post by: functor on April 28, 2015, 08:18:59 PM
Not sure if it is ment to happen but last few times i was in the ML crypt and we got in a fight and no matter what it just draws everything to you again and swarm you... when did undead get a 90 to listen? hehe

Experienced roughly the same in beetle caverns north of the Outskirts.
Title: Re: Topic for minor issues
Post by: ThePwush on April 28, 2015, 08:51:22 PM
Not sure if it is ment to happen but last few times i was in the ML crypt and we got in a fight and no matter what it just draws everything to you again and swarm you... when did undead get a 90 to listen? hehe

Experienced roughly the same in beetle caverns north of the Outskirts.

I've been training them :P Hehehehehe….
Title: Re: Topic for minor issues
Post by: Telkar on May 01, 2015, 12:13:36 PM
In the area "Barovia - Village of Barovia - Eastern Outskirts":
The Barovians stay outside at night. I've witnessed this numerous times now.
Title: Re: Topic for minor issues
Post by: Telkar on May 01, 2015, 02:27:30 PM
In the area "Barovia - Village of Barovia - Eastern Outskirts":
The Barovians stay outside at night. I've witnessed this numerous times now.

Seems they just stay rather late, but eventually disappear around midnight I think.
Title: Re: Topic for minor issues
Post by: Xegzy on May 14, 2015, 11:07:02 PM
in vallaki in matatius armory. i ask him to do custom work he looks into my pack. he finds a non broken beetle eletra and he asks what kind of shield i would like to have. buckler, large, or tower shield. with varying costs. none of them work.
Title: Re: Topic for minor issues
Post by: Angryvet on May 20, 2015, 06:54:29 PM
not sure if this is just lag or what, but the exhaustion script is firing and adding exhaustion when walking. Also, it's not applying any negatives when exhausted.

<edit>
This seems to only be happening with my monk characters. Not sure if it's their speed boost when walking or what.

<edit>
Walking from valliki to tser pool, whether stealthed, searching, or walk mode = 80 fatigue, ill effects vanish after going through one trans.

https://imageshack.com/i/ip2ccEnDj
Title: Re: Topic for minor issues
Post by: EO on May 21, 2015, 11:14:29 PM
in vallaki in matatius armory. i ask him to do custom work he looks into my pack. he finds a non broken beetle eletra and he asks what kind of shield i would like to have. buckler, large, or tower shield. with varying costs. none of them work.

Found the issue; it'll be fixed in my next update.
Title: Re: Topic for minor issues
Post by: EO on May 22, 2015, 08:03:22 AM
Innkeeper at Blue Water Inn charges 30gp twice.

Once Before Key is received, then once again.

60gp loss.

Will be fixed in my next update. Better late than never as they say. Sorry for the delay. :)
Title: Re: Topic for minor issues
Post by: Feronius on May 22, 2015, 09:56:54 AM
I think, but I am not entirely sure, the clerk at the Gendarmerie building still refers you to the old captains.
Title: Re: Topic for minor issues
Post by: EO on May 22, 2015, 11:33:48 PM
This herb is seemingly impossible to get

(http://i.imgur.com/hR6khFe.jpg)

A bit late but I'll fix this.
Title: Re: Topic for minor issues
Post by: EO on May 28, 2015, 07:51:52 AM
I think, but I am not entirely sure, the clerk at the Gendarmerie building still refers you to the old captains.

Thanks. I'll have this fixed in my next update; I also updated all (or most) conversations that referred to Hélène DuSuis as Lord-Governess; she'll now be referred to as Lady-Governor.
Title: Re: Topic for minor issues
Post by: gainreduction on May 28, 2015, 12:23:19 PM
Can't seem to get ANY of the bleak caps from Port A Lucine Sewers.
Title: Re: Topic for minor issues
Post by: EO on May 29, 2015, 11:27:07 AM
Can't seem to get ANY of the bleak caps from Port A Lucine Sewers.

What do you mean?
Title: Re: Topic for minor issues
Post by: Iluvatar on May 29, 2015, 11:48:45 AM
Can't seem to get ANY of the bleak caps from Port A Lucine Sewers.

What do you mean?

Hmm yeah I think I've been there a long time ago and forgot to report that issue afterward,

It's like if the Bleak Cap were out of range, when I clicked on it my character would walk toward it then it would just stand there in front of the bleak cap doing as if it was out range. I don't know if they all have the same bug but many of them have it.
Title: Re: Topic for minor issues
Post by: EO on May 29, 2015, 11:55:37 AM
Hmm yeah I think I've been there a long time ago and forgot to report that issue afterward,

It's like if the Bleak Cap were out of range, when I clicked on it my character would walk toward it then it would just stand there in front of the bleak cap doing as if it was out range. I don't know if they all have the same bug but many of them have it.

Alright, I'll get that fixed. I wasn't aware of that.
Title: Re: Topic for minor issues
Post by: DrXavierTColtrane on June 07, 2015, 12:46:17 AM
Very minor: When you pass by the wood-working shop in the warehouse in Vallaki, you still hear hammering, even though the shop has been closed and relocated.
Title: Re: Topic for minor issues
Post by: DrXavierTColtrane on June 08, 2015, 10:10:07 PM
I put an herbalist bag of 20 wolf tail in storage at the warehouse. I was charged 10 fang and then another 200 fang, apparently for the 20 individual herbs.

I don't think it has worked this way in the past. When I stored a flask of fiery mandible beetles a few moments before, it charged only for the flask.

Time was 3 p.m. game time, 9:53 p.m. ET USA (01:53 universal time).
Title: Re: Topic for minor issues
Post by: Destinysdesire on June 08, 2015, 10:13:18 PM
I put an herbalist bag of 20 wolf tail in storage at the warehouse. I was charged 10 fang and then another 200 fang, apparently for the 20 individual herbs.

I don't think it has worked this way in the past. When I stored a flask of fiery mandible beetles a few moments before, it charged only for the flask.

Time was 3 p.m. game time, 9:53 p.m. ET USA (01:53 universal time).


When I did this with Steel Ingots in a bag, I was charged for every ingot in it, so unless somethings changed, its working perfectly.
Title: Re: Topic for minor issues
Post by: DrXavierTColtrane on June 08, 2015, 10:36:42 PM
It has done that to me when I used a magic bag or pouch with multiple items in it (and declined to store the bag itself, if I recall correctly), but not for an herbalist bag or an alchemical flask. I scrolled back to make sure it did not do the same thing for the mandibles that I had just stored, and it had not.
Title: Re: Topic for minor issues
Post by: Ercvadasz on June 30, 2015, 01:08:02 AM
Seems the improved invisibility potions still have the bug that if they are used in a battle their effect does not apply when certain condition is met. I understand that the invisibility immedeatly can fall off, however the 50% concealment will not appear neither.

Also apparantly if you die on the ghakis mountains, and there is a crash all your  entry points will be reset to the Mist Camp. This may be troublesome especially if a crash occured since you may have no chance to return from there without useing OOC means.
Title: Re: Topic for minor issues
Post by: Jeebs on June 30, 2015, 02:52:13 AM
Really? I've had crashes move me like that, but normally Tser Pool is in the options for entry.
Title: Re: Topic for minor issues
Post by: Ercvadasz on June 30, 2015, 04:01:55 AM
Really? I've had crashes move me like that, but normally Tser Pool is in the options for entry.

Not for me. I only have Arrival Mist Camp, and 2 Mist camp. Nothing else. Or perhaps it is because i crashed on the Ghakis alive? Not sure.
Title: Re: Topic for minor issues
Post by: chuuch1 on June 30, 2015, 04:03:25 AM
Seems the improved invisibility potions still have the bug that if they are used in a battle their effect does not apply when certain condition is met. I understand that the invisibility immedeatly can fall off, however the 50% concealment will not appear neither.

Also apparantly if you die on the ghakis mountains, and there is a crash all your  entry points will be reset to the Mist Camp. This may be troublesome especially if a crash occured since you may have no chance to return from there without useing OOC means.

I've noticed with imp invis potions there is a slight delay.  If you drink it and then imediatly attack or perform another action the potion won't work at all.  Drink it and wait a moment and you'll get the concealment.
Title: Re: Topic for minor issues
Post by: Ercvadasz on June 30, 2015, 10:56:47 AM
Seems the improved invisibility potions still have the bug that if they are used in a battle their effect does not apply when certain condition is met. I understand that the invisibility immedeatly can fall off, however the 50% concealment will not appear neither.

Also apparantly if you die on the ghakis mountains, and there is a crash all your  entry points will be reset to the Mist Camp. This may be troublesome especially if a crash occured since you may have no chance to return from there without useing OOC means.

I've noticed with imp invis potions there is a slight delay.  If you drink it and then imediatly attack or perform another action the potion won't work at all.  Drink it and wait a moment and you'll get the concealment.

Actually sometimes no you dont. I mean you dont get the effect. About 1 out of every three potions i get literally no effect. I have died like half the time cuz of it on a character that really needs the potion to be able to do many things.
Title: Re: Topic for minor issues
Post by: Merry Munchkin on June 30, 2015, 09:04:32 PM
I have not experienced what you are describing with potions.  It may be something occurring with your action queue -- when you click on a potion to drink it, it gets slotted into your action queue, but that queue gets cleared if you move or engage in combat.  As a consequence, if you are in the middle of a fight, moving around, hitting things, and try to pause to drink a potion, any subsequent movement or combat that you do before the potion action is finished will clear your action queue before you actually get a chance to drink it.  Are you saying that the potion actually gets used up, but you get no effect?  I have had potions take effect AFTER I died (needless to say, it is a bummer when the cure potion triggers after you bite the dust), but that is because of the way combat flurries are resolved in the game engine.
Title: Re: Topic for minor issues
Post by: Sidhel on June 30, 2015, 11:55:45 PM
I have not experienced what you are describing with potions.  It may be something occurring with your action queue -- when you click on a potion to drink it, it gets slotted into your action queue, but that queue gets cleared if you move or engage in combat.  As a consequence, if you are in the middle of a fight, moving around, hitting things, and try to pause to drink a potion, any subsequent movement or combat that you do before the potion action is finished will clear your action queue before you actually get a chance to drink it.  Are you saying that the potion actually gets used up, but you get no effect?  I have had potions take effect AFTER I died (needless to say, it is a bummer when the cure potion triggers after you bite the dust), but that is because of the way combat flurries are resolved in the game engine.

I can confirm Ercvadasz situation. It only applies with Improved Invisibility potions. It uses a custom script rather than Cast Spell: Improved Invis.. and there seems to be if you have any interruption or action after the potion is consumed, the spell affect does not apply.
Title: Re: Topic for minor issues
Post by: Ercvadasz on July 02, 2015, 03:02:24 PM
I have not experienced what you are describing with potions.  It may be something occurring with your action queue -- when you click on a potion to drink it, it gets slotted into your action queue, but that queue gets cleared if you move or engage in combat.  As a consequence, if you are in the middle of a fight, moving around, hitting things, and try to pause to drink a potion, any subsequent movement or combat that you do before the potion action is finished will clear your action queue before you actually get a chance to drink it.  Are you saying that the potion actually gets used up, but you get no effect?  I have had potions take effect AFTER I died (needless to say, it is a bummer when the cure potion triggers after you bite the dust), but that is because of the way combat flurries are resolved in the game engine.

I can confirm Ercvadasz situation. It only applies with Improved Invisibility potions. It uses a custom script rather than Cast Spell: Improved Invis.. and there seems to be if you have any interruption or action after the potion is consumed, the spell affect does not apply.

Indeed the potion is used up, but the effect never applies. So basicly the potion is just wasted.


Another bug. The gnome in the Black Market if approached tends to on occasion run to the place of the Smith to be interacted with. At times likes this his wares are being replaced with the wares the smith carries.
Title: Re: Topic for minor issues
Post by: modderpunk on July 17, 2015, 10:06:24 AM
Hi, at krezk outpost there is a building without doors and at the Vallaki docks is a signpost that says nothing. Oh and at the wachter estate the goatstuff merchant sell a goat toy that has a wrong description as acording to the description it can summon a badger.

I have a screenshot of the building but as i am not realy familiar with fora I have no idea how to post it. It is a large building and i think it originaly is a placable.

Title: Re: Topic for minor issues
Post by: LeviShultz on July 19, 2015, 01:35:51 PM
There's a bugged transition in the Hillsides on the Road to Zedinburg. I'm able to go through this transition but not back through it on the other side. The transition on the road works fine, but this transition is slightly more secluded up on some hills. Transitions shown in pictures.

(http://i59.tinypic.com/2mnhypx.png)

(http://i60.tinypic.com/nq8euv.png)
Title: Re: Topic for minor issues
Post by: Arawn on July 19, 2015, 01:48:07 PM
Hi, at krezk outpost there is a building without doors and at the Vallaki docks is a signpost that says nothing. Oh and at the wachter estate the goatstuff merchant sell a goat toy that has a wrong description as acording to the description it can summon a badger.

One of the great old in-jokes of the Wachter faction.
Title: Re: Topic for minor issues
Post by: modderpunk on July 19, 2015, 04:19:26 PM

[/quote]

One of the great old in-jokes of the Wachter faction.
[/quote]

You mean the original magical item or the fact that this non magical item has the same description (including charges)?
Title: Re: Topic for minor issues
Post by: Arawn on July 19, 2015, 04:20:54 PM
You mean the original magical item or the fact that this non magical item has the same description (including charges)?

It's just a hilariously odd item, and nobody knew about it but us.
Title: Re: Topic for minor issues
Post by: modderpunk on July 19, 2015, 04:34:04 PM
Well it was not that i realy expected my souvenir to realy work. ;)
Title: Re: Topic for minor issues
Post by: Ehver on July 19, 2015, 04:38:07 PM
On Laine, my last stored location is bugged. It doesn't update no matter where I save my character, nor where I rest. This has been happening since her MPC template was applied, and is becoming a bit irksome.
Title: Re: Topic for minor issues
Post by: herkles on July 19, 2015, 04:47:11 PM
On Laine, my last stored location is bugged. It doesn't update no matter where I save my character, nor where I rest. This has been happening since her MPC template was applied, and is becoming a bit irksome.

I thought MPCs don't get to spawn wherever they want and just spawn at their last spot, be it dungeon or not a dungeon?
Title: Re: Topic for minor issues
Post by: Ehver on July 19, 2015, 05:20:52 PM
On Laine, my last stored location is bugged. It doesn't update no matter where I save my character, nor where I rest. This has been happening since her MPC template was applied, and is becoming a bit irksome.

I thought MPCs don't get to spawn wherever they want and just spawn at their last spot, be it dungeon or not a dungeon?

Apparently not? My location is always the same place, no matter where I save.
Title: Re: Topic for minor issues
Post by: Syl on July 19, 2015, 11:31:25 PM
On Laine, my last stored location is bugged. It doesn't update no matter where I save my character, nor where I rest. This has been happening since her MPC template was applied, and is becoming a bit irksome.

I thought MPCs don't get to spawn wherever they want and just spawn at their last spot, be it dungeon or not a dungeon?

MPCs still have faction join in and what not.. and same with safe place.  It would be pointless to just log in where you last were since if you did that and it was day time.. Poof.... Roasted Vampyre.
Title: Re: Topic for minor issues
Post by: booksarefun666 on July 28, 2015, 05:40:56 PM
Front page has a typo...

"Our greatest emphasis is however on the roleplay. Our ambition has always been to set the perfect stage for roleplay and we strive to hone that in all we do - both in terms of depth of the world and the details we add, but also in how the game itself is played. We want you to feel that you're there. In the hands of our devoted and talented players, this have provided us with some of the richest and most vivid roleplay that you can encounter outside the confines of the pen and paper table. In game, you will encounter a vast diversity of both individuals and groupings trying to achieve their aims through story driven player interaction, whether it's to attain power, fightingt against evil or merely trying to survive."
Title: Re: Topic for minor issues
Post by: Visslea on August 02, 2015, 01:40:06 AM
Bounty Board in the Gendarmerie (behind the counter) is difficult, if not impossible to interact with.
Title: Re: Topic for minor issues
Post by: booksarefun666 on August 03, 2015, 05:36:00 PM
I'm here to report all petty grammatical errors.

Barovian Girl: I don't really believe that your kind kills children. Besides, mama always says it's other pitics who do that! [He nods sagely]

This was to my Halfling in that starting area town in the slums.
Title: Re: Topic for minor issues
Post by: EO on August 07, 2015, 07:48:13 AM
I'm here to report all petty grammatical errors.

Barovian Girl: I don't really believe that your kind kills children. Besides, mama always says it's other pitics who do that! [He nods sagely]

This was to my Halfling in that starting area town in the slums.

Good catch. I will fix this for my next update, along with a few other similar ones.

Hi, at krezk outpost there is a building without doors and at the Vallaki docks is a signpost that says nothing. Oh and at the wachter estate the goatstuff merchant sell a goat toy that has a wrong description as acording to the description it can summon a badger.

I have a screenshot of the building but as i am not realy familiar with fora I have no idea how to post it. It is a large building and i think it originaly is a placable.

I'll fix those three bugs.
Title: Re: Topic for minor issues
Post by: Ercvadasz on August 07, 2015, 12:27:52 PM
If you get exhausted and you use a bears endurance potion, and your exhau treshold increases, your exhau will be bugged, untill you log off or rest.
As in, even when it lowers under the treshold the exhaustion will remain as an effect on you.
I was fighting enemies, and was nearing exhaustion, so i drank a potion, however i miscalculated and i drank the potion after the exhaustion roll was done. So my character was exhausted, but when i drank the potion and my constitution score got raised by 4 points, i should have been again under the treshold, however no such thing happened.
Thereafter i managed to defeat the enemy while under exhau, and i waited for my exhau to drop to near 0. But the exhaustion effect never faded untill i have rested with my character.
Title: Re: Topic for minor issues
Post by: booksarefun666 on August 07, 2015, 06:13:07 PM
I don't know if this counts as a minor since it's a total fashion disaster but...

http://imgur.com/SZA4gYf

For some reason on a hin, this jacket seems to try and escape me when I sit down on any chair or cross my arms.

Robe ID:174

Torso ID: 13

Cloth dye: Dark Cardinal Red

Leather dye: Dark Cardinal Red

Metal dye: Canary yellow
Title: Re: Topic for minor issues
Post by: EO on August 08, 2015, 11:18:07 AM
There's a bugged transition in the Hillsides on the Road to Zedinburg. I'm able to go through this transition but not back through it on the other side. The transition on the road works fine, but this transition is slightly more secluded up on some hills. Transitions shown in pictures.

I'll fix this one for my next update.
Title: Re: Topic for minor issues
Post by: Visslea on August 10, 2015, 06:56:58 AM
Krezk Outpost tailoring station (loom) does not work. It won't register any materials.

It might actually be the materials sold there. We weren't able to use them at Degannwy, either. But, when we put everything aside, and got a fresh pattern, kit, and yarn, we were able to make what we needed!
Title: Re: Topic for minor issues
Post by: EO on August 10, 2015, 06:52:44 PM
Krezk Outpost tailoring station (loom) does not work. It won't register any materials.

It might actually be the materials sold there. We weren't able to use them at Degannwy, either. But, when we put everything aside, and got a fresh pattern, kit, and yarn, we were able to make what we needed!

Ah yeah, I found the problem and will fix it for my next update.
Title: Re: Topic for minor issues
Post by: LeviShultz on August 16, 2015, 09:27:07 AM
The heavy flail "Gavin's Bolt and Timber" offers you +1 EB vs. Undead as well as Dark Vision. Sadly the Dark Vision property doesn't work. I remember the "Goggles of Night" had a similar problem. About two months ago, though,  I found a set, put them on and much to my surprise they worked as intend! Been in my inventory ever since. I'm not sure what was changed with the goggles but perhaps the same fix could be applied to the Flail?
Title: Re: Topic for minor issues
Post by: Merry Munchkin on August 16, 2015, 09:44:05 AM
The heavy flail "Gavin's Bolt and Timber" offers you +1 EB vs. Undead as well as Dark Vision. Sadly the Dark Vision property doesn't work. I remember the "Goggles of Night" had a similar problem. About two months ago, though,  I found a set, put them on and much to my surprise they worked as intend! Been in my inventory ever since. I'm not sure what was changed with the goggles but perhaps the same fix could be applied to the Flail?

Darkvision items do work, but last I checked they still have a bug associated with them -- when they are first equipped, they function normally, but if you unequip the item, the darkvision feat not only goes away, but it cannot be re-instituted when you re-equip the item.  You have to wait for a reset of the server for the item to work properly again.  I have not used a Goggles of Night for a while, but I could occasionally get it to work upon re-equipping the item, but that was only if the helmet had been taken off and re-equipped in a short period of time (my assumption is that there is a delay in saving information server-side, and so the game might not notice you had unequipped the item in the first place).

For the flail, check at the next reset -- it should work normally.  At least until you unequip it.  :)
Title: Re: Topic for minor issues
Post by: Arawn on August 16, 2015, 10:23:47 AM
Darkvision items do work, but last I checked they still have a bug associated with them -- when they are first equipped, they function normally, but if you unequip the item, the darkvision feat not only goes away, but it cannot be re-instituted when you re-equip the item.  You have to wait for a reset of the server for the item to work properly again.  I have not used a Goggles of Night for a while, but I could occasionally get it to work upon re-equipping the item, but that was only if the helmet had been taken off and re-equipped in a short period of time (my assumption is that there is a delay in saving information server-side, and so the game might not notice you had unequipped the item in the first place).

I believe you can produce the same effect simply by logging out and logging back in with them still equipped, without waiting for a server reset. You'd need to test that, though.
Title: Re: Topic for minor issues
Post by: booksarefun666 on August 17, 2015, 07:43:49 PM
I actually have goggles of the night and it worked like a charm thus far.

(http://i.imgur.com/WZSfFrq.png)

In the mean time here's some more typos on the forums I've gleaned from reading here.

aesthetics and various are the proper words
Title: Re: Topic for minor issues
Post by: EO on August 17, 2015, 07:47:23 PM
I actually have goggles of the night and it worked like a charm thus far.

(http://i.imgur.com/WZSfFrq.png)

In the mean time here's some more typos on the forums I've gleaned from reading here.

aesthetics and various are the proper words

Fixed!
Title: Re: Topic for minor issues
Post by: Deceit on August 22, 2015, 09:57:30 PM
(http://i.imgur.com/iba9q4G.png)

I'm sure I don't have to point out the irony of "illeterate," but there you go, I've just done it. It happens when you try and write with a PC with low INT.
Title: Re: Topic for minor issues
Post by: Kendric98 on August 22, 2015, 10:29:35 PM
(http://i.imgur.com/iba9q4G.png)

I'm sure I don't have to point out the irony of "illeterate," but there you go, I've just done it. It happens when you try and write with a PC with low INT.
So that was fade trying?
Title: Re: Topic for minor issues
Post by: Deceit on August 22, 2015, 11:29:06 PM
So that was fade trying?
Yeah, with her Int cursed all the way down to 9.
Title: Re: Topic for minor issues
Post by: Visslea on August 29, 2015, 06:40:53 AM
The Krezk Outpost Tailor does not register 'choose a specific colour'.
Title: Re: Topic for minor issues
Post by: herkles on August 29, 2015, 10:51:56 PM
the thank you for your rp thread is locked!
Title: Re: Topic for minor issues
Post by: LeviShultz on September 01, 2015, 06:29:08 PM
"Taking" a powder keg after it has been placed seems to just make it disappear instead of returning it to your inventory. When the keg is dropped, you can pick it up just fine, however, after using it on the ground there seems to no way to recover it.
Title: Re: Topic for minor issues
Post by: EO on September 01, 2015, 07:27:22 PM
"Taking" a powder keg after it has been placed seems to just make it disappear instead of returning it to your inventory. When the keg is dropped, you can pick it up just fine, however, after using it on the ground there seems to no way to recover it.


Where did you get it? (which merchant)
Title: Re: Topic for minor issues
Post by: LeviShultz on September 01, 2015, 09:50:55 PM
Bigo Gearling in the Black market in the sewers. Couldn't find them for sale anywhere else.
Title: Re: Topic for minor issues
Post by: herkles on September 01, 2015, 09:53:18 PM
Bigo Gearling in the Black market in the sewers. Couldn't find them for sale anywhere else.


Did you check regular gearling as I believe he has them. will need to check though.
Title: Re: Topic for minor issues
Post by: EO on September 01, 2015, 09:54:53 PM
Bigo Gearling in the Black market in the sewers. Couldn't find them for sale anywhere else.


Thanks. I'll fix that bug for the next update. In the meantime, if you catch a DM online, ask them to trade your Powder Keg for one in the palette.
Title: Re: Topic for minor issues
Post by: Deceit on September 06, 2015, 10:37:24 AM
The will penalty of the Sanctuary of the Dawn crypts apparently stacks on relogging. Transitioning to a new zone seems to fix it, but that's not always an option.

(http://i.imgur.com/fpTlpev.png)
Title: Re: Topic for minor issues
Post by: chuuch1 on September 06, 2015, 11:22:52 AM
The merchant at the general store in blaustien does not purchase merchant gloves, but takes everything else.
Title: Re: Topic for minor issues
Post by: Zarathustra217 on September 07, 2015, 07:59:27 AM
The will penalty of the Sanctuary of the Dawn crypts apparently stacks on relogging. Transitioning to a new zone seems to fix it, but that's not always an option.

(http://i.imgur.com/fpTlpev.png)

This should now have been fixed, but please let us know whether you continue to experience the issue. Thanks!
Title: Re: Topic for minor issues
Post by: Deceit on September 07, 2015, 09:15:04 AM
I'll keep my eye out for it, thanks for the prompt attempt at a fix!
Title: Re: Topic for minor issues
Post by: Visslea on September 09, 2015, 07:39:25 AM
@vote reset has not been bringing up the voting message when successfully initiated. It happened last night, and a couple of hours ago. Initiation votes were all confirmed. You can still @vote reset yes/no, but it doesn't do anything when the five minutes are up. Total player counts were around 10+ the first time, and 5 the second time.

We got one to successfully fire off just now!
Title: Re: Topic for minor issues
Post by: Visslea on September 11, 2015, 10:06:25 AM
Well. A reset in 3649 years might be problematic. We also had trouble to get it to initiate again.

(http://i.imgur.com/rrVJq7A.png)
Title: Re: Topic for minor issues
Post by: -Blitz- on September 19, 2015, 03:39:45 PM
I need some DM help getting my password changed or back IG cause i just got a new computer and my usual passwords do not work. Please!

IG name is Alin Cain
Title: Re: Topic for minor issues
Post by: Deceit on September 25, 2015, 02:05:25 AM
The will penalty of the Sanctuary of the Dawn crypts apparently stacks on relogging. Transitioning to a new zone seems to fix it, but that's not always an option.

(http://i.imgur.com/fpTlpev.png)

This should now have been fixed, but please let us know whether you continue to experience the issue. Thanks!

This one appears to still be happening for me. I hit @debug just now.
Title: Re: Topic for minor issues
Post by: booksarefun666 on September 30, 2015, 09:57:46 PM
Nori's pawnshop at the Quartier Ourvier might be buggy because everything is being sold at 1gp... Even expensive stuff like my pocketwatch and armor made out of vampire hide.

Now I know Dwarves are good hagglers, but I doubt they're that good.
Title: Re: Topic for minor issues
Post by: EO on September 30, 2015, 10:53:28 PM
Nori's pawnshop at the Quartier Ourvier might be buggy because everything is being sold at 1gp... Even expensive stuff like my pocketwatch and armor made out of vampire hide.

Now I know Dwarves are good hagglers, but I doubt they're that good.

I just checked in-game and his prices seem fine.

edit: I also tested his selling price and it was fine for me. Out of curiosity, did you wear a helm/hood when trying to sell him something? When you wear helms/hoods when selling to merchants, it applies a -8 in Dementlieu and -15 in Barovia to your appraise modifier. Nori himself has 14 Appraise, so that could explain why you get such bad rates.
Title: Re: Topic for minor issues
Post by: booksarefun666 on October 02, 2015, 01:30:07 PM
Nori's pawnshop at the Quartier Ourvier might be buggy because everything is being sold at 1gp... Even expensive stuff like my pocketwatch and armor made out of vampire hide.

Now I know Dwarves are good hagglers, but I doubt they're that good.

I just checked in-game and his prices seem fine.

edit: I also tested his selling price and it was fine for me. Out of curiosity, did you wear a helm/hood when trying to sell him something? When you wear helms/hoods when selling to merchants, it applies a -8 in Dementlieu and -15 in Barovia to your appraise modifier. Nori himself has 14 Appraise, so that could explain why you get such bad rates.

That does make sense but I doubt it'd be as low as 1gp. I'll post a screenshot next time I go over there but in the meantime...

(http://i.imgur.com/GZ8SRfL.png)

I give you the gift of typos.
Title: Re: Topic for minor issues
Post by: EO on October 02, 2015, 01:42:36 PM
Know where this NPC is located?

As for the Pawn Shop merchant, I'll change him in a future update anyway so he only takes Appraise into account. Considering he's a dwarven shady merchant, he shouldn't take into account OcR at all let alone penalize people for wearing hoods.
Title: Re: Topic for minor issues
Post by: booksarefun666 on October 02, 2015, 03:26:18 PM
Know where this NPC is located?

As for the Pawn Shop merchant, I'll change him in a future update anyway so he only takes Appraise into account. Considering he's a dwarven shady merchant, he shouldn't take into account OcR at all let alone penalize people for wearing hoods.

The NPC is located at the village of Barovia in a shop called "___'s (forgot the name) Foundry" on your way to the Lightbringer temple you should see it.
Title: Re: Topic for minor issues
Post by: EO on October 02, 2015, 03:36:18 PM
The NPC is located at the village of Barovia in a shop called "___'s (forgot the name) Foundry" on your way to the Lightbringer temple you should see it.

Yeah, I'll get him in the toolset. ;)
Title: Re: Topic for minor issues
Post by: booksarefun666 on October 04, 2015, 04:46:49 PM
The lead bullets in the Gearling shop (Port-A-Lucine, quartier Merchand) sell for 0 gp (or 1gp since that's bare minimal) as opposed to 10gp everywhere else.

It was fun while it lasted at least.
Title: Re: Topic for minor issues
Post by: EO on October 08, 2015, 11:55:15 AM
The merchant at the general store in blaustien does not purchase merchant gloves, but takes everything else.

This should be fixed in the current update. Can anyone check and confirm?
Title: Re: Topic for minor issues
Post by: herkles on October 08, 2015, 12:02:28 PM
While testing spells on various guns, I noticed that keen weapon does nothing. Neither to the bullets, pistols or Muskets. Remi said that keen can affect his shortblades which use peircing. So I am curious as if keen edge is supposed to have no effect, particularly to the muskets(which has a bayonet)
Title: Re: Topic for minor issues
Post by: DrXavierTColtrane on October 08, 2015, 12:26:04 PM
Quote
- Made most herbalism potions use default templates (notice that this will prevent new potions from stacking to potions made prior to this update.)

Thank you!
Title: Re: Topic for minor issues
Post by: LeviShultz on October 09, 2015, 12:05:10 PM
"Taking" a powder keg after it has been placed seems to just make it disappear instead of returning it to your inventory. When the keg is dropped, you can pick it up just fine, however, after using it on the ground there seems to no way to recover it.


Going to bump this because still seems the fix never got imported. Additionlyl, despite using a fuse from the fireworks merchant in the grand bazaar, when even i use a flint and steel on the barrel I get a "There is no fuse on this object" error message.
Title: Re: Topic for minor issues
Post by: EO on October 09, 2015, 12:12:34 PM
Have you tried buying one since the last update or exchanging it to a DM as I mentioned in my previous post?
Title: Re: Topic for minor issues
Post by: LeviShultz on October 09, 2015, 02:01:05 PM
I bought new ones this morning to see if i could blow them up hehe :twisted:. I haven't tried exchanging them though.
Title: Re: Topic for minor issues
Post by: EO on October 10, 2015, 12:05:53 PM
I bought new ones this morning to see if i could blow them up hehe :twisted:. I haven't tried exchanging them though.

Alright, I think I've found the cause of the issue and will work on it. I'll try to add more clarified instructions as well about the system. From what I got, here's what you need for your explosive to go off:

1) The powder keg needs to have at least 10 charges of black powder
2) You then need to set it on the ground
3) You then need to use a fuse on it to set the fuse
4) You finally need to light it using the Flint and Steel

Try doing that in-game and it should work. I'll add clearer descriptions though since I feel it's pretty vague right now. I'll also fix a few bugs that make it vague.
Title: Re: Topic for minor issues
Post by: Arawn on October 10, 2015, 12:35:47 PM
For the record, I have been and do make the black powder work all the time.
Title: Re: Topic for minor issues
Post by: LeviShultz on October 11, 2015, 01:57:51 PM
Wait, is the there a difference between gunpowder and black powder? When using a Powder Horn  or Gunpowder pouch on a powder keg in my inventory I got a "*Failure - Invalid Target*" Using another powder keg on one gave me a "Only black powder can be loaded in to this object" Is black powder something me have to make? I've been trying to figure out how to but got suck.
Title: Re: Topic for minor issues
Post by: EO on October 16, 2015, 10:11:20 AM
Wait, is the there a difference between gunpowder and black powder? When using a Powder Horn  or Gunpowder pouch on a powder keg in my inventory I got a "*Failure - Invalid Target*" Using another powder keg on one gave me a "Only black powder can be loaded in to this object" Is black powder something me have to make? I've been trying to figure out how to but got suck.

I've made a few fixes and tweaks to the Powder Keg system. Here are the changes:

-Both Black Powder and Gunpowder - Pouches can now be used to fill powder kegs. To do so, use the Powder Keg on them.
-Now, when you create a Powder Keg with insuficiant black powder, it'll still be recoverable. I don't think I added feedback messages though so I'll likely do that. You need at least 10 charges of black powder to light the fuse; if you have more, the explosion will be bigger, if you have less, it'll be smaller.
-In a near future, we'll add a sort of IC manual on how to use the Powder Keg (thanks LeviSchultz for the great idea)

Can anyone test to make sure these changes/fixes worked?
Title: Re: Topic for minor issues
Post by: herkles on October 16, 2015, 11:00:57 PM
Question if there is a lot of powder and someone casts a fire attack spell, ala fireball, can it trigger the script to create a big explosion? :P
Title: Re: Topic for minor issues
Post by: EO on October 16, 2015, 11:15:25 PM
Question if there is a lot of powder and someone casts a fire attack spell, ala fireball, can it trigger the script to create a big explosion? :P

Pretty sure it will explodes; I think it reacts to fire and electrical damage.
Title: Re: Topic for minor issues
Post by: Arawn on October 16, 2015, 11:43:53 PM
Confirmed. Any fire spell will detonate.
Title: Re: Topic for minor issues
Post by: herkles on October 17, 2015, 12:02:22 AM
Confirmed. Any fire spell will detonate.

Does it trigger the bigger explosions if you have max gunpowder in the keg?
Title: Re: Topic for minor issues
Post by: Arawn on October 17, 2015, 12:58:51 AM
Confirmed. Any fire spell will detonate.

Does it trigger the bigger explosions if you have max gunpowder in the keg?

Since the script for the explosion takes into account the quantity of gunpowder, this is automatic.
Title: Re: Topic for minor issues
Post by: herkles on October 19, 2015, 03:43:01 PM
Some requests that I thought of as NCE approaches:

 :arrow: Can the bookstore in vallaki have fancy paper?
 :arrow: The left side of Dvergeheim is missing a bunch of doors and are often just empty rooms.
 :arrow: Can there be some training areas there for the dwarves to train.
 :arrow: Can there be a general merchant in Dvergeheim?
 :arrow: Could one of the small rooms be an office of some sort for dwarves who wish to use it
Title: Re: Topic for minor issues
Post by: Syl on October 23, 2015, 08:19:23 AM
Soo... realized something was wrong and didn't notice it before... first one is. The Quills you buy to write with weigh .5 lbs. It's a feather how can such weigh half a pound?

The one I didn't know which was a surprise to me happened when a seagull dive bombed my character and died getting hit... Or I attacked... I'm not sure finger might have slipped on the laptop. But anyways It said the Seagull's feather weigh .5 lbs as well.... If that's the case the average Seagull have about 700 feathers.. which would mean the bird weighs 350 pounds... THat bird is either Ripped like a Mofo... or this is an error lol

Didn't know where else to put this sooo.... yeah hope it's in the right place :)
Title: Re: Topic for minor issues
Post by: gryphonlotr on October 26, 2015, 11:03:57 PM
Find traps scroll bug:

Bought scroll from Mt. Baratek Tower and tried to learn it, but only got "You can only learn Arcane spells." as an error.
Title: Re: Topic for minor issues
Post by: emptyanima on October 27, 2015, 07:28:12 AM
The 'change accessory' option is missing from Edith's crafting menu, but my other characters seem to have it.

Not really sure why that's happened!
Title: Re: Topic for minor issues
Post by: FlyingLotus on October 27, 2015, 08:29:56 PM
I could really use a DM's help ig at the moment.

I was using the relevel crystal and made a mistake. I didn't want to use it again before I'd leveled up all the way on the off chance that it would only give me the level that I'd leveled to so far, so I started quickly just leveling without really picking anything. When I did that, I accidently spread my 2 classes by more than 10 levels, at which point it forced me back down to lvl 18, but instead of giving me the xp I needed to take 19 again, it just gave me the xp that I had in to lvl 19. I have a screenshot and am ig right now

character name: Dante Farblake

login name: McNastea


Thanks a lot Ophisss!
Title: Re: Topic for minor issues
Post by: Bad_Bud on October 28, 2015, 03:36:02 PM
Find traps scroll bug:

Bought scroll from Mt. Baratek Tower and tried to learn it, but only got "You can only learn Arcane spells." as an error.

Hi, Find Traps was removed from the Wizard/Sorcerer spell selection, so this is not a bug.
Title: Re: Topic for minor issues
Post by: gryphonlotr on October 28, 2015, 04:59:05 PM
Find traps scroll bug:

Bought scroll from Mt. Baratek Tower and tried to learn it, but only got "You can only learn Arcane spells." as an error.

Hi, Find Traps was removed from the Wizard/Sorcerer spell selection, so this is not a bug.
Ah, ok, may want to remove the scroll from the game eventually, but yah, that's pretty low priority I assume.
Title: Re: Topic for minor issues
Post by: Syl on October 28, 2015, 05:04:21 PM
Find traps scroll bug:

Bought scroll from Mt. Baratek Tower and tried to learn it, but only got "You can only learn Arcane spells." as an error.

Hi, Find Traps was removed from the Wizard/Sorcerer spell selection, so this is not a bug.
Ah, ok, may want to remove the scroll from the game eventually, but yah, that's pretty low priority I assume.

I thought find trap was a divine spell only.

http://www.d20srd.org/srd/spells/findTraps.htm Just confirmed myself... so no idea how that scroll is coming from a mage tower unless he just collects them and sells them hehe
Title: Re: Topic for minor issues
Post by: gryphonlotr on October 28, 2015, 10:53:31 PM
Find traps scroll bug:

Bought scroll from Mt. Baratek Tower and tried to learn it, but only got "You can only learn Arcane spells." as an error.

Hi, Find Traps was removed from the Wizard/Sorcerer spell selection, so this is not a bug.
Ah, ok, may want to remove the scroll from the game eventually, but yah, that's pretty low priority I assume.

I thought find trap was a divine spell only.

http://www.d20srd.org/srd/spells/findTraps.htm Just confirmed myself... so no idea how that scroll is coming from a mage tower unless he just collects them and sells them hehe

http://nwn.wikia.com/wiki/Find_traps

NWN isn't always the same as D&D (note the scroll is only able to be used by bards, sorcerers, and wizards) but that would probably be the reason it was changes for potm 2.0
Title: Re: Topic for minor issues
Post by: Master Librarian on October 30, 2015, 01:10:43 PM
Seems the examine function (the blue-eye thingy) can't be used to target someone or something else now.
Title: Re: Topic for minor issues
Post by: herkles on October 30, 2015, 01:11:54 PM
Seems the examine function (the blue-eye thingy) can't be used to target someone or something else now.

Can confirm this
Title: Re: Topic for minor issues
Post by: gryphonlotr on October 30, 2015, 09:13:15 PM
The torches in the upper catacombs are destructible to AoE spells.

I get the impression they're supposed to be indestructible.
Title: Re: Topic for minor issues
Post by: booksarefun666 on October 31, 2015, 11:30:55 AM
Barovia - Balinok Mountains - Path Leading South - Cave has crag cats but when you log out after awhile in it it doesn't take you to the OOC lobby but you get greet with three crag cats all by yourself.
Title: Re: Topic for minor issues
Post by: EO on October 31, 2015, 11:37:23 AM
The torches in the upper catacombs are destructible to AoE spells.

I get the impression they're supposed to be indestructible.

They will respawn the next time the area is reset so it's not a bug.
Title: Re: Topic for minor issues
Post by: gryphonlotr on October 31, 2015, 04:33:45 PM
Unable to craft appearance for Aerienna's Scorching Dagger (multiple times tried today, in different locations)

Chatbox didn't seem to register that a weapon was equipped at all

This included when I was duel wielding with it in the primary hand (it wouldn't notice the offhand weapon either).

When I was duel wielding with it in the off hand, it only registered the primary weapon.

When wielding with a shield it registered only the shield.


Aerienna's Scorching Club does not seem to be affected by this problem at all.
Title: Re: Topic for minor issues
Post by: MAB77 on October 31, 2015, 05:09:00 PM
Some items are meant not to be modifiable. Usually when the appearance, or parts of the item are especially suited to its description.
Title: Re: Topic for minor issues
Post by: EO on October 31, 2015, 05:11:20 PM
Unable to craft appearance for Aerienna's Scorching Dagger (multiple times tried today, in different locations)

Chatbox didn't seem to register that a weapon was equipped at all

This included when I was duel wielding with it in the primary hand (it wouldn't notice the offhand weapon either).

When I was duel wielding with it in the off hand, it only registered the primary weapon.

When wielding with a shield it registered only the shield.


Aerienna's Scorching Club does not seem to be affected by this problem at all.

I found the issue; it was flagged as Plot for some reason. I'll remove that.
Title: Re: Topic for minor issues
Post by: Vel Karsh on November 01, 2015, 12:31:30 AM
When I roll over the alchemical bolts sold by the beekeeper, they show as red for my gnome character. The description says they are limited to "gnomes, wizards."

Should my character be able to use them, or does she have to be both a gnome and a wizard?
Title: Re: Topic for minor issues
Post by: Bad_Bud on November 01, 2015, 01:01:17 AM
When I roll over the alchemical bolts sold by the beekeeper, they show as red for my gnome character. The description says they are limited to "gnomes, wizards."

Should my character be able to use them, or does she have to be both a gnome and a wizard?

To use a restricted item, you must match one of the race restrictions, one of the alignment restrictions, and one of the class restrictions.

In this case you match one of the race restrictions, one of the alignment restrictions (none), but not one of the class restrictions.
Title: Re: Topic for minor issues
Post by: Deceit on November 06, 2015, 12:11:24 AM
Since the base weight for throwing axes was changed Copper Throwing Axes now have 0 weight at all.
Title: Re: Topic for minor issues
Post by: Vel Karsh on November 06, 2015, 09:32:11 PM
Chitin items have a "Bad Strref" in their descriptions.

I looked at three items in my inventory as well as copies Petre was selling:

Chitin chain mail

Chitin chain shirt

Chitin studded leather

First line of description for each.
Title: Re: Topic for minor issues
Post by: Nemesis 24 on November 06, 2015, 10:31:33 PM
Disciples of Anubis are not evil for purposes of Smite Evil - as undead, this seems a bit of an oddity.
Title: Re: Topic for minor issues
Post by: EO on November 06, 2015, 11:57:10 PM
Disciples of Anubis are not evil for purposes of Smite Evil - as undead, this seems a bit of an oddity.

Not all undead are evil. :)
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on November 07, 2015, 12:13:44 AM
Chitin items have a "Bad Strref" in their descriptions.

I looked at three items in my inventory as well as copies Petre was selling:

Chitin chain mail

Chitin chain shirt

Chitin studded leather

First line of description for each.
Can you provide a screenshot, please?
Title: Re: Topic for minor issues
Post by: Sheltatha on November 07, 2015, 01:09:10 PM
This feels like a mistake, I assume Longstrider should be 1 charge/use rather than single use.

(http://i.imgur.com/ZCO05Of.png)
Title: Re: Topic for minor issues
Post by: gryphonlotr on November 08, 2015, 10:34:25 AM
"clear self contained spell effects" not clearing ghostly visage cast on character by another
Title: Re: Topic for minor issues
Post by: emptyanima on November 08, 2015, 10:35:49 AM
It'll only remove spells that you cast on yourself, either with a spell, potion or consumable.

For others you need to rest or wait for them to wear off.
Title: Re: Topic for minor issues
Post by: EO on November 08, 2015, 12:39:45 PM
Chitin items have a "Bad Strref" in their descriptions.

I looked at three items in my inventory as well as copies Petre was selling:

Chitin chain mail

Chitin chain shirt

Chitin studded leather

First line of description for each.

Thanks for the report. I've found the issue and will fix it soon. Unfortunately, it will only affect new crafted Chitin Armors, not existing ones.
Title: Re: Topic for minor issues
Post by: Deceit on November 09, 2015, 11:03:27 PM
The description on Fell Boots seems incorrect. There's also no "This item is from Toril- yadda yadda yadda" spiel at the start.

(http://i.imgur.com/HFXnWI8.png)
Title: Re: Topic for minor issues
Post by: Dhark on November 10, 2015, 09:03:57 PM
Ignore, I've now learnt to read the forums  :oops:
Title: Re: Topic for minor issues
Post by: Maiden on November 14, 2015, 12:43:39 PM
Not certain if it's a bug or an oversight... picnic baskets! They can be filled like a bag and set up on the ground, but once they're on the ground, you can not open them (oddly they can be locked). It would be great if they could be opened like crates.
Title: Re: Topic for minor issues
Post by: gainreduction on November 17, 2015, 09:03:55 AM
Will O Deeps can no longer be targeted to attack.
Title: Re: Topic for minor issues
Post by: DM Nocturne on November 26, 2015, 04:48:34 PM
This spelling error has been around for a long time.

(http://imageshack.com/a/img903/2104/mfBIK6.jpg)
Title: Re: Topic for minor issues
Post by: Maiden on November 28, 2015, 04:03:42 AM
I only tried once, but today when my character was poisoned, he used some healing kits and they did not roll to cure the poison. The message simply said he wasn't wounded.
Title: Re: Topic for minor issues
Post by: Merry Munchkin on November 28, 2015, 11:47:21 AM
I only tried once, but today when my character was poisoned, he used some healing kits and they did not roll to cure the poison. The message simply said he wasn't wounded.

I have had that happen -- I think you need to have at least 1 point of wounds on you for the heal kit to register.
Title: Re: Topic for minor issues
Post by: Deceit on November 30, 2015, 03:01:02 AM
Casting Vision Of The Omniscient Eye on someone as a Shapechanged Balor appears to make a moving field of darkness. It's weird.
Title: Re: Topic for minor issues
Post by: WingsOfStardust on December 06, 2015, 07:00:35 AM
Aren't drow supposed to have darkvision? Because mine only has low-light.

Char: Ciceolin Fre'und
Player: WingsOfStardust
Title: Re: Topic for minor issues
Post by: Crimson Shuriken on December 06, 2015, 12:39:42 PM
You should have both.
Title: Re: Topic for minor issues
Post by: WingsOfStardust on December 06, 2015, 01:23:22 PM
You should have both.

Yeah, I know I should. Which is why I am curious if this is some bug or somesuch :)
Title: Re: Topic for minor issues
Post by: MJ_Johansson on December 06, 2015, 01:47:23 PM
It's a bug when Darkvision is granted via an item. In a recent update, I fixed it for the ECL subraces by giving the feat directly to the PC, however people with subraces will either need to wait for a level up or ask a DM to use the Fix Character tool on their PC to get it.
Title: Re: Topic for minor issues
Post by: WingsOfStardust on December 06, 2015, 01:55:22 PM
It's a bug when Darkvision is granted via an item. In a recent update, I fixed it for the ECL subraces by giving the feat directly to the PC, however people with subraces will either need to wait for a level up or ask a DM to use the Fix Character tool on their PC to get it.

Thank you :)
Title: Re: Topic for minor issues
Post by: SanneJ on December 06, 2015, 02:12:04 PM
Sometimes  when I re log my quick buttons that held my weapons and shield are empty, or have random stuff in them, the weapons are still in the inventory do.
I can just put them back, just a little annoying, nothing to bad.
Title: Re: Topic for minor issues
Post by: MJ_Johansson on December 06, 2015, 05:11:13 PM
Are the items in question in bags? That usually happens with bagged quickslotted items.
Title: Re: Topic for minor issues
Post by: WingsOfStardust on December 07, 2015, 10:38:02 AM
Am I retarded or ... how do I quick-slot or even use Faerie fire? And don't drow also get darkness 1/day?
Title: Re: Topic for minor issues
Post by: EO on December 07, 2015, 11:36:36 AM
Am I retarded or ... how do I quick-slot or even use Faerie fire? And don't drow also get darkness 1/day?

Faerie Fire is buggy for now; as for Darkness, you should have a widget in your inventory with the spell usable once per day.

We're hoping to fix that by the next hak update sometime in late December/early January.
Title: Re: Topic for minor issues
Post by: SanneJ on December 07, 2015, 11:55:13 AM
yup, they are in bags.
Title: Re: Topic for minor issues
Post by: herkles on December 07, 2015, 12:05:36 PM
Am I retarded or ... how do I quick-slot or even use Faerie fire? And don't drow also get darkness 1/day?

Faerie Fire is buggy for now; as for Darkness, you should have a widget in your inventory with the spell usable once per day.

We're hoping to fix that by the next hak update sometime in late December/early January.

there is going to be yet another hak update?
Title: Re: Topic for minor issues
Post by: Maiden on December 08, 2015, 02:39:10 AM
When you purchase thieves tools from Bigo Gearling in the Black Market, the stacks in the shop double. So, if I purchase a set of +8 tools, there will be 2 in the stack the next time, then 4 if I purchase the 2.
Title: Re: Topic for minor issues
Post by: EO on December 09, 2015, 06:31:39 PM
When you purchase thieves tools from Bigo Gearling in the Black Market, the stacks in the shop double. So, if I purchase a set of +8 tools, there will be 2 in the stack the next time, then 4 if I purchase the 2.

I'll fix that for my next update.
Title: Re: Topic for minor issues
Post by: Master Librarian on December 13, 2015, 08:00:52 AM
I've noticed something wrong with the damage output of Cavalry Saber weapon. The stats of the rapier are the following:
 - 1d4 slashing
 - enhancement penalty -1
 - 1d10 massive criticals
 - Extra Melee damage: slashing

The issue I find is with the low output of critical damage, which reaches as low as 4 and 8. The testing was done with GMW +3 and with a character with +1 str modifier, with no other modifiers influencing the damage ; opposing resistances included. I'm not sure whether 1d4 slashing is also multiplied by crit modifier, but If I'm not wrong, the calculation for minimal critical damage (Without 1d4 slashing involved) should be as following:

(1 (1d6) + 1 (str modifier) + 2 physical (GMW +3 - 1 EB) ) x 2 + 1 (1d10) = 9

(http://i.imgur.com/xBWj3I5.jpg)

I will try to replicate the Kobold cave instance where I've gotten 4 damage on a critical roll. I crashed after it, so I lost the contents of log before screencapping.
Title: Re: Topic for minor issues
Post by: Maiden on December 20, 2015, 01:40:06 AM
Should druids have access to Owl's Wisdom as a spell? Even rangers get it.

Weirdly, they do get Fox's Cunning...
Title: Re: Topic for minor issues
Post by: Sidhel on December 20, 2015, 01:46:19 AM
Should druids have access to Owl's Wisdom as a spell? Even rangers get it.

Weirdly, they do get Fox's Cunning...

The new haks gave clerics and druids all/most of the statbuffs, and rangers got a few of them added too, I believe.
Title: Re: Topic for minor issues
Post by: Maiden on December 20, 2015, 02:14:57 AM
Yes, I'm aware, but I am curious as to why druids were not granted this staple ability score buff, even as every other caster class received it. Perhaps it's an oversight (http://www.dandwiki.com/wiki/SRD:Owl's_Wisdom). The presence of Fox's Cunning instead is rather odd.
Title: Re: Topic for minor issues
Post by: Deceit on December 20, 2015, 02:22:17 AM
I assume this is intentional since PotM and NwN druids get Owl's Insight, which is far more powerful.
Title: Re: Topic for minor issues
Post by: LivingWasteland on December 20, 2015, 03:25:04 AM
Until the new hak, they got both and they stacked.
Title: Re: Topic for minor issues
Post by: Deceit on December 20, 2015, 03:27:08 AM
Having played a druid for a long time, no, they didn't get Owls Wisdom prior to the hak, but they did stack, and they still do.
Title: Re: Topic for minor issues
Post by: Bad_Bud on December 20, 2015, 03:45:44 AM
They do not get Owl's Wisdom because they get Owl's Insight later.
Title: Re: Topic for minor issues
Post by: Miuo on December 21, 2015, 09:10:56 AM
Its the first time since the update iv used my original character, prior to such i had recently made lvl 18 and gained 9th circle cleric spells. Which i promptly put to use in har'akir with using the balor to run one of the temples.

But today when i was using the character i noticed i was lacking a level and my 9th circle spells. . .
Title: Re: Topic for minor issues
Post by: Bad_Bud on December 21, 2015, 12:36:07 PM
9th level spells are gained at cleric level 17. Are you sure you have at least 19 wisdom?
Title: Re: Topic for minor issues
Post by: Maiden on December 21, 2015, 02:04:30 PM
When my character is walking and has 'Longstrider' active, the Exhaustion Debug Info registers him as 'running'.
Title: Re: Topic for minor issues
Post by: SanneJ on December 27, 2015, 09:22:53 AM
I have no idea if it is a bug, I'm sort of hoping it is, the shield hammer weighs 23 lbs were a normal war hammer weights only 8 lbs. other war hammers weigh maybe 2 more or less than 8, not 15 more.
Title: Re: Topic for minor issues
Post by: EO on December 27, 2015, 12:27:03 PM
I have no idea if it is a bug, I'm sort of hoping it is, the shield hammer weighs 23 lbs were a normal war hammer weights only 8 lbs. other war hammers weigh maybe 2 more or less than 8, not 15 more.

It's intentional; it has added weight (a lot of it).
Title: Re: Topic for minor issues
Post by: Snipehunt on December 28, 2015, 12:33:55 AM
I don't know if this is considered minor, major, or maybe I misread, but the journal entry all characters are supposed to start with (the one with the @commands) isn't on my new character. I made her last night, and I checked it again a few minutes ago and it's still not there.

Character: Eliza Vhiski
Title: Re: Topic for minor issues
Post by: Feronius on December 28, 2015, 09:44:41 AM
I don't know if this is considered minor, major, or maybe I misread, but the journal entry all characters are supposed to start with (the one with the @commands) isn't on my new character. I made her last night, and I checked it again a few minutes ago and it's still not there.

Character: Eliza Vhiski

I think they changed it a while back, you can now access additional info by writing "@read <number>" when in-game if I remember it correctly.
Try writing "@read 10" next time you are online, I think that makes the menu you're looking for to pop up. I am not sure about that space though.
Title: Re: Topic for minor issues
Post by: gryphonlotr on December 28, 2015, 11:18:46 AM
Aerienna's Scorching club cannot have it's appearance altered now.

It seems to have changed appearances since the last update as well (not that that's a bug, just something I noticed).

I suspect it's the same issue as before with the dagger:


Unable to craft appearance for Aerienna's Scorching Dagger (multiple times tried today, in different locations)

Chatbox didn't seem to register that a weapon was equipped at all

This included when I was duel wielding with it in the primary hand (it wouldn't notice the offhand weapon either).

When I was duel wielding with it in the off hand, it only registered the primary weapon.

When wielding with a shield it registered only the shield.


Aerienna's Scorching Club does not seem to be affected by this problem at all.

I found the issue; it was flagged as Plot for some reason. I'll remove that.
Title: Re: Topic for minor issues
Post by: gryphonlotr on December 28, 2015, 11:22:28 AM
Robes of the Guardian seem flagged as stolen by default for some reason.

Took a set from a Skeletal Lord I killed, and was unable to sell it like the rest of his gear.
Title: Re: Topic for minor issues
Post by: SanneJ on December 29, 2015, 10:45:36 AM
In the small cave very near the tser fall bridge there is a bear, a werewolf and a man (just called man) frozen in time, I have never been in this cave before but I'm pretty sure something is wrong XD
Title: Re: Topic for minor issues
Post by: ladylena on December 29, 2015, 10:50:54 AM
In the small cave very near the tser fall bridge there is a bear, a werewolf and a man (just called man) frozen in time, I have never been in this cave before but I'm pretty sure something is wrong XD

Nah they are supposed to be like that, they are taxidermied
Title: Re: Topic for minor issues
Post by: Calliope on January 13, 2016, 08:35:23 PM
In the description for the item "Cold Stone" it says that these items give off extreme cold when crushed, making them an ideal ingredient for frost traps. But when I activate a trap kit on one as I would on spikes or a varnish, nothing happens.
Title: Re: Topic for minor issues
Post by: gryphonlotr on January 13, 2016, 09:14:08 PM
In the description for the item "Cold Stone" it says that these items give off extreme cold when crushed, making them an ideal ingredient for frost traps. But when I activate a trap kit on one as I would on spikes or a varnish, nothing happens.
Those are for the NWN trap crafting skill. I don't believe they (or the other similar things) have any use in PotM's crafting system.

Varnishes will work, however.
Title: Re: Topic for minor issues
Post by: Olywynn on January 15, 2016, 08:18:44 AM
Convert them to varnish, then to cold traps if I recall.
Title: Re: Topic for minor issues
Post by: Calliope on January 15, 2016, 09:31:42 AM
Convert them to varnish, then to cold traps if I recall.

Thanks for the suggestion, and I can try it next time I'm around alchemical apparatus, but I suspect it won't work. When I store the cold stone in an alchemical container I'm told it's not a craftable ingredient.
Title: Re: Topic for minor issues
Post by: Xarnata_Warwick on January 18, 2016, 04:55:32 AM
The spell water breathing doesn't seem to work. I tried to use the spell and do the dive pool in the crypts, but nothing happened T.T Kept getting the 'ran out of breath' message.
Title: Re: Topic for minor issues
Post by: modderpunk on January 18, 2016, 06:44:42 AM
This will explain the waterbreathing:    http://www.nwnravenloft.com/forum/index.php?topic=42521.msg538020#msg538020  (http://www.nwnravenloft.com/forum/index.php?topic=42521.msg538020#msg538020)
Title: Re: Topic for minor issues
Post by: Gavin Mace on January 29, 2016, 03:51:31 AM
Disassembling crates, and presumably other carpentered furniture, doesn't seem to be recovering the planks any more.
Title: Re: Topic for minor issues
Post by: Mereyn on January 30, 2016, 03:47:48 PM
Not too sure if it's a really minor issue, but I don't think it deserves its own thread, either.
The reworked Forest Fane near the Village of Barovia, after this update, has the problem that
one can't get to the top layer of the hills, where the hag and the new bear cave are. Tried looking for a way,
but there was no ramp at all.
Title: Re: Topic for minor issues
Post by: julienchab on January 30, 2016, 03:59:27 PM
Not too sure if it's a really minor issue, but I don't think it deserves its own thread, either.
The reworked Forest Fane near the Village of Barovia, after this update, has the problem that
one can't get to the top layer of the hills, where the hag and the new bear cave are. Tried looking for a way,
but there was no ramp at all.

Yeah I just checked and there is no way up. This is where we could go up before, now it's pretty blocked.

(http://i.imgur.com/tWHPY87.jpg)
Title: Re: Topic for minor issues
Post by: A normal snake on January 31, 2016, 11:36:00 PM
I just ran around the area to see if there was anything hidden or alternate routes, I didn't see anything. As far as I can tell, the route is indeed blocked. It's too bad, the bear cave is nice looking, more people need to see it.
Title: Re: Topic for minor issues
Post by: SanneJ on February 01, 2016, 07:58:53 AM
the alchemist in har'akir doesn't have a head.
Title: Re: Topic for minor issues
Post by: julienchab on February 03, 2016, 11:12:32 PM
Main door of the Nordenvall Fane in Hazlan. I wasn't able to take the transition out, I had to use the little side doors. Maybe someone could check this out
Title: Re: Topic for minor issues
Post by: Olywynn on February 04, 2016, 01:34:32 AM
Main door of the Nordenvall Fane in Hazlan. I wasn't able to take the transition out, I had to use the little side doors. Maybe someone could check this out

no way out means more converts heretic
Title: Re: Topic for minor issues
Post by: Gutshank on February 06, 2016, 11:12:57 PM
Chraal are invisible
Title: Re: Topic for minor issues
Post by: Ryltar/ Robert Archer on February 06, 2016, 11:51:37 PM
Will O Wisps can not be targeted you need to cleave on them from another target to hit for some reason
Title: Re: Topic for minor issues
Post by: Calliope on February 07, 2016, 12:03:43 AM
Will O Wisps can not be targeted you need to cleave on them from another target to hit for some reason

I was experiencing this within the last couple of weeks too.
Title: Re: Topic for minor issues
Post by: julienchab on February 07, 2016, 12:07:30 AM
Will O Wisps can not be targeted you need to cleave on them from another target to hit for some reason

I was experiencing this within the last couple of weeks too.

I think you might be talking about Will O Deep, and it's been like this since the new hak update.
Title: Re: Topic for minor issues
Post by: EO on February 08, 2016, 02:37:06 PM
Chraal are invisible

I can see them. Can anyone confirm this?
Title: Re: Topic for minor issues
Post by: Better Dread than Dead on February 08, 2016, 05:51:04 PM
Chraal are invisible

I can see them. Can anyone confirm this?

I see them too.
Title: Re: Topic for minor issues
Post by: Chaoshawk on February 08, 2016, 09:42:24 PM
I see them. They're like 3 times bigger than they were last time I saw them.
Title: Re: Topic for minor issues
Post by: Ercvadasz on February 09, 2016, 12:37:10 AM
Chraal are invisible

I can see them. Can anyone confirm this?

I see them too.

same i can see them too. Probably a visual bug, when an enemy model does not appear only its name is shown?
Sometimes it helps if you run out of sight and run back, it can trigger the model to appear.
Title: Re: Topic for minor issues
Post by: SanneJ on March 05, 2016, 06:52:12 PM
I just found a smithy by clicking on random doors in Vallaki, it's called Narum's smithy. maybe it should have a marker on the mini map and a sign outside of the door.
Title: Re: Topic for minor issues
Post by: SanneJ on March 05, 2016, 07:51:20 PM
same with anglers dive, do it does have a nice tell when you walk by.
Title: Re: Topic for minor issues
Post by: FinalHeaven on March 05, 2016, 07:59:12 PM
I just found a smithy by clicking on random doors in Vallaki, it's called Narum's smithy. maybe it should have a marker on the mini map and a sign outside of the door.

Narum's is supposed to be secret, I believe.  Because he has unique methods and weapons.
Title: Re: Topic for minor issues
Post by: julienchab on April 04, 2016, 10:51:29 AM
(http://i.imgur.com/L30unfi.png?1)

Being a Mace 2, it doesn't apply the weapon finesse feat. Is it possible to put it as a normal mace?
Title: Re: Topic for minor issues
Post by: julienchab on April 16, 2016, 09:48:06 AM
The temperature isn't the same in all the areas of Port. In the Publique there is no rain, while it is pouring in the Marchand.
Title: Re: Topic for minor issues
Post by: Ard on May 08, 2016, 05:33:14 PM
My char was heading a situation while he was sittin.
I was losing my head  seeing this bug but it was over my head  :lol: :lol: :lol:
I made a screenshot for a head start.
I am sorry if I am biting your head off with this post.  :twisted: :twisted:
So, below is the screenshot.

http://imgur.com/xkSHOEw
Title: Re: Topic for minor issues
Post by: SanneJ on May 10, 2016, 01:42:03 AM
I have a set of silk clothing with silk lining that weighs 1.0 and silk ones with dire crocodile lining that weighs 11.0, it seems a lot of difference and might just be a typo. 
Title: Re: Topic for minor issues
Post by: Deceit on May 10, 2016, 03:07:03 AM
'Ancient Dire' linings add ten pounds of weight to the crafted item, that one's intentional.
Title: Re: Topic for minor issues
Post by: SanneJ on May 10, 2016, 04:12:57 PM
darn, a well..
Title: Re: Topic for minor issues
Post by: Master Librarian on May 12, 2016, 07:08:17 PM
A Toret key to the Von Zeklos/Raduta keep chapel has a nasty tendency of abruptly disappearing from the inventory within the chapel. I think it's something related to the safe rest triggers encompassing the bedroom, so everytime a character gets close to the walls, either from the inside or outside, the key vanishes from the inventory.
Title: Re: Topic for minor issues
Post by: Ryltar/ Robert Archer on May 13, 2016, 09:55:30 AM
Alchemical Bullet Templates only create Normal Bullets from the metal made ala I tried copper last night and got normal copper bullets yet they were DC 20 not the lower normal DC for the copper bullets
Title: Re: Topic for minor issues
Post by: Skullmonkey on May 13, 2016, 12:03:42 PM
Alchemical Bullet Templates only create Normal Bullets from the metal made ala I tried copper last night and got normal copper bullets yet they were DC 20 not the lower normal DC for the copper bullets

I assume you did...but for the sake of being clear, you did also insert an alchemical essence into the anvil right?
Title: Re: Topic for minor issues
Post by: Ryltar/ Robert Archer on May 13, 2016, 12:29:19 PM
Alchemical Bullet Templates only create Normal Bullets from the metal made ala I tried copper last night and got normal copper bullets yet they were DC 20 not the lower normal DC for the copper bullets

I assume you did...but for the sake of being clear, you did also insert an alchemical essence into the anvil right?

Actually i didnt i assumed like bolts and arrow head ones you make a psedo 'form' for later a second crafting with the alchemy stuff
Title: Re: Topic for minor issues
Post by: Skullmonkey on May 13, 2016, 01:19:39 PM
Alchemical Bullet Templates only create Normal Bullets from the metal made ala I tried copper last night and got normal copper bullets yet they were DC 20 not the lower normal DC for the copper bullets

I assume you did...but for the sake of being clear, you did also insert an alchemical essence into the anvil right?

Actually i didnt i assumed like bolts and arrow head ones you make a psedo 'form' for later a second crafting with the alchemy stuff

Well that's solved then  :D
Title: Re: Topic for minor issues
Post by: Ryltar/ Robert Archer on May 13, 2016, 08:39:30 PM
Alchemical Bullet Templates only create Normal Bullets from the metal made ala I tried copper last night and got normal copper bullets yet they were DC 20 not the lower normal DC for the copper bullets

I assume you did...but for the sake of being clear, you did also insert an alchemical essence into the anvil right?

Actually i didnt i assumed like bolts and arrow head ones you make a psedo 'form' for later a second crafting with the alchemy stuff

Well that's solved then  :D

Well thats well and good but then shouldnt the script say the usual 'secondary components missing?' not fire off a build script to make normal DC 20 set copper bullets?
Title: Re: Topic for minor issues
Post by: Skullmonkey on May 17, 2016, 10:36:50 AM
Alchemical Bullet Templates only create Normal Bullets from the metal made ala I tried copper last night and got normal copper bullets yet they were DC 20 not the lower normal DC for the copper bullets

I assume you did...but for the sake of being clear, you did also insert an alchemical essence into the anvil right?

Actually i didnt i assumed like bolts and arrow head ones you make a psedo 'form' for later a second crafting with the alchemy stuff

Well that's solved then  :D

Well thats well and good but then shouldnt the script say the usual 'secondary components missing?' not fire off a build script to make normal DC 20 set copper bullets?

I guess they felt that if you buy a template for an alchemical bullet but then you don't actually put in an alchemical essence, you are just making a simple bullet. But i agree, would be better to put a restriction to the materials needed for that craft.
Title: Re: Topic for minor issues
Post by: DrXavierTColtrane on May 31, 2016, 09:38:12 AM
Vampires should not emerge from dark areas during daylight, correct?

And if they do, they are supposed to take sun damage?

The vampires that sometimes appear under the secret door of the ruined tower in the Narrow Passage on the way to Midway take sun damage only in transitions. In the latter they emit wisps of smoke and become barely injured, but start regenerating once they leave the transition. They also pursue aggressively, going as far as the dock in Midway, in broad daylight.

The first time this happened it was raining, but the second time it was clear.
Title: Re: Topic for minor issues
Post by: SanneJ on June 04, 2016, 07:08:49 PM
Bigo Gearling often doesn't have his own wares, but the same wares as someone else in the market. sometimes weapons, sometimes magic stuff and if you are lucky his own stuff.
Title: Re: Topic for minor issues
Post by: Gavin Mace on June 04, 2016, 09:17:49 PM
Bigo Gearling often doesn't have his own wares, but the same wares as someone else in the market. sometimes weapons, sometimes magic stuff and if you are lucky his own stuff.

This occurs when he has to run towards another part of the bench (close to the armor seller, I think) in order to speak to your character.
Title: Re: Topic for minor issues
Post by: EO on June 04, 2016, 09:30:23 PM
Bigo Gearling often doesn't have his own wares, but the same wares as someone else in the market. sometimes weapons, sometimes magic stuff and if you are lucky his own stuff.

I'll fix it.
Title: Re: Topic for minor issues
Post by: SanneJ on June 13, 2016, 10:26:50 AM
had to pay 8 times to store something today, don't worry about the coin just reporting the bug.

(http://s32.postimg.org/7746jpihh/Knipsel.png) (http://postimage.org/)
image hosting free (http://postimage.org/)
Title: Re: Topic for minor issues
Post by: Syl on June 13, 2016, 10:45:28 AM
Been busy to report this one. A set of gloves, I cannot remember the name. But they do 1d4 piercing damage, and have a 25% chance to apply daze on target. ( should be enough of a description) they have no requirements yet they are outlined in red saying showing " unequipable" Yet they can still be equipped.
Title: Re: Topic for minor issues
Post by: julienchab on June 13, 2016, 12:23:45 PM
The Severed Medusa's Head description says the head should turn people to stone, while the active is "Stone to Flesh"
Title: Re: Topic for minor issues
Post by: SanneJ on June 13, 2016, 01:05:03 PM
Vechorite Cestus (maybe the same gloves as two post up) has only a 5% chance to confuse a target, might just be a typo from 50%.
Title: Re: Topic for minor issues
Post by: Syl on June 13, 2016, 01:14:16 PM
Vechorite Cestus (maybe the same gloves as two post up) has only a 5% percent chance to confuse a target, might just be a typo from 50%.

Is it only 5? Could of sworn it was 25% chance. I'll just snap a screenshot and post it up when I get home.
Title: Re: Topic for minor issues
Post by: SanneJ on June 13, 2016, 02:14:25 PM
hmm.. maybe 50% maybe 25%. 5% just seems to low, it is for 5 rounds though.
Title: Re: Topic for minor issues
Post by: Bluebomber4evr on June 13, 2016, 11:24:49 PM
The Severed Medusa's Head description says the head should turn people to stone, while the active is "Stone to Flesh"
:facepalm:

Sorry about that, I'll fix it!
Title: Re: Topic for minor issues
Post by: SanneJ on June 15, 2016, 11:59:44 AM
fixed!


       
Title: Re: Topic for minor issues
Post by: Pagliacci on June 16, 2016, 10:52:32 AM
The Company of the Fox QM sells a carpenter saw and a woodworkers tools that seem to not have the proper flags to be used to actually craft.
Title: Re: Topic for minor issues
Post by: DrXavierTColtrane on June 19, 2016, 12:39:31 AM
Petre seems to be paying excessive amounts for furs. He paid 836 gold for nothing extraordinary.

The last time I sold him furs I recall getting a bunch of money, too, but I had many more than this time--several pages of inventory. This time it seemed crazy high for how many I put on the table.
Title: Re: Topic for minor issues
Post by: Skullmonkey on June 19, 2016, 04:20:15 AM
Petre seems to be paying excessive amounts for furs. He paid 836 gold for nothing extraordinary.

The last time I sold him furs I recall getting a bunch of money, too, but I had many more than this time--several pages of inventory. This time it seemed crazy high for how many I put on the table.

Prices of furs have been increased due to the fact that they drop in loot tables, it might be because of that.
Title: Re: Topic for minor issues
Post by: Telkar on June 28, 2016, 12:55:49 PM
The smelter in Ragdar's place in Port-a-Lucine doesn't work. It just says there are lacking or improper ingredients in it.

Edit: Tried smeling copper and tin specifically.
Title: Re: Topic for minor issues
Post by: EO on June 28, 2016, 04:17:42 PM
The smelter in Ragdar's place in Port-a-Lucine doesn't work. It just says there are lacking or improper ingredients in it.

Edit: Tried smeling copper and tin specifically.

Where did you get that copper and tin? Did you buy it from a merchant?
Title: Re: Topic for minor issues
Post by: Telkar on June 28, 2016, 04:39:39 PM
I mined it from the Bellegarde mine in Dementlieu. Also, I could smelt it fine in the other place near Ragdar that also has smelters.
Title: Re: Topic for minor issues
Post by: SanneJ on June 28, 2016, 05:23:28 PM
never mind :roll:
Title: Re: Topic for minor issues
Post by: LeviShultz on June 29, 2016, 04:26:01 AM
Can confirm Ragnar's foundry in port is bugged.
Title: Re: Topic for minor issues
Post by: dark_majico on June 30, 2016, 03:52:15 AM
In the Vallaki warehouse district, the three warehouses all have signs on them labeled I II and III, they area floating in front of the door ways a very small distance off the ground instead of being over the doorways.
Title: Re: Topic for minor issues
Post by: LeviShultz on July 03, 2016, 04:28:06 AM
The dagger known as "The Dark Emissary" has the on-hit Wounding property without any DC associated with it. This sadly makes it unable to proc the intended effect.
Title: Re: Topic for minor issues
Post by: EO on July 09, 2016, 11:56:16 AM
Can confirm Ragnar's foundry in port is bugged.

Should now be fixed.
Title: Re: Topic for minor issues
Post by: LeviShultz on July 19, 2016, 03:17:41 PM
The dagger known as "The Dark Emissary" has the on-hit Wounding property without any DC associated with it. This sadly makes it unable to proc the intended effect.

bumping this
Title: Re: Topic for minor issues
Post by: DrXavierTColtrane on July 19, 2016, 07:51:44 PM
KM just came through the area where the Barovian Wardens are north of Vallaki and the Wardens were casting unknown spells. It might be intentional, but they've never done this before. They were acting like the Vistani.
Title: Re: Topic for minor issues
Post by: NWN_lovableweremink on July 19, 2016, 08:00:56 PM
A couple of minor things:
1st, the 3rd level druid/cleric/wizard spell Vision of the Omniscient Eye, works as intended, the problem is in the vfx of glowing eyes- when the PC casts it on themselves and wild shapes, what you get is 2 glowing eyes floating in air above the animal/creature head and it's rather disrupting / immersion breaking
Simple Fix: remove the glowing eye vfx duration.

2nd: the Parry skill ac system does not always function as intended. When buffing with the following at ac 24, cats grace, barkskin, aura of vitality the parry bonus drops off and only through equiping/unequiping does it get re-added correctly.



Title: Re: Topic for minor issues
Post by: aprogressivist on July 19, 2016, 08:33:30 PM
Quote
2nd: the Parry skill ac system does not always function as intended. When buffing with the following at ac 24, cats grace, barkskin, aura of vitality the parry bonus drops off and only through equiping/unequiping does it get re-added correctly.

Probably not a lot to be done to work around that one; likely the parry calculation script only fires on equip/unequip for performance reasons. It'd be server intensive to have it fire too often.
Title: Re: Topic for minor issues
Post by: SanneJ on July 22, 2016, 09:47:52 AM
I logged out about 16 hours ago while sitting next to one of the smaller campfires behind the vardo trader (right bottom of screen) in the mistcamp and when I logged in again that part of the camp was gone. there was no reset in between.

(https://s31.postimg.org/krkixu4ej/Knipsel.png) (https://postimg.org/image/e141oeh8n/)image upload (https://postimage.org/)
Title: Re: Topic for minor issues
Post by: Deceit on July 22, 2016, 09:55:27 AM
Those spawn / despawn randomly to give the atmosphere of a busy, nomadic camp.
Title: Re: Topic for minor issues
Post by: SanneJ on July 22, 2016, 10:16:22 AM
oh nice, good to know!
Title: Re: Topic for minor issues
Post by: NWN_lovableweremink on July 24, 2016, 10:31:41 AM
The mist transition in Har-akir will not let you return to the mists when you come out of the mists into the desert.

Title: Re: Topic for minor issues
Post by: Deceit on July 24, 2016, 10:42:37 AM
That one's intentional.
Title: Re: Topic for minor issues
Post by: aprogressivist on July 29, 2016, 10:02:18 PM
My character Anastacia Rotfurt apparently has the old "test" version of the Balok prefix - Blk. If a DM could help me change that to the regular Bal, that would be much appreciated. :)
Title: Re: Topic for minor issues
Post by: Chaoshawk on August 01, 2016, 10:15:59 AM
When my character is walking and has 'Longstrider' active, the Exhaustion Debug Info registers him as 'running'.

This also occurs when Longstrider is on and the character is stealthing.
Title: Re: Topic for minor issues
Post by: LeviShultz on August 08, 2016, 10:13:14 AM
Bumping this.

The north-west most transition from "Barovia - Road to Zeidenburg - Southern Vallaki Forest" into "Barovia - Road to Zeidenburg - Hillsides" does not function.

http://www.nwnravenloft.com/forum/index.php?topic=16793.msg519905#msg519905

http://www.nwnravenloft.com/forum/index.php?topic=39387.msg494788#msg494788
Title: Re: Topic for minor issues
Post by: greeneggs on August 17, 2016, 04:54:52 AM
In the garda headquarters of the citadel, in the east ward of the prison, cell IV (4): I will open the cell or unlock it and I am mechanically unable to lock it back up, even though I have the key.  It was behaving like this after a hard crash. 

So I think this is a bug worthwhile to report.

Thanks

greeneggs
Title: Re: Topic for minor issues
Post by: Philos on August 17, 2016, 05:23:09 AM
Marcel, the store owner of the Bibliothéque Ombrage in the savant hasn't been spawning on resets/crashes.
Title: Re: Topic for minor issues
Post by: Bad_Bud on August 17, 2016, 11:29:56 AM
When my character is walking and has 'Longstrider' active, the Exhaustion Debug Info registers him as 'running'.

This also occurs when Longstrider is on and the character is stealthing.

This should be fixed now.
Title: Re: Topic for minor issues
Post by: EO on August 17, 2016, 08:22:07 PM
Marcel, the store owner of the Bibliothéque Ombrage in the savant hasn't been spawning on resets/crashes.

I think I've found the issue; it'll be fixed in my next update.
Title: Re: Topic for minor issues
Post by: Deceit on August 18, 2016, 05:19:10 AM
The candle in the OOC - New Character Area is perpetually lit, it seems. It's only supposed to be lit when someone is in the Prelude, unless the sign next to it is wrong. Persisting over resets.
Title: Re: Topic for minor issues
Post by: modderpunk on August 18, 2016, 08:21:04 AM
The candle in the OOC - New Character Area is perpetually lit, it seems. It's only supposed to be lit when someone is in the Prelude, unless the sign next to it is wrong. Persisting over resets.

I think that has been like this since i have been playing here and that is for over a year
Title: Re: Topic for minor issues
Post by: Gavin Mace on August 21, 2016, 09:08:07 PM
Not sure if intentional, but Fredek Sima in the House of Eternal Dawn in Krofburg does not offer healing. Only cure disease. I'm fairly certain he used to as is another player.
Title: Re: Topic for minor issues
Post by: Deceit on August 21, 2016, 09:16:17 PM
Not sure if intentional, but Fredek Sima in the House of Eternal Dawn in Krofburg does not offer healing. Only cure disease. I'm fairly certain he used to as is another player.

His dialogue tree is the problem. You have to click through "Ask for information," once until he circles back around to the root of the tree, then it seems to show up. It's really weird.
Title: Re: Topic for minor issues
Post by: EO on August 24, 2016, 06:09:15 PM
Not sure if intentional, but Fredek Sima in the House of Eternal Dawn in Krofburg does not offer healing. Only cure disease. I'm fairly certain he used to as is another player.

This should now be fixed.
Title: Re: Topic for minor issues
Post by: EO on August 24, 2016, 06:09:34 PM
Marcel, the store owner of the Bibliothéque Ombrage in the savant hasn't been spawning on resets/crashes.

This should now be fixed.
Title: Re: Topic for minor issues
Post by: Janarah on August 29, 2016, 08:17:38 PM
I'm not overly sure what the timer is or how the meteorites are suppose to drop in perf, but I've been out here for over an hour now and not one has shown up, despite multiple showers. Is there something I'm missing with this?
Title: Re: Topic for minor issues
Post by: EO on August 29, 2016, 09:41:38 PM
I'm not overly sure what the timer is or how the meteorites are suppose to drop in perf, but I've been out here for over an hour now and not one has shown up, despite multiple showers. Is there something I'm missing with this?

There's a limit to how many will spawn in a 24 hour (real life) period.
Title: Re: Topic for minor issues
Post by: Alan Hunter on August 30, 2016, 12:06:14 AM
--
Title: Re: Topic for minor issues
Post by: Deceit on August 30, 2016, 12:11:10 AM
In future, Alan, please report exploits privately to a member of the team.
Title: Re: Topic for minor issues
Post by: ladylena on August 30, 2016, 11:20:53 AM
I think I may of acquired some glitched keys for the VOB church
Title: Re: Topic for minor issues
Post by: bocian on August 30, 2016, 02:45:39 PM
http://i.imgur.com/t4OR20G.jpg


I believe I've found an invisible wall.
Title: Re: Topic for minor issues
Post by: modderpunk on August 30, 2016, 05:11:45 PM
Quote
I believe I've found an invisible wall.

I can't see it.


But seriously, there are places where you just cant go, but if you think it is realy some bug could you name the area and make a screenshot with the location on the minimap?
Title: Re: Topic for minor issues
Post by: bocian on August 30, 2016, 05:23:54 PM
True, I should've open the minimap, my bad. Name of the area is on the screenshot, top right corner. This place is on the northern side of the location, but if would not be able to find it, I'll go there again.
Title: Re: Topic for minor issues
Post by: EO on August 30, 2016, 08:01:23 PM
True, I should've open the minimap, my bad. Name of the area is on the screenshot, top right corner. This place is on the northern side of the location, but if would not be able to find it, I'll go there again.

Found the cause and will have it fixed in my next update.
Title: Re: Topic for minor issues
Post by: Janarah on August 31, 2016, 04:12:37 AM
I'm not overly sure what the timer is or how the meteorites are suppose to drop in perf, but I've been out here for over an hour now and not one has shown up, despite multiple showers. Is there something I'm missing with this?

There's a limit to how many will spawn in a 24 hour (real life) period.

Well, I waited around for about two and a half hours yesterday and nothing.  I'm guessing you just have to be really lucky and catch it at the right time or something. I know it may sound a bit whiny, but two + hours to hopefully get one to three pieces of ore is a bit much.
Title: Re: Topic for minor issues
Post by: EO on August 31, 2016, 07:35:47 AM
Yeah, they are supposed to be very rare, that's on purpose.
Title: Re: Topic for minor issues
Post by: Philos on August 31, 2016, 07:23:03 PM
The dagger known as "The Dark Emissary" has the on-hit Wounding property without any DC associated with it. This sadly makes it unable to proc the intended effect.

bumping this

Bumping this. Now with screen shots!

Spoiler: show
(http://i.imgur.com/YSR5ZT9.png)
Title: Re: Topic for minor issues
Post by: Weyland on August 31, 2016, 09:59:54 PM
Resolved, thanks
Title: Re: Topic for minor issues
Post by: Weyland on September 07, 2016, 11:46:47 AM
After the update to BETA 2.02b Weyland is not getting the correct bonus to Fortitude for his enchanted silk clothing with lining of cured troll skin.  Also, not getting correct Fortitude bonus for enchanted steel-plated troll skin boots. I'm not sure if it's allowed to post item stats here on the forum...maybe a DM or dev could look at it?  Thanks.
Title: Re: Topic for minor issues
Post by: SanneJ on September 08, 2016, 05:20:09 AM
I found a mummy´s shroud sling worth only one gold, that can´t be right, I just bought it to keep it out of hands that might misuse it  :roll:

https://s22.postimg.org/f9awotkm9/Knipsel.png
Title: Re: Topic for minor issues
Post by: ladylena on September 08, 2016, 05:57:46 PM
Apparently when you speak to a tattoo artist at the shop in port every time it costs 100, even if you decline.
Title: Re: Topic for minor issues
Post by: peps on September 08, 2016, 08:35:41 PM
Apparently when you speak to a tattoo artist at the shop in port every time it costs 100, even if you decline.

This is the same with the Vallaki boat captain, and where he is at the various locations.
If you ask him to take you to a certain place, but press ESC to drop out of the conversation or move on accident you'll have paid the money, yet not be taken to the location.
Title: Re: Topic for minor issues
Post by: Mordch on September 09, 2016, 10:32:04 AM
(http://i.imgur.com/eGDKhIj.jpg)

I don't know if it is my haks that have issues, but Chraal enemy types does not seem to have any model that I can target to attack them.
Title: Re: Topic for minor issues
Post by: TheFury on September 09, 2016, 04:23:16 PM
(http://i.imgur.com/eGDKhIj.jpg)

I don't know if it is my haks that have issues, but Chraal enemy types does not seem to have any model that I can target to attack them.

This happens to me with Vampire Sorceresses, Greater Hook Horrors, and certain types of spiders. I'm totally unsure of what causes it but... +1 to this glitch.
Title: Re: Topic for minor issues
Post by: Deceit on September 09, 2016, 06:13:21 PM
A couple other people have mentioned it to me in regards to Chraal, but they all show up fine on my end, so I think it might just be something awry with your installation.
Title: Re: Topic for minor issues
Post by: Gavin Mace on September 10, 2016, 03:48:53 AM
The Tigan's Rest barkeep takes your coins and doesn't provide a key if you smell especially bad.

(http://i.imgur.com/fMYoKqs.png)
Title: Re: Topic for minor issues
Post by: Gavin Mace on September 10, 2016, 05:26:08 AM
It's impossible to collect your items from the counter-top in Madam Keja's wagon (Vallaki Vistani camp).

Never mind. They magically appear in the table when you click it again!
Title: Re: Topic for minor issues
Post by: EO on September 11, 2016, 09:39:13 AM
After the update to BETA 2.02b Weyland is not getting the correct bonus to Fortitude for his enchanted silk clothing with lining of cured troll skin.  Also, not getting correct Fortitude bonus for enchanted steel-plated troll skin boots. I'm not sure if it's allowed to post item stats here on the forum...maybe a DM or dev could look at it?  Thanks.

Can you PM me with screenshots and what you had before and what you have now?
Title: Re: Topic for minor issues
Post by: EO on September 11, 2016, 09:50:13 AM
Apparently when you speak to a tattoo artist at the shop in port every time it costs 100, even if you decline.

I've found the problem; it actually only occurs with the left forearm. I'll fix it in my next update.
Title: Re: Topic for minor issues
Post by: EO on September 11, 2016, 10:06:24 AM
The Tigan's Rest barkeep takes your coins and doesn't provide a key if you smell especially bad.

Found the cause and will have it fixed in my next update.
Title: Re: Topic for minor issues
Post by: Weyland on September 11, 2016, 12:54:03 PM
After the update to BETA 2.02b Weyland is not getting the correct bonus to Fortitude for his enchanted silk clothing with lining of cured troll skin.  Also, not getting correct Fortitude bonus for enchanted steel-plated troll skin boots. I'm not sure if it's allowed to post item stats here on the forum...maybe a DM or dev could look at it?  Thanks.

Can you PM me with screenshots and what you had before and what you have now?

Thanks, EO.  PM sent.
Title: Re: Topic for minor issues
Post by: MAB77 on September 11, 2016, 08:44:09 PM
The dagger known as "The Dark Emissary" has the on-hit Wounding property without any DC associated with it. This sadly makes it unable to proc the intended effect.

bumping this

Bumping this. Now with screen shots!

Spoiler: show
(http://i.imgur.com/YSR5ZT9.png)


An updated version with the proper wounding ability will soon be available. Once live, just ask a DM to replace your Dark Emissaries.
Title: Re: Topic for minor issues
Post by: MAB77 on September 11, 2016, 08:49:47 PM
It was also noticed that the "Redwood Longbow" had incorrect properties and material too. (ACs instead of ABs, and it turns out Redwood is an awful material for bows, we changed it to Yew). Again, after the next module update, be sure to ask a DM to replace it. Note that it was also renamed "Valachani Longbow".

Title: Re: Topic for minor issues
Post by: LeviShultz on September 11, 2016, 10:18:18 PM
 :thumbup:
Title: Re: Topic for minor issues
Post by: Deceit on September 11, 2016, 10:43:41 PM
All instances of the Cook's Outfit, on NPCs and in the Creator, have this Bad Strref +1 instead of an actual bonus.

(http://i.imgur.com/BjgsYEM.png)
Title: Re: Topic for minor issues
Post by: Sinful Mystic on September 12, 2016, 07:04:06 PM
A couple of things I have noticed.

When you get something to near death and it is going to run away you usually disengage or switch opponents so that the target gets to run off and you lose your attack of opportunity.

When you die creatures hover over you and attack you before you even have time for a potion or to run off.  Having a couple seconds to get your bearings would be more sporting. Instead you typically just keep getting taken down until you eventually bleed out. I have had times where I spent over an hour being taken down over and over again because I am not given any time to react.

The area below the Government district in the sewers seems to have a different xp rate. At 3rd level normal rats usually aren't worth xp but in that area I have got xp for them as high as 4rth level.

[Removed an exploit]

In both the ants and the crypts I am seeing the whole level come to you after you engage your first battle, I have had times in the ants where I have had to kill every ant on the first level as a result of my first encounter attracting them all.

The halflings outside the ants complain about the ant problem but there is no follow up if you kill them all including the queen, is this an uncompleted quest?

Being dead seems to freeze your cap to the place it was when you died, after several real life days of being out of commission my xp cap was still giving the same message.
Title: Re: Topic for minor issues
Post by: Miuo on September 12, 2016, 08:34:40 PM
The halflings outside the ants complain about the ant problem but there is no follow up if you kill them all including the queen, is this an uncompleted quest?

That sounds like a interesting idea actually to make the dungeon a little more desirable. If the queen dropped some sort of quest item you could take to the halflings to turn in for a little extra XP/GP as a reward.
Title: Re: Topic for minor issues
Post by: Gavin Mace on September 12, 2016, 10:04:22 PM
In both the ants and the crypts I am seeing the whole level come to you after you engage your first battle, I have had times in the ants where I have had to kill every ant on the first level as a result of my first encounter attracting them all.

Ants and vibrations! (https://www.jstor.org/stable/4062955?seq=4#page_scan_tab_contents)
That aside, most dungeons have a sort of 'alarm', and if you're fighting near enough to other spawns, everything will come to check out what the trouble is. Not an issue if you're prepared!

Title: Re: Topic for minor issues
Post by: Syl on September 19, 2016, 10:47:08 AM
The halflings outside the ants complain about the ant problem but there is no follow up if you kill them all including the queen, is this an uncompleted quest?

That sounds like a interesting idea actually to make the dungeon a little more desirable. If the queen dropped some sort of quest item you could take to the halflings to turn in for a little extra XP/GP as a reward.

If i recall if you talk to them they ask you for help and remove their ant problem. so it is a "Quest" but never a reward. but I guess doing a good dead Is reward enough hehe..

But as for something I've noticed, Vampire feedings and spawns. in terg ruins I can't recall but I believe they should have some sort of weakness to fire damage but are still only taking max of 4 fire damage. don't know if this was changed or ever brought up. but I could be wrong.
Title: Re: Topic for minor issues
Post by: bocian on September 21, 2016, 10:35:28 AM
Ezra's shrine at Barovia village might be bugged. When I visited there for the first time, I interacted with it not knowing what it's supposed to do. When I died, I spawned right there. I tried (about two times) interacting with the shrine at vistani camp near Vallaki, but it didn't help. I recently died again, and spawned in the village.
Title: Re: Topic for minor issues
Post by: Janarah on September 21, 2016, 09:22:10 PM
So, there are quarterstaff templates in dervishiem and barovia village once again, and they clearly state one piece of wood is needed, but do nothing.
Title: Re: Topic for minor issues
Post by: Tadomekaari on September 23, 2016, 04:56:30 PM
Athina doesnt exchange for teeths. Dialog still wants fangs.
Title: Re: Topic for minor issues
Post by: Gavin Mace on September 25, 2016, 10:06:19 AM
I haven't done extensive testing, but I noticed a couple of inconsistencies in the crafting system, and Ariadne suggested that I drop a note here.

Quote
Oak Tower Shield, DC 25, CXP 86
Thick Chitin Tower Shield, DC 28, CXP 62

CXP payout should probably be swapped, since it's a lot of effort to get the chitin, whereas oak trees grow on trees.

Quote
Worg Fur Boots, DC 15, CXP 35
Snake Skin Boots, DC 19, CXP 35

Should the latter item have a higher CXP payout? Not sure how it is for boots with an even higher DC.
Title: Re: Topic for minor issues
Post by: Philos on September 25, 2016, 10:15:10 AM
If I remember correctly I believe that CXP was based off of the GP value rather than the DC required to craft it. Generally speaking this will mean that harder to craft items will have a higher CXP payout, but maybe in this case the wood your were using has a higher value than the bug parts.
Title: Re: Topic for minor issues
Post by: Calliope on September 28, 2016, 11:56:01 AM
Not sure if this is a bug or intentional, but when threads are moved to the archives they become restricted from normal view.
Title: Re: Topic for minor issues
Post by: Deceit on October 01, 2016, 06:20:19 AM
Devils (from the Perfidus exterior? Although I'm looking now and there aren't any of the right spawns near to the transitions at all) are apparently sometimes ending up in the The Mists - Vistani Camp - Arrival and slaughtering everything in sight. This has happened several times in the past month or two.

It doesn't seem like they're following PCs all the way back, so maybe it's something else?

NB: It's not me, this is not a joke post.
Title: Re: Topic for minor issues
Post by: aprogressivist on October 01, 2016, 06:29:28 AM
Do you mean Gelugons or Balors?
Title: Re: Topic for minor issues
Post by: Deceit on October 01, 2016, 06:45:45 AM
I've seen a Gelugon and a Malebranche, and another Malebranche just earlier
Although when I went over and looked at Perfidus while it was still stomping around the camp, there weren't any Malebranche spawns near the exit transition, just Pit Fiends; the Malebranche spawns were waa-a-aa-ay over on the opposite side of the map. Maybe it has to do with people logging out there? I don't know
Title: Re: Topic for minor issues
Post by: peps on October 01, 2016, 01:29:10 PM
Devils (from the Perfidus exterior? Although I'm looking now and there aren't any of the right spawns near to the transitions at all) are apparently sometimes ending up in the The Mists - Vistani Camp - Arrival and slaughtering everything in sight. This has happened several times in the past month or two.

It doesn't seem like they're following PCs all the way back, so maybe it's something else?

NB: It's not me, this is not a joke post.

Somehow the patrolling trio werewolves patrolled into the Vallaki Vistani camp and killed everything. There wasn't any PC's around. Maybe it's a related issue?
Title: Re: Topic for minor issues
Post by: Pants on October 01, 2016, 09:54:49 PM
Im noticing the torso and capes are disappearing, visually. Not sure if it server related but seems to be more prevalent in the new incarnation of the server.

Could be that there's a setting I need to change. Would appreciate any tips...
Title: Re: Topic for minor issues
Post by: AnOldFriend on October 02, 2016, 09:56:45 AM
In Narum's Smithy in the Residential district of Vallaki, I bought a brown cloth dye. When I used it the color came out very light so I checked my colors. It had applied bleach.  (Which is 0 so one could assume it just doesn't have any value applied)

Update: I tried the same with black, had the same effect. Narum's shop has probably just been forgotten for so long that the dyes aren't up to date or something.


Update 2: Apparently  Bastellus noticed this just an hour before I did and it's resolved already for the next update.
Title: Re: Topic for minor issues
Post by: Zwickelfaust on October 02, 2016, 05:13:02 PM
Earlier I was playing, and if any npcs or pcs were around when I rested, they would become invisible, like the spell. I could only see them if I was right on top of them. Logging and jumping back in fixed the issue, but It happened multiple times. Not a big deal, just thought I'd bring it up.
Title: Re: Topic for minor issues
Post by: emptyanima on October 02, 2016, 05:15:35 PM
Did you cast Ultravision or Darkness at any point?