Ravenloft: Prisoners of the Mist

Within the swirling Mist (IC) => Whispers in the Shadows => Local Gossip => Topic started by: DarkWyvern on July 01, 2008, 05:19:45 PM

Title: Barovia - Dvergeheim
Post by: DarkWyvern on July 01, 2008, 05:19:45 PM
[Several dwarven miners begin to complain and grow irate at the number of longshanks stealing their ore. They question why the ore deeper isn't enough that they have to steal their ore as well and consider petitioning the king over it]
Title: Re: Barovia - Dvergeheim
Post by: DM Shadowspawn on July 24, 2008, 11:18:12 AM
[The preist of Odin, Onar is seen speaking with King Moloch regarding an incident within his temple.]
[King Moloch] Ye sure made an incident. the bloody 'ells happened.

[Onar] Bloody inselent bugger named Droe came inte me temple. He done treated me poorly in da past. Nay wantin to deal with him. When I told 'im he nay be wanted. The guards showed up. He started actin all inselent again! Even insulted and attacked the guard!

[King Moloch] ...

[Onar] Nay want that feller named Droe in me temple. Never! Rest of 'em bah. Not about to nay provide aid.

[King Moloch] You may decide whom can enter your temple but I decide whom is allowed entry within these halls Onar. This Droe fellow will no longer be welcome here, but as for the rest, our doors remain open.

[Onar] Aye King Moloch. Nay over steppin me grounds. [bows respectively, muttering about fey, witchery, and insolent dark skinned fey]
Title: Re: Barovia - Dvergeheim
Post by: DM Macabre on August 12, 2008, 08:33:20 PM
Some female witch and her summoned panther have attacked good king Moloch in his throne hall and wounded him and his guards severely. A chasing guard has reported to have seen said witch running and disappearing into the depths of Dwergenheim.
Title: Re: Barovia - Dvergeheim
Post by: Metal_ash on August 13, 2008, 06:19:20 PM
*talk spread around in the dwarf halls that a Halfling man that goes under the name of Lemmy was able to destroy the huge adamantium golem that spread chaos and terror down the mines*

Title: Re: Barovia - Dvergeheim
Post by: DM Macabre on February 19, 2009, 03:38:03 AM
Great tragedy stroke down on Dvergenheim. The tremors had increased and many dwarfs had fallen. Some fled to the mountains. Some mad. Some in fear. And just slowly they come back to their once so noble halls, to rebuilt what had happened there.

Rumours speak of madness. The king it is said had become lunatic and he was missing for a long time. Whispers speak of some even greater evil below the old mines. But about no dwarf can or is willing to speak about it. Whatever had happened there, the trails of slaughter and the mass of blood and gore on the walls are proof enough that something sinister had happened there...
Title: Re: Barovia - Dvergeheim
Post by: kenpen on February 19, 2009, 03:43:52 AM
A black robed figure, upon hearing the good news, claps his clawed hands together and scrambles up the well and past a stunned bee-keeper towards Dvergeheim.
 
Title: Re: Barovia - Dvergeheim
Post by: ThAnswr on February 19, 2009, 10:38:45 AM
It is rumored that King Moloch himself is dead and a beholder is stalking the mines. 
Title: Re: Barovia - Dvergeheim
Post by: Aldabreck Stone Helm on February 19, 2009, 04:20:47 PM
Though Dvergehiem is still in trouble a few guards remain and still patrol it's halls.  The beholder is known to us and soon it will become a forgotten tale.
Title: Re: Barovia - Dvergeheim
Post by: LawfulJoe on February 19, 2009, 04:41:50 PM
*The word Beholder, peaks the Dark Elf's interest* A Deep Tyrannt... here?
Title: Re: Barovia - Dvergeheim
Post by: Emomina on June 17, 2009, 06:33:10 PM
In Eikinskjaldi's smelting room, a large ugly caliban was tolerated by the dwarves and allowed to work the forge. In the middle of a big project, he left many ingots of ore in the forge to retrieve more supplies, upon coming back and seeing his work had been stolen, he went in a yelling tirade and stormed out of the Dwarven Halls.
Title: Re: Barovia - Dvergeheim
Post by: Telkar on July 03, 2009, 06:49:55 PM
Over tankards of ale in the rumbling halls, dwarves share word of a tall shady figure who emerged from the mines below with a sack of ore on his shoulders and surprisingly carrying a life infant in his taloned hand. They say the figure left the child in the care of Onar, who in turn gave it over to more experienced hands deeper within Dvergheim. The figure left Dvergheim after a while of masterful smithery, back down to the darkness below.
Title: Re: Barovia - Dvergeheim
Post by: Mrjunkie on August 07, 2009, 08:52:11 AM
Dwarves are heard murmuring as a rude Barovian woman enterd their halls, promplty asking directions to their smiths, after argue'ing over the Pitic's prices she is seen leaving with several shadey coloured Dye's.
Title: Re: Barovia - Dvergeheim
Post by: darkpriest on August 28, 2009, 11:31:03 AM
A dwarf was seen wearing armor and carrying a shield with marks of Moradin that walked around and said spmething about "'tis bein' no place of dwarven glory" and that "some local kin should be slapped around te get to werk and start makin' the 'alls look like if Moradin himself placed the marble, gems and stone"
Title: Re: Barovia - Dvergeheim
Post by: Taty on April 11, 2011, 08:47:51 AM
Rumour has it Miss Suzannah Murphy was seen wandering around the Great Mountain speaking to a variety of craftsmen. She made it known she was interested in finding a stone worker and perhaps may need a large supply of stone. She offered few other details beyond generous wages.
Title: Re: Barovia - Dvergeheim
Post by: DM Stygian Witch on October 16, 2011, 02:24:46 AM
Word within the feast hall is that "Something" stalks below. Several of the "Bearded Folk" have gone missing within the deeper portions of the tunnels. Dark rumors and speculation turns to wild drunken fear mongering as the ale pours and hushed voices murmur behind the locked gates of the Dwarven Kingdom.
Title: Re: Barovia - Dvergeheim
Post by: Amon-Si on December 01, 2012, 12:01:43 AM
Rumor spreads that an odd glowing symbol has appeared in the mushroom cavern near the dwarven mines. It appears to be the form of a raven within a circle with various mystical symbols surrounding the raven but within the circle.
Title: Re: Barovia - Dvergeheim
Post by: Jalthex on February 03, 2013, 06:47:35 PM
A man clad in dark garb came into Dvergeheim recently, looking for the library. It seems he was interested in curses.
Throughout the day, the man's loud cries of frustration and fits of deep, hacking coughs disturbed the halls of the Dverge.
Title: Re: Barovia - Dvergeheim
Post by: SwanSong on April 15, 2013, 10:34:29 AM
The sound of a full scale melee ensued from the depths of the mines, echoing up through the vast halls. A ragged group of humans were seen vacating the vicinity with haste, likely having met the more unpleasant denizens that live in the dark...
Title: Re: Barovia - Dvergeheim
Post by: ladylena on March 03, 2015, 07:37:11 PM
A strange mist was seen creeping through the tunnels recently. It seemed to roll across the ground as if it were a living entity.
Title: Re: Barovia - Dvergeheim
Post by: Iconoclast on November 24, 2015, 10:16:39 AM

An ancestral relic has recently returned home to Dvergeheim. Sigurdr Grimsson tells the tale of his great surprise upon finding the mighty spear in the hands of a travelling merchant who had set up shop in the western outskirts of Vallaki. Sigurdr is heard to say, “Forged by our ancestors in Dvergeheim, inspired by Odin’s very own spear, Gungnir, this spear, The Splinter of Gungnir, has finally come home. The runes carved on the tip of this spear were received long ago from the Valkyrie Sigrdrifa. And as it is prophesized that Odin, the All-Father, will be carrying Gungnir upon the battle field of Ragnarok, so too should the Splinter of Gungnir be carried into the battle to save our troubled home, Dvergeheim.”
Title: Re: Barovia - Dvergeheim
Post by: DM Stygian Witch on February 24, 2016, 06:02:42 PM
Althof's Tavern is a scene of rowdy merriment as a collection of hard working stoutfolk drink and compete in a wrestling match called "The Bear vs. The Mountain". Local champion and Guard of King Moloch, Rorol Rudheld keeps his title despite some very close competition.
Title: Re: Barovia - Dvergeheim
Post by: qwertyuioppp on February 26, 2016, 10:01:55 PM
[The books of Dvergeheim's library are dusted and painstakingly arranged from Г to ╤ to Ł.]
Title: Re: Barovia - Dvergeheim
Post by: Iconoclast on July 07, 2016, 08:29:37 PM


Odin's priest, Sigurdr,Gold-Eye, son of Grim, after having returned from far and wide still with no solution to Dvergeheim's plight that continues to rock their ancestral mountain home to the core and bone, once again, after a month's residing among his kin and clan, departs for the outer-world to seek new adventures, carrying his faithful spear, sturdy shield, and as much of Althof's latest batch of Bearded-Lady Brew that he can carry.
Title: Re: Barovia - Dvergeheim
Post by: Pagliacci on August 23, 2016, 07:53:39 AM
A dwarf in steel armor, gilded with gold, is seen in Dwarfhome. He delivers a missive to the guards at the kings hall, reading it out in a dialect of Dwarven structurally and grammatically old. His skin is darker then the average dwarf, and he stands short and broad, just over four feet.

"I, Thohed Obek, Third in line to the Captaincy, Keeper of the Keys of the Sixth District, and Patroller of the Long Hall, hereby plead audience with Moloch, King of the Hold of Dvergeheim, and any Councillors he may choose to be beside him, regarding the honor of the hold and duties hereby to be executed in pursuance thereof. I would invite with the kings permission any dwarf who wishes to take part in this session, that they may bring forth their views and arguments, should the king grant this request."

He hands the letter over to the guard after finishing reading it.
Title: Re: Barovia - Dvergeheim
Post by: qwertyuioppp on September 17, 2016, 04:44:31 AM
Althjof's Ales is packed with fresh barrels and tankards, the tavern filled to the brim with exotic drinks to sample. Happy, drunken songs go out to a generous gift from the Aglastan Trading Company, a gift evidently well invested back into the community.
Title: Re: Barovia - Dvergeheim
Post by: TornFear on September 21, 2016, 11:39:05 AM
Word around the Dwarf Home is that the kinsman known as Ulfr has returned from his trip to the lowlands of Barovia. He was seen returning home through the mines with three other dwarves and a local human. All five looked beaten, bloodied, and burned. Since his return, Ulfr has been seen walking the halls of his home in a fashion reminiscent of a patrol route. He has been seen patrolling the upper level of the mine as well. When not on his self appointed patrol duties, he is seen in the bar, where he occasionally purchases a round of drinks for his kin.  It has been noted by many of the guards that Ulfr will oftentimes pause at the entrance to the grand throne room, and peer in. Some say he hesitates, as though he wants to go in, but as of yet has always turned and continued his other activities.
Title: Re: Barovia - Dvergeheim
Post by: DM Macabre on October 01, 2016, 06:43:52 AM
Miners - working in the misty mountains of the Balinoks - speak rumours about a recent massacre having occured in the dvarven halls of Dvergenheim. Apparently some warrior in golden armor with a horned helmet had slain a good dozen of dwarves with a mighty axe. Sounds of grief and sorrow can be heard from the dwarven halls and rumours about the dwarven king seeking revenge on the one who did this....

Some people even claim that the brutal attacker had not only slaughtered the dwarves but also taken some of the corpses' eyes - the purpose of this remaining a mystery...
Title: Re: Barovia - Dvergeheim
Post by: TornFear on October 07, 2016, 09:35:44 PM
As the hour of the Moot draws closer, the halls of the Dwarf Home are buzzing with activity.  Tables and benches are pulled into the throne room, great casks of ale are rolled in, and kin move about with purpose. The promise of revelry and kinship hangs in the air.  Whispers abound that the food and drink are provided by none other than the Aglastan Trading Company. Many kinsmen are seen drifting in out of the mountains, lured home by the prospect of good food, great booze, and excellent company. Soon the Moot shall begin, and it promises to be a night not soon forgotten.
Title: Re: Barovia - Dvergeheim
Post by: Ryltar/ Robert Archer on October 08, 2016, 03:59:44 AM
Hours after the Moot ended gossiping female dwarves amongst themselves spread more and more outrageous rumors of the bodily strength build of one mighty male dwarf by the name of Gorim who some say is a single man who could be a mighty fine catch for the interested female. Claims of his fighting prowess range from woman to woman but all gossip over left over fine ales after the men departed of his strength, and fine chiseled chest and beard.

Another social gossip among the more common males of the halls was the striking feminine dwarf figure of one female known as Berron Von Barthammer a native of the halls recently returned. The striking female figure was seen playing around the Moot musical, song, and story tales much of the night. Gossiping with commoner and more popular sorts as well before retiring with several other women murmuring over the gossip of the evening.

The final note of gossip among the commoner dwarves for some is that the Von Barthammer family caravan is now a week overdue from its return to Darkon. While their daughter seems concerned so far she seems to be putting on a positive front that a simple road delay is holding up their most recent journey from Darkon.
Title: Re: Barovia - Dvergeheim
Post by: qwertyuioppp on October 11, 2016, 08:46:57 PM
The royal hall is cleaned, and mopped. The carpet leading to the throne is removed and replaced, stained with blood. Hands hang the old covering above the entrance to the hall, the fine thread now painted a deep ruby. It hangs as a warning, perhaps, of the justice of the Dwarven realm.

Not a single soul in those halls looks upon it and does not know that it is the blood of the executed murderer Raidon Kane.

Whispers make their way around Dvergeheim of the Red Vardo Traders having brought in the bagged, bound man.
Title: Re: Barovia - Dvergeheim
Post by: Pagliacci on December 21, 2016, 08:38:44 AM
Once again the golden dwarf returns, this time with another letter of proposal. Once again he reads it aloud in his incredibly archaic dwarven, an accent so old one might find it carved into a rune in some ancient abandoned hall.

"To his majesty, King Moloch, first of his name, I, Thohed Obek of Clan Obek, do give greetings, and to his court and advisers I extend the same. I come before you on a matter of dwarven honor; for foul rumor, which runs like a bat in the caves, has flown to the ears of our people.

Higher upon the mountain, in the city of Krofburg, tremors have begun to effect these human folks, tremors that that similiarity to our own curse cannot be dismissed.

So i think to propose, for the sake of our honor, that it be investigated by those trusted to his majesty, whether or not these tremors may not be related to our own; if they are, I vouchsafe that our honor is at stake if we do not help to address this issue in fullness, for though we may bare this foul business with dwarven constitution and vigor, the humans are far frailer then we, and it would be truly dishonorable to allow our problems to become theirs through inaction.

-Signed,
Thohed Obek, Clan Obek, Third in line to the captaincy, Patroller of the long hall and deep road, and keeper of the keys of the sixth district of Balahron, Greatest City of the Deep Kingdom."
Title: Re: Barovia - Dvergeheim
Post by: ILLY6666 on January 10, 2017, 01:13:13 PM
Rumors spread that a dragon-fiend has been toiling away at the smelters and anvils for the last couple of days.
Whoever was curious enough could see for themselves as the taller than elf yet elven creature with scales, wings, horns and a tail worked away with copper.
It's soon known what this dragon-fiend had the permission of the Kingsguard to utilize the forges and was to be treated with hospitality like that of any guest.
Title: Re: Barovia - Dvergeheim
Post by: qwertyuioppp on January 22, 2017, 06:47:48 PM
Moloch himself speaks to the dragon-fiend, and "Matron of Auvrea'rnith," along with a human outsider; he bestows on both promises of genuine friendship from the dwarven people.

Grumbles of discontent wind through Dvergeheim at this, of whether or not Moloch holds the best interests of the dwarves at heart, to propose friendship to a malcontent dragon. The High Priest Onar is silent when asked his opinion, though the grim fall of his brow betrays his ill thoughts of the circumstance.
Title: Re: Barovia - Dvergeheim
Post by: DM Tarokka on February 03, 2017, 01:13:22 PM
A pale thin lady with unnaturally purple glowing eyes has been seen speaking to some dwarves recently about metals, and attending the library of the palace for long hours. It seems she is willingly paying this use of the books with several services offered to the people of the place for a given time.
Title: Re: Barovia - Dvergeheim
Post by: Arawn on February 21, 2017, 08:33:40 PM
Deep beneath the mountains there are words of a different sort. The ancient dwarven hold of Dvergeheim, now a crumbled remnant of its faded glory, is stirred by the one thing that no dwarf can resist, and something still more ancient... as the dwarven masters recall a glorious past and an ancestral claim to the mountains of the Balinoks and all that lies beneath. The dwarves mutter amongst themselves--the mountains are theirs, and what lies beneath them should be theirs. For with the promised wealth above Dvergeheim could be rebuilt three times over, and a new age for Dwarven-kind begun...
Title: Re: Barovia - Dvergeheim
Post by: Barovian Beggar on April 08, 2017, 03:10:14 PM
(http://i.imgur.com/FD8yxDn.png) (https://imgur.com/FD8yxDn)


At the gates of the dwarven kingdom a foreign missionary delivers a sermon berating the stunted half men for their greedy and insolent characteristics. He preaches the virtues of Mankind and extols the manifest destiny that Zarus has proclaimed upon his rightful sons and daughters. The red missionary is careful not to enter the wretched domain of the halfmen.
Title: Re: Barovia - Dvergeheim
Post by: BlueWizrobe on May 02, 2017, 09:04:00 AM
Baern son of Bjorn, a dwarf known within the halls of Dvergeheim and named sergeant in King Moloch's service at the last moot, is seen nightly entering the great library of Dvergeheim.  He even found there come dawn, his face buried in the binding tome from any one one of the large stacks of dusty books piled high around his chair as he sleeps.  What long lost answers does he seek within these ancient pages?
Title: Re: Barovia - Dvergeheim
Post by: Mayvind on May 16, 2017, 09:33:52 AM
There rumors of a ghost haunting the corridors of Dvergeheim, some even sworn to have seen pale white human male asking for his axe before it's was gone
Title: Re: Barovia - Dvergeheim
Post by: Iconoclast on July 23, 2018, 12:24:57 PM


Sigurdr, son of Grim, priest of Odin, of the Clan Dvergeheim, has returned to home and clan, to attend to his king's summons for aid. 
Title: Re: Barovia - Dvergeheim
Post by: Mayvind on July 24, 2018, 06:08:47 AM
An old dwarf has come home heeding the call of the king Moloch, Bang the last son of Oluf war priest to Odin.
Title: Re: Barovia - Dvergeheim
Post by: MAB77 on July 24, 2018, 06:45:27 AM
The word is spreading among dwarves that a certain grizzled smith of reknown is hard at work preparing for the task ahead and that he will equip properly and free of charges, any kin responding to the call of King Moloch. One need only seek him at the Dvergeheim smithy.
Title: Re: Barovia - Dvergeheim
Post by: Barovian Beggar on August 09, 2018, 08:50:29 PM

(https://i.imgur.com/mvmYDKs.png)

A hero is mourned.
Title: Re: Barovia - Dvergeheim
Post by: Iconoclast on August 28, 2018, 10:10:08 PM

Upon the ninth day, just as it had been with Odin, when the god hung himself from the great tree, bleeding out from a self-inflicted wound, so that he may gain the wisdom that only the dead may know, the spirit of Sigurdr, son of Grim, Priest of the Hanged God, Slayer of the Beast that Shook Dvergeheim, is believed to have departed his mountain home for the last time, no doubt, to once again seek knowledge and wisdom, and to join Odin and his ancestors in Valhalla, where he will eat, and he will drink, and fight alongside his clansman once again, in preparations for the end of days: Ragnarok. 
Title: Re: Barovia - Dvergeheim
Post by: MAB77 on October 23, 2018, 10:47:49 AM
Baffled dwarves are puzzled at the recent behavior of a certain grandmaster smith. First the call to be supplied a huge amount of rare metal, then hours spent in the library perusing tomes on a wide range of different topics including physics,  mechanics, clockmaking and philosophy. Is he making a golem or some sort of incredible machine to stop the tremors once and for all? He does not tell and the truth remains an unfathomable mystery to all. If that excentric behavior was not enough, he's been seen packing off his belonging and retrieving all his supplies from the Vaĺlaki warehouse stating only that he had to leave for an extended period of time. But if dwarves were puzzled, the Dementlieuse were downright flabbergasted when a rugged dwarf known more for his crafts and batte skills enlisted into the Port-à-Lucine University's Facultée des Sciences.