Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: Helaman on October 04, 2008, 08:41:54 PM

Title: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Helaman on October 04, 2008, 08:41:54 PM
We know that stuff like 2nd death and angels arm etc don't work undead characters.

http://www.nwnravenloft.com/forum/index.php?topic=13414.0;topicseen

Now it seems that bless weapon spell has no effect either.

Am I being silly here or does something need to be done?

If its case of these things NOT working then what does work? I've been told dosing them with healing potions is cheeze but if the very game mechanics don't work then it may be the only solution and I figure it balances everything.

Lets not have EO lock this one... I just want to know what is the issue (ie coding), is there a potential fix if the undead templates are re-written, and why silvered weapons still work on weres yet some of the above items for fighting undead do not... is that a jump point to fix the issue and finally, how can we as the player base (non undead :D) adapt to this.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: EO on October 04, 2008, 08:48:47 PM
Helaman, before I answer those questions, how much do you know about the toolset and scripting? I want to know just how detailed the explanation will have to be.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Helaman on October 04, 2008, 09:00:37 PM
Sweet nothing EO but you didn't give a lot of details on the previous thread I linked above for reference.

But see, thats the cool thing, as a discussion thread I'm hoping that players who do know about the coding or yourself, to get into discussion and talk it through so the whys and wherefores are clear and whatever the work arounds may be. There may be other servers that have fixes or it may be a common issue.

Talk to me like I'm ignorant - I don't mind and I'm sure other players who also don't understand will gain from it.

You are also a pretty creative fellow - whats your ideas on the work around or future state for this issue?
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Delphinidae on October 04, 2008, 09:01:19 PM
Actually, I locked that thread (the one on bless weapons) since EO mentioned it wasn't possible. I'm supposing it is an engine limitation. I feel that the tone in your first post is a little... demanding, Helaman. Anyway, EO or any other Dev will probably explain as to why the weapon bonuses don't work on undead PCs. I'll add it to the topic header, since your current title makes it look like they don't work on all undead, when it's an undead PC issue.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Helaman on October 04, 2008, 09:07:09 PM
Actually, I locked that thread (the one on bless weapons) since EO mentioned it wasn't possible. I'm supposing it is an engine limitation. I feel that the tone in your first post is a little... demanding, Helaman. Anyway, EO or any other Dev will probably explain as to why the weapon bonuses don't work on undead PCs. I'll add it to the topic header, since your current title makes it look like they don't work on all undead, when it's an undead PC issue.


Thanks Delph - appreciate not locking this one and the change  - just want to find what the fix is and the potential balance issues.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Kung Fu Orc on October 04, 2008, 09:13:43 PM
If these monsterous races can't be fully integrated with the weaknesses to match their pnp benefits, should we even offer them at all?

I still think monsterous races offer very little to the roleplay dynamic of the server and just further split up the player base- very little that couldn't be matched with a good NPC/DM storyline.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: tzaeru on October 04, 2008, 09:33:44 PM
I'm curious too to know the actual reason since silver weapons do work versus werebeast PCs.

And got the knowledge of NWN scripting and game mechanics.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: EO on October 04, 2008, 09:43:40 PM
I'm curious too to know the actual reason since silver weapons do work versus werebeast PCs.

And got the knowledge of NWN scripting and game mechanics.

Shapeshifting is considered like polymorph. In the polymorph.2da, you can set the racial type of the creature you turn into. So, when you polymorph into a Pixie, you literally become a pixie. If you turn into a werewolf, you become a werewolf with the Shapechanger race.

That's not the case for undead. They do not polymorph into undead. You can't alter the racial type of a creature in-game, just in the toolset or at creation, but you can't add the "Undead" option to the character generator since it's player-side. As such, undead PC's can't be set as undead and weapons won't work against them since those are hard-coded.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Ric on October 04, 2008, 09:45:02 PM
But isn't "Zombie" (which is Undead) applied to the Polymorph rule?
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Bad_Bud on October 04, 2008, 09:50:25 PM
I was told by a PC wight that the bless weapon did divine damage to them.  It is possible that they were simply being hit by holy sword and divine might.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: EO on October 04, 2008, 09:51:25 PM
I was told by a PC wight that the bless weapon did divine damage to them.  It is possible that they were simply being hit by holy sword and divine might.

That PC was confused. People assume a lot of things.

And yes, polymorph zombie makes you an undead, but we won't force our undead PC's to polymorph all the time, that's just a pain and full of problems.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Helaman on October 04, 2008, 09:52:39 PM
I'm curious too to know the actual reason since silver weapons do work versus werebeast PCs.

And got the knowledge of NWN scripting and game mechanics.

Shapeshifting is considered like polymorph. In the polymorph.2da, you can set the racial type of the creature you turn into. So, when you polymorph into a Pixie, you literally become a pixie. If you turn into a werewolf, you become a werewolf with the Shapechanger race.

That's not the case for undead. They do not polymorph into undead. You can't alter the racial type of a creature in-game, just in the toolset or at creation, but you can't add the "Undead" option to the character generator since it's player-side. As such, undead PC's can't be set as undead and weapons won't work against them since those are hard-coded.

Thats a cool answer.

Is there a potential work around or equaliser others can use here? Having a weapon thats vs undead that bounces off them is a bit... well - disappointing, as is the bless weapon spell not working.

I take it Magic Weapon and Greater MW work? Its just effects or damage that are anti undead that dont work, right?

Is there a potential fix (even long term), like redo the monsterous templates?
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: EO on October 04, 2008, 09:57:19 PM
It's not unbalanced. As much as vs undead weapons don't work, weapons vs human or vs elves do work.

So, while the Dashow may not work, in return the Blade of the Cattle works.

It's a very minor thing honestly and since there's no fix, we play along. It's nothing new either, it's been that way for years and no one has had their roleplay ruined because of it.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Helaman on October 04, 2008, 10:04:42 PM
Pvp also has a place in RP and monsterous classes really work against other player characters.

But fair enough and thanks for the reply and explaination.

honest say I didnt know if this was as deep.

Would a hakpak fix it?
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Kung Fu Orc on October 04, 2008, 10:05:18 PM
There are far fewer vs human/elf weapons then there are undead.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: EO on October 04, 2008, 10:08:53 PM
Pvp also has a place in RP and monsterous classes really work against other player characters.

But fair enough and thanks for the reply and explaination.

honest say I didnt know if this was as deep.

Would a hakpak fix it?

No. The only way would be to leto every undead PC, but we won't leto any PC's here.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Ric on October 04, 2008, 10:16:32 PM
The no on leto was becuase of it not being compatable with our server client, right?  Are there any other editing programs around for that?
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: EO on October 04, 2008, 10:21:22 PM
The no on leto was becuase of it not being compatable with our server client, right?  Are there any other editing programs around for that?

It's one of the reasons. And we don't want to burden Axel with that and the university has strict conditions concerning the hosting, we can't let anyone access the servers.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Ric on October 04, 2008, 10:45:56 PM
By the way, is it just the weapons that are broken vs. undead PCs?  Had someone asking if Warding Gestures works against PCs that are monstrous.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Impotent Collateral on October 04, 2008, 10:49:06 PM
Had a guy Gesture me, I saw a Will save roll by. I think it works.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Helaman on October 04, 2008, 11:10:47 PM
The no on leto was becuase of it not being compatable with our server client, right?  Are there any other editing programs around for that?

It's one of the reasons. And we don't want to burden Axel with that and the university has strict conditions concerning the hosting, we can't let anyone access the servers.

Cool and thanks EO.

I'll drop it for myself here and just ask that in the future if leto is a possibility once Axel has some bandwidth, that it get considered... until then, the vs. undead or evil bonus just has to be taken into consideration...
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Ryltar/ Robert Archer on October 04, 2008, 11:57:01 PM
It's not unbalanced. As much as vs undead weapons don't work, weapons vs human or vs elves do work.

So, while the Dashow may not work, in return the Blade of the Cattle works.

It's a very minor thing honestly and since there's no fix, we play along. It's nothing new either, it's been that way for years and no one has had their roleplay ruined because of it.

honestly eo i gotta disagree with you here i got calson in plenty of situations where he's pvp vamp pcs at times and cant do jack with his bow cause of this bug or whatever you would wish to call it so it DOES effect rp to certain folks mine for example as one and i'm sure others too. How can someone claim to be a undead hunter and a good one at that when tehy can go slam the vamp crypts but cant take down a single vamp pc in combat? so yeah there is rp unbalance, there is pvp unbalance and pvm unbalance in regards to things too i think. I guess i am confused where you say there aint a unbalance issue or issue of rp ruined.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: failed.bard on October 05, 2008, 01:21:56 AM
  This may sound like it's picking on the undead, but it's not really intended that way, just pointing something out that's in the rules.  If the weapon is supposed to hurt undead based on description of it, spells on it and such, and it doesn't, then if undead PCs are taking advantage of that in PvP it's an exploit, plain and simple.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Helaman on October 05, 2008, 01:26:06 AM
No worries... the Morninglordians are working on a "Chug a lug" tactic that involves the use of a Beer Bong to pour healing potions into the undead... followed by R&D of using healing potions to throw at the undead... throw enough serious potions and its gonna hurt.

 8)
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Bad_Bud on October 05, 2008, 02:15:05 AM
No worries... the Morninglordians are working on a "Chug a lug" tactic that involves the use of a Beer Bong to pour healing potions into the undead... followed by R&D of using healing potions to throw at the undead... throw enough serious potions and its gonna hurt.

 8)

Just dump a healing potion and lay on hands.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Aran on October 05, 2008, 03:26:04 AM
he he   thats what i do

lay on hands at 52 points now, save a heal or some serious  and then down they go :-)

Aran
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Vespertilio on October 05, 2008, 06:37:38 AM
Warding gesture works on vamp spawn.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Kendaric on October 05, 2008, 09:36:59 AM
By the way, is it just the weapons that are broken vs. undead PCs?  Had someone asking if Warding Gestures works against PCs that are monstrous.

Warding Gesture definitely works on both shapeshifter and undead PCs (as long as you have the respective specialization in the feat). I've used it on various monstrous PCs and never ran into any issues.

Not sure how they did it, but didn't that premium module "Pirates of the Sword Coast" have a way to turn the PC into an undead? I don't know whether it truly changed your race to undead, but I think it did (could have been a polymorph, I never played it myself so I can't say that for certain).
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Badbelly on October 05, 2008, 11:11:22 AM
It's not unbalanced. As much as vs undead weapons don't work, weapons vs human or vs elves do work.

So, while the Dashow may not work, in return the Blade of the Cattle works.

It's a very minor thing honestly and since there's no fix, we play along. It's nothing new either, it's been that way for years and no one has had their roleplay ruined because of it.

honestly eo i gotta disagree with you here i got calson in plenty of situations where he's pvp vamp pcs at times and cant do jack with his bow cause of this bug or whatever you would wish to call it so it DOES effect rp to certain folks mine for example as one and i'm sure others too. How can someone claim to be a undead hunter and a good one at that when tehy can go slam the vamp crypts but cant take down a single vamp pc in combat? so yeah there is rp unbalance, there is pvp unbalance and pvm unbalance in regards to things too i think. I guess i am confused where you say there aint a unbalance issue or issue of rp ruined.


There are other Bows in the game now that will hurt PCs based on alignment.  :twisted:
Talk with Liam IG to see whats available.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Ryltar/ Robert Archer on October 05, 2008, 07:56:42 PM
It's not unbalanced. As much as vs undead weapons don't work, weapons vs human or vs elves do work.

So, while the Dashow may not work, in return the Blade of the Cattle works.

It's a very minor thing honestly and since there's no fix, we play along. It's nothing new either, it's been that way for years and no one has had their roleplay ruined because of it.

honestly eo i gotta disagree with you here i got calson in plenty of situations where he's pvp vamp pcs at times and cant do jack with his bow cause of this bug or whatever you would wish to call it so it DOES effect rp to certain folks mine for example as one and i'm sure others too. How can someone claim to be a undead hunter and a good one at that when tehy can go slam the vamp crypts but cant take down a single vamp pc in combat? so yeah there is rp unbalance, there is pvp unbalance and pvm unbalance in regards to things too i think. I guess i am confused where you say there aint a unbalance issue or issue of rp ruined.


There are other Bows in the game now that will hurt PCs based on alignment.  :twisted:
Talk with Liam IG to see whats available.

thats well and good but from an ic perspective if you say this bow is good against chaos he'll be like "so? I need a bow good against undead" etc etc my point i think still stands and is valid there ARE and IS a rp problem with this bug and it IS unbalanced
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Delphinidae on October 05, 2008, 08:08:16 PM
Your point stands, but...

1)It's a bug and there is no fix this side of things
2)Only Letoing undead PCs could fix it
3)Leto is not compatible with the system PoTM runs on
4)Even if Leto were compatible, Axel doesn't have complete access to the server. It's a university server and the sys admins of the university do not want people that are not them accessing it. They have a strict control after all, since it hosts other things besides a game server.
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Ryltar/ Robert Archer on October 05, 2008, 08:15:13 PM
i understand that delph what i guess i'm getting at then is that because of this bug or whatever we ARE ruining folks rp just by having mosnter undead pcs both i think from both ends of the coins monster and hunters and perhaps i am a bit bias in this cause of  one of my pcs IS one of those hunters but its down right dang annoying and perhaps it needs to be looked at that possible we have monster pcs least undead ones ran only with dm events that way there is a chance of more order during any pvp fights or hunting or dealing or whatever plus when said hunter is using a wep that SHOULD be effective it can somehow be registered instead of

*hunters hits vamp pc only to see blade bounce of useless*

*vamp pc pwns said hunter due to useless nature*

at least theres more of a chance either side of the coin sorry if i'm not making sense never good at getting my point across through typing
Title: Re: Discussion: Problems with weapon spell buffs and weapon plusses vs undead PCs
Post by: Vespertilio on October 05, 2008, 09:51:52 PM
If all monstrous pc based rp is intended to be simply about pvp, I'd say that can much more effectively be handled by DM run events and possessed npcs.

 Rpwise I'd say there are many weaknesses various monstrous have and do rp, which could be used against them.  I was under the mistaken assumption that weapons vs undead and blessing a weapon with the divine spell would affect undead PCs and was surprised to learn they don't.   I'd agree that it is unbalanced but not so drastically unbalanced (when taking into consideration many rp'd weaknesses and other methods which could be used by resourceful pcs) that it totally makes the entire concept of monstrous pcs moot.

The experiences I have had in game that involved monstrous pcs greatly enhanced the atmosphere of horror, had a depth that npcs simply do not live long enough to develop as persona's (since they exist to be killed while most PCs, monstrous or not, will have some sense of self preservation) and gave my pcs something to actively fear; intelligent antagonists/villains and the threat of 'a fate worse than death'.  An Npc can fulfill a lot of this but not in my opinion with the same depth as a PC since, when it comes down to it, they are plot devices. A lot of work went into the development of the various monstrous templates, a lot of work is done by the players of those templates to role play them to the best of their abilities.

If it warrants such, perhaps parts of this topic can be split into a discussion as to the question of should monstrous PCs even exist, since the issue of the 'bug' is moot due to mechanics and other factors.