Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: Ellana Twiggy on July 24, 2008, 10:49:11 PM

Title: Spawn Rates - large spawns too fast?
Post by: Ellana Twiggy on July 24, 2008, 10:49:11 PM
It might be my level or the fact that i don't see many farming areas as much lately, but I have noticed that a lot of the spawns have grown in amazing preportion of late.
Not complaining mind you, but i am beginning to realize that it is going to become much harder to go dungeoneering with just two or three people now.

Went to alhoon lair with three others earlier. . . the spawn was massive. . .we were all like    0.0!!!

of course the loot matched the spawn nicely, very nicely, and i am certainly not complaining. But , for the four of us, two made it out alive, just barely. The loot found was wonderous, but all of wonder if it was worth the risk. Debating it, we will say of course, and find more people to adventure with, but the spawns were (i am pretty sure it was all the spawns) generating a huge amount of lag. Since there were only about 7 or 8 people logged on at the time and it was only a little after a reset.

I love the spawn update, but is it too fast maybe? Love the loot, and being able to find it, but it might become too harsh perhaps for new chars to attempt going to some places and surviving. I've noticed the spawn rate picking up all over the server too, neuri cave, vamp crypts, crypts below the temple, so on and so forth.
Title: Re: Spawn Rates - large spawns too fast?
Post by: Delphinidae on July 24, 2008, 11:37:49 PM
I'm not even on the Dev team, but I have to say this:

You guys are just plain hard to please. Too low, now too high...

It could be that no one has gone there and has let it grow. Sounds like you need a larger or another party to hit it.

And Ellana, please, use prefixes on topic titles. The Forum Usage rules is for the whole OOC Feedback section, not just the general section.
Title: Re: Spawn Rates - large spawns too fast?
Post by: Helaman on July 24, 2008, 11:40:27 PM
I can only say... leave it high... PLEASE.

That said, if its hard on the newbies, take an extra effort to help them along as you can.
Title: Re: Spawn Rates - large spawns too fast?
Post by: kenpen on July 25, 2008, 12:23:50 AM
You know why it's all huge?!?!?!!? I haven't trimmed them down lately because I'm carrying too much of Lucian's money to risk losing it. ;)

Keep it high. High is good.
Title: Re: Spawn Rates - large spawns too fast?
Post by: Kaspar on July 25, 2008, 12:31:54 AM
Kenpens my man!  :lol:

--Edit, so I'm not scolded by Delph--

Yeah. Keep the Spawns high, I don't mind them one bit. Next week they'll be all LOW, and people will -complain-. .  Right?
Title: Re: Spawn Rates - large spawns too fast?
Post by: Ric on July 25, 2008, 01:31:30 AM
I vote for trippling the current spawns.

j/k

Just keep them high.  No one likes spending 2 hours in a dungeon to come out with a collectino of copper ring and cantrip scrolls.  Just leave it high.

Cheers.  8)
Title: Re: Spawn Rates - large spawns too fast?
Post by: Ellana Twiggy on July 25, 2008, 02:24:41 AM
hehe, the masses have spoken.  Lol, will hope to see some of you in game for some dungeoneering. . at some point. :-)
Title: Re: Spawn Rates - large spawns too fast?
Post by: ethinos on July 25, 2008, 06:19:50 PM
I went into the sewers after a reset and still encountered wererats in the southern ends. Love it. :thumbup:
Title: Re: Spawn Rates - large spawns too fast?
Post by: Rex on July 25, 2008, 06:20:37 PM
Spawns actually feel like spawns now.

~Rex
Title: Re: Spawn Rates - large spawns too fast?
Post by: Ric on July 25, 2008, 06:34:17 PM
And loot's actually starting to re-appear lately too.  :thumbup:
Title: Re: Spawn Rates - large spawns too fast?
Post by: mayvind on July 26, 2008, 02:53:48 AM
I dont have enough bags to hold em help !!!!  :lol:
Title: Re: Spawn Rates - large spawns too fast?
Post by: k_moustakas on July 26, 2008, 03:03:31 AM
I'm buying everything! Or trading! ANybody wants to trade items, I'm giving brilliant 2 for 1s. I have 8 bags and if I don't  cast bulls I'm heavily encumbured. And I love it! Yay!!!!

Oh, and on topic... Elana... you came really close to my RL character coming over to wherever you live and perma'ing you. Six months of begging! This is HEAVEN!
People actually sell stuff to murnu! People actually have money and buy stuff (erm, not from me, generally)

(BTW, I love you and I wouldn't really perma you. Just cut of your motherboard's wiring so your pc doesn't work and you don't know why)
Title: Re: Spawn Rates - large spawns too fast?
Post by: Helaman on July 26, 2008, 03:11:26 AM
Knowing my luck I am gonna be stuck here (In fact I KNOW I will) in the office... missing out on all the Fun... and tomorrow *cries* it will be gone...
Title: Re: Spawn Rates - large spawns too fast?
Post by: Delphinidae on July 26, 2008, 07:52:02 AM
Stay on topic.
Title: Re: Spawn Rates - large spawns too fast?
Post by: ThAnswr on July 26, 2008, 12:39:45 PM
Knowing my luck I am gonna be stuck here (In fact I KNOW I will) in the office... missing out on all the Fun... and tomorrow *cries* it will be gone...

I'll cry in my next Guinness for you.  And then hoist another for Delph and her "burden".   :mrgreen:
Title: Re: Spawn Rates - large spawns too fast?
Post by: Ryltar/ Robert Archer on July 26, 2008, 01:25:10 PM
honestly i LOVE the challenge now and personally i dont think its a bad thing  party up folks and plan out your actions its not so hard :)
Title: Re: Spawn Rates - large spawns too fast?
Post by: engelfire on July 26, 2008, 01:51:18 PM
imo spawns are now perfect, and loot too is better. nice work if someone did anything hehe :D
Title: Re: Spawn Rates - large spawns too fast?
Post by: mayvind on July 26, 2008, 02:03:48 PM
It is just me or the spawn is slowing up again?  :mrgreen:
Title: Re: Spawn Rates - large spawns too fast?
Post by: Ric on July 26, 2008, 02:37:35 PM
Bare in mind, as more and more people start hunting again (since people stopped for a while), spawns will get slower.
Title: Re: Spawn Rates - large spawns too fast?
Post by: kenpen on July 26, 2008, 11:18:34 PM
Bare in mind, as more and more people start hunting again (since people stopped for a while), spawns will get slower.

I've been gone for two days and haven't hunted much at all, so don't blame me!

But, if you find anything cool, I'll buy it from you. I have cookies and milk. And fang. ;)
Title: Re: Spawn Rates - large spawns too fast?
Post by: Rex on July 27, 2008, 12:06:47 PM
It is just me or the spawn is slowing up again?  :mrgreen:

Bunch of resets in a row ......Other then that Spawn rates seem about the same (the actually feels like a spawn) Though I have to say it is a touch irritating to run into +20 AB critters in relatively Noobish areas.  Rather see MORE of the normal critters, instead of them mutating into another type that could pimp slap the hulk.  THEN after a dense population, a few of them eat the other ones and grow into the Pimp Slappers.

~Rex
Title: Re: Spawn Rates - large spawns too fast?
Post by: Bad_Bud on July 27, 2008, 01:11:49 PM
No no no, shh.
Title: Re: Spawn Rates - large spawns too fast?
Post by: Ric on July 27, 2008, 03:54:20 PM
Just means you gotta treat the areas more serious.  Found out the hard way this morning that going to a place like Ghakis assuming you're safe, only to run into uber dire crag cats definetely is a wakeup call to go prepared and not alone.  8)
Title: Re: Spawn Rates - large spawns too fast?
Post by: Ryltar/ Robert Archer on July 27, 2008, 11:36:19 PM
ok going to add some feed back here one thing i've noticed with these higher spawns is a deadlyness to the areas which should be able to be handled by lvl 2's 3's etc today i was in the gremshika gave with another lvl 2 paladin for me and fighter for him we not screwed royally by the first batch of gremshika so we retreated and came back with another this person lvl 4 fighter/bard again we dove in and got further only to get beaten badly by the main room

ok face forward a bit an hour later i'm alone near deganway and head for that wolf cave off from it there is a pack of 6 deeper forest wolves there those things are freaking deadlyto even groups of lvl 6's can only guess as to what was in the cave

while i love grouping up and whole heartly agree with the faster spawns there should be a limit to what it can go to deeper forest wolves in an area meant for lowebies to travel only to cower really ruins things just my thoughts here
Title: Re: Spawn Rates - large spawns too fast?
Post by: Ellana Twiggy on July 28, 2008, 02:24:22 AM
actually, took a group into the vampy crypts.  Had oh. . .what. . .5 or 6 of us.  all around the same level 14,14, 9, ?, and 20.

We actualyl did really well, complimenting eachother with our own unique talents and taking care of eachother.  Those elites are nasty, probably the hardest thing i have seen to kill, mainly because of the hips spamming.  But, we made it through alive and well, even with such a large spawn as i've never seen in two years.  I am proud of everyone and to have the chance to actually try it.

I think maybe though, that the goal is for new players to meet and socialize with the local outlanders and natives, train with them, and learn in a sense that some one more experianced can and will (if you find the right ones) how to fight better and guide/protect you through that training.

They are a bit high, but it reminds me of when i first started playing here and everything was dificult and the challenge was marvelous.   Perhaps, a lvl 2 and such should do like my rogue, hunt minks or find others to travel with, slinking behind and pretending to be useful while secretly debating how to rob them all . :-p
Title: Re: Spawn Rates - large spawns too fast?
Post by: Rex on July 28, 2008, 09:25:44 AM
ok going to add some feed back here one thing i've noticed with these higher spawns is a deadlyness to the areas which should be able to be handled by lvl 2's 3's etc today i was in the gremshika gave with another lvl 2 paladin for me and fighter for him we not screwed royally by the first batch of gremshika so we retreated and came back with another this person lvl 4 fighter/bard again we dove in and got further only to get beaten badly by the main room

ok face forward a bit an hour later i'm alone near deganway and head for that wolf cave off from it there is a pack of 6 deeper forest wolves there those things are freaking deadlyto even groups of lvl 6's can only guess as to what was in the cave

while i love grouping up and whole heartly agree with the faster spawns there should be a limit to what it can go to deeper forest wolves in an area meant for lowebies to travel only to cower really ruins things just my thoughts here

In Barovia, especially in Wolf infested Areas, there is Cannonly speaking, No Lowbie Area.  One of the things I do like about the current spawn rate is that NOW, it's not nessesarily safer to run screaming naked through the deep dark forest, then it is to walk down the fairly well lit main city streets.  I've been having a blast (even with the +20 AB Dire Crag Splats) lately because for the first time since I have been here the Wilderness of Barovia reflects the setting.

~Rex
Title: Re: Spawn Rates - large spawns too fast?
Post by: Helaman on July 28, 2008, 10:01:44 AM
I like the spawn - hate the stupid AI that ignores the person in front so that the dire cats ravage my low level rogue
Title: Re: Spawn Rates - large spawns too fast?
Post by: Rex on July 28, 2008, 12:20:09 PM
I like the spawn - hate the stupid AI that ignores the person in front so that the dire cats ravage my low level rogue

That's appropriate predatory behavior for a Big Cat though.

~Rex
Title: Re: Spawn Rates - large spawns too fast?
Post by: Soren / Zarathustra217 on July 29, 2008, 05:35:19 AM
As a note - what has changed lately, and most likely is the cause for the higher spawn levels, is the fact that population levels are now currently stored between resets. It might be that some places will need readjustments as a result.
Title: Re: Spawn Rates - large spawns too fast?
Post by: Helaman on July 29, 2008, 05:44:35 AM
Soren, I love the high spawn - don't go out a night or even the day (alone)
Title: Re: Spawn Rates - large spawns too fast?
Post by: k_moustakas on July 29, 2008, 01:42:00 PM
Nobody touch the spawn rates! *takes his machinists and stands guard over the spawn code*
Title: Re: Spawn Rates - large spawns too fast?
Post by: Kendaric on July 29, 2008, 01:59:40 PM
Nobody touch the spawn rates! *takes his machinists and stands guard over the spawn code*

I'd guess the adjustments would mainly apply to the low-level areas like the slum sewers. That area in particular can be problematic once the big wererat spawns are up, as they'll quickly dispatch groups of low-level characters with ease and high(er) levels rarely venture there.
Title: Re: Spawn Rates - large spawns too fast?
Post by: Rex on July 29, 2008, 03:49:41 PM
Nobody touch the spawn rates! *takes his machinists and stands guard over the spawn code*

I'd guess the adjustments would mainly apply to the low-level areas like the slum sewers. That area in particular can be problematic once the big wererat spawns are up, as they'll quickly dispatch groups of low-level characters with ease and high(er) levels rarely venture there.

The were rats are easily handled by most groups unless the individual members are so min maxed specialized for one purpose, they just end up extincting them selves.  ABERRANT Dire Rats on the other hand, scare the crap out of me.  +20 AB 4 attacks, Power attack, Pretty good AC, Damage ranges of 11 to 31 (during that encounter), haven't run into less then Three of them at once, Rat speed, Rat Super senses, Rat Die Roller (only rolls from 18-20).  I'm assuming these things ATE the bandit leaders and Greater Were Rats that used to hang out along the fairly well lit main drag of Vallaki?

The Dire Crag Cats are a tough fight to, especially when they have friends.  Those you can avoid for the most part though.  The Abberant Dire Rats well, they  just run down the streets.  Other then that, Spawns are fine leave them alone.

~Rex
Title: Re: Spawn Rates - large spawns too fast?
Post by: Helaman on July 30, 2008, 02:09:21 AM
Love the spawn rates - seriously!!!

... but some of the upper level spawn in some areas has too high an upper limit? So maybe make the slums sewers upper level spawn as dire rats but under the residental (for instance) would have the abberants as the high level spawn...

Lower mountain areas only have crag cats at upper level spawn but at the higher mountain areaa high level spawn would be dire cats or ancient dire cats or wandering yeti?
Title: Re: Spawn Rates - large spawns too fast?
Post by: kenpen on August 06, 2008, 08:18:03 AM
I still notice that the Alhoon seems to freeze it's spawn. Checked it every 4-5 hours for about 18-20 hours, and it maintained the same exact spawns in the first rooms throughout the entire time.