Maybe all this is pent up feelings from what was happening before this last month.
There's a lot of paranoia going on fueled by ignorance and misconceptions (or misguidance by a few individuals). People often lack critical perception and tend to take things for granted. A situation that happens all too often on POTM (and in real life as well) is when someone hears a story from another player and takes it for granted without questionning it. There's always two sides (or even more) to a story and only picking one and going along with it (and often exagerating it), results in drama and incomprehension. How many times have you asked the other person in a conflict how he felt or what his motivations were? People instead jump the gun and assume a lot then tell others these assumptions that are turned into 'facts' that are then shared until they become some "truth" when initially it may have been a nothing but a small misundertanding.
Vardo might lead to perm players, yes, let's compare the Vardo the mafia here a moment. They call hits, they make money legally, illegaly, they muscle up competitors etc. and too they have the muscle they need to backup their barking. if a character is angry at that, well maybe he needs his own muscle to backup his barking, if not, he needs to back down with his whine. See where im going with this?
They call hits, they make money legally, illegaly, they muscle up competitors etc.is rather public. only thing that nonvardo people should see is their public legal moneymaking things. sure theres lot vardo keeps hidden which i wont mention here naturally. but i guess they have earned their bully reputation. perhaps in time they can earn that merchant reputation again and people will forget the nasty things about vardo.
lucian and other vardo pretty effectively killed vino and caused him immense pain he never fully recoverers. plus i was in verge of ripping my head of becouse it was so stressing. and to top of that i still havent got any real proof why vino was killed anyway. who knows... what has happened to him could easily be result of insane metagaming, be it accident or intentional, hard to say becouse i dont know the things that resulted in this happening with vino
i asked dm's, but they didnt know anything becouse it was fully player ran situation. ic'ly vardo never interrogated vino, he was just dead in the basement for almost a week (yay) then ressed, patted in the back and escorted to guards, constantly gagged to prevent him from speaking what is happening and his own version of the story. maybe there were some time table issues but hey... many times i was online with vino as ghost, many vardos were online and pretty much idling or afking, ignoring my pleads to go onward with the situation
its silly to say imo, that you can go against vardo ic ingame, sure we can do that but, i think we all know what will happen. the basic vardo formula for this kind of things is that first time offenders will spend some time in their basement, being tortured. second time offenders are killed and fucked beyond imagination that the player gets frustrated and shelfs the character... woah see ? you dont need dm to perm anyone, all it takes is enough shit against someones character. in that kind of situations it is very hard to remain happy ooc and it is inevitable that there will be grief.
im sure many good rp'rs have been there, and of course eventually we get over it. note that i am not angry at anyone ooc, nor ic. what has happened, is in the past and go on with this rp he is in now *shrugs*
but to say that vardo doesnt perm people, is utter bull**** and everyone knows that.
edit to add:
vardo's arent supposed to be murderers, they are professional merchants who get to fill their clients needs. for now, vardo is doing verzi's job
but to say that vardo doesnt perm people, is utter bull**** and everyone knows that.
Alright, first off OOC planning against a faction is very very very wrong, and I can't even believe hearing that, even tho I had my suspicions before.
Captain Renault: I'm shocked, shocked to find that gambling is going on in here!
[a croupier hands Renault a pile of money]
Croupier: Your winnings, sir.
Captain Renault: [sotto voce] Oh, thank you very much.
[aloud]
Um, to be honest I'm not sure I should be posting on such a heated topic where I have no personal experience, being a new player, but on the other hand perhaps and outsider's perspective (and a brief anecdote) will help some people take a step back and look at this without so much vested interest.
It seems to me that a lot of *in character* and *in game* evils were perpetrated against individual characters by an *in game* faction, which happens to be despicable and evil. I mean, even Peasant90's OOC post here sounds like he's trying to get apprentices for the Dark Side.
Previously playing a villain elsewhere, I had similar complaints levied against *my* person as a player. That I had it in for this and this person, that I metagamed to do this or that... in all honesty, I never perma'd ANYONE (I simply would never single out a player and perma their character, unless maybe I was given express consent from the player weeks beforehand and the plot called for it... just not my style, no matter whom I am playing), yet these complaints were *still* levied against me. While I don't understand/know anything about the events that players are talking about here (and perhaps they were treated unfairly due to OOC reasons... or maybe someone just didn't log on for a few days) I will say this:
People do not like to have their social RP and their character's story broken up, even if it is by perfectly RP-oriented, IC events like that characters' death, torture or inconvenience. I mean, a player once hunted me down with three people (ICly, given... I was caught alone) - somehow I managed to kill all three of my attackers, and to prevent them coming right back after me (albeit one level lower), I looted their corpses. Apparently, to some this is griefing.
So, I guess when Peasant90 quoted EO, that just about sums up my thoughts on this matter in a most articulate fashion. Take a step back, and critically evaluate what's going on - even with your own characters.
Sorry, flame me if you must but that's this newbie's ignorant 2cp.
Um, to be honest I'm not sure I should be posting on such a heated topic where I have no personal experience, being a new player, but on the other hand perhaps and outsider's perspective (and a brief anecdote) will help some people take a step back and look at this without so much vested interest.
It seems to me that a lot of *in character* and *in game* evils were perpetrated against individual characters by an *in game* faction, which happens to be despicable and evil. I mean, even Peasant90's OOC post here sounds like he's trying to get apprentices for the Dark Side.
Previously playing a villain elsewhere, I had similar complaints levied against *my* person as a player. That I had it in for this and this person, that I metagamed to do this or that... in all honesty, I never perma'd ANYONE (I simply would never single out a player and perma their character, unless maybe I was given express consent from the player weeks beforehand and the plot called for it... just not my style, no matter whom I am playing), yet these complaints were *still* levied against me. While I don't understand/know anything about the events that players are talking about here (and perhaps they were treated unfairly due to OOC reasons... or maybe someone just didn't log on for a few days) I will say this:
People do not like to have their social RP and their character's story broken up, even if it is by perfectly RP-oriented, IC events like that characters' death, torture or inconvenience. I mean, a player once hunted me down with three people (ICly, given... I was caught alone) - somehow I managed to kill all three of my attackers, and to prevent them coming right back after me (albeit one level lower), I looted their corpses. Apparently, to some this is griefing.
So, I guess when Peasant90 quoted EO, that just about sums up my thoughts on this matter in a most articulate fashion. Take a step back, and critically evaluate what's going on - even with your own characters.
Sorry, flame me if you must but that's this newbie's ignorant 2cp.
But we aren't discussing the other evil factions such as the undead or the guards. Guards come up every now and then, but guards don't feel like an invincible force. Deep down I feel that if I do anything to a Red Vardo, even if it is extremely well planned out and carried out in secret, I have a feeling that somehow, someway, they will have some kind of technology; a crystal ball that looks into the past and finds me guilty. I don't feel this way about any other faction.
However, having said that, I find it rather odd that a new crafting system spawned the very character and dynamics it was supposed to in a char known as Denalie, and she ends up dead. Was it the Vardo: Yes or no? If the answer is "no", my apologies for muddying the good name of the Vardo. If the answer is "yes", that's just plain wrong and completely against the very reason for the herbalism skill unless the intent was to place it in the hands of the Vardo.
Let get honest and say a forbidden word. DM or DMs favorite ... the rumor and gossip that is spreading around now is it true or it is false it is those person inside theirs heart to know what is and what not the true. As for the universal true we cant avoid it, Some DMs like certain players more then another it is a FACT of life. In RL teacher like some student more then another, father or mother favor a child more then another. It isnt fair i know, but belt up and LIVE with it.
But, for all who are claiming that the Vardo is like the mafia forget one simple fact: The mafia is not a protected class.The Vardo isn't really a Mafia, but it -can- act as one. They have alot of similiar qualties and traits, except the Vardo is big in the Market business. Or trying to be, once again. Things are in progress to start getting it ontrack for that. Like I said in the perma'death Topic. (If I have my topics straight.)
Which brings us to the main point: If this is Ravenloft with it's morality tale, why are there protected classes who can't suffer the consequences of their actions except in the most stringent of circumstances? People are constantly told to solve their problems IC and ingame. Unstack the deck and that might actually have some meaning.
I sense a lot of hostility towards the RVT faction, mostly from the misguided idea that they're untouchable (they aren't, I know the undead faction could have taken them all out at one point and even the guard has made the Vardo suffer).
It's not accurate at all. And the only reason why we may seem to be untouchable, is because of IC circumstances. Kill a Vardo, and the Vardo find out, be prepared to deal with consequences.
It's not accurate at all. And the only reason why we may seem to be untouchable, is because of IC circumstances. Kill a Vardo, and the Vardo find out, be prepared to deal with consequences.
So in other words, the Vardo can be attacked by a lynch mob and the result may be permadeath for the Vardo?
And, yes we all understand actions have consequences. I think the point of this thread is to clear up the perception, rightly or wrongly, that certain faction members cannot be killed (which may lead to permadeath) except by certain other faction members.
It's not accurate at all. And the only reason why we may seem to be untouchable, is because of IC circumstances. Kill a Vardo, and the Vardo find out, be prepared to deal with consequences.
So in other words, the Vardo can be attacked by a lynch mob and the result may be permadeath for the Vardo?
And, yes we all understand actions have consequences. I think the point of this thread is to clear up the perception, rightly or wrongly, that certain faction members cannot be killed (which may lead to permadeath) except by certain other faction members.
Yes, any Vardo can be killed, permanently.
Heh... Thraxys has IC hatred of the Vardo and most likely never trust them for the things done in the past ICly. It is a persistant world, and it has IC history. That IC history cannot be conveniently buried. As for OOC, whatever... I am playing a game, and making stories, that is why I play. If the story has a happy ending or tragic, it's all good, but the actions of the past are part of that story, so to say, "those were bad times, lets move past them" doesn't work for me ICly, but OOCly, cool beans and I hope it makes for a kinder, gentler Merchant/Mercenary/Assassin Faction that is more friendly to players and contribute more to the overall enjoyment of the faction and the server.Maybe all this is pent up feelings from what was happening before this last month.There's a new generation of Vardo I guess you could say. Put your OOC frusterations and hostility about the Vardo behind you, and try to move on. Cooperating with the Vardo is by far more beneficial then going against it.
Cheers. :)
It's not accurate at all. And the only reason why we may seem to be untouchable, is because of IC circumstances. Kill a Var do, and the Var do find out, be prepared to deal with consequences.
So in other words, the Var do can be attacked by a lynch mob and the result may be permeate for the Var do?
And, yes we all understand actions have consequences. I think the point of this thread is to clear up the perception, rightly or wrongly, that certain faction members cannot be killed (which may lead to permeate) except by certain other faction members.
Yes, any Var do can be killed, permanently.
Thank you. That simple statement probably just extinguished half the frustration out there. :clap:
Red Vardo is the current powerhouse faction with a ton of members. I guarantee that will change, it always does.
Heh... Thraxys has IC hatred of the Vardo and most likely never trust them for the things done in the past ICly. It is a persistant world, and it has IC history. That IC history cannot be conveniently buried. As for OOC, whatever... I am playing a game, and making stories, that is why I play. If the story has a happy ending or tragic, it's all good, but the actions of the past are part of that story, so to say, "those were bad times, lets move past them" doesn't work for me ICly, but OOCly, cool beans and I hope it makes for a kinder, gentler Merchant/Mercenary/Assassin Faction that is more friendly to players and contribute more to the overall enjoyment of the faction and the server.Maybe all this is pent up feelings from what was happening before this last month.There's a new generation of Vardo I guess you could say. Put your OOC frusterations and hostility about the Vardo behind you, and try to move on. Cooperating with the Vardo is by far more beneficial then going against it.
Cheers. :)
Luv ya OOC, IC... I would cheerfully strangle the life out of the vardo, all in the name of fun :D
I don't think we're talking about the same faction here, we got 3-4 members top. And we have the same power that the faction has ever had at any point. The same power any faction has, in different means.
The Morninglordian Faction recently got slapped by the guard.
Non-Faction players can also "Slap around" a Faction, and they have, if it's done right. Even if their may be consequences.
If you feel like this, why hasn't there been these complaints been issued to the CC? The CC can't read minds nor can it act without complaints or issues being brought up to it.
The character and player in question did that by highly smart and sophisticated role play. Destroying a faction doesn't always come down to who has the highest AB/AC or who can cast the highest level spells. ;)
Non-Faction players can also "Slap around" a Faction, and they have, if it's done right. Even if their may be consequences.
This is highly true. I remember when one character, who was not uber powerful in levels, nor anything like that pretty much single handedly took down a very powerful faction completely on her own. It was one of the strongest factions around, then when she got through they were pretty much short of members. And the character in question was not a PvP powerhouse by any stretch of the imagination.
The character and player in question did that by highly smart and sophisticated role play. Destroying a faction doesn't always come down to who has the highest AB/AC or who can cast the highest level spells. ;)
The Morninglord Faction was never powerful either. The delusion that any faction is 'powerful' is just that- a delusion, a vanity.
Honestly, all the factions have enough 'power' and 'influence' to permakill an enemy of the faction. The Vardos are simply more openly antagonistic. Personally, I think the Undead factions are more deadly than the Vardos ever could be.
Cherry, Lila, Danielle, were all killed by the Vardo, then again i think Ileanna spent some times in their clutches too, Vardo are not immune
Cherry, Lila, Danielle, were all killed by the Vardo, then again i think Ileanna spent some times in their clutches too, Vardo are not immune
No, Lila was killed during the battle between the ML faction and the Undead.
For a good reason.
For a good reason.
And I was simply stating that there was a good reason behind a certain disappearance, if it were to occur. We don't just off players. Alot of things happening in the background that you might not be privy too.
:arrow: Drudoc, Samira, and Dribo has significantly decreased activity of "The Blood God" cultists.
The disappearance of people does have impacts on the community:
:arrow: With the removal of Illianna of the Red Vardo the 'discussion' on a guild being established fell apart.
:arrow: With the removal of Danielle the players behind a group set out to take over the Red Vardo fell apart. Further they could have been instrumental in discussions on a guild.
:arrow: With the removal of Father Celurion died the Morninglord faction floundered for months OOC'ly. It has only recently begun to flourish again.
:arrow: With the removal of Callous the vampires hunting the outskirts have diminished.
:arrow: With the removal of Tagdar, nice statue by the way, the dwarven rebellion has floundered.
:arrow: With the removal of Lila the Morninglordians gained entry into the undead factions old base for a massive battle of PC forces among many other impacts.
:arrow: With the removal of the vampire Tatyana fewer evil PC's are uniting to fight together as a force. Most of the server was actively involved in hunting the one PC.
:arrow: Drudoc, Samira, and Dribo has significantly decreased activity of "The Blood God" cultists.
I respectfully disagree the quiet removal of a player has no significance.
simpel they are meceranaries that kill maim and torture, and there has been a perma kill death toll rising on the server in the last few weeks and the vardo had a hand in them.
. . .cause nobody ever gotten to really hand out thier frustrations towards the vardo, they WERE imune.
The toll was given to respond to the Dutchy's quote, Bad_Bud. Dutchy said: "...there has been a perma kill death toll rising on the server in the last few weeks and the vardo had a hand in them." That's why I gave the numbers, just to show that this rising toll is not mostly Vardo.
I do agree with you that the silent assasinations do leave a bad taste in the mouth, but in some cases (I'm not saying the past cases, just some cases), they will get done. Someone will eventually rub someone the other way and hire an assassin to take said character out. That is why assassinations really fall under the Ba'al Vertzi's jurisdiction. Personally I feel the Vardo are free to take down their own agents for the safety of their organization, but to target outside people, I'd hire a Vertzi. It would still probably leave you with a bad taste in the mouth, but while this isn't really a comfort, for someone to hire a Vertzi to take you out means you're a special case since they had to hire the best assassins there are as opposed to regular ones.
The disappearance of people does have impacts on the community:
:arrow: With the removal of Illianna of the Red Vardo the 'discussion' on a guild being established fell apart.
:arrow: With the removal of Danielle the players behind a group set out to take over the Red Vardo fell apart. Further they could have been instrumental in discussions on a guild.
:arrow: With the removal of Father Celurion died the Morninglord faction floundered for months OOC'ly. It has only recently begun to flourish again.
:arrow: With the removal of Callous the vampires hunting the outskirts have diminished.
:arrow: With the removal of Tagdar, nice statue by the way, the dwarven rebellion has floundered.
:arrow: With the removal of Lila the Morninglordians gained entry into the undead factions old base for a massive battle of PC forces among many other impacts.
:arrow: With the removal of the vampire Tatyana fewer evil PC's are uniting to fight together as a force. Most of the server was actively involved in hunting the one PC.
:arrow: Drudoc, Samira, and Dribo has significantly decreased activity of "The Blood God" cultists.
I respectfully disagree the quiet removal of a player has no significance.
As a side note, I had no idea so many PCs had been Permed... YIKES!!
As a side note, I had no idea so many PCs had been Permed... YIKES!!
Vardo's count in that time is two: Denalie and Illeanna, oh and Regno. So your previous statement, as DMs, and Vardo players have said previously, does not stand.
I don't know a whole lot about half of the people on that list, but most of what I see are not exactly quiet removals. Like Failed Bard said, Dribo's was public; the destruction of Tatyana as well, if the entire server was hunting her, I wouldn't consider quiet; Tagdar... well, has a statue, so his death isn't a mystery; and the rest were either quiet, or before my time.
My point, and also I believe the consensus of the original topic, is that death should have a large impact on the world, not constantly be teased. I take that consensus and conclude that death should be something that impacts a majority of the server; by causing a death and having nearly every player on the server "not be privy" to that event makes the death, in my opinion, somewhat of a waste.
Edit: Jeesh, fast postings here, might indicate tempers flairing....or not.
In the case of the Denalie situation, the character felt threatened, all the people around her understood this, and when she disappeared, it was assumed, based on in character knowledge, that the only group that would benefit from her disappearance was responsible for it. Saying that is in any way based on OOC bias is just wrong. It's based on assumptions based on the tendencies people had seen, again, in character, of the vardo at that time. The fact the vardo had kidnapped and tortured the merchant before Denalie that competed against them, again, learned about in character by most people, only strengthened the belief they were behind it.
OOCly, I know who authorized her death, and who did it. ICly, there are probably two or three NPCs and one PC who know the truth.
QuoteEdit: Jeesh, fast postings here, might indicate tempers flairing....or not.
It's been pretty civil for a thread that's this potentially inflaming. I think part of the number of posts is due to people not really being able to dungeon, and more people in game following the forums at the same time they're on, as opposed to after they're done playing.
*starts crying*
nobody remembers Rage... he was klilled by the vardo too...
*quietly weeping*
yeah but he only became undead because he was permakilled!
To be honest, I can't even fathom why this topic is still open. In my opinion, all it's doing is giving people a reason to get angry at each other. Any character, technically, can be killed by another character/faction. It happens, and it's probably going to keep happening no matter how much people whine and cry and throw tantrums. We are all playing a game, that's all this is. You can get as pissed off as you want because little level 15 cast happy Bob was perma killed. That isn't going to make you feel any better. Sure, you can moan on the forums all you want, but in the end, you can make another "Bob". I don't understand why people get SO angry about factions, or their character being killed. Sure, after leveling Joslyn for however many months I've been leveling her, I'd probably be a little disappointed that she's dead. That being said, I have other characters, and even if I didn't have fun with them, I could always make another. What people need to get through their heads is that this -is- just a game. It's made for people to have fun with, and I don't see people having fun when they're making posts on the forums about how unfair it was that their character was killed. If you're going to take a game that seriously, maybe you really shouldn't be playing it. This is to the point where I know for a fact the ooc ranting of players is making the game not so fun for people who just want to have a good time. It needs to stop. People need to back the hell off, and grow up. Play the damn game the way it was meant to be played!
To be honest, I can't even fathom why this topic is still open. In my opinion, all it's doing is giving people a reason to get angry at each other. Any character, technically, can be killed by another character/faction. It happens, and it's probably going to keep happening no matter how much people whine and cry and throw tantrums. We are all playing a game, that's all this is. You can get as pissed off as you want because little level 15 cast happy Bob was perma killed. That isn't going to make you feel any better. Sure, you can moan on the forums all you want, but in the end, you can make another "Bob". I don't understand why people get SO angry about factions, or their character being killed. Sure, after leveling Joslyn for however many months I've been leveling her, I'd probably be a little disappointed that she's dead. That being said, I have other characters, and even if I didn't have fun with them, I could always make another. What people need to get through their heads is that this -is- just a game. It's made for people to have fun with, and I don't see people having fun when they're making posts on the forums about how unfair it was that their character was killed. If you're going to take a game that seriously, maybe you really shouldn't be playing it. This is to the point where I know for a fact the ooc ranting of players is making the game not so fun for people who just want to have a good time. It needs to stop. People need to back the hell off, and grow up. Play the damn game the way it was meant to be played!